[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0010" label = "second-tier grass corner" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0010" base_layer_scene = ExtResource("3_base_grass") base_layer_mesh_name = &"chunk_0000" overlay_only = true selection_weight = 0.12 maximum_placements = 16 tags = PackedStringArray("land", "walkable", "grass", "cliff", "corner", "elevation_2", "elevation_2_border") allowed_neighbor_tags = PackedStringArray("grass", "elevation_2") north_allowed_neighbor_tags = PackedStringArray("elevation_2_border") east_allowed_neighbor_tags = PackedStringArray("grass") south_allowed_neighbor_tags = PackedStringArray("grass") west_allowed_neighbor_tags = PackedStringArray("elevation_2_border") required_neighbor_tags = PackedStringArray("elevation_2_border") minimum_required_neighbors = 2 preferred_neighbor_tags = PackedStringArray("elevation_2") must_be_interior = true