shopping-cart-sim/Assets/Scripts/MainMenuController.cs

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using UnityEngine;
public class MainMenuController : MonoBehaviour
{
public GameObject startMenuUI;
public GameObject gameUI;
void Start()
{
Time.timeScale = 0f;
startMenuUI.SetActive(true);
if (gameUI != null)
gameUI.SetActive(false);
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
Debug.Log("Main menu started <20> cursor should be visible.");
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}
public void StartGame()
{
startMenuUI.SetActive(false);
if (gameUI != null)
gameUI.SetActive(true);
Time.timeScale = 1f;
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Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
Debug.Log("Game started <20> cursor locked.");
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}
public void QuitGame()
{
Debug.Log("Quitting game...");
Application.Quit();
}
}