Add barrier-based catch and chase mechanic

This commit is contained in:
Alexander Sellite 2026-07-25 14:02:02 -04:00
parent ad848f9431
commit ae2f724fe2
12 changed files with 631 additions and 68 deletions

View file

@ -1,8 +1,10 @@
[gd_resource type="Resource" load_steps=2 format=3]
[gd_resource type="Resource" load_steps=3 format=3]
[ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"]
[ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"]
[resource]
script = ExtResource("1_fish_data")
id = &"bluegill"
display_name = "Bluegill"
catch_profile = ExtResource("2_profile")

View file

@ -1,6 +1,11 @@
class_name FishData
extends Resource
const CatchDifficultyProfileType = preload(
"res://fishing/catch_difficulty_profile.gd"
)
@export var id: StringName
@export var display_name: String
@export var icon: Texture2D
@export var catch_profile: CatchDifficultyProfileType