Add barrier-based catch and chase mechanic

This commit is contained in:
Alexander Sellite 2026-07-25 14:02:02 -04:00
parent ad848f9431
commit ae2f724fe2
12 changed files with 631 additions and 68 deletions

View file

@ -1,6 +1,11 @@
class_name FishData
extends Resource
const CatchDifficultyProfileType = preload(
"res://fishing/catch_difficulty_profile.gd"
)
@export var id: StringName
@export var display_name: String
@export var icon: Texture2D
@export var catch_profile: CatchDifficultyProfileType