netfishing/player/player.tscn

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[gd_scene load_steps=7 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[sub_resource type="CapsuleShape3D" id="PlayerShape"]
radius = 0.45
height = 1.8
[sub_resource type="CapsuleMesh" id="PlayerMesh"]
radius = 0.45
height = 1.8
[sub_resource type="StandardMaterial3D" id="PlayerMaterial"]
albedo_color = Color(0.95, 0.48, 0.18, 1)
[sub_resource type="BoxMesh" id="FacingMarkerMesh"]
size = Vector3(0.24, 0.2, 0.4)
[sub_resource type="StandardMaterial3D" id="FacingMarkerMaterial"]
albedo_color = Color(0.12, 0.18, 0.28, 1)
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 1
script = ExtResource("1_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
position = Vector3(0, 0.9, 0)
shape = SubResource("PlayerShape")
[node name="Visuals" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.9, 0)
mesh = SubResource("PlayerMesh")
material_override = SubResource("PlayerMaterial")
[node name="FacingMarker" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 1.0, -0.55)
mesh = SubResource("FacingMarkerMesh")
material_override = SubResource("FacingMarkerMaterial")
[node name="CameraYaw" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 1.35, 0)
[node name="CameraPitch" type="Node3D" parent="CameraYaw"]
unique_name_in_owner = true
rotation = Vector3(-0.261799, 0, 0)
[node name="SpringArm3D" type="SpringArm3D" parent="CameraYaw/CameraPitch"]
unique_name_in_owner = true
spring_length = 5.0
margin = 0.15
collision_mask = 1
[node name="Camera3D" type="Camera3D" parent="CameraYaw/CameraPitch/SpringArm3D"]
current = true