[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0038.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0038" label = "river stepping-stone edge" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0038" participates_in_base_solver = false selection_weight = 0.1 maximum_placements = 2 tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "river", "river_border", "river_bridge", "stepping_stones", "flowing") allowed_neighbor_tags = PackedStringArray("grass") north_allowed_neighbor_tags = PackedStringArray("grass") north_surface_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river") must_be_interior = true water_inlet_edges = 14 water_outlet_edges = 14 water_surface_polygon = PackedVector2Array(-5, -4.619923, -3.897078, -4.512341, -2.980631, -4.203938, -2.250611, -4.038979, -0.609729, -4.132217, 0.90103, -4.286418, 1.924084, -4.17525, 2.678182, -4.067667, 3.604412, -4.189594, 4.269883, -4.408344, 5, -4.619923, 5, 5, -5, 5)