[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_palm.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"prop_palm" label = "palm" packed_scene = ExtResource("2_scene") procedural_group = &"sand_tree" required_chunk_tags = PackedStringArray("sand") minimum_spawn_chunk_distance = 2 clearance_radius = 0.65 minimum_visual_scale = 0.5 maximum_visual_scale = 1.0 minimum_cluster_size = 2 maximum_cluster_size = 3 minimum_cluster_radius = 1.4 maximum_cluster_radius = 3.0 prefer_ocean_facing = true local_overhang_direction = Vector2(-0.883, 0.469) ocean_facing_spread_degrees = 55.0 collision_radius = 0.4 collision_height = 6.0