Add barrier-based catch and chase mechanic

This commit is contained in:
Alexander Sellite 2026-07-25 14:02:02 -04:00
parent ad848f9431
commit ae2f724fe2
12 changed files with 631 additions and 68 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=11 format=3]
[gd_scene load_steps=12 format=3]
[ext_resource type="Script" path="res://fishing/fishing_spot.gd" id="1_spot"]
[ext_resource type="Resource" path="res://fish/bluegill.tres" id="2_bluegill"]
[ext_resource type="Script" path="res://fishing/fishing_presentation.gd" id="3_presentation"]
[ext_resource type="Script" path="res://fishing/catch_controller.gd" id="4_catch"]
[sub_resource type="SphereMesh" id="BobberMesh"]
radius = 0.12
@ -42,6 +43,10 @@ size = Vector3(0.72, 0.06, 0.12)
script = ExtResource("1_spot")
catchable_fish = ExtResource("2_bluegill")
[node name="CatchController" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("4_catch")
[node name="FishingPresentation" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("3_presentation")