[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0032.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0032" label = "beach river outlet left" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0032" participates_in_base_solver = false selection_weight = 0.1 maximum_placements = 1 tags = PackedStringArray("land", "walkable", "sand", "coast", "slope", "beach_ocean_edge", "fresh_water", "river", "river_border", "river_outlet", "river_outlet_left", "flowing") allowed_neighbor_tags = PackedStringArray("sand", "coast", "river") south_allowed_neighbor_tags = PackedStringArray("sand", "coast") west_allowed_neighbor_tags = PackedStringArray("river") south_surface_tags = PackedStringArray("sand") west_surface_tags = PackedStringArray("river") preferred_neighbor_tags = PackedStringArray("sand", "coast", "fresh_water", "river") prefers_map_boundary = true ocean_facing_edges = 2 water_inlet_edges = 11 water_outlet_edges = 11 water_surface_polygon = PackedVector2Array(-5, 4.619923, -4.314419, 4.088264, -4.196972, 3.999617, -3.35959, 3.984982, -3.172381, 3.981709, -2.212801, 3.62606, -2.030086, 3.55834, -1.004599, 3.236537, -0.954332, 3.218529, 0.829871, 3.447385, 0.874537, 3.451058, 0.891683, 3.456123, 0.891683, 3.4698, 0.940199, 3.591053, 1.25, 4.781331, 1.611151, 5, 5, 5, 5, -5, -5, -5)