Add gathering, unified inventory, and real-time world

This commit is contained in:
Alexander Sellite 2026-08-18 18:19:36 -04:00
parent 173371e6fc
commit fa57edca83
113 changed files with 6700 additions and 1307 deletions

View file

@ -288,9 +288,9 @@ func _validate_fur_color_ui(snapshot: Dictionary) -> void:
var picker_popup := picker.get_popup()
var picker_control := picker.get_picker()
assert(color_panel != null and color_panel.size.x > 360.0)
assert(channel_grid != null and channel_grid.columns == 4)
assert(channel_grid != null and channel_grid.columns == 2)
assert(channel_grid.get_child_count() == 4)
assert(palette_grid != null and palette_grid.columns == 10)
assert(palette_grid != null and palette_grid.columns == 6)
assert(palette_grid.get_child_count() == 30)
for option_button: Button in palette_grid.get_children():
assert(