[gd_resource type="Resource" script_class="TerrainChunkDefinition" format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0016.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0016" label = "stream variant" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0016" selection_weight = 0.3 maximum_placements = 1 tags = PackedStringArray("land", "walkable", "fresh_water", "pond", "flowing") allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass") water_inlet_edges = 1 water_outlet_edges = 4 water_surface_size = Vector2(2.3, 10) water_surface_offset = Vector2(0.323, 0)