Add fish selling, buyer profiles, and player wallet
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parent
fb04615600
commit
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25 changed files with 738 additions and 5 deletions
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@ -1,11 +1,13 @@
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extends Node3D
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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@export var fish_catalog: FishPoolType
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@export var pelican_buyer_profile: FishBuyerProfileType
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@ -13,6 +15,10 @@ const PlayerType = preload("res://player/player.gd")
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func _ready() -> void:
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_player.fish_sale_service.setup(
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_player.inventory,
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_player.wallet
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)
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_fishing_spot.setup(
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_player,
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_player.inventory,
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@ -22,6 +28,9 @@ func _ready() -> void:
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_player,
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_player.inventory,
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_player.collection_log,
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_player.wallet,
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_player.fish_sale_service,
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pelican_buyer_profile,
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fish_catalog,
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_fishing_spot
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)
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