50 lines
1.3 KiB
GDScript
50 lines
1.3 KiB
GDScript
extends Node3D
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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const TestWorldType = preload("res://world/test_world.gd")
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const WaterRecoveryControllerType = preload(
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"res://world/water_recovery_controller.gd"
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)
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@export var fish_catalog: FishPoolType
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@export var pelican_buyer_profile: FishBuyerProfileType
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@onready var _test_world: TestWorldType = $TestWorld
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@onready var _game_ui: GameUIType = %GameUI
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@onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery
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func _ready() -> void:
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_player.fish_sale_service.setup(
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_player.inventory,
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_player.wallet
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)
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_fishing_spot.setup(
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_player,
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_player.inventory,
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_player.collection_log
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)
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_game_ui.setup(
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_player,
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_player.inventory,
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_player.collection_log,
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_player.wallet,
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_player.fish_sale_service,
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pelican_buyer_profile,
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fish_catalog,
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_fishing_spot
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)
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_water_recovery.setup(
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_player,
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_fishing_spot,
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_game_ui,
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_game_ui.get_screen_fade(),
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_test_world.get_player_water_trigger(),
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_test_world.get_safe_respawn_points()
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)
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