class_name RVUpgradeInteraction extends FishingShopInteraction const TENT_DIALOGUE_TEXT: String = ( "That tent is looking awful cramped. Can I talk you into an upgrade?" ) const RV_DIALOGUE_TEXT: String = "How's the new RV treating you?" func get_dialogue_text(home_tier: int = -1) -> String: return ( RV_DIALOGUE_TEXT if home_tier >= PlayerHomeState.STARTER_RV_TIER else TENT_DIALOGUE_TEXT )