netfishing/world/materials/stylized_water_fresh.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://d27er7sx5bcqw"]
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[ext_resource type="Shader" uid="uid://lvo7xyr3c1k3" path="res://world/materials/stylized_water.gdshader" id="1_water_shader"]
[resource]
render_priority = 0
shader = ExtResource("1_water_shader")
shader_parameter/shore_color = Color(0.47451, 0.788235, 0.796078, 1)
shader_parameter/shallow_color = Color(0.227451, 0.603922, 0.662745, 1)
shader_parameter/deep_color = Color(0.109804, 0.345098, 0.435294, 1)
shader_parameter/tide_wash_color = Color(0.360784, 0.721569, 0.733333, 1)
shader_parameter/shallow_depth = 0.7
shader_parameter/deep_depth = 3.6
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shader_parameter/shore_depth_width = 0.1
shader_parameter/shore_alpha = 0.68
shader_parameter/shallow_alpha = 0.78
shader_parameter/deep_alpha = 0.9
shader_parameter/tide_effect_enabled = false
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shader_parameter/tide_speed = 1.42
shader_parameter/tide_distance = 0.3
shader_parameter/tide_wash_width = 0.38
shader_parameter/tide_wash_strength = 0.11
shader_parameter/tide_wash_alpha_shift = 0.045
shader_parameter/phase_noise_scale = 0.055
shader_parameter/phase_noise_strength = 0.68
shader_parameter/contour_corner_variation = 0.045
shader_parameter/contour_smoothing_pixels = 1.35
shader_parameter/contour_smoothing_strength = 0.88
shader_parameter/contour_depth_reject = 0.6
shader_parameter/shoreline_horizontal_reach = 0.32
shader_parameter/contact_fade_depth = 0.018
shader_parameter/open_water_drift_scale = 0.018
shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007)
shader_parameter/open_water_drift_strength = 0.045
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shader_parameter/surface_mark_color = Color(0.58, 0.85, 0.86, 1)
shader_parameter/surface_mark_density = Vector2(1.5, 1.05)
shader_parameter/surface_mark_drift = Vector2(0.045, -0.032)
shader_parameter/surface_mark_strength = 0.12
shader_parameter/surface_mottle_scale = 0.11
shader_parameter/surface_mottle_speed = Vector2(-0.018, 0.013)
shader_parameter/surface_mottle_strength = 0.07
shader_parameter/shoreline_mark_density = Vector2(4.6, 3.2)
shader_parameter/shoreline_mark_drift = Vector2(0.085, -0.06)
shader_parameter/shoreline_mark_depth = 0.55
shader_parameter/shoreline_mark_strength = 0.95
shader_parameter/shoreline_base_fill = 0.58
shader_parameter/shoreline_opacity_boost = 0.38
shader_parameter/surface_highlight_night_floor = 0.72
shader_parameter/shoreline_minimum_reach = 0.22
shader_parameter/distant_alpha_start = 260.0
shader_parameter/distant_alpha_end = 1400.0
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shader_parameter/environment_tint = Color(1, 1, 1, 1)
shader_parameter/environment_brightness = 1.0