netfishing/inventory/fish_inventory.gd

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838 B
GDScript3
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class_name FishInventory
extends Node
const FishCatchType = preload("res://fish/fish_catch.gd")
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signal contents_changed(fish_id: StringName, count: int)
var _catches: Array[FishCatchType] = []
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func add_catch(fish_catch: FishCatchType) -> void:
if fish_catch == null or not fish_catch.is_valid():
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return
_catches.append(fish_catch)
contents_changed.emit(
fish_catch.fish_id,
get_count(fish_catch.fish_id)
)
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func get_count(fish_id: StringName) -> int:
return get_catches_by_fish_id(fish_id).size()
func get_all_catches() -> Array[FishCatchType]:
return _catches.duplicate()
func get_catches_by_fish_id(fish_id: StringName) -> Array[FishCatchType]:
var matching: Array[FishCatchType] = []
for fish_catch: FishCatchType in _catches:
if fish_catch.fish_id == fish_id:
matching.append(fish_catch)
return matching