straywild/docs/ATTRIBUTION.md

28 KiB

Attribution, licensing, and asset provenance

This is the authoritative project record for ownership, credits, license boundaries, third-party notices, asset provenance, and redistribution checks. A Git commit proves when bytes entered the repository; it does not by itself prove authorship or licensing.

Ownership and credits

NETfishing is jointly owned, developed, and published by its creators, publicly credited as Voyager and Endeavour and operating collectively as the independent team Woofmeow.

  • Voyager: co-owner, developer, project director, creator of the game's 3D art, and composer of the original title/ambient track audio/music/title/as_in_four_wolves.ogg, world track audio/music/world/craft.mp3, and the synthesized robot animalese tones.
  • Endeavour: co-owner, developer, and creator of the game's 2D art, including the original fish, environment, UI, and other artwork.
  • chillnfill: contributor of original 3D models for the character bodies and arms, ears and tails, and multiple world props and decorative assets, including trees and bridges. The contributor requested to be credited as chillnfill.
  • Tekgator: creator of the cooler-capacity, reel-speed, and barrier-power shop icons.
  • kat: supplied the original recorded voice sample used for the animalese alphabet and number sounds.
  • kim: supplied the recorded voice performance used for the kim animalese alphabet and number sounds.

Voyager is also the original catalog porter credit in PortMaster metadata. Third-party creators are credited with their individual records below. Those credits do not imply endorsement of NETfishing, Woofmeow, or its owners.

License map

Do not describe the complete repository as covered only by the GPL.

Material Governing terms
Project-owned software code, shaders, code-oriented scene/resource configuration, tests, build tooling, and server software GPL-3.0-or-later; source-root LICENSE and packaged GPL-3.0-or-later.txt
Project-owned artwork, textures, models, animation, music, audio, narrative content, characters, and other creative assets Source-root or packaged ASSET-LICENSE.md
NETfishing and Woofmeow names, logos, icons, and official identity Source-root or packaged TRADEMARKS.md
Third-party engines, fonts, sounds, and other external material Their original terms, recorded below and in adjacent license texts where applicable
New outside contributions Source-root CONTRIBUTOR-TERMS.md plus any separately signed agreement

Generated Godot import metadata and deterministic generated resources follow the terms of their source material or generating code. Repository location alone does not relicense third-party material.

The GPL permits study, modification, redistribution, and forks of covered code. It does not grant rights to NETfishing creative assets or branding. The NETfishing Asset License separately permits qualifying noncommercial add-on Mods for official NETfishing software; it does not permit those assets to accompany code forks, clones, standalone games, unrelated products, or general-purpose asset packs. A GPL fork must replace NETfishing assets and reserved branding with independently licensed material and a distinct identity.

Project-wide code, asset, branding, or contributor-license changes require written approval from both NETfishing owners under their private joint ownership agreement.

Godot Engine notice

NETfishing uses Godot Engine under the MIT License:

Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Godot licensing and bundled third-party-component notices are available at https://godotengine.org/license/ and https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt. Godot uses FreeType for font rendering; portions are copyright The FreeType Project (https://www.freetype.org) under its applicable license.

Font notices

  • Tuffy Bold — Thatcher Ulrich, Karoly Barta, and Michael Evans; dedicated to the public domain. Runtime file: ui/fonts/Tuffy_Bold.otf; original notice: ui/fonts/Tuffy-LICENSE.txt.
  • Seattle Avenue — JLH Fonts; dedicated to the public domain by the creator. Runtime file: ui/fonts/seattle_avenue.otf; source, hash, and original notice: ui/fonts/Seattle-Avenue-LICENSE.txt.

Public-domain fonts are not governed by the NETfishing Asset License.

Intake policy

For every new external or supplied asset, record:

  • creator or supplying party;
  • original source location or delivery channel;
  • source filename and repository destination;
  • source and destination SHA-256 when copied without modification;
  • license or explicit permission;
  • any permitted transformations;
  • the importing commit or release.

Maintainers must also obtain affirmative agreement to the source-root CONTRIBUTOR-TERMS.md before accepting an outside contribution and retain that agreement in a durable pull request, issue, email, or signed document.

Runtime resources must use res:// paths. Workstation Sync folders are intake locations only and must never appear in scenes or resources.

Asset inventory and provenance

Asset family Repository location Recorded provenance
Fish art and portraits fish/species/, art/exported/fish/ Original 2D artwork by co-owner Endeavour.
Item icons items/icons/ Original 2D artwork by co-owner Endeavour except where separately credited below.
Cooler-capacity shop icon items/icons/equipment/64_cooler_plus.png Original artwork by Tekgator. Repository SHA-256: b63705be5b78915753c068170323781a90e22b555b57a5b2ca9466e2726539f7.
Reel-speed shop icon items/icons/shop/64_speed_plus.png Original artwork by Tekgator. Repository SHA-256: 938452798f2be505e06ce3fbef178f52459331fd3bced8763fbc2a80157125ca.
Barrier-power shop icon items/icons/shop/64_power_plus.png Original artwork by Tekgator. Repository SHA-256: 164d34ce152aa6d75de79b69f0be2d9074f7891057de9636678889028ff98ae7.
Inventory notepad art/ui/ui_notepad.png Original 2D artwork by co-owner Endeavour; integrated without a runtime external path.
Environment textures art/exported/environment/textures/ Original 2D artwork by co-owner Endeavour.
UI patterns art/patterns/ Original 2D artwork by co-owner Endeavour.
Fur customization channel maps art/exported/characters/patterns/ Original 2D channel-map artwork by co-owner Endeavour. Exact file hashes are recorded below.
Character base meshes and appendages art/source/characters/base/, art/exported/characters/base/, and derived character resources Original body and arm models and original ear and tail models by chillnfill. Any embedded original 2D artwork is by Endeavour.
World and decorative prop models art/source/environment/, art/exported/environment/, and derived world resources Original prop and decorative models by chillnfill, including trees and bridges. Any embedded original 2D artwork is by Endeavour.
Tuffy font ui/fonts/Tuffy_Bold.otf Public-domain dedication in ui/fonts/Tuffy-LICENSE.txt.
Seattle Avenue font ui/fonts/seattle_avenue.otf Public-domain font by JLH Fonts; source record and hash in ui/fonts/Seattle-Avenue-LICENSE.txt.
Title music audio/music/title/as_in_four_wolves.ogg Original music composed and owned by co-owner Voyager.
Dusk music audio/music/world/craft.mp3 Original music composed and owned by co-owner Voyager.
Fishing fight loop audio/sfx/fishing/fighting.wav Edited from “Spinning reel.wav” by Freesound user tosha73, sound 509902, CC0.
Manual-reeling loop audio/sfx/fishing/reeling.wav Edited from the same CC0 “Spinning reel.wav” source.
Saltwater wave ambience audio/ambience/waves.wav “Gentle Ocean Waves Loop” by Freesound user kkenny101, sound 852826, CC0.
Bobber water impact audio/sfx/fishing/bobber.wav “Quick Water Droplet” by Freesound user qubodup, sound 792931, CC0.
Rain ambience audio/ambience/rain_loop_ontario.ogg Converted from “Rain Loop Ontario” by Freesound user Ayton, sound 212799, CC BY 3.0.
Character bark call sound/dialogue/calls/bark.wav Edited from Dog_Bark.wav by Freesound user ivolipa, sound 328729, CC0.
Character meow call sound/dialogue/calls/meow.wav Edited from Cat meow.m4a by Freesound user Christyboy100, sound 495694, Attribution 3.0.
Animalese alphabet and number sounds sound/dialogue/animalese/alphanumeric/ Processed derivatives of the original recorded voice sample supplied by NETfishing community member kat.
Kim animalese alphabet and number sounds sound/dialogue/animalese/kim/ Processed per-character voice samples supplied by NETfishing community member kim.
Robot animalese tones sound/dialogue/animalese/robot/ Original synthesized tones composed and owned by co-owner Voyager without third-party samples.

Creative Commons Zero information: https://creativecommons.org/publicdomain/zero/1.0/. Creative Commons Attribution 3.0 legal text: https://creativecommons.org/licenses/by/3.0/legalcode.

chillnfill 3D model contribution record

  • Requested credit: chillnfill.
  • Original contribution families: character bodies and arms; character ears and tails; and multiple world props and decorative assets, including trees and bridges.
  • Repository mapping: character contributions are incorporated into the character source/export families identified above. Prop contributions may be incorporated into combined environment source and export files rather than retained as one file per originally supplied model.
  • Permission record: because these historical contributions predate the current CONTRIBUTOR-TERMS.md, retain the original permission record or a later written confirmation covering Project use, modification, distribution, commercial release, and applicable sublicensing.

Fur customization channel-map record

Original channel-map artwork by Endeavour. Repository paths preserve the authored mesh_style.png filenames.

Style and mesh Source filename Repository file SHA-256
Bengal spots, body and arms body_arms_bengal.png art/exported/characters/patterns/bengal/body_arms_bengal.png fa90bd4e74b0b770ce97bf69d069676f5d4bd1f5d649f89e09638a66b61a8470
Bengal spots, main body body_main_bengal.png art/exported/characters/patterns/bengal/body_main_bengal.png 8662fa198220cfdbe0aa83bdeeef7b855e20124d74f8481467f750d32b67ee8b
Bengal spots, round head head_round_bengal.png art/exported/characters/patterns/bengal/head_round_bengal.png f397ed8d152e3fda8181757a2bbd01925b7b8c2c4362f515d91c7f0fbf3ddfb6
Calico, main body body_main_calico.png art/exported/characters/patterns/calico/body_main_calico.png 25b2389ee729a6bafafbe6b5440541b18f3c5db2808ca8d49c2d5c4d012d390c
Fox, body and arms body_arms_fox.png art/exported/characters/patterns/fox/body_arms_fox.png 9930808718f31d84b415902f1ba55ac2a508bb2ac127300e793d73a8a013022d
Fox, main body body_main_fox.png art/exported/characters/patterns/fox/body_main_fox.png c65e4390173b8c31c9396edd053f940f0f809e47e01d18042cd7babc712dde9d
Fox, short pointy ears ears_pointy_short_fox.png art/exported/characters/patterns/fox/ears_pointy_short_fox.png 13cb35192d25c0136df287434fa056ce990698fc47dc50445c941f92a4ff42fb
Fox, pointy head head_pointy_fox.png art/exported/characters/patterns/fox/head_pointy_fox.png 71a9d2383e62884dbd3981460fcd985b18805fa907f61ffb16dce08ff9418ddf
Fox, round head head_round_fox.png art/exported/characters/patterns/fox/head_round_fox.png 1ac3d503bc1e47a5ae3c1a8af719c9d1be06aab2d6d4d30c179c2a021fe7d34d
Fox tail tails_fox_fox.png art/exported/characters/patterns/fox/tails_fox_fox.png 72da9673f038e2c3bb8aca19ed99932085fa3b162cab95366901c4e97153dd3e
Paws, body and arms body_arms_paws.png art/exported/characters/patterns/paws/body_arms_paws.png 38f31ecf7045510501bdd08cbc243065c2fadec481462671dd22b13e8a196e66
Paws, main body body_main_paws.png art/exported/characters/patterns/paws/body_main_paws.png d52012d4a1ea3ed544582be714469ed8fec148ccd59417dda21e89c18509321b
Stripes, main body body_main_stripes.png art/exported/characters/patterns/stripes/body_main_stripes.png 4b1e5b412a7af3e6acd0a5bfb1b6ffd6e0814850a311fc8cc3061419a8f23555
Tiger, main body body_main_tiger.png art/exported/characters/patterns/tiger/body_main_tiger.png 64b6f47871802e72ba6fe15577f14949a760c6d44bb962bfbbdcddc991b2105b
Tiger, round head head_round_tiger.png art/exported/characters/patterns/tiger/head_round_tiger.png 6af27056b9827391a73b4ea6f3736b308fa93a03127570f90cc4d3701afd3d80
Tummy, main body body_main_tummy.png art/exported/characters/patterns/tummy/body_main_tummy.png dad404614c3feae4082537c02556781ea46c664327e0dc4528804f76619af86a

Tekgator shop icon contribution record

  • Requested credit: Tekgator.
  • Original contributions: cooler-capacity, reel-speed, and barrier-power shop icons.
  • Repository files and SHA-256:
    • items/icons/equipment/64_cooler_plus.png: b63705be5b78915753c068170323781a90e22b555b57a5b2ca9466e2726539f7
    • items/icons/shop/64_speed_plus.png: 938452798f2be505e06ce3fbef178f52459331fd3bced8763fbc2a80157125ca
    • items/icons/shop/64_power_plus.png: 164d34ce152aa6d75de79b69f0be2d9074f7891057de9636678889028ff98ae7
  • Permission record: retain the original permission record or a later written confirmation covering Project use, modification, distribution, commercial release, and applicable sublicensing.

kat animalese voice contribution record

  • Requested credit: kat.
  • Original contribution: the recorded voice sample used to produce the animalese alphabet and number sounds.
  • Repository mapping: the heavily processed per-character derivatives are in sound/dialogue/animalese/alphanumeric/.
  • Intake filenames: 0.wav through 9.wav and a.wav through z.wav.
  • Source and initial repository files were compared byte-for-byte at intake. The hashes below identify those untouched intake files; runtime files are normalized derivatives produced by scripts/import_animalese_voice.sh.
  • Permission record: retain the original submission and permission record covering Project use, processing, distribution, commercial release, and applicable sublicensing.
Clip SHA-256 Clip SHA-256
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kim animalese voice contribution record

  • Requested credit: kim.
  • Original contribution: the recorded voice performance used to produce the kim animalese alphabet and number sounds.
  • Repository mapping: the per-character samples are in sound/dialogue/animalese/kim/.
  • Intake filenames: 0.wav through 9.wav and a.wav through z.wav.
  • Source and initial repository files were compared byte-for-byte at intake. The hashes below identify those untouched intake files; runtime files are normalized derivatives produced by scripts/import_animalese_voice.sh.
  • Permission record: retain the original submission and permission record covering Project use, processing, distribution, commercial release, and applicable sublicensing.
Clip SHA-256 Clip SHA-256
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Fishing fight loop source record

  • Source page: https://freesound.org/s/509902/
  • Creator: tosha73
  • Source title: Spinning reel.wav
  • License: Creative Commons Zero (CC0)
  • Downloaded source filename: 509902__tosha73__spinning-reel.wav
  • Downloaded source SHA-256: 9741afdb1ec9c73f5e039f0e5ac174998cb0a1f737b626531e63919d4d232fad
  • Audacity working project: fighting.aup3
  • Audacity project SHA-256: 9928f077ecf48d01416f8d05700707e1b07d0f731846db80e27116f5b82dbbf5
  • Runtime edit source/destination SHA-256: b6f3f2f94bfaf9254ac04dd96b1fd28c15e1011a1db44bb3e70eeaa95de3c212
  • Runtime format: 48 kHz, 16-bit, stereo PCM WAV; 2.593479 seconds; configured as a forward loop by the fishing presentation.
  • Manual-reeling Audacity project: reeling.aup3
  • Manual-reeling Audacity project SHA-256: 20ad52f6bdd16ae6561f06f8355fe309e95023e815053fd5dfbd5a5ce3c1f9f9
  • Manual-reeling runtime source/destination SHA-256: e403d5b7c8af1da4b28599cc0f51de3eda70d9e9296db27852fe7dc95617a29d
  • Manual-reeling runtime format: 48 kHz, 16-bit, stereo PCM WAV; 2.388083 seconds; configured as a forward loop.
  • The downloaded source and Audacity projects remain in the project owner's source-work archive; only the finished runtime edits ship in the game.

Saltwater wave ambience source record

  • Source page: https://freesound.org/s/852826/
  • Creator: kkenny101
  • Source title: Gentle Ocean Waves Loop
  • License: Creative Commons Zero (CC0)
  • Downloaded source filename: 852826__kkenny101__gentle-ocean-waves-loop.wav
  • Downloaded source and runtime source/destination SHA-256: f93e9890583f072ac52cf197b8b5942397d3d5e889fbdb9112a0776142f50229
  • Runtime format: 48 kHz, 24-bit, mono PCM WAV; 21.769917 seconds; configured as a forward loop.
  • The downloaded source remains in the project owner's source-work archive; only the finished runtime loop ships in the game.

Bobber water-impact source record

  • Source page: https://freesound.org/s/792931/
  • Creator: qubodup
  • Source title: Quick Water Droplet
  • License: Creative Commons Zero (CC0)
  • Downloaded source filename: 792931__qubodup__quick-water-droplet.wav
  • Downloaded source and runtime source/destination SHA-256: aef0d16384efed4a7b071c4d80c21597617f882f4e0c1d5295ac194d315eafb7
  • Runtime format: 48 kHz, 16-bit, mono PCM WAV; 0.197146 seconds; one-shot.
  • The downloaded source remains in the project owner's source-work archive; only the finished runtime sound ships in the game.

Character-call source records

Bark

  • Source page: https://freesound.org/s/328729/
  • Creator: ivolipa
  • Source title: Dog_Bark.wav
  • License: Creative Commons Zero (CC0)
  • Downloaded source filename: 328729__ivolipa__dog_bark.wav
  • Downloaded source SHA-256: c3d542dee7bfcc1901428e0c1408c0bd522d778d8e5e1dbca156cab008f3d712
  • Runtime edit source/destination SHA-256: 5ac2f32f33724a2fc232d725c5c37d4cfe3e93b3c1f19aa4177d2c8e3009ec78
  • Runtime format: 44.1 kHz, 16-bit, stereo PCM WAV; 0.446780 seconds; one-shot.

Meow

  • Source page: https://freesound.org/s/495694/
  • Creator: Christyboy100
  • Source title: Cat meow.m4a
  • License: Attribution 3.0
  • Downloaded source filename: 495694__christyboy100__cat-meow.m4a
  • Downloaded source SHA-256: afa3f6ef7afa2f7fee1e634d5505d2101cbba4421f8d8ff9adf562939c7a18f8
  • Converted working WAV SHA-256: a505e6e230e7d9d76b65c46270d97a35a1acc510b43aa5e7343d7b04f424cade
  • Runtime edit source/destination SHA-256: cce22ce1fbbc9325126a153aedc4526fde1aacf78780574fb432197dd44eb6b3
  • Runtime format: 44.1 kHz, 16-bit, stereo PCM WAV; 0.605420 seconds; one-shot.
  • The downloaded sources and working edits remain in the project owner's source-work archive; only the finished runtime sounds ship in the game.

Rain ambience source record

  • Source page: https://freesound.org/s/212799/
  • Creator: Ayton
  • Source title: Rain Loop Ontario
  • License: Creative Commons Attribution 3.0
  • Downloaded source filename: 212799__ayton__rain-loop-ontario.aiff
  • Downloaded source SHA-256: b491fc036b78a274d9ac7f6acbd014af1b5d24f5cba9bd7e3fdc05c5432ee66f
  • Runtime edit SHA-256: b1979609b20fe34ed6f8902f3de65ae787a09abd71429e8aab850e87b74a4fa2
  • Changes: converted from AIFF to Ogg Vorbis and configured as looping weather ambience.

Generated resources

Godot .import sidecars and deterministic shoreline .tres meshes are derived repository resources, not original artwork. .godot/imported/, editor caches, captures, exports, and temporary test data are not tracked.

Release gate

Before a public binary or source release:

  1. Search exported resources for external filesystem paths.
  2. Include or make readily accessible the complete GPL text and identify the exact corresponding source tag or commit.
  3. Include ASSET-LICENSE.md, TRADEMARKS.md, this attribution/provenance record, both font notices, and every applicable third-party license.
  4. Retain the complete Godot Engine MIT notice above.
  5. Preserve third-party terms without adding incompatible restrictions.
  6. Avoid referring to a dirty or unavailable source revision.
  7. Publish or offer equivalent access to exact corresponding GPL source for every distributed binary release.

Desktop and PortMaster build scripts stage these authoritative files as sidecars. Godot export presets include them in exported resource packs for platforms where sidecar documents are not normally visible. Store and release pages should link to the exact source revision and public notices.