Refine movement, water recovery, and UI baseline

This commit is contained in:
Alexander Sellite 2026-07-25 17:04:39 -04:00
parent d2fe367891
commit e2067e3bf4
23 changed files with 905 additions and 146 deletions

View file

@ -71,6 +71,7 @@ var _cast_position: Vector3
var _pickup_position: Vector3 var _pickup_position: Vector3
var _active_tween: Tween var _active_tween: Tween
var _rod_tween: Tween var _rod_tween: Tween
var _bite_tween: Tween
func _ready() -> void: func _ready() -> void:
@ -179,29 +180,30 @@ func show_bite() -> void:
if _mode != VisualMode.FISHING: if _mode != VisualMode.FISHING:
return return
_kill_active_tween() _kill_bite_tween()
var bite_position: Vector3 = _with_water_height(_bobber.global_position) _bobber.scale = Vector3.ONE
_bobber.global_position = bite_position _bite_tween = create_tween()
_active_tween = create_tween() _bite_tween.set_trans(Tween.TRANS_QUAD)
_active_tween.set_trans(Tween.TRANS_QUAD) _bite_tween.set_ease(Tween.EASE_IN_OUT)
_active_tween.tween_property( _bite_tween.tween_property(
_bobber, _bobber,
"global_position:y", "scale",
get_water_surface_height() - 0.25, Vector3.ONE * 0.68,
0.11 0.08
) )
_active_tween.tween_property( _bite_tween.tween_property(
_bobber, _bobber,
"global_position:y", "scale",
get_water_surface_height() + 0.05, Vector3.ONE * 1.2,
0.14 0.1
) )
_active_tween.tween_property( _bite_tween.tween_property(
_bobber, _bobber,
"global_position:y", "scale",
bite_position.y, Vector3.ONE,
0.12 0.1
) )
_bite_tween.finished.connect(_on_bite_tween_finished)
func show_withdrawal_position(position: Vector3) -> void: func show_withdrawal_position(position: Vector3) -> void:
@ -225,7 +227,6 @@ func show_reel_position(position: Vector3, _input_held: bool) -> void:
return return
_kill_active_tween() _kill_active_tween()
_bobber.scale = Vector3.ONE
_bobber.global_position = _with_water_height(position) _bobber.global_position = _with_water_height(position)
@ -235,6 +236,7 @@ func play_outcome(outcome: StringName) -> void:
return return
_kill_active_tween() _kill_active_tween()
_kill_bite_tween()
_kill_rod_tween() _kill_rod_tween()
_restore_rod_neutral() _restore_rod_neutral()
_mode = VisualMode.OUTCOME _mode = VisualMode.OUTCOME
@ -274,15 +276,6 @@ func play_outcome(outcome: StringName) -> void:
get_water_surface_height() - 0.4, get_water_surface_height() - 0.4,
0.2 0.2
) )
&"miss":
_active_tween.set_parallel(true)
_active_tween.tween_property(
_bobber,
"global_position:y",
get_water_surface_height() - 0.4,
0.3
)
_active_tween.tween_property(_bobber, "scale", Vector3.ONE * 0.65, 0.3)
&"invalid": &"invalid":
var return_target: Vector3 = _bobber.global_position var return_target: Vector3 = _bobber.global_position
if _rod_tip != null: if _rod_tip != null:
@ -310,6 +303,7 @@ func play_outcome(outcome: StringName) -> void:
func cleanup() -> void: func cleanup() -> void:
_kill_active_tween() _kill_active_tween()
_kill_bite_tween()
_kill_rod_tween() _kill_rod_tween()
_restore_rod_neutral() _restore_rod_neutral()
_mode = VisualMode.NONE _mode = VisualMode.NONE
@ -752,6 +746,18 @@ func _kill_active_tween() -> void:
_active_tween = null _active_tween = null
func _kill_bite_tween() -> void:
if _bite_tween != null and _bite_tween.is_valid():
_bite_tween.kill()
_bite_tween = null
if is_instance_valid(_bobber):
_bobber.scale = Vector3.ONE
func _on_bite_tween_finished() -> void:
_bite_tween = null
func _kill_rod_tween() -> void: func _kill_rod_tween() -> void:
if _rod_tween != null and _rod_tween.is_valid(): if _rod_tween != null and _rod_tween.is_valid():
_rod_tween.kill() _rod_tween.kill()

View file

@ -37,7 +37,6 @@ enum FishingState {
AIMING_CAST, AIMING_CAST,
CASTING, CASTING,
WAITING_FOR_BITE, WAITING_FOR_BITE,
BITE_ACTIVE,
FIGHTING, FIGHTING,
SHOWING_CATCH, SHOWING_CATCH,
COOLDOWN, COOLDOWN,
@ -62,7 +61,6 @@ enum FishingState {
@export_category("Timing") @export_category("Timing")
@export_range(0.1, 30.0, 0.1) var wait_time: float = 2.0 @export_range(0.1, 30.0, 0.1) var wait_time: float = 2.0
@export_range(0.1, 10.0, 0.1) var bite_window_duration: float = 1.5
@export_range(0.1, 10.0, 0.1) var cooldown_duration: float = 1.0 @export_range(0.1, 10.0, 0.1) var cooldown_duration: float = 1.0
@export_category("Selection") @export_category("Selection")
@ -80,6 +78,7 @@ enum FishingState {
@onready var _presentation: FishingPresentationType = %FishingPresentation @onready var _presentation: FishingPresentationType = %FishingPresentation
var state: FishingState = FishingState.READY var state: FishingState = FishingState.READY
var _external_input_blocked: bool = false
var _local_player: PlayerType var _local_player: PlayerType
var _local_inventory: FishInventoryType var _local_inventory: FishInventoryType
var _local_collection_log: CollectionLogType var _local_collection_log: CollectionLogType
@ -127,12 +126,46 @@ func setup(
func can_open_player_menu() -> bool: func can_open_player_menu() -> bool:
return state in [ return not _external_input_blocked and state in [
FishingState.READY, FishingState.READY,
FishingState.WAITING_FOR_BITE, FishingState.WAITING_FOR_BITE,
] ]
func begin_water_recovery() -> void:
_external_input_blocked = true
if state in [
FishingState.AIMING_CAST,
FishingState.CASTING,
FishingState.WAITING_FOR_BITE,
FishingState.FIGHTING,
]:
_cancel_attempt()
elif state == FishingState.SHOWING_CATCH:
_secure_showcase_catch_for_recovery()
func end_water_recovery() -> void:
_external_input_blocked = false
func _secure_showcase_catch_for_recovery() -> void:
if (
_pending_catch != null
and _local_inventory != null
and _local_collection_log != null
):
_local_inventory.add_catch(_pending_catch)
_local_collection_log.mark_discovered(_pending_catch.fish_id)
_pending_catch = null
_showcase_ready = false
_put_away_press_armed = false
showcase_changed.emit("", "", 0.0, false)
if _active_player != null:
_active_player.end_catch_showcase(Callable(), true)
_cleanup_attempt()
func _exit_tree() -> void: func _exit_tree() -> void:
_showcase_restore_generation += 1 _showcase_restore_generation += 1
if ( if (
@ -174,10 +207,6 @@ func _process(delta: float) -> void:
_confirm_cast() _confirm_cast()
FishingState.WAITING_FOR_BITE: FishingState.WAITING_FOR_BITE:
_update_waiting_for_bite(delta) _update_waiting_for_bite(delta)
FishingState.BITE_ACTIVE:
_state_time_remaining -= delta
if _state_time_remaining <= 0.0:
_miss_bite()
FishingState.FIGHTING: FishingState.FIGHTING:
if not Input.is_action_pressed("fish_primary"): if not Input.is_action_pressed("fish_primary"):
_catch_controller.set_reel_input(false) _catch_controller.set_reel_input(false)
@ -188,6 +217,8 @@ func _process(delta: float) -> void:
func _unhandled_input(event: InputEvent) -> void: func _unhandled_input(event: InputEvent) -> void:
if _external_input_blocked:
return
if ( if (
event.is_action_pressed("ui_cancel") event.is_action_pressed("ui_cancel")
and state == FishingState.SHOWING_CATCH and state == FishingState.SHOWING_CATCH
@ -202,7 +233,6 @@ func _unhandled_input(event: InputEvent) -> void:
FishingState.AIMING_CAST, FishingState.AIMING_CAST,
FishingState.CASTING, FishingState.CASTING,
FishingState.WAITING_FOR_BITE, FishingState.WAITING_FOR_BITE,
FishingState.BITE_ACTIVE,
FishingState.FIGHTING, FishingState.FIGHTING,
] ]
): ):
@ -226,8 +256,6 @@ func _unhandled_input(event: InputEvent) -> void:
_presentation.set_line_mode( _presentation.set_line_mode(
FishingPresentationType.LineMode.TAUT FishingPresentationType.LineMode.TAUT
) )
FishingState.BITE_ACTIVE:
_confirm_hook()
FishingState.FIGHTING: FishingState.FIGHTING:
_catch_controller.handle_primary_pressed() _catch_controller.handle_primary_pressed()
_presentation.set_line_mode( _presentation.set_line_mode(
@ -442,19 +470,8 @@ func _activate_bite() -> void:
if state != FishingState.WAITING_FOR_BITE: if state != FishingState.WAITING_FOR_BITE:
return return
state = FishingState.BITE_ACTIVE
_state_time_remaining = bite_window_duration
_withdrawal_input_held = false
bite_activated.emit()
status_changed.emit("Bite! Left click to hook")
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
_presentation.show_bite()
func _confirm_hook() -> void:
if ( if (
state != FishingState.BITE_ACTIVE _active_player == null
or _active_player == null
or _selected_fish == null or _selected_fish == null
or _selected_fish.catch_profile == null or _selected_fish.catch_profile == null
): ):
@ -463,8 +480,10 @@ func _confirm_hook() -> void:
state = FishingState.FIGHTING state = FishingState.FIGHTING
_state_time_remaining = 0.0 _state_time_remaining = 0.0
_withdrawal_input_held = false
_fight_start_position = _bobber_water_position _fight_start_position = _bobber_water_position
status_changed.emit("Hold left click to reel") bite_activated.emit()
status_changed.emit("Fish on!")
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT) _presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
_presentation.begin_reeling() _presentation.begin_reeling()
_catch_controller.start_encounter( _catch_controller.start_encounter(
@ -472,7 +491,10 @@ func _confirm_hook() -> void:
_active_player.reel_speed, _active_player.reel_speed,
_active_player.click_power _active_player.click_power
) )
_catch_controller.set_reel_input(true) _catch_controller.set_reel_input(
Input.is_action_pressed("fish_primary")
)
_presentation.show_bite()
func _on_catch_encounter_updated( func _on_catch_encounter_updated(
@ -613,12 +635,6 @@ func _finish_showcase_put_away(
_cleanup_attempt(cooldown_message) _cleanup_attempt(cooldown_message)
func _miss_bite() -> void:
if state != FishingState.BITE_ACTIVE:
return
_cleanup_attempt("The fish got away.", &"miss")
func _cleanup_attempt( func _cleanup_attempt(
cooldown_message: String = "", cooldown_message: String = "",
visual_outcome: StringName = &"", visual_outcome: StringName = &"",

View file

@ -5,13 +5,19 @@ const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
const FishPoolType = preload("res://fish/fish_pool.gd") const FishPoolType = preload("res://fish/fish_pool.gd")
const GameUIType = preload("res://ui/game_ui.gd") const GameUIType = preload("res://ui/game_ui.gd")
const PlayerType = preload("res://player/player.gd") const PlayerType = preload("res://player/player.gd")
const TestWorldType = preload("res://world/test_world.gd")
const WaterRecoveryControllerType = preload(
"res://world/water_recovery_controller.gd"
)
@export var fish_catalog: FishPoolType @export var fish_catalog: FishPoolType
@export var pelican_buyer_profile: FishBuyerProfileType @export var pelican_buyer_profile: FishBuyerProfileType
@onready var _test_world: TestWorldType = $TestWorld
@onready var _player: PlayerType = %Player @onready var _player: PlayerType = %Player
@onready var _fishing_spot: FishingSpotType = %FishingSpot @onready var _fishing_spot: FishingSpotType = %FishingSpot
@onready var _game_ui: GameUIType = %GameUI @onready var _game_ui: GameUIType = %GameUI
@onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery
func _ready() -> void: func _ready() -> void:
@ -34,3 +40,11 @@ func _ready() -> void:
fish_catalog, fish_catalog,
_fishing_spot _fishing_spot
) )
_water_recovery.setup(
_player,
_fishing_spot,
_game_ui,
_game_ui.get_screen_fade(),
_test_world.get_player_water_trigger(),
_test_world.get_safe_respawn_points()
)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3] [gd_scene load_steps=9 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"] [ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"] [ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -7,6 +7,7 @@
[ext_resource type="PackedScene" path="res://ui/game_ui.tscn" id="5_ui"] [ext_resource type="PackedScene" path="res://ui/game_ui.tscn" id="5_ui"]
[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="6_pool"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="6_pool"]
[ext_resource type="Resource" path="res://economy/buyers/pelicans.tres" id="7_pelicans"] [ext_resource type="Resource" path="res://economy/buyers/pelicans.tres" id="7_pelicans"]
[ext_resource type="Script" path="res://world/water_recovery_controller.gd" id="8_recovery"]
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
script = ExtResource("3_main") script = ExtResource("3_main")
@ -25,5 +26,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 5)
unique_name_in_owner = true unique_name_in_owner = true
position = Vector3(0, 1.02, -18) position = Vector3(0, 1.02, -18)
[node name="WaterRecovery" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("8_recovery")
[node name="GameUI" parent="." instance=ExtResource("5_ui")] [node name="GameUI" parent="." instance=ExtResource("5_ui")]
unique_name_in_owner = true unique_name_in_owner = true

View file

@ -24,7 +24,10 @@ class ShowcaseCameraSnapshot:
@export var sprint_speed: float = 8.0 @export var sprint_speed: float = 8.0
@export var sneak_speed: float = 2.0 @export var sneak_speed: float = 2.0
@export var slow_walk_speed: float = 3.25 @export var slow_walk_speed: float = 3.25
@export var jump_velocity: float = 6.0 @export_range(0.1, 20.0, 0.1) var jump_velocity: float = 4.6
@export_range(0.1, 5.0, 0.05) var upward_gravity_multiplier: float = 1.35
@export_range(0.1, 5.0, 0.05) var fall_gravity_multiplier: float = 2.1
@export_range(0.1, 3.0, 0.05) var body_center_height: float = 0.9
@export var body_rotation_speed: float = 12.0 @export var body_rotation_speed: float = 12.0
@export_category("Control") @export_category("Control")
@ -73,6 +76,7 @@ var _gravity: float = float(ProjectSettings.get_setting("physics/3d/default_grav
var _camera_dragging: bool = false var _camera_dragging: bool = false
var _camera_input_enabled: bool = true var _camera_input_enabled: bool = true
var _movement_enabled: bool = true var _movement_enabled: bool = true
var _water_recovery_active: bool = false
var _target_zoom: float = 5.0 var _target_zoom: float = 5.0
var _showcase_rod_visibility: bool = true var _showcase_rod_visibility: bool = true
var _showcase_rod_state_stored: bool = false var _showcase_rod_state_stored: bool = false
@ -92,8 +96,17 @@ func _ready() -> void:
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
if _water_recovery_active:
velocity = Vector3.ZERO
return
if not is_on_floor(): if not is_on_floor():
velocity.y -= _gravity * delta var gravity_multiplier: float = (
upward_gravity_multiplier
if velocity.y > 0.0
else fall_gravity_multiplier
)
velocity.y -= _gravity * gravity_multiplier * delta
elif ( elif (
local_control_enabled local_control_enabled
and _movement_enabled and _movement_enabled
@ -248,6 +261,19 @@ func is_camera_input_enabled() -> bool:
return _camera_input_enabled return _camera_input_enabled
func set_water_recovery_active(active: bool) -> void:
_water_recovery_active = active
velocity = Vector3.ZERO
func get_body_center_position() -> Vector3:
return global_position + Vector3.UP * body_center_height
func get_body_center_height() -> float:
return body_center_height
func get_fishing_rod_tip() -> Marker3D: func get_fishing_rod_tip() -> Marker3D:
return _fishing_rod_tip return _fishing_rod_tip

174
ui/game_theme.tres Normal file
View file

@ -0,0 +1,174 @@
[gd_resource type="Theme" load_steps=12 format=3]
[sub_resource type="StyleBoxFlat" id="Panel"]
bg_color = Color(0.075, 0.145, 0.17, 0.96)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.2, 0.55, 0.59, 0.65)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[sub_resource type="StyleBoxFlat" id="ButtonNormal"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.13, 0.27, 0.31, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="StyleBoxFlat" id="ButtonHover"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.14, 0.48, 0.52, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="StyleBoxFlat" id="ButtonPressed"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.208, 0.725, 0.78, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="StyleBoxFlat" id="ButtonDisabled"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.12, 0.18, 0.2, 0.8)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="StyleBoxFlat" id="DangerNormal"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.55, 0.17, 0.19, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="StyleBoxFlat" id="DangerHover"]
content_margin_left = 12.0
content_margin_top = 7.0
content_margin_right = 12.0
content_margin_bottom = 7.0
bg_color = Color(0.82, 0.26, 0.29, 1)
corner_radius_top_left = 7
corner_radius_top_right = 7
corner_radius_bottom_right = 7
corner_radius_bottom_left = 7
[sub_resource type="StyleBoxFlat" id="CardNormal"]
content_margin_left = 7.0
content_margin_top = 7.0
content_margin_right = 7.0
content_margin_bottom = 7.0
bg_color = Color(0.105, 0.205, 0.235, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.2, 0.36, 0.4, 1)
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[sub_resource type="StyleBoxFlat" id="CardHover"]
content_margin_left = 7.0
content_margin_top = 7.0
content_margin_right = 7.0
content_margin_bottom = 7.0
bg_color = Color(0.13, 0.28, 0.32, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.208, 0.725, 0.78, 1)
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[sub_resource type="StyleBoxFlat" id="CardPressed"]
content_margin_left = 7.0
content_margin_top = 7.0
content_margin_right = 7.0
content_margin_bottom = 7.0
bg_color = Color(0.11, 0.36, 0.4, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(1, 0.82, 0.4, 1)
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[sub_resource type="StyleBoxFlat" id="LineEdit"]
content_margin_left = 8.0
content_margin_top = 5.0
content_margin_right = 8.0
content_margin_bottom = 5.0
bg_color = Color(0.08, 0.16, 0.19, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.2, 0.45, 0.5, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[resource]
default_font_size = 15
Label/colors/font_color = Color(0.956, 0.972, 0.976, 1)
Label/colors/font_shadow_color = Color(0, 0, 0, 0)
PanelContainer/styles/panel = SubResource("Panel")
Button/colors/font_color = Color(0.956, 0.972, 0.976, 1)
Button/colors/font_hover_color = Color(1, 1, 1, 1)
Button/colors/font_pressed_color = Color(0.04, 0.12, 0.14, 1)
Button/colors/font_disabled_color = Color(0.48, 0.55, 0.58, 1)
Button/styles/normal = SubResource("ButtonNormal")
Button/styles/hover = SubResource("ButtonHover")
Button/styles/pressed = SubResource("ButtonPressed")
Button/styles/focus = SubResource("ButtonHover")
Button/styles/disabled = SubResource("ButtonDisabled")
OptionButton/styles/normal = SubResource("ButtonNormal")
OptionButton/styles/hover = SubResource("ButtonHover")
OptionButton/styles/pressed = SubResource("ButtonPressed")
OptionButton/styles/focus = SubResource("ButtonHover")
DangerButton/base_type = &"Button"
DangerButton/styles/normal = SubResource("DangerNormal")
DangerButton/styles/hover = SubResource("DangerHover")
DangerButton/styles/pressed = SubResource("DangerHover")
DangerButton/styles/focus = SubResource("DangerHover")
CardButton/base_type = &"Button"
CardButton/styles/normal = SubResource("CardNormal")
CardButton/styles/hover = SubResource("CardHover")
CardButton/styles/pressed = SubResource("CardPressed")
CardButton/styles/focus = SubResource("CardHover")
CardButton/colors/font_pressed_color = Color(0.956, 0.972, 0.976, 1)
LineEdit/styles/normal = SubResource("LineEdit")

View file

@ -21,8 +21,10 @@ const PlayerWalletType = preload("res://economy/player_wallet.gd")
@onready var _showcase_details: Label = %ShowcaseDetails @onready var _showcase_details: Label = %ShowcaseDetails
@onready var _fishing_panel: PanelContainer = %FishingPanel @onready var _fishing_panel: PanelContainer = %FishingPanel
@onready var _player_menu: PlayerMenuType = %PlayerMenu @onready var _player_menu: PlayerMenuType = %PlayerMenu
@onready var _screen_fade: ScreenFade = %ScreenFade
var _showcase_active: bool = false var _showcase_active: bool = false
var _player_menu_open: bool = false
func setup( func setup(
@ -53,11 +55,36 @@ func setup(
) )
func close_player_menu() -> void:
_player_menu.close_menu()
func get_screen_fade() -> ScreenFade:
return _screen_fade
func _on_fishing_status_changed(status: String) -> void: func _on_fishing_status_changed(status: String) -> void:
if _showcase_active: if _showcase_active:
return return
_status_label.text = status _set_fishing_status(status)
_status_label.visible = not status.is_empty()
func _set_fishing_status(text: String) -> void:
var normalized_text: String = text.strip_edges()
_status_label.text = normalized_text
_status_label.visible = not normalized_text.is_empty()
_refresh_fishing_panel_visibility()
func _refresh_fishing_panel_visibility() -> void:
var has_content: bool = (
not _status_label.text.strip_edges().is_empty()
or not _showcase_details.text.strip_edges().is_empty()
or _catch_track.visible
or _barrier_summary.visible
or _barrier_health.visible
)
_fishing_panel.visible = has_content and not _player_menu_open
func _on_catch_display_changed( func _on_catch_display_changed(
@ -78,6 +105,7 @@ func _on_catch_display_changed(
_clear_barrier_markers() _clear_barrier_markers()
_barrier_summary.text = "" _barrier_summary.text = ""
_barrier_health.text = "" _barrier_health.text = ""
_refresh_fishing_panel_visibility()
return return
_update_barrier_markers( _update_barrier_markers(
@ -128,6 +156,7 @@ func _on_catch_display_changed(
visible visible
and (active_barrier_index >= 0 or chase_gap <= 0.05) and (active_barrier_index >= 0 or chase_gap <= 0.05)
) )
_refresh_fishing_panel_visibility()
func _update_barrier_markers( func _update_barrier_markers(
@ -142,9 +171,13 @@ func _update_barrier_markers(
barrier_index < health.size() barrier_index < health.size()
and health[barrier_index] <= 0 and health[barrier_index] <= 0
) )
marker.color = Color(0.35, 0.38, 0.42, 0.8) if defeated else Color(1.0, 0.82, 0.2, 1.0) marker.color = (
UIPalette.DISABLED
if defeated
else UIPalette.SECONDARY
)
if barrier_index == active_index: if barrier_index == active_index:
marker.color = Color(1.0, 1.0, 1.0, 1.0) marker.color = UIPalette.TEXT
marker.set_anchors_preset(Control.PRESET_TOP_LEFT) marker.set_anchors_preset(Control.PRESET_TOP_LEFT)
marker.anchor_left = positions[barrier_index] marker.anchor_left = positions[barrier_index]
marker.anchor_right = positions[barrier_index] marker.anchor_right = positions[barrier_index]
@ -169,23 +202,22 @@ func _on_showcase_changed(
) -> void: ) -> void:
_showcase_active = visible _showcase_active = visible
if not visible: if not visible:
_status_label.text = ""
_status_label.visible = false
_showcase_details.text = "" _showcase_details.text = ""
_showcase_details.visible = false _showcase_details.visible = false
_set_fishing_status("")
return return
_catch_track.visible = false _catch_track.visible = false
_barrier_summary.visible = false _barrier_summary.visible = false
_barrier_health.visible = false _barrier_health.visible = false
_clear_barrier_markers() _clear_barrier_markers()
_status_label.text = "You caught a %s!" % fish_name
_status_label.visible = true
_showcase_details.text = ( _showcase_details.text = (
"%.1f lb • %s\nLeft click or Escape to put away" "%.1f lb • %s\nLeft click or Escape to put away"
% [weight_lb, rarity_name] % [weight_lb, rarity_name]
) )
_showcase_details.visible = true _showcase_details.visible = true
_set_fishing_status("You caught a %s!" % fish_name)
func _on_player_menu_visibility_changed(is_open: bool) -> void: func _on_player_menu_visibility_changed(is_open: bool) -> void:
_fishing_panel.visible = not is_open _player_menu_open = is_open
_refresh_fishing_panel_visibility()

View file

@ -1,16 +1,30 @@
[gd_scene load_steps=7 format=3] [gd_scene load_steps=9 format=3]
[ext_resource type="Script" path="res://ui/game_ui.gd" id="1_ui"] [ext_resource type="Script" path="res://ui/game_ui.gd" id="1_ui"]
[ext_resource type="PackedScene" path="res://ui/player_menu.tscn" id="2_menu"] [ext_resource type="PackedScene" path="res://ui/player_menu.tscn" id="2_menu"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="3_theme"]
[ext_resource type="Script" path="res://ui/screen_fade.gd" id="4_fade"]
[sub_resource type="StyleBoxFlat" id="StyleBox_chase_background"] [sub_resource type="StyleBoxFlat" id="StyleBox_chase_background"]
bg_color = Color(0.08, 0.08, 0.1, 0.9) bg_color = Color(0.055, 0.105, 0.125, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="StyleBox_chase_fill"] [sub_resource type="StyleBoxFlat" id="StyleBox_chase_fill"]
bg_color = Color(0.85, 0.12, 0.12, 0.95) bg_color = Color(0.937, 0.357, 0.384, 0.95)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="StyleBox_catch_fill"] [sub_resource type="StyleBoxFlat" id="StyleBox_catch_fill"]
bg_color = Color(0.16, 0.82, 0.28, 0.9) bg_color = Color(0.275, 0.784, 0.471, 0.92)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="StyleBox_transparent"] [sub_resource type="StyleBoxFlat" id="StyleBox_transparent"]
bg_color = Color(0, 0, 0, 0) bg_color = Color(0, 0, 0, 0)
@ -20,32 +34,36 @@ script = ExtResource("1_ui")
[node name="FishingPanel" type="PanelContainer" parent="."] [node name="FishingPanel" type="PanelContainer" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
anchors_preset = 7 anchors_preset = 7
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = -160.0 offset_left = -210.0
offset_top = -100.0 offset_top = -130.0
offset_right = 160.0 offset_right = 210.0
offset_bottom = -20.0 offset_bottom = -24.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
mouse_filter = 2 mouse_filter = 2
theme = ExtResource("3_theme")
[node name="MarginContainer" type="MarginContainer" parent="FishingPanel"] [node name="MarginContainer" type="MarginContainer" parent="FishingPanel"]
theme_override_constants/margin_left = 12 theme_override_constants/margin_left = 18
theme_override_constants/margin_top = 8 theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12 theme_override_constants/margin_right = 18
theme_override_constants/margin_bottom = 8 theme_override_constants/margin_bottom = 12
[node name="VBoxContainer" type="VBoxContainer" parent="FishingPanel/MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="FishingPanel/MarginContainer"]
theme_override_constants/separation = 6
[node name="StatusLabel" type="Label" parent="FishingPanel/MarginContainer/VBoxContainer"] [node name="StatusLabel" type="Label" parent="FishingPanel/MarginContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
text = "" text = ""
horizontal_alignment = 1 horizontal_alignment = 1
theme_override_font_sizes/font_size = 17
[node name="ShowcaseDetails" type="Label" parent="FishingPanel/MarginContainer/VBoxContainer"] [node name="ShowcaseDetails" type="Label" parent="FishingPanel/MarginContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
@ -55,7 +73,7 @@ horizontal_alignment = 1
[node name="CatchTrack" type="Control" parent="FishingPanel/MarginContainer/VBoxContainer"] [node name="CatchTrack" type="Control" parent="FishingPanel/MarginContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
custom_minimum_size = Vector2(0, 18) custom_minimum_size = Vector2(0, 22)
[node name="GreenCatchProgress" type="ProgressBar" parent="FishingPanel/MarginContainer/VBoxContainer/CatchTrack"] [node name="GreenCatchProgress" type="ProgressBar" parent="FishingPanel/MarginContainer/VBoxContainer/CatchTrack"]
unique_name_in_owner = true unique_name_in_owner = true
@ -107,3 +125,16 @@ horizontal_alignment = 1
[node name="PlayerMenu" parent="." instance=ExtResource("2_menu")] [node name="PlayerMenu" parent="." instance=ExtResource("2_menu")]
unique_name_in_owner = true unique_name_in_owner = true
[node name="ScreenFade" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false
z_index = 100
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 0
color = Color(0, 0, 0, 1)
script = ExtResource("4_fade")

View file

@ -328,37 +328,103 @@ func _compare_catches(left: FishCatchType, right: FishCatchType) -> bool:
func _create_inventory_card(fish_catch: FishCatchType) -> Button: func _create_inventory_card(fish_catch: FishCatchType) -> Button:
var card := Button.new() var card := Button.new()
card.custom_minimum_size = Vector2(170.0, 160.0) card.theme_type_variation = &"CardButton"
card.custom_minimum_size = Vector2(152.0, 140.0)
card.toggle_mode = true card.toggle_mode = true
card.button_pressed = fish_catch.catch_id == _selected_catch_id card.button_pressed = fish_catch.catch_id == _selected_catch_id
card.tooltip_text = String(fish_catch.catch_id)
card.pressed.connect(_select_catch.bind(fish_catch.catch_id)) card.pressed.connect(_select_catch.bind(fish_catch.catch_id))
_apply_inventory_card_styles(
card,
UIPalette.get_rarity_color(fish_catch.fish.rarity)
)
var content := VBoxContainer.new() var content := VBoxContainer.new()
content.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT, Control.PRESET_MODE_MINSIZE, 8) content.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT, Control.PRESET_MODE_MINSIZE, 8)
content.add_theme_constant_override("separation", 3)
content.mouse_filter = Control.MOUSE_FILTER_IGNORE content.mouse_filter = Control.MOUSE_FILTER_IGNORE
card.add_child(content) card.add_child(content)
content.add_child(_create_texture_frame(fish_catch.fish.display_texture, Vector2(138.0, 82.0))) content.add_child(_create_texture_frame(
fish_catch.fish.display_texture,
Vector2(124.0, 78.0)
))
var name_label := Label.new() var name_label := Label.new()
name_label.text = fish_catch.fish.display_name name_label.text = fish_catch.fish.display_name
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
name_label.mouse_filter = Control.MOUSE_FILTER_IGNORE name_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
content.add_child(name_label) content.add_child(name_label)
var data_label := Label.new() var weight_label := Label.new()
data_label.text = "%.2f lb • %s\nCatch #%d" % [ weight_label.text = "%.2f lb" % fish_catch.weight_lb
fish_catch.weight_lb, weight_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
fish_catch.fish.get_rarity_name(), weight_label.add_theme_color_override(
fish_catch.catch_sequence, "font_color",
] UIPalette.MUTED_TEXT
data_label.text += "\nBase value: $%d" % fish_catch.sale_value )
weight_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
content.add_child(weight_label)
if fish_catch.is_favorited: if fish_catch.is_favorited:
data_label.text += " • ★" var favorite_marker := Label.new()
data_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER favorite_marker.text = ""
data_label.mouse_filter = Control.MOUSE_FILTER_IGNORE favorite_marker.add_theme_color_override(
content.add_child(data_label) "font_color",
UIPalette.SECONDARY
)
favorite_marker.add_theme_font_size_override("font_size", 18)
favorite_marker.set_anchors_preset(Control.PRESET_TOP_RIGHT)
favorite_marker.offset_left = -28.0
favorite_marker.offset_top = 5.0
favorite_marker.offset_right = -8.0
favorite_marker.offset_bottom = 29.0
favorite_marker.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
favorite_marker.mouse_filter = Control.MOUSE_FILTER_IGNORE
card.add_child(favorite_marker)
return card return card
func _apply_inventory_card_styles(
card: Button,
rarity_color: Color,
) -> void:
card.add_theme_stylebox_override(
"normal",
_create_inventory_card_style(rarity_color, 0)
)
card.add_theme_stylebox_override(
"hover",
_create_inventory_card_style(rarity_color, 1)
)
card.add_theme_stylebox_override(
"focus",
_create_inventory_card_style(rarity_color, 1)
)
card.add_theme_stylebox_override(
"pressed",
_create_inventory_card_style(rarity_color, 2)
)
func _create_inventory_card_style(
rarity_color: Color,
state_index: int,
) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
match state_index:
1:
style.bg_color = UIPalette.ELEVATED_PANEL.lightened(0.1)
2:
style.bg_color = UIPalette.PRIMARY.darkened(0.48)
_:
style.bg_color = UIPalette.ELEVATED_PANEL
style.border_color = rarity_color
var border_width: int = 4 if state_index == 2 else 2
style.set_border_width_all(border_width)
style.set_corner_radius_all(8)
style.content_margin_left = 7.0
style.content_margin_top = 7.0
style.content_margin_right = 7.0
style.content_margin_bottom = 7.0
return style
func _select_catch(catch_id: StringName) -> void: func _select_catch(catch_id: StringName) -> void:
if _inventory == null: if _inventory == null:
return return
@ -395,13 +461,11 @@ func _update_inventory_detail(fish_catch: FishCatchType) -> void:
_default_buyer.display_name, _default_buyer.display_name,
buyer_offer, buyer_offer,
] ]
_detail_data.text = "%.2f lb\n%s\nBase value: $%d\n%s\nCatch #%d\n%s" % [ _detail_data.text = "%.2f lb\n%s\nBase value: $%d\n%s" % [
fish_catch.weight_lb, fish_catch.weight_lb,
fish_catch.fish.get_rarity_name(), fish_catch.fish.get_rarity_name(),
fish_catch.sale_value, fish_catch.sale_value,
buyer_offer_text, buyer_offer_text,
fish_catch.catch_sequence,
String(fish_catch.catch_id),
] ]
_favorite_button.disabled = false _favorite_button.disabled = false
_favorite_button.text = ( _favorite_button.text = (
@ -601,16 +665,16 @@ func _create_logbook_card(fish: FishDataType) -> Control:
and _collection_log.has_discovered(fish.id) and _collection_log.has_discovered(fish.id)
) )
var card := PanelContainer.new() var card := PanelContainer.new()
card.custom_minimum_size = Vector2(190.0, 170.0) card.custom_minimum_size = Vector2(158.0, 154.0)
var content := VBoxContainer.new() var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 4) content.add_theme_constant_override("separation", 4)
card.add_child(content) card.add_child(content)
var texture_frame: TextureRect = _create_texture_frame( var texture_frame: TextureRect = _create_texture_frame(
fish.display_texture, fish.display_texture,
Vector2(170.0, 92.0) Vector2(142.0, 82.0)
) )
if not discovered: if not discovered:
texture_frame.modulate = Color(0.08, 0.1, 0.12, 1.0) texture_frame.modulate = UIPalette.PANEL
content.add_child(texture_frame) content.add_child(texture_frame)
var name_label := Label.new() var name_label := Label.new()
name_label.text = fish.display_name if discovered else "???" name_label.text = fish.display_name if discovered else "???"

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3] [gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://ui/player_menu.gd" id="1_menu"] [ext_resource type="Script" path="res://ui/player_menu.gd" id="1_menu"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
[node name="PlayerMenu" type="Control"] [node name="PlayerMenu" type="Control"]
process_mode = 3 process_mode = 3
@ -12,6 +13,7 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 0 mouse_filter = 0
theme = ExtResource("2_theme")
script = ExtResource("1_menu") script = ExtResource("1_menu")
[node name="Dimmer" type="ColorRect" parent="."] [node name="Dimmer" type="ColorRect" parent="."]
@ -26,59 +28,60 @@ color = Color(0.015, 0.02, 0.03, 0.72)
[node name="MenuPanel" type="PanelContainer" parent="."] [node name="MenuPanel" type="PanelContainer" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchor_left = 0.055
anchor_left = 0.5 anchor_top = 0.045
anchor_top = 0.5 anchor_right = 0.945
anchor_right = 0.5 anchor_bottom = 0.955
anchor_bottom = 0.5
offset_left = -480.0
offset_top = -310.0
offset_right = 480.0
offset_bottom = 310.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="Margin" type="MarginContainer" parent="MenuPanel"] [node name="Margin" type="MarginContainer" parent="MenuPanel"]
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 18 theme_override_constants/margin_left = 22
theme_override_constants/margin_top = 14 theme_override_constants/margin_top = 18
theme_override_constants/margin_right = 18 theme_override_constants/margin_right = 22
theme_override_constants/margin_bottom = 16 theme_override_constants/margin_bottom = 20
[node name="Layout" type="VBoxContainer" parent="MenuPanel/Margin"] [node name="Layout" type="VBoxContainer" parent="MenuPanel/Margin"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 10 theme_override_constants/separation = 12
[node name="Header" type="HBoxContainer" parent="MenuPanel/Margin/Layout"] [node name="Header" type="HBoxContainer" parent="MenuPanel/Margin/Layout"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 8
[node name="Title" type="Label" parent="MenuPanel/Margin/Layout/Header"] [node name="Title" type="Label" parent="MenuPanel/Margin/Layout/Header"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_font_sizes/font_size = 24 theme_override_colors/font_color = Color(0.208, 0.725, 0.78, 1)
theme_override_font_sizes/font_size = 26
text = "Player Menu" text = "Player Menu"
[node name="WalletBalance" type="Label" parent="MenuPanel/Margin/Layout/Header"] [node name="WalletBalance" type="Label" parent="MenuPanel/Margin/Layout/Header"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Wallet: $0" text = "Wallet: $0"
theme_override_colors/font_color = Color(1, 0.82, 0.4, 1)
[node name="InventoryTab" type="Button" parent="MenuPanel/Margin/Layout/Header"] [node name="InventoryTab" type="Button" parent="MenuPanel/Margin/Layout/Header"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
toggle_mode = true toggle_mode = true
text = "Inventory" text = "Inventory"
custom_minimum_size = Vector2(104, 36)
[node name="LogbookTab" type="Button" parent="MenuPanel/Margin/Layout/Header"] [node name="LogbookTab" type="Button" parent="MenuPanel/Margin/Layout/Header"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
toggle_mode = true toggle_mode = true
text = "Logbook" text = "Logbook"
custom_minimum_size = Vector2(104, 36)
[node name="CloseButton" type="Button" parent="MenuPanel/Margin/Layout/Header"] [node name="CloseButton" type="Button" parent="MenuPanel/Margin/Layout/Header"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Close" text = "Close"
custom_minimum_size = Vector2(76, 36)
[node name="Separator" type="HSeparator" parent="MenuPanel/Margin/Layout"] [node name="Separator" type="HSeparator" parent="MenuPanel/Margin/Layout"]
layout_mode = 2 layout_mode = 2
@ -88,9 +91,11 @@ unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "" text = ""
horizontal_alignment = 1 horizontal_alignment = 1
theme_override_colors/font_color = Color(1, 0.82, 0.4, 1)
theme_override_font_sizes/font_size = 16
[node name="Content" type="Control" parent="MenuPanel/Margin/Layout"] [node name="Content" type="Control" parent="MenuPanel/Margin/Layout"]
custom_minimum_size = Vector2(0, 530) custom_minimum_size = Vector2(0, 390)
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
@ -102,9 +107,11 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/separation = 10
[node name="SortBar" type="HBoxContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection"] [node name="SortBar" type="HBoxContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 8
[node name="SortLabel" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"] [node name="SortLabel" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"]
layout_mode = 2 layout_mode = 2
@ -113,12 +120,12 @@ text = "Sort:"
[node name="SortOption" type="OptionButton" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"] [node name="SortOption" type="OptionButton" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
custom_minimum_size = Vector2(160, 0) custom_minimum_size = Vector2(145, 36)
[node name="SortDirection" type="Button" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"] [node name="SortDirection" type="Button" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
custom_minimum_size = Vector2(130, 0) custom_minimum_size = Vector2(125, 36)
text = "Newest first" text = "Newest first"
[node name="SortSpacer" type="Control" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"] [node name="SortSpacer" type="Control" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"]
@ -129,25 +136,28 @@ size_flags_horizontal = 3
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Held fish base value: $0" text = "Held fish base value: $0"
theme_override_colors/font_color = Color(0.682, 0.733, 0.761, 1)
[node name="InventoryBody" type="HSplitContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection"] [node name="InventoryBody" type="HSplitContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
split_offset = 620 split_offset = 560
theme_override_constants/separation = 12
[node name="InventoryList" type="PanelContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody"] [node name="InventoryList" type="PanelContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody"]
custom_minimum_size = Vector2(610, 0) custom_minimum_size = Vector2(400, 0)
layout_mode = 2 layout_mode = 2
[node name="InventoryListMargin" type="MarginContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/InventoryList"] [node name="InventoryListMargin" type="MarginContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/InventoryList"]
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 8 theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 8 theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 8 theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 8 theme_override_constants/margin_bottom = 12
[node name="InventoryStack" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/InventoryList/InventoryListMargin"] [node name="InventoryStack" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/InventoryList/InventoryListMargin"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 10
[node name="InventoryEmpty" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/InventoryList/InventoryListMargin/InventoryStack"] [node name="InventoryEmpty" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/InventoryList/InventoryListMargin/InventoryStack"]
unique_name_in_owner = true unique_name_in_owner = true
@ -164,20 +174,20 @@ horizontal_scroll_mode = 0
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_constants/h_separation = 8 theme_override_constants/h_separation = 10
theme_override_constants/v_separation = 8 theme_override_constants/v_separation = 10
columns = 3 columns = 3
[node name="DetailPanel" type="PanelContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody"] [node name="DetailPanel" type="PanelContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody"]
custom_minimum_size = Vector2(270, 0) custom_minimum_size = Vector2(240, 0)
layout_mode = 2 layout_mode = 2
[node name="DetailMargin" type="MarginContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel"] [node name="DetailMargin" type="MarginContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel"]
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 12 theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 12 theme_override_constants/margin_top = 14
theme_override_constants/margin_right = 12 theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 12 theme_override_constants/margin_bottom = 14
[node name="DetailStack" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin"] [node name="DetailStack" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin"]
layout_mode = 2 layout_mode = 2
@ -185,7 +195,7 @@ theme_override_constants/separation = 10
[node name="DetailTexture" type="TextureRect" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin/DetailStack"] [node name="DetailTexture" type="TextureRect" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin/DetailStack"]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(240, 180) custom_minimum_size = Vector2(208, 140)
layout_mode = 2 layout_mode = 2
expand_mode = 1 expand_mode = 1
stretch_mode = 5 stretch_mode = 5
@ -194,6 +204,7 @@ texture_filter = 1
[node name="DetailName" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin/DetailStack"] [node name="DetailName" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin/DetailStack"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(0.208, 0.725, 0.78, 1)
theme_override_font_sizes/font_size = 22 theme_override_font_sizes/font_size = 22
horizontal_alignment = 1 horizontal_alignment = 1
@ -214,6 +225,7 @@ unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
disabled = true disabled = true
text = "Sell" text = "Sell"
theme_type_variation = &"DangerButton"
[node name="SaleUnavailable" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin/DetailStack"] [node name="SaleUnavailable" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/InventoryBody/DetailPanel/DetailMargin/DetailStack"]
unique_name_in_owner = true unique_name_in_owner = true
@ -221,6 +233,7 @@ visible = false
layout_mode = 2 layout_mode = 2
autowrap_mode = 2 autowrap_mode = 2
horizontal_alignment = 1 horizontal_alignment = 1
theme_override_colors/font_color = Color(1, 0.702, 0.278, 1)
[node name="LogbookSection" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content"] [node name="LogbookSection" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content"]
unique_name_in_owner = true unique_name_in_owner = true
@ -231,6 +244,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/separation = 10
[node name="LogbookEmpty" type="Label" parent="MenuPanel/Margin/Layout/Content/LogbookSection"] [node name="LogbookEmpty" type="Label" parent="MenuPanel/Margin/Layout/Content/LogbookSection"]
unique_name_in_owner = true unique_name_in_owner = true
@ -247,8 +261,8 @@ horizontal_scroll_mode = 0
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_constants/h_separation = 12 theme_override_constants/h_separation = 10
theme_override_constants/v_separation = 12 theme_override_constants/v_separation = 10
columns = 4 columns = 4
[node name="SaleConfirmation" type="PanelContainer" parent="MenuPanel/Margin/Layout/Content"] [node name="SaleConfirmation" type="PanelContainer" parent="MenuPanel/Margin/Layout/Content"]
@ -260,19 +274,19 @@ anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = -220.0 offset_left = -230.0
offset_top = -90.0 offset_top = -105.0
offset_right = 220.0 offset_right = 230.0
offset_bottom = 90.0 offset_bottom = 105.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="ConfirmationMargin" type="MarginContainer" parent="MenuPanel/Margin/Layout/Content/SaleConfirmation"] [node name="ConfirmationMargin" type="MarginContainer" parent="MenuPanel/Margin/Layout/Content/SaleConfirmation"]
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 18 theme_override_constants/margin_left = 22
theme_override_constants/margin_top = 16 theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 18 theme_override_constants/margin_right = 22
theme_override_constants/margin_bottom = 16 theme_override_constants/margin_bottom = 20
[node name="ConfirmationLayout" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content/SaleConfirmation/ConfirmationMargin"] [node name="ConfirmationLayout" type="VBoxContainer" parent="MenuPanel/Margin/Layout/Content/SaleConfirmation/ConfirmationMargin"]
layout_mode = 2 layout_mode = 2
@ -292,8 +306,11 @@ alignment = 1
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Confirm" text = "Confirm"
theme_type_variation = &"DangerButton"
custom_minimum_size = Vector2(120, 38)
[node name="CancelSaleButton" type="Button" parent="MenuPanel/Margin/Layout/Content/SaleConfirmation/ConfirmationMargin/ConfirmationLayout/ConfirmationButtons"] [node name="CancelSaleButton" type="Button" parent="MenuPanel/Margin/Layout/Content/SaleConfirmation/ConfirmationMargin/ConfirmationLayout/ConfirmationButtons"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Cancel" text = "Cancel"
custom_minimum_size = Vector2(120, 38)

65
ui/screen_fade.gd Normal file
View file

@ -0,0 +1,65 @@
class_name ScreenFade
extends ColorRect
signal transition_completed(generation: int, faded_to_black: bool)
@export_range(0.01, 3.0, 0.01) var fade_out_duration: float = 0.4
@export_range(0.01, 3.0, 0.01) var fade_in_duration: float = 0.45
var _fade_tween: Tween
func _ready() -> void:
modulate.a = 0.0
visible = false
func fade_to_black(generation: int) -> void:
_start_fade(1.0, fade_out_duration, generation, true)
func fade_from_black(generation: int) -> void:
visible = true
modulate.a = 1.0
_start_fade(0.0, fade_in_duration, generation, false)
func reset_immediately() -> void:
if _fade_tween != null and _fade_tween.is_valid():
_fade_tween.kill()
_fade_tween = null
modulate.a = 0.0
visible = false
func _start_fade(
target_alpha: float,
duration: float,
generation: int,
faded_to_black: bool,
) -> void:
if _fade_tween != null and _fade_tween.is_valid():
_fade_tween.kill()
visible = true
_fade_tween = create_tween()
_fade_tween.set_trans(Tween.TRANS_QUAD)
_fade_tween.set_ease(
Tween.EASE_IN if faded_to_black else Tween.EASE_OUT
)
_fade_tween.tween_property(
self,
"modulate:a",
target_alpha,
maxf(duration, 0.01)
)
_fade_tween.finished.connect(
_on_fade_finished.bind(generation, faded_to_black),
CONNECT_ONE_SHOT
)
func _on_fade_finished(generation: int, faded_to_black: bool) -> void:
_fade_tween = null
if not faded_to_black:
visible = false
transition_completed.emit(generation, faded_to_black)

1
ui/screen_fade.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://cypipneoh61j3

33
ui/ui_palette.gd Normal file
View file

@ -0,0 +1,33 @@
class_name UIPalette
extends RefCounted
const PRIMARY := Color("35b9c7")
const SECONDARY := Color("ffd166")
const SUCCESS := Color("46c878")
const WARNING := Color("ffb347")
const DANGER := Color("ef5b62")
const TEXT := Color("f4f7f8")
const MUTED_TEXT := Color("aebbc2")
const DISABLED := Color("66747b")
const PANEL := Color("19313a")
const ELEVATED_PANEL := Color("244550")
const RARITY_COMMON := Color("e8eef0")
const RARITY_UNCOMMON := Color("58d279")
const RARITY_RARE := Color("5596f6")
const RARITY_EPIC := Color("b176e8")
const RARITY_LEGENDARY := Color("f276b3")
static func get_rarity_color(rarity: int) -> Color:
match rarity:
1:
return RARITY_UNCOMMON
2:
return RARITY_RARE
3:
return RARITY_EPIC
4:
return RARITY_LEGENDARY
_:
return RARITY_COMMON

1
ui/ui_palette.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://d4g6ks171n65j

View file

@ -0,0 +1,46 @@
class_name PlayerWaterTrigger
extends Area3D
signal recovery_requested(player: Player, surface_height: float)
@export var surface_height: float = 0.2
@export_range(0.0, 2.0, 0.05) var entry_depth_threshold: float = 0.35
var _tracked_players: Array[Player] = []
var _triggered_players: Dictionary[StringName, bool] = {}
func _ready() -> void:
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
func _physics_process(_delta: float) -> void:
for player: Player in _tracked_players.duplicate():
if not is_instance_valid(player):
_tracked_players.erase(player)
continue
var player_key: StringName = StringName(str(player.get_instance_id()))
if _triggered_players.has(player_key):
continue
if (
player.get_body_center_position().y
<= surface_height - entry_depth_threshold
):
_triggered_players[player_key] = true
recovery_requested.emit(player, surface_height)
func _on_body_entered(body: Node3D) -> void:
var player: Player = body as Player
if player == null or player in _tracked_players:
return
_tracked_players.append(player)
func _on_body_exited(body: Node3D) -> void:
var player: Player = body as Player
if player == null:
return
_tracked_players.erase(player)
_triggered_players.erase(StringName(str(player.get_instance_id())))

View file

@ -0,0 +1 @@
uid://dnlbnlimgxoc2

View file

@ -0,0 +1,9 @@
class_name SafeRespawnPoint
extends Marker3D
@export var enabled: bool = true
func get_horizontal_distance_squared(world_position: Vector3) -> float:
var offset: Vector3 = global_position - world_position
return Vector2(offset.x, offset.z).length_squared()

View file

@ -0,0 +1 @@
uid://df2lsduguegxh

18
world/test_world.gd Normal file
View file

@ -0,0 +1,18 @@
class_name TestWorld
extends Node3D
@onready var _water_trigger: PlayerWaterTrigger = %PlayerWaterTrigger
@onready var _safe_respawn_points: Node3D = %SafeRespawnPoints
func get_player_water_trigger() -> PlayerWaterTrigger:
return _water_trigger
func get_safe_respawn_points() -> Array[SafeRespawnPoint]:
var points: Array[SafeRespawnPoint] = []
for child: Node in _safe_respawn_points.get_children():
var point: SafeRespawnPoint = child as SafeRespawnPoint
if point != null:
points.append(point)
return points

1
world/test_world.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://bclc786v5xw8c

View file

@ -1,7 +1,10 @@
[gd_scene load_steps=14 format=3] [gd_scene load_steps=18 format=3]
[ext_resource type="Script" path="res://world/fishable_water_region.gd" id="1_water_region"] [ext_resource type="Script" path="res://world/fishable_water_region.gd" id="1_water_region"]
[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="2_fish_pool"] [ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="2_fish_pool"]
[ext_resource type="Script" path="res://world/test_world.gd" id="3_world"]
[ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_water_trigger"]
[ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe_point"]
[sub_resource type="BoxShape3D" id="GroundShape"] [sub_resource type="BoxShape3D" id="GroundShape"]
size = Vector3(30, 1, 30) size = Vector3(30, 1, 30)
@ -30,6 +33,12 @@ size = Vector3(40, 0.16, 19.5)
[sub_resource type="BoxShape3D" id="FishableShoreShape"] [sub_resource type="BoxShape3D" id="FishableShoreShape"]
size = Vector3(17.5, 0.16, 5.5) size = Vector3(17.5, 0.16, 5.5)
[sub_resource type="BoxShape3D" id="PlayerWaterShape"]
size = Vector3(40, 5, 19.5)
[sub_resource type="BoxShape3D" id="PlayerWaterShoreShape"]
size = Vector3(17.5, 5, 5.5)
[sub_resource type="StandardMaterial3D" id="WaterMaterial"] [sub_resource type="StandardMaterial3D" id="WaterMaterial"]
transparency = 1 transparency = 1
albedo_color = Color(0.1, 0.45, 0.7, 0.72) albedo_color = Color(0.1, 0.45, 0.7, 0.72)
@ -43,6 +52,7 @@ ambient_light_color = Color(0.65, 0.72, 0.8, 1)
ambient_light_energy = 0.65 ambient_light_energy = 0.65
[node name="TestWorld" type="Node3D"] [node name="TestWorld" type="Node3D"]
script = ExtResource("3_world")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment") environment = SubResource("Environment")
@ -94,3 +104,41 @@ shape = SubResource("FishableShoreShape")
[node name="ShoreRight" type="CollisionShape3D" parent="FishableWater"] [node name="ShoreRight" type="CollisionShape3D" parent="FishableWater"]
position = Vector3(11.25, 0, 12.5) position = Vector3(11.25, 0, 12.5)
shape = SubResource("FishableShoreShape") shape = SubResource("FishableShoreShape")
[node name="PlayerWaterTrigger" type="Area3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, -2.3, -29.75)
collision_layer = 8
collision_mask = 2
script = ExtResource("4_water_trigger")
surface_height = 0.2
[node name="DeepWater" type="CollisionShape3D" parent="PlayerWaterTrigger"]
shape = SubResource("PlayerWaterShape")
[node name="ShoreLeft" type="CollisionShape3D" parent="PlayerWaterTrigger"]
position = Vector3(-11.25, 0, 12.5)
shape = SubResource("PlayerWaterShoreShape")
[node name="ShoreRight" type="CollisionShape3D" parent="PlayerWaterTrigger"]
position = Vector3(11.25, 0, 12.5)
shape = SubResource("PlayerWaterShoreShape")
[node name="SafeRespawnPoints" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="DockApproach" type="Marker3D" parent="SafeRespawnPoints"]
position = Vector3(0, 0.58, -9)
script = ExtResource("5_safe_point")
[node name="WestShore" type="Marker3D" parent="SafeRespawnPoints"]
position = Vector3(-11.5, 0.58, -11.5)
script = ExtResource("5_safe_point")
[node name="EastShore" type="Marker3D" parent="SafeRespawnPoints"]
position = Vector3(11.5, 0.58, -11.5)
script = ExtResource("5_safe_point")
[node name="DockEnd" type="Marker3D" parent="SafeRespawnPoints"]
position = Vector3(0, 1.08, -17)
script = ExtResource("5_safe_point")

View file

@ -0,0 +1,149 @@
class_name WaterRecoveryController
extends Node
enum RecoveryState {
IDLE,
BOBBING,
FADING_OUT,
FADING_IN,
}
@export_range(-1.0, 1.0, 0.01) var water_center_offset: float = 0.0
@export_range(0.0, 0.5, 0.005) var bob_amplitude: float = 0.08
@export_range(0.1, 10.0, 0.1) var bob_speed: float = 2.4
@export_range(0.0, 5.0, 0.05) var pre_fade_bob_duration: float = 1.0
@export_range(0.0, 1.0, 0.01) var respawn_height_offset: float = 0.08
var state: RecoveryState = RecoveryState.IDLE
var _player: Player
var _fishing_spot: FishingSpot
var _game_ui: GameUI
var _screen_fade: ScreenFade
var _water_trigger: PlayerWaterTrigger
var _safe_points: Array[SafeRespawnPoint] = []
var _initial_spawn_transform: Transform3D
var _entry_position: Vector3
var _bob_base_position: Vector3
var _bob_elapsed: float = 0.0
var _prior_movement_enabled: bool = true
var _prior_camera_input_enabled: bool = true
var _generation: int = 0
func setup(
player: Player,
fishing_spot: FishingSpot,
game_ui: GameUI,
screen_fade: ScreenFade,
water_trigger: PlayerWaterTrigger,
safe_points: Array[SafeRespawnPoint],
) -> void:
_player = player
_fishing_spot = fishing_spot
_game_ui = game_ui
_screen_fade = screen_fade
_water_trigger = water_trigger
_safe_points = safe_points
_initial_spawn_transform = player.global_transform
if not _water_trigger.recovery_requested.is_connected(
_on_recovery_requested
):
_water_trigger.recovery_requested.connect(_on_recovery_requested)
if not _screen_fade.transition_completed.is_connected(
_on_fade_transition_completed
):
_screen_fade.transition_completed.connect(
_on_fade_transition_completed
)
func _process(delta: float) -> void:
if state != RecoveryState.BOBBING or _player == null:
return
_bob_elapsed += delta
var bob_offset: float = sin(_bob_elapsed * bob_speed * TAU) * bob_amplitude
_player.global_position = _bob_base_position + Vector3.UP * bob_offset
if _bob_elapsed >= pre_fade_bob_duration:
state = RecoveryState.FADING_OUT
_screen_fade.fade_to_black(_generation)
func _exit_tree() -> void:
_generation += 1
if _screen_fade != null and is_instance_valid(_screen_fade):
_screen_fade.reset_immediately()
if _player != null and is_instance_valid(_player):
_player.set_water_recovery_active(false)
_player.set_movement_enabled(_prior_movement_enabled)
_player.set_camera_input_enabled(_prior_camera_input_enabled)
state = RecoveryState.IDLE
func _on_recovery_requested(
triggered_player: Player,
surface_height: float,
) -> void:
if (
state != RecoveryState.IDLE
or triggered_player != _player
or not is_instance_valid(triggered_player)
):
return
_generation += 1
_entry_position = _player.global_position
_game_ui.close_player_menu()
_fishing_spot.begin_water_recovery()
_prior_movement_enabled = _player.is_movement_enabled()
_prior_camera_input_enabled = _player.is_camera_input_enabled()
_player.set_movement_enabled(false)
_player.set_camera_input_enabled(false)
_player.set_water_recovery_active(true)
_bob_base_position = _player.global_position
_bob_base_position.y = (
surface_height
+ water_center_offset
- _player.get_body_center_height()
)
_player.global_position = _bob_base_position
_bob_elapsed = 0.0
state = RecoveryState.BOBBING
func _on_fade_transition_completed(
generation: int,
faded_to_black: bool,
) -> void:
if generation != _generation:
return
if faded_to_black and state == RecoveryState.FADING_OUT:
_respawn_player()
state = RecoveryState.FADING_IN
_screen_fade.fade_from_black(_generation)
elif not faded_to_black and state == RecoveryState.FADING_IN:
_finish_recovery()
func _respawn_player() -> void:
var target_transform: Transform3D = _initial_spawn_transform
var nearest_distance: float = INF
for point: SafeRespawnPoint in _safe_points:
if point == null or not is_instance_valid(point) or not point.enabled:
continue
var distance: float = point.get_horizontal_distance_squared(
_entry_position
)
if distance < nearest_distance:
nearest_distance = distance
target_transform = point.global_transform
target_transform.origin.y += respawn_height_offset
_player.global_transform = target_transform
_player.velocity = Vector3.ZERO
func _finish_recovery() -> void:
_player.set_water_recovery_active(false)
_player.set_movement_enabled(_prior_movement_enabled)
_player.set_camera_input_enabled(_prior_camera_input_enabled)
_fishing_spot.end_water_recovery()
state = RecoveryState.IDLE
_bob_elapsed = 0.0

View file

@ -0,0 +1 @@
uid://dvv0ublaoj4gr