[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0017.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0017" label = "lake edge" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0017" participates_in_base_solver = false selection_weight = 0.2 maximum_placements = 16 tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "lake", "lake_border") allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "lake") must_be_interior = true water_inlet_edges = 7 water_outlet_edges = 7 water_surface_size = Vector2(6.3, 10) water_surface_offset = Vector2(1.85, 0)