extends SceneTree const MainScene: PackedScene = preload("res://main/main.tscn") func _initialize() -> void: call_deferred("_run") func _run() -> void: root.size = Vector2i(1280, 720) var main: Node = MainScene.instantiate() root.add_child(main) for _frame: int in 4: await process_frame if not bool(main.get("_application_initialized")): main.call("_activate_selected_data_path", "", true) for _frame: int in 8: await process_frame assert(bool(main.get("_application_initialized"))) var save_manager := main.get("_save_manager") as PlayerSaveManager var player := main.get("_player") as Player var data_root := main.get("_data_root") as PlayerDataRoot assert(save_manager != null and player != null and data_root != null) assert(save_manager.initialize_new_game(864209)) save_manager.set_autosave_enabled(true) assert(player.wallet.restore_balance(4321)) assert(player.bag.add_item(&"coffee")) assert(save_manager.save_now()) var save_path: String = str(save_manager.get("_save_path")) assert(save_path.ends_with("player/player_save.nfsave")) assert(FileAccess.file_exists(save_path)) assert(not FileAccess.file_exists(save_path.get_base_dir().path_join( "player_save.json" ))) _assert_opaque(save_path) var decoded: Dictionary = ProgressionSaveCodec.read_local_save(save_path) assert(bool(decoded.get("ok", false))) assert(int((decoded["data"] as Dictionary)["save_version"]) == 10) var archive_path: String = data_root.progression_backup_directory().path_join( "progression-test.nfsave" ) var exported: Dictionary = save_manager.export_progression_archive( archive_path ) assert(bool(exported.get("ok", false))) assert(FileAccess.file_exists(archive_path)) _assert_opaque(archive_path) var inspected: Dictionary = save_manager.inspect_progression_archive( archive_path ) assert(bool(inspected.get("ok", false))) assert(int(inspected.get("wallet_balance", -1)) == 4321) assert(int(inspected.get("world_seed", -1)) == 864209) assert(player.wallet.restore_balance(7)) assert(save_manager.save_now()) var imported: Dictionary = save_manager.import_progression_archive( archive_path ) assert(bool(imported.get("ok", false))) assert(save_manager.load_player_data()) assert(player.wallet.get_balance() == 4321) assert(save_manager.get_world_seed() == 864209) var legacy_data: Dictionary = ( ProgressionSaveCodec.read_local_save(save_path)["data"] ) assert(save_manager.delete_progression_save()) var legacy_path: String = save_path.get_base_dir().path_join( "player_save.json" ) var legacy_file := FileAccess.open(legacy_path, FileAccess.WRITE) assert(legacy_file != null) legacy_file.store_string(JSON.stringify(legacy_data, "\t")) legacy_file.close() assert(save_manager.load_player_data()) assert(FileAccess.file_exists(save_path)) assert(not FileAccess.file_exists(legacy_path)) _assert_opaque(save_path) save_manager.set_autosave_enabled(false) var save_slots := main.get("_save_slots") as PlayerSaveSlotCatalog assert(save_slots != null) assert(save_slots.configure(data_root, save_manager)) var adopted_slots: Array[Dictionary] = save_slots.list_slots() assert(adopted_slots.size() == 1) var adopted_slot_id: String = str(adopted_slots.front().get("slot_id", "")) assert(bool(adopted_slots.front().get("legacy", false))) assert(bool(adopted_slots.front().get("has_save", false))) var duplicated: Dictionary = save_slots.duplicate_slot( adopted_slot_id, "another island", WorldLayout.GENERATED, 97531, ) assert(bool(duplicated.get("ok", false))) var duplicated_slot_id: String = str(duplicated.get("slot_id", "")) var duplicate_summary: Dictionary = save_slots.get_slot(duplicated_slot_id) assert(int(duplicate_summary.get("wallet_balance", -1)) == 4321) assert(int(duplicate_summary.get("world_seed", -1)) == 97531) assert(save_slots.activate_slot(duplicated_slot_id)) assert(save_manager.load_player_data()) assert(player.wallet.get_balance() == 4321) assert(save_manager.get_world_seed() == 97531) assert(save_slots.rename_slot(duplicated_slot_id, "renamed island")) var slot_archive: String = data_root.progression_backup_directory().path_join( "save-slot-export.nfsave" ) assert(bool(save_slots.export_slot( duplicated_slot_id, slot_archive, ).get("ok", false))) var imported_slot: Dictionary = save_slots.import_slot( slot_archive, "imported island", ) assert(bool(imported_slot.get("ok", false))) var imported_slot_id: String = str(imported_slot.get("slot_id", "")) assert(not save_slots.get_slot(imported_slot_id).is_empty()) assert(save_slots.delete_slot(duplicated_slot_id)) assert(save_slots.get_slot(duplicated_slot_id).is_empty()) assert(save_slots.list_slots().size() == 2) var settings_panels: Array[Node] = main.find_children( "*", "SettingsPanel", true, false ) assert(settings_panels.size() == 2) for settings_panel: SettingsPanel in settings_panels: assert(settings_panel.get_node_or_null("%ExportProgression") == null) assert(settings_panel.get_node_or_null("%ImportProgression") == null) var save_slots_page := main.find_child( "SaveSlotsPage", true, false ) as SaveSlotsPage assert(save_slots_page != null) assert(save_slots_page.get_node("%ExportSlotButton") is Button) assert(save_slots_page.get_node("%ImportSlotButton") is Button) var migrated_root: String = data_root.root_path.get_base_dir().path_join( "progression-migrated-data" ) var data_migration: Dictionary = PortableDataMigration.migrate_active_to( data_root, migrated_root ) assert(bool(data_migration.get("ok", false))) var migrated_save: String = migrated_root.path_join( "player/player_save.nfsave" ) assert(FileAccess.file_exists(migrated_save)) assert(bool( ProgressionSaveCodec.read_local_save(migrated_save).get("ok", false) )) assert(FileAccess.file_exists(migrated_root.path_join( "player/save_slots.json" ))) var migrated_imported_slot: String = migrated_root.path_join( "player/saves/%s.nfsave" % imported_slot_id ) assert(FileAccess.file_exists(migrated_imported_slot)) assert(bool( ProgressionSaveCodec.read_local_save(migrated_imported_slot).get( "ok", false ) )) main.queue_free() for _frame: int in 4: await process_frame await create_timer(0.1).timeout print("Progression archive validation: PASS") quit() func _assert_opaque(path: String) -> void: var bytes: PackedByteArray = PortableFileGuard.read_bytes(path) assert(not bytes.is_empty()) var encoded_hex: String = bytes.hex_encode() assert("save_version".to_utf8_buffer().hex_encode() not in encoded_hex) assert("wallet".to_utf8_buffer().hex_encode() not in encoded_hex)