[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0033.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0033" label = "river bend c" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0033" participates_in_base_solver = false selection_weight = 0.1 maximum_placements = 1 tags = PackedStringArray("land", "walkable", "fresh_water", "river", "river_bend", "river_bend_c", "flowing") allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "river") must_be_interior = true water_inlet_edges = 15 water_outlet_edges = 15 continuous_water_seam_edges = 15 water_surface_polygon = PackedVector2Array(-5, -5, 5, -5, 5, 5, -5, 5)