Add fish selling, buyer profiles, and player wallet

This commit is contained in:
Alexander Sellite 2026-07-25 16:27:07 -04:00
parent fb04615600
commit d2fe367891
25 changed files with 738 additions and 5 deletions

View file

@ -1,11 +1,13 @@
extends Node3D
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const GameUIType = preload("res://ui/game_ui.gd")
const PlayerType = preload("res://player/player.gd")
@export var fish_catalog: FishPoolType
@export var pelican_buyer_profile: FishBuyerProfileType
@onready var _player: PlayerType = %Player
@onready var _fishing_spot: FishingSpotType = %FishingSpot
@ -13,6 +15,10 @@ const PlayerType = preload("res://player/player.gd")
func _ready() -> void:
_player.fish_sale_service.setup(
_player.inventory,
_player.wallet
)
_fishing_spot.setup(
_player,
_player.inventory,
@ -22,6 +28,9 @@ func _ready() -> void:
_player,
_player.inventory,
_player.collection_log,
_player.wallet,
_player.fish_sale_service,
pelican_buyer_profile,
fish_catalog,
_fishing_spot
)