Add gathering, unified inventory, and real-time world

This commit is contained in:
Alexander Sellite 2026-08-18 18:19:36 -04:00
parent 173371e6fc
commit fa57edca83
113 changed files with 6700 additions and 1307 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3]
[gd_scene load_steps=23 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
@ -16,6 +16,7 @@
[ext_resource type="Script" path="res://progression/player_art_unlocks.gd" id="14_art_unlocks"]
[ext_resource type="Script" path="res://progression/player_experience.gd" id="15_experience"]
[ext_resource type="Script" path="res://player/sprint_dust_trail.gd" id="16_sprint_dust"]
[ext_resource type="Script" path="res://inventory/player_inventory_layout.gd" id="17_inventory_layout"]
[sub_resource type="CapsuleShape3D" id="PlayerShape"]
radius = 0.45
@ -119,6 +120,10 @@ script = ExtResource("9_effects")
unique_name_in_owner = true
script = ExtResource("10_capacity")
[node name="InventoryLayout" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("17_inventory_layout")
[node name="ArtUnlocks" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("14_art_unlocks")