[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0025.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0025" label = "river edge variant" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0025" participates_in_base_solver = false selection_weight = 0.2 maximum_placements = 16 tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "river", "river_border", "flowing") allowed_neighbor_tags = PackedStringArray("grass") north_allowed_neighbor_tags = PackedStringArray("grass") north_surface_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river") must_be_interior = true water_inlet_edges = 14 water_outlet_edges = 14 water_surface_polygon = PackedVector2Array(-5, -4.619923, -4.19697, -4.000163, -3.172378, -3.982254, -2.030086, -3.55834, -0.95432, -3.220759, 0.874552, -3.454032, 2.118941, -3.669504, 2.931416, -3.612123, 3.664019, -3.974483, 4.456637, -4.104719, 5, -4.619923, 5, 5, -5, 5)