[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_log.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"prop_log" label = "decorative log" packed_scene = ExtResource("2_scene") procedural_group = &"grass_detail" required_chunk_tags = PackedStringArray("grass") selection_weight = 1.0 minimum_spawn_chunk_distance = 2 clearance_radius = 2.8 collision_box_size = Vector3(1.1, 0.9, 5.0) collision_offset = Vector3(0, 0.45, 0)