[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_pine.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"prop_pine" label = "small pine" packed_scene = ExtResource("2_scene") procedural_group = &"grass_tree" required_chunk_tags = PackedStringArray("grass") selection_weight = 1.0 minimum_spawn_chunk_distance = 2 clearance_radius = 1.55 minimum_visual_scale = 0.65 maximum_visual_scale = 1.2 collision_radius = 0.85 collision_height = 4.0 collision_offset = Vector3(-0.044, 0, 0.083)