Refine movement, water recovery, and UI baseline

This commit is contained in:
Alexander Sellite 2026-07-25 17:04:39 -04:00
parent d2fe367891
commit e2067e3bf4
23 changed files with 905 additions and 146 deletions

View file

@ -5,13 +5,19 @@ const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const GameUIType = preload("res://ui/game_ui.gd")
const PlayerType = preload("res://player/player.gd")
const TestWorldType = preload("res://world/test_world.gd")
const WaterRecoveryControllerType = preload(
"res://world/water_recovery_controller.gd"
)
@export var fish_catalog: FishPoolType
@export var pelican_buyer_profile: FishBuyerProfileType
@onready var _test_world: TestWorldType = $TestWorld
@onready var _player: PlayerType = %Player
@onready var _fishing_spot: FishingSpotType = %FishingSpot
@onready var _game_ui: GameUIType = %GameUI
@onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery
func _ready() -> void:
@ -34,3 +40,11 @@ func _ready() -> void:
fish_catalog,
_fishing_spot
)
_water_recovery.setup(
_player,
_fishing_spot,
_game_ui,
_game_ui.get_screen_fade(),
_test_world.get_player_water_trigger(),
_test_world.get_safe_respawn_points()
)