[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0013.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0013" label = "grass-sand diagonal" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0013" participates_in_base_solver = false allowed_rotation_mask = 15 selection_weight = 0.8 maximum_placements = 16 tags = PackedStringArray("land", "walkable", "grass", "sand", "flat", "transition", "mixed_surface") allowed_neighbor_tags = PackedStringArray("grass", "sand") forbidden_neighbor_tags = PackedStringArray("fresh_water", "spawn") north_allowed_neighbor_tags = PackedStringArray("sand") east_allowed_neighbor_tags = PackedStringArray("grass") south_allowed_neighbor_tags = PackedStringArray("grass") west_allowed_neighbor_tags = PackedStringArray("sand") north_surface_tags = PackedStringArray("sand") east_surface_tags = PackedStringArray("grass") south_surface_tags = PackedStringArray("grass") west_surface_tags = PackedStringArray("sand") preferred_neighbor_tags = PackedStringArray("grass", "sand", "transition") must_be_interior = true