Added Car Alarm Super Surprise
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10 changed files with 1240 additions and 304 deletions
151
Assets/PreFabs/Cart.prefab
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151
Assets/PreFabs/Cart.prefab
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7
Assets/PreFabs/Cart.prefab.meta
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7
Assets/PreFabs/Cart.prefab.meta
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File diff suppressed because it is too large
Load diff
50
Assets/Scripts/CartSpawner.cs
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50
Assets/Scripts/CartSpawner.cs
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using UnityEngine;
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public class CartSpawner : MonoBehaviour
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{
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public GameObject cartPrefab;
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public Vector3 spawnAreaCenter;
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public Vector3 spawnAreaSize;
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public float spawnInterval = 10f; // Time (seconds) between spawns
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public int maxCartsInScene = 5; // Prevent too many carts
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private int currentCarts = 0;
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void Start()
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{
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StartCoroutine(SpawnCartsOverTime());
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}
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System.Collections.IEnumerator SpawnCartsOverTime()
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{
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while (true)
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{
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if (currentCarts < maxCartsInScene)
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{
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Vector3 spawnPosition = GetRandomPositionInArea();
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GameObject newCart = Instantiate(cartPrefab, spawnPosition, Quaternion.identity);
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currentCarts++;
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// When cart is returned/destroyed, decrement the counter
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CartTracker tracker = newCart.AddComponent<CartTracker>();
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tracker.spawner = this;
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}
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yield return new WaitForSeconds(spawnInterval);
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}
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}
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Vector3 GetRandomPositionInArea()
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{
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float z = Random.Range(-spawnAreaSize.z / 2, spawnAreaSize.z / 2);
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float y = spawnAreaCenter.y;
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return spawnAreaCenter + new Vector3(x, 0f, z);
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}
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public void CartRemoved()
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{
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currentCarts--;
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}
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}
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11
Assets/Scripts/CartSpawner.cs.meta
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11
Assets/Scripts/CartSpawner.cs.meta
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14
Assets/Scripts/CartTracker.cs
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14
Assets/Scripts/CartTracker.cs
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using UnityEngine;
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public class CartTracker : MonoBehaviour
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{
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public CartSpawner spawner;
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void OnDestroy()
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{
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if (spawner != null)
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{
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spawner.CartRemoved();
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}
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}
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}
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11
Assets/Scripts/CartTracker.cs.meta
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35
Assets/Scripts/MainMenuController.cs
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35
Assets/Scripts/MainMenuController.cs
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using UnityEngine;
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public class MainMenuController : MonoBehaviour
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{
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public GameObject startMenuUI;
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public GameObject gameUI;
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void Start()
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{
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Time.timeScale = 0f;
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startMenuUI.SetActive(true);
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if (gameUI != null)
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gameUI.SetActive(false);
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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public void StartGame()
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{
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startMenuUI.SetActive(false);
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if (gameUI != null)
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gameUI.SetActive(true);
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Time.timeScale = 1f;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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public void QuitGame()
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{
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Debug.Log("Quitting game...");
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Application.Quit();
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}
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}
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11
Assets/Scripts/MainMenuController.cs.meta
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@ -22,7 +22,7 @@ public class PlayerGrabber : MonoBehaviour
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if (heldCart != null)
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{
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heldCart.HoldCart(); // Let it keep following while held
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heldCart.HoldCart();
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}
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}
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