Fix controller access to settings controls

This commit is contained in:
Alexander Sellite 2026-08-18 10:22:32 -04:00
parent 52dc2810ba
commit 173371e6fc
4 changed files with 86 additions and 1 deletions

View file

@ -20,6 +20,7 @@ func _run() -> void:
_validate_controller_hierarchy_contract()
_validate_player_page_zone_contracts()
_validate_shop_navigation_contract()
_validate_settings_navigation_contract()
_validate_four_by_three_centering()
_validate_low_end_profile_contract()
print("Controller UI navigation validation: PASS")
@ -167,6 +168,71 @@ func _validate_shop_navigation_contract() -> void:
assert(source.contains("_configure_controller_focus"))
func _validate_settings_navigation_contract() -> void:
var settings_scene := load("res://ui/settings_panel.tscn") as PackedScene
var settings := settings_scene.instantiate() as SettingsPanel
root.add_child(settings)
var accessibility_tab := settings.get_node(
"%AccessibilityTab"
) as Button
var auto_click_toggle := settings.get_node("%AutoClickToggle") as Button
var interval_slider := settings.get_node(
"%AutoClickIntervalSlider"
) as HSlider
var apply_button := settings.get_node("%ApplySettingsButton") as Button
var back_button := settings.get_node("%SettingsBackButton") as Button
assert(
accessibility_tab.get_node(accessibility_tab.focus_neighbor_bottom)
== auto_click_toggle
)
assert(
auto_click_toggle.get_node(auto_click_toggle.focus_neighbor_bottom)
== interval_slider
)
assert(
interval_slider.get_node(interval_slider.focus_neighbor_top)
== auto_click_toggle
)
assert(
interval_slider.get_node(interval_slider.focus_neighbor_bottom)
== apply_button
)
assert(apply_button.get_node(apply_button.focus_neighbor_right) == back_button)
var reset_scene := load(
"res://ui/pixelation_reset_overlay.tscn"
) as PackedScene
var reset_overlay := reset_scene.instantiate() as PixelationResetOverlay
root.add_child(reset_overlay)
settings.show()
reset_overlay.set_settings_open(true)
var reset_focus_requested: Array[bool] = [false]
settings.crisp_reset_focus_requested.connect(func() -> void:
reset_focus_requested[0] = true
)
settings.crisp_reset_focus_requested.connect(
reset_overlay.focus_reset_button
)
var focus_reset_event := InputEventAction.new()
focus_reset_event.action = &"ui_right"
focus_reset_event.pressed = true
settings.call("_on_back_button_gui_input", focus_reset_event)
assert(reset_focus_requested[0])
assert(
root.gui_get_focus_owner()
== reset_overlay.get_node("%ResetPixelationButton")
)
reset_overlay.return_to_settings_requested.connect(
settings.focus_back_button
)
var return_event := InputEventAction.new()
return_event.action = &"ui_left"
return_event.pressed = true
reset_overlay.call("_on_reset_button_gui_input", return_event)
assert(root.gui_get_focus_owner() == back_button)
reset_overlay.queue_free()
settings.queue_free()
func _validate_four_by_three_centering() -> void:
var stage_position: Vector2 = (
UIReferencePresentationType.get_stage_position(Vector2(640.0, 480.0))

View file

@ -63,7 +63,8 @@ func focus_reset_button() -> void:
func _on_reset_button_gui_input(event: InputEvent) -> void:
if (
event.is_action_pressed("ui_up")
event.is_action_pressed("ui_left")
or event.is_action_pressed("ui_up")
or event.is_action_pressed("ui_focus_prev")
):
return_to_settings_requested.emit()

View file

@ -206,6 +206,7 @@ func _populate_option_buttons() -> void:
func _connect_controls() -> void:
_apply_button.pressed.connect(_apply_settings)
_back_button.pressed.connect(close_panel)
_back_button.gui_input.connect(_on_back_button_gui_input)
_world_pixelation.item_selected.connect(
_on_world_pixelation_selected
)
@ -257,6 +258,16 @@ func _connect_controls() -> void:
)
func _on_back_button_gui_input(event: InputEvent) -> void:
if (
event.is_action_pressed("ui_right")
or event.is_action_pressed("ui_down")
or event.is_action_pressed("ui_focus_next")
):
crisp_reset_focus_requested.emit()
get_viewport().set_input_as_handled()
func _configure_style() -> void:
UtilityPageStyle.apply_page(self)
_main_panel.add_theme_stylebox_override(

View file

@ -77,6 +77,7 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(180, 52)
layout_mode = 2
focus_mode = 2
focus_neighbor_bottom = NodePath("../../ContentPanel/ContentMargin/PageStack/AccessibilityPage/Grid/AutoClickToggle")
text = "accessibility"
script = ExtResource("3_tab")
@ -481,6 +482,8 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(330, 52)
layout_mode = 2
focus_mode = 2
focus_neighbor_top = NodePath("../../../../../../TabBar/AccessibilityTab")
focus_neighbor_bottom = NodePath("../AutoClickIntervalSlider")
toggle_mode = true
text = "off"
@ -498,6 +501,8 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(330, 52)
layout_mode = 2
focus_mode = 2
focus_neighbor_top = NodePath("../AutoClickToggle")
focus_neighbor_bottom = NodePath("../../../../../../FooterGroup/FooterLayout/Footer/ApplySettingsButton")
min_value = 0.1
max_value = 0.5
step = 0.01
@ -662,6 +667,7 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(180, 44)
layout_mode = 2
focus_mode = 2
focus_neighbor_right = NodePath("../SettingsBackButton")
text = "apply"
[node name="SettingsBackButton" type="Button" parent="MainPanel/OuterMargin/Layout/FooterGroup/FooterLayout/Footer"]
@ -669,4 +675,5 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(180, 44)
layout_mode = 2
focus_mode = 2
focus_neighbor_left = NodePath("../ApplySettingsButton")
text = "back"