[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0022.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0022" label = "lake regular-to-narrow transition" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0022" participates_in_base_solver = false selection_weight = 0.2 maximum_placements = 4 tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "lake", "lake_border", "narrow", "transition") allowed_neighbor_tags = PackedStringArray("grass") north_allowed_neighbor_tags = PackedStringArray("grass") north_surface_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "lake") must_be_interior = true water_inlet_edges = 14 water_outlet_edges = 14 water_surface_polygon = PackedVector2Array(5, -4.619923, 5, 5, -5, 5, -5, -1.497323, -2.500097, -4.619923)