Refine movement, water recovery, and UI baseline
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parent
d2fe367891
commit
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23 changed files with 905 additions and 146 deletions
14
main/main.gd
14
main/main.gd
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@ -5,13 +5,19 @@ const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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const TestWorldType = preload("res://world/test_world.gd")
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const WaterRecoveryControllerType = preload(
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"res://world/water_recovery_controller.gd"
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)
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@export var fish_catalog: FishPoolType
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@export var pelican_buyer_profile: FishBuyerProfileType
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@onready var _test_world: TestWorldType = $TestWorld
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@onready var _game_ui: GameUIType = %GameUI
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@onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery
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func _ready() -> void:
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@ -34,3 +40,11 @@ func _ready() -> void:
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fish_catalog,
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_fishing_spot
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)
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_water_recovery.setup(
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_player,
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_fishing_spot,
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_game_ui,
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_game_ui.get_screen_fade(),
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_test_world.get_player_water_trigger(),
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_test_world.get_safe_respawn_points()
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)
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