2026-07-25 12:06:19 -04:00
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[gd_scene load_steps=10 format=3]
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2026-07-25 10:42:21 -04:00
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[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
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2026-07-25 11:05:37 -04:00
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[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
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2026-07-25 10:42:21 -04:00
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[sub_resource type="CapsuleShape3D" id="PlayerShape"]
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radius = 0.45
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height = 1.8
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[sub_resource type="CapsuleMesh" id="PlayerMesh"]
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radius = 0.45
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height = 1.8
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[sub_resource type="StandardMaterial3D" id="PlayerMaterial"]
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albedo_color = Color(0.95, 0.48, 0.18, 1)
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[sub_resource type="BoxMesh" id="FacingMarkerMesh"]
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size = Vector3(0.24, 0.2, 0.4)
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[sub_resource type="StandardMaterial3D" id="FacingMarkerMaterial"]
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albedo_color = Color(0.12, 0.18, 0.28, 1)
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2026-07-25 12:06:19 -04:00
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[sub_resource type="CylinderMesh" id="FishingRodMesh"]
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top_radius = 0.025
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bottom_radius = 0.045
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height = 1.2
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[sub_resource type="StandardMaterial3D" id="FishingRodMaterial"]
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albedo_color = Color(0.22, 0.12, 0.06, 1)
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roughness = 0.8
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2026-07-25 10:42:21 -04:00
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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script = ExtResource("1_script")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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position = Vector3(0, 0.9, 0)
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shape = SubResource("PlayerShape")
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[node name="Visuals" type="Node3D" parent="."]
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unique_name_in_owner = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 0.9, 0)
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mesh = SubResource("PlayerMesh")
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material_override = SubResource("PlayerMaterial")
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[node name="FacingMarker" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 1.0, -0.55)
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mesh = SubResource("FacingMarkerMesh")
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material_override = SubResource("FacingMarkerMaterial")
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2026-07-25 12:06:19 -04:00
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[node name="FishingRod" type="Node3D" parent="Visuals"]
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unique_name_in_owner = true
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position = Vector3(0.42, 1.05, -0.2)
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rotation = Vector3(-0.436332, 0, 0)
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[node name="RodMesh" type="MeshInstance3D" parent="Visuals/FishingRod"]
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position = Vector3(0, 0.6, 0)
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mesh = SubResource("FishingRodMesh")
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material_override = SubResource("FishingRodMaterial")
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[node name="FishingRodTip" type="Marker3D" parent="Visuals/FishingRod"]
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unique_name_in_owner = true
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position = Vector3(0, 1.2, 0)
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[node name="CastOrigin" type="Marker3D" parent="."]
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unique_name_in_owner = true
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position = Vector3(0, 0.9, 0)
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2026-07-25 11:05:37 -04:00
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[node name="Inventory" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_inventory")
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2026-07-25 10:42:21 -04:00
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[node name="CameraYaw" type="Node3D" parent="."]
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unique_name_in_owner = true
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position = Vector3(0, 1.35, 0)
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[node name="CameraPitch" type="Node3D" parent="CameraYaw"]
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unique_name_in_owner = true
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rotation = Vector3(-0.261799, 0, 0)
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[node name="SpringArm3D" type="SpringArm3D" parent="CameraYaw/CameraPitch"]
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unique_name_in_owner = true
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spring_length = 5.0
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margin = 0.15
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collision_mask = 1
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[node name="Camera3D" type="Camera3D" parent="CameraYaw/CameraPitch/SpringArm3D"]
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unique_name_in_owner = true
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current = true
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