netfishing/inventory/fish_inventory.gd

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class_name FishInventory
extends Node
const FishCatchType = preload("res://fish/fish_catch.gd")
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signal contents_changed(fish_id: StringName, count: int)
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signal catches_changed
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var _catches: Array[FishCatchType] = []
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var _next_catch_sequence: int = 1
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func add_catch(fish_catch: FishCatchType) -> void:
if fish_catch == null or not fish_catch.is_valid():
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return
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if get_catch(fish_catch.catch_id) != null:
return
if fish_catch.catch_sequence <= 0:
fish_catch.catch_sequence = _next_catch_sequence
_next_catch_sequence = maxi(
_next_catch_sequence,
fish_catch.catch_sequence + 1
)
_catches.append(fish_catch)
contents_changed.emit(
fish_catch.fish_id,
get_count(fish_catch.fish_id)
)
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catches_changed.emit()
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func get_count(fish_id: StringName) -> int:
return get_catches_by_fish_id(fish_id).size()
func get_all_catches() -> Array[FishCatchType]:
return _catches.duplicate()
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func get_catch(catch_id: StringName) -> FishCatchType:
if catch_id.is_empty():
return null
for fish_catch: FishCatchType in _catches:
if fish_catch != null and fish_catch.catch_id == catch_id:
return fish_catch
return null
func get_catches_by_fish_id(fish_id: StringName) -> Array[FishCatchType]:
var matching: Array[FishCatchType] = []
for fish_catch: FishCatchType in _catches:
if fish_catch.fish_id == fish_id:
matching.append(fish_catch)
return matching