extends Node3D const FishingSpotType = preload("res://fishing/fishing_spot.gd") const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd") const FishPoolType = preload("res://fish/fish_pool.gd") const GameUIType = preload("res://ui/game_ui.gd") const PlayerType = preload("res://player/player.gd") const TestWorldType = preload("res://world/test_world.gd") const WaterRecoveryControllerType = preload( "res://world/water_recovery_controller.gd" ) @export var fish_catalog: FishPoolType @export var pelican_buyer_profile: FishBuyerProfileType @onready var _test_world: TestWorldType = $TestWorld @onready var _player: PlayerType = %Player @onready var _fishing_spot: FishingSpotType = %FishingSpot @onready var _game_ui: GameUIType = %GameUI @onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery func _ready() -> void: _player.fish_sale_service.setup( _player.inventory, _player.wallet ) _fishing_spot.setup( _player, _player.inventory, _player.collection_log ) _game_ui.setup( _player, _player.inventory, _player.collection_log, _player.wallet, _player.fish_sale_service, pelican_buyer_profile, fish_catalog, _fishing_spot ) _water_recovery.setup( _player, _fishing_spot, _game_ui, _game_ui.get_screen_fade(), _test_world.get_player_water_trigger(), _test_world.get_safe_respawn_points() )