forked from woofmeow/straywild
Fix controller access to settings controls
This commit is contained in:
parent
52dc2810ba
commit
173371e6fc
4 changed files with 86 additions and 1 deletions
|
|
@ -20,6 +20,7 @@ func _run() -> void:
|
|||
_validate_controller_hierarchy_contract()
|
||||
_validate_player_page_zone_contracts()
|
||||
_validate_shop_navigation_contract()
|
||||
_validate_settings_navigation_contract()
|
||||
_validate_four_by_three_centering()
|
||||
_validate_low_end_profile_contract()
|
||||
print("Controller UI navigation validation: PASS")
|
||||
|
|
@ -167,6 +168,71 @@ func _validate_shop_navigation_contract() -> void:
|
|||
assert(source.contains("_configure_controller_focus"))
|
||||
|
||||
|
||||
func _validate_settings_navigation_contract() -> void:
|
||||
var settings_scene := load("res://ui/settings_panel.tscn") as PackedScene
|
||||
var settings := settings_scene.instantiate() as SettingsPanel
|
||||
root.add_child(settings)
|
||||
var accessibility_tab := settings.get_node(
|
||||
"%AccessibilityTab"
|
||||
) as Button
|
||||
var auto_click_toggle := settings.get_node("%AutoClickToggle") as Button
|
||||
var interval_slider := settings.get_node(
|
||||
"%AutoClickIntervalSlider"
|
||||
) as HSlider
|
||||
var apply_button := settings.get_node("%ApplySettingsButton") as Button
|
||||
var back_button := settings.get_node("%SettingsBackButton") as Button
|
||||
assert(
|
||||
accessibility_tab.get_node(accessibility_tab.focus_neighbor_bottom)
|
||||
== auto_click_toggle
|
||||
)
|
||||
assert(
|
||||
auto_click_toggle.get_node(auto_click_toggle.focus_neighbor_bottom)
|
||||
== interval_slider
|
||||
)
|
||||
assert(
|
||||
interval_slider.get_node(interval_slider.focus_neighbor_top)
|
||||
== auto_click_toggle
|
||||
)
|
||||
assert(
|
||||
interval_slider.get_node(interval_slider.focus_neighbor_bottom)
|
||||
== apply_button
|
||||
)
|
||||
assert(apply_button.get_node(apply_button.focus_neighbor_right) == back_button)
|
||||
var reset_scene := load(
|
||||
"res://ui/pixelation_reset_overlay.tscn"
|
||||
) as PackedScene
|
||||
var reset_overlay := reset_scene.instantiate() as PixelationResetOverlay
|
||||
root.add_child(reset_overlay)
|
||||
settings.show()
|
||||
reset_overlay.set_settings_open(true)
|
||||
var reset_focus_requested: Array[bool] = [false]
|
||||
settings.crisp_reset_focus_requested.connect(func() -> void:
|
||||
reset_focus_requested[0] = true
|
||||
)
|
||||
settings.crisp_reset_focus_requested.connect(
|
||||
reset_overlay.focus_reset_button
|
||||
)
|
||||
var focus_reset_event := InputEventAction.new()
|
||||
focus_reset_event.action = &"ui_right"
|
||||
focus_reset_event.pressed = true
|
||||
settings.call("_on_back_button_gui_input", focus_reset_event)
|
||||
assert(reset_focus_requested[0])
|
||||
assert(
|
||||
root.gui_get_focus_owner()
|
||||
== reset_overlay.get_node("%ResetPixelationButton")
|
||||
)
|
||||
reset_overlay.return_to_settings_requested.connect(
|
||||
settings.focus_back_button
|
||||
)
|
||||
var return_event := InputEventAction.new()
|
||||
return_event.action = &"ui_left"
|
||||
return_event.pressed = true
|
||||
reset_overlay.call("_on_reset_button_gui_input", return_event)
|
||||
assert(root.gui_get_focus_owner() == back_button)
|
||||
reset_overlay.queue_free()
|
||||
settings.queue_free()
|
||||
|
||||
|
||||
func _validate_four_by_three_centering() -> void:
|
||||
var stage_position: Vector2 = (
|
||||
UIReferencePresentationType.get_stage_position(Vector2(640.0, 480.0))
|
||||
|
|
|
|||
|
|
@ -63,7 +63,8 @@ func focus_reset_button() -> void:
|
|||
|
||||
func _on_reset_button_gui_input(event: InputEvent) -> void:
|
||||
if (
|
||||
event.is_action_pressed("ui_up")
|
||||
event.is_action_pressed("ui_left")
|
||||
or event.is_action_pressed("ui_up")
|
||||
or event.is_action_pressed("ui_focus_prev")
|
||||
):
|
||||
return_to_settings_requested.emit()
|
||||
|
|
|
|||
|
|
@ -206,6 +206,7 @@ func _populate_option_buttons() -> void:
|
|||
func _connect_controls() -> void:
|
||||
_apply_button.pressed.connect(_apply_settings)
|
||||
_back_button.pressed.connect(close_panel)
|
||||
_back_button.gui_input.connect(_on_back_button_gui_input)
|
||||
_world_pixelation.item_selected.connect(
|
||||
_on_world_pixelation_selected
|
||||
)
|
||||
|
|
@ -257,6 +258,16 @@ func _connect_controls() -> void:
|
|||
)
|
||||
|
||||
|
||||
func _on_back_button_gui_input(event: InputEvent) -> void:
|
||||
if (
|
||||
event.is_action_pressed("ui_right")
|
||||
or event.is_action_pressed("ui_down")
|
||||
or event.is_action_pressed("ui_focus_next")
|
||||
):
|
||||
crisp_reset_focus_requested.emit()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
|
||||
func _configure_style() -> void:
|
||||
UtilityPageStyle.apply_page(self)
|
||||
_main_panel.add_theme_stylebox_override(
|
||||
|
|
|
|||
|
|
@ -77,6 +77,7 @@ unique_name_in_owner = true
|
|||
custom_minimum_size = Vector2(180, 52)
|
||||
layout_mode = 2
|
||||
focus_mode = 2
|
||||
focus_neighbor_bottom = NodePath("../../ContentPanel/ContentMargin/PageStack/AccessibilityPage/Grid/AutoClickToggle")
|
||||
text = "accessibility"
|
||||
script = ExtResource("3_tab")
|
||||
|
||||
|
|
@ -481,6 +482,8 @@ unique_name_in_owner = true
|
|||
custom_minimum_size = Vector2(330, 52)
|
||||
layout_mode = 2
|
||||
focus_mode = 2
|
||||
focus_neighbor_top = NodePath("../../../../../../TabBar/AccessibilityTab")
|
||||
focus_neighbor_bottom = NodePath("../AutoClickIntervalSlider")
|
||||
toggle_mode = true
|
||||
text = "off"
|
||||
|
||||
|
|
@ -498,6 +501,8 @@ unique_name_in_owner = true
|
|||
custom_minimum_size = Vector2(330, 52)
|
||||
layout_mode = 2
|
||||
focus_mode = 2
|
||||
focus_neighbor_top = NodePath("../AutoClickToggle")
|
||||
focus_neighbor_bottom = NodePath("../../../../../../FooterGroup/FooterLayout/Footer/ApplySettingsButton")
|
||||
min_value = 0.1
|
||||
max_value = 0.5
|
||||
step = 0.01
|
||||
|
|
@ -662,6 +667,7 @@ unique_name_in_owner = true
|
|||
custom_minimum_size = Vector2(180, 44)
|
||||
layout_mode = 2
|
||||
focus_mode = 2
|
||||
focus_neighbor_right = NodePath("../SettingsBackButton")
|
||||
text = "apply"
|
||||
|
||||
[node name="SettingsBackButton" type="Button" parent="MainPanel/OuterMargin/Layout/FooterGroup/FooterLayout/Footer"]
|
||||
|
|
@ -669,4 +675,5 @@ unique_name_in_owner = true
|
|||
custom_minimum_size = Vector2(180, 44)
|
||||
layout_mode = 2
|
||||
focus_mode = 2
|
||||
focus_neighbor_left = NodePath("../ApplySettingsButton")
|
||||
text = "back"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue