Add gathering, unified inventory, and real-time world

This commit is contained in:
Alexander Sellite 2026-08-18 18:19:36 -04:00
parent 173371e6fc
commit fa57edca83
113 changed files with 6700 additions and 1307 deletions

View file

@ -19,7 +19,9 @@ const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0)
const COMPACT_REFERENCE_SIZE := Vector2(640.0, 480.0)
const HOTBAR_PRESENTATION_SCALE: float = 0.80
const HOTBAR_CANONICAL_POSITION := Vector2.ZERO
const HOTBAR_MENU_POSITION := Vector2(-136.0, -90.0)
# In inventory context the row intentionally straddles the panel's bottom
# edge, visually extending the storage layout into its nine quick-access slots.
const HOTBAR_MENU_POSITION := Vector2(0.0, -30.0)
const HOTBAR_GAMEPLAY_Z_INDEX: int = 35
# PlayerMenu is z=30 and its authored inventory panels are relative z=50.
const HOTBAR_MENU_Z_INDEX: int = 90