netfishing/economy/fish_sale_service.gd

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GDScript3
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class_name FishSaleService
extends Node
const FishCatchType = preload("res://fish/fish_catch.gd")
const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const FishSaleResultType = preload("res://economy/fish_sale_result.gd")
const PlayerWalletType = preload("res://economy/player_wallet.gd")
signal sale_completed(result: FishSaleResultType)
var _inventory: FishInventoryType
var _wallet: PlayerWalletType
var _reservations: PlayerAssetReservationService
func setup(
inventory: FishInventoryType,
wallet: PlayerWalletType,
reservations: PlayerAssetReservationService = null,
) -> void:
_inventory = inventory
_wallet = wallet
_reservations = reservations
func can_sell(
catch_id: StringName,
buyer: FishBuyerProfileType,
) -> bool:
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return preview_batch([catch_id], buyer).is_success()
func can_sell_batch(
catch_ids: Array[StringName],
buyer: FishBuyerProfileType,
) -> bool:
return preview_batch(catch_ids, buyer).is_success()
func preview_batch(
catch_ids: Array[StringName],
buyer: FishBuyerProfileType,
) -> FishSaleResultType:
return _validate_batch(catch_ids, buyer)
func sell(
catch_id: StringName,
buyer: FishBuyerProfileType,
) -> FishSaleResultType:
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return sell_batch([catch_id], buyer)
func sell_batch(
catch_ids: Array[StringName],
buyer: FishBuyerProfileType,
) -> FishSaleResultType:
var result: FishSaleResultType = _validate_batch(catch_ids, buyer)
if not result.is_success():
return result
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var inventory_snapshot: Array[FishCatchType] = _inventory.get_all_catches()
var next_sequence_snapshot: int = _inventory.get_next_catch_sequence()
var removed_catches: Array[FishCatchType] = (
_inventory.remove_catches_by_ids(result.catch_ids)
)
if removed_catches.size() != result.catch_ids.size():
result.success = false
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result.status = FishSaleResultType.Status.TRANSACTION_FAILED
return result
if not _wallet.credit(result.payout):
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if not _inventory.replace_all_catches(
inventory_snapshot,
next_sequence_snapshot
):
push_error("Unable to roll back a failed fish batch sale.")
result.success = false
result.status = FishSaleResultType.Status.TRANSACTION_FAILED
return result
sale_completed.emit(result)
return result
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func _validate_batch(
catch_ids: Array[StringName],
buyer: FishBuyerProfileType,
) -> FishSaleResultType:
var result := FishSaleResultType.new()
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result.catch_ids = catch_ids.duplicate()
result.fish_count = catch_ids.size()
if _inventory == null or _wallet == null:
result.status = FishSaleResultType.Status.TRANSACTION_FAILED
return result
if catch_ids.is_empty():
result.status = FishSaleResultType.Status.INVALID_SELECTION
return result
if buyer == null or not buyer.is_valid():
result.status = FishSaleResultType.Status.INVALID_BUYER
return result
result.buyer_id = buyer.id
result.buyer_display_name = buyer.display_name
result.buyer_animal_name = (
buyer.animal_name_plural
if not buyer.animal_name_plural.is_empty()
else buyer.display_name
)
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var seen_ids: Dictionary[StringName, bool] = {}
var contains_favorite: bool = false
const MAX_SAFE_TOTAL: int = 9223372036854775807
for catch_id: StringName in catch_ids:
if catch_id.is_empty() or seen_ids.has(catch_id):
result.status = FishSaleResultType.Status.INVALID_SELECTION
return result
seen_ids[catch_id] = true
var fish_catch: FishCatchType = _inventory.get_catch_by_id(catch_id)
if fish_catch == null:
result.status = FishSaleResultType.Status.NOT_FOUND
return result
if (
_reservations != null
and _reservations.is_fish_reserved(catch_id)
):
result.status = FishSaleResultType.Status.RESERVED
return result
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if fish_catch.is_favorited:
contains_favorite = true
if fish_catch.sale_value < 0:
result.status = FishSaleResultType.Status.INVALID_VALUE
return result
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var ordinary_value: int = (
fish_catch.fish.get_sale_value_for_weight(
fish_catch.weight_lb
)
)
var offer: int = buyer.get_quality_offer(
ordinary_value,
fish_catch.quality,
)
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if offer < 0:
result.status = FishSaleResultType.Status.INVALID_OFFER
return result
if (
result.base_value > MAX_SAFE_TOTAL - fish_catch.sale_value
or result.payout > MAX_SAFE_TOTAL - offer
):
result.status = FishSaleResultType.Status.TRANSACTION_FAILED
return result
result.base_value += fish_catch.sale_value
result.payout += offer
if result.fish_count == 1:
result.catch_id = fish_catch.catch_id
result.fish_name = fish_catch.fish.display_name
if contains_favorite:
result.status = FishSaleResultType.Status.FAVORITED
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return result
if not _wallet.can_credit(result.payout):
result.status = FishSaleResultType.Status.TRANSACTION_FAILED
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return result
result.status = FishSaleResultType.Status.SUCCESS
result.success = true
if result.fish_count == 1:
result.sale_message = buyer.get_sale_message(
result.fish_name,
result.payout
)
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else:
result.sale_message = (
"you sold %d fish to the %s." % [
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result.fish_count,
result.buyer_animal_name,
]
)
return result