[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0030.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0030" label = "third-tier river source left" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0030" participates_in_base_solver = false selection_weight = 0.1 maximum_placements = 1 tags = PackedStringArray("land", "walkable", "grass", "cliff", "edge", "elevation_3", "elevation_3_border", "fresh_water", "river", "river_border", "river_source", "river_source_left", "flowing") allowed_neighbor_tags = PackedStringArray("grass", "elevation_3") south_allowed_neighbor_tags = PackedStringArray("elevation_3_border") west_allowed_neighbor_tags = PackedStringArray("elevation_3_top") south_surface_tags = PackedStringArray("elevation_3_border") west_surface_tags = PackedStringArray("elevation_3_top") preferred_neighbor_tags = PackedStringArray("elevation_3", "fresh_water", "river") must_be_interior = true buried_cliff_seam_edges = 12 water_inlet_edges = 3 water_outlet_edges = 3 water_surface_polygon = PackedVector2Array(-5, 4.619923, -4.19697, 4.000163, -3.172378, 3.982254, -2.030086, 3.55834, -0.95432, 3.220759, 0.874552, 3.454032, 2.118941, 3.669504, 2.931416, 3.612123, 3.664019, 3.974483, 4.456637, 4.104719, 5, 4.619923, 5, -5, -5, -5)