Add gathering, unified inventory, and real-time world

This commit is contained in:
Alexander Sellite 2026-08-18 18:19:36 -04:00
parent 173371e6fc
commit fa57edca83
113 changed files with 6700 additions and 1307 deletions

View file

@ -2,7 +2,12 @@ extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18170
const EXPECTED_POPULATION: int = 2
const EXPECTED_POPULATION: int = 8
const EXPECTED_BY_TYPE: Dictionary = {
&"crab_brown": 2,
&"clam_manila": 3,
&"beetle_stag_common": 3,
}
func _initialize() -> void:
@ -28,6 +33,7 @@ func _run_host() -> void:
assert(session.start_dedicated_host(TEST_PORT, 8, "127.0.0.1"))
assert(session.set_host_open(true))
await _wait_for_population(service)
_freeze_timed_entries(service)
_validate_population(service, true)
var remote_peer_id: int = 0
@ -83,6 +89,9 @@ func _run_client() -> void:
))
await _wait_for_population(service)
_validate_population(service, false)
# Give the host process time to observe the authenticated peer before this
# deliberately short client validation disconnects.
await create_timer(0.75).timeout
print("World spawn multiplayer client validation: PASS")
session.disconnect_session("")
main.queue_free()
@ -106,8 +115,10 @@ func _validate_population(service: Node, expect_authoritative_state: bool) -> vo
var presentations: Dictionary = service.get("_presentations")
assert(entities.size() == EXPECTED_POPULATION)
assert(presentations.size() == EXPECTED_POPULATION)
var counts: Dictionary = {}
for state: Dictionary in entities.values():
assert(state.get("type_id") == &"crab_brown")
var type_id := state.get("type_id") as StringName
counts[type_id] = int(counts.get(type_id, 0)) + 1
var position: Variant = state.get("position")
assert(typeof(position) == TYPE_VECTOR3)
assert((position as Vector3).is_finite())
@ -120,27 +131,43 @@ func _validate_population(service: Node, expect_authoritative_state: bool) -> vo
if expect_authoritative_state:
var quality: int = int(state.get("quality", -1))
assert(FishQuality.is_valid(quality))
assert(entry.get_movement_speed_for_quality(quality) > 0.0)
assert(entry.get_scare_radius_for_quality(quality) > 0.0)
if entry.is_stationary_spawn():
assert(entry.get_movement_speed_for_quality(quality) <= 0.0)
assert(not entry.can_be_scared())
else:
assert(entry.get_movement_speed_for_quality(quality) > 0.0)
assert(entry.get_scare_radius_for_quality(quality) > 0.0)
assert(counts == EXPECTED_BY_TYPE)
func _freeze_timed_entries(service: Node) -> void:
for state: Dictionary in (service.get("_entities") as Dictionary).values():
var entry := state.get("data") as GatherableData
if entry != null and entry.active_lifetime_seconds > 0.0:
state["expires_at"] = INF
func _validate_respawn_budget(service: Node) -> void:
var entities: Dictionary = service.get("_entities")
var entity_ids: Array = entities.keys()
assert(entity_ids.size() == EXPECTED_POPULATION)
for entity_id: Variant in entity_ids:
var crab_ids: Array[String] = []
for entity_id: String in entities:
var state: Dictionary = entities[entity_id]
if state.get("type_id") == &"crab_brown":
crab_ids.append(entity_id)
assert(crab_ids.size() == 2)
for entity_id: String in crab_ids:
service.call(
"_despawn_entity",
str(entity_id),
entity_id,
&"captured",
false,
true,
)
assert((service.get("_entities") as Dictionary).is_empty())
assert((service.get("_entities") as Dictionary).size() == 6)
var now: float = Time.get_ticks_msec() / 1000.0
var respawns: Array = service.get("_respawns")
assert(respawns.size() == EXPECTED_POPULATION)
assert(respawns.size() == crab_ids.size())
for index: int in respawns.size():
var respawn: Dictionary = respawns[index]
var delay: float = float(respawn.get("due", 0.0)) - now
@ -149,19 +176,20 @@ func _validate_respawn_budget(service: Node) -> void:
respawns[index] = respawn
service.call("_update_respawns")
assert((service.get("_entities") as Dictionary).size() == 1)
assert((service.get("_entities") as Dictionary).size() == 7)
assert((service.get("_respawns") as Array).size() == 1)
var next_by_type: Dictionary = service.get("_next_respawn_by_type")
var next_allowed: float = float(next_by_type.get(&"crab_brown", 0.0))
assert(next_allowed - now >= 179.0)
service.call("_update_respawns")
assert((service.get("_entities") as Dictionary).size() == 1)
assert((service.get("_entities") as Dictionary).size() == 7)
assert((service.get("_respawns") as Array).size() == 1)
next_by_type[&"crab_brown"] = now - 1.0
service.call("_update_respawns")
assert((service.get("_entities") as Dictionary).size() == 2)
assert((service.get("_entities") as Dictionary).size() == 8)
assert((service.get("_respawns") as Array).is_empty())
_validate_population(service, true)
func _create_initialized_main() -> Node: