netfishing/tests/dedicated_server_client_validation.gd

50 lines
1.7 KiB
GDScript3
Raw Permalink Normal View History

2026-08-10 13:56:03 -04:00
extends SceneTree
const MainScene = preload("res://main/main.tscn")
const TEST_ENDPOINT: String = "127.0.0.1:7777"
const EXPECTED_SERVER_NAME: String = "Dedicated-Client-Test"
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
main.call("_on_title_join_game_requested", TEST_ENDPOINT)
var session := main.get_node("%NetworkSession") as NetworkSession
var joined: bool = false
var deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
joined = true
break
assert(joined)
assert(session.get_local_peer_id() > 1)
assert(session.get_player_count() == 1)
var metadata: Dictionary = session.get_last_server_metadata()
assert(str(metadata.get("server_display_name", "")) == EXPECTED_SERVER_NAME)
var spawn_service := main.get_node(
"%PlayerSpawnService"
) as PlayerSpawnService
assert(spawn_service.get_avatar(1) == null)
assert(spawn_service.get_avatar(session.get_local_peer_id()) != null)
print("DEDICATED_SERVER_CLIENT_VALIDATION_OK")
session.disconnect_session("Dedicated client validation complete.")
main.queue_free()
for _frame: int in 4:
await process_frame
quit()