class_name FishInventory extends Node const FishCatchType = preload("res://fish/fish_catch.gd") signal contents_changed(fish_id: StringName, count: int) var _catches: Array[FishCatchType] = [] func add_catch(fish_catch: FishCatchType) -> void: if fish_catch == null or not fish_catch.is_valid(): return _catches.append(fish_catch) contents_changed.emit( fish_catch.fish_id, get_count(fish_catch.fish_id) ) func get_count(fish_id: StringName) -> int: return get_catches_by_fish_id(fish_id).size() func get_all_catches() -> Array[FishCatchType]: return _catches.duplicate() func get_catches_by_fish_id(fish_id: StringName) -> Array[FishCatchType]: var matching: Array[FishCatchType] = [] for fish_catch: FishCatchType in _catches: if fish_catch.fish_id == fish_id: matching.append(fish_catch) return matching