netfishing/network/player_data_root.gd

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GDScript3
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class_name PlayerDataRoot
extends Node
signal status_changed(message: String)
signal conflict_detected(message: String, conflict_path: String)
const BOOTSTRAP_PATH := "user://data_root_bootstrap.json"
const BOOTSTRAP_TEMP_PATH := "user://data_root_bootstrap.json.tmp"
const BOOTSTRAP_VERSION := 1
const MANIFEST_VERSION := 1
const LAYOUT_VERSION := 1
const MANIFEST_FILENAME := "netfishing_data.json"
const README_FILENAME := "README.txt"
const ENVIRONMENT_VARIABLE := "NETFISHING_DATA_DIR"
const APPLICATION_ID := "netfishing"
const APP_DATA_PORTABLE_PATH := "user://portable-data"
const PATH_ALLOWED: StringName = &"allowed"
const PATH_SOURCE_PROJECT: StringName = &"source_project"
const PATH_INSTALLATION: StringName = &"installation"
enum Mode {
UNRESOLVED,
SELECTED_FOLDER,
APP_DATA,
ENVIRONMENT_OVERRIDE,
COMMAND_LINE_OVERRIDE,
}
var mode := Mode.UNRESOLVED
var root_path := ""
var root_id := ""
var device_id := ""
var error_message := ""
var requires_selection := false
var override_active := false
func resolve() -> bool:
_load_bootstrap_identity()
var command_line: String = _command_line_override()
if not command_line.is_empty():
override_active = true
mode = Mode.COMMAND_LINE_OVERRIDE
return _activate_existing(command_line, "", false)
if OS.has_environment(ENVIRONMENT_VARIABLE):
override_active = true
mode = Mode.ENVIRONMENT_OVERRIDE
var environment_path: String = OS.get_environment(ENVIRONMENT_VARIABLE)
if not environment_path.is_absolute_path():
return _fail("NETFISHING_DATA_DIR must be an absolute path.")
return _activate_existing(environment_path, "", false)
var bootstrap: Dictionary = _read_json(BOOTSTRAP_PATH, 64 * 1024)
if bootstrap.is_empty() and FileAccess.file_exists(BOOTSTRAP_PATH + ".backup"):
bootstrap = _read_json(BOOTSTRAP_PATH + ".backup", 64 * 1024)
if not bootstrap.is_empty():
if bootstrap.get("format_version") != BOOTSTRAP_VERSION:
return _fail("The data-folder pointer uses an unsupported version.")
var selected: String = str(bootstrap.get("selected_absolute_path", ""))
var expected: String = str(bootstrap.get("expected_root_id", ""))
if selected.is_empty():
return _fail("The data-folder pointer is incomplete.")
mode = (
Mode.APP_DATA
if selected == ProjectSettings.globalize_path(APP_DATA_PORTABLE_PATH)
else Mode.SELECTED_FOLDER
)
return _activate_existing(selected, expected, false)
requires_selection = true
error_message = ""
return false
func default_visible_path() -> String:
var documents: String = OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
return documents.path_join("NETFISHING") if not documents.is_empty() else ""
func select_new_root(path: String, app_data: bool = false) -> bool:
if override_active:
return _fail("The data folder is controlled by a process override.")
if device_id.length() != 32:
device_id = Crypto.new().generate_random_bytes(16).hex_encode()
var normalized: String = _normalize(path)
if app_data:
normalized = ProjectSettings.globalize_path(APP_DATA_PORTABLE_PATH)
if not _validate_candidate(normalized, true):
return false
var manifest_path: String = normalized.path_join(MANIFEST_FILENAME)
if FileAccess.file_exists(manifest_path):
var manifest: Dictionary = _read_json(manifest_path)
if not _valid_manifest(manifest):
return _fail("The selected folder has a malformed NETfishing manifest.")
root_id = str(manifest["root_id"])
else:
if not _directory_is_empty(normalized) and not app_data:
return _fail(
"Choose an empty folder or an existing NETfishing data folder."
)
root_id = Crypto.new().generate_random_bytes(16).hex_encode()
if not _create_layout(normalized, root_id):
return _fail("The NETfishing data folder could not be created.")
if not _write_bootstrap(normalized, root_id):
return _fail("The data-folder pointer could not be saved.")
root_path = normalized
mode = Mode.APP_DATA if app_data else Mode.SELECTED_FOLDER
requires_selection = false
error_message = ""
status_changed.emit("Data folder ready.")
return true
func create_unbound_root(path: String) -> Dictionary:
var normalized: String = _normalize(path)
if not _validate_candidate(normalized, true):
return {"ok": false, "message": error_message}
if not _directory_is_empty(normalized):
return {"ok": false, "message": "The destination staging folder is not empty."}
var id: String = Crypto.new().generate_random_bytes(16).hex_encode()
if not _create_layout(normalized, id):
return {"ok": false, "message": "The portable layout could not be created."}
return {"ok": true, "root_id": id}
func create_app_data_layout_for_migration(path: String) -> Dictionary:
var normalized: String = _normalize(path)
if not _validate_candidate(normalized, false):
return {"ok": false, "message": error_message}
var manifest_path: String = normalized.path_join(MANIFEST_FILENAME)
if FileAccess.file_exists(manifest_path):
var manifest: Dictionary = _read_json(manifest_path)
return (
{"ok": true, "root_id": str(manifest.get("root_id", ""))}
if _valid_manifest(manifest)
else {"ok": false, "message": "The app-data manifest is malformed."}
)
var id: String = Crypto.new().generate_random_bytes(16).hex_encode()
if not _create_layout(normalized, id):
return {"ok": false, "message": "The app-data layout could not be created."}
return {"ok": true, "root_id": id}
func use_existing_root(path: String) -> bool:
if override_active:
return _fail("The data folder is controlled by a process override.")
if device_id.length() != 32:
device_id = Crypto.new().generate_random_bytes(16).hex_encode()
var normalized: String = _normalize(path)
if not _activate_existing(normalized, "", true):
return false
if not _write_bootstrap(root_path, root_id):
root_path = ""
root_id = ""
return _fail("The data-folder pointer could not be saved.")
mode = (
Mode.APP_DATA
if normalized == ProjectSettings.globalize_path(APP_DATA_PORTABLE_PATH)
else Mode.SELECTED_FOLDER
)
return true
func path_for(store_owner: StringName) -> String:
var relative: String = {
&"player_save": "player/player_save.json",
&"network_profile": "player/network_profile.json",
&"player_appearance": "player/player_appearance.json",
&"saved_servers": "social/saved_servers.json",
&"known_players": "social/known_players.json",
&"player_relationships": "social/player_relationships.json",
&"server_trust": "social/server_trust.json",
&"host_bans": "social/host_bans.json",
}.get(store_owner, "")
return root_path.path_join(relative) if not relative.is_empty() else ""
func conflict_directory() -> String:
return root_path.path_join("backups/conflicts")
func identity_backup_directory() -> String:
return root_path.path_join("identity-backups")
func migration_backup_directory() -> String:
return root_path.path_join("backups/migrations")
func storage_mode_text() -> String:
return {
Mode.SELECTED_FOLDER: "Selected folder",
Mode.APP_DATA: "App data",
Mode.ENVIRONMENT_OVERRIDE: "Environment override",
Mode.COMMAND_LINE_OVERRIDE: "Command-line override",
}.get(mode, "Unavailable")
func open_folder() -> bool:
return not root_path.is_empty() and OS.shell_open(root_path) == OK
func report_conflict(message: String, conflict_path: String) -> void:
error_message = message
conflict_detected.emit(message, conflict_path)
status_changed.emit(message)
func _activate_existing(path: String, expected_id: String, permit_creation: bool) -> bool:
var normalized: String = _normalize(path)
if not _validate_candidate(normalized, permit_creation):
return false
var manifest_path: String = normalized.path_join(MANIFEST_FILENAME)
if not FileAccess.file_exists(manifest_path):
return _fail("The selected folder is not a NETfishing data folder.")
var manifest: Dictionary = _read_json(manifest_path)
if not _valid_manifest(manifest):
return _fail("The NETfishing data-folder manifest is malformed.")
var found_id: String = str(manifest["root_id"])
if not expected_id.is_empty() and expected_id != found_id:
return _fail("The selected data folder does not match this device pointer.")
if not _test_writable(normalized):
return _fail("The NETfishing data folder is unavailable or unwritable.")
root_path = normalized
root_id = found_id
requires_selection = false
error_message = ""
if PortableFileGuard.has_syncthing_conflict(root_path.path_join("player")):
status_changed.emit("Syncthing conflict copies were found. Review the data folder.")
return true
func _validate_candidate(path: String, create: bool) -> bool:
var normalized: String = _normalize(path)
if normalized.is_empty() or not normalized.is_absolute_path():
return _fail("Choose an absolute filesystem folder.")
var classification: StringName = classify_candidate_path(
normalized,
ProjectSettings.globalize_path("res://"),
OS.get_executable_path().get_base_dir(),
)
if classification == PATH_SOURCE_PROJECT:
return _fail("The project folder cannot be used as the player data folder.")
if classification == PATH_INSTALLATION:
return _fail(
"The application installation folder cannot be used as the player data folder."
)
if not DirAccess.dir_exists_absolute(normalized):
if not create or DirAccess.make_dir_recursive_absolute(normalized) != OK:
return _fail("The selected data folder is unavailable.")
return _test_writable(normalized)
static func classify_candidate_path(
candidate_path: String,
project_reference: String,
installation_reference: String,
case_insensitive: bool = OS.get_name() == "Windows",
) -> StringName:
var candidate: String = _normalize_comparison_path(
candidate_path, case_insensitive
)
if candidate.is_empty() or not candidate.is_absolute_path():
return PATH_ALLOWED
var project: String = _normalize_reference_path(
project_reference, case_insensitive
)
if not project.is_empty() and _is_same_or_child_path(candidate, project):
return PATH_SOURCE_PROJECT
var installation: String = _normalize_reference_path(
installation_reference, case_insensitive
)
if (
not installation.is_empty()
and _is_same_or_child_path(candidate, installation)
):
return PATH_INSTALLATION
return PATH_ALLOWED
static func _normalize_reference_path(path: String, case_insensitive: bool) -> String:
var normalized: String = _normalize_comparison_path(path, case_insensitive)
if normalized.is_empty() or not normalized.is_absolute_path():
return ""
if normalized == "/" or _is_windows_drive_root(normalized):
return ""
return normalized
static func _normalize_comparison_path(path: String, case_insensitive: bool) -> String:
var normalized: String = path.strip_edges().replace("\\", "/").simplify_path()
while normalized.length() > 1 and normalized.ends_with("/"):
if _is_windows_drive_root(normalized):
break
normalized = normalized.left(-1)
return normalized.to_lower() if case_insensitive else normalized
static func _is_windows_drive_root(path: String) -> bool:
return path.length() == 3 and path[1] == ":" and path[2] == "/"
static func _is_same_or_child_path(candidate: String, reference: String) -> bool:
return candidate == reference or candidate.begins_with(reference + "/")
func _test_writable(path: String) -> bool:
var probe: String = path.path_join(
".netfishing-write-%s.tmp" % device_id.left(12)
)
var file: FileAccess = FileAccess.open(probe, FileAccess.WRITE)
if file == null:
return false
file.store_string("probe")
file.close()
return DirAccess.remove_absolute(probe) == OK
func _create_layout(path: String, id: String) -> bool:
for relative: String in [
"player", "social", "backups/saves", "backups/migrations",
"backups/conflicts", "identity-backups",
]:
if DirAccess.make_dir_recursive_absolute(path.path_join(relative)) != OK:
return false
var now: int = int(Time.get_unix_time_from_system())
var manifest: Dictionary = {
"format_version": MANIFEST_VERSION,
"layout_version": LAYOUT_VERSION,
"application": APPLICATION_ID,
"root_id": id,
"created_at_unix": now,
"last_opened_at_unix": now,
}
if not _write_text_atomic(
path.path_join(MANIFEST_FILENAME), JSON.stringify(manifest, "\t")
):
return false
var readme: String = (
"NETfishing player data\n\n"
+ "This folder is safe to synchronize with tools such as Syncthing.\n"
+ "Active private identity keys remain device-local.\n"
+ "Encrypted identity backups require their passphrase.\n"
+ "Chat and Session Mail are not stored here.\n"
+ "Do not play the same profile on two devices at the same time.\n"
+ "Conflicting edits are preserved under backups/conflicts; they are not merged.\n"
)
return _write_text_atomic(path.path_join(README_FILENAME), readme)
func _write_bootstrap(path: String, id: String) -> bool:
var now: int = int(Time.get_unix_time_from_system())
var data: Dictionary = {
"format_version": BOOTSTRAP_VERSION,
"selected_absolute_path": path,
"expected_root_id": id,
"device_id": device_id,
"selected_at_unix": now,
"last_successfully_opened_at_unix": now,
}
return _write_text_atomic(
ProjectSettings.globalize_path(BOOTSTRAP_PATH),
JSON.stringify(data, "\t"),
)
func _load_bootstrap_identity() -> void:
var data: Dictionary = _read_json(BOOTSTRAP_PATH, 64 * 1024)
if data.is_empty():
data = _read_json(BOOTSTRAP_PATH + ".backup", 64 * 1024)
device_id = str(data.get("device_id", ""))
if device_id.length() != 32:
device_id = Crypto.new().generate_random_bytes(16).hex_encode()
func _command_line_override() -> String:
var args: PackedStringArray = OS.get_cmdline_user_args()
for index: int in args.size():
var value: String = args[index]
if value.begins_with("--data-dir="):
return value.trim_prefix("--data-dir=")
if value == "--data-dir" and index + 1 < args.size():
return args[index + 1]
return ""
func _valid_manifest(data: Dictionary) -> bool:
return (
data.get("format_version") == MANIFEST_VERSION
and data.get("layout_version") == LAYOUT_VERSION
and data.get("application") == APPLICATION_ID
and typeof(data.get("root_id")) == TYPE_STRING
and str(data["root_id"]).length() == 32
)
func _directory_is_empty(path: String) -> bool:
var access: DirAccess = DirAccess.open(path)
if access == null:
return true
access.list_dir_begin()
var entry_name: String = access.get_next()
while entry_name in [".", ".."]:
entry_name = access.get_next()
access.list_dir_end()
return entry_name.is_empty()
func _normalize(path: String) -> String:
var normalized: String = path.replace("\\", "/").simplify_path()
while normalized.length() > 1 and normalized.ends_with("/"):
if _is_windows_drive_root(normalized):
break
normalized = normalized.left(-1)
return normalized
func _read_json(path: String, maximum := 1024 * 1024) -> Dictionary:
if not FileAccess.file_exists(path):
return {}
var file: FileAccess = FileAccess.open(path, FileAccess.READ)
if file == null or file.get_length() > maximum:
return {}
var json: JSON = JSON.new()
var error: Error = json.parse(file.get_as_text())
file.close()
return json.data if error == OK and typeof(json.data) == TYPE_DICTIONARY else {}
func _write_text_atomic(path: String, text: String) -> bool:
var absolute: String = (
ProjectSettings.globalize_path(path)
if path.begins_with("user://")
else path
)
if DirAccess.make_dir_recursive_absolute(absolute.get_base_dir()) != OK:
return false
var temporary: String = absolute + ".tmp"
var file: FileAccess = FileAccess.open(temporary, FileAccess.WRITE)
if file == null:
return false
file.store_string(text)
file.flush()
var ok: bool = file.get_error() == OK
file.close()
if not ok:
return false
var backup: String = absolute + ".backup"
if FileAccess.file_exists(backup):
DirAccess.remove_absolute(backup)
var had_primary: bool = FileAccess.file_exists(absolute)
if had_primary and DirAccess.rename_absolute(absolute, backup) != OK:
DirAccess.remove_absolute(temporary)
return false
if DirAccess.rename_absolute(temporary, absolute) != OK:
if had_primary:
DirAccess.rename_absolute(backup, absolute)
return false
if FileAccess.file_exists(backup):
DirAccess.remove_absolute(backup)
return true
func _fail(message: String) -> bool:
error_message = message
status_changed.emit(message)
return false