[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0027.glb" id="2_scene"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0027" label = "third-tier grass corner" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0027" base_layer_scene = ExtResource("3_base_grass") base_layer_mesh_name = &"chunk_0000" overlay_only = true selection_weight = 0.08 maximum_placements = 16 tags = PackedStringArray("land", "walkable", "grass", "cliff", "corner", "elevation_3", "elevation_3_border") allowed_neighbor_tags = PackedStringArray("grass", "elevation_3") north_allowed_neighbor_tags = PackedStringArray("elevation_3_border") east_allowed_neighbor_tags = PackedStringArray("grass") south_allowed_neighbor_tags = PackedStringArray("grass") west_allowed_neighbor_tags = PackedStringArray("elevation_3_border") required_neighbor_tags = PackedStringArray("elevation_3_border") minimum_required_neighbors = 2 preferred_neighbor_tags = PackedStringArray("elevation_3") must_be_interior = true