extends SceneTree const MainScene: PackedScene = preload("res://main/main.tscn") const AnimaleseVoiceType = preload("res://ui/animalese_voice.gd") const TEST_PORT: int = 18144 const HOST_HISTORY_MESSAGE: String = "silent history replay" const HOST_VOICE_MESSAGE: String = "remote voice playback" func _initialize() -> void: call_deferred("_run") func _run() -> void: _validate_voice_distance_attenuation() var arguments: PackedStringArray = OS.get_cmdline_user_args() if arguments.has("host"): await _run_host() return if arguments.has("client"): await _run_client() return push_error("Profile multiplayer validation needs host or client mode.") quit(1) func _validate_voice_distance_attenuation() -> void: assert(is_zero_approx( ChatUI.animalese_volume_offset_db_for_distance(0.0) )) assert(is_zero_approx( ChatUI.animalese_volume_offset_db_for_distance(4.0) )) var middle_distance_volume := ( ChatUI.animalese_volume_offset_db_for_distance(14.0) ) assert(middle_distance_volume < 0.0) assert(middle_distance_volume > -80.0) assert(is_equal_approx( ChatUI.animalese_volume_offset_db_for_distance(24.0), -80.0, )) func _run_host() -> void: var main: Node = await _create_initialized_main() var session := main.get_node("%NetworkSession") as NetworkSession var profile := main.get_node( "%NetworkProfilePreferences" ) as NetworkProfilePreferences assert(profile.set_profile_identity( profile.display_name, "deep", profile.speech_speed_id, profile.call_id, "kim", )) var save_manager := main.get("_save_manager") as PlayerSaveManager assert(bool(main.call( "_apply_world", WorldLayout.STARTER_ISLAND, 1, true ))) assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1)) assert(session.start_private_host(TEST_PORT)) var local_avatar := main.get_node("%PlayerSpawnService").get_avatar( 1 ) as Player assert(local_avatar != null) assert(local_avatar.get_animalese_voice_id() == "deep") assert(local_avatar.get_animalese_sample_set_id() == "kim") assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") for _frame: int in 4: await physics_frame assert(session.set_host_open(true)) var chat_service := main.get_node( "%NetworkChatService" ) as NetworkChatService assert(chat_service.send_local_message( HOST_HISTORY_MESSAGE, profile.voice_id, profile.sample_set_id, )) var voice_messages: Array[Dictionary] = [] chat_service.message_received.connect(func(message: Dictionary) -> void: if str(message.get("body", "")) == "voice profile sync": voice_messages.append(message) ) var remote_peer_id: int = await _wait_for_remote_peer(session) assert(remote_peer_id > 1) var record := session.get_peer_record(remote_peer_id) assert(record != null) assert( NetworkProtocol.APPEARANCE_PREVIEW_CAPABILITY in record.capability_flags ) var original: Dictionary = record.appearance_snapshot.duplicate(true) var changed: Dictionary = _changed_appearance(original) assert(changed != original) await _wait_for_remote_appearance(session, remote_peer_id, changed) await _wait_for_remote_appearance(session, remote_peer_id, original) await _wait_for_remote_appearance(session, remote_peer_id, changed) var avatar := main.get_node("%PlayerSpawnService").get_avatar( remote_peer_id ) as Player assert(avatar != null) assert(avatar.appearance_snapshot == changed) assert(record.display_name != "NetworkProfileService") assert(chat_service.send_local_message( HOST_VOICE_MESSAGE, profile.voice_id, profile.sample_set_id, )) var voice_message_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < voice_message_deadline and voice_messages.is_empty() ): await process_frame assert(not voice_messages.is_empty()) assert(str(voice_messages[0].get("voice_id", "")) == "deep") assert(str(voice_messages[0].get("sample_set_id", "")) == "kim") var disconnect_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < disconnect_deadline and session.is_authenticated_peer(remote_peer_id) ): await process_frame assert(not session.is_authenticated_peer(remote_peer_id)) print("Profile multiplayer host validation: PASS") await _session_cleanup(main, session) func _run_client() -> void: var main: Node = await _create_initialized_main() var chat_ui := main.get_node("%GameUI").get_node("%ChatUI") as ChatUI var animalese := chat_ui.get("_animalese_voice") as AnimaleseVoiceType assert(animalese != null) var remote_voice_samples: Array[String] = [] animalese.character_sample_played.connect( func(sample_set_id: String, _character: String) -> void: remote_voice_samples.append(sample_set_id) ) main.call("_on_title_join_game_requested", "127.0.0.1:%d" % TEST_PORT) var session := main.get_node("%NetworkSession") as NetworkSession var join_deadline: int = Time.get_ticks_msec() + 20000 while Time.get_ticks_msec() < join_deadline: await process_frame if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY: main.call("_confirm_server_trust") if session.is_joined_client() and bool(main.get("_gameplay_started")): break assert(session.is_joined_client()) assert(session.supports_server_capability( NetworkProtocol.APPEARANCE_PREVIEW_CAPABILITY )) var chat_service := main.get_node( "%NetworkChatService" ) as NetworkChatService # Player-hosted rooms deliberately send no prior scrollback to joining or # reconnecting clients. Live messages sent after authentication still work. await create_timer(0.5).timeout assert(not chat_service.get_history().any( func(message: Dictionary) -> bool: return str(message.get("body", "")) == HOST_HISTORY_MESSAGE )) assert(remote_voice_samples.is_empty()) var service := main.get_node( "%NetworkProfileService" ) as NetworkProfileService var original: Dictionary = service.get_persisted_appearance() var changed: Dictionary = _changed_appearance(original) assert(service.preview_appearance(changed)) await create_timer(0.75).timeout service.restore_persisted_appearance() await create_timer(0.75).timeout assert(service.preview_appearance(changed)) await create_timer(0.75).timeout var apply_results: Array = [] service.apply_finished.connect(func(accepted: bool, message: String) -> void: apply_results.append([accepted, message]) ) assert(service.apply_profile( service.get_persisted_name(), changed, true, "deep", service.get_persisted_speech_speed_id(), service.get_persisted_call_id(), "kim", )) var apply_deadline: int = Time.get_ticks_msec() + 8000 while Time.get_ticks_msec() < apply_deadline and apply_results.is_empty(): await process_frame assert(not apply_results.is_empty()) assert(bool(apply_results[0][0])) assert(service.get_persisted_appearance() == changed) assert(service.get_persisted_voice_id() == "deep") assert(service.get_persisted_sample_set_id() == "kim") assert(Dictionary(session.get("_local_appearance_snapshot")) == changed) var player := main.get_node("%PlayerSpawnService").get_local_player() as Player assert(player.get_animalese_voice_id() == "deep") assert(player.get_animalese_sample_set_id() == "kim") var host_voice_messages: Array[Dictionary] = [] for message: Dictionary in chat_service.get_history(): if str(message.get("body", "")) == HOST_VOICE_MESSAGE: host_voice_messages.append(message) var host_voice_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < host_voice_deadline and ( host_voice_messages.is_empty() or remote_voice_samples.is_empty() ) ): await process_frame for message: Dictionary in chat_service.get_history(): if ( str(message.get("body", "")) == HOST_VOICE_MESSAGE and message not in host_voice_messages ): host_voice_messages.append(message) assert(not host_voice_messages.is_empty()) assert(str(host_voice_messages[0].get("voice_id", "")) == "deep") assert(str(host_voice_messages[0].get("sample_set_id", "")) == "kim") assert(remote_voice_samples.has("kim")) var local_confirmations: Array[Dictionary] = [] chat_service.local_message_confirmed.connect( func(message: Dictionary) -> void: if str(message.get("body", "")) == "voice profile sync": local_confirmations.append(message) ) assert(chat_service.send_local_message( "voice profile sync", service.get_persisted_voice_id(), service.get_persisted_sample_set_id(), )) var confirmation_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < confirmation_deadline and local_confirmations.is_empty() ): await process_frame assert(not local_confirmations.is_empty()) assert(str(local_confirmations[0].get("voice_id", "")) == "deep") assert(str(local_confirmations[0].get("sample_set_id", "")) == "kim") print("Profile multiplayer client validation: PASS") await _session_cleanup(main, session) func _changed_appearance(original: Dictionary) -> Dictionary: var changed := original.duplicate(true) for category_id: String in CharacterCustomizationCatalog.CATEGORY_IDS: if category_id in CharacterCustomizationCatalog.FUR_STYLE_IDS: continue var options: Array = CharacterCustomizationCatalog.options_for(category_id) for option: Dictionary in options: var option_id: Variant = option.get("id") if option_id != changed.get(category_id): changed[category_id] = option_id if CharacterCustomizationCatalog.validate_snapshot(changed): return changed changed[category_id] = original.get(category_id) assert(false, "No alternate appearance option is available.") return changed func _wait_for_remote_appearance( session: NetworkSession, peer_id: int, expected: Dictionary, ) -> void: var deadline: int = Time.get_ticks_msec() + 8000 while Time.get_ticks_msec() < deadline: await process_frame var record := session.get_peer_record(peer_id) if record != null and record.appearance_snapshot == expected: return assert(false, "Timed out waiting for a remote appearance update.") func _create_initialized_main() -> Node: root.size = Vector2i(1280, 720) var main: Node = MainScene.instantiate() root.add_child(main) for _frame: int in 4: await process_frame if not bool(main.get("_application_initialized")): main.call("_activate_selected_data_path", "", true) for _frame: int in 8: await process_frame assert(bool(main.get("_application_initialized"))) return main func _wait_for_remote_peer(session: NetworkSession) -> int: var deadline: int = Time.get_ticks_msec() + 20000 while Time.get_ticks_msec() < deadline: await process_frame for peer_id: int in session.get_authenticated_peer_ids(): if peer_id != session.get_local_peer_id(): return peer_id return 0 func _session_cleanup(main: Node, session: NetworkSession) -> void: session.disconnect_session("") main.queue_free() for _frame: int in 4: await process_frame await create_timer(0.1).timeout quit()