netfishing/progression/player_appearance_store.gd

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GDScript3
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class_name PlayerAppearanceStore
extends Node
const FORMAT_VERSION: int = 1
var _snapshot: Dictionary = CharacterCustomizationCatalog.default_snapshot()
var _loaded: bool = false
var _future_version: bool = false
var _profile_path := ""
var _expected_hash := ""
var _data_root: PlayerDataRoot
func configure_storage(path: String, data_root: PlayerDataRoot) -> void:
_profile_path = path
_data_root = data_root
func _temp_path() -> String:
return _profile_path + ".tmp"
func _backup_path() -> String:
return _profile_path + ".backup"
func load_preferences() -> bool:
if _profile_path.is_empty():
return false
_recover_interrupted_write()
if not FileAccess.file_exists(_profile_path):
_snapshot = CharacterCustomizationCatalog.default_snapshot()
_loaded = true
return true
var file := FileAccess.open(_profile_path, FileAccess.READ)
if file == null:
return false
var json := JSON.new()
var error := json.parse(file.get_as_text())
file.close()
if error != OK or typeof(json.data) != TYPE_DICTIONARY:
return _recover_backup()
var data: Dictionary = json.data
if typeof(data.get("format_version")) not in [TYPE_INT, TYPE_FLOAT]:
return _recover_backup()
var version := int(data["format_version"])
if version > FORMAT_VERSION:
_future_version = true
_loaded = false
return false
if version != FORMAT_VERSION or typeof(data.get("appearance")) != TYPE_DICTIONARY:
return _recover_backup()
_snapshot = CharacterCustomizationCatalog.sanitized_snapshot(data["appearance"])
_loaded = true
_expected_hash = PortableFileGuard.hash_file(_profile_path)
return true
func get_snapshot() -> Dictionary:
return _snapshot.duplicate(true)
func save_snapshot(value: Dictionary) -> bool:
if _future_version or not CharacterCustomizationCatalog.validate_snapshot(value):
return false
var previous := _snapshot.duplicate(true)
_snapshot = value.duplicate(true)
if _save_atomic():
_loaded = true
return true
_snapshot = previous
return false
func is_loaded() -> bool:
return _loaded
func _save_atomic() -> bool:
var bytes := JSON.stringify({
"format_version": FORMAT_VERSION,
"appearance": _snapshot,
}, "\t").to_utf8_buffer()
var result := PortableFileGuard.write_guarded(
_profile_path, bytes, _expected_hash, _data_root.conflict_directory(),
_data_root.device_id,
)
if bool(result.get("conflict", false)):
_data_root.report_conflict(str(result.get("message", "")), str(result.get("conflict_path", "")))
if bool(result.get("ok", false)):
_expected_hash = str(result["hash"])
return bool(result.get("ok", false))
func _recover_interrupted_write() -> void:
if FileAccess.file_exists(_profile_path):
_remove(_temp_path())
return
if FileAccess.file_exists(_backup_path()):
_rename(_backup_path(), _profile_path)
_remove(_temp_path())
func _recover_backup() -> bool:
if not FileAccess.file_exists(_backup_path()):
return false
var primary_path := _profile_path
var backup_path := _backup_path()
var corrupt_path := "%s.corrupt.%d.json" % [_profile_path.get_basename(), int(Time.get_unix_time_from_system())]
DirAccess.rename_absolute(primary_path, corrupt_path)
if DirAccess.rename_absolute(backup_path, primary_path) != OK:
return false
return load_preferences()
func _rename(from_path: String, to_path: String) -> bool:
return DirAccess.rename_absolute(
ProjectSettings.globalize_path(from_path),
ProjectSettings.globalize_path(to_path),
) == OK
func _remove(path: String) -> void:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(ProjectSettings.globalize_path(path))