diff --git a/ASSET-LICENSE.md b/ASSET-LICENSE.md index 9519836..c438995 100644 --- a/ASSET-LICENSE.md +++ b/ASSET-LICENSE.md @@ -1,15 +1,15 @@ -# straywild Asset License 1.1 +# NETfishing Asset License 1.1 Copyright © 2026 Woofmeow. All rights reserved except for the permissions expressly granted below. ## 1. Scope -This license applies to original straywild artwork, graphics, textures, +This license applies to original NETfishing artwork, graphics, textures, models, animations, music, sound recordings, narrative content, visual -designs, characters, and other creative assets owned by the straywild owners +designs, characters, and other creative assets owned by the NETfishing owners or licensed to them with authority to sublicense, publishing as Woofmeow (the -**“straywild Assets”**). +**“NETfishing Assets”**). It does not apply to: @@ -17,77 +17,77 @@ It does not apply to: - third-party material identified in the source repository's `docs/ATTRIBUTION.md` or the packaged `ATTRIBUTION.md` notice; - material accompanied by a different license; or -- the straywild and Woofmeow names and logos, which are addressed in +- the NETfishing and Woofmeow names and logos, which are addressed in `TRADEMARKS.md`. Repository location alone does not change third-party ownership or licensing. ## 2. Definitions -**Official straywild Software** means: +**Official NETfishing Software** means: -- an unmodified binary release published by the straywild owners through an - official straywild distribution channel; or -- a build made from an unmodified official straywild source release or tagged +- an unmodified binary release published by the NETfishing owners through an + official NETfishing distribution channel; or +- a build made from an unmodified official NETfishing source release or tagged revision. **Mod** means a non-standalone add-on created to operate with Official -straywild Software. A Mod may add, replace, or alter content loaded by the -Official straywild Software, but it may not redistribute a replacement copy +NETfishing Software. A Mod may add, replace, or alter content loaded by the +Official NETfishing Software, but it may not redistribute a replacement copy of the game or represent a fork, clone, sequel, or separate game. **Contribution Fork** means a source-control fork or clone of an official -straywild source repository that is created and maintained in good faith +NETfishing source repository that is created and maintained in good faith primarily to prepare, test, review, or submit changes for possible inclusion -in Official straywild Software. It does not include a fork presented or +in Official NETfishing Software. It does not include a fork presented or developed as an independent game, community edition, replacement distribution, -or ongoing product separate from the official straywild project. +or ongoing product separate from the official NETfishing project. ## 3. Permission to use the official game -You may reproduce straywild Assets as technically necessary to install, run, -back up, and privately modify a lawfully obtained copy of Official straywild +You may reproduce NETfishing Assets as technically necessary to install, run, +back up, and privately modify a lawfully obtained copy of Official NETfishing Software. You may capture, publish, and monetize screenshots, gameplay videos, livestreams, reviews, tutorials, and similar commentary showing a lawfully -obtained copy of straywild. This permission does not authorize redistribution +obtained copy of NETfishing. This permission does not authorize redistribution of the source asset files or imply endorsement. ## 4. Community Mod license -Subject to this license, you may create, modify, and distribute straywild -Assets solely as part of a Mod for Official straywild Software. +Subject to this license, you may create, modify, and distribute NETfishing +Assets solely as part of a Mod for Official NETfishing Software. This permission is worldwide, nonexclusive, royalty-free, and available for as long as you comply with this license. It permits only the copies of -straywild Assets reasonably necessary for the Mod to function. It does not +NETfishing Assets reasonably necessary for the Mod to function. It does not permit distributing the original game, a substantially complete collection of its assets, or a general-purpose asset pack. A distributed Mod must: -1. require a separately obtained copy of Official straywild Software; +1. require a separately obtained copy of Official NETfishing Software; 2. be presented as unofficial community content; 3. include the following notice in its documentation or distribution page: - > Contains or adapts straywild assets © 2026 Woofmeow, used under the - > straywild Asset License 1.1. This Mod is unofficial and is not endorsed + > Contains or adapts NETfishing assets © 2026 Woofmeow, used under the + > NETfishing Asset License 1.1. This Mod is unofficial and is not endorsed > by Woofmeow. -4. identify material created by the Mod author separately from straywild +4. identify material created by the Mod author separately from NETfishing Assets; and 5. comply with `TRADEMARKS.md`. Mods may be shared without charge and may accept voluntary donations that do not purchase access, features, or preferential treatment. Selling a Mod, -charging for access to it, licensing it commercially, or using straywild +charging for access to it, licensing it commercially, or using NETfishing Assets in paid products requires separate written permission from both -straywild owners. +NETfishing owners. ## 5. Contribution Fork license -Subject to this license, you may reproduce, modify, and distribute straywild +Subject to this license, you may reproduce, modify, and distribute NETfishing Assets within a Contribution Fork. You may also make the nonpublic builds reasonably necessary to develop, test, and review its proposed contribution. @@ -99,8 +99,8 @@ fork are permitted distributions. A Contribution Fork must: 1. remain primarily directed toward preparing changes for possible inclusion - in the official straywild project; -2. preserve this license and the official straywild project's applicable + in the official NETfishing project; +2. preserve this license and the official NETfishing project's applicable attribution, third-party license, and copyright notices; 3. remain visibly linked to or identified as a fork of the official source repository and not be presented as official or endorsed; @@ -109,63 +109,63 @@ A Contribution Fork must: contribution; 5. not publish general-audience binaries, releases, packages, or downloads, operate a persistent public alternative service, or monetize access; -6. not distribute the straywild Assets as a standalone extraction, archive, +6. not distribute the NETfishing Assets as a standalone extraction, archive, or general-purpose asset pack; and 7. comply with `TRADEMARKS.md`. Temporary access-controlled servers may be operated when reasonably necessary to test a proposed contribution. They may not be promoted or maintained as a -public alternative to Official straywild Software or its services. +public alternative to Official NETfishing Software or its services. Submitting work from a Contribution Fork is governed separately by -`CONTRIBUTOR-TERMS.md` and does not require the straywild owners to accept the +`CONTRIBUTOR-TERMS.md` and does not require the NETfishing owners to accept the work. Declining or closing a proposed contribution does not retroactively invalidate good-faith use under this section. A compliant Contribution Fork may remain publicly accessible as an archival development record, but it may not be repurposed for continued development or distribution of a separate -product containing straywild Assets. +product containing NETfishing Assets. ## 6. Uses not permitted Except as expressly permitted by Sections 3, 4, and 5 or by separate written -permission from both straywild owners, you may not use or distribute -straywild Assets: +permission from both NETfishing owners, you may not use or distribute +NETfishing Assets: - in a fork, clone, remake, sequel, or standalone game that is not a qualifying Contribution Fork; -- with a modified distribution of the GPL-covered straywild code that is not - Official straywild Software, except for nonpublic contribution-testing +- with a modified distribution of the GPL-covered NETfishing code that is not + Official NETfishing Software, except for nonpublic contribution-testing builds permitted by Section 5; - in another game, application, asset library, template, or merchandise; - as a substantially complete asset extraction or archive; - in a way that implies sponsorship, endorsement, or official status; - to register a confusingly similar trademark, domain, account, or product identity; or -- under terms that claim ownership of the straywild Assets themselves. +- under terms that claim ownership of the NETfishing Assets themselves. The GPL permits forks and redistribution of the GPL-covered code. Except for a qualifying Contribution Fork under Section 5, this asset license does not -permit those forks to carry straywild Assets. A code fork that is not a -Contribution Fork must remove or replace the straywild Assets and reserved +permit those forks to carry NETfishing Assets. A code fork that is not a +Contribution Fork must remove or replace the NETfishing Assets and reserved branding unless both owners grant separate written permission. ## 7. Ownership of Mods and contribution work You retain ownership of your original Mod material and original material -created in a Contribution Fork. The straywild owners retain ownership of the -straywild Assets and adaptations of those assets to the extent provided by +created in a Contribution Fork. The NETfishing owners retain ownership of the +NETfishing Assets and adaptations of those assets to the extent provided by applicable law. This license does not require you to assign or submit your original material. -It also does not grant you ownership of the underlying straywild Assets. If -you intentionally submit material for inclusion in straywild, +It also does not grant you ownership of the underlying NETfishing Assets. If +you intentionally submit material for inclusion in NETfishing, `CONTRIBUTOR-TERMS.md` applies separately. ## 8. Termination and cure Your permissions under this license terminate automatically if you violate its terms. They are reinstated provisionally when you stop the violation and -permanently if both straywild owners do not notify you of the violation +permanently if both NETfishing owners do not notify you of the violation within sixty days after it has been cured. Termination does not limit remedies available for activity outside this @@ -173,15 +173,15 @@ license. ## 9. No warranty -THE straywild ASSETS ARE PROVIDED “AS IS,” WITHOUT WARRANTY OF ANY KIND, +THE NETFISHING ASSETS ARE PROVIDED “AS IS,” WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, OR NON-INFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY LAW, THE OWNERS WILL NOT BE LIABLE FOR ANY CLAIM, DAMAGES, OR -OTHER LIABILITY ARISING FROM THIS LICENSE OR USE OF THE straywild ASSETS. +OTHER LIABILITY ARISING FROM THIS LICENSE OR USE OF THE NETFISHING ASSETS. ## 10. Additional permission -Uses not granted here require written permission from both straywild owners. +Uses not granted here require written permission from both NETfishing owners. A permission granted to one person or project does not amend this license for others. diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 2dc5724..7017110 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1,6 +1,6 @@ # Contribution policy -straywild is an owner-directed Woofmeow project and is not accepting +NETfishing is an owner-directed Woofmeow project and is not accepting unsolicited contributions. Please do not submit pull requests, patches, code, artwork, models, audio, writing, documentation, translations, designs, or other implementation work. Pull requests are disabled for the official @@ -17,7 +17,7 @@ work; it is not a standing invitation to contribute. ## Contribution forks -The [straywild Asset License](ASSET-LICENSE.md) contains limited permissions +The [NETfishing Asset License](ASSET-LICENSE.md) contains limited permissions for qualifying Contribution Forks. Those permissions do not promise review or acceptance and do not override the policy above. Keep the hosting platform's fork relationship visible, preserve all license and attribution notices, and @@ -79,4 +79,4 @@ using display strings as persistent identifiers. New standalone source files should use `SPDX-License-Identifier: GPL-3.0-or-later` where the file format permits comments. Do not add that -identifier to asset files governed by the straywild Asset License. +identifier to asset files governed by the NETfishing Asset License. diff --git a/CONTRIBUTOR-TERMS.md b/CONTRIBUTOR-TERMS.md index 261de60..e0d801a 100644 --- a/CONTRIBUTOR-TERMS.md +++ b/CONTRIBUTOR-TERMS.md @@ -1,6 +1,6 @@ -# straywild contributor terms +# NETfishing contributor terms -straywild does not accept unsolicited contributions. These terms are retained +NETfishing does not accept unsolicited contributions. These terms are retained as the governing record for contributions previously accepted after their publication and for specific future work that both Owners expressly invite in writing before submission. They are not a request or standing invitation for @@ -9,9 +9,9 @@ patches, pull requests, assets, or other material. These terms do not retroactively change ownership of earlier work or replace a separately signed agreement. -“Owners” means the two straywild co-owners who publish the Project as +“Owners” means the two NETfishing co-owners who publish the Project as Woofmeow and are publicly credited as Voyager and Endeavour. “Project” means -the official straywild game, its servers, tools, documentation, websites, +the official NETfishing game, its servers, tools, documentation, websites, ports, updates, and promotional materials. ## 1. Your ownership and authority @@ -56,8 +56,8 @@ royalty-free, transferable, and sublicensable license to: - license it to Project users under `ASSET-LICENSE.md` or a later Project asset license jointly approved by the Owners. -This grant is limited to straywild, its promotion, and official successor or -derived straywild products. It does not transfer your copyright or authorize +This grant is limited to NETfishing, its promotion, and official successor or +derived NETfishing products. It does not transfer your copyright or authorize the Owners to sell your contribution as an unrelated standalone asset. ## 4. Documentation accompanying code @@ -78,7 +78,7 @@ or release. ## 6. No automatic ownership, employment, or payment -Submitting a contribution does not provide ownership of straywild, create an +Submitting a contribution does not provide ownership of NETfishing, create an employment, agency, partnership, or fiduciary relationship, or create a right to compensation. Any payment, ownership, or employment arrangement requires a separate written agreement signed by the appropriate parties. diff --git a/README.md b/README.md index e228e7b..132b3f8 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# straywild +# NETfishing -straywild is a multiplayer-first fishing game built with Godot 4.7. The +NETfishing is a multiplayer-first fishing game built with Godot 4.7. The current pre-alpha includes host-authoritative fishing and economy flows, freshwater and saltwater habitats, persistent player data, social features, customization, jobs, and a controller-aware interface. @@ -8,39 +8,39 @@ customization, jobs, and a controller-aware interface. The project is under active development. Interfaces, balance, content, and save migrations may continue to change before a stable release. -straywild is developed and published by **Woofmeow**, the independent team of +NETfishing is developed and published by **Woofmeow**, the independent team of co-owners publicly credited as Voyager and Endeavour. ## Links Patreon: https://www.patreon.com/cw/woofmeowgames -Steam: https://store.steampowered.com/app/5068950/straywild/ +Steam: https://store.steampowered.com/app/5068950/NETfishing/ -Itch.io: https://sol6-vi.itch.io/straywild +Itch.io: https://sol6-vi.itch.io/netfishing Discord: https://discord.gg/5gP22447kc -Matrix: https://matrix.to/#/#straywild:matrix.makearmy.io +Matrix: https://matrix.to/#/#netfishing:matrix.makearmy.io -Repo: https://forge.makearmy.io/woofmeow/straywild +Repo: https://forge.makearmy.io/woofmeow/netfishing -Releases: https://forge.makearmy.io/woofmeow/straywild/releases +Releases: https://forge.makearmy.io/woofmeow/netfishing/releases ## Installing release builds Download and extract the archive for your platform from the official release -page, then run straywild from the extracted platform folder. +page, then run NETfishing from the extracted platform folder. ### macOS Current macOS builds are not signed or notarized. macOS may block the first -launch because it cannot verify the developer. Control-click the straywild +launch because it cannot verify the developer. Control-click the NETfishing application, choose **Open**, then confirm **Open**. If that option is not available, attempt to open the application once, then use **System Settings → Privacy & Security → Open Anyway**. -Only bypass this warning for a straywild build downloaded from an official +Only bypass this warning for a NETfishing build downloaded from an official project release. ## Requirements @@ -110,10 +110,10 @@ world and UI authoring, and testing are consolidated in - Project-owned software code is licensed under [GPL-3.0-or-later](LICENSE). - Project-owned artwork, models, music, and other creative assets are covered - by the [straywild Asset License](ASSET-LICENSE.md). It permits community - Mods for official straywild software and narrowly scoped contribution forks, + by the [NETfishing Asset License](ASSET-LICENSE.md). It permits community + Mods for official NETfishing software and narrowly scoped contribution forks, but not independent forks, clones, or unrelated products. -- The straywild and Woofmeow names and branding are reserved as described in +- The NETfishing and Woofmeow names and branding are reserved as described in [TRADEMARKS.md](TRADEMARKS.md). - Third-party materials retain their own terms; see the consolidated [credits, notices, and provenance record](docs/ATTRIBUTION.md). diff --git a/TRADEMARKS.md b/TRADEMARKS.md index fbf49d5..363248b 100644 --- a/TRADEMARKS.md +++ b/TRADEMARKS.md @@ -1,7 +1,7 @@ -# straywild and Woofmeow branding +# NETfishing and Woofmeow branding -The straywild and Woofmeow names, logos, icons, trade dress, and other source -identifiers are reserved by the straywild owners, publishing as Woofmeow. +The NETfishing and Woofmeow names, logos, icons, trade dress, and other source +identifiers are reserved by the NETfishing owners, publishing as Woofmeow. Their presence in a GPL-licensed repository does not grant trademark rights or imply permission to represent another product as official. @@ -10,30 +10,30 @@ exist through use and other law. ## Permitted references -You may use the names straywild and Woofmeow truthfully to: +You may use the names NETfishing and Woofmeow truthfully to: - refer to the official game or development team; -- state that software interoperates with or is a Mod for straywild; +- state that software interoperates with or is a Mod for NETfishing; - link to an official repository or distribution page; and - discuss, review, criticize, or report on the Project. Use only the amount of branding reasonably necessary to identify the Project. Do not imply sponsorship, certification, endorsement, or official status. -An unofficial Mod may use wording such as “Example Mod for straywild” if its +An unofficial Mod may use wording such as “Example Mod for NETfishing” if its name and presentation remain clearly distinct and it displays an unofficial notice. ## Contribution forks A qualifying Contribution Fork under `ASSET-LICENSE.md` may retain the -straywild and Woofmeow names, logos, icons, and trade dress already present in +NETfishing and Woofmeow names, logos, icons, and trade dress already present in the official source repository solely as necessary to reproduce, modify, and test the Project while preparing a proposed contribution. The source-control host's visible fork relationship or an equivalent repository notice must make its unofficial contribution purpose clear. -This permission does not allow a Contribution Fork to use straywild or +This permission does not allow a Contribution Fork to use NETfishing or Woofmeow branding to advertise a public build, release, service, community edition, or independent product. It does not imply acceptance, sponsorship, endorsement, or official status. @@ -44,7 +44,7 @@ The GNU GPL permits forks and redistribution of covered code. A fork or modified distribution that is not a qualifying Contribution Fork must: - use a distinct product name; -- remove straywild and Woofmeow logos, icons, and official trade dress; +- remove NETfishing and Woofmeow logos, icons, and official trade dress; - avoid confusingly similar names, domains, package identifiers, and account names; and - clearly identify itself as independent and unofficial. @@ -53,4 +53,4 @@ These branding terms do not limit rights granted by the GPL to the software code or lawful nominative, descriptive, comparative, or fair use. Permission for broader branding use must be obtained in writing from both -straywild owners. +NETfishing owners. diff --git a/addons/netfishing_shoreline_baker/plugin.cfg b/addons/netfishing_shoreline_baker/plugin.cfg new file mode 100644 index 0000000..c8c4d06 --- /dev/null +++ b/addons/netfishing_shoreline_baker/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="NETfishing Shoreline Auto-Baker" +description="Rebuilds configured static shoreline ribbons after authored terrain reimports." +author="woofmeow" +version="1.0.0" +script="shoreline_auto_baker.gd" diff --git a/addons/netfishing_shoreline_baker/shoreline_auto_baker.gd b/addons/netfishing_shoreline_baker/shoreline_auto_baker.gd new file mode 100644 index 0000000..18da4af --- /dev/null +++ b/addons/netfishing_shoreline_baker/shoreline_auto_baker.gd @@ -0,0 +1,66 @@ +@tool +extends EditorPlugin + +const TERRAIN_RESOURCE := ( + "res://art/exported/environment/terrain/starter_island.glb" +) +const REGION_SCENE := "res://world/regions/starter_island_region.tscn" + +var _bake_pending := false + + +func _enter_tree() -> void: + var filesystem := get_editor_interface().get_resource_filesystem() + if not filesystem.resources_reimported.is_connected(_on_resources_reimported): + filesystem.resources_reimported.connect(_on_resources_reimported) + + +func _exit_tree() -> void: + var filesystem := get_editor_interface().get_resource_filesystem() + if filesystem.resources_reimported.is_connected(_on_resources_reimported): + filesystem.resources_reimported.disconnect(_on_resources_reimported) + + +func _on_resources_reimported(resources: PackedStringArray) -> void: + if not resources.has(TERRAIN_RESOURCE) or _bake_pending: + return + _bake_pending = true + call_deferred("_bake_configured_shorelines") + + +func _bake_configured_shorelines() -> void: + _bake_pending = false + var packed_region := ResourceLoader.load( + REGION_SCENE, + "PackedScene", + ResourceLoader.CACHE_MODE_REPLACE, + ) as PackedScene + if packed_region == null: + push_error("Shoreline auto-bake could not load %s." % REGION_SCENE) + return + var region := packed_region.instantiate() as Node3D + add_child(region) + var baker := region.get_node_or_null( + "ShorelineRibbonBaker" + ) as ShorelineRibbonBaker + if baker == null: + push_error("Shoreline auto-bake found no configured baker.") + region.queue_free() + return + var results := baker.rebuild_all() + for result: Dictionary in results: + if result.get("skipped", false): + continue + var output_path: String = result.get("output_path", "") + if not output_path.is_empty(): + ResourceLoader.load( + output_path, + "ArrayMesh", + ResourceLoader.CACHE_MODE_REPLACE, + ) + print( + "Shoreline auto-bake: %s, %d loops, %d triangles" + % [output_path, result.loop_count, result.triangle_count] + ) + region.queue_free() + get_editor_interface().get_resource_filesystem().scan() diff --git a/addons/netfishing_shoreline_baker/shoreline_auto_baker.gd.uid b/addons/netfishing_shoreline_baker/shoreline_auto_baker.gd.uid new file mode 100644 index 0000000..a143fcb --- /dev/null +++ b/addons/netfishing_shoreline_baker/shoreline_auto_baker.gd.uid @@ -0,0 +1 @@ +uid://cbk4xpalei5v3 diff --git a/art/exported/characters/base/straywild_base_character.glb b/art/exported/characters/base/netfishing_base_character.glb similarity index 100% rename from art/exported/characters/base/straywild_base_character.glb rename to art/exported/characters/base/netfishing_base_character.glb diff --git a/art/exported/characters/base/straywild_base_character.glb.import b/art/exported/characters/base/netfishing_base_character.glb.import similarity index 77% rename from art/exported/characters/base/straywild_base_character.glb.import rename to art/exported/characters/base/netfishing_base_character.glb.import index 96925de..b1409e1 100644 --- a/art/exported/characters/base/straywild_base_character.glb.import +++ b/art/exported/characters/base/netfishing_base_character.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://w7n4gjqq1juc" -path="res://.godot/imported/straywild_base_character.glb-65021653e51a906d3b4a3494f170317f.scn" +path="res://.godot/imported/netfishing_base_character.glb-0167c087f16181d405afb962dc877d2c.scn" [deps] -source_file="res://art/exported/characters/base/straywild_base_character.glb" -dest_files=["res://.godot/imported/straywild_base_character.glb-65021653e51a906d3b4a3494f170317f.scn"] +source_file="res://art/exported/characters/base/netfishing_base_character.glb" +dest_files=["res://.godot/imported/netfishing_base_character.glb-0167c087f16181d405afb962dc877d2c.scn"] [params] diff --git a/art/exported/characters/base/straywild_base_character_eyes_simple_shine.png b/art/exported/characters/base/netfishing_base_character_eyes_simple_shine.png similarity index 100% rename from art/exported/characters/base/straywild_base_character_eyes_simple_shine.png rename to art/exported/characters/base/netfishing_base_character_eyes_simple_shine.png diff --git a/art/exported/characters/base/straywild_base_character_eyes_simple_shine.png.import b/art/exported/characters/base/netfishing_base_character_eyes_simple_shine.png.import similarity index 58% rename from art/exported/characters/base/straywild_base_character_eyes_simple_shine.png.import rename to art/exported/characters/base/netfishing_base_character_eyes_simple_shine.png.import index ddf8bb7..4141bca 100644 --- a/art/exported/characters/base/straywild_base_character_eyes_simple_shine.png.import +++ b/art/exported/characters/base/netfishing_base_character_eyes_simple_shine.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://dyjwgkgw0syo8" -path.s3tc="res://.godot/imported/straywild_base_character_eyes_simple_shine.png-200a946ddace2078bbe44addb4e4524c.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_base_character_eyes_simple_shine.png-200a946ddace2078bbe44addb4e4524c.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_base_character_eyes_simple_shine.png-140bfa3aa0b6f662e8ff9e5721213a61.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_base_character_eyes_simple_shine.png-140bfa3aa0b6f662e8ff9e5721213a61.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/exported/characters/base/straywild_base_character_eyes_simple_shine.png" -dest_files=["res://.godot/imported/straywild_base_character_eyes_simple_shine.png-200a946ddace2078bbe44addb4e4524c.s3tc.ctex", "res://.godot/imported/straywild_base_character_eyes_simple_shine.png-200a946ddace2078bbe44addb4e4524c.etc2.ctex"] +source_file="res://art/exported/characters/base/netfishing_base_character_eyes_simple_shine.png" +dest_files=["res://.godot/imported/netfishing_base_character_eyes_simple_shine.png-140bfa3aa0b6f662e8ff9e5721213a61.s3tc.ctex", "res://.godot/imported/netfishing_base_character_eyes_simple_shine.png-140bfa3aa0b6f662e8ff9e5721213a61.etc2.ctex"] [params] diff --git a/art/exported/characters/base/straywild_base_character_mouth_three.png b/art/exported/characters/base/netfishing_base_character_mouth_three.png similarity index 100% rename from art/exported/characters/base/straywild_base_character_mouth_three.png rename to art/exported/characters/base/netfishing_base_character_mouth_three.png diff --git a/art/exported/characters/base/straywild_base_character_mouth_three.png.import b/art/exported/characters/base/netfishing_base_character_mouth_three.png.import similarity index 59% rename from art/exported/characters/base/straywild_base_character_mouth_three.png.import rename to art/exported/characters/base/netfishing_base_character_mouth_three.png.import index ba0ec2c..10d0721 100644 --- a/art/exported/characters/base/straywild_base_character_mouth_three.png.import +++ b/art/exported/characters/base/netfishing_base_character_mouth_three.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://dt5gitdtjdvcd" -path.s3tc="res://.godot/imported/straywild_base_character_mouth_three.png-5bcf329b31a11eff496760a63e62d0e2.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_base_character_mouth_three.png-5bcf329b31a11eff496760a63e62d0e2.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_base_character_mouth_three.png-90b4a98403d2a291a56a8ed42aaa8473.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_base_character_mouth_three.png-90b4a98403d2a291a56a8ed42aaa8473.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/exported/characters/base/straywild_base_character_mouth_three.png" -dest_files=["res://.godot/imported/straywild_base_character_mouth_three.png-5bcf329b31a11eff496760a63e62d0e2.s3tc.ctex", "res://.godot/imported/straywild_base_character_mouth_three.png-5bcf329b31a11eff496760a63e62d0e2.etc2.ctex"] +source_file="res://art/exported/characters/base/netfishing_base_character_mouth_three.png" +dest_files=["res://.godot/imported/netfishing_base_character_mouth_three.png-90b4a98403d2a291a56a8ed42aaa8473.s3tc.ctex", "res://.godot/imported/netfishing_base_character_mouth_three.png-90b4a98403d2a291a56a8ed42aaa8473.etc2.ctex"] [params] diff --git a/art/exported/characters/base/straywild_base_character_nose_dog_round.png b/art/exported/characters/base/netfishing_base_character_nose_dog_round.png similarity index 100% rename from art/exported/characters/base/straywild_base_character_nose_dog_round.png rename to art/exported/characters/base/netfishing_base_character_nose_dog_round.png diff --git a/art/exported/characters/base/straywild_base_character_nose_dog_round.png.import b/art/exported/characters/base/netfishing_base_character_nose_dog_round.png.import similarity index 59% rename from art/exported/characters/base/straywild_base_character_nose_dog_round.png.import rename to art/exported/characters/base/netfishing_base_character_nose_dog_round.png.import index cb2c573..71d25b6 100644 --- a/art/exported/characters/base/straywild_base_character_nose_dog_round.png.import +++ b/art/exported/characters/base/netfishing_base_character_nose_dog_round.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://bmho1ryst3smt" -path.s3tc="res://.godot/imported/straywild_base_character_nose_dog_round.png-e6909a2c139cf4a2748c2b79d1e12d92.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_base_character_nose_dog_round.png-e6909a2c139cf4a2748c2b79d1e12d92.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_base_character_nose_dog_round.png-0008adff5271dd0403e610ef13dd52cf.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_base_character_nose_dog_round.png-0008adff5271dd0403e610ef13dd52cf.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/exported/characters/base/straywild_base_character_nose_dog_round.png" -dest_files=["res://.godot/imported/straywild_base_character_nose_dog_round.png-e6909a2c139cf4a2748c2b79d1e12d92.s3tc.ctex", "res://.godot/imported/straywild_base_character_nose_dog_round.png-e6909a2c139cf4a2748c2b79d1e12d92.etc2.ctex"] +source_file="res://art/exported/characters/base/netfishing_base_character_nose_dog_round.png" +dest_files=["res://.godot/imported/netfishing_base_character_nose_dog_round.png-0008adff5271dd0403e610ef13dd52cf.s3tc.ctex", "res://.godot/imported/netfishing_base_character_nose_dog_round.png-0008adff5271dd0403e610ef13dd52cf.etc2.ctex"] [params] diff --git a/art/exported/creatures/2502.png b/art/exported/creatures/2502.png deleted file mode 100644 index 467431b..0000000 Binary files a/art/exported/creatures/2502.png and /dev/null differ diff --git a/art/exported/creatures/2502.png.import b/art/exported/creatures/2502.png.import deleted file mode 100644 index 17bcad9..0000000 --- a/art/exported/creatures/2502.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://busj0feq2dncu" -path.s3tc="res://.godot/imported/2502.png-3922e306611b91541a86520cf32cbdbd.s3tc.ctex" -path.etc2="res://.godot/imported/2502.png-3922e306611b91541a86520cf32cbdbd.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://art/exported/creatures/2502.png" 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a/art/exported/creatures/2504.png.import b/art/exported/creatures/2504.png.import deleted file mode 100644 index 73fa801..0000000 --- a/art/exported/creatures/2504.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://4a7c1aat4777" -path.s3tc="res://.godot/imported/2504.png-c9f47ab152b933d8158b8c058ec5fcc2.s3tc.ctex" -path.etc2="res://.godot/imported/2504.png-c9f47ab152b933d8158b8c058ec5fcc2.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://art/exported/creatures/2504.png" -dest_files=["res://.godot/imported/2504.png-c9f47ab152b933d8158b8c058ec5fcc2.s3tc.ctex", "res://.godot/imported/2504.png-c9f47ab152b933d8158b8c058ec5fcc2.etc2.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/art/exported/creatures/2505.png b/art/exported/creatures/2505.png deleted file mode 100644 index 7463c25..0000000 Binary files a/art/exported/creatures/2505.png and /dev/null differ diff --git a/art/exported/creatures/2505.png.import b/art/exported/creatures/2505.png.import deleted file mode 100644 index 130cedb..0000000 --- a/art/exported/creatures/2505.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://b8u3lw242yr3c" 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-process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/art/exported/creatures/2508.png b/art/exported/creatures/2508.png deleted file mode 100644 index 4cefefd..0000000 Binary files a/art/exported/creatures/2508.png and /dev/null differ diff --git a/art/exported/creatures/2508.png.import b/art/exported/creatures/2508.png.import deleted file mode 100644 index 0fdbbe4..0000000 --- a/art/exported/creatures/2508.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://c2k6ghkng6081" -path.s3tc="res://.godot/imported/2508.png-0478df4a4cb2af8e08ada8086efda0c3.s3tc.ctex" -path.etc2="res://.godot/imported/2508.png-0478df4a4cb2af8e08ada8086efda0c3.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://art/exported/creatures/2508.png" 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a/art/exported/creatures/2601.png.import b/art/exported/creatures/2601.png.import deleted file mode 100644 index 7444643..0000000 --- a/art/exported/creatures/2601.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://d14jvhurcfryb" -path.s3tc="res://.godot/imported/2601.png-912942ea4c6b2c66982e089ee46fde12.s3tc.ctex" -path.etc2="res://.godot/imported/2601.png-912942ea4c6b2c66982e089ee46fde12.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://art/exported/creatures/2601.png" -dest_files=["res://.godot/imported/2601.png-912942ea4c6b2c66982e089ee46fde12.s3tc.ctex", "res://.godot/imported/2601.png-912942ea4c6b2c66982e089ee46fde12.etc2.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/art/exported/creatures/2801.png b/art/exported/creatures/2801.png deleted file mode 100644 index ad8294d..0000000 Binary files a/art/exported/creatures/2801.png and /dev/null differ diff --git a/art/exported/creatures/2801.png.import b/art/exported/creatures/2801.png.import deleted file mode 100644 index 512f812..0000000 --- a/art/exported/creatures/2801.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cc7el34sfad78" 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-process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/art/exported/creatures/2802.png b/art/exported/creatures/2802.png deleted file mode 100644 index 4190610..0000000 Binary files a/art/exported/creatures/2802.png and /dev/null differ diff --git a/art/exported/creatures/2802.png.import b/art/exported/creatures/2802.png.import deleted file mode 100644 index 4d014d1..0000000 --- a/art/exported/creatures/2802.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://bawecr4tv52p1" -path.s3tc="res://.godot/imported/2802.png-6319ce264fbd950e232fd0b428319265.s3tc.ctex" -path.etc2="res://.godot/imported/2802.png-6319ce264fbd950e232fd0b428319265.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://art/exported/creatures/2802.png" 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a/art/exported/creatures/2803.png.import b/art/exported/creatures/2803.png.import deleted file mode 100644 index 5096057..0000000 --- a/art/exported/creatures/2803.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cjwm07240ehr2" -path.s3tc="res://.godot/imported/2803.png-c2e31a8adbab3bf9899bc74b3feb4abb.s3tc.ctex" -path.etc2="res://.godot/imported/2803.png-c2e31a8adbab3bf9899bc74b3feb4abb.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://art/exported/creatures/2803.png" -dest_files=["res://.godot/imported/2803.png-c2e31a8adbab3bf9899bc74b3feb4abb.s3tc.ctex", "res://.godot/imported/2803.png-c2e31a8adbab3bf9899bc74b3feb4abb.etc2.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 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a/art/exported/items/equipment/net_Plane Base Color.png b/art/exported/items/equipment/net_Plane Base Color.png deleted file mode 100644 index 795d0a3..0000000 Binary files a/art/exported/items/equipment/net_Plane Base Color.png and /dev/null differ diff --git a/art/exported/items/equipment/net_Plane Base Color.png.import b/art/exported/items/equipment/net_Plane Base Color.png.import deleted file mode 100644 index 61077be..0000000 --- a/art/exported/items/equipment/net_Plane Base Color.png.import +++ /dev/null @@ -1,45 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cdsabucjy5rpk" -path.s3tc="res://.godot/imported/net_Plane Base Color.png-3875ae3dd186ddf319c55aabb13e663f.s3tc.ctex" -path.etc2="res://.godot/imported/net_Plane Base Color.png-3875ae3dd186ddf319c55aabb13e663f.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} -generator_parameters={ -"md5": "a6001c381d4c8e16bd2d64ea74ccff82" -} - -[deps] - 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new file mode 100644 index 0000000..dc5bdae Binary files /dev/null and b/art/exported/system_icons/netfishing.ico differ diff --git a/art/exported/system_icons/netfishing_1024.png b/art/exported/system_icons/netfishing_1024.png new file mode 100644 index 0000000..a433e80 Binary files /dev/null and b/art/exported/system_icons/netfishing_1024.png differ diff --git a/art/exported/system_icons/straywild_1024.png.import b/art/exported/system_icons/netfishing_1024.png.import similarity index 74% rename from art/exported/system_icons/straywild_1024.png.import rename to art/exported/system_icons/netfishing_1024.png.import index dea156a..08aa925 100644 --- a/art/exported/system_icons/straywild_1024.png.import +++ b/art/exported/system_icons/netfishing_1024.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bkh5hw8wwu8pc" -path="res://.godot/imported/straywild_1024.png-b9b5c159c9fcecc21b04324370d4522f.ctex" 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a/art/exported/system_icons/straywild_256.png.import +++ b/art/exported/system_icons/netfishing_256.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cty16m8ydla06" -path="res://.godot/imported/straywild_256.png-87b7e62e710eae4d3e3ed24a8454ca6d.ctex" +path="res://.godot/imported/netfishing_256.png-d9dfc9c7871ac38bc73d09d00df679be.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://art/exported/system_icons/straywild_256.png" -dest_files=["res://.godot/imported/straywild_256.png-87b7e62e710eae4d3e3ed24a8454ca6d.ctex"] +source_file="res://art/exported/system_icons/netfishing_256.png" +dest_files=["res://.godot/imported/netfishing_256.png-d9dfc9c7871ac38bc73d09d00df679be.ctex"] [params] diff --git a/art/exported/system_icons/straywild.ico b/art/exported/system_icons/straywild.ico deleted file mode 100644 index c03de8e..0000000 Binary files a/art/exported/system_icons/straywild.ico and /dev/null differ diff --git a/art/exported/system_icons/straywild_1024.png b/art/exported/system_icons/straywild_1024.png deleted file mode 100644 index 2a3b204..0000000 Binary files a/art/exported/system_icons/straywild_1024.png and /dev/null differ diff --git a/art/exported/system_icons/straywild_256.png b/art/exported/system_icons/straywild_256.png deleted file mode 100644 index 98275eb..0000000 Binary files a/art/exported/system_icons/straywild_256.png and /dev/null differ diff --git a/art/source/characters/base/straywild_base_character.blend b/art/source/characters/base/netfishing_base_character.blend similarity index 100% rename from art/source/characters/base/straywild_base_character.blend rename to art/source/characters/base/netfishing_base_character.blend diff --git a/art/source/characters/base/straywild_base_character.blend.import b/art/source/characters/base/netfishing_base_character.blend.import similarity index 84% rename from art/source/characters/base/straywild_base_character.blend.import rename to art/source/characters/base/netfishing_base_character.blend.import index 2cab53c..f6df489 100644 --- a/art/source/characters/base/straywild_base_character.blend.import +++ b/art/source/characters/base/netfishing_base_character.blend.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://cb4bcakhoprm8" -path="res://.godot/imported/straywild_base_character.blend-02abbfdb9b1d393f1bd3cfface615e27.scn" +path="res://.godot/imported/netfishing_base_character.blend-65bf3bc5b77cc1a37fa3f81ebd808d37.scn" [deps] -source_file="res://art/source/characters/base/straywild_base_character.blend" -dest_files=["res://.godot/imported/straywild_base_character.blend-02abbfdb9b1d393f1bd3cfface615e27.scn"] +source_file="res://art/source/characters/base/netfishing_base_character.blend" +dest_files=["res://.godot/imported/netfishing_base_character.blend-65bf3bc5b77cc1a37fa3f81ebd808d37.scn"] [params] diff --git a/art/source/characters/base/straywild_base_character.glb.import b/art/source/characters/base/netfishing_base_character.glb.import similarity index 77% rename from art/source/characters/base/straywild_base_character.glb.import rename to art/source/characters/base/netfishing_base_character.glb.import index bda93c0..5a38b76 100644 --- a/art/source/characters/base/straywild_base_character.glb.import +++ b/art/source/characters/base/netfishing_base_character.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://bfhnup14638r7" -path="res://.godot/imported/straywild_base_character.glb-c9650c715a1b5b9ae0d8541191f7d7a9.scn" +path="res://.godot/imported/netfishing_base_character.glb-cbdc33eaa4fcd1d2d2a8f4a463b228d6.scn" [deps] -source_file="res://art/source/characters/base/straywild_base_character.glb" -dest_files=["res://.godot/imported/straywild_base_character.glb-c9650c715a1b5b9ae0d8541191f7d7a9.scn"] +source_file="res://art/source/characters/base/netfishing_base_character.glb" +dest_files=["res://.godot/imported/netfishing_base_character.glb-cbdc33eaa4fcd1d2d2a8f4a463b228d6.scn"] [params] diff --git a/art/source/characters/base/straywild_character_source.blend b/art/source/characters/base/netfishing_character_source.blend similarity index 100% rename from art/source/characters/base/straywild_character_source.blend rename to art/source/characters/base/netfishing_character_source.blend diff --git a/art/source/characters/base/straywild_character_source.blend.import b/art/source/characters/base/netfishing_character_source.blend.import similarity index 84% rename from art/source/characters/base/straywild_character_source.blend.import rename to art/source/characters/base/netfishing_character_source.blend.import index 741c389..8288280 100644 --- a/art/source/characters/base/straywild_character_source.blend.import +++ b/art/source/characters/base/netfishing_character_source.blend.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://d38y8blk2w5c5" -path="res://.godot/imported/straywild_character_source.blend-0e7b8a87008f88e309ad73a63561ef5b.scn" +path="res://.godot/imported/netfishing_character_source.blend-1d18c95606937d4c8bcb87e334e02ee5.scn" [deps] -source_file="res://art/source/characters/base/straywild_character_source.blend" -dest_files=["res://.godot/imported/straywild_character_source.blend-0e7b8a87008f88e309ad73a63561ef5b.scn"] +source_file="res://art/source/characters/base/netfishing_character_source.blend" +dest_files=["res://.godot/imported/netfishing_character_source.blend-1d18c95606937d4c8bcb87e334e02ee5.scn"] [params] diff --git a/art/source/characters/base/straywild_character_source.glb.import b/art/source/characters/base/netfishing_character_source.glb.import similarity index 76% rename from art/source/characters/base/straywild_character_source.glb.import rename to art/source/characters/base/netfishing_character_source.glb.import index bbcee6a..61158c5 100644 --- a/art/source/characters/base/straywild_character_source.glb.import +++ b/art/source/characters/base/netfishing_character_source.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://3uq4cxiomttt" -path="res://.godot/imported/straywild_character_source.glb-3a8ccc55dbe60da1b70b62110b206353.scn" +path="res://.godot/imported/netfishing_character_source.glb-9c98ee44b142c5b3d06f0838b7d2c9c4.scn" [deps] -source_file="res://art/source/characters/base/straywild_character_source.glb" -dest_files=["res://.godot/imported/straywild_character_source.glb-3a8ccc55dbe60da1b70b62110b206353.scn"] +source_file="res://art/source/characters/base/netfishing_character_source.glb" +dest_files=["res://.godot/imported/netfishing_character_source.glb-9c98ee44b142c5b3d06f0838b7d2c9c4.scn"] [params] diff --git a/art/source/characters/base/straywild_character_source_eyes1_eyebrows1.png b/art/source/characters/base/netfishing_character_source_eyes1_eyebrows1.png similarity index 100% rename from art/source/characters/base/straywild_character_source_eyes1_eyebrows1.png rename to art/source/characters/base/netfishing_character_source_eyes1_eyebrows1.png diff --git a/art/source/characters/base/straywild_character_source_eyes1_eyebrows1.png.import b/art/source/characters/base/netfishing_character_source_eyes1_eyebrows1.png.import similarity index 58% rename from art/source/characters/base/straywild_character_source_eyes1_eyebrows1.png.import rename to art/source/characters/base/netfishing_character_source_eyes1_eyebrows1.png.import index dba5a5f..e7aade1 100644 --- a/art/source/characters/base/straywild_character_source_eyes1_eyebrows1.png.import +++ b/art/source/characters/base/netfishing_character_source_eyes1_eyebrows1.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://bdomsntfeovnc" -path.s3tc="res://.godot/imported/straywild_character_source_eyes1_eyebrows1.png-3c638377e631a94b998336d0ca1d8b8e.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_character_source_eyes1_eyebrows1.png-3c638377e631a94b998336d0ca1d8b8e.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_character_source_eyes1_eyebrows1.png-a0b9f287e407afd9688e141dc5f2b801.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_character_source_eyes1_eyebrows1.png-a0b9f287e407afd9688e141dc5f2b801.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/source/characters/base/straywild_character_source_eyes1_eyebrows1.png" -dest_files=["res://.godot/imported/straywild_character_source_eyes1_eyebrows1.png-3c638377e631a94b998336d0ca1d8b8e.s3tc.ctex", "res://.godot/imported/straywild_character_source_eyes1_eyebrows1.png-3c638377e631a94b998336d0ca1d8b8e.etc2.ctex"] +source_file="res://art/source/characters/base/netfishing_character_source_eyes1_eyebrows1.png" +dest_files=["res://.godot/imported/netfishing_character_source_eyes1_eyebrows1.png-a0b9f287e407afd9688e141dc5f2b801.s3tc.ctex", "res://.godot/imported/netfishing_character_source_eyes1_eyebrows1.png-a0b9f287e407afd9688e141dc5f2b801.etc2.ctex"] [params] diff --git a/art/source/characters/base/straywild_character_source_eyes_simple_shine.png b/art/source/characters/base/netfishing_character_source_eyes_simple_shine.png similarity index 100% rename from art/source/characters/base/straywild_character_source_eyes_simple_shine.png rename to art/source/characters/base/netfishing_character_source_eyes_simple_shine.png diff --git a/art/source/characters/base/straywild_character_source_eyes_simple_shine.png.import b/art/source/characters/base/netfishing_character_source_eyes_simple_shine.png.import similarity index 58% rename from art/source/characters/base/straywild_character_source_eyes_simple_shine.png.import rename to art/source/characters/base/netfishing_character_source_eyes_simple_shine.png.import index 8b99f72..e49d401 100644 --- a/art/source/characters/base/straywild_character_source_eyes_simple_shine.png.import +++ b/art/source/characters/base/netfishing_character_source_eyes_simple_shine.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://du4u6meapay05" -path.s3tc="res://.godot/imported/straywild_character_source_eyes_simple_shine.png-97500ad873e0da3aaf0e9e3c3198e38a.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_character_source_eyes_simple_shine.png-97500ad873e0da3aaf0e9e3c3198e38a.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_character_source_eyes_simple_shine.png-965743f3716320bbc385096956ffef2d.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_character_source_eyes_simple_shine.png-965743f3716320bbc385096956ffef2d.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/source/characters/base/straywild_character_source_eyes_simple_shine.png" -dest_files=["res://.godot/imported/straywild_character_source_eyes_simple_shine.png-97500ad873e0da3aaf0e9e3c3198e38a.s3tc.ctex", "res://.godot/imported/straywild_character_source_eyes_simple_shine.png-97500ad873e0da3aaf0e9e3c3198e38a.etc2.ctex"] +source_file="res://art/source/characters/base/netfishing_character_source_eyes_simple_shine.png" +dest_files=["res://.godot/imported/netfishing_character_source_eyes_simple_shine.png-965743f3716320bbc385096956ffef2d.s3tc.ctex", "res://.godot/imported/netfishing_character_source_eyes_simple_shine.png-965743f3716320bbc385096956ffef2d.etc2.ctex"] [params] diff --git a/art/source/characters/base/straywild_character_source_mouth1.png b/art/source/characters/base/netfishing_character_source_mouth1.png similarity index 100% rename from art/source/characters/base/straywild_character_source_mouth1.png rename to art/source/characters/base/netfishing_character_source_mouth1.png diff --git a/art/source/characters/base/straywild_character_source_mouth1.png.import b/art/source/characters/base/netfishing_character_source_mouth1.png.import similarity index 60% rename from art/source/characters/base/straywild_character_source_mouth1.png.import rename to art/source/characters/base/netfishing_character_source_mouth1.png.import index 5dd84f4..8ff49a4 100644 --- a/art/source/characters/base/straywild_character_source_mouth1.png.import +++ b/art/source/characters/base/netfishing_character_source_mouth1.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://css0k0virgoph" -path.s3tc="res://.godot/imported/straywild_character_source_mouth1.png-ff2ed280ca7e84bdd0749ed5b5b16f54.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_character_source_mouth1.png-ff2ed280ca7e84bdd0749ed5b5b16f54.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_character_source_mouth1.png-b323b9153acd3f552f35c1d1108567c8.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_character_source_mouth1.png-b323b9153acd3f552f35c1d1108567c8.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/source/characters/base/straywild_character_source_mouth1.png" -dest_files=["res://.godot/imported/straywild_character_source_mouth1.png-ff2ed280ca7e84bdd0749ed5b5b16f54.s3tc.ctex", "res://.godot/imported/straywild_character_source_mouth1.png-ff2ed280ca7e84bdd0749ed5b5b16f54.etc2.ctex"] +source_file="res://art/source/characters/base/netfishing_character_source_mouth1.png" +dest_files=["res://.godot/imported/netfishing_character_source_mouth1.png-b323b9153acd3f552f35c1d1108567c8.s3tc.ctex", "res://.godot/imported/netfishing_character_source_mouth1.png-b323b9153acd3f552f35c1d1108567c8.etc2.ctex"] [params] diff --git a/art/source/characters/base/straywild_character_source_mouth_three.png b/art/source/characters/base/netfishing_character_source_mouth_three.png similarity index 100% rename from art/source/characters/base/straywild_character_source_mouth_three.png rename to art/source/characters/base/netfishing_character_source_mouth_three.png diff --git a/art/source/characters/base/straywild_character_source_mouth_three.png.import b/art/source/characters/base/netfishing_character_source_mouth_three.png.import similarity index 59% rename from art/source/characters/base/straywild_character_source_mouth_three.png.import rename to art/source/characters/base/netfishing_character_source_mouth_three.png.import index 4b2413d..6abae09 100644 --- a/art/source/characters/base/straywild_character_source_mouth_three.png.import +++ b/art/source/characters/base/netfishing_character_source_mouth_three.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://di20c1x8vksi1" -path.s3tc="res://.godot/imported/straywild_character_source_mouth_three.png-adf40ee30e725bafadf6a8fa4dbd8abf.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_character_source_mouth_three.png-adf40ee30e725bafadf6a8fa4dbd8abf.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_character_source_mouth_three.png-6bf79d4c9c660d30fb7fc365f0039313.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_character_source_mouth_three.png-6bf79d4c9c660d30fb7fc365f0039313.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/source/characters/base/straywild_character_source_mouth_three.png" -dest_files=["res://.godot/imported/straywild_character_source_mouth_three.png-adf40ee30e725bafadf6a8fa4dbd8abf.s3tc.ctex", "res://.godot/imported/straywild_character_source_mouth_three.png-adf40ee30e725bafadf6a8fa4dbd8abf.etc2.ctex"] +source_file="res://art/source/characters/base/netfishing_character_source_mouth_three.png" +dest_files=["res://.godot/imported/netfishing_character_source_mouth_three.png-6bf79d4c9c660d30fb7fc365f0039313.s3tc.ctex", "res://.godot/imported/netfishing_character_source_mouth_three.png-6bf79d4c9c660d30fb7fc365f0039313.etc2.ctex"] [params] diff --git a/art/source/characters/base/straywild_character_source_nose1.2.png b/art/source/characters/base/netfishing_character_source_nose1.2.png similarity index 100% rename from art/source/characters/base/straywild_character_source_nose1.2.png rename to art/source/characters/base/netfishing_character_source_nose1.2.png diff --git a/art/source/characters/base/straywild_character_source_nose1.2.png.import b/art/source/characters/base/netfishing_character_source_nose1.2.png.import similarity index 60% rename from art/source/characters/base/straywild_character_source_nose1.2.png.import rename to art/source/characters/base/netfishing_character_source_nose1.2.png.import index e0c3667..2fbb165 100644 --- a/art/source/characters/base/straywild_character_source_nose1.2.png.import +++ b/art/source/characters/base/netfishing_character_source_nose1.2.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://7dwa0bfev1rk" -path.s3tc="res://.godot/imported/straywild_character_source_nose1.2.png-0a8355472731651768eaa5fc2ee168d4.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_character_source_nose1.2.png-0a8355472731651768eaa5fc2ee168d4.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_character_source_nose1.2.png-ef4dd456c5b0f0db73b3dc063bfba941.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_character_source_nose1.2.png-ef4dd456c5b0f0db73b3dc063bfba941.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/source/characters/base/straywild_character_source_nose1.2.png" -dest_files=["res://.godot/imported/straywild_character_source_nose1.2.png-0a8355472731651768eaa5fc2ee168d4.s3tc.ctex", "res://.godot/imported/straywild_character_source_nose1.2.png-0a8355472731651768eaa5fc2ee168d4.etc2.ctex"] +source_file="res://art/source/characters/base/netfishing_character_source_nose1.2.png" +dest_files=["res://.godot/imported/netfishing_character_source_nose1.2.png-ef4dd456c5b0f0db73b3dc063bfba941.s3tc.ctex", "res://.godot/imported/netfishing_character_source_nose1.2.png-ef4dd456c5b0f0db73b3dc063bfba941.etc2.ctex"] [params] diff --git a/art/source/characters/base/straywild_character_source_nose_dog_round.png b/art/source/characters/base/netfishing_character_source_nose_dog_round.png similarity index 100% rename from art/source/characters/base/straywild_character_source_nose_dog_round.png rename to art/source/characters/base/netfishing_character_source_nose_dog_round.png diff --git a/art/source/characters/base/straywild_character_source_nose_dog_round.png.import b/art/source/characters/base/netfishing_character_source_nose_dog_round.png.import similarity index 59% rename from art/source/characters/base/straywild_character_source_nose_dog_round.png.import rename to art/source/characters/base/netfishing_character_source_nose_dog_round.png.import index 5fe079e..12333e8 100644 --- a/art/source/characters/base/straywild_character_source_nose_dog_round.png.import +++ b/art/source/characters/base/netfishing_character_source_nose_dog_round.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://b0p55hwdry2cr" -path.s3tc="res://.godot/imported/straywild_character_source_nose_dog_round.png-d1ea0db61e41dfeeed3b599286ffb82c.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_character_source_nose_dog_round.png-d1ea0db61e41dfeeed3b599286ffb82c.etc2.ctex" +path.s3tc="res://.godot/imported/netfishing_character_source_nose_dog_round.png-1c89150861ebff3f930698c1747a0369.s3tc.ctex" +path.etc2="res://.godot/imported/netfishing_character_source_nose_dog_round.png-1c89150861ebff3f930698c1747a0369.etc2.ctex" metadata={ "imported_formats": ["s3tc_bptc", "etc2_astc"], "vram_texture": true @@ -15,8 +15,8 @@ generator_parameters={ [deps] -source_file="res://art/source/characters/base/straywild_character_source_nose_dog_round.png" -dest_files=["res://.godot/imported/straywild_character_source_nose_dog_round.png-d1ea0db61e41dfeeed3b599286ffb82c.s3tc.ctex", "res://.godot/imported/straywild_character_source_nose_dog_round.png-d1ea0db61e41dfeeed3b599286ffb82c.etc2.ctex"] +source_file="res://art/source/characters/base/netfishing_character_source_nose_dog_round.png" +dest_files=["res://.godot/imported/netfishing_character_source_nose_dog_round.png-1c89150861ebff3f930698c1747a0369.s3tc.ctex", "res://.godot/imported/netfishing_character_source_nose_dog_round.png-1c89150861ebff3f930698c1747a0369.etc2.ctex"] [params] diff --git a/art/source/items/equipment/net.blend b/art/source/items/equipment/net.blend deleted file mode 100644 index 0a7ba4c..0000000 Binary files a/art/source/items/equipment/net.blend and /dev/null differ diff --git a/docs/ATTRIBUTION.md b/docs/ATTRIBUTION.md index e4ab55b..d24f1ca 100644 --- a/docs/ATTRIBUTION.md +++ b/docs/ATTRIBUTION.md @@ -7,7 +7,7 @@ prove authorship or licensing. ## Ownership and credits -straywild is jointly owned, developed, and published by its creators, +NETfishing is jointly owned, developed, and published by its creators, publicly credited as Voyager and Endeavour and operating collectively as the independent team Woofmeow. @@ -31,7 +31,7 @@ independent team Woofmeow. Voyager is also the original catalog porter credit in PortMaster metadata. Third-party creators are credited with their individual records below. Those -credits do not imply endorsement of straywild, Woofmeow, or its owners. +credits do not imply endorsement of NETfishing, Woofmeow, or its owners. ## License map @@ -41,7 +41,7 @@ Do not describe the complete repository as covered only by the GPL. | --- | --- | | Project-owned software code, shaders, code-oriented scene/resource configuration, tests, build tooling, and server software | GPL-3.0-or-later; source-root `LICENSE` and packaged `GPL-3.0-or-later.txt` | | Project-owned artwork, textures, models, animation, music, audio, narrative content, characters, and other creative assets | Source-root or packaged `ASSET-LICENSE.md` | -| straywild and Woofmeow names, logos, icons, and official identity | Source-root or packaged `TRADEMARKS.md` | +| NETfishing and Woofmeow names, logos, icons, and official identity | Source-root or packaged `TRADEMARKS.md` | | Third-party engines, fonts, sounds, and other external material | Their original terms, recorded below and in adjacent license texts where applicable | | Previously accepted or expressly invited outside contributions | Source-root `CONTRIBUTOR-TERMS.md` plus any separately signed agreement | @@ -50,22 +50,22 @@ the terms of their source material or generating code. Repository location alone does not relicense third-party material. The GPL permits study, modification, redistribution, and forks of covered -code. It does not grant rights to straywild creative assets or branding. The -straywild Asset License separately permits qualifying noncommercial add-on -Mods for official straywild software and narrowly scoped Contribution Forks +code. It does not grant rights to NETfishing creative assets or branding. The +NETfishing Asset License separately permits qualifying noncommercial add-on +Mods for official NETfishing software and narrowly scoped Contribution Forks used to prepare changes for possible upstream inclusion. It does not permit those assets to accompany independent code forks, clones, standalone games, unrelated products, or general-purpose asset packs. A GPL fork that is not a -qualifying Contribution Fork must replace straywild assets and reserved +qualifying Contribution Fork must replace NETfishing assets and reserved branding with independently licensed material and a distinct identity. Project-wide code, asset, branding, or contributor-license changes require -written approval from both straywild owners under their private joint +written approval from both NETfishing owners under their private joint ownership agreement. ## Godot Engine notice -straywild uses Godot Engine under the MIT License: +NETfishing uses Godot Engine under the MIT License: > Copyright (c) 2014-present Godot Engine contributors. > Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. @@ -103,7 +103,7 @@ FreeType for font rendering; portions are copyright The FreeType Project Runtime file: `ui/fonts/seattle_avenue.otf`; source, hash, and original notice: `ui/fonts/Seattle-Avenue-LICENSE.txt`. -Public-domain fonts are not governed by the straywild Asset License. +Public-domain fonts are not governed by the NETfishing Asset License. ## Intake policy @@ -122,7 +122,7 @@ owners' private project records. This public document should contain the credits and license notices needed by recipients; it should not duplicate a changing file inventory that can be derived from the repository itself. -straywild does not accept unsolicited contributions. For work expressly +NETfishing does not accept unsolicited contributions. For work expressly invited by both Owners, maintainers must obtain affirmative agreement to the source-root `CONTRIBUTOR-TERMS.md` and retain the written invitation and agreement in a durable Project record. @@ -142,10 +142,8 @@ environment and UI artwork, item artwork, finished fish and creature artwork, and character customization pattern and channel-map artwork. Voyager's incorporated original work includes 3D assets, the provisional fish placeholder artwork, the title and dusk music identified above, and the robot -animalese tones. The current starter motorcoach exterior was supplied by a -contributing artist who released its copyright to the project; the original -and cleaned source files are retained in the owners' source-work archive. -Specific contributor exceptions are recorded below and in the in-game credits. +animalese tones. Specific contributor exceptions are recorded below and in the +in-game credits. These credits intentionally describe work by creator and contribution family instead of maintaining a second file-by-file asset catalog. Runtime resources @@ -161,8 +159,8 @@ against the repository when this record was revised. | Material | Runtime location | Credit or terms | | --- | --- | --- | -| Kat animalese alphabet and number sounds | `sound/dialogue/animalese/alphanumeric/` | Project-processed derivatives of the original source voice recording supplied by straywild community member kat. | -| Kim animalese alphabet and number sounds | `sound/dialogue/animalese/kim/` | Project-processed derivatives of the original source voice recording supplied by straywild community member kim. | +| Kat animalese alphabet and number sounds | `sound/dialogue/animalese/alphanumeric/` | Project-processed derivatives of the original source voice recording supplied by NETfishing community member kat. | +| Kim animalese alphabet and number sounds | `sound/dialogue/animalese/kim/` | Project-processed derivatives of the original source voice recording supplied by NETfishing community member kim. | | Tuffy font | `ui/fonts/Tuffy_Bold.otf` | Public-domain dedication in `ui/fonts/Tuffy-LICENSE.txt`. | | Seattle Avenue font | `ui/fonts/seattle_avenue.otf` | Public-domain font by JLH Fonts; notice in `ui/fonts/Seattle-Avenue-LICENSE.txt`. | | Fishing fight loop | `audio/sfx/fishing/fighting.wav` | Edited from “Spinning reel.wav” by Freesound user tosha73, sound 509902, CC0. | @@ -309,9 +307,9 @@ revision-specific inventory. ## Generated resources -Godot `.import` sidecars and other deterministic generated resources are -derived repository resources, not original artwork. `.godot/imported/`, editor -caches, captures, exports, and temporary test data are not tracked. +Godot `.import` sidecars and deterministic shoreline `.tres` meshes are derived +repository resources, not original artwork. `.godot/imported/`, editor caches, +captures, exports, and temporary test data are not tracked. ## Release gate diff --git a/docs/DEVELOPMENT.md b/docs/DEVELOPMENT.md index 25d3549..09db779 100644 --- a/docs/DEVELOPMENT.md +++ b/docs/DEVELOPMENT.md @@ -1,6 +1,6 @@ # Development reference -This is the authoritative reference for straywild architecture, engineering +This is the authoritative reference for NETfishing architecture, engineering decisions, content policy, authoring, and validation. ## Architecture @@ -38,16 +38,12 @@ node names, connect persistent and networked state to that data. network services validate and replicate bounded domains such as fishing, sales, shops, item use, profiles, jobs, mail, chat, drawings, time, and weather. -`DiscoveryClient` is an optional directory layer beside `NetworkSession`. A -player host cycles its discovery control through `private`, `direct`, and -`relay`. Private leaves the room unlisted, direct discovery discloses the host -route only after an explicit Join, and relay discovery allocates a UDP privacy -route without making discovery a gameplay authority. Relay joins fail closed -and never silently downgrade to direct. Dedicated servers are always direct: -the game forces direct advertisements and discovery independently rejects a -dedicated relay request. Public room browsing never receives a host address. -The base URL comes from -`network/discovery/base_url`, with `straywild_DISCOVERY_URL` available as a +`DiscoveryClient` is an optional directory layer beside `NetworkSession`. An +open host may publish a short-lived room lease, and the shared Join Game page +may browse compatible leases before handing the selected address back to the +existing direct ENet connection flow. The directory does not carry gameplay +traffic or become a gameplay authority. Its base URL comes from +`network/discovery/base_url`, with `NETFISHING_DISCOVERY_URL` available as a development/deployment override. Friendships are local identity relationships shared across save slots. A live, @@ -57,9 +53,8 @@ friendship; unblocking does not recreate it. Discovery may publish opt-in, short-lived friend presence and deliver invitations only while both games are online. It stores hashed capability identifiers rather than identity fingerprints or a complete friend graph, keeps no durable social records, and -provides no offline delivery. Public joins still use the existing verified -server-identity and ENet connection path. Discovery endpoints remain transient: -they are not shown, added to recent servers, or persisted in the trust store. +provides no offline delivery. Direct joins still use the existing verified +public-room and ENet connection path. The host is authoritative. Clients submit requests or evidence; the host derives trusted context from registered peers, authoritative regions, and @@ -233,10 +228,12 @@ materials local to the scene. ### Shoreline presentation -The visible shoreline treatment is produced entirely by the water materials. -It does not require supplemental shoreline meshes or generation tooling. Keep -shoreline foam and edge-effect work in the water materials rather than adding -terrain-authoring requirements. +The visible shoreline treatment is currently produced by the water materials. +The older smooth-ribbon baker and generated starter-island ribbon resource are +retained as development history/tooling, but the ribbon mesh is disabled and +is not part of the current rendered shoreline. Do not treat a ribbon rebuild +as a normal terrain-authoring requirement or re-enable the mesh as incidental +cleanup. ### Facial-feature textures @@ -264,7 +261,7 @@ copies of the entire customization catalog. ### Texture sampling -straywild artwork uses nearest-neighbor sampling. Do not enable linear, +NETfishing artwork uses nearest-neighbor sampling. Do not enable linear, bilinear, trilinear, or anisotropic texture filtering. Shader samplers must declare `filter_nearest`. The three canonical repeating terrain textures are the sole mipmap exception: their projected shader uses nearest-filtered @@ -282,35 +279,6 @@ godot --headless --path . --script scripts/normalize_texture_imports.gd \ godot --headless --path . --script tests/texture_sampling_validation.gd ``` -### Surface artwork runtime - -Art Kit cells are authoritative palette and author planes, not per-cell nodes -or dictionaries. Keep `SurfaceDrawingCellBuffer` as the live representation; -materialize the legacy cell-array view only for inspection and tests. Finished -artwork uses a full-resolution nearest-neighbor texture on a coarse, -surface-conforming mesh. It discards guide and brush transforms, receives a -distance visibility range, and unloads its render node when far from the local -player while retaining compact session state. - -`surface_drawing_v3` snapshots carry packed palette and participant-index -planes. The host sends late-join snapshots over multiple frames, prioritizing -active and nearby canvases, so adding finished work must not restore a -single-frame snapshot burst. Active editing and finalized artwork have -separate bounded budgets; finalizing a canvas frees active-grid capacity. - -The finalized budget holds 512 maximum-size (128 x 128) canvases. At the -current 0.075-meter cell size, 441 canvases can tile the full 200 x 200-meter -generated-world footprint. If the generated world grows, update the finalized -canvas and cell budgets together and rerun the artwork performance validation. - -Run both focused validations after changing this path: - -```sh -godot --headless --path . --script tests/surface_drawing_validation.gd -godot --headless --path . \ - --script tests/surface_drawing_performance_validation.gd -``` - ### Importing animalese voice sets Animalese clips use one deterministic runtime level and format: -18 dBFS RMS @@ -383,10 +351,10 @@ godot --headless --path . --script tests/fish_catalog_content_validation.gd rm -rf -- "$test_root" ``` -Do not point `straywild_DATA_DIR` at an arbitrary empty directory; it is an +Do not point `NETFISHING_DATA_DIR` at an arbitrary empty directory; it is an explicit portable-data override and must identify a valid data root. The PortMaster launcher is the narrow exception: it also sets -`straywild_CREATE_DATA_DIR=1`, allowing the game to initialize its known empty +`NETFISHING_CREATE_DATA_DIR=1`, allowing the game to initialize its known empty external save directory on first launch. Headless tests cannot prove visual alignment, mouse routing, shader appearance, diff --git a/docs/PORTMASTER.md b/docs/PORTMASTER.md index 374ca22..e8c24f6 100644 --- a/docs/PORTMASTER.md +++ b/docs/PORTMASTER.md @@ -1,15 +1,15 @@ # PortMaster reference -straywild's PortMaster release is a canonical PortMaster package, not a +NETfishing's PortMaster release is a canonical PortMaster package, not a version-named generic ZIP. The installer-facing archive must be named -`straywild.zip`, and its root must contain exactly: +`netfishing.zip`, and its root must contain exactly: ```text -straywild.sh -straywild/ +NETfishing.sh +netfishing/ ``` -`port.json` belongs at `straywild/port.json` in the distributable archive. +`port.json` belongs at `netfishing/port.json` in the distributable archive. The upstream source-submission layout keeps it beside the launcher and port directory, but PortMaster's release builder relocates it into the declared port directory. Do not copy the source-submission layout directly into a @@ -17,7 +17,7 @@ release ZIP. HarbourMaster's installer also relocates recognized non-script files found at an archive root into the detected port directory. That compatibility behavior -masked straywild's former root-level `port.json` during auto-install tests. +masked NETfishing's former root-level `port.json` during auto-install tests. Directly extracting the same archive into `/ports` did not perform the repair. Do not rely on installer relocation; build the distributable layout correctly. @@ -26,34 +26,30 @@ directory. The templates in `scripts/portmaster/` are authoritative. ## Release contract -- `port.json` uses schema version 4, names `straywild.zip`, and marks the +- `port.json` uses schema version 4, names `netfishing.zip`, and marks the self-contained package ready to run. -- `straywild.sh` does not contain a `# PORTMASTER:` signature in the source or +- `NETfishing.sh` does not contain a `# PORTMASTER:` signature in the source or distributable archive. HarbourMaster adds that installation marker when it installs the port. -- The executable is `straywild/straywild.aarch64`. +- The executable is `netfishing/NETfishing.aarch64`. - The package declares AArch64, two analog sticks, GLIBC 2.28, and `weston_pkg_0.2.squashfs`. -- The launcher starts GPTOKEYB with the explicit `straywild.gptk` no-op map. +- The launcher starts GPTOKEYB with the explicit `netfishing.gptk` no-op map. Every keyboard and mouse binding is disabled, leaving only GPTOKEYB's - device-specific force-quit chord while Godot and straywild's controller + device-specific force-quit chord while Godot and NETfishing's controller mapping manager handle gameplay input. The explicit map also avoids the anomalous controller behavior observed on ROCKNIX without a passthrough map. - The launcher calls `pm_platform_helper` for the game executable after starting GPTOKEYB and calls `pm_finish` after the game exits. -- straywild automatically creates player data for new installations under - `ports/saves/straywild/` and does not present the in-game folder picker. +- NETfishing automatically creates player data for new installations under + `ports/saves/netfishing/` and does not present the in-game folder picker. - Existing installations with a selected data root keep that location when upgraded. Device-local data, configuration, and cache remain under - `straywild/conf/data`, `straywild/conf/config`, and - `straywild/conf/cache`. -- A rebrand upgrade copies an existing `netfishing/conf/` tree into the new - `straywild/conf/` tree when the latter does not exist. It also reuses an - existing `ports/saves/netfishing/` data root rather than creating an empty - replacement. New installations use straywild paths exclusively. + `netfishing/conf/data`, `netfishing/conf/config`, and + `netfishing/conf/cache`. - The archive must not contain `conf/`, saves, identities, logs, source files, `.git`, or `.godot` content. -- Release downloads must publish only the canonical `straywild.zip` for this +- Release downloads must publish only the canonical `netfishing.zip` for this platform. Do not also publish a byte-identical versioned PortMaster ZIP; HarbourMaster identifies the port by its canonical archive name and the Forgejo release tag already supplies the version. @@ -67,20 +63,15 @@ are pinned to the same clean `main` commit: bash scripts/build_portmaster.sh ``` -The script deletes and regenerates a PortMaster-specific ARM64 export in -`builds/v/portmaster-arm64/`, stages the package, validates its -structure, and writes: +The script deletes and regenerates the Linux ARM64 export, stages the package, +validates its structure, and writes: ```text -builds/v/straywild.zip +builds/v/netfishing.zip ``` -`--package-only` is reserved for repackaging an already validated -PortMaster-specific ARM64 export. It does not rebuild game content, and verifies -the tagged-export marker written by a prior full build so a generic Linux ARM64 -binary cannot accidentally be repackaged as PortMaster. The standard Linux -ARM64 release staging directory remains separate so building PortMaster cannot -replace the normal Linux ARM64 payload with reduced assets. +`--package-only` is reserved for repackaging an already validated ARM64 export. +It does not rebuild game content. For a packaging-only correction to an already published game release, commit only PortMaster launcher, packaging-script, or PortMaster documentation changes @@ -92,7 +83,7 @@ bash scripts/build_portmaster.sh --package-only --hotfix The hotfix keeps the game executable and PCK tied to the release tag while recording the newer packaging commit separately in `BUILD-INFO.txt`. Replace -the release's existing `straywild.zip`; never move the game release tag. +the release's existing `netfishing.zip`; never move the game release tag. ## Local muOS installation @@ -102,22 +93,22 @@ The muOS auto-install directory is: /mnt/mmc/MUOS/PortMaster/autoinstall/ ``` -For an explicit offline installation test, copy `straywild.zip` to a temporary +For an explicit offline installation test, copy `netfishing.zip` to a temporary device directory and run: ```bash /mnt/mmc/MUOS/PortMaster/harbourmaster \ - --offline --no-check install ./straywild.zip + --offline --no-check install ./netfishing.zip ``` -Before upgrading an existing installation, preserve either the current -`/mnt/mmc/ports/straywild/` paths or the former `/mnt/mmc/ports/netfishing/` -paths on the device. After installation: +Before upgrading an existing installation, preserve +`/mnt/mmc/ports/netfishing/conf/` and `/mnt/mmc/ports/saves/netfishing/` on the +device. After installation: 1. Confirm the installed executable and PCK hashes match the staged release. 2. Confirm HarbourMaster added its `# PORTMASTER:` installation signature to the installed launcher, then confirm the launcher starts GPTOKEYB with - `straywild.gptk` and calls `pm_platform_helper` for the game executable. + `netfishing.gptk` and calls `pm_platform_helper` for the game executable. 3. Confirm `conf/` and the external save directory were not replaced or removed. 4. Launch the installed port through the normal muOS menu. @@ -126,7 +117,7 @@ paths on the device. After installation: Start+Select on most devices. Installing the public PortMaster catalog entry can still install an older -catalog build until the upstream `straywild.zip` is updated. A local release +catalog build until the upstream `netfishing.zip` is updated. A local release test must install the generated local archive explicitly. ## Template provenance @@ -139,7 +130,7 @@ f24daae48f543b3a270a5aa46b5e73a31904bf0c7216d4c8a9e15a8dc48a5eed screenshot.png ``` The remaining catalog metadata assets were copied from the installed official -`straywild.zip` package and are intentionally preserved byte-for-byte: +`netfishing.zip` package and are intentionally preserved byte-for-byte: ```text e2a9d132744684c67865c01eca027a8c9946b4c5a19da57c82f1af0373dc83b7 gameinfo.xml @@ -169,7 +160,7 @@ The device-verified Godot mapping is: - left-stick click `b9`, left trigger `b10`, right trigger `b11`, right-stick click `b12` - D-pad `h0`; left and right sticks `a0..a3` -`scripts/portmaster/straywild.sh` must replace the incompatible SDL2 entry +`scripts/portmaster/NETfishing.sh` must replace the incompatible SDL2 entry with the Godot entry when that SDL2 GUID is selected. Do not append the two entries with a newline. WestonPack reconstructs the wrapped game command through a shell, so raw mapping values passed in that command can be split into @@ -178,14 +169,14 @@ this failure with the `GO-Super Gamepad` mapping. The outer Weston environment also does not reliably preserve the corrected muOS mapping for the game. Write the exact selected mapping to `conf/cache/controller_mapping.txt` before -starting Weston. Weston must launch `launch-straywild.sh`, which reads that +starting Weston. Weston must launch `launch-netfishing.sh`, which reads that file, exports `SDL_GAMECONTROLLERCONFIG`, and immediately replaces itself with the game process. This applies the mapping at the same point as the working 0.10.1 launcher without passing its raw text through WestonPack's command reconstruction. Do not move the mapping back to either side of `westonwrap.sh`. -Always pass `straywild.gptk`, which explicitly unassigns every direct and +Always pass `netfishing.gptk`, which explicitly unassigns every direct and hotkey binding with GPTOKEYB's `\"` value. This keeps GPTOKEYB from injecting keyboard or mouse events on top of Godot's native controller input and retains the device-specific kill chord. Supplying the explicit passthrough map also @@ -218,12 +209,8 @@ The light profile passes these Godot options: - `--max-fps 30` - `--audio-output-latency 40` -It also passes `straywild_PERFORMANCE_PROFILE=light` and -`straywild_LOW_END=1`. Those selectors are honored only by the dedicated -PortMaster export, which carries the immutable `straywild_portmaster` Godot -feature tag; desktop, Android, macOS, generic ARM64, and dedicated-server -builds always use the full presentation even if those environment variables -are present. The game renders the 3D world at 37.5% linear +It also passes `NETFISHING_PERFORMANCE_PROFILE=light` and +`NETFISHING_LOW_END=1`. The game renders the 3D world at 37.5% linear resolution with nearest-neighbor scaling, reducing 3D pixel work by about 86% while the separately rendered UI retains its canonical resolution. The light profile also: @@ -235,7 +222,7 @@ profile also: - keeps the title water and full-window menu patterns static; - replaces the animated cooler water and decorative bubbles with flat water; - disables decorative title-screen fish and bubbles; -- retains title and dusk music while omitting rain ambience; +- retains title and dusk music while omitting rain and shoreline ambience; - reduces rain to 48 particles simulated at 8 FPS; and - replaces procedural sky clouds and 81 moving local cloud patches with one flat cloud ceiling. @@ -257,7 +244,7 @@ omitted ambience or replace the micro textures with desktop-resolution assets. The normal profile otherwise retains the full visual presentation. To opt a capable device into the normal profile, create the persistent file -`straywild/conf/performance_profile` containing exactly: +`netfishing/conf/performance_profile` containing exactly: ```text normal @@ -266,14 +253,13 @@ normal On a typical muOS installation, the full path is: ```text -/mnt/mmc/ports/straywild/conf/performance_profile +/mnt/mmc/ports/netfishing/conf/performance_profile ``` -Set the file to `light`, or remove it, to restore the default. Within the -PortMaster package, an externally provided -`straywild_PERFORMANCE_PROFILE=normal` or `light` environment value takes -precedence over the persistent file. Invalid values safely fall back to the -light profile and are reported in `straywild/log.txt`. +Set the file to `light`, or remove it, to restore the default. An externally +provided `NETFISHING_PERFORMANCE_PROFILE=normal` or `light` environment value +takes precedence over the persistent file. Invalid values safely fall back to +the light profile and are reported in `netfishing/log.txt`. Do not use Godot's low processor mode for the light profile. It reduces idle CPU usage by sleeping between updates and is not a game-performance diff --git a/docs/README-PLAYTEST.txt b/docs/README-PLAYTEST.txt index 98e2029..f1839ea 100644 --- a/docs/README-PLAYTEST.txt +++ b/docs/README-PLAYTEST.txt @@ -1,31 +1,26 @@ -straywild -v0.20.4-alpha -Alpha 0.20.4 +NETfishing +v0.18.1-alpha +Alpha 0.18.1 -Thank you for supporting this private testing release. +Thank you for trying this early private playtest. -straywild is an early multiplayer fishing game. This alpha includes local +NETfishing is an early multiplayer fishing game. This alpha includes local progression, player-hosted and dedicated multiplayer sessions, public room -discovery, player-selected direct or privacy-relayed hosting, and optional -direct UDP connections. Player hosts can cycle discovery through private, -direct, and relay. Dedicated servers are always direct and cannot use the -shared relay. The relay hides peers' addresses from one another but not from -the relay operator. Direct connections expose public IP addresses to the -remote peer and are clearly labeled in game. Expect rough edges and please -keep a backup of any save or identity data you care about. +discovery, and direct UDP connections. Expect rough edges and please keep a +backup of any save or identity data you care about. INSTALLATION 1. Extract the entire ZIP into a new folder. -2. Keep the executable and straywild.pck together. -3. Launch straywild.exe on Windows or straywild on Linux. +2. Keep the executable and netfishing.pck together. +3. Launch netfishing.exe on Windows or netfishing on Linux. Windows may show a warning for an unsigned application. This private build is not code signed. Only run a copy received from the playtest organizer. Linux users may need to allow execution: - chmod +x straywild + chmod +x netfishing CONTROLS @@ -88,8 +83,6 @@ FEATURES TO TRY - Fishing, net gathering, and beach digging - Equipment and consumable use from the hotbar - Fishing Shop sell tray, wallet updates, and persistent upgrades -- Portable RV homes, multiplayer visits, RV storage, and the early decor - purchasing and placement prototype - Seeded generated worlds and the authored starter-island layout - Generated beaches, ponds, lakes, complete rivers, denser forests, varied elevation, and closed coastal cliffs @@ -120,11 +113,9 @@ Please include: KNOWN ALPHA LIMITATIONS -- Direct public sessions may fail behind restrictive NAT or carrier-grade - networks. Player-hosted relay sessions add an extra network hop and may have - more latency. Dedicated servers are direct-only. +- Public sessions remain direct connections; restrictive NAT or carrier-grade + networks may prevent some players from joining. - Multiplayer, dedicated-server deployment, UI, and balance are still alpha. - Some fish and character artwork remains temporary. -- RV exteriors and decor use temporary prototype geometry and presentation. - There is no installer or automatic updater. - Windows builds are unsigned. diff --git a/docs/README.md b/docs/README.md index 444ebc7..05ac0b4 100644 --- a/docs/README.md +++ b/docs/README.md @@ -1,4 +1,4 @@ -# straywild documentation +# NETfishing documentation This directory is the single home for maintained project documentation. Start here instead of searching feature, asset, world, or script directories @@ -17,10 +17,10 @@ for local README files. ## Related repositories -- [Discovery service API](https://forge.makearmy.io/woofmeow/straywild-discovery-server/src/branch/main/docs/API.md) +- [Discovery service API](https://forge.makearmy.io/woofmeow/netfishing-discovery-server/src/branch/main/docs/API.md) stays with the service implementation and defines its versioned HTTP contract. -- [Dedicated-server packaging](https://forge.makearmy.io/woofmeow/straywild-dedicated-server/src/branch/main/README.md) +- [Dedicated-server packaging](https://forge.makearmy.io/woofmeow/netfishing-dedicated-server/src/branch/main/README.md) stays with its installer and update scripts. It consumes this repository's attribution and legal notices from the exact pinned game commit instead of maintaining copies. diff --git a/drawing/surface_drawing_canvas.gd b/drawing/surface_drawing_canvas.gd index aaec6f4..01d34d7 100644 --- a/drawing/surface_drawing_canvas.gd +++ b/drawing/surface_drawing_canvas.gd @@ -5,9 +5,6 @@ const GUIDED_PIXEL_FILL: float = 0.88 const SURFACE_OFFSET: float = 0.012 const LAYER_OFFSET_STEP: float = 0.0002 const SURFACE_SAMPLE_DEPTH: float = 0.45 -const FINALIZED_VISIBILITY_RANGE: float = 96.0 -const FINALIZED_VISIBILITY_MARGIN: float = 12.0 -const FINALIZED_MAX_SUBDIVISIONS: int = 32 var canvas_id: String = "" var grid_width: int = 0 @@ -21,7 +18,7 @@ var _surface_origin: Vector3 var _surface_normal: Vector3 var _surface_tangent: Vector3 var _surface_bitangent: Vector3 -var _cell_buffer: SurfaceDrawingCellBuffer +var _cells: Dictionary[int, Dictionary] = {} var _cell_surface_transforms: Array[Transform3D] = [] var _pixel_image: Image var _pixel_texture: ImageTexture @@ -39,15 +36,8 @@ func setup( data: Dictionary, relationships: PlayerRelationshipStore, solid_surface_mask: int = 1, - cell_buffer: SurfaceDrawingCellBuffer = null, ) -> bool: - if ( - (cell_buffer == null and not SurfaceDrawingProtocol.validate_canvas_state(data)) - or ( - cell_buffer != null - and not SurfaceDrawingProtocol.validate_canvas_metadata(data) - ) - ): + if not SurfaceDrawingProtocol.validate_canvas_state(data): return false canvas_id = str(data["canvas_id"]) grid_width = int(data["width"]) @@ -55,6 +45,7 @@ func setup( cell_size = float(data["cell_size"]) revision = int(data["revision"]) creator_fingerprint = str(data["creator_fingerprint"]) + participant_fingerprints = _participants_from_state(data) _finalized = bool(data.get("finalized", false)) _guide_visible = bool(data.get("guide_visible", true)) and not _finalized _layer = int(data.get("layer", 0)) @@ -73,20 +64,12 @@ func setup( _surface_bitangent = _surface_normal.cross(_surface_tangent).normalized() _relationships = relationships _solid_surface_mask = solid_surface_mask - _cell_buffer = cell_buffer - if _cell_buffer == null: - _cell_buffer = SurfaceDrawingCellBuffer.new() - if not _cell_buffer.configure_from_state(data, true): - return false - elif _cell_buffer.width != grid_width or _cell_buffer.height != grid_height: - return false - participant_fingerprints = _cell_buffer.get_participants() - if _finalized: - _build_finalized_pixel_renderer() - else: - var samples: Dictionary = _sample_grid_vertices() - _build_grid(samples) - _build_pixel_renderer(samples) + _cells.clear() + for cell_value: Variant in data["cells"]: + var cell: Dictionary = cell_value + _cells[_cell_key(int(cell["x"]), int(cell["y"]))] = cell.duplicate(true) + _build_grid() + _build_pixel_renderer() return true @@ -97,25 +80,16 @@ func apply_update(data: Dictionary) -> bool: or int(data["revision"]) <= revision ): return false - if _cell_buffer == null or not _cell_buffer.apply_edits(data["edits"]): - return false - return _finish_buffered_update(data) - - -func apply_buffered_update(data: Dictionary) -> bool: - if ( - not SurfaceDrawingProtocol.validate_canvas_update(data) - or str(data["canvas_id"]) != canvas_id - or int(data["revision"]) <= revision - or _cell_buffer == null - ): - return false - return _finish_buffered_update(data) - - -func _finish_buffered_update(data: Dictionary) -> bool: - _cell_buffer.ensure_participants(data.get("participant_fingerprints", [])) - participant_fingerprints = _cell_buffer.get_participants() + for edit_value: Variant in data["edits"]: + var edit: Dictionary = edit_value + var key: int = _cell_key(int(edit["x"]), int(edit["y"])) + if str(edit["color_id"]).is_empty(): + _cells.erase(key) + else: + _cells[key] = edit.duplicate(true) + participant_fingerprints = _participants_from_update( + data, participant_fingerprints + ) revision = int(data["revision"]) if is_hidden_by_relationship(): _rebuild_pixel_image() @@ -136,18 +110,12 @@ func apply_guide_update(data: Dictionary) -> bool: participant_fingerprints = _participants_from_update( data, participant_fingerprints ) - if _cell_buffer != null: - _cell_buffer.ensure_participants(participant_fingerprints) - participant_fingerprints = _cell_buffer.get_participants() _finalized = bool(data["finalized"]) _guide_visible = bool(data["guide_visible"]) and not _finalized if _finalized: _destroy_grid() - _cell_surface_transforms.clear() - _build_finalized_pixel_renderer() else: _refresh_grid_visibility() - _configure_render_distance() return true @@ -187,7 +155,11 @@ func get_rendered_pixel_size() -> float: func get_rendered_pixel_count() -> int: if is_hidden_by_relationship(): return 0 - return _cell_buffer.get_painted_count() if _cell_buffer != null else 0 + var count: int = 0 + for cell: Dictionary in _cells.values(): + if not _visible_cell_color(cell).is_equal_approx(Color.TRANSPARENT): + count += 1 + return count func get_export_image() -> Image: @@ -283,10 +255,18 @@ func get_cell_surface_transform( func get_authoritative_cells() -> Array[Dictionary]: - return _cell_buffer.to_cells() if _cell_buffer != null else [] + var result: Array[Dictionary] = [] + for value: Dictionary in _cells.values(): + result.append(value.duplicate(true)) + result.sort_custom(func(a: Dictionary, b: Dictionary) -> bool: + var a_key: int = _cell_key(int(a["x"]), int(a["y"])) + var b_key: int = _cell_key(int(b["x"]), int(b["y"])) + return a_key < b_key + ) + return result -func _build_grid(samples: Dictionary) -> void: +func _build_grid() -> void: if _grid_instance != null: _grid_instance.queue_free() _grid_instance = null @@ -299,14 +279,50 @@ func _build_grid(samples: Dictionary) -> void: material.albedo_color = Color(0.75, 0.94, 0.96, 0.38) material.no_depth_test = false immediate.surface_begin(Mesh.PRIMITIVE_LINES, material) + var half_width: float = float(grid_width) * cell_size * 0.5 + var half_height: float = float(grid_height) * cell_size * 0.5 + var sampled_vertices: Dictionary[Vector2i, Dictionary] = {} for x: int in range(grid_width + 1): + var horizontal: float = -half_width + float(x) * cell_size for y_segment: int in range(grid_height): - _add_grid_vertex(immediate, x, y_segment, samples) - _add_grid_vertex(immediate, x, y_segment + 1, samples) + var start_vertical: float = ( + -half_height + float(y_segment) * cell_size + ) + _add_grid_vertex( + immediate, + _surface_origin + _surface_tangent * horizontal + + _surface_bitangent * start_vertical, + Vector2i(x, y_segment), + sampled_vertices, + ) + _add_grid_vertex( + immediate, + _surface_origin + _surface_tangent * horizontal + + _surface_bitangent * (start_vertical + cell_size), + Vector2i(x, y_segment + 1), + sampled_vertices, + ) for y: int in range(grid_height + 1): + var vertical: float = -half_height + float(y) * cell_size for x_segment: int in range(grid_width): - _add_grid_vertex(immediate, x_segment, y, samples) - _add_grid_vertex(immediate, x_segment + 1, y, samples) + var start_horizontal: float = ( + -half_width + float(x_segment) * cell_size + ) + _add_grid_vertex( + immediate, + _surface_origin + _surface_tangent * start_horizontal + + _surface_bitangent * vertical, + Vector2i(x_segment, y), + sampled_vertices, + ) + _add_grid_vertex( + immediate, + _surface_origin + + _surface_tangent * (start_horizontal + cell_size) + + _surface_bitangent * vertical, + Vector2i(x_segment + 1, y), + sampled_vertices, + ) immediate.surface_end() _grid_instance = MeshInstance3D.new() _grid_instance.name = "PixelGrid" @@ -318,56 +334,63 @@ func _build_grid(samples: Dictionary) -> void: func _add_grid_vertex( immediate: ImmediateMesh, - x: int, - y: int, - samples: Dictionary, + world_point: Vector3, + grid_point: Vector2i, + sampled_vertices: Dictionary[Vector2i, Dictionary], ) -> void: + var sampled: Dictionary = sampled_vertices.get(grid_point, {}) + if sampled.is_empty(): + sampled = _sample_surface(world_point) + sampled_vertices[grid_point] = sampled + var point: Vector3 = sampled["position"] + var normal: Vector3 = sampled["normal"] immediate.surface_add_vertex( - _sample_position(samples, x, y, _surface_offset() * 1.5) + to_local(point + normal * (_surface_offset() * 1.5)) ) -func _build_pixel_renderer(samples: Dictionary) -> void: +func _build_pixel_renderer() -> void: if _pixel_instance != null: _pixel_instance.queue_free() _pixel_instance = null - var vertex_width: int = grid_width + 1 - var vertex_count: int = vertex_width * (grid_height + 1) var cell_count: int = grid_width * grid_height var vertices := PackedVector3Array() var texture_coordinates := PackedVector2Array() var indices := PackedInt32Array() - vertices.resize(vertex_count) - texture_coordinates.resize(vertex_count) + vertices.resize(cell_count * 4) + texture_coordinates.resize(cell_count * 4) indices.resize(cell_count * 6) _cell_surface_transforms.clear() - if not _finalized: - _cell_surface_transforms.resize(cell_count) - for y: int in range(grid_height + 1): - for x: int in range(grid_width + 1): - var vertex_index: int = y * vertex_width + x - vertices[vertex_index] = _sample_position( - samples, x, y, _surface_offset() - ) - texture_coordinates[vertex_index] = Vector2( - float(x) / float(grid_width), - 1.0 - float(y) / float(grid_height), - ) + _cell_surface_transforms.resize(cell_count) for y: int in range(grid_height): for x: int in range(grid_width): var cell_index: int = _cell_key(x, y) - if not _finalized: - _cell_surface_transforms[cell_index] = _transform_from_samples( - samples, x, y - ) - var vertex_offset: int = y * vertex_width + x + var surface_transform := _sample_cell_transform(x, y, 1.0) + _cell_surface_transforms[cell_index] = surface_transform + var center: Vector3 = surface_transform.origin + var horizontal: Vector3 = surface_transform.basis.x * 0.5 + var vertical: Vector3 = surface_transform.basis.y * 0.5 + var vertex_offset: int = cell_index * 4 + vertices[vertex_offset] = center - horizontal - vertical + vertices[vertex_offset + 1] = center + horizontal - vertical + vertices[vertex_offset + 2] = center + horizontal + vertical + vertices[vertex_offset + 3] = center - horizontal + vertical + var image_row: int = _image_y(y) + var u_min: float = float(x) / float(grid_width) + var u_max: float = float(x + 1) / float(grid_width) + var v_min: float = float(image_row) / float(grid_height) + var v_max: float = float(image_row + 1) / float(grid_height) + texture_coordinates[vertex_offset] = Vector2(u_min, v_max) + texture_coordinates[vertex_offset + 1] = Vector2(u_max, v_max) + texture_coordinates[vertex_offset + 2] = Vector2(u_max, v_min) + texture_coordinates[vertex_offset + 3] = Vector2(u_min, v_min) var index_offset: int = cell_index * 6 indices[index_offset] = vertex_offset indices[index_offset + 1] = vertex_offset + 1 - indices[index_offset + 2] = vertex_offset + vertex_width + 1 + indices[index_offset + 2] = vertex_offset + 2 indices[index_offset + 3] = vertex_offset - indices[index_offset + 4] = vertex_offset + vertex_width + 1 - indices[index_offset + 5] = vertex_offset + vertex_width + indices[index_offset + 4] = vertex_offset + 2 + indices[index_offset + 5] = vertex_offset + 3 _rebuild_pixel_image() var arrays: Array = [] arrays.resize(Mesh.ARRAY_MAX) @@ -391,103 +414,21 @@ func _build_pixel_renderer(samples: Dictionary) -> void: _pixel_instance.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF add_child(_pixel_instance) _pixel_instance.visible = not is_hidden_by_relationship() - _configure_render_distance() - - -func _build_finalized_pixel_renderer() -> void: - if _pixel_instance != null: - _pixel_instance.queue_free() - _pixel_instance = null - var step: int = maxi( - 1, - ceili(float(grid_width) / float(FINALIZED_MAX_SUBDIVISIONS)), - ) - var coordinates := PackedInt32Array() - var coordinate: int = 0 - while coordinate < grid_width: - coordinates.append(coordinate) - coordinate += step - if coordinates.is_empty() or coordinates[-1] != grid_width: - coordinates.append(grid_width) - var vertex_width: int = coordinates.size() - var vertices := PackedVector3Array() - var texture_coordinates := PackedVector2Array() - var indices := PackedInt32Array() - vertices.resize(vertex_width * vertex_width) - texture_coordinates.resize(vertex_width * vertex_width) - indices.resize((vertex_width - 1) * (vertex_width - 1) * 6) - var half_width: float = float(grid_width) * cell_size * 0.5 - var half_height: float = float(grid_height) * cell_size * 0.5 - for lattice_y: int in vertex_width: - var cell_y: int = coordinates[lattice_y] - var vertical: float = -half_height + float(cell_y) * cell_size - for lattice_x: int in vertex_width: - var cell_x: int = coordinates[lattice_x] - var horizontal: float = -half_width + float(cell_x) * cell_size - var expected: Vector3 = ( - _surface_origin - + _surface_tangent * horizontal - + _surface_bitangent * vertical - ) - var sampled: Dictionary = _sample_surface(expected) - var vertex_index: int = lattice_y * vertex_width + lattice_x - var point: Vector3 = sampled["position"] - var normal: Vector3 = sampled["normal"] - vertices[vertex_index] = to_local( - point + normal * _surface_offset() - ) - texture_coordinates[vertex_index] = Vector2( - float(cell_x) / float(grid_width), - 1.0 - float(cell_y) / float(grid_height), - ) - for lattice_y: int in range(vertex_width - 1): - for lattice_x: int in range(vertex_width - 1): - var cell_index: int = lattice_y * (vertex_width - 1) + lattice_x - var vertex_offset: int = lattice_y * vertex_width + lattice_x - var index_offset: int = cell_index * 6 - indices[index_offset] = vertex_offset - indices[index_offset + 1] = vertex_offset + 1 - indices[index_offset + 2] = vertex_offset + vertex_width + 1 - indices[index_offset + 3] = vertex_offset - indices[index_offset + 4] = vertex_offset + vertex_width + 1 - indices[index_offset + 5] = vertex_offset + vertex_width - if _pixel_image == null or _pixel_texture == null: - _rebuild_pixel_image() - var arrays: Array = [] - arrays.resize(Mesh.ARRAY_MAX) - arrays[Mesh.ARRAY_VERTEX] = vertices - arrays[Mesh.ARRAY_TEX_UV] = texture_coordinates - arrays[Mesh.ARRAY_INDEX] = indices - var mesh := ArrayMesh.new() - mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) - var material := StandardMaterial3D.new() - material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED - material.albedo_color = Color.WHITE - material.albedo_texture = _pixel_texture - material.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST - material.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA_SCISSOR - material.alpha_scissor_threshold = 0.5 - material.cull_mode = BaseMaterial3D.CULL_DISABLED - mesh.surface_set_material(0, material) - _pixel_instance = MeshInstance3D.new() - _pixel_instance.name = "ArtworkTexture" - _pixel_instance.mesh = mesh - _pixel_instance.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF - add_child(_pixel_instance) - _pixel_instance.visible = not is_hidden_by_relationship() - _configure_render_distance() func _rebuild_pixel_image() -> void: - if _cell_buffer == null: - return - _pixel_image = Image.create_from_data( - grid_width, - grid_height, - false, - Image.FORMAT_RGBA8, - _cell_buffer.to_rgba8_data(is_hidden_by_relationship()), - ) + if ( + _pixel_image == null + or _pixel_image.get_width() != grid_width + or _pixel_image.get_height() != grid_height + ): + _pixel_image = Image.create( + grid_width, grid_height, false, Image.FORMAT_RGBA8 + ) + _pixel_image.fill(Color.TRANSPARENT) + if not is_hidden_by_relationship(): + for cell: Dictionary in _cells.values(): + _set_image_cell(int(cell["x"]), int(cell["y"]), cell) if _pixel_texture == null: _pixel_texture = ImageTexture.create_from_image(_pixel_image) else: @@ -502,7 +443,7 @@ func _apply_pixel_edits(edits: Array) -> void: var edit: Dictionary = edit_value var x: int = int(edit["x"]) var y: int = int(edit["y"]) - var cell: Dictionary = _cell_buffer.get_cell(x, y) + var cell: Dictionary = _cells.get(_cell_key(x, y), {}) _set_image_cell(x, y, cell) _pixel_texture.update(_pixel_image) @@ -534,78 +475,6 @@ func _image_y(cell_y: int) -> int: return grid_height - 1 - cell_y -func _sample_grid_vertices() -> Dictionary: - var vertex_width: int = grid_width + 1 - var vertex_count: int = vertex_width * (grid_height + 1) - var positions := PackedVector3Array() - var normals := PackedVector3Array() - positions.resize(vertex_count) - normals.resize(vertex_count) - var half_width: float = float(grid_width) * cell_size * 0.5 - var half_height: float = float(grid_height) * cell_size * 0.5 - var inverse_basis: Basis = global_basis.inverse() - for y: int in range(grid_height + 1): - var vertical: float = -half_height + float(y) * cell_size - for x: int in range(grid_width + 1): - var horizontal: float = -half_width + float(x) * cell_size - var expected: Vector3 = ( - _surface_origin - + _surface_tangent * horizontal - + _surface_bitangent * vertical - ) - var sampled: Dictionary = _sample_surface(expected) - var index: int = y * vertex_width + x - positions[index] = to_local(sampled["position"]) - normals[index] = ( - inverse_basis * (sampled["normal"] as Vector3) - ).normalized() - return {"positions": positions, "normals": normals} - - -func _sample_position( - samples: Dictionary, - x: int, - y: int, - offset: float, -) -> Vector3: - var index: int = y * (grid_width + 1) + x - var positions: PackedVector3Array = samples["positions"] - var normals: PackedVector3Array = samples["normals"] - return positions[index] + normals[index] * offset - - -func _transform_from_samples( - samples: Dictionary, - x: int, - y: int, -) -> Transform3D: - var bottom_left: Vector3 = _sample_position( - samples, x, y, _surface_offset() - ) - var bottom_right: Vector3 = _sample_position( - samples, x + 1, y, _surface_offset() - ) - var top_left: Vector3 = _sample_position( - samples, x, y + 1, _surface_offset() - ) - var top_right: Vector3 = _sample_position( - samples, x + 1, y + 1, _surface_offset() - ) - var horizontal: Vector3 = ( - (bottom_right - bottom_left) + (top_right - top_left) - ) * 0.5 - var vertical: Vector3 = ( - (top_left - bottom_left) + (top_right - bottom_right) - ) * 0.5 - var normal: Vector3 = horizontal.cross(vertical).normalized() - if horizontal.is_zero_approx() or vertical.is_zero_approx() or normal.is_zero_approx(): - return _sample_cell_transform(x, y, 1.0) - var center: Vector3 = ( - bottom_left + bottom_right + top_left + top_right - ) * 0.25 - return Transform3D(Basis(horizontal, vertical, normal), center) - - func _sample_cell_transform( x: int, y: int, @@ -680,17 +549,6 @@ func _refresh_grid_visibility() -> void: ) -func _configure_render_distance() -> void: - if _pixel_instance == null: - return - _pixel_instance.visibility_range_end = ( - FINALIZED_VISIBILITY_RANGE if _finalized else 0.0 - ) - _pixel_instance.visibility_range_end_margin = ( - FINALIZED_VISIBILITY_MARGIN if _finalized else 0.0 - ) - - func _participants_from_state(data: Dictionary) -> Array[String]: var result: Array[String] = [] _append_participant(result, str(data.get("creator_fingerprint", ""))) diff --git a/drawing/surface_drawing_cell_buffer.gd b/drawing/surface_drawing_cell_buffer.gd deleted file mode 100644 index ca2e7b3..0000000 --- a/drawing/surface_drawing_cell_buffer.gd +++ /dev/null @@ -1,284 +0,0 @@ -# SPDX-License-Identifier: GPL-3.0-or-later -class_name SurfaceDrawingCellBuffer -extends RefCounted - -const ENCODING := "palette_author_planes_v1" - -var width: int = 0 -var height: int = 0 - -var _color_indices := PackedByteArray() -var _author_indices := PackedInt32Array() -var _participants: Array[String] = [] -var _participant_slots: Dictionary[String, int] = {} -var _author_masks: Dictionary[int, PackedByteArray] = {} -var _painted_count: int = 0 - - -func configure_from_state( - data: Dictionary, - already_validated: bool = false, -) -> bool: - if not already_validated and not SurfaceDrawingProtocol.validate_canvas_state(data): - return false - width = int(data["width"]) - height = int(data["height"]) - _reset_planes() - for value: Variant in data.get("participant_fingerprints", []): - _add_participant(str(value)) - _add_participant(str(data.get("creator_fingerprint", ""))) - if str(data.get("cell_encoding", "")) == ENCODING: - return _configure_packed( - data.get("cell_colors", PackedByteArray()), - data.get("cell_authors", PackedInt32Array()), - ) - for value: Variant in data.get("cells", []): - if typeof(value) != TYPE_DICTIONARY or not _apply_edit(value): - return false - return true - - -func apply_edits(edits: Array) -> bool: - for value: Variant in edits: - if typeof(value) != TYPE_DICTIONARY or not _apply_edit(value): - return false - return true - - -func ensure_participants(values: Array) -> bool: - for value: Variant in values: - if _add_participant(str(value)) <= 0: - return false - return true - - -func get_cell(x: int, y: int) -> Dictionary: - var key: int = _key(x, y) - if key < 0 or _color_indices[key] == 0: - return {} - var author_slot: int = _author_indices[key] - return { - "x": x, - "y": y, - "color_id": str( - SurfaceDrawingPalette.id_for_palette_index(_color_indices[key]) - ), - "author_fingerprint": ( - _participants[author_slot - 1] - if author_slot > 0 and author_slot <= _participants.size() - else "" - ), - } - - -func get_cell_value(x: int, y: int) -> Dictionary: - var cell: Dictionary = get_cell(x, y) - if cell.is_empty(): - return {} - return { - "color_id": cell["color_id"], - "author_fingerprint": cell["author_fingerprint"], - } - - -func get_painted_count() -> int: - return _painted_count - - -func get_participants() -> Array[String]: - return _participants.duplicate() - - -func get_author_cell_keys(fingerprint: String) -> PackedInt32Array: - var slot: int = int(_participant_slots.get(fingerprint, 0)) - var mask: PackedByteArray = _author_masks.get(slot, PackedByteArray()) - var result := PackedInt32Array() - if slot <= 0 or mask.is_empty(): - return result - for key: int in width * height: - if _mask_has(mask, key): - result.append(key) - return result - - -func to_cells() -> Array[Dictionary]: - var result: Array[Dictionary] = [] - for key: int in width * height: - if _color_indices[key] == 0: - continue - result.append(get_cell(key % width, floori(float(key) / float(width)))) - return result - - -func to_compact_fields() -> Dictionary: - return { - "cell_encoding": ENCODING, - "cell_colors": _color_indices.duplicate(), - "cell_authors": _author_indices.duplicate(), - "participant_fingerprints": get_participants(), - } - - -func to_rgba8_data(hidden: bool = false) -> PackedByteArray: - var result := PackedByteArray() - result.resize(width * height * 4) - # Match Image.fill(Color.TRANSPARENT): transparent texels retain white RGB, - # preventing dark fringes if filtering is ever changed by a platform driver. - for pixel_index: int in width * height: - var offset: int = pixel_index * 4 - result[offset] = 255 - result[offset + 1] = 255 - result[offset + 2] = 255 - if hidden: - return result - for key: int in width * height: - var palette_index: int = _color_indices[key] - if palette_index == 0: - continue - var x: int = key % width - var y: int = floori(float(key) / float(width)) - var image_key: int = (height - 1 - y) * width + x - var offset: int = image_key * 4 - var color: Color = SurfaceDrawingPalette.color_for_palette_index( - palette_index - ) - result[offset] = roundi(color.r * 255.0) - result[offset + 1] = roundi(color.g * 255.0) - result[offset + 2] = roundi(color.b * 255.0) - result[offset + 3] = roundi(color.a * 255.0) - return result - - -func estimated_storage_bytes() -> int: - var masks_size: int = 0 - for mask: PackedByteArray in _author_masks.values(): - masks_size += mask.size() - return _color_indices.size() + _author_indices.size() * 4 + masks_size - - -func _configure_packed(colors: Variant, authors: Variant) -> bool: - if ( - typeof(colors) != TYPE_PACKED_BYTE_ARRAY - or typeof(authors) != TYPE_PACKED_INT32_ARRAY - ): - return false - var packed_colors: PackedByteArray = colors - var packed_authors: PackedInt32Array = authors - if ( - packed_colors.size() != width * height - or packed_authors.size() != width * height - ): - return false - _color_indices = packed_colors.duplicate() - _author_indices = packed_authors.duplicate() - _painted_count = 0 - for key: int in width * height: - var color_index: int = _color_indices[key] - var author_slot: int = _author_indices[key] - if color_index == 0: - if author_slot != 0: - return false - continue - if ( - color_index > SurfaceDrawingPalette.COLORS.size() - or author_slot <= 0 - or author_slot > _participants.size() - ): - return false - _painted_count += 1 - _set_author_mask_bit(author_slot, key, true) - return true - - -func _apply_edit(value: Dictionary) -> bool: - var x: int = int(value.get("x", -1)) - var y: int = int(value.get("y", -1)) - var key: int = _key(x, y) - if key < 0: - return false - var color_id := StringName(str(value.get("color_id", ""))) - var next_color_index: int = ( - SurfaceDrawingPalette.palette_index_for_id(color_id) - if not color_id.is_empty() - else 0 - ) - if not color_id.is_empty() and next_color_index <= 0: - return false - var next_author_slot: int = 0 - if next_color_index > 0: - next_author_slot = _add_participant( - str(value.get("author_fingerprint", "")) - ) - if next_author_slot <= 0: - return false - var previous_color_index: int = _color_indices[key] - var previous_author_slot: int = _author_indices[key] - if previous_color_index == next_color_index and previous_author_slot == next_author_slot: - return true - if previous_author_slot > 0: - _set_author_mask_bit(previous_author_slot, key, false) - if previous_color_index == 0 and next_color_index > 0: - _painted_count += 1 - elif previous_color_index > 0 and next_color_index == 0: - _painted_count -= 1 - _color_indices[key] = next_color_index - _author_indices[key] = next_author_slot - if next_author_slot > 0: - _set_author_mask_bit(next_author_slot, key, true) - return true - - -func _reset_planes() -> void: - _color_indices.resize(width * height) - _color_indices.fill(0) - _author_indices.resize(width * height) - _author_indices.fill(0) - _participants.clear() - _participant_slots.clear() - _author_masks.clear() - _painted_count = 0 - - -func _add_participant(fingerprint: String) -> int: - var existing: int = int(_participant_slots.get(fingerprint, 0)) - if existing > 0: - return existing - if not NetworkIdentityCrypto.valid_fingerprint(fingerprint): - return 0 - if _participants.size() >= SurfaceDrawingProtocol.MAX_PARTICIPANTS: - return 0 - _participants.append(fingerprint) - var slot: int = _participants.size() - _participant_slots[fingerprint] = slot - return slot - - -func _set_author_mask_bit(slot: int, key: int, enabled: bool) -> void: - if slot <= 0 or key < 0: - return - var mask: PackedByteArray = _author_masks.get(slot, PackedByteArray()) - var required_size: int = ceili(float(width * height) / 8.0) - if mask.size() != required_size: - mask.resize(required_size) - var byte_index: int = floori(float(key) / 8.0) - var bit: int = 1 << (key % 8) - if enabled: - mask[byte_index] = mask[byte_index] | bit - else: - mask[byte_index] = mask[byte_index] & (~bit & 0xff) - _author_masks[slot] = mask - - -func _mask_has(mask: PackedByteArray, key: int) -> bool: - var byte_index: int = floori(float(key) / 8.0) - return ( - byte_index >= 0 - and byte_index < mask.size() - and (mask[byte_index] & (1 << (key % 8))) != 0 - ) - - -func _key(x: int, y: int) -> int: - if x < 0 or x >= width or y < 0 or y >= height: - return -1 - return y * width + x diff --git a/drawing/surface_drawing_cell_buffer.gd.uid b/drawing/surface_drawing_cell_buffer.gd.uid deleted file mode 100644 index 1910bdf..0000000 --- a/drawing/surface_drawing_cell_buffer.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://b4clw478edbnk diff --git a/drawing/surface_drawing_palette.gd b/drawing/surface_drawing_palette.gd index 4a3b734..c8bfc8e 100644 --- a/drawing/surface_drawing_palette.gd +++ b/drawing/surface_drawing_palette.gd @@ -45,31 +45,6 @@ static func get_color_ids() -> Array[StringName]: return result -static func palette_index_for_id(color_id: StringName) -> int: - for index: int in COLORS.size(): - if StringName(COLORS[index].get("id", &"")) == color_id: - return index + 1 - return 0 - - -static func id_for_palette_index(palette_index: int) -> StringName: - var index: int = palette_index - 1 - return ( - StringName(COLORS[index].get("id", &"")) - if index >= 0 and index < COLORS.size() - else StringName() - ) - - -static func color_for_palette_index(palette_index: int) -> Color: - var index: int = palette_index - 1 - return ( - COLORS[index].get("color", Color.TRANSPARENT) - if index >= 0 and index < COLORS.size() - else Color.TRANSPARENT - ) - - static func filter_unlocked_ids( unlocked_ids: Array[StringName], ) -> Array[StringName]: diff --git a/drawing/surface_drawing_placement.gd b/drawing/surface_drawing_placement.gd index 7fb0e25..bfa1abc 100644 --- a/drawing/surface_drawing_placement.gd +++ b/drawing/surface_drawing_placement.gd @@ -25,7 +25,7 @@ static func resolve( } var nearest_distance: float = SNAP_DISTANCE for state: Dictionary in canvas_states: - if not SurfaceDrawingProtocol.validate_canvas_metadata(state): + if not SurfaceDrawingProtocol.validate_canvas_state(state): continue var anchor_normal: Vector3 = SurfaceDrawingProtocol.array_to_vector( state["normal"] diff --git a/drawing/surface_drawing_protocol.gd b/drawing/surface_drawing_protocol.gd index b31d9c0..ff132f8 100644 --- a/drawing/surface_drawing_protocol.gd +++ b/drawing/surface_drawing_protocol.gd @@ -1,7 +1,7 @@ class_name SurfaceDrawingProtocol extends RefCounted -const CAPABILITY: StringName = &"surface_drawing_v3" +const CAPABILITY: StringName = &"surface_drawing_v2" const RELIABLE_CHANNEL: int = NetworkProtocol.DRAWING_RELIABLE_CHANNEL const GRID_SIZES: Array[int] = [16, 32, 64, 128] const DEFAULT_GRID_SIZE: int = 16 @@ -11,12 +11,8 @@ const GRID_WIDTH: int = DEFAULT_GRID_SIZE const GRID_HEIGHT: int = DEFAULT_GRID_SIZE const CELL_SIZE: float = 0.075 const MAX_ACTIVE_CANVASES: int = 24 -const MAX_FINALIZED_CANVASES: int = 512 -const MAX_CANVASES: int = MAX_ACTIVE_CANVASES + MAX_FINALIZED_CANVASES -const MAX_ACTIVE_GRID_CELLS: int = 49152 -const MAX_FINALIZED_GRID_CELLS: int = 8 * 1024 * 1024 -# Compatibility alias for code concerned only with live editing capacity. -const MAX_SESSION_GRID_CELLS: int = MAX_ACTIVE_GRID_CELLS +const MAX_CANVASES: int = 48 +const MAX_SESSION_GRID_CELLS: int = 49152 const MAX_EDITS_PER_REQUEST: int = 16 const MAX_CANVAS_ID_LENGTH: int = 64 const MAX_REQUEST_ID_LENGTH: int = 64 @@ -26,7 +22,6 @@ const MAX_SESSION_ID_LENGTH: int = 96 # for a complete room turnover while never accepting unattributed edits. const MAX_PARTICIPANTS: int = 256 const MAX_COORDINATE: float = 10000.0 -const CELL_ENCODING := "palette_author_planes_v1" static func validate_canvas_request(data: Variant) -> bool: @@ -127,91 +122,57 @@ static func validate_canvas_state(data: Variant) -> bool: if typeof(data) != TYPE_DICTIONARY: return false var value: Dictionary = data - if not validate_canvas_metadata(value): - return false - var participants: Array = value.get("participant_fingerprints", []) - if not participants.is_empty() and str(value["creator_fingerprint"]) not in participants: - return false - if typeof(value.get("cells")) == TYPE_ARRAY: - var cells: Array = value["cells"] - var grid_width: int = int(value["width"]) - var grid_height: int = int(value["height"]) - if cells.size() > grid_width * grid_height: - return false - for cell_value: Variant in cells: - if ( - not validate_authoritative_cell(cell_value) - or int((cell_value as Dictionary)["x"]) >= grid_width - or int((cell_value as Dictionary)["y"]) >= grid_height - ): - return false - if ( - not participants.is_empty() - and str((cell_value as Dictionary)["author_fingerprint"]) - not in participants - ): - return false - return true if ( - str(value.get("cell_encoding", "")) != CELL_ENCODING - or typeof(value.get("cell_colors")) != TYPE_PACKED_BYTE_ARRAY - or typeof(value.get("cell_authors")) != TYPE_PACKED_INT32_ARRAY - or participants.is_empty() - ): - return false - var colors: PackedByteArray = value["cell_colors"] - var authors: PackedInt32Array = value["cell_authors"] - var expected_size: int = int(value["width"]) * int(value["height"]) - if colors.size() != expected_size or authors.size() != expected_size: - return false - for index: int in expected_size: - var color_index: int = colors[index] - var author_slot: int = authors[index] - if color_index == 0: - if author_slot != 0: - return false - elif ( - color_index > SurfaceDrawingPalette.COLORS.size() - or author_slot <= 0 - or author_slot > participants.size() - ): - return false - return true - - -static func validate_canvas_metadata(data: Variant) -> bool: - if typeof(data) != TYPE_DICTIONARY: - return false - var value: Dictionary = data - return ( - typeof(value.get("session_id")) == TYPE_STRING - and not str(value["session_id"]).is_empty() - and str(value["session_id"]).length() <= MAX_SESSION_ID_LENGTH - and typeof(value.get("canvas_id")) == TYPE_STRING - and not str(value["canvas_id"]).is_empty() - and str(value["canvas_id"]).length() <= MAX_CANVAS_ID_LENGTH - and _valid_vector(value.get("origin")) - and _valid_vector(value.get("normal")) - and _valid_vector(value.get("tangent")) - and typeof(value.get("width")) == TYPE_INT - and int(value["width"]) in GRID_SIZES - and typeof(value.get("height")) == TYPE_INT - and int(value["height"]) == int(value["width"]) - and typeof(value.get("cell_size")) in [TYPE_FLOAT, TYPE_INT] - and is_equal_approx(float(value["cell_size"]), CELL_SIZE) - and typeof(value.get("revision")) == TYPE_INT - and int(value["revision"]) >= 0 - and typeof(value.get("guide_visible", true)) == TYPE_BOOL - and typeof(value.get("finalized", false)) == TYPE_BOOL - and typeof(value.get("layer", 0)) == TYPE_INT - and int(value.get("layer", 0)) >= 0 - and NetworkIdentityCrypto.valid_fingerprint( + typeof(value.get("session_id")) != TYPE_STRING + or str(value["session_id"]).is_empty() + or str(value["session_id"]).length() > MAX_SESSION_ID_LENGTH + or typeof(value.get("canvas_id")) != TYPE_STRING + or str(value["canvas_id"]).is_empty() + or str(value["canvas_id"]).length() > MAX_CANVAS_ID_LENGTH + or not _valid_vector(value.get("origin")) + or not _valid_vector(value.get("normal")) + or not _valid_vector(value.get("tangent")) + or typeof(value.get("width")) != TYPE_INT + or int(value["width"]) not in GRID_SIZES + or typeof(value.get("height")) != TYPE_INT + or int(value["height"]) != int(value["width"]) + or typeof(value.get("cell_size")) not in [TYPE_FLOAT, TYPE_INT] + or not is_equal_approx(float(value["cell_size"]), CELL_SIZE) + or typeof(value.get("revision")) != TYPE_INT + or int(value["revision"]) < 0 + or typeof(value.get("guide_visible", true)) != TYPE_BOOL + or typeof(value.get("finalized", false)) != TYPE_BOOL + or typeof(value.get("layer", 0)) != TYPE_INT + or int(value.get("layer", 0)) < 0 + or not NetworkIdentityCrypto.valid_fingerprint( value.get("creator_fingerprint") ) - and _valid_participant_fingerprints( + or not _valid_participant_fingerprints( value.get("participant_fingerprints", []) ) - ) + or typeof(value.get("cells")) != TYPE_ARRAY + ): + return false + var cells: Array = value["cells"] + var grid_width: int = int(value["width"]) + var grid_height: int = int(value["height"]) + if cells.size() > grid_width * grid_height: + return false + for cell_value: Variant in cells: + if ( + not validate_authoritative_cell(cell_value) + or int((cell_value as Dictionary)["x"]) >= grid_width + or int((cell_value as Dictionary)["y"]) >= grid_height + ): + return false + var participants: Array = value.get("participant_fingerprints", []) + if not participants.is_empty(): + if str(value["creator_fingerprint"]) not in participants: + return false + for cell_value: Variant in cells: + if str((cell_value as Dictionary)["author_fingerprint"]) not in participants: + return false + return true static func validate_guide_update(data: Variant) -> bool: diff --git a/economy/item_resale_policy.gd b/economy/item_resale_policy.gd index bfc5944..299fc48 100644 --- a/economy/item_resale_policy.gd +++ b/economy/item_resale_policy.gd @@ -18,4 +18,4 @@ static func get_unit_value(item: ItemDataType) -> int: if not is_sellable(item): return -1 var purchase_price := FishingShopStockType.get_price(item.item_id) - return int(float(purchase_price) / 2.0) if purchase_price >= 0 else -1 + return purchase_price / 2 if purchase_price >= 0 else -1 diff --git a/export_presets.cfg b/export_presets.cfg index c7dbaa9..e917d48 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -9,7 +9,7 @@ custom_features="" export_filter="all_resources" include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" exclude_filter="builds/*,scripts/*" -export_path="builds/v0.20.4-alpha/windows-x86_64/straywild.exe" +export_path="builds/v0.18.1-alpha/windows-x86_64/NETfishing.exe" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" @@ -32,16 +32,16 @@ codesign/digest_algorithm=1 codesign/description="" codesign/custom_options=PackedStringArray() application/modify_resources=true -application/icon="res://art/exported/system_icons/straywild.ico" +application/icon="res://art/exported/system_icons/netfishing.ico" application/console_wrapper_icon="" -application/icon_interpolation=0 -application/file_version="0.20.4.0" -application/product_version="0.20.4.0" +application/icon_interpolation=4 +application/file_version="0.18.1.0" +application/product_version="0.18.1.0" application/company_name="Woofmeow" -application/product_name="straywild" -application/file_description="straywild v0.20.4-alpha" +application/product_name="NETfishing" +application/file_description="NETfishing v0.18.1-alpha" application/copyright="Copyright © 2026 Woofmeow" -application/trademarks="straywild and Woofmeow branding is reserved; see TRADEMARKS.md" +application/trademarks="NETfishing and Woofmeow branding is reserved; see TRADEMARKS.md" application/export_angle=0 ssh_remote_deploy/enabled=false ssh_remote_deploy/host="user@host_ip" @@ -62,7 +62,7 @@ custom_features="" export_filter="all_resources" include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" exclude_filter="builds/*,scripts/*" -export_path="builds/v0.20.4-alpha/linux-arm64/straywild.arm64" +export_path="builds/v0.18.1-alpha/linux-arm64/NETfishing.arm64" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" @@ -92,7 +92,7 @@ custom_features="" export_filter="all_resources" include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" exclude_filter="builds/*,scripts/*" -export_path="builds/v0.20.4-alpha/macos/straywild.zip" +export_path="builds/v0.18.1-alpha/macos/NETfishing.zip" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" @@ -106,10 +106,10 @@ script_export_mode=2 custom_template/debug="" custom_template/release="" application/bundle_identifier="io.woofmeow.netfishing" -application/icon="res://art/exported/system_icons/straywild_1024.png" +application/icon="res://art/exported/system_icons/netfishing_1024.png" application/icon_interpolation=0 -application/short_version="0.20.4" -application/version="0.20.4" +application/short_version="0.18.1" +application/version="0.18.1" application/architecture="universal" codesign/enable=false notarization/enable=false @@ -125,7 +125,7 @@ custom_features="" export_filter="all_resources" include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" exclude_filter="builds/*,scripts/*,tests/*" -export_path="builds/v0.20.4-alpha/server-linux-x86_64/straywildServer.x86_64" +export_path="builds/v0.18.1-alpha/server-linux-x86_64/NETfishingServer.x86_64" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" @@ -155,7 +155,7 @@ custom_features="" export_filter="all_resources" include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" exclude_filter="builds/*,scripts/*" -export_path="builds/v0.20.4-alpha/android/straywild.apk" +export_path="builds/v0.18.1-alpha/android/NETfishing.apk" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" @@ -176,10 +176,10 @@ architectures/armeabi-v7a=false architectures/arm64-v8a=true architectures/x86=false architectures/x86_64=false -version/code=200400 -version/name="v0.20.4-alpha" +version/code=180100 +version/name="v0.18.1-alpha" package/unique_name="io.woofmeow.netfishing" -package/name="straywild" +package/name="NETfishing" package/signed=true package/app_category=0 package/retain_data_on_uninstall=false @@ -187,7 +187,7 @@ package/exclude_from_recents=false package/show_in_android_tv=false package/show_in_app_library=true package/show_as_launcher_app=true -launcher_icons/main_192x192="res://art/exported/system_icons/straywild_256.png" +launcher_icons/main_192x192="res://art/exported/system_icons/netfishing_256.png" graphics/opengl_debug=false screen/immersive_mode=true screen/edge_to_edge=false @@ -214,7 +214,7 @@ custom_features="" export_filter="all_resources" include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" exclude_filter="builds/*,scripts/*" -export_path="builds/v0.20.4-alpha/linux-x86_64/straywild.x86_64" +export_path="builds/v0.18.1-alpha/linux-x86_64/NETfishing.x86_64" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" @@ -239,33 +239,3 @@ ssh_remote_deploy/extra_args_ssh="" ssh_remote_deploy/extra_args_scp="" ssh_remote_deploy/run_script="#!/usr/bin/env bash\nexport DISPLAY=:0\nunzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"\nchmod +x \"{temp_dir}/{exe_name}\"\n\"{temp_dir}/{exe_name}\" {cmd_args}" ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash\nkill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")\nrm -rf \"{temp_dir}\"" - -[preset.6] - -name="PortMaster ARM64" -platform="Linux" -runnable=false -advanced_options=false -dedicated_server=false -custom_features="straywild_portmaster" -export_filter="all_resources" -include_filter="LICENSE,ASSET-LICENSE.md,TRADEMARKS.md,docs/ATTRIBUTION.md,ui/fonts/*LICENSE.txt" -exclude_filter="builds/*,scripts/*" -export_path="builds/v0.20.4-alpha/portmaster-arm64/straywild.arm64" -patches=PackedStringArray() -encryption_include_filters="" -encryption_exclude_filters="" -seed=0 -encrypt_pck=false -encrypt_directory=false -script_export_mode=2 - -[preset.6.options] - -custom_template/debug="" -custom_template/release="" -debug/export_console_wrapper=0 -binary_format/embed_pck=false -binary_format/architecture="arm64" -texture_format/s3tc_bptc=false -texture_format/etc2_astc=true diff --git a/fish/species/bluegill/bluegill.tres b/fish/species/bluegill/bluegill.tres index 181b969..1ad5656 100644 --- a/fish/species/bluegill/bluegill.tres +++ b/fish/species/bluegill/bluegill.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Resource" path="res://fish/day_availability.tres" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3102.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [resource] script = ExtResource("1_fish_data") diff --git a/fish/species/bream_common/bream_common.tres b/fish/species/bream_common/bream_common.tres index cc44fef..1c7398c 100644 --- a/fish/species/bream_common/bream_common.tres +++ b/fish/species/bream_common/bream_common.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2502.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/chub_creek/chub_creek.tres b/fish/species/chub_creek/chub_creek.tres index 778e9da..1739712 100644 --- a/fish/species/chub_creek/chub_creek.tres +++ b/fish/species/chub_creek/chub_creek.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2802.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/chub_european/chub_european.tres b/fish/species/chub_european/chub_european.tres index 16f43a1..a218aec 100644 --- a/fish/species/chub_european/chub_european.tres +++ b/fish/species/chub_european/chub_european.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" uid="uid://h7hg45b7wmst" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" uid="uid://bs7cqi88csolc" path="res://fish/fish_availability.gd" id="3_availability_script"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2505.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [sub_resource type="Resource" id="ChubEuropeanAvailability"] script = ExtResource("3_availability_script") diff --git a/fish/species/chub_lake/chub_lake.tres b/fish/species/chub_lake/chub_lake.tres index 1dc2d9a..6da6b43 100644 --- a/fish/species/chub_lake/chub_lake.tres +++ b/fish/species/chub_lake/chub_lake.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" uid="uid://h7hg45b7wmst" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" uid="uid://bs7cqi88csolc" path="res://fish/fish_availability.gd" id="3_availability_script"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2807.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [sub_resource type="Resource" id="ChubLakeAvailability"] script = ExtResource("3_availability_script") diff --git a/fish/species/clam_manila/clam_manila.tres b/fish/species/clam_manila/clam_manila.tres index 2b3fe73..20e3f8a 100644 --- a/fish/species/clam_manila/clam_manila.tres +++ b/fish/species/clam_manila/clam_manila.tres @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6406.png" id="3_texture"] +[ext_resource type="Texture2D" path="res://fish/species/clam_manila/clam_manila.png" id="3_texture"] [resource] script = ExtResource("1_fish_data") diff --git a/fish/species/crab_blue/crab_blue.tres b/fish/species/crab_blue/crab_blue.tres index b715522..2ee3279 100644 --- a/fish/species/crab_blue/crab_blue.tres +++ b/fish/species/crab_blue/crab_blue.tres @@ -1,11 +1,9 @@ -[gd_resource type="Resource" script_class="FishData" load_steps=5 format=3] +[gd_resource type="Resource" script_class="FishData" load_steps=4 format=3] [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3902.png" id="99_creature_texture"] - [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") allow_night = false @@ -14,7 +12,7 @@ allow_night = false script = ExtResource("1_fish_data") id = &"crab_blue" display_name = "blue crab" -active = true +active = false catalog_number = 3902 collection_group = &"Marine crabs" logbook_fact = "blue crabs swim with flattened rear legs shaped like paddles. bright blue claws and an olive shell conceal a quick, defensive temperament." @@ -32,5 +30,3 @@ weight_max_lb = 1.1 sell_value_min = 3 sell_value_max = 8 sell_value_curve = 0.95 - -display_texture = ExtResource("99_creature_texture") diff --git a/fish/species/crappie_white/crappie_white.tres b/fish/species/crappie_white/crappie_white.tres index 6766f1e..7806c37 100644 --- a/fish/species/crappie_white/crappie_white.tres +++ b/fish/species/crappie_white/crappie_white.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3107.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/crayfish_red_swamp/crayfish_red_swamp.tres b/fish/species/crayfish_red_swamp/crayfish_red_swamp.tres index 6c055d2..b53448d 100644 --- a/fish/species/crayfish_red_swamp/crayfish_red_swamp.tres +++ b/fish/species/crayfish_red_swamp/crayfish_red_swamp.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2601.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/croaker_atlantic/croaker_atlantic.tres b/fish/species/croaker_atlantic/croaker_atlantic.tres index d0fb147..c35e7de 100644 --- a/fish/species/croaker_atlantic/croaker_atlantic.tres +++ b/fish/species/croaker_atlantic/croaker_atlantic.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6801.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/croaker_yellowfin/croaker_yellowfin.tres b/fish/species/croaker_yellowfin/croaker_yellowfin.tres index 1e282da..84885f9 100644 --- a/fish/species/croaker_yellowfin/croaker_yellowfin.tres +++ b/fish/species/croaker_yellowfin/croaker_yellowfin.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6807.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/damselfish_sergeant_major/damselfish_sergeant_major.tres b/fish/species/damselfish_sergeant_major/damselfish_sergeant_major.tres index b758404..483565c 100644 --- a/fish/species/damselfish_sergeant_major/damselfish_sergeant_major.tres +++ b/fish/species/damselfish_sergeant_major/damselfish_sergeant_major.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/5904.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/goby_round/goby_round.tres b/fish/species/goby_round/goby_round.tres index 3a8ffee..d8edf5e 100644 --- a/fish/species/goby_round/goby_round.tres +++ b/fish/species/goby_round/goby_round.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" uid="uid://h7hg45b7wmst" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" uid="uid://bs7cqi88csolc" path="res://fish/fish_availability.gd" id="3_availability_script"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3401.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [sub_resource type="Resource" id="RoundGobyAvailability"] script = ExtResource("3_availability_script") diff --git a/fish/species/goldfish/goldfish.tres b/fish/species/goldfish/goldfish.tres index 58c7934..444741b 100644 --- a/fish/species/goldfish/goldfish.tres +++ b/fish/species/goldfish/goldfish.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" uid="uid://h7hg45b7wmst" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" uid="uid://bs7cqi88csolc" path="res://fish/fish_availability.gd" id="3_availability_script"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3002.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [sub_resource type="Resource" id="GoldfishAvailability"] script = ExtResource("3_availability_script") diff --git a/fish/species/green_sunfish/green_sunfish.tres b/fish/species/green_sunfish/green_sunfish.tres index 1733035..fdd1ddd 100644 --- a/fish/species/green_sunfish/green_sunfish.tres +++ b/fish/species/green_sunfish/green_sunfish.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3103.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/grunt_bluestriped/grunt_bluestriped.tres b/fish/species/grunt_bluestriped/grunt_bluestriped.tres index 5f247a8..87e9215 100644 --- a/fish/species/grunt_bluestriped/grunt_bluestriped.tres +++ b/fish/species/grunt_bluestriped/grunt_bluestriped.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/5902.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/grunt_french/grunt_french.tres b/fish/species/grunt_french/grunt_french.tres index 8e8161e..da0bd90 100644 --- a/fish/species/grunt_french/grunt_french.tres +++ b/fish/species/grunt_french/grunt_french.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/5903.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/halfbeak_ballyhoo/halfbeak_ballyhoo.tres b/fish/species/halfbeak_ballyhoo/halfbeak_ballyhoo.tres index 6d7fe32..9512381 100644 --- a/fish/species/halfbeak_ballyhoo/halfbeak_ballyhoo.tres +++ b/fish/species/halfbeak_ballyhoo/halfbeak_ballyhoo.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6601.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/minnow_fathead/minnow_fathead.tres b/fish/species/minnow_fathead/minnow_fathead.tres index c4a3aff..cf00159 100644 --- a/fish/species/minnow_fathead/minnow_fathead.tres +++ b/fish/species/minnow_fathead/minnow_fathead.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2804.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/porgy_scup/porgy_scup.tres b/fish/species/porgy_scup/porgy_scup.tres index ad96831..59dd833 100644 --- a/fish/species/porgy_scup/porgy_scup.tres +++ b/fish/species/porgy_scup/porgy_scup.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6904.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/pumpkinseed/pumpkinseed.tres b/fish/species/pumpkinseed/pumpkinseed.tres index 7a4f090..7928e4f 100644 --- a/fish/species/pumpkinseed/pumpkinseed.tres +++ b/fish/species/pumpkinseed/pumpkinseed.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3104.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/roach_common/roach_common.tres b/fish/species/roach_common/roach_common.tres index c12d380..8814f1c 100644 --- a/fish/species/roach_common/roach_common.tres +++ b/fish/species/roach_common/roach_common.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2504.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/rockfish_black/rockfish_black.tres b/fish/species/rockfish_black/rockfish_black.tres index c37b427..f26a41c 100644 --- a/fish/species/rockfish_black/rockfish_black.tres +++ b/fish/species/rockfish_black/rockfish_black.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6901.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/rudd/rudd.tres b/fish/species/rudd/rudd.tres index 5de8d57..ae031ac 100644 --- a/fish/species/rudd/rudd.tres +++ b/fish/species/rudd/rudd.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2508.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/sea_bass_black/sea_bass_black.tres b/fish/species/sea_bass_black/sea_bass_black.tres index 7a5b567..1c0eabd 100644 --- a/fish/species/sea_bass_black/sea_bass_black.tres +++ b/fish/species/sea_bass_black/sea_bass_black.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6902.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/shiner_common/shiner_common.tres b/fish/species/shiner_common/shiner_common.tres index 5a8a2f3..562daf6 100644 --- a/fish/species/shiner_common/shiner_common.tres +++ b/fish/species/shiner_common/shiner_common.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2801.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/shiner_emerald/shiner_emerald.tres b/fish/species/shiner_emerald/shiner_emerald.tres index 8a39e5c..eeb3653 100644 --- a/fish/species/shiner_emerald/shiner_emerald.tres +++ b/fish/species/shiner_emerald/shiner_emerald.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2803.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/shiner_golden/shiner_golden.tres b/fish/species/shiner_golden/shiner_golden.tres index af57441..5ab924f 100644 --- a/fish/species/shiner_golden/shiner_golden.tres +++ b/fish/species/shiner_golden/shiner_golden.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/2806.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/smelt_rainbow/smelt_rainbow.tres b/fish/species/smelt_rainbow/smelt_rainbow.tres index 34691f9..6a0d08a 100644 --- a/fish/species/smelt_rainbow/smelt_rainbow.tres +++ b/fish/species/smelt_rainbow/smelt_rainbow.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/4101.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fish/species/snapper_lane/snapper_lane.tres b/fish/species/snapper_lane/snapper_lane.tres index d91444f..0288e2d 100644 --- a/fish/species/snapper_lane/snapper_lane.tres +++ b/fish/species/snapper_lane/snapper_lane.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" uid="uid://h7hg45b7wmst" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" uid="uid://bs7cqi88csolc" path="res://fish/fish_availability.gd" id="3_availability_script"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/6001.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [sub_resource type="Resource" id="SnapperLaneAvailability"] script = ExtResource("3_availability_script") diff --git a/fish/species/sunfish/sunfish.tres b/fish/species/sunfish/sunfish.tres index 5efd181..a8e2290 100644 --- a/fish/species/sunfish/sunfish.tres +++ b/fish/species/sunfish/sunfish.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Resource" path="res://fish/day_availability.tres" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/5001.png" id="4_texture"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="4_texture"] [resource] script = ExtResource("1_fish_data") diff --git a/fish/species/yellow_perch/yellow_perch.tres b/fish/species/yellow_perch/yellow_perch.tres index 3e0501f..5098a1e 100644 --- a/fish/species/yellow_perch/yellow_perch.tres +++ b/fish/species/yellow_perch/yellow_perch.tres @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://fish/fish_data.gd" id="1_fish_data"] [ext_resource type="Resource" path="res://fishing/common_catch_profile.tres" id="2_profile"] [ext_resource type="Script" path="res://fish/fish_availability.gd" id="3_availability"] -[ext_resource type="Texture2D" path="res://art/exported/creatures/3201.png" id="99_fish_placeholder"] +[ext_resource type="Texture2D" path="res://art/exported/creatures/fish_placeholder.png" id="99_fish_placeholder"] [sub_resource type="Resource" id="Availability"] script = ExtResource("3_availability") diff --git a/fishing/fishing_spot.gd b/fishing/fishing_spot.gd index fdfad53..2559af5 100644 --- a/fishing/fishing_spot.gd +++ b/fishing/fishing_spot.gd @@ -41,6 +41,8 @@ const FishingSurfaceSampleType = preload( const FishingSurfaceResolverType = preload( "res://fishing/fishing_surface_resolver.gd" ) +const ArtShopStockType = preload("res://economy/art_shop_stock.gd") +const FishingShopStockType = preload("res://economy/fishing_shop_stock.gd") const WorldTimeServiceType = preload("res://world/world_time_service.gd") const WorldWeatherServiceType = preload( "res://world/world_weather_service.gd" @@ -132,7 +134,6 @@ const ALTERNATE_REEL_ACTION: StringName = &"reel_alternate" var state: FishingState = FishingState.READY var _external_input_blocked: bool = false var _gameplay_input_enabled: bool = false -var _fishing_environment_enabled: bool = true var _local_menu_input_owners: Dictionary[StringName, bool] = {} var _local_player: PlayerType var _local_inventory: FishInventoryType @@ -149,7 +150,6 @@ var _network_session: NetworkSessionType var _network_fishing: NetworkFishingServiceType var _world_time: WorldTimeServiceType var _world_weather: WorldWeatherServiceType -var _fishable_water_regions_resolver := Callable() var _active_player: PlayerType var _state_time_remaining: float = 0.0 var _cast_charge: float = 0.0 @@ -222,7 +222,6 @@ func setup( network_fishing: NetworkFishingServiceType = null, world_time: WorldTimeServiceType = null, world_weather: WorldWeatherServiceType = null, - fishable_water_regions_resolver: Callable = Callable(), ) -> void: _local_player = local_player _local_inventory = local_inventory @@ -243,7 +242,6 @@ func setup( _network_fishing = network_fishing _world_time = world_time _world_weather = world_weather - _fishable_water_regions_resolver = fishable_water_regions_resolver if ( _network_session != null and not _network_session.state_changed.is_connected( @@ -398,22 +396,6 @@ func set_gameplay_input_enabled(enabled: bool) -> void: reset_transient_state() -func set_fishing_environment_enabled(enabled: bool) -> void: - if _fishing_environment_enabled == enabled: - return - _fishing_environment_enabled = enabled - if enabled: - _new_cast_press_armed = not Input.is_action_pressed("fish_primary") - return - if _network_fishing != null and _network_fishing.has_local_attempt(): - _network_fishing.cancel_local_attempt("") - reset_transient_state() - - -func is_fishing_environment_enabled() -> bool: - return _fishing_environment_enabled - - func reset_transient_state(restore_movement: bool = true) -> void: var local_state_was_active: bool = ( state != FishingState.READY or _active_player != null @@ -548,7 +530,6 @@ func _process(delta: float) -> void: func _unhandled_input(event: InputEvent) -> void: if ( not _gameplay_input_enabled - or not _fishing_environment_enabled or _external_input_blocked or not _local_menu_input_owners.is_empty() ): @@ -561,23 +542,51 @@ func _unhandled_input(event: InputEvent) -> void: alternate_reel and state == FishingState.FIGHTING ): return - # Fishing owns the primary action only after a rod starts a cast, or while - # completing an already-active fishing sequence. An empty hand, decor, - # gathering tools, and other items must remain available to their own world - # interaction controllers. - if state == FishingState.READY and not has_active_fishing_rod(): - return # A held keyboard key emits echo events. Treat the alternate reel exactly # like a mouse button: one barrier hit per physical press, while the normal # held-input path continues driving free reeling between barriers. if event is InputEventKey and event.echo: get_viewport().set_input_as_handled() return + var selected_item: ItemDataType = _get_active_item() + if ( + state == FishingState.READY + and selected_item != null + and FishingShopStockType.is_gathering_tool(selected_item.item_id) + ): + return if event.is_pressed(): match state: FishingState.READY: if not _new_cast_press_armed: return + var active_item: ItemDataType = _get_active_item() + if ( + active_item != null + and ( + active_item.category == ItemDataType.Category.CONSUMABLE + or ( + active_item.item_id == PlayerItemEffectsType.FISH_FINDER_ID + ) + ) + ): + if _network_item_use != null: + _network_item_use.request_use(active_item.item_id) + elif _item_effects.use_item(active_item, _local_bag): + status_changed.emit(_item_effects.get_feedback( + active_item.item_id + )) + elif ( + active_item.item_id == PlayerItemEffectsType.FISH_FINDER_ID + ): + local_speech_requested.emit( + PlayerItemEffectsType.FISH_FINDER_DEAD_MESSAGE + ) + get_viewport().set_input_as_handled() + return + if not has_active_fishing_rod(): + get_viewport().set_input_as_handled() + return if ( _is_inventory_full() ): @@ -649,34 +658,6 @@ func _unhandled_input(event: InputEvent) -> void: get_viewport().set_input_as_handled() -func try_use_active_non_fishing_item() -> bool: - if ( - not _gameplay_input_enabled - or _external_input_blocked - or not _local_menu_input_owners.is_empty() - or state != FishingState.READY - ): - return false - var active_item: ItemDataType = _get_active_item() - if ( - active_item == null - or ( - active_item.category != ItemDataType.Category.CONSUMABLE - and active_item.item_id != PlayerItemEffectsType.FISH_FINDER_ID - ) - ): - return false - if _network_item_use != null: - _network_item_use.request_use(active_item.item_id) - elif _item_effects.use_item(active_item, _local_bag): - status_changed.emit(_item_effects.get_feedback(active_item.item_id)) - elif active_item.item_id == PlayerItemEffectsType.FISH_FINDER_ID: - local_speech_requested.emit( - PlayerItemEffectsType.FISH_FINDER_DEAD_MESSAGE - ) - return true - - func _is_reel_input_pressed() -> bool: return ( Input.is_action_pressed("fish_primary") @@ -684,10 +665,6 @@ func _is_reel_input_pressed() -> bool: ) -func is_reel_input_active() -> bool: - return state == FishingState.FIGHTING and _is_reel_input_pressed() - - func _begin_aiming(player: PlayerType) -> void: if state != FishingState.READY or _active_player != null: return @@ -1687,47 +1664,6 @@ func build_network_context( return _build_fishing_context(region) -func is_species_available_now(fish: FishDataType) -> bool: - if fish == null or not fish.is_selectable(): - return false - var season := ( - _world_time.get_season() - if _world_time != null - else CalendarSeason.UNKNOWN - ) - if not fish.is_available_in_season(season): - return false - if fish.collection_method != FishDataType.CollectionMethod.FISHING: - return true - for region: FishableWaterRegionType in _get_logbook_water_regions(): - if ( - region == null - or region.fish_pool == null - or region.fish_pool.get_fish_by_id(fish.id) == null - ): - continue - var context := _build_fishing_context(region) - if not fish.is_allowed_in_water(context.water_type): - continue - if fish.availability == null or fish.availability.is_available(context): - return true - return false - - -func _get_logbook_water_regions() -> Array[FishableWaterRegionType]: - var regions: Array[FishableWaterRegionType] = [] - if not _fishable_water_regions_resolver.is_valid(): - return regions - var resolved: Variant = _fishable_water_regions_resolver.call() - if resolved is not Array: - return regions - for value: Variant in resolved: - var region := value as FishableWaterRegionType - if region != null and is_instance_valid(region): - regions.append(region) - return regions - - func _get_active_bait_tags() -> Array[StringName]: if _local_player == null or _item_catalog == null: return [] diff --git a/fishing/remote_fishing_presentation.gd b/fishing/remote_fishing_presentation.gd index d813503..380afdf 100644 --- a/fishing/remote_fishing_presentation.gd +++ b/fishing/remote_fishing_presentation.gd @@ -57,10 +57,6 @@ func show_cast( ): return _kill_cast_tween() - # A previous attempt can finish its fighting presentation immediately before - # a replacement cast is reconstructed. Reset the owning avatar as well as our - # local bookkeeping so fighting cannot continue to outrank the release pose. - _owner.set_fighting_visual(false) _active = true _attempt_id = attempt_id _observer_fighting_active = false @@ -260,7 +256,6 @@ func _on_return_finished() -> void: _showcase_tween.tween_interval(2.5) _showcase_tween.finished.connect(_on_showcase_finished) return - _restore_owner_after_return() return_completed.emit() @@ -276,18 +271,6 @@ func _on_showcase_put_away_finished() -> void: return_completed.emit() -func _restore_owner_after_return() -> void: - # Return completion owns the transition out of the observer-only fishing - # poses. This must happen before completion listeners queue_free this node; - # otherwise an escape or withdrawal leaves RETRACT selected indefinitely and - # masks every later locomotion animation on this observer. - _observer_fighting_active = false - if _owner == null or not is_instance_valid(_owner): - return - _owner.set_fighting_visual(false) - _owner.set_fishing_visual(false) - - func _kill_cast_tween() -> void: if _cast_tween != null and _cast_tween.is_valid(): _cast_tween.kill() diff --git a/gathering/catalog/crab_blue.tres b/gathering/catalog/crab_blue.tres index 8e19b2b..1ccabe8 100644 --- a/gathering/catalog/crab_blue.tres +++ b/gathering/catalog/crab_blue.tres @@ -10,9 +10,5 @@ catch_data = ExtResource("2_catch") required_tool_id = &"crab_net" surface_materials = Array[StringName]([&"sand"]) minimum_surface_y = -0.8 -surface_water_relation = 2 population = 4 -surface_population_per_100_square_meters = 0.4 -maximum_surface_population = 16 -sprite_pixel_size = 0.01 -sprite_surface_offset = 0.11 +sprite_pixel_size = 0.0005 diff --git a/gathering/catalog/crab_brown.tres b/gathering/catalog/crab_brown.tres index 042e3d2..83d20c8 100644 --- a/gathering/catalog/crab_brown.tres +++ b/gathering/catalog/crab_brown.tres @@ -10,18 +10,14 @@ catch_data = ExtResource("2_catch") required_tool_id = &"crab_net" surface_materials = Array[StringName]([&"sand"]) minimum_surface_y = -0.44 -surface_water_relation = 1 population = 2 -surface_population_per_100_square_meters = 0.15 -maximum_surface_population = 24 movement_speed = 0.35 roam_radius = 3.5 scare_radius = 2.8 capture_radius = 0.7 interaction_range = 2.6 charge_duration = 2.0 -sprite_pixel_size = 0.01 -sprite_surface_offset = 0.11 +sprite_pixel_size = 0.0005 sprite_tilt_degrees = -45.0 capture_respawn_min_seconds = 480.0 capture_respawn_max_seconds = 720.0 diff --git a/gathering/catalog/crab_dungeness.tres b/gathering/catalog/crab_dungeness.tres index cee4c45..12eb7a6 100644 --- a/gathering/catalog/crab_dungeness.tres +++ b/gathering/catalog/crab_dungeness.tres @@ -11,5 +11,4 @@ required_tool_id = &"crab_net" surface_materials = Array[StringName]([&"sand"]) minimum_surface_y = -0.5 population = 4 -sprite_pixel_size = 0.01 -sprite_surface_offset = 0.11 +sprite_pixel_size = 0.0005 diff --git a/gathering/catalog/crab_ghost.tres b/gathering/catalog/crab_ghost.tres index 13241da..62ce103 100644 --- a/gathering/catalog/crab_ghost.tres +++ b/gathering/catalog/crab_ghost.tres @@ -11,5 +11,4 @@ required_tool_id = &"crab_net" surface_materials = Array[StringName]([&"sand"]) minimum_surface_y = 0.08 population = 4 -sprite_pixel_size = 0.01 -sprite_surface_offset = 0.11 +sprite_pixel_size = 0.0005 diff --git a/gathering/gatherable_data.gd b/gathering/gatherable_data.gd index 608c2be..d60dcc9 100644 --- a/gathering/gatherable_data.gd +++ b/gathering/gatherable_data.gd @@ -10,12 +10,6 @@ enum PresentationMode { WATER_SPURT, } -enum SurfaceWaterRelation { - ANY, - ABOVE_SALT_WATER, - BELOW_SALT_WATER, -} - @export var type_id: StringName @export var catch_data: FishDataType @export var required_tool_id: StringName @@ -23,20 +17,12 @@ enum SurfaceWaterRelation { @export var diggable_area_id: StringName @export var spawn_anchor_set_id: StringName @export_range(-100.0, 100.0, 0.01) var minimum_surface_y: float = 0.08 -@export_range(-100.0, 100.0, 0.01) var maximum_surface_y: float = 100.0 -@export var surface_water_relation := SurfaceWaterRelation.ANY -@export_range(0.0, 2.0, 0.01) var waterline_margin: float = 0.01 @export_range(0, 64, 1) var population: int = 0 ## Anchored gatherables can scale with authored/generated attachment geometry. ## Zero preserves the fixed population above. @export_range(0.0, 1.0, 0.01) var spawn_anchor_occupancy_ratio := 0.0 ## Zero leaves the anchor count as the only ceiling. @export_range(0, 256, 1) var maximum_anchor_population := 0 -## Optional density scaling for large generated surfaces. The authored -## population remains the minimum while the maximum keeps large maps bounded. -@export_range(0.0, 8.0, 0.01) -var surface_population_per_100_square_meters := 0.0 -@export_range(0, 256, 1) var maximum_surface_population := 0 @export var presentation_mode: PresentationMode = PresentationMode.VISIBLE_CREATURE @export var requires_sneaking: bool = true @export_range(0.0, 120.0, 0.1) var active_lifetime_seconds: float = 0.0 @@ -61,7 +47,6 @@ var surface_population_per_100_square_meters := 0.0 @export_range(0.1, 10.0, 0.05) var interaction_range: float = 2.6 @export_range(0.1, 10.0, 0.05) var charge_duration: float = 2.0 @export_range(0.0001, 0.01, 0.00005) var sprite_pixel_size: float = 0.001 -@export_range(-2.0, 2.0, 0.01) var sprite_surface_offset: float = 0.11 @export_range(-90.0, 90.0, 1.0) var sprite_tilt_degrees: float = -45.0 @export_category("Respawn Budget") @export_range(0.0, 3600.0, 1.0) var capture_respawn_min_seconds: float = 480.0 @@ -92,7 +77,6 @@ func is_valid() -> bool: or uses_spawn_anchors or not surface_materials.is_empty() ) - and maximum_surface_y >= minimum_surface_y and ( not uses_diggable_area or catch_data.collection_method @@ -103,10 +87,6 @@ func is_valid() -> bool: maximum_anchor_population == 0 or maximum_anchor_population >= population ) - and ( - maximum_surface_population == 0 - or maximum_surface_population >= population - ) and movement_parameters_valid and _quality_multipliers_are_valid( quality_movement_speed_multipliers @@ -118,7 +98,6 @@ func is_valid() -> bool: and interaction_range > 0.0 and charge_duration > 0.0 and sprite_pixel_size > 0.0 - and is_finite(sprite_surface_offset) and capture_respawn_max_seconds >= capture_respawn_min_seconds and scare_respawn_max_seconds >= scare_respawn_min_seconds ) @@ -147,24 +126,6 @@ func target_population_for_anchor_count(anchor_count: int) -> int: return target -func target_population_for_surface_area(surface_area: float) -> int: - if surface_population_per_100_square_meters <= 0.0: - return population - if surface_area <= 0.0: - return 0 - var target := maxi( - population, - ceili( - surface_area - * surface_population_per_100_square_meters - / 100.0 - ), - ) - if maximum_surface_population > 0: - target = mini(target, maximum_surface_population) - return target - - func can_be_scared() -> bool: return not is_stationary_spawn() and scare_radius > 0.0 diff --git a/gathering/gathering_controller.gd b/gathering/gathering_controller.gd index 36aa2d5..c061db5 100644 --- a/gathering/gathering_controller.gd +++ b/gathering/gathering_controller.gd @@ -262,10 +262,10 @@ func _cast_marker_ray(from: Vector3, to: Vector3) -> Dictionary: func _apply_marker_surface(hit: Dictionary, facing: Vector3) -> bool: if hit.is_empty(): return false - var surface_position: Variant = hit.get("position") + var position: Variant = hit.get("position") var normal_value: Variant = hit.get("normal") if ( - typeof(surface_position) != TYPE_VECTOR3 + typeof(position) != TYPE_VECTOR3 or typeof(normal_value) != TYPE_VECTOR3 ): return false @@ -274,7 +274,7 @@ func _apply_marker_surface(hit: Dictionary, facing: Vector3) -> bool: return false surface_normal = surface_normal.normalized() _marker_position = ( - (surface_position as Vector3) + surface_normal * marker_surface_offset + (position as Vector3) + surface_normal * marker_surface_offset ) _marker.global_position = _marker_position _marker.global_basis = marker_basis_for_surface(surface_normal, facing) diff --git a/gathering/world_gatherable.gd b/gathering/world_gatherable.gd index 3a2219d..8a07ba0 100644 --- a/gathering/world_gatherable.gd +++ b/gathering/world_gatherable.gd @@ -2,6 +2,8 @@ class_name WorldGatherable extends Node3D const GatherableDataType = preload("res://gathering/gatherable_data.gd") +const REFERENCE_SPRITE_PIXEL_SIZE: float = 0.001 +const REFERENCE_SPRITE_HEIGHT: float = 0.22 const WATER_SPURT_INTERVAL_SECONDS: float = 1.15 const WATER_SPURT_COLOR := Color(0.48, 0.82, 0.84, 1.0) const WATER_SPURT_HOLE_COLOR := Color(0.23, 0.27, 0.24, 1.0) @@ -21,22 +23,18 @@ var _despawning: bool = false func configure( configured_entity_id: String, configured_data: GatherableDataType, - network_position: Vector3, + position: Vector3, yaw: float, ) -> void: entity_id = configured_entity_id data = configured_data type_id = data.type_id if data != null else StringName() - # Establish the authoritative transform before constructing transient visuals. - # Effects emitted before this point would begin at the default world origin. - apply_network_state(network_position, yaw, true) if data != null and data.is_stationary_hotspot(): _ensure_water_spurt_visual() _water_spurt_elapsed = ( float(abs(hash(entity_id)) % 1000) / 1000.0 * WATER_SPURT_INTERVAL_SECONDS ) - _emit_water_spurt() else: _ensure_visual() if data != null and data.catch_data != null and _sprite != null: @@ -45,22 +43,27 @@ func configure( _sprite.position.y = ( 0.0 if not data.spawn_anchor_set_id.is_empty() - else data.sprite_surface_offset + else ( + REFERENCE_SPRITE_HEIGHT + * data.sprite_pixel_size + / REFERENCE_SPRITE_PIXEL_SIZE + ) ) _sprite.rotation_degrees.x = data.sprite_tilt_degrees + apply_network_state(position, yaw, true) func apply_network_state( - network_position: Vector3, + position: Vector3, yaw: float, immediate: bool = false, ) -> void: - if _despawning or not network_position.is_finite() or not is_finite(yaw): + if _despawning or not position.is_finite() or not is_finite(yaw): return - _target_position = network_position + _target_position = position _target_yaw = yaw if immediate or not _has_state: - global_position = network_position + global_position = position rotation.y = yaw _has_state = true @@ -112,6 +115,7 @@ func _ensure_visual() -> void: return _sprite = Sprite3D.new() _sprite.name = "GatherableSprite" + _sprite.position.y = REFERENCE_SPRITE_HEIGHT _sprite.shaded = false _sprite.double_sided = true _sprite.billboard = BaseMaterial3D.BILLBOARD_ENABLED @@ -143,6 +147,7 @@ func _ensure_water_spurt_visual() -> void: hole.mesh = hole_mesh hole.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF _water_spurt_root.add_child(hole) + _emit_water_spurt() func _emit_water_spurt() -> void: @@ -154,7 +159,6 @@ func _emit_water_spurt() -> void: particles.amount = 6 particles.lifetime = 0.42 particles.one_shot = true - particles.local_coords = true particles.explosiveness = 1.0 particles.direction = Vector3.UP particles.spread = 32.0 diff --git a/homes/assets/starter_motorcoach.glb b/homes/assets/starter_motorcoach.glb deleted file mode 100644 index becd54e..0000000 Binary files a/homes/assets/starter_motorcoach.glb and /dev/null differ diff --git a/homes/assets/starter_motorcoach.glb.import b/homes/assets/starter_motorcoach.glb.import deleted file mode 100644 index 5cba35b..0000000 --- a/homes/assets/starter_motorcoach.glb.import +++ /dev/null @@ -1,45 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://bhph22caipcj6" -path="res://.godot/imported/starter_motorcoach.glb-153681ef1e622a556fba4df576dc6f84.scn" - -[deps] - -source_file="res://homes/assets/starter_motorcoach.glb" -dest_files=["res://.godot/imported/starter_motorcoach.glb-153681ef1e622a556fba4df576dc6f84.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -mesh_library/use_node_names_as_mesh_names=false -array_mesh/deduplicate_surfaces=true -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=false -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={} -gltf/naming_version=2 -gltf/embedded_image_handling=1 -gltf/texture_map_mode=1 diff --git a/homes/assets/starter_rv_interior.glb b/homes/assets/starter_rv_interior.glb deleted file mode 100644 index 21608ea..0000000 Binary files a/homes/assets/starter_rv_interior.glb and /dev/null differ diff --git a/homes/assets/starter_rv_interior.glb.import b/homes/assets/starter_rv_interior.glb.import deleted file mode 100644 index 947870a..0000000 --- a/homes/assets/starter_rv_interior.glb.import +++ /dev/null @@ -1,45 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://b815y7svs3ern" -path="res://.godot/imported/starter_rv_interior.glb-9ad8a345e9e831e82874b4b276341224.scn" - -[deps] - -source_file="res://homes/assets/starter_rv_interior.glb" -dest_files=["res://.godot/imported/starter_rv_interior.glb-9ad8a345e9e831e82874b4b276341224.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -mesh_library/use_node_names_as_mesh_names=false -array_mesh/deduplicate_surfaces=true -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=false -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={} -gltf/naming_version=2 -gltf/embedded_image_handling=1 -gltf/texture_map_mode=1 diff --git a/homes/assets/tent_interior.glb b/homes/assets/tent_interior.glb deleted file mode 100644 index 3ba2b76..0000000 Binary files a/homes/assets/tent_interior.glb and /dev/null differ diff --git a/homes/assets/tent_interior.glb.import b/homes/assets/tent_interior.glb.import deleted file mode 100644 index fc01ba7..0000000 --- a/homes/assets/tent_interior.glb.import +++ /dev/null @@ -1,45 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://dkfqs051shmxe" -path="res://.godot/imported/tent_interior.glb-576cc47c2c633f7ae635651598663518.scn" - -[deps] - -source_file="res://homes/assets/tent_interior.glb" -dest_files=["res://.godot/imported/tent_interior.glb-576cc47c2c633f7ae635651598663518.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -mesh_library/use_node_names_as_mesh_names=false -array_mesh/deduplicate_surfaces=true -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=false -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={} -gltf/naming_version=2 -gltf/embedded_image_handling=1 -gltf/texture_map_mode=1 diff --git a/homes/decor_catalog.gd b/homes/decor_catalog.gd deleted file mode 100644 index 14e5e29..0000000 --- a/homes/decor_catalog.gd +++ /dev/null @@ -1,59 +0,0 @@ -class_name DecorCatalog -extends RefCounted - -const BASIC_CUBE_ID: StringName = &"basic_cube" -const MAX_OWNED_PER_PRODUCT: int = 32 - -const _PRODUCTS: Dictionary = { - BASIC_CUBE_ID: { - "display_name": "basic cube", - "description": "a simple piece of decor for testing your RV layout.", - "price": 1, - "footprint": Vector2(1.0, 0.8), - "height": 0.8, - }, -} - - -static func get_product_ids() -> Array[StringName]: - var ids: Array[StringName] = [] - for value: Variant in _PRODUCTS.keys(): - ids.append(StringName(str(value))) - ids.sort_custom(func(first: StringName, second: StringName) -> bool: - return String(first) < String(second) - ) - return ids - - -static func has_product(product_id: StringName) -> bool: - return _PRODUCTS.has(product_id) - - -static func get_product(product_id: StringName) -> Dictionary: - var value: Variant = _PRODUCTS.get(product_id) - return ( - (value as Dictionary).duplicate(true) - if typeof(value) == TYPE_DICTIONARY - else {} - ) - - -static func get_display_name(product_id: StringName) -> String: - return str(get_product(product_id).get("display_name", product_id)) - - -static func get_description(product_id: StringName) -> String: - return str(get_product(product_id).get("description", "")) - - -static func get_price(product_id: StringName) -> int: - return int(get_product(product_id).get("price", -1)) - - -static func get_footprint(product_id: StringName) -> Vector2: - var value: Variant = get_product(product_id).get("footprint", Vector2.ZERO) - return value as Vector2 if value is Vector2 else Vector2.ZERO - - -static func get_height(product_id: StringName) -> float: - return float(get_product(product_id).get("height", 0.0)) diff --git a/homes/decor_catalog.gd.uid b/homes/decor_catalog.gd.uid deleted file mode 100644 index 10d2530..0000000 --- a/homes/decor_catalog.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://bvgwmexas2gps diff --git a/homes/home_decor_controller.gd b/homes/home_decor_controller.gd deleted file mode 100644 index 380bdae..0000000 --- a/homes/home_decor_controller.gd +++ /dev/null @@ -1,516 +0,0 @@ -class_name HomeDecorController -extends Node - -signal exit_requested - -const DecorCatalogType = preload("res://homes/decor_catalog.gd") -const DRAG_RESPONSE: float = 22.0 -const DRAG_POSITION_EPSILON: float = 0.005 - -var _player: Player -var _hotbar: PlayerHotbar -var _bag: PlayerBag -var _home_state: PlayerHomeState -var _network_home: NetworkHomeService -var _home_world: HomeWorldService -var _fishing_spot: FishingSpot -var _toolbar: HomeDecorToolbar -var _mode: PlayerHomeState.PlacementMode = PlayerHomeState.PlacementMode.GRID -var _selected_instance_id: String = "" -var _drag_instance_id: String = "" -var _drag_owner_fingerprint: String = "" -var _drag_pointer_offset: Vector3 = Vector3.ZERO -var _drag_original_position: Vector3 = Vector3.ZERO -var _drag_original_yaw: float = 0.0 -var _drag_target_position: Vector3 = Vector3.ZERO -var _drag_target_yaw: float = 0.0 -var _drag_target_valid: bool = false - - -func setup( - player: Player, - hotbar: PlayerHotbar, - bag: PlayerBag, - home_state: PlayerHomeState, - network_home: NetworkHomeService, - home_world: HomeWorldService, - fishing_spot: FishingSpot, - toolbar: HomeDecorToolbar, -) -> void: - _player = player - _hotbar = hotbar - _bag = bag - _home_state = home_state - _network_home = network_home - _home_world = home_world - _fishing_spot = fishing_spot - _toolbar = toolbar - if not _network_home.local_space_changed.is_connected( - _on_local_space_changed - ): - _network_home.local_space_changed.connect(_on_local_space_changed) - if not _network_home.local_manifest_rejected.is_connected( - _on_local_manifest_rejected - ): - _network_home.local_manifest_rejected.connect( - _on_local_manifest_rejected - ) - if not _home_state.changed.is_connected(_on_home_changed): - _home_state.changed.connect(_on_home_changed) - if not _toolbar.placement_mode_requested.is_connected( - _on_placement_mode_requested - ): - _toolbar.placement_mode_requested.connect( - _on_placement_mode_requested - ) - _toolbar.rotate_requested.connect(_rotate_selected) - _toolbar.store_requested.connect(_store_selected) - _toolbar.cancel_requested.connect(_clear_selection) - if not _toolbar.exit_requested.is_connected(exit_requested.emit): - _toolbar.exit_requested.connect(exit_requested.emit) - _toolbar.set_mode(_mode) - _refresh_toolbar() - - -func begin_decorating() -> void: - _refresh_toolbar() - if _toolbar.visible: - _toolbar.report_status( - "use held decor to place it; click or drag placed decor" - ) - - -func _input(event: InputEvent) -> void: - if _drag_instance_id.is_empty(): - return - var pointer_motion := event as InputEventMouseMotion - if pointer_motion != null: - _update_drag(pointer_motion.position) - get_viewport().set_input_as_handled() - return - var pointer_button := event as InputEventMouseButton - if ( - pointer_button != null - and pointer_button.button_index == MOUSE_BUTTON_LEFT - and not pointer_button.pressed - ): - # A gameplay menu can take ownership between the press and release. Do - # not let that release finalize decor behind the menu; preserve the - # original transform instead. - if _can_decorate(): - _finish_drag() - else: - _cancel_drag() - get_viewport().set_input_as_handled() - - -func _unhandled_input(event: InputEvent) -> void: - var pointer_button := event as InputEventMouseButton - if ( - pointer_button != null - and pointer_button.button_index == MOUSE_BUTTON_LEFT - ): - if not pointer_button.pressed or not _can_decorate(): - return - if _begin_drag(pointer_button.position): - get_viewport().set_input_as_handled() - return - var pointer_decor_id: StringName = _get_selected_decor_id() - if ( - not pointer_decor_id.is_empty() - and _bag.get_quantity(pointer_decor_id) > 0 - ): - _place_carried_decor(pointer_decor_id) - get_viewport().set_input_as_handled() - return - if not _can_decorate() or not event.is_action_pressed("fish_primary"): - return - if event is InputEventKey and event.echo: - return - var decor_id: StringName = _get_selected_decor_id() - if not decor_id.is_empty() and _bag.get_quantity(decor_id) > 0: - _place_carried_decor(decor_id) - get_viewport().set_input_as_handled() - - -func _process(delta: float) -> void: - if _toolbar != null and _toolbar.visible: - _toolbar.set_interactive(_can_decorate()) - if _drag_instance_id.is_empty(): - return - # Menus and other gameplay input handoffs must cancel an active drag before - # evaluating a held/released pointer. This prevents a same-frame TAB press - # followed by left-button release from committing a move behind the UI. - if not _can_decorate(): - _cancel_drag() - return - if not Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): - _finish_drag() - return - if not _drag_target_valid: - return - var current: Dictionary = _home_world.get_decor_preview_transform( - _drag_owner_fingerprint, _drag_instance_id - ) - if current.is_empty(): - _cancel_drag() - return - var current_position: Vector3 = current["position"] - var current_yaw: float = float(current["yaw"]) - var blend: float = 1.0 - exp(-DRAG_RESPONSE * delta) - _home_world.set_decor_preview_transform( - _drag_owner_fingerprint, - _drag_instance_id, - current_position.lerp(_drag_target_position, blend), - lerp_angle(current_yaw, _drag_target_yaw, blend), - ) - - -func _begin_drag(screen_position: Vector2) -> bool: - if _network_home.has_pending_local_decor_mutation(): - _toolbar.report_status("waiting for the previous decor update") - return false - var owner_fingerprint: String = ( - _network_home.get_local_home_owner_fingerprint() - ) - var camera: Camera3D = _player.get_active_gameplay_camera() - var clicked_instance: String = _home_world.find_decor_instance_at_screen( - owner_fingerprint, camera, screen_position - ) - if clicked_instance.is_empty(): - return false - var placement: Dictionary = _home_state.get_placement(clicked_instance) - if placement.is_empty(): - return false - var original_position: Vector3 = _placement_position(placement) - if not original_position.is_finite(): - return false - if not _home_world.set_decor_manipulation_active( - owner_fingerprint, clicked_instance, true - ): - return false - var pointer_position: Vector3 = _home_world.get_floor_position_from_screen( - owner_fingerprint, camera, screen_position - ) - _drag_instance_id = clicked_instance - _drag_owner_fingerprint = owner_fingerprint - _drag_original_position = original_position - _drag_original_yaw = float(placement.get("yaw", 0.0)) - _drag_target_position = original_position - _drag_target_yaw = _drag_original_yaw - _drag_target_valid = true - _drag_pointer_offset = ( - original_position - pointer_position - if pointer_position.is_finite() - else Vector3.ZERO - ) - _drag_pointer_offset.y = 0.0 - _select_instance(clicked_instance) - _toolbar.report_status("drag decor, then release to place it") - return true - - -func _update_drag(screen_position: Vector2) -> void: - if not _can_decorate(): - _cancel_drag() - return - var camera: Camera3D = _player.get_active_gameplay_camera() - var pointer_position: Vector3 = _home_world.get_floor_position_from_screen( - _drag_owner_fingerprint, camera, screen_position - ) - if not pointer_position.is_finite(): - # Keep the most recent valid target when the pointer briefly leaves the - # RV floor. Releasing there should place at that target, not throw the - # decor all the way back to where the drag began. - _toolbar.report_status("keep the pointer over the RV floor") - return - var placement: Dictionary = _home_state.get_placement(_drag_instance_id) - if placement.is_empty(): - _clear_selection() - return - var candidate: Vector3 = pointer_position + _drag_pointer_offset - candidate.y = 0.0 - var normalized: Dictionary = _network_home.get_valid_local_decor_transform( - _drag_instance_id, - candidate, - float(placement.get("yaw", _drag_original_yaw)), - _mode, - ) - if normalized.is_empty(): - # A densely furnished area may have no nearby solution. Preserve the - # last valid preview so the interaction remains stable while the player - # moves the pointer toward open space. - _toolbar.report_status("holding at the nearest available position") - return - _drag_target_position = normalized["position"] - _drag_target_yaw = float(normalized["yaw"]) - _drag_target_valid = true - _toolbar.report_status("release to place decor") - - -func _finish_drag() -> void: - var instance_id: String = _drag_instance_id - var owner_fingerprint: String = _drag_owner_fingerprint - var original_position: Vector3 = _drag_original_position - var original_yaw: float = _drag_original_yaw - var target_position: Vector3 = _drag_target_position - var target_yaw: float = _drag_target_yaw - var target_valid: bool = _drag_target_valid - var placement: Dictionary = _home_state.get_placement(instance_id) - var decor_id := StringName(str(placement.get("decor_id", ""))) - if ( - not target_valid - or decor_id.is_empty() - or not _home_world.is_decor_placement_clear_of_players( - owner_fingerprint, decor_id, target_position, target_yaw - ) - ): - _home_world.set_decor_preview_transform( - owner_fingerprint, - instance_id, - original_position, - original_yaw, - ) - _home_world.set_decor_manipulation_active( - owner_fingerprint, instance_id, false - ) - _reset_drag_state() - _toolbar.report_status( - "a player is in the way" - if target_valid - else "that space is not available" - ) - return - _home_world.set_decor_preview_transform( - owner_fingerprint, instance_id, target_position, target_yaw - ) - if ( - original_position.distance_to(target_position) - <= DRAG_POSITION_EPSILON - and is_zero_approx(angle_difference(original_yaw, target_yaw)) - ): - _home_world.set_decor_manipulation_active( - owner_fingerprint, instance_id, false - ) - _reset_drag_state() - _select_instance(instance_id) - return - if _network_home.update_local_decor( - instance_id, target_position, target_yaw, _mode - ): - _home_world.set_decor_manipulation_active( - owner_fingerprint, instance_id, false - ) - _reset_drag_state() - _toolbar.report_status("decor moved") - return - _home_world.set_decor_preview_transform( - owner_fingerprint, - instance_id, - original_position, - original_yaw, - ) - _home_world.set_decor_manipulation_active( - owner_fingerprint, instance_id, false - ) - _reset_drag_state() - _toolbar.report_status("that space is not available") - - -func _cancel_drag() -> void: - if _drag_instance_id.is_empty(): - return - _home_world.set_decor_preview_transform( - _drag_owner_fingerprint, - _drag_instance_id, - _drag_original_position, - _drag_original_yaw, - ) - _home_world.set_decor_manipulation_active( - _drag_owner_fingerprint, _drag_instance_id, false - ) - _reset_drag_state() - - -func _reset_drag_state() -> void: - _drag_instance_id = "" - _drag_owner_fingerprint = "" - _drag_pointer_offset = Vector3.ZERO - _drag_original_position = Vector3.ZERO - _drag_original_yaw = 0.0 - _drag_target_position = Vector3.ZERO - _drag_target_yaw = 0.0 - _drag_target_valid = false - - -static func _placement_position(placement: Dictionary) -> Vector3: - if placement.is_empty(): - return Vector3.INF - var values: Array = placement.get("position", []) - if values.size() != 3: - return Vector3.INF - return Vector3( - float(values[0]), float(values[1]), float(values[2]) - ) - - -func _place_carried_decor(decor_id: StringName) -> void: - if _network_home.has_pending_local_decor_mutation(): - _toolbar.report_status("waiting for the previous decor update") - return - var owner_fingerprint: String = ( - _network_home.get_local_home_owner_fingerprint() - ) - # RV transitions keep the gameplay root axis-aligned so its transform can be - # synchronized independently from the presentation. Use the visual facing - # direction instead; otherwise carried decor is always placed along world -Z - # instead of in front of the character the player sees. - var forward: Vector3 = _player.get_facing_direction() - var global_position: Vector3 = _player.global_position + forward * 1.45 - var local_position: Vector3 = _home_world.interior_global_to_local( - owner_fingerprint, global_position - ) - var placement_yaw: float = atan2(-forward.x, -forward.z) - var instance_id: String = _network_home.place_local_decor( - decor_id, local_position, placement_yaw, _mode - ) - if instance_id.is_empty(): - _toolbar.report_status("make room in front of you to place this decor") - return - # A local host can reject its own optimistic manifest synchronously. Do not - # claim success after that rollback or leave the player looking for decor that - # was never accepted into the room. - if _home_state.get_placement(instance_id).is_empty(): - _toolbar.report_status("decor placement was not accepted") - return - _select_instance(instance_id) - _toolbar.report_status("decor placed") - - -func _select_instance(instance_id: String) -> void: - var placement: Dictionary = _home_state.get_placement(instance_id) - if placement.is_empty(): - _clear_selection() - return - _selected_instance_id = instance_id - var decor_id := StringName(str(placement.get("decor_id", ""))) - _toolbar.set_selection( - instance_id, DecorCatalogType.get_display_name(decor_id) - ) - - -func _rotate_selected() -> void: - if not _can_decorate() or _selected_instance_id.is_empty(): - return - if _network_home.has_pending_local_decor_mutation(): - _toolbar.report_status("waiting for the previous decor update") - return - var placement: Dictionary = _home_state.get_placement( - _selected_instance_id - ) - if placement.is_empty(): - _clear_selection() - return - var values: Array = placement.get("position", []) - if values.size() != 3: - return - var position := Vector3( - float(values[0]), float(values[1]), float(values[2]) - ) - if _network_home.update_local_decor( - _selected_instance_id, - position, - float(placement.get("yaw", 0.0)) + PI * 0.5, - _mode, - ): - _toolbar.report_status("decor rotated") - else: - _toolbar.report_status("not enough room to rotate here") - - -func _store_selected() -> void: - if _selected_instance_id.is_empty(): - return - if _network_home.has_pending_local_decor_mutation(): - _toolbar.report_status("waiting for the previous decor update") - return - if _network_home.remove_local_decor(_selected_instance_id): - _clear_selection() - _toolbar.report_status("decor packed into storage") - else: - _toolbar.report_status("inventory and storage are full") - - -func _clear_selection() -> void: - _cancel_drag() - _selected_instance_id = "" - if _toolbar != null: - _toolbar.set_selection("") - - -func _on_placement_mode_requested(mode: int) -> void: - _mode = mode as PlayerHomeState.PlacementMode - - -func _on_local_space_changed( - _space_id: StringName, - _owner_fingerprint: String, -) -> void: - _clear_selection() - _refresh_toolbar() - - -func _on_local_manifest_rejected(message: String) -> void: - _clear_selection() - if _toolbar != null and _toolbar.visible: - _toolbar.report_status(message) - - -func _on_home_changed() -> void: - if ( - not _selected_instance_id.is_empty() - and _home_state.get_placement(_selected_instance_id).is_empty() - ): - _clear_selection() - _refresh_toolbar() - - -func _refresh_toolbar() -> void: - if _toolbar == null: - return - var inside_home: bool = _is_inside_home_space() - _toolbar.set_active(inside_home) - _toolbar.set_interactive(_can_decorate()) - if not _toolbar.visible: - _clear_selection() - elif not _can_decorate(): - _toolbar.report_status("decor tools pause while another menu is open") - - -func _is_inside_home_space() -> bool: - return ( - _network_home != null - and String(_network_home.get_local_space()).begins_with("rv:") - ) - - -func _can_decorate() -> bool: - return ( - _player != null - and _network_home != null - and _network_home.can_local_decorate() - and _fishing_spot != null - and _fishing_spot.can_open_fishing_shop() - and _player.is_movement_enabled() - ) - - -func _get_selected_decor_id() -> StringName: - if ( - _hotbar == null - or _hotbar.get_selected_assignment_kind() - != PlayerHotbar.AssignmentKind.ITEM - ): - return StringName() - var item_id: StringName = _hotbar.get_selected_item_id() - return item_id if DecorCatalogType.has_product(item_id) else StringName() diff --git a/homes/home_decor_controller.gd.uid b/homes/home_decor_controller.gd.uid deleted file mode 100644 index 1778125..0000000 --- a/homes/home_decor_controller.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://b5j0mqcvhmi54 diff --git a/homes/home_world_service.gd b/homes/home_world_service.gd deleted file mode 100644 index 700961d..0000000 --- a/homes/home_world_service.gd +++ /dev/null @@ -1,1668 +0,0 @@ -class_name HomeWorldService -extends Node3D - -const NetworkHomeProtocolType = preload( - "res://network/network_home_protocol.gd" -) -const PlayerHomeStateType = preload("res://homes/player_home_state.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") -const STARTER_MOTORCOACH_SCENE: PackedScene = preload( - "res://homes/assets/starter_motorcoach.glb" -) -const TENT_INTERIOR_SCENE: PackedScene = preload( - "res://homes/assets/tent_interior.glb" -) -const STARTER_RV_INTERIOR_SCENE: PackedScene = preload( - "res://homes/assets/starter_rv_interior.glb" -) -const HOME_PROMPT_FONT: Font = preload("res://ui/fonts/Tuffy_Bold.otf") - -const RV_EXTERIOR_BODY_SIZE := Vector3(11.2, 5.0, 4.7) -const RV_EXTERIOR_BODY_CENTER_Y: float = 2.7 -const RV_EXTERIOR_DOOR_LOCAL := Vector3(-0.4, 1.7, 2.96) -const RV_EXTERIOR_SPAWN_LOCAL := Vector3(-0.4, 0.25, 3.95) -const TENT_EXTERIOR_BODY_SIZE := Vector3(4.6, 3.0, 4.6) -const TENT_EXTERIOR_BODY_CENTER_Y: float = 1.5 -const TENT_EXTERIOR_DOOR_LOCAL := Vector3(0.0, 1.0, 2.3) -const TENT_EXTERIOR_SPAWN_LOCAL := Vector3(0.0, 0.25, 3.3) -const RV_EXTERIOR_PROMPT_LOCAL := Vector3(-0.4, 3.72, 3.02) -const TENT_EXTERIOR_PROMPT_LOCAL := Vector3(0.0, 2.48, 2.36) -const HOME_PROMPT_SIZE := Vector2(0.95, 0.28) -const HOME_PROMPT_CORNER_RADIUS: float = 0.08 -const HOME_PROMPT_TEXT_PIXEL_SIZE: float = 0.0045 -const HOME_PROMPT_TEXT_COLOR := Color("c3dfe6") -const HOME_PROMPT_BACKGROUND_COLOR := Color("0a2d3a") -const EXTERIOR_INTERACTION_DISTANCE: float = 2.7 -const INTERIOR_EXIT_DISTANCE: float = 2.1 -const INTERIOR_ORIGIN := Vector3(1000.0, 300.0, 1000.0) -const INTERIOR_SPACING: float = 14.0 -const INTERIOR_MAX_SPAWN_SLOTS: int = 64 -const TENT_INTERIOR_SIZE := Vector2(4.0, 4.0) -const STARTER_RV_INTERIOR_SIZE := Vector2(4.0, 6.0) -const STARTER_RV_EXIT_LOCAL_X: float = 1.45 -const STARTER_RV_EXIT_LOCAL_Z: float = -1.0 -const INTERIOR_EXIT_LOCAL_Y: float = 0.35 -const INTERIOR_EXIT_DOORWAY_HALF_WIDTH: float = 0.48 -const INTERIOR_EXIT_TRIGGER_DEPTH: float = 0.45 -const INTERIOR_EXIT_MIN_LOCAL_Y: float = -0.25 -const INTERIOR_EXIT_MAX_LOCAL_Y: float = 2.25 -const INTERIOR_VOID_FALL_DEPTH: float = 1.0 -const INTERIOR_SHELL_COLLISION_META: StringName = ( - &"home_interior_shell_collision" -) -const MIN_EXTERIOR_TRIANGLE_AREA: float = 1.0 -const MIN_EXTERIOR_SEPARATION: float = 14.6 -const EXTERIOR_FOOTPRINT_HALF_EXTENTS := Vector2(6.65, 3.73) -const EXTERIOR_SURFACE_INDEX_CELL_SIZE: float = 5.0 -const EXTERIOR_MAX_SURFACE_HEIGHT_DELTA: float = 0.24 -const EXTERIOR_CLEARANCE_HEIGHT: float = 5.5 -const WORLD_GEOMETRY_COLLISION_LAYER: int = 1 -const DECOR_SELECTION_COLLISION_LAYER: int = 1 << 8 -# Includes the player's 0.45 m capsule radius plus enough movement margin for -# a full low-tick-rate frame before a newly solid placement can be reached. -const PLAYER_DECOR_CLEARANCE_RADIUS: float = 0.8 -const BASIC_CUBE_SIZE := Vector3(1.0, 0.8, 0.8) - -var _world: TestWorld -var _spawn_service: PlayerSpawnService -var _session: NetworkSession -var _dedicated_runtime: bool = false -var _exteriors_root: Node3D -var _interiors_root: Node3D -var _presentations_by_fingerprint: Dictionary[String, Dictionary] = {} -var _local_space: StringName = NetworkHomeProtocolType.WORLD_SPACE -var _decor_under_manipulation: Dictionary[String, bool] = {} -var _pending_solid_decor: Dictionary[String, Dictionary] = {} - - -func setup( - world: TestWorld, - spawn_service: PlayerSpawnService, - session: NetworkSession, - dedicated_runtime: bool, -) -> void: - _world = world - _spawn_service = spawn_service - _session = session - _dedicated_runtime = dedicated_runtime - _ensure_roots() - set_process(true) - - -func is_world_ready() -> bool: - return _world != null and _world.is_world_ready() - - -func clear_presentations() -> void: - _presentations_by_fingerprint.clear() - _decor_under_manipulation.clear() - _pending_solid_decor.clear() - if is_instance_valid(_exteriors_root): - for child: Node in _exteriors_root.get_children(): - child.queue_free() - if is_instance_valid(_interiors_root): - for child: Node in _interiors_root.get_children(): - child.queue_free() - - -func remove_presentation(owner_fingerprint: String) -> void: - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - if presentation.is_empty(): - return - _clear_decor_collision_tracking(owner_fingerprint) - _free_presentation_nodes(presentation) - _presentations_by_fingerprint.erase(owner_fingerprint) - - -func apply_manifest(data: Dictionary) -> bool: - if ( - not is_world_ready() - or not NetworkHomeProtocolType.validate_manifest_broadcast(data) - ): - return false - _ensure_roots() - var fingerprint: String = str(data["owner_fingerprint"]) - var prior: Dictionary = _presentations_by_fingerprint.get(fingerprint, {}) - var prior_instance_ids: Dictionary[String, bool] = {} - if not prior.is_empty(): - var prior_home: Dictionary = prior.get("home", {}) - for value: Variant in prior_home.get("placements", []): - if typeof(value) == TYPE_DICTIONARY: - prior_instance_ids[str( - (value as Dictionary).get("instance_id", "") - )] = true - if not prior.is_empty(): - _clear_decor_collision_tracking(fingerprint) - _free_presentation_nodes(prior) - var exterior_transform := NetworkHomeProtocolType.array_to_transform( - data["exterior_transform"] - ) - var interior_index: int = int(data["interior_index"]) - var home_data: Dictionary = PlayerHomeStateType.sanitize_save_data( - data["home"] - ) - var exterior := _build_exterior( - fingerprint, exterior_transform, home_data - ) - var interior := _build_interior(fingerprint, interior_index, home_data) - var presentation: Dictionary = { - "owner_peer_id": int(data["owner_peer_id"]), - "fingerprint": fingerprint, - "home": home_data, - "exterior_transform": exterior_transform, - "interior_index": interior_index, - "exterior": exterior, - "interior": interior, - } - _presentations_by_fingerprint[fingerprint] = presentation - _refresh_local_visibility() - if not prior.is_empty(): - for value: Variant in home_data.get("placements", []): - if typeof(value) != TYPE_DICTIONARY: - continue - var instance_id: String = str( - (value as Dictionary).get("instance_id", "") - ) - if not instance_id.is_empty() and not prior_instance_ids.has( - instance_id - ): - call_deferred( - "_spawn_decor_poof", fingerprint, instance_id - ) - return true - - -func choose_exterior_transform( - owner_peer_id: int, - reserved_transforms: Array[Transform3D], -) -> Transform3D: - var spawn_transform: Transform3D = ( - _world.get_player_spawn_transform() - if _world != null else Transform3D.IDENTITY - ) - var triangles: Array[PackedVector3Array] = ( - _world.get_spawn_surface_triangles( - [&"grass_lite", &"grass", &"sand"], -0.5 - ) - if _world != null else [] - ) - if not triangles.is_empty(): - var surface_index: Dictionary = _build_surface_index(triangles) - var strict_result: Transform3D = _find_exterior_transform( - owner_peer_id, - triangles, - surface_index, - spawn_transform, - reserved_transforms, - true, - true, - ) - if strict_result != Transform3D.IDENTITY: - return strict_result - var relaxed_result: Transform3D = _find_exterior_transform( - owner_peer_id, - triangles, - surface_index, - spawn_transform, - reserved_transforms, - false, - true, - ) - if relaxed_result != Transform3D.IDENTITY: - return relaxed_result - var dry_result: Transform3D = _find_exterior_transform( - owner_peer_id, - triangles, - surface_index, - spawn_transform, - reserved_transforms, - false, - false, - ) - if dry_result != Transform3D.IDENTITY: - push_warning( - "Home exterior used a dry fallback with obstructed clearance." - ) - return dry_result - var emergency_result: Transform3D = _find_exterior_transform( - owner_peer_id, - triangles, - surface_index, - spawn_transform, - [], - false, - false, - ) - if emergency_result != Transform3D.IDENTITY: - push_warning( - "Home exterior used an accessible emergency placement." - ) - return emergency_result - push_error("No dry, level home exterior footprint was available.") - # The authored spawn is the only universally reachable point. Never strand - # a home on an unchecked elevation when malformed terrain offers no site. - return spawn_transform - - -func _find_exterior_transform( - owner_peer_id: int, - triangles: Array[PackedVector3Array], - surface_index: Dictionary, - spawn_transform: Transform3D, - reserved_transforms: Array[Transform3D], - require_spawn_clearance: bool, - require_obstacle_clearance: bool, -) -> Transform3D: - var triangle_count: int = triangles.size() - var start: int = posmod(owner_peer_id * 37, triangle_count) - var step: int = _coprime_step(triangle_count, 29) - for offset: int in triangle_count: - var triangle: PackedVector3Array = triangles[ - (start + offset * step) % triangle_count - ] - if not _is_exterior_candidate_triangle(triangle): - continue - var candidate_position: Vector3 = ( - triangle[0] + triangle[1] + triangle[2] - ) / 3.0 - if ( - require_spawn_clearance - and candidate_position.distance_to(spawn_transform.origin) < 9.0 - ): - continue - if _too_close_to_reserved(candidate_position, reserved_transforms): - continue - var yaw: float = float(posmod(owner_peer_id + offset, 4)) * PI * 0.5 - var grounded_position: Vector3 = _ground_exterior_footprint( - candidate_position, yaw, triangles, surface_index - ) - if not grounded_position.is_finite(): - continue - if ( - _world != null - and not _world.is_home_exterior_position_accessible( - grounded_position - ) - ): - continue - if ( - require_obstacle_clearance - and not _exterior_volume_is_clear(grounded_position, yaw) - ): - continue - return Transform3D(Basis(Vector3.UP, yaw), grounded_position) - return Transform3D.IDENTITY - - -func _is_exterior_candidate_triangle(triangle: PackedVector3Array) -> bool: - if triangle.size() != 3: - return false - var normal: Vector3 = (triangle[1] - triangle[0]).cross( - triangle[2] - triangle[0] - ) - var area: float = normal.length() * 0.5 - return ( - area >= MIN_EXTERIOR_TRIANGLE_AREA - and absf(normal.normalized().y) >= 0.94 - ) - - -func _ground_exterior_footprint( - candidate_position: Vector3, - yaw: float, - triangles: Array[PackedVector3Array], - surface_index: Dictionary, -) -> Vector3: - var heights: Array[float] = [] - for local_sample: Vector2 in _exterior_footprint_samples(): - var rotated_sample: Vector3 = Vector3( - local_sample.x, 0.0, local_sample.y - ).rotated(Vector3.UP, yaw) - var sample := Vector2( - candidate_position.x + rotated_sample.x, - candidate_position.z + rotated_sample.z, - ) - var height: float = _surface_height_at( - sample, candidate_position.y, triangles, surface_index - ) - if not is_finite(height): - return Vector3.INF - heights.append(height) - var minimum_height: float = heights.min() - var maximum_height: float = heights.max() - if maximum_height - minimum_height > EXTERIOR_MAX_SURFACE_HEIGHT_DELTA: - return Vector3.INF - return Vector3( - candidate_position.x, maximum_height, candidate_position.z - ) - - -func _exterior_footprint_samples() -> Array[Vector2]: - var samples: Array[Vector2] = [] - for x_factor: float in [-1.0, -0.5, 0.0, 0.5, 1.0]: - for z_factor: float in [-1.0, 0.0, 1.0]: - samples.append(Vector2( - EXTERIOR_FOOTPRINT_HALF_EXTENTS.x * x_factor, - EXTERIOR_FOOTPRINT_HALF_EXTENTS.y * z_factor, - )) - return samples - - -func _build_surface_index( - triangles: Array[PackedVector3Array], -) -> Dictionary: - var result: Dictionary = {} - for triangle_index: int in triangles.size(): - var triangle: PackedVector3Array = triangles[triangle_index] - if triangle.size() != 3: - continue - var minimum_x: float = minf( - triangle[0].x, minf(triangle[1].x, triangle[2].x) - ) - var maximum_x: float = maxf( - triangle[0].x, maxf(triangle[1].x, triangle[2].x) - ) - var minimum_z: float = minf( - triangle[0].z, minf(triangle[1].z, triangle[2].z) - ) - var maximum_z: float = maxf( - triangle[0].z, maxf(triangle[1].z, triangle[2].z) - ) - var minimum_cell := Vector2i( - floori(minimum_x / EXTERIOR_SURFACE_INDEX_CELL_SIZE), - floori(minimum_z / EXTERIOR_SURFACE_INDEX_CELL_SIZE), - ) - var maximum_cell := Vector2i( - floori(maximum_x / EXTERIOR_SURFACE_INDEX_CELL_SIZE), - floori(maximum_z / EXTERIOR_SURFACE_INDEX_CELL_SIZE), - ) - for cell_x: int in range(minimum_cell.x, maximum_cell.x + 1): - for cell_y: int in range(minimum_cell.y, maximum_cell.y + 1): - var cell := Vector2i(cell_x, cell_y) - var bucket: Array = result.get(cell, []) - bucket.append(triangle_index) - result[cell] = bucket - return result - - -func _surface_height_at( - point: Vector2, - preferred_height: float, - triangles: Array[PackedVector3Array], - surface_index: Dictionary, -) -> float: - var cell := Vector2i( - floori(point.x / EXTERIOR_SURFACE_INDEX_CELL_SIZE), - floori(point.y / EXTERIOR_SURFACE_INDEX_CELL_SIZE), - ) - var best_height: float = INF - var best_delta: float = INF - for value: Variant in surface_index.get(cell, []): - var triangle: PackedVector3Array = triangles[int(value)] - var height: float = _triangle_height_at(point, triangle) - if not is_finite(height): - continue - var delta: float = absf(height - preferred_height) - if delta < best_delta: - best_delta = delta - best_height = height - return best_height - - -func _triangle_height_at( - point: Vector2, - triangle: PackedVector3Array, -) -> float: - var a := Vector2(triangle[0].x, triangle[0].z) - var b := Vector2(triangle[1].x, triangle[1].z) - var c := Vector2(triangle[2].x, triangle[2].z) - var denominator: float = ( - (b.y - c.y) * (a.x - c.x) - + (c.x - b.x) * (a.y - c.y) - ) - if absf(denominator) <= 0.000001: - return INF - var weight_a: float = ( - (b.y - c.y) * (point.x - c.x) - + (c.x - b.x) * (point.y - c.y) - ) / denominator - var weight_b: float = ( - (c.y - a.y) * (point.x - c.x) - + (a.x - c.x) * (point.y - c.y) - ) / denominator - var weight_c: float = 1.0 - weight_a - weight_b - const EDGE_EPSILON: float = 0.001 - if ( - weight_a < -EDGE_EPSILON - or weight_b < -EDGE_EPSILON - or weight_c < -EDGE_EPSILON - ): - return INF - return ( - weight_a * triangle[0].y - + weight_b * triangle[1].y - + weight_c * triangle[2].y - ) - - -func _exterior_volume_is_clear( - candidate_position: Vector3, yaw: float -) -> bool: - if not is_inside_tree() or get_world_3d() == null: - return true - var shape := BoxShape3D.new() - shape.size = Vector3( - EXTERIOR_FOOTPRINT_HALF_EXTENTS.x * 2.0, - EXTERIOR_CLEARANCE_HEIGHT, - EXTERIOR_FOOTPRINT_HALF_EXTENTS.y * 2.0, - ) - var query := PhysicsShapeQueryParameters3D.new() - query.shape = shape - query.transform = Transform3D( - Basis(Vector3.UP, yaw), - candidate_position - + Vector3.UP * (EXTERIOR_CLEARANCE_HEIGHT * 0.5 + 0.2), - ) - query.collision_mask = 1 - query.collide_with_areas = false - query.collide_with_bodies = true - return get_world_3d().direct_space_state.intersect_shape(query, 1).is_empty() - - -func _coprime_step(value: int, preferred_step: int) -> int: - var step: int = mini(preferred_step, maxi(value - 1, 1)) - while step > 1 and _greatest_common_divisor(step, value) != 1: - step -= 1 - return step - - -func _greatest_common_divisor(first: int, second: int) -> int: - var a: int = absi(first) - var b: int = absi(second) - while b != 0: - var remainder: int = a % b - a = b - b = remainder - return a - - -func get_exterior_transform(owner_fingerprint: String) -> Transform3D: - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - return presentation.get("exterior_transform", Transform3D.IDENTITY) - - -func get_exterior_prompt_position(owner_fingerprint: String) -> Vector3: - return get_exterior_transform(owner_fingerprint) * ( - _exterior_prompt_local(owner_fingerprint) - ) - - -func set_exterior_prompt_visible( - owner_fingerprint: String, - requested_visible: bool, - action_text: String = "enter home", -) -> void: - for fingerprint: String in _presentations_by_fingerprint: - var presentation: Dictionary = _presentations_by_fingerprint[fingerprint] - var exterior: Node3D = presentation.get("exterior") - if not is_instance_valid(exterior): - continue - var prompt := exterior.get_node_or_null("DoorPrompt") as Node3D - if prompt == null: - continue - prompt.visible = ( - requested_visible - and fingerprint == owner_fingerprint - and not _dedicated_runtime - ) - if prompt.visible: - var label := prompt.get_node_or_null("Message") as Label3D - if label != null: - label.text = action_text - - -func get_exterior_spawn_transform(owner_fingerprint: String) -> Transform3D: - var exterior_transform: Transform3D = get_exterior_transform( - owner_fingerprint - ) - # Exterior local +Z leads away from the doorway. Player visuals face local - # -Z, so turn the authoritative spawn basis around to start the day facing - # outward instead of looking back into the home. - var outward_spawn_basis: Basis = ( - exterior_transform.basis * Basis(Vector3.UP, PI) - ) - return Transform3D( - outward_spawn_basis, - exterior_transform * _exterior_spawn_local(owner_fingerprint), - ) - - -func get_interior_spawn_transform( - owner_fingerprint: String, - visitor_offset: int = 0, -) -> Transform3D: - # `visitor_offset` is allocated by the host as a compact room-local slot. - # Keep it bounded as a last line of defense if a future caller accidentally - # supplies an engine peer ID instead of a slot. - var visitor_slot: int = posmod(visitor_offset, INTERIOR_MAX_SPAWN_SLOTS) - var exit_direction: Vector3 = get_interior_exit_direction(owner_fingerprint) - var lane_offset: float = ( - float(posmod(visitor_slot, 4)) - 1.5 - ) * 0.28 - var row_offset: float = ( - float(floori(float(visitor_slot) / 4.0)) * 0.28 - ) - # Spawn just through the authored doorway. Local presentation then walks the - # avatar farther into the room before returning movement control. - var spawn_origin: Vector3 = ( - get_interior_exit_position(owner_fingerprint) - + exit_direction * 0.42 - - exit_direction * row_offset - + Vector3(0.0, 0.0, lane_offset) - ) - spawn_origin.y = get_interior_anchor(owner_fingerprint).y - return Transform3D(Basis.IDENTITY, spawn_origin) - - -func get_interior_anchor(owner_fingerprint: String) -> Vector3: - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - var index: int = int(presentation.get("interior_index", 0)) - return INTERIOR_ORIGIN + Vector3(float(index) * INTERIOR_SPACING, 0.0, 0.0) - - -func is_avatar_near_exterior(avatar: Player, owner_fingerprint: String) -> bool: - if avatar == null or not _presentations_by_fingerprint.has(owner_fingerprint): - return false - var exterior_transform: Transform3D = get_exterior_transform( - owner_fingerprint - ) - var door_position: Vector3 = ( - exterior_transform * _exterior_door_local(owner_fingerprint) - ) - return avatar.global_position.distance_to(door_position) <= ( - EXTERIOR_INTERACTION_DISTANCE - ) - - -func is_avatar_near_interior_exit( - avatar: Player, - owner_fingerprint: String, -) -> bool: - if avatar == null: - return false - for exit_position: Vector3 in get_interior_exit_positions( - owner_fingerprint - ): - if avatar.global_position.distance_to(exit_position) <= ( - INTERIOR_EXIT_DISTANCE - ): - return true - return false - - -func has_avatar_crossed_interior_exit_threshold( - avatar: Player, - owner_fingerprint: String, - previous_global_position: Vector3 = Vector3.INF, -) -> bool: - if avatar == null: - return false - return has_crossed_interior_exit_threshold( - owner_fingerprint, - previous_global_position, - avatar.global_position, - ) - - -func has_crossed_interior_exit_threshold( - owner_fingerprint: String, - previous_global_position: Vector3, - current_global_position: Vector3, -) -> bool: - if ( - owner_fingerprint.is_empty() - or not current_global_position.is_finite() - or not _presentations_by_fingerprint.has(owner_fingerprint) - ): - return false - var local_position: Vector3 = interior_global_to_local( - owner_fingerprint, current_global_position - ) - var previous_local_position: Vector3 = Vector3.INF - if previous_global_position.is_finite(): - previous_local_position = interior_global_to_local( - owner_fingerprint, previous_global_position - ) - for exit_position: Vector3 in get_interior_exit_positions( - owner_fingerprint - ): - var threshold_position: Vector3 = interior_global_to_local( - owner_fingerprint, exit_position - ) - var exit_direction: Vector3 = get_interior_exit_direction_near( - owner_fingerprint, exit_position - ) - var outward_distance: float = ( - (local_position - threshold_position).dot(exit_direction) - ) - if ( - outward_distance >= 0.0 - and outward_distance <= INTERIOR_EXIT_TRIGGER_DEPTH - and _is_inside_interior_exit_aperture( - local_position, threshold_position, exit_direction - ) - ): - return true - # Checking only the current 0.45 m strip lets a low render frame or a - # fast airborne step tunnel completely beyond it. Test the full movement - # segment against the threshold plane so walking, sprinting, and jumping - # all cross the same authored doorway reliably. - if not previous_local_position.is_finite(): - continue - var previous_outward_distance: float = ( - (previous_local_position - threshold_position).dot( - exit_direction - ) - ) - if previous_outward_distance >= 0.0 or outward_distance < 0.0: - continue - var movement_outward: float = ( - outward_distance - previous_outward_distance - ) - if movement_outward <= 0.000001: - continue - var crossing_weight: float = clampf( - -previous_outward_distance / movement_outward, - 0.0, - 1.0, - ) - var crossing_position: Vector3 = previous_local_position.lerp( - local_position, crossing_weight - ) - if _is_inside_interior_exit_aperture( - crossing_position, threshold_position, exit_direction - ): - return true - return false - - -func is_avatar_below_interior_floor( - avatar: Player, - owner_fingerprint: String, -) -> bool: - if ( - avatar == null - or owner_fingerprint.is_empty() - or not _presentations_by_fingerprint.has(owner_fingerprint) - ): - return false - return interior_global_to_local( - owner_fingerprint, avatar.global_position - ).y < -INTERIOR_VOID_FALL_DEPTH - - -func _is_inside_interior_exit_aperture( - local_position: Vector3, - threshold_position: Vector3, - exit_direction: Vector3, -) -> bool: - var doorway_side_direction := Vector3( - -exit_direction.z, 0.0, exit_direction.x - ) - return ( - absf((local_position - threshold_position).dot( - doorway_side_direction - )) <= INTERIOR_EXIT_DOORWAY_HALF_WIDTH - and local_position.y >= INTERIOR_EXIT_MIN_LOCAL_Y - and local_position.y <= INTERIOR_EXIT_MAX_LOCAL_Y - ) - - -func get_interior_exit_direction(owner_fingerprint: String) -> Vector3: - return ( - Vector3.LEFT - if _home_tier(owner_fingerprint) - >= PlayerHomeStateType.STARTER_RV_TIER - else Vector3.RIGHT - ) - - -func get_interior_exit_position(owner_fingerprint: String) -> Vector3: - return get_interior_exit_positions(owner_fingerprint)[0] - - -func get_interior_exit_positions( - owner_fingerprint: String, -) -> Array[Vector3]: - var anchor: Vector3 = get_interior_anchor(owner_fingerprint) - if _home_tier(owner_fingerprint) >= PlayerHomeStateType.STARTER_RV_TIER: - return [ - anchor + Vector3( - -STARTER_RV_EXIT_LOCAL_X, - INTERIOR_EXIT_LOCAL_Y, - STARTER_RV_EXIT_LOCAL_Z, - ), - anchor + Vector3( - STARTER_RV_EXIT_LOCAL_X, - INTERIOR_EXIT_LOCAL_Y, - STARTER_RV_EXIT_LOCAL_Z, - ), - ] - return [ - anchor + Vector3( - TENT_INTERIOR_SIZE.x * 0.5 - 0.55, - INTERIOR_EXIT_LOCAL_Y, - 0.0, - ), - ] - - -func get_interior_exit_direction_near( - owner_fingerprint: String, - world_position: Vector3, -) -> Vector3: - if _home_tier(owner_fingerprint) < PlayerHomeStateType.STARTER_RV_TIER: - return Vector3.RIGHT - return ( - Vector3.RIGHT - if world_position.x >= get_interior_anchor(owner_fingerprint).x - else Vector3.LEFT - ) - - -func get_interior_prompt_position(owner_fingerprint: String) -> Vector3: - return get_interior_exit_position(owner_fingerprint) + Vector3.UP * 1.2 - - -func interior_local_to_global( - owner_fingerprint: String, - local_position: Vector3, -) -> Vector3: - return get_interior_anchor(owner_fingerprint) + local_position - - -func interior_global_to_local( - owner_fingerprint: String, - world_position: Vector3, -) -> Vector3: - return world_position - get_interior_anchor(owner_fingerprint) - - -func get_floor_position_from_screen( - owner_fingerprint: String, - camera: Camera3D, - screen_position: Vector2, -) -> Vector3: - if camera == null or owner_fingerprint.is_empty(): - return Vector3.INF - var ray_origin: Vector3 = camera.project_ray_origin(screen_position) - var ray_direction: Vector3 = camera.project_ray_normal(screen_position) - if absf(ray_direction.y) <= 0.0001: - return Vector3.INF - var floor_y: float = get_interior_anchor(owner_fingerprint).y + 0.1 - var distance: float = (floor_y - ray_origin.y) / ray_direction.y - if distance <= 0.0: - return Vector3.INF - return interior_global_to_local( - owner_fingerprint, - ray_origin + ray_direction * distance, - ) - - -func find_decor_instance_at_screen( - owner_fingerprint: String, - camera: Camera3D, - screen_position: Vector2, -) -> String: - if camera == null or owner_fingerprint.is_empty(): - return "" - var ray_origin: Vector3 = camera.project_ray_origin(screen_position) - var ray_end: Vector3 = ray_origin + camera.project_ray_normal( - screen_position - ) * 50.0 - var query := PhysicsRayQueryParameters3D.create(ray_origin, ray_end) - query.collision_mask = DECOR_SELECTION_COLLISION_LAYER - query.collide_with_areas = false - var result: Dictionary = camera.get_world_3d().direct_space_state.intersect_ray( - query - ) - var collider: Object = result.get("collider") - if collider is Node and (collider as Node).has_meta(&"decor_instance_id"): - if str((collider as Node).get_meta(&"decor_owner_fingerprint")) == ( - owner_fingerprint - ): - return str((collider as Node).get_meta(&"decor_instance_id")) - return "" - - -func get_decor_preview_transform( - owner_fingerprint: String, - instance_id: String, -) -> Dictionary: - var decor: Node3D = _get_decor_presentation( - owner_fingerprint, instance_id - ) - if decor == null: - return {} - return { - "position": Vector3(decor.position.x, 0.0, decor.position.z), - "yaw": decor.rotation.y, - } - - -func set_decor_preview_transform( - owner_fingerprint: String, - instance_id: String, - decor_position: Vector3, - yaw_radians: float, -) -> bool: - var decor: Node3D = _get_decor_presentation( - owner_fingerprint, instance_id - ) - if ( - decor == null - or not decor_position.is_finite() - or not is_finite(yaw_radians) - ): - return false - decor.position = Vector3(decor_position.x, 0.18, decor_position.z) - decor.rotation.y = yaw_radians - return true - - -func set_decor_manipulation_active( - owner_fingerprint: String, - instance_id: String, - active: bool, -) -> bool: - var decor: Node3D = _get_decor_presentation( - owner_fingerprint, instance_id - ) - if decor == null: - return false - var body: StaticBody3D = decor.get_node_or_null( - "BasicCubeCollision" - ) as StaticBody3D - if body == null: - return false - var key: String = _decor_collision_key( - owner_fingerprint, instance_id - ) - if active: - _decor_under_manipulation[key] = true - _pending_solid_decor.erase(key) - body.collision_layer = DECOR_SELECTION_COLLISION_LAYER - return true - _decor_under_manipulation.erase(key) - _queue_decor_world_collision( - owner_fingerprint, - instance_id, - StringName(str(decor.get_meta(&"decor_id", ""))), - body, - ) - return true - - -func is_decor_placement_clear_of_players( - owner_fingerprint: String, - decor_id: StringName, - local_position: Vector3, - yaw_radians: float, -) -> bool: - if ( - owner_fingerprint.is_empty() - or not DecorCatalogType.has_product(decor_id) - or not local_position.is_finite() - or not is_finite(yaw_radians) - ): - return false - if _spawn_service == null: - return true - var global_center: Vector3 = interior_local_to_global( - owner_fingerprint, local_position - ) - var half_size: Vector2 = DecorCatalogType.get_footprint(decor_id) * 0.5 - for peer_id: int in _spawn_service.get_peer_ids(): - var avatar: Player = _spawn_service.get_avatar(peer_id) - if avatar == null or not is_instance_valid(avatar): - continue - var offset := Vector2( - avatar.global_position.x - global_center.x, - avatar.global_position.z - global_center.z, - ).rotated(-yaw_radians) - var nearest := Vector2( - clampf(offset.x, -half_size.x, half_size.x), - clampf(offset.y, -half_size.y, half_size.y), - ) - if offset.distance_squared_to(nearest) < ( - PLAYER_DECOR_CLEARANCE_RADIUS - * PLAYER_DECOR_CLEARANCE_RADIUS - ): - return false - return true - - -func _get_decor_presentation( - owner_fingerprint: String, - instance_id: String, -) -> Node3D: - if owner_fingerprint.is_empty() or instance_id.is_empty(): - return null - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - var interior: Node3D = presentation.get("interior") - if not is_instance_valid(interior): - return null - return interior.get_node_or_null( - "Decor/%s" % instance_id - ) as Node3D - - -func find_nearby_exterior_owner(avatar: Player) -> String: - if avatar == null: - return "" - var closest: String = "" - var closest_distance: float = EXTERIOR_INTERACTION_DISTANCE - for fingerprint: String in _presentations_by_fingerprint: - var exterior_transform: Transform3D = get_exterior_transform( - fingerprint - ) - var distance: float = avatar.global_position.distance_to( - exterior_transform * _exterior_door_local(fingerprint) - ) - if distance <= closest_distance: - closest = fingerprint - closest_distance = distance - return closest - - -func _home_tier(owner_fingerprint: String) -> int: - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - var home_data: Dictionary = presentation.get("home", {}) - return int(home_data.get("tier", PlayerHomeStateType.STARTER_TIER)) - - -func _exterior_door_local(owner_fingerprint: String) -> Vector3: - return ( - RV_EXTERIOR_DOOR_LOCAL - if _home_tier(owner_fingerprint) - >= PlayerHomeStateType.STARTER_RV_TIER - else TENT_EXTERIOR_DOOR_LOCAL - ) - - -func _exterior_spawn_local(owner_fingerprint: String) -> Vector3: - return ( - RV_EXTERIOR_SPAWN_LOCAL - if _home_tier(owner_fingerprint) - >= PlayerHomeStateType.STARTER_RV_TIER - else TENT_EXTERIOR_SPAWN_LOCAL - ) - - -func _exterior_prompt_local(owner_fingerprint: String) -> Vector3: - return ( - RV_EXTERIOR_PROMPT_LOCAL - if _home_tier(owner_fingerprint) - >= PlayerHomeStateType.STARTER_RV_TIER - else TENT_EXTERIOR_PROMPT_LOCAL - ) - - -func set_local_space(space_id: StringName) -> void: - _local_space = space_id - _refresh_local_visibility() - - -func get_manifest(owner_fingerprint: String) -> Dictionary: - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - return (presentation.get("home", {}) as Dictionary).duplicate(true) - - -func _process(_delta: float) -> void: - _refresh_pending_decor_collisions() - if not _dedicated_runtime: - _refresh_nearest_wall() - - -func _queue_decor_world_collision( - owner_fingerprint: String, - instance_id: String, - decor_id: StringName, - body: StaticBody3D, -) -> void: - if ( - owner_fingerprint.is_empty() - or instance_id.is_empty() - or not DecorCatalogType.has_product(decor_id) - or body == null - ): - return - var key: String = _decor_collision_key( - owner_fingerprint, instance_id - ) - body.collision_layer = DECOR_SELECTION_COLLISION_LAYER - _pending_solid_decor[key] = { - "owner_fingerprint": owner_fingerprint, - "instance_id": instance_id, - "decor_id": decor_id, - "body": body, - } - - -func _refresh_pending_decor_collisions() -> void: - if _pending_solid_decor.is_empty(): - return - var keys: Array[String] = [] - keys.assign(_pending_solid_decor.keys()) - for key: String in keys: - if _decor_under_manipulation.has(key): - continue - var pending: Dictionary = _pending_solid_decor.get(key, {}) - var body: StaticBody3D = pending.get("body") as StaticBody3D - var owner_fingerprint: String = str( - pending.get("owner_fingerprint", "") - ) - var instance_id: String = str(pending.get("instance_id", "")) - var decor_id := StringName(str(pending.get("decor_id", ""))) - var decor: Node3D = _get_decor_presentation( - owner_fingerprint, instance_id - ) - if body == null or decor == null or not is_instance_valid(body): - _pending_solid_decor.erase(key) - continue - if not is_decor_placement_clear_of_players( - owner_fingerprint, - decor_id, - Vector3(decor.position.x, 0.0, decor.position.z), - decor.rotation.y, - ): - continue - body.collision_layer = ( - WORLD_GEOMETRY_COLLISION_LAYER - | DECOR_SELECTION_COLLISION_LAYER - ) - _pending_solid_decor.erase(key) - - -func _clear_decor_collision_tracking(owner_fingerprint: String) -> void: - var prefix: String = "%s/" % owner_fingerprint - for key: String in _decor_under_manipulation.keys(): - if key.begins_with(prefix): - _decor_under_manipulation.erase(key) - for key: String in _pending_solid_decor.keys(): - if key.begins_with(prefix): - _pending_solid_decor.erase(key) - - -static func _decor_collision_key( - owner_fingerprint: String, - instance_id: String, -) -> String: - return "%s/%s" % [owner_fingerprint, instance_id] - - -func _ensure_roots() -> void: - if not is_instance_valid(_exteriors_root): - _exteriors_root = Node3D.new() - _exteriors_root.name = "RVExteriors" - add_child(_exteriors_root) - if not is_instance_valid(_interiors_root): - _interiors_root = Node3D.new() - _interiors_root.name = "RVInteriors" - add_child(_interiors_root) - - -func _build_exterior( - fingerprint: String, - world_transform: Transform3D, - home_data: Dictionary, -) -> Node3D: - var root := Node3D.new() - root.name = "Home_%s" % fingerprint.left(8) - _exteriors_root.add_child(root) - root.global_transform = world_transform - var tier: int = int(home_data.get( - "tier", PlayerHomeStateType.STARTER_TIER - )) - if tier >= PlayerHomeStateType.STARTER_RV_TIER: - if not _dedicated_runtime: - var motorcoach: Node3D = ( - STARTER_MOTORCOACH_SCENE.instantiate() as Node3D - ) - if motorcoach != null: - motorcoach.name = "StarterMotorcoach" - root.add_child(motorcoach) - else: - push_error( - "The starter motorcoach exterior could not be instantiated." - ) - _add_box_collision( - root, - "Body", - RV_EXTERIOR_BODY_SIZE, - Vector3(0.0, RV_EXTERIOR_BODY_CENTER_Y, 0.0), - ) - else: - if not _dedicated_runtime: - _add_tent_exterior(root) - _add_box_collision( - root, - "Body", - TENT_EXTERIOR_BODY_SIZE, - Vector3(0.0, TENT_EXTERIOR_BODY_CENTER_Y, 0.0), - ) - if not _dedicated_runtime: - _add_exterior_prompt(root, tier) - root.visible = not _dedicated_runtime - return root - - -func _build_interior( - fingerprint: String, - interior_index: int, - home_data: Dictionary, -) -> Node3D: - var root := Node3D.new() - root.name = "HomeInterior_%s" % fingerprint.left(8) - root.position = INTERIOR_ORIGIN + Vector3( - float(interior_index) * INTERIOR_SPACING, 0.0, 0.0 - ) - _interiors_root.add_child(root) - var tier: int = int(home_data.get( - "tier", PlayerHomeStateType.STARTER_TIER - )) - var scene: PackedScene = ( - STARTER_RV_INTERIOR_SCENE - if tier >= PlayerHomeStateType.STARTER_RV_TIER - else TENT_INTERIOR_SCENE - ) - var shell: Node3D = scene.instantiate() as Node3D - if shell == null: - push_error("The home interior shell could not be instantiated.") - else: - shell.name = "InteriorShell" - root.add_child(shell) - _prepare_imported_interior(shell) - var decor := Node3D.new() - decor.name = "Decor" - root.add_child(decor) - _rebuild_decor(decor, home_data, fingerprint) - root.visible = false - if _dedicated_runtime: - _set_geometry_visible(root, false) - return root - - -func _add_tent_exterior(parent: Node3D) -> void: - var tent := MeshInstance3D.new() - tent.name = "StarterTent" - var mesh := CylinderMesh.new() - mesh.top_radius = 0.0 - mesh.bottom_radius = 3.05 - mesh.height = 3.0 - mesh.radial_segments = 4 - mesh.rings = 1 - mesh.cap_top = false - mesh.material = _material(Color("9a7049")) - tent.mesh = mesh - tent.position.y = 1.5 - tent.rotation.y = PI * 0.25 - parent.add_child(tent) - _add_box( - parent, - "TentDoor", - Vector3(1.25, 1.85, 0.04), - Vector3(0.0, 0.95, 2.18), - Color("173b32"), - false, - ) - - -func _add_exterior_prompt(parent: Node3D, tier: int) -> void: - var prompt := Node3D.new() - prompt.name = "DoorPrompt" - prompt.position = ( - RV_EXTERIOR_PROMPT_LOCAL - if tier >= PlayerHomeStateType.STARTER_RV_TIER - else TENT_EXTERIOR_PROMPT_LOCAL - ) - prompt.visible = false - parent.add_child(prompt) - - var background := MeshInstance3D.new() - background.name = "Background" - background.mesh = _rounded_rectangle_mesh( - HOME_PROMPT_SIZE, - HOME_PROMPT_CORNER_RADIUS, - ) - background.material_override = _prompt_material( - HOME_PROMPT_BACKGROUND_COLOR - ) - prompt.add_child(background) - - var label := Label3D.new() - label.name = "Message" - label.text = "enter home" - label.position.z = 0.012 - label.font = HOME_PROMPT_FONT - label.font_size = 28 - label.pixel_size = HOME_PROMPT_TEXT_PIXEL_SIZE - label.modulate = HOME_PROMPT_TEXT_COLOR - label.outline_size = 0 - label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER - label.width = HOME_PROMPT_SIZE.x / HOME_PROMPT_TEXT_PIXEL_SIZE - label.double_sided = true - prompt.add_child(label) - - -func _rounded_rectangle_mesh(size: Vector2, radius: float) -> ArrayMesh: - var half_size: Vector2 = size * 0.5 - var clamped_radius: float = minf( - radius, - minf(half_size.x, half_size.y), - ) - var corners: Array[Vector2] = [ - Vector2(half_size.x - clamped_radius, half_size.y - clamped_radius), - Vector2(-half_size.x + clamped_radius, half_size.y - clamped_radius), - Vector2(-half_size.x + clamped_radius, -half_size.y + clamped_radius), - Vector2(half_size.x - clamped_radius, -half_size.y + clamped_radius), - ] - var start_angles: Array[float] = [0.0, PI * 0.5, PI, PI * 1.5] - var perimeter: Array[Vector2] = [] - const CORNER_SEGMENTS: int = 4 - for corner_index: int in corners.size(): - for segment_index: int in range(CORNER_SEGMENTS + 1): - var angle: float = start_angles[corner_index] + ( - PI * 0.5 * float(segment_index) / float(CORNER_SEGMENTS) - ) - perimeter.append( - corners[corner_index] - + Vector2(cos(angle), sin(angle)) * clamped_radius - ) - var surface := SurfaceTool.new() - surface.begin(Mesh.PRIMITIVE_TRIANGLES) - for index: int in perimeter.size(): - var first: Vector2 = perimeter[index] - var second: Vector2 = perimeter[(index + 1) % perimeter.size()] - for point: Vector2 in [Vector2.ZERO, first, second]: - surface.set_normal(Vector3.FORWARD) - surface.add_vertex(Vector3(point.x, point.y, 0.0)) - return surface.commit() - - -func _prompt_material(color: Color) -> StandardMaterial3D: - var material := StandardMaterial3D.new() - material.albedo_color = color - material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED - material.roughness = 1.0 - material.metallic = 0.0 - material.cull_mode = BaseMaterial3D.CULL_DISABLED - return material - - -func _prepare_imported_interior(shell: Node3D) -> void: - for value: Node in shell.find_children("*", "MeshInstance3D", true, false): - var mesh_instance := value as MeshInstance3D - if mesh_instance == null or mesh_instance.mesh == null: - continue - for surface_index: int in mesh_instance.mesh.get_surface_count(): - var source_material: Material = mesh_instance.get_active_material( - surface_index - ) - var material := source_material as StandardMaterial3D - if material == null: - continue - var flat_material := material.duplicate() as StandardMaterial3D - flat_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED - flat_material.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST - flat_material.roughness = 1.0 - flat_material.metallic = 0.0 - mesh_instance.set_surface_override_material( - surface_index, flat_material - ) - _add_imported_mesh_collision(mesh_instance) - - -func _add_imported_mesh_collision(mesh_instance: MeshInstance3D) -> void: - var parent: Node = mesh_instance.get_parent() - if parent == null or mesh_instance.mesh == null: - return - var shape: ConcavePolygonShape3D = mesh_instance.mesh.create_trimesh_shape() - if shape == null: - return - # Imported room shells are authored to render from both sides, but concave - # collision defaults to front faces only. Interior walls therefore need - # back-face collision or the player can walk through their inward side. - shape.backface_collision = true - var body := StaticBody3D.new() - body.name = "%sCollision" % mesh_instance.name - body.transform = mesh_instance.transform - body.set_meta(INTERIOR_SHELL_COLLISION_META, true) - var collision := CollisionShape3D.new() - collision.shape = shape - body.add_child(collision) - parent.add_child(body) - - -func _rebuild_decor( - parent: Node3D, - home_data: Dictionary, - owner_fingerprint: String, -) -> void: - for value: Variant in home_data.get("placements", []): - if typeof(value) != TYPE_DICTIONARY: - continue - var placement: Dictionary = value - var decor_id := StringName(str(placement["decor_id"])) - if decor_id != DecorCatalogType.BASIC_CUBE_ID: - continue - var position_values: Array = placement["position"] - var placement_root := Node3D.new() - placement_root.name = str(placement["instance_id"]) - placement_root.position = Vector3( - float(position_values[0]), 0.18, float(position_values[2]) - ) - placement_root.rotation.y = float(placement["yaw"]) - placement_root.set_meta( - &"decor_instance_id", str(placement["instance_id"]) - ) - placement_root.set_meta( - &"decor_owner_fingerprint", owner_fingerprint - ) - placement_root.set_meta(&"decor_id", String(decor_id)) - parent.add_child(placement_root) - var body := _add_box( - placement_root, "BasicCube", BASIC_CUBE_SIZE, - Vector3(0.0, BASIC_CUBE_SIZE.y * 0.5, 0.0), - Color("b77a55"), true, - ) - if body != null: - body.collision_layer = DECOR_SELECTION_COLLISION_LAYER - body.set_meta( - &"decor_instance_id", str(placement["instance_id"]) - ) - body.set_meta( - &"decor_owner_fingerprint", owner_fingerprint - ) - body.set_meta(&"decor_id", String(decor_id)) - _queue_decor_world_collision( - owner_fingerprint, - str(placement["instance_id"]), - decor_id, - body, - ) - _add_box( - placement_root, - "BasicCubeFront", - Vector3(BASIC_CUBE_SIZE.x * 0.82, BASIC_CUBE_SIZE.y * 0.68, 0.025), - Vector3( - 0.0, - BASIC_CUBE_SIZE.y * 0.5, - -BASIC_CUBE_SIZE.z * 0.5 - 0.013, - ), - Color("2897a8"), - false, - ) - - -func _add_wall( - parent: Node3D, - node_name: String, - size: Vector3, - local_position: Vector3, -) -> void: - _add_box(parent, node_name, size, local_position, Color("d6caaa"), true) - - -func _add_box( - parent: Node3D, - node_name: String, - size: Vector3, - local_position: Vector3, - color: Color, - with_collision: bool, - invert_faces: bool = false, -) -> StaticBody3D: - var mesh_instance := MeshInstance3D.new() - mesh_instance.name = node_name - var mesh := BoxMesh.new() - mesh.size = size - mesh.material = _material(color) - if invert_faces: - mesh.flip_faces = true - mesh_instance.mesh = mesh - mesh_instance.position = local_position - parent.add_child(mesh_instance) - if with_collision: - return _add_box_collision(parent, node_name, size, local_position) - return null - - -func _add_box_collision( - parent: Node3D, - node_name: String, - size: Vector3, - local_position: Vector3, -) -> StaticBody3D: - var body := StaticBody3D.new() - body.name = "%sCollision" % node_name - body.position = local_position - var collision := CollisionShape3D.new() - var shape := BoxShape3D.new() - shape.size = size - collision.shape = shape - body.add_child(collision) - parent.add_child(body) - return body - - -func _spawn_decor_poof( - owner_fingerprint: String, - instance_id: String, -) -> void: - var presentation: Dictionary = _presentations_by_fingerprint.get( - owner_fingerprint, {} - ) - var interior: Node3D = presentation.get("interior") - if not is_instance_valid(interior): - return - var placement_root: Node3D = interior.get_node_or_null( - "Decor/%s" % instance_id - ) - if placement_root == null: - return - var poof := CPUParticles3D.new() - poof.name = "DecorPoof" - poof.amount = 12 - poof.lifetime = 0.45 - poof.one_shot = true - poof.explosiveness = 0.9 - poof.direction = Vector3.UP - poof.spread = 80.0 - poof.initial_velocity_min = 0.7 - poof.initial_velocity_max = 1.5 - poof.scale_amount_min = 0.08 - poof.scale_amount_max = 0.16 - var particle_mesh := SphereMesh.new() - particle_mesh.radius = 0.06 - particle_mesh.height = 0.12 - particle_mesh.material = _material(Color("d9c5a3")) - poof.mesh = particle_mesh - placement_root.add_child(poof) - poof.emitting = true - get_tree().create_timer(poof.lifetime + 0.1).timeout.connect( - poof.queue_free - ) - - -func _material(color: Color) -> StandardMaterial3D: - var material := StandardMaterial3D.new() - material.albedo_color = color - material.roughness = 1.0 - material.shading_mode = BaseMaterial3D.SHADING_MODE_PER_VERTEX - return material - - -func _free_presentation_nodes(presentation: Dictionary) -> void: - for key: String in ["exterior", "interior"]: - var node: Node = presentation.get(key) - if is_instance_valid(node): - node.queue_free() - - -func _refresh_local_visibility() -> void: - var active_fingerprint: String = "" - if String(_local_space).begins_with("rv:"): - active_fingerprint = String(_local_space).trim_prefix("rv:") - if _world != null: - _world.set_local_home_interior_presentation_active( - not active_fingerprint.is_empty() - ) - for fingerprint: String in _presentations_by_fingerprint: - var presentation: Dictionary = _presentations_by_fingerprint[fingerprint] - var interior: Node3D = presentation.get("interior") - if is_instance_valid(interior): - interior.visible = ( - not _dedicated_runtime and fingerprint == active_fingerprint - ) - var exterior: Node3D = presentation.get("exterior") - if is_instance_valid(exterior): - exterior.visible = ( - not _dedicated_runtime and active_fingerprint.is_empty() - ) - var local_player: Player = ( - _spawn_service.get_local_player() - if _spawn_service != null else null - ) - if local_player == null: - return - var excluded_wall_rids: Array[RID] = [] - if not active_fingerprint.is_empty(): - var active: Dictionary = _presentations_by_fingerprint.get( - active_fingerprint, {} - ) - var active_interior: Node3D = active.get("interior") - if is_instance_valid(active_interior): - for wall_name: String in [ - "WallNorth", "WallSouth", "WallWest", "WallEast", - ]: - var body := active_interior.find_child( - "%sCollision" % wall_name, true, false - ) as StaticBody3D - if body != null: - excluded_wall_rids.append(body.get_rid()) - local_player.set_rv_interior_camera_mode( - not active_fingerprint.is_empty(), excluded_wall_rids - ) - - -func _refresh_nearest_wall() -> void: - if not String(_local_space).begins_with("rv:") or _spawn_service == null: - return - var fingerprint: String = String(_local_space).trim_prefix("rv:") - var presentation: Dictionary = _presentations_by_fingerprint.get( - fingerprint, {} - ) - var interior: Node3D = presentation.get("interior") - var player: Player = _spawn_service.get_local_player() - if not is_instance_valid(interior) or player == null: - return - var camera: Camera3D = player.get_active_gameplay_camera() - if camera == null: - return - var local_camera: Vector3 = interior.to_local(camera.global_position) - var local_view_direction: Vector3 = ( - interior.global_basis.inverse() * -camera.global_basis.z - ).normalized() - var horizontal_view_weight: float = absf(local_view_direction.x) - var depth_view_weight: float = absf(local_view_direction.z) - var tier: int = int((presentation.get("home", {}) as Dictionary).get( - "tier", PlayerHomeStateType.STARTER_TIER - )) - var interior_size: Vector2 = ( - STARTER_RV_INTERIOR_SIZE - if tier >= PlayerHomeStateType.STARTER_RV_TIER - else TENT_INTERIOR_SIZE - ) - var hidden_walls: Dictionary[String, bool] = {} - var outside_horizontal_wall: bool = ( - absf(local_camera.x) >= interior_size.x * 0.5 - 0.05 - ) - var outside_depth_wall: bool = ( - absf(local_camera.z) >= interior_size.y * 0.5 - 0.05 - ) - # At a diagonal, both near walls occupy the view. Use the camera's viewing - # direction to hide both instead of choosing only the dominant position - # axis and leaving the adjacent wall across the screen. - if ( - outside_horizontal_wall - and horizontal_view_weight >= depth_view_weight * 0.35 - ): - hidden_walls[ - "WallEast" if local_camera.x >= 0.0 else "WallWest" - ] = true - if ( - outside_depth_wall - and depth_view_weight >= horizontal_view_weight * 0.35 - ): - hidden_walls[ - "WallSouth" if local_camera.z >= 0.0 else "WallNorth" - ] = true - if hidden_walls.is_empty(): - var fallback_wall: String = ( - "WallEast" if local_camera.x >= 0.0 else "WallWest" - ) - if depth_view_weight > horizontal_view_weight: - fallback_wall = ( - "WallSouth" if local_camera.z >= 0.0 else "WallNorth" - ) - hidden_walls[fallback_wall] = true - for wall_name: String in [ - "WallNorth", "WallSouth", "WallWest", "WallEast", - ]: - var wall := interior.find_child( - wall_name, true, false - ) as MeshInstance3D - if wall != null: - wall.visible = not hidden_walls.has(wall_name) - for child: Node in interior.find_children( - "%s*" % wall_name, "GeometryInstance3D", true, false - ): - if ( - child is GeometryInstance3D - and String(child.name).begins_with(wall_name) - ): - (child as GeometryInstance3D).visible = ( - not hidden_walls.has(wall_name) - ) - - -func _too_close_to_reserved( - candidate_position: Vector3, - reserved_transforms: Array[Transform3D], -) -> bool: - for reserved_transform: Transform3D in reserved_transforms: - if ( - candidate_position.distance_to(reserved_transform.origin) - < MIN_EXTERIOR_SEPARATION - ): - return true - return false - - -func _set_geometry_visible(root: Node, should_show: bool) -> void: - for node: Node in root.find_children("*", "GeometryInstance3D", true, false): - (node as GeometryInstance3D).visible = should_show diff --git a/homes/home_world_service.gd.uid b/homes/home_world_service.gd.uid deleted file mode 100644 index 5505d06..0000000 --- a/homes/home_world_service.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cy2kjoxhwxujd diff --git a/homes/player_home_state.gd b/homes/player_home_state.gd deleted file mode 100644 index 87643c1..0000000 --- a/homes/player_home_state.gd +++ /dev/null @@ -1,841 +0,0 @@ -class_name PlayerHomeState -extends Node - -signal changed - -const DecorCatalogType = preload("res://homes/decor_catalog.gd") - -const HOME_SCHEMA_VERSION: int = 1 -const STARTER_TIER: int = 0 -const STARTER_EXTERIOR_ID: StringName = &"starter_tent" -const STARTER_RV_TIER: int = 1 -const STARTER_RV_EXTERIOR_ID: StringName = &"starter_motorcoach" -const MAX_TIER: int = STARTER_RV_TIER -const HOME_UPGRADE_COSTS: Array[int] = [50] -const STORAGE_CAPACITIES: Array[int] = [9, 18] -const MAX_PLACEMENTS: int = 128 -const MAX_INSTANCE_ID_LENGTH: int = 96 -const MAX_REVISION: int = 2147483647 -const GRID_SIZE: float = 0.5 -const FREE_PLACEMENT_SEARCH_STEP: float = 0.1 -const FREE_PLACEMENT_SEARCH_ANGLES: int = 24 -const NEAREST_PLACEMENT_SEARCH_DISTANCE: float = 2.0 -const TENT_INTERIOR_HALF_EXTENTS := Vector2(1.91, 1.91) -const STARTER_RV_INTERIOR_HALF_EXTENTS := Vector2(1.91, 2.91) -const PLACEMENT_EDGE_PADDING: float = 0.02 - -enum Privacy { - OPEN, - CLOSED, -} - -enum PlacementMode { - GRID, - FREE, -} - -var _tier: int = STARTER_TIER -var _exterior_id: StringName = STARTER_EXTERIOR_ID -var _privacy: Privacy = Privacy.OPEN -var _owned_decor: Dictionary[StringName, int] = {} -var _placements: Array[Dictionary] = [] -var _revision: int = 0 -var _next_instance_sequence: int = 1 - - -func get_tier() -> int: - return _tier - - -func get_exterior_id() -> StringName: - return _exterior_id - - -func get_storage_capacity() -> int: - return storage_capacity_for_tier(_tier) - - -func get_next_upgrade_cost() -> int: - if _tier >= MAX_TIER: - return -1 - return HOME_UPGRADE_COSTS[_tier] - - -func get_next_storage_capacity() -> int: - if _tier >= MAX_TIER: - return -1 - return storage_capacity_for_tier(_tier + 1) - - -func upgrade_to_next_tier() -> bool: - if _tier >= MAX_TIER: - return false - _tier += 1 - _exterior_id = exterior_id_for_tier(_tier) - _touch() - return true - - -static func exterior_id_for_tier(tier: int) -> StringName: - return ( - STARTER_RV_EXTERIOR_ID - if tier >= STARTER_RV_TIER - else STARTER_EXTERIOR_ID - ) - - -static func storage_capacity_for_tier(tier: int) -> int: - return STORAGE_CAPACITIES[clampi(tier, STARTER_TIER, MAX_TIER)] - - -static func interior_half_extents_for_tier(tier: int) -> Vector2: - return ( - STARTER_RV_INTERIOR_HALF_EXTENTS - if tier >= STARTER_RV_TIER - else TENT_INTERIOR_HALF_EXTENTS - ) - - -func get_privacy() -> Privacy: - return _privacy - - -func get_revision() -> int: - return _revision - - -func get_owned_count(decor_id: StringName) -> int: - return int(_owned_decor.get(decor_id, 0)) - - -func get_placed_count(decor_id: StringName) -> int: - var count: int = 0 - for placement: Dictionary in _placements: - if StringName(str(placement.get("decor_id", ""))) == decor_id: - count += 1 - return count - - -func get_available_count(decor_id: StringName) -> int: - return maxi( - get_owned_count(decor_id) - get_placed_count(decor_id), - 0, - ) - - -func get_owned_decor() -> Dictionary[StringName, int]: - return _owned_decor.duplicate() - - -func get_placements() -> Array[Dictionary]: - var result: Array[Dictionary] = [] - for placement: Dictionary in _placements: - result.append(placement.duplicate(true)) - return result - - -func get_placement(instance_id: String) -> Dictionary: - var index: int = _placement_index(instance_id) - return _placements[index].duplicate(true) if index >= 0 else {} - - -func can_place_decor( - decor_id: StringName, - position: Vector3, - yaw_radians: float, - mode: PlacementMode, -) -> bool: - if ( - get_available_count(decor_id) <= 0 - or _placements.size() >= MAX_PLACEMENTS - or not _valid_mode(mode) - ): - return false - return not get_nearest_valid_placement_transform( - decor_id, - position, - yaw_radians, - mode, - "", - ).is_empty() - - -func set_privacy(value: Privacy) -> bool: - if value < Privacy.OPEN or value > Privacy.CLOSED: - return false - if _privacy == value: - return true - _privacy = value - _touch() - return true - - -func add_owned_decor( - decor_id: StringName, - quantity: int = 1, -) -> bool: - if ( - not DecorCatalogType.has_product(decor_id) - or quantity <= 0 - ): - return false - var current: int = get_owned_count(decor_id) - if current + quantity > DecorCatalogType.MAX_OWNED_PER_PRODUCT: - return false - _owned_decor[decor_id] = current + quantity - _touch() - return true - - -func remove_owned_decor( - decor_id: StringName, - quantity: int = 1, -) -> bool: - if quantity <= 0: - return false - var current: int = get_owned_count(decor_id) - if current - quantity < get_placed_count(decor_id): - return false - var remaining: int = current - quantity - if remaining < 0: - return false - if remaining == 0: - _owned_decor.erase(decor_id) - else: - _owned_decor[decor_id] = remaining - _touch() - return true - - -func place_decor( - decor_id: StringName, - position: Vector3, - yaw_radians: float, - mode: PlacementMode, -) -> String: - if ( - get_available_count(decor_id) <= 0 - or _placements.size() >= MAX_PLACEMENTS - or not _valid_mode(mode) - ): - return "" - var normalized := get_nearest_valid_placement_transform( - decor_id, - position, - yaw_radians, - mode, - "", - ) - if normalized.is_empty(): - return "" - var instance_id := _make_instance_id() - var placement: Dictionary = { - "instance_id": instance_id, - "decor_id": String(decor_id), - "mode": int(mode), - "position": _vector3_to_array(normalized["position"]), - "yaw": float(normalized["yaw"]), - } - _placements.append(placement) - _touch() - return instance_id - - -func update_placement( - instance_id: String, - position: Vector3, - yaw_radians: float, - mode: PlacementMode, -) -> bool: - var index: int = _placement_index(instance_id) - var normalized: Dictionary = get_valid_update_transform( - instance_id, position, yaw_radians, mode - ) - if index < 0 or normalized.is_empty(): - return false - var placement: Dictionary = _placements[index].duplicate(true) - placement["mode"] = int(mode) - placement["position"] = _vector3_to_array(normalized["position"]) - placement["yaw"] = float(normalized["yaw"]) - _placements[index] = placement - _touch() - return true - - -func get_valid_update_transform( - instance_id: String, - position: Vector3, - yaw_radians: float, - mode: PlacementMode, - candidate_validator: Callable = Callable(), -) -> Dictionary: - var index: int = _placement_index(instance_id) - if index < 0 or not _valid_mode(mode): - return {} - var decor_id := StringName( - str(_placements[index].get("decor_id", "")) - ) - return get_nearest_valid_placement_transform( - decor_id, - position, - yaw_radians, - mode, - instance_id, - candidate_validator, - ) - - -func get_nearest_valid_placement_transform( - decor_id: StringName, - position: Vector3, - yaw_radians: float, - mode: PlacementMode, - ignored_instance_id: String = "", - candidate_validator: Callable = Callable(), -) -> Dictionary: - var normalized: Dictionary = normalized_placement_transform( - decor_id, position, yaw_radians, mode, _tier - ) - if normalized.is_empty(): - return {} - if ( - not _overlaps_existing( - decor_id, normalized, ignored_instance_id - ) - and _candidate_is_accepted(normalized, candidate_validator) - ): - return normalized - return ( - _find_nearest_grid_transform( - decor_id, - normalized, - ignored_instance_id, - candidate_validator, - ) - if mode == PlacementMode.GRID - else _find_nearest_free_transform( - decor_id, - normalized, - ignored_instance_id, - candidate_validator, - ) - ) - - -func remove_placement(instance_id: String) -> bool: - var index: int = _placement_index(instance_id) - if index < 0: - return false - _placements.remove_at(index) - _touch() - return true - - -func reset_to_defaults() -> void: - _tier = STARTER_TIER - _exterior_id = STARTER_EXTERIOR_ID - _privacy = Privacy.OPEN - _owned_decor.clear() - _placements.clear() - _revision = 0 - _next_instance_sequence = 1 - changed.emit() - - -func to_save_data() -> Dictionary: - var owned: Dictionary = {} - var ids: Array[StringName] = [] - ids.assign(_owned_decor.keys()) - ids.sort_custom(func(first: StringName, second: StringName) -> bool: - return String(first) < String(second) - ) - for decor_id: StringName in ids: - owned[String(decor_id)] = _owned_decor[decor_id] - return { - "schema_version": HOME_SCHEMA_VERSION, - "tier": _tier, - "exterior_id": String(_exterior_id), - "privacy": int(_privacy), - "owned_decor": owned, - "placements": get_placements(), - "revision": _revision, - "next_instance_sequence": _next_instance_sequence, - } - - -func restore_from_save_data(data: Dictionary) -> bool: - var sanitized: Dictionary = sanitize_save_data(data) - if sanitized.is_empty(): - return false - _tier = int(sanitized["tier"]) - _exterior_id = exterior_id_for_tier(_tier) - _privacy = int(sanitized["privacy"]) as Privacy - _owned_decor.clear() - for key: Variant in (sanitized["owned_decor"] as Dictionary): - _owned_decor[StringName(str(key))] = int( - (sanitized["owned_decor"] as Dictionary)[key] - ) - _placements.clear() - for value: Variant in sanitized["placements"] as Array: - _placements.append((value as Dictionary).duplicate(true)) - _revision = int(sanitized["revision"]) - _next_instance_sequence = int(sanitized["next_instance_sequence"]) - changed.emit() - return true - - -static func default_save_data() -> Dictionary: - return { - "schema_version": HOME_SCHEMA_VERSION, - "tier": STARTER_TIER, - "exterior_id": String(STARTER_EXTERIOR_ID), - "privacy": int(Privacy.OPEN), - "owned_decor": {}, - "placements": [], - "revision": 0, - "next_instance_sequence": 1, - } - - -static func sanitize_save_data(data: Dictionary) -> Dictionary: - if ( - not _is_integer_value(data.get("schema_version")) - or int(data.get("schema_version", -1)) != HOME_SCHEMA_VERSION - or not _is_integer_value(data.get("tier")) - or typeof(data.get("exterior_id")) not in [ - TYPE_STRING, TYPE_STRING_NAME, - ] - or not _is_integer_value(data.get("privacy")) - or typeof(data.get("owned_decor")) != TYPE_DICTIONARY - or typeof(data.get("placements")) != TYPE_ARRAY - or not _is_integer_value(data.get("revision")) - or not _is_integer_value(data.get("next_instance_sequence")) - ): - return {} - var tier: int = int(data["tier"]) - var exterior_id: String = str(data["exterior_id"]) - var privacy: int = int(data["privacy"]) - var revision: int = int(data["revision"]) - var next_sequence: int = int(data["next_instance_sequence"]) - if ( - tier < STARTER_TIER - or tier > MAX_TIER - or exterior_id.is_empty() - or exterior_id.length() > 96 - or privacy < Privacy.OPEN - or privacy > Privacy.CLOSED - or revision < 0 - or revision > MAX_REVISION - or next_sequence < 1 - or next_sequence > MAX_REVISION - ): - return {} - exterior_id = String(exterior_id_for_tier(tier)) - var sanitized_owned: Dictionary = {} - var owned: Dictionary = data["owned_decor"] - for key: Variant in owned: - if typeof(key) not in [TYPE_STRING, TYPE_STRING_NAME]: - return {} - var decor_id := StringName(str(key)) - var quantity_value: Variant = owned[key] - if ( - not DecorCatalogType.has_product(decor_id) - or not _is_integer_value(quantity_value) - or int(quantity_value) <= 0 - or int(quantity_value) > DecorCatalogType.MAX_OWNED_PER_PRODUCT - ): - return {} - sanitized_owned[String(decor_id)] = int(quantity_value) - var values: Array = data["placements"] - if values.size() > MAX_PLACEMENTS: - return {} - var sanitized_placements: Array[Dictionary] = [] - var seen_instance_ids: Dictionary[String, bool] = {} - var placed_counts: Dictionary[StringName, int] = {} - for value: Variant in values: - if typeof(value) != TYPE_DICTIONARY: - return {} - var sanitized: Dictionary = sanitize_placement(value, tier) - if sanitized.is_empty(): - return {} - var instance_id: String = str(sanitized["instance_id"]) - var decor_id := StringName(str(sanitized["decor_id"])) - if seen_instance_ids.has(instance_id): - return {} - seen_instance_ids[instance_id] = true - placed_counts[decor_id] = int( - placed_counts.get(decor_id, 0) - ) + 1 - if ( - int(placed_counts[decor_id]) - > int(sanitized_owned.get(String(decor_id), 0)) - ): - return {} - for previous: Dictionary in sanitized_placements: - if placements_overlap(previous, sanitized): - return {} - sanitized_placements.append(sanitized) - return { - "schema_version": HOME_SCHEMA_VERSION, - "tier": tier, - "exterior_id": exterior_id, - "privacy": privacy, - "owned_decor": sanitized_owned, - "placements": sanitized_placements, - "revision": revision, - "next_instance_sequence": next_sequence, - } - - -static func sanitize_placement( - value: Dictionary, - home_tier: int = STARTER_TIER, -) -> Dictionary: - for key: String in [ - "instance_id", "decor_id", "mode", "position", "yaw", - ]: - if not value.has(key): - return {} - if ( - typeof(value["instance_id"]) != TYPE_STRING - or typeof(value["decor_id"]) not in [ - TYPE_STRING, TYPE_STRING_NAME, - ] - or not _is_integer_value(value["mode"]) - or typeof(value["position"]) != TYPE_ARRAY - or typeof(value["yaw"]) not in [TYPE_FLOAT, TYPE_INT] - ): - return {} - var instance_id: String = value["instance_id"] - var decor_id := StringName(str(value["decor_id"])) - var mode: int = int(value["mode"]) - var position_values: Array = value["position"] - var yaw: float = float(value["yaw"]) - if ( - instance_id.is_empty() - or instance_id.length() > MAX_INSTANCE_ID_LENGTH - or not DecorCatalogType.has_product(decor_id) - or not _valid_mode(mode) - or position_values.size() != 3 - or not is_finite(yaw) - ): - return {} - for component: Variant in position_values: - if typeof(component) not in [TYPE_FLOAT, TYPE_INT]: - return {} - var position := Vector3( - float(position_values[0]), - float(position_values[1]), - float(position_values[2]), - ) - var normalized := normalized_placement_transform( - decor_id, - position, - yaw, - mode as PlacementMode, - home_tier, - ) - if normalized.is_empty(): - return {} - return { - "instance_id": instance_id, - "decor_id": String(decor_id), - "mode": mode, - "position": _vector3_to_array(normalized["position"]), - "yaw": float(normalized["yaw"]), - } - - -static func _is_integer_value(value: Variant) -> bool: - if typeof(value) == TYPE_INT: - return true - if typeof(value) != TYPE_FLOAT: - return false - var number: float = float(value) - return is_finite(number) and is_equal_approx(number, roundf(number)) - - -static func normalized_placement_transform( - decor_id: StringName, - position: Vector3, - yaw_radians: float, - mode: PlacementMode, - home_tier: int = STARTER_TIER, -) -> Dictionary: - if ( - not DecorCatalogType.has_product(decor_id) - or not position.is_finite() - or not is_finite(yaw_radians) - or not _valid_mode(mode) - ): - return {} - var normalized_position := Vector3(position.x, 0.0, position.z) - var normalized_yaw: float = wrapf(yaw_radians, -PI, PI) - if mode == PlacementMode.GRID: - normalized_position.x = snappedf(normalized_position.x, GRID_SIZE) - normalized_position.z = snappedf(normalized_position.z, GRID_SIZE) - normalized_yaw = snappedf(normalized_yaw, PI * 0.5) - var footprint: Vector2 = DecorCatalogType.get_footprint(decor_id) - var cosine: float = absf(cos(normalized_yaw)) - var sine: float = absf(sin(normalized_yaw)) - var half_size := Vector2( - (footprint.x * cosine + footprint.y * sine) * 0.5, - (footprint.x * sine + footprint.y * cosine) * 0.5, - ) - var interior_half_extents := interior_half_extents_for_tier(home_tier) - var maximum_x: float = ( - interior_half_extents.x - half_size.x - PLACEMENT_EDGE_PADDING - ) - var maximum_z: float = ( - interior_half_extents.y - half_size.y - PLACEMENT_EDGE_PADDING - ) - if maximum_x < 0.0 or maximum_z < 0.0: - return {} - # Clamp after grid snapping so a grid-placed item can still sit flush at a - # wall even when the wall itself is not on an exact grid interval. - normalized_position.x = clampf( - normalized_position.x, -maximum_x, maximum_x - ) - normalized_position.z = clampf( - normalized_position.z, -maximum_z, maximum_z - ) - return { - "position": normalized_position, - "yaw": normalized_yaw, - } - - -func _find_nearest_grid_transform( - decor_id: StringName, - origin: Dictionary, - ignored_instance_id: String, - candidate_validator: Callable, -) -> Dictionary: - var origin_position: Vector3 = origin["position"] - var yaw: float = float(origin["yaw"]) - var maximum_ring: int = ceili( - NEAREST_PLACEMENT_SEARCH_DISTANCE / GRID_SIZE - ) - var seen: Dictionary[String, bool] = {} - for ring: int in range(1, maximum_ring + 1): - var nearest: Dictionary = {} - var nearest_distance_squared: float = INF - for x_offset: int in range(-ring, ring + 1): - for z_offset: int in range(-ring, ring + 1): - if maxi(absi(x_offset), absi(z_offset)) != ring: - continue - var candidate: Dictionary = normalized_placement_transform( - decor_id, - origin_position + Vector3( - float(x_offset) * GRID_SIZE, - 0.0, - float(z_offset) * GRID_SIZE, - ), - yaw, - PlacementMode.GRID, - _tier, - ) - if candidate.is_empty() or not _mark_candidate_unseen( - candidate, seen - ): - continue - if _overlaps_existing( - decor_id, candidate, ignored_instance_id - ) or not _candidate_is_accepted( - candidate, candidate_validator - ): - continue - var candidate_position: Vector3 = candidate["position"] - var distance_squared: float = origin_position.distance_squared_to( - candidate_position - ) - if distance_squared < nearest_distance_squared: - nearest = candidate - nearest_distance_squared = distance_squared - if not nearest.is_empty(): - return nearest - return {} - - -func _find_nearest_free_transform( - decor_id: StringName, - origin: Dictionary, - ignored_instance_id: String, - candidate_validator: Callable, -) -> Dictionary: - var origin_position: Vector3 = origin["position"] - var yaw: float = float(origin["yaw"]) - var maximum_ring: int = ceili( - NEAREST_PLACEMENT_SEARCH_DISTANCE / FREE_PLACEMENT_SEARCH_STEP - ) - var seen: Dictionary[String, bool] = {} - for ring: int in range(1, maximum_ring + 1): - var radius: float = float(ring) * FREE_PLACEMENT_SEARCH_STEP - var nearest: Dictionary = {} - var nearest_distance_squared: float = INF - for angle_index: int in FREE_PLACEMENT_SEARCH_ANGLES: - var angle: float = ( - TAU * float(angle_index) / float(FREE_PLACEMENT_SEARCH_ANGLES) - ) - var candidate: Dictionary = normalized_placement_transform( - decor_id, - origin_position + Vector3( - cos(angle) * radius, 0.0, sin(angle) * radius - ), - yaw, - PlacementMode.FREE, - _tier, - ) - if candidate.is_empty() or not _mark_candidate_unseen( - candidate, seen - ): - continue - if _overlaps_existing( - decor_id, candidate, ignored_instance_id - ) or not _candidate_is_accepted( - candidate, candidate_validator - ): - continue - var candidate_position: Vector3 = candidate["position"] - var distance_squared: float = origin_position.distance_squared_to( - candidate_position - ) - if distance_squared < nearest_distance_squared: - nearest = candidate - nearest_distance_squared = distance_squared - if not nearest.is_empty(): - return nearest - return {} - - -static func _mark_candidate_unseen( - candidate: Dictionary, - seen: Dictionary[String, bool], -) -> bool: - var position: Vector3 = candidate["position"] - var key := "%d:%d" % [ - roundi(position.x * 10000.0), - roundi(position.z * 10000.0), - ] - if seen.has(key): - return false - seen[key] = true - return true - - -static func _candidate_is_accepted( - candidate: Dictionary, - validator: Callable, -) -> bool: - return not validator.is_valid() or bool(validator.call(candidate)) - - -static func placements_overlap(first: Dictionary, second: Dictionary) -> bool: - var first_id := StringName(str(first.get("decor_id", ""))) - var second_id := StringName(str(second.get("decor_id", ""))) - if ( - not DecorCatalogType.has_product(first_id) - or not DecorCatalogType.has_product(second_id) - ): - return true - var first_position: Vector3 = _array_to_vector3(first.get("position", [])) - var second_position: Vector3 = _array_to_vector3(second.get("position", [])) - var first_yaw: float = float(first.get("yaw", 0.0)) - var second_yaw: float = float(second.get("yaw", 0.0)) - var first_half: Vector2 = ( - DecorCatalogType.get_footprint(first_id) * 0.5 - ) - var second_half: Vector2 = ( - DecorCatalogType.get_footprint(second_id) * 0.5 - ) - var first_axes: Array[Vector2] = _placement_axes(first_yaw) - var second_axes: Array[Vector2] = _placement_axes(second_yaw) - var delta := Vector2( - second_position.x - first_position.x, - second_position.z - first_position.z, - ) - for axis: Vector2 in [ - first_axes[0], first_axes[1], second_axes[0], second_axes[1], - ]: - var first_radius: float = ( - absf(axis.dot(first_axes[0])) * first_half.x - + absf(axis.dot(first_axes[1])) * first_half.y - ) - var second_radius: float = ( - absf(axis.dot(second_axes[0])) * second_half.x - + absf(axis.dot(second_axes[1])) * second_half.y - ) - if absf(delta.dot(axis)) >= ( - first_radius + second_radius - 0.001 - ): - return false - return true - - -func _make_instance_id() -> String: - var result := "decor-%d-%d" % [ - Time.get_ticks_usec(), - _next_instance_sequence, - ] - _next_instance_sequence = mini( - _next_instance_sequence + 1, - MAX_REVISION, - ) - return result - - -func _placement_index(instance_id: String) -> int: - if instance_id.is_empty(): - return -1 - for index: int in _placements.size(): - if str(_placements[index].get("instance_id", "")) == instance_id: - return index - return -1 - - -func _overlaps_existing( - decor_id: StringName, - normalized: Dictionary, - ignored_instance_id: String, -) -> bool: - var candidate: Dictionary = { - "decor_id": String(decor_id), - "position": _vector3_to_array(normalized["position"]), - "yaw": float(normalized["yaw"]), - } - for placement: Dictionary in _placements: - if str(placement.get("instance_id", "")) == ignored_instance_id: - continue - if placements_overlap(candidate, placement): - return true - return false - - -func _touch() -> void: - _revision = mini(_revision + 1, MAX_REVISION) - changed.emit() - - -static func _valid_mode(value: int) -> bool: - return value >= PlacementMode.GRID and value <= PlacementMode.FREE - - -static func _vector3_to_array(value: Vector3) -> Array[float]: - return [value.x, value.y, value.z] - - -static func _array_to_vector3(value: Variant) -> Vector3: - if typeof(value) != TYPE_ARRAY or (value as Array).size() != 3: - return Vector3.INF - var components: Array = value - return Vector3( - float(components[0]), - float(components[1]), - float(components[2]), - ) - - -static func _placement_axes(yaw: float) -> Array[Vector2]: - var cosine: float = cos(yaw) - var sine: float = sin(yaw) - return [Vector2(cosine, sine), Vector2(-sine, cosine)] diff --git a/homes/player_home_state.gd.uid b/homes/player_home_state.gd.uid deleted file mode 100644 index 37836c6..0000000 --- a/homes/player_home_state.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://ggfdoak2ixxx diff --git a/inventory/player_bag.gd b/inventory/player_bag.gd index 89feff4..e33f1e4 100644 --- a/inventory/player_bag.gd +++ b/inventory/player_bag.gd @@ -4,7 +4,6 @@ extends Node const ItemCatalogType = preload("res://items/item_catalog.gd") const ItemDataType = preload("res://items/item_data.gd") const OwnedItemType = preload("res://items/owned_item.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") const DEFAULT_UNLOCKED_BAIT_IDS: Array[StringName] = [&"worms"] const MIN_STORAGE_SLOT_COUNT: int = 15 @@ -61,67 +60,11 @@ func add_item(item_id: StringName, quantity: int = 1) -> bool: return true -func add_item_to_storage(item_id: StringName, quantity: int = 1) -> bool: - var existing: OwnedItemType = get_owned_item(item_id) - var item: ItemDataType = _resolve_available_item(item_id) - if item != null and DecorCatalogType.has_product(item_id): - if ( - not _can_own_quantity(item, existing, quantity) - or _inventory_layout == null - or not _inventory_layout.can_accept_item_in_storage( - item_id, quantity - ) - ): - return false - for _unit: int in quantity: - if not _inventory_layout.prepare_new_item_in_first_free( - item_id, - PlayerInventoryLayout.InventoryContainer.STORAGE, - ): - _inventory_layout.cancel_prepared_item_placement(item_id) - return false - if existing != null: - existing.quantity += quantity - else: - var owned := OwnedItemType.new() - owned.item_id = item_id - owned.quantity = quantity - owned.storage_slot = _first_available_storage_slot(item, _items) - _items.append(owned) - contents_changed.emit() - return true - if existing != null: - return add_item(item_id, quantity) - if ( - item == null - or quantity <= 0 - or quantity > (item.max_stack if item.stackable else 1) - or _inventory_layout == null - or not _inventory_layout.can_accept_item_in_storage(item_id) - ): - return false - var owned := OwnedItemType.new() - owned.item_id = item_id - owned.quantity = quantity - owned.storage_slot = _first_available_storage_slot(item, _items) - _items.append(owned) - contents_changed.emit() - return true - - func can_add_item(item_id: StringName, quantity: int = 1) -> bool: var item: ItemDataType = _resolve_available_item(item_id) if item == null or quantity <= 0: return false var existing: OwnedItemType = get_owned_item(item_id) - if DecorCatalogType.has_product(item_id): - return ( - _can_own_quantity(item, existing, quantity) - and ( - _inventory_layout == null - or _inventory_layout.can_accept_item(item_id, quantity) - ) - ) if existing != null: return ( item.stackable @@ -261,7 +204,7 @@ func replace_all_items(items: Array[OwnedItemType]) -> bool: var item: ItemDataType = _resolve_valid_item(owned.item_id) if item == null: return false - var maximum: int = _maximum_owned_quantity(item) + var maximum: int = item.max_stack if item.stackable else 1 if owned.quantity > maximum: return false seen[owned.item_id] = true @@ -354,22 +297,3 @@ func _resolve_valid_item(item_id: StringName) -> ItemDataType: func _resolve_available_item(item_id: StringName) -> ItemDataType: var item: ItemDataType = _resolve_valid_item(item_id) return item if item != null and item.active else null - - -func _can_own_quantity( - item: ItemDataType, - existing: OwnedItemType, - quantity: int, -) -> bool: - if item == null or quantity <= 0: - return false - var current: int = existing.quantity if existing != null else 0 - return current + quantity <= _maximum_owned_quantity(item) - - -func _maximum_owned_quantity(item: ItemDataType) -> int: - if item == null: - return 0 - if DecorCatalogType.has_product(item.item_id): - return mini(item.max_stack, DecorCatalogType.MAX_OWNED_PER_PRODUCT) - return item.max_stack if item.stackable else 1 diff --git a/inventory/player_hotbar.gd b/inventory/player_hotbar.gd index 6ca26d7..b7d5197 100644 --- a/inventory/player_hotbar.gd +++ b/inventory/player_hotbar.gd @@ -66,44 +66,24 @@ func setup( _validate_assignments() -func assign_item( - slot_index: int, - item_id: StringName, - entry_key: String = "", -) -> bool: +func assign_item(slot_index: int, item_id: StringName) -> bool: if not _is_slot_valid(slot_index) or not _can_assign(item_id): return false - if _inventory_layout != null: - if not entry_key.is_empty(): - var entry := _inventory_layout.get_entry_by_key(entry_key) - if ( - entry.is_empty() - or int(entry.get("kind", -1)) - != PlayerInventoryLayout.EntryKind.ITEM - or StringName(str(entry.get("identity", ""))) != item_id - ): - return false - if not _inventory_layout.move_entry_by_key( - entry_key, - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ): - return false - else: - if not _inventory_layout.move_entry( - PlayerInventoryLayout.EntryKind.ITEM, - item_id, - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ): - return false - _synchronize_assignments_from_layout() - return true if _slots[slot_index] == item_id: return true var source_index: int = _slots.find(item_id) var displaced_item: StringName = _slots[slot_index] var displaced_fish: StringName = _fish_slots[slot_index] + if ( + _inventory_layout != null + and not _inventory_layout.move_entry( + PlayerInventoryLayout.EntryKind.ITEM, + item_id, + PlayerInventoryLayout.InventoryContainer.HOTBAR, + slot_index, + ) + ): + return false var selected_slot_was_affected: bool = slot_index == _selected_slot if source_index >= 0 and source_index != slot_index: _slots[source_index] = displaced_item @@ -122,21 +102,21 @@ func assign_item( func assign_fish(slot_index: int, catch_id: StringName) -> bool: if not _is_slot_valid(slot_index) or not _can_assign_fish(catch_id): return false - if _inventory_layout != null: - if not _inventory_layout.move_entry( - PlayerInventoryLayout.EntryKind.CATCH, - catch_id, - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ): - return false - _synchronize_assignments_from_layout() - return true if _fish_slots[slot_index] == catch_id: return true var source_index: int = _fish_slots.find(catch_id) var displaced_item: StringName = _slots[slot_index] var displaced_fish: StringName = _fish_slots[slot_index] + if ( + _inventory_layout != null + and not _inventory_layout.move_entry( + PlayerInventoryLayout.EntryKind.CATCH, + catch_id, + PlayerInventoryLayout.InventoryContainer.HOTBAR, + slot_index, + ) + ): + return false var selected_slot_was_affected: bool = slot_index == _selected_slot if source_index >= 0 and source_index != slot_index: _slots[source_index] = displaced_item @@ -166,9 +146,6 @@ func clear_slot(slot_index: int) -> bool: and not _inventory_layout.return_hotbar_entry_to_inventory(slot_index) ): return false - if _inventory_layout != null: - _synchronize_assignments_from_layout() - return true _slots[slot_index] = StringName() _fish_slots[slot_index] = StringName() slots_changed.emit() @@ -185,30 +162,38 @@ func swap_slots(from_index: int, to_index: int) -> bool: ): return false if _inventory_layout != null: - var source_key := _inventory_layout.get_key_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - from_index, - ) - var target_key := _inventory_layout.get_key_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - to_index, - ) - if source_key.is_empty() and target_key.is_empty(): - return false - var moved_key: String = ( - source_key if not source_key.is_empty() else target_key - ) - var destination: int = ( - to_index if not source_key.is_empty() else from_index - ) - if not _inventory_layout.move_entry_by_key( - moved_key, - PlayerInventoryLayout.InventoryContainer.HOTBAR, - destination, + var kind: PlayerInventoryLayout.EntryKind + var identity: StringName + if not _fish_slots[from_index].is_empty(): + kind = PlayerInventoryLayout.EntryKind.CATCH + identity = _fish_slots[from_index] + elif not _slots[from_index].is_empty(): + kind = PlayerInventoryLayout.EntryKind.ITEM + identity = _slots[from_index] + else: + kind = ( + PlayerInventoryLayout.EntryKind.CATCH + if not _fish_slots[to_index].is_empty() + else PlayerInventoryLayout.EntryKind.ITEM + ) + identity = ( + _fish_slots[to_index] + if not _fish_slots[to_index].is_empty() + else _slots[to_index] + ) + var temporary_index: int = from_index + from_index = to_index + to_index = temporary_index + if ( + identity.is_empty() + or not _inventory_layout.move_entry( + kind, + identity, + PlayerInventoryLayout.InventoryContainer.HOTBAR, + to_index, + ) ): return false - _synchronize_assignments_from_layout() - return true var temporary: StringName = _slots[from_index] _slots[from_index] = _slots[to_index] _slots[to_index] = temporary @@ -228,19 +213,40 @@ func move_slot_to_container( ) -> bool: if not _is_slot_valid(slot_index) or _inventory_layout == null: return false - var entry_key := _inventory_layout.get_key_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ) - if entry_key.is_empty(): + var kind: PlayerInventoryLayout.EntryKind + var identity: StringName + if not _fish_slots[slot_index].is_empty(): + kind = PlayerInventoryLayout.EntryKind.CATCH + identity = _fish_slots[slot_index] + elif not _slots[slot_index].is_empty(): + kind = PlayerInventoryLayout.EntryKind.ITEM + identity = _slots[slot_index] + else: return false - if not _inventory_layout.move_entry_by_key( - entry_key, + if not _inventory_layout.move_entry( + kind, + identity, target_container, target_slot, ): return false - _synchronize_assignments_from_layout() + _slots[slot_index] = StringName() + _fish_slots[slot_index] = StringName() + var replacement := _inventory_layout.get_entry_at( + PlayerInventoryLayout.InventoryContainer.HOTBAR, + slot_index, + ) + if not replacement.is_empty(): + var replacement_identity := StringName( + str(replacement.get("identity", "")) + ) + if int(replacement.get("kind", -1)) == PlayerInventoryLayout.EntryKind.CATCH: + _fish_slots[slot_index] = replacement_identity + else: + _slots[slot_index] = replacement_identity + slots_changed.emit() + if slot_index == _selected_slot: + _emit_selected_assignment() return true @@ -282,22 +288,6 @@ func get_item_id(slot_index: int) -> StringName: return _slots[slot_index] if _is_slot_valid(slot_index) else StringName() -func get_item_entry_key(slot_index: int) -> String: - if not _is_slot_valid(slot_index) or _inventory_layout == null: - return "" - var entry := _inventory_layout.get_entry_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ) - if int(entry.get("kind", -1)) != PlayerInventoryLayout.EntryKind.ITEM: - return "" - return str(entry.get("key", "")) - - -func get_selected_item_entry_key() -> String: - return get_item_entry_key(_selected_slot) - - func get_fish_catch_id(slot_index: int) -> StringName: return ( _fish_slots[slot_index] @@ -324,37 +314,12 @@ func get_fish_slots() -> Array[StringName]: return _fish_slots.duplicate() -func find_item_slot(item_id: StringName) -> int: - return _slots.find(item_id) - - -func find_first_empty_slot() -> int: - for slot_index: int in SLOT_COUNT: - if get_assignment_kind(slot_index) != AssignmentKind.EMPTY: - continue - if ( - _inventory_layout == null - or _inventory_layout.get_key_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ).is_empty() - ): - return slot_index - return -1 - - func replace_state( slots: Array[StringName], selected_slot: int, fish_slots: Array[StringName] = [], synchronize_layout: bool = true, ) -> bool: - if _inventory_layout != null and not synchronize_layout: - _selected_slot = clampi(selected_slot, 0, SLOT_COUNT - 1) - _synchronize_assignments_from_layout(false) - slots_changed.emit() - _emit_selected_assignment() - return true if ( synchronize_layout and _inventory_layout != null and not _inventory_layout.return_all_hotbar_entries_to_inventory() @@ -371,17 +336,9 @@ func replace_state( var item_id: StringName = slots[index] if item_id.is_empty(): continue - var permits_duplicates: bool = ( - _inventory_layout != null - and _inventory_layout.uses_individual_item_slots(item_id) - ) - if ( - _can_assign(item_id) - and (permits_duplicates or not seen_assignments.has(item_id)) - ): + if _can_assign(item_id) and not seen_assignments.has(item_id): normalized[index] = item_id - if not permits_duplicates: - seen_assignments[item_id] = true + seen_assignments[item_id] = true var seen_fish: Dictionary[StringName, bool] = {} for index: int in range(mini(fish_slots.size(), SLOT_COUNT)): if not normalized[index].is_empty(): @@ -394,23 +351,21 @@ func replace_state( _fish_slots = normalized_fish if _inventory_layout != null and synchronize_layout: for index: int in SLOT_COUNT: - if not normalized[index].is_empty(): + if not _slots[index].is_empty(): _inventory_layout.move_entry( PlayerInventoryLayout.EntryKind.ITEM, - normalized[index], + _slots[index], PlayerInventoryLayout.InventoryContainer.HOTBAR, index, ) - elif not normalized_fish[index].is_empty(): + elif not _fish_slots[index].is_empty(): _inventory_layout.move_entry( PlayerInventoryLayout.EntryKind.CATCH, - normalized_fish[index], + _fish_slots[index], PlayerInventoryLayout.InventoryContainer.HOTBAR, index, ) _selected_slot = clampi(selected_slot, 0, SLOT_COUNT - 1) - if _inventory_layout != null: - _synchronize_assignments_from_layout(false) slots_changed.emit() _emit_selected_assignment() return true @@ -460,9 +415,6 @@ func _can_assign_fish(catch_id: StringName) -> bool: func _validate_assignments() -> void: - if _inventory_layout != null: - _synchronize_assignments_from_layout() - return var changed: bool = false for index: int in range(SLOT_COUNT): if not _slots[index].is_empty() and not _can_assign(_slots[index]): @@ -479,37 +431,6 @@ func _validate_assignments() -> void: _emit_selected_assignment() -func _synchronize_assignments_from_layout(emit_changes: bool = true) -> void: - if _inventory_layout == null: - return - var synchronized_items: Array[StringName] = [] - synchronized_items.resize(SLOT_COUNT) - synchronized_items.fill(StringName()) - var synchronized_fish: Array[StringName] = [] - synchronized_fish.resize(SLOT_COUNT) - synchronized_fish.fill(StringName()) - for slot_index: int in SLOT_COUNT: - var entry := _inventory_layout.get_entry_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - slot_index, - ) - if entry.is_empty(): - continue - var identity := StringName(str(entry.get("identity", ""))) - if int(entry.get("kind", -1)) == PlayerInventoryLayout.EntryKind.CATCH: - synchronized_fish[slot_index] = identity - else: - synchronized_items[slot_index] = identity - var changed: bool = ( - synchronized_items != _slots or synchronized_fish != _fish_slots - ) - _slots = synchronized_items - _fish_slots = synchronized_fish - if changed and emit_changes: - slots_changed.emit() - _emit_selected_assignment() - - func _on_bag_contents_changed() -> void: _validate_assignments() diff --git a/inventory/player_inventory_layout.gd b/inventory/player_inventory_layout.gd index fcdde57..244e10b 100644 --- a/inventory/player_inventory_layout.gd +++ b/inventory/player_inventory_layout.gd @@ -9,7 +9,6 @@ const PlayerCoolerCapacityType = preload( "res://progression/player_cooler_capacity.gd" ) const PlayerWalletType = preload("res://economy/player_wallet.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") const INVENTORY_COLUMNS: int = 9 const INVENTORY_CAPACITIES: Array[int] = [9, 18, 27, 36] @@ -38,10 +37,8 @@ var _fish_inventory: FishInventoryType var _item_catalog: ItemCatalogType var _storage_capacity: PlayerCoolerCapacityType var _placements: Dictionary[String, Dictionary] = {} -var _prepared_item_placements: Dictionary[StringName, Array] = {} var _reconciling: bool = false var _backpack_level: int = 0 -var _item_entry_being_consumed: String = "" func setup( @@ -71,88 +68,11 @@ func setup( _reconcile(true) -func can_accept_item(item_id: StringName, quantity: int = 1) -> bool: +func can_accept_item(item_id: StringName) -> bool: if not is_managed_item(item_id): return true - if quantity <= 0: - return false - if _uses_individual_item_slots(item_id): - var available: int = _available_new_item_slots( - item_id, InventoryContainer.INVENTORY - ) - for value: Variant in _prepared_item_placements.get(item_id, []): - if typeof(value) != TYPE_DICTIONARY: - continue - var placement := value as Dictionary - if ( - int(placement.get("container", -1)) - != InventoryContainer.INVENTORY - and _prepared_item_placement_available(placement) - ): - available += 1 - return available >= quantity - var key := _find_entry_key(EntryKind.ITEM, item_id) - return ( - not key.is_empty() - or _has_available_prepared_item_placement(item_id) - or _first_available_slot(InventoryContainer.INVENTORY) >= 0 - ) - - -func prepare_new_item_placement( - item_id: StringName, - target_container: InventoryContainer, - target_slot: int, -) -> bool: - if not is_managed_item(item_id): - return false - if ( - (not _uses_individual_item_slots(item_id) - and not _find_entry_key(EntryKind.ITEM, item_id).is_empty()) - or not _is_slot_valid(target_container, target_slot) - or not _key_at(target_container, target_slot).is_empty() - or _prepared_slot_is_occupied(target_container, target_slot) - ): - return false - var prepared: Array = _prepared_item_placements.get(item_id, []) - prepared.append({ - "container": int(target_container), - "slot": target_slot, - }) - _prepared_item_placements[item_id] = prepared - return true - - -func cancel_prepared_item_placement(item_id: StringName) -> void: - _prepared_item_placements.erase(item_id) - - -func prepare_new_item_in_first_free( - item_id: StringName, - target_container: InventoryContainer, -) -> bool: - var slot := _first_available_slot(target_container) - return slot >= 0 and prepare_new_item_placement( - item_id, target_container, slot - ) - - -func can_accept_item_in_storage( - item_id: StringName, - quantity: int = 1, -) -> bool: - if not is_managed_item(item_id): - return true - if quantity <= 0: - return false - if _uses_individual_item_slots(item_id): - return _available_new_item_slots( - item_id, InventoryContainer.STORAGE - ) >= quantity - return ( - not _find_entry_key(EntryKind.ITEM, item_id).is_empty() - or _first_available_slot(InventoryContainer.STORAGE) >= 0 - ) + var key := item_key(item_id) + return _placements.has(key) or _first_free_slot(InventoryContainer.INVENTORY) >= 0 func can_accept_catch(catch_id: StringName = StringName()) -> bool: @@ -170,23 +90,19 @@ func is_managed_item(item_id: StringName) -> bool: func is_item_in_inventory(item_id: StringName) -> bool: - return _has_entry_in_container( - EntryKind.ITEM, item_id, InventoryContainer.INVENTORY - ) + return _is_entry_in_container(item_key(item_id), InventoryContainer.INVENTORY) func is_catch_in_inventory(catch_id: StringName) -> bool: - return _has_entry_in_container( - EntryKind.CATCH, catch_id, InventoryContainer.INVENTORY - ) + return _is_entry_in_container(catch_key(catch_id), InventoryContainer.INVENTORY) func is_item_carried(item_id: StringName) -> bool: - return _has_carried_entry(EntryKind.ITEM, item_id) + return _is_entry_carried(item_key(item_id)) func is_catch_carried(catch_id: StringName) -> bool: - return _has_carried_entry(EntryKind.CATCH, catch_id) + return _is_entry_carried(catch_key(catch_id)) func get_inventory_count() -> int: @@ -269,20 +185,10 @@ func get_entries(container: InventoryContainer) -> Array[Dictionary]: func get_entry(kind: EntryKind, identity: StringName) -> Dictionary: - var key := _find_entry_key(kind, identity) - if key.is_empty(): - return {} + var key := _entry_key(kind, identity) return _placements.get(key, {}).duplicate(true) -func get_entry_by_key(key: String) -> Dictionary: - if key.is_empty() or not _placements.has(key): - return {} - var entry: Dictionary = _placements[key].duplicate(true) - entry["key"] = key - return entry - - func get_container(kind: EntryKind, identity: StringName) -> int: return int( get_entry(kind, identity).get("container", -1) @@ -308,17 +214,7 @@ func move_entry( target_container: InventoryContainer, target_slot: int, ) -> bool: - var key := _find_entry_key_for_move( - kind, identity, target_container, target_slot - ) - return move_entry_by_key(key, target_container, target_slot) - - -func move_entry_by_key( - key: String, - target_container: InventoryContainer, - target_slot: int, -) -> bool: + var key := _entry_key(kind, identity) if not _placements.has(key) or not _is_slot_valid(target_container, target_slot): return false var source: Dictionary = _placements[key] @@ -342,25 +238,6 @@ func move_entry_by_key( return true -func consume_individual_item_entry(key: String) -> bool: - if _bag == null or _reconciling or not _item_entry_being_consumed.is_empty(): - return false - var entry: Dictionary = _placements.get(key, {}) - if ( - entry.is_empty() - or int(entry.get("kind", -1)) != EntryKind.ITEM - or int(entry.get("unit", -1)) < 0 - ): - return false - var item_id := StringName(str(entry.get("identity", ""))) - if item_id.is_empty() or not _uses_individual_item_slots(item_id): - return false - _item_entry_being_consumed = key - var removed: bool = _bag.remove_item(item_id, 1) - _item_entry_being_consumed = "" - return removed and not _placements.has(key) - - func move_entry_to_first_free( kind: EntryKind, identity: StringName, @@ -370,20 +247,15 @@ func move_entry_to_first_free( return slot >= 0 and move_entry(kind, identity, target_container, slot) -func move_entry_key_to_first_free( - key: String, - target_container: InventoryContainer, -) -> bool: - var slot := _first_free_slot(target_container) - return slot >= 0 and move_entry_by_key(key, target_container, slot) - - func return_hotbar_entry_to_inventory(slot: int) -> bool: var key := _key_at(InventoryContainer.HOTBAR, slot) if key.is_empty(): return true - return move_entry_key_to_first_free( - key, InventoryContainer.INVENTORY + var placement: Dictionary = _placements[key] + return move_entry_to_first_free( + int(placement.get("kind", -1)) as EntryKind, + StringName(str(placement.get("identity", ""))), + InventoryContainer.INVENTORY, ) @@ -392,8 +264,10 @@ func return_all_hotbar_entries_to_inventory() -> bool: if get_inventory_count() + entries.size() > get_inventory_capacity(): return false for entry: Dictionary in entries: - if not move_entry_key_to_first_free( - str(entry.get("key", "")), InventoryContainer.INVENTORY + if not move_entry_to_first_free( + int(entry.get("kind", -1)) as EntryKind, + StringName(str(entry.get("identity", ""))), + InventoryContainer.INVENTORY, ): return false return true @@ -409,7 +283,6 @@ func to_save_data() -> Dictionary: serialized.append({ "kind": int(placement.get("kind", EntryKind.ITEM)), "identity": str(placement.get("identity", "")), - "unit": int(placement.get("unit", -1)), "container": int(placement.get("container", InventoryContainer.INVENTORY)), "slot": int(placement.get("slot", -1)), }) @@ -428,7 +301,6 @@ func restore_from_save_data(data: Dictionary) -> bool: return false _backpack_level = clampi(int(level_value), 0, MAX_BACKPACK_LEVEL) var restored: Dictionary[String, Dictionary] = {} - var restored_item_units: Dictionary[StringName, Dictionary] = {} var values: Variant = data.get("placements", []) if typeof(values) != TYPE_ARRAY: return false @@ -451,31 +323,15 @@ func restore_from_save_data(data: Dictionary) -> bool: or not _is_slot_valid(container as InventoryContainer, slot) ): continue - var unit: int = -1 - var key: String - if ( - kind == EntryKind.ITEM - and _uses_individual_item_slots(identity) - ): - var used_units: Dictionary = restored_item_units.get(identity, {}) - unit = int(record.get("unit", -1)) - if unit < 0 or used_units.has(unit): - unit = _first_unused_unit(used_units) - used_units[unit] = true - restored_item_units[identity] = used_units - key = item_unit_key(identity, unit) - else: - key = _entry_key(kind as EntryKind, identity) + var key := _entry_key(kind as EntryKind, identity) if restored.has(key) or _placement_slot_occupied(restored, container, slot): continue restored[key] = { "kind": kind, "identity": identity, - "unit": unit, "container": container, "slot": slot, } - _prepared_item_placements.clear() _placements = restored _reconcile(true) return true @@ -484,7 +340,6 @@ func restore_from_save_data(data: Dictionary) -> bool: func reset_to_defaults() -> void: var capacity_changed := _backpack_level != 0 _backpack_level = 0 - _prepared_item_placements.clear() _placements.clear() _reconcile(true) if capacity_changed: @@ -495,10 +350,6 @@ static func item_key(item_id: StringName) -> String: return "item:%s" % String(item_id) -static func item_unit_key(item_id: StringName, unit: int) -> String: - return "%s:unit:%d" % [item_key(item_id), unit] - - static func catch_key(catch_id: StringName) -> String: return "catch:%s" % String(catch_id) @@ -507,27 +358,15 @@ func _entry_key(kind: EntryKind, identity: StringName) -> String: return item_key(identity) if kind == EntryKind.ITEM else catch_key(identity) -func _has_entry_in_container( - kind: EntryKind, - identity: StringName, - container: InventoryContainer, -) -> bool: - for key: String in _placements: - var placement: Dictionary = _placements[key] - if ( - int(placement.get("kind", -1)) == int(kind) - and StringName(str(placement.get("identity", ""))) == identity - and int(placement.get("container", -1)) == int(container) - ): - return true - return false +func _is_entry_in_container(key: String, container: InventoryContainer) -> bool: + var placement: Dictionary = _placements.get(key, {}) + return int(placement.get("container", -1)) == int(container) -func _has_carried_entry(kind: EntryKind, identity: StringName) -> bool: - return ( - _has_entry_in_container(kind, identity, InventoryContainer.INVENTORY) - or _has_entry_in_container(kind, identity, InventoryContainer.HOTBAR) - ) +func _is_entry_carried(key: String) -> bool: + var placement: Dictionary = _placements.get(key, {}) + var container: int = int(placement.get("container", -1)) + return container in [InventoryContainer.INVENTORY, InventoryContainer.HOTBAR] func _on_contents_changed() -> void: @@ -546,17 +385,8 @@ func _reconcile(force_signal: bool) -> void: for owned in _bag.get_all_items(): if owned == null or not is_managed_item(owned.item_id): continue - if _uses_individual_item_slots(owned.item_id): - _add_expected_individual_items( - expected, owned.item_id, owned.quantity - ) - else: - var key := item_key(owned.item_id) - expected[key] = { - "kind": EntryKind.ITEM, - "identity": owned.item_id, - "unit": -1, - } + var key := item_key(owned.item_id) + expected[key] = {"kind": EntryKind.ITEM, "identity": owned.item_id} for fish_catch in _fish_inventory.get_all_catches(): if fish_catch == null or not fish_catch.is_valid(): continue @@ -572,17 +402,8 @@ func _reconcile(force_signal: bool) -> void: for key: String in expected: if _placements.has(key): continue - var identity := StringName(str(expected[key].get("identity", ""))) - var prepared: Dictionary = _take_prepared_item_placement(identity) var target_container := InventoryContainer.INVENTORY - var target_slot: int = -1 - if not prepared.is_empty(): - target_container = int( - prepared["container"] - ) as InventoryContainer - target_slot = int(prepared["slot"]) - if target_slot < 0: - target_slot = _first_free_slot(target_container) + var target_slot := _first_free_slot(target_container) if target_slot < 0: target_container = InventoryContainer.STORAGE target_slot = _first_free_slot(target_container) @@ -599,61 +420,6 @@ func _reconcile(force_signal: bool) -> void: layout_changed.emit() -func _add_expected_individual_items( - expected: Dictionary[String, Dictionary], - item_id: StringName, - quantity: int, -) -> void: - var existing_keys: Array[String] = _item_entry_keys(item_id) - existing_keys.sort_custom( - func(left: String, right: String) -> bool: - return _placement_preservation_priority(left) < ( - _placement_preservation_priority(right) - ) - ) - var used_units: Dictionary[int, bool] = {} - var retained: int = 0 - for key: String in existing_keys: - if retained >= quantity: - break - if key == _item_entry_being_consumed: - continue - var placement: Dictionary = _placements[key] - var unit: int = int(placement.get("unit", -1)) - if unit < 0 or used_units.has(unit): - continue - used_units[unit] = true - expected[key] = { - "kind": EntryKind.ITEM, - "identity": item_id, - "unit": unit, - } - retained += 1 - while retained < quantity: - var unit := _first_unused_unit(used_units) - used_units[unit] = true - var key := item_unit_key(item_id, unit) - expected[key] = { - "kind": EntryKind.ITEM, - "identity": item_id, - "unit": unit, - } - retained += 1 - - -func _placement_preservation_priority(key: String) -> int: - var placement: Dictionary = _placements.get(key, {}) - var container: int = int(placement.get("container", -1)) - match container: - InventoryContainer.HOTBAR: - return 0 - InventoryContainer.INVENTORY: - return 1 - InventoryContainer.STORAGE: - return 2 - return 3 - - func _normalize_existing_placements() -> void: var occupied_inventory: Dictionary[int, bool] = {} var occupied_storage: Dictionary[int, bool] = {} @@ -713,193 +479,11 @@ func _first_free_slot(container: InventoryContainer) -> int: else get_storage_capacity() ) for slot: int in capacity: - if ( - _key_at(container, slot).is_empty() - and not _prepared_slot_is_occupied(container, slot) - ): + if _key_at(container, slot).is_empty(): return slot return -1 -func _first_available_slot(container: InventoryContainer) -> int: - var capacity := ( - get_inventory_capacity() if container == InventoryContainer.INVENTORY - else HOTBAR_SLOT_COUNT if container == InventoryContainer.HOTBAR - else get_storage_capacity() - ) - for slot: int in capacity: - if ( - _key_at(container, slot).is_empty() - and not _prepared_slot_is_occupied(container, slot) - ): - return slot - return -1 - - -func _has_available_prepared_item_placement(item_id: StringName) -> bool: - for value: Variant in _prepared_item_placements.get(item_id, []): - if typeof(value) != TYPE_DICTIONARY: - continue - if _prepared_item_placement_available(value as Dictionary): - return true - return false - - -func _take_prepared_item_placement(item_id: StringName) -> Dictionary: - var prepared: Array = _prepared_item_placements.get(item_id, []) - while not prepared.is_empty(): - var value: Variant = prepared.pop_front() - if prepared.is_empty(): - _prepared_item_placements.erase(item_id) - else: - _prepared_item_placements[item_id] = prepared - if ( - typeof(value) == TYPE_DICTIONARY - and _prepared_item_placement_available(value as Dictionary) - ): - return (value as Dictionary).duplicate(true) - return {} - - -func _prepared_item_placement_available(placement: Dictionary) -> bool: - var container: int = int(placement.get("container", -1)) - var slot: int = int(placement.get("slot", -1)) - if ( - container not in [ - InventoryContainer.INVENTORY, - InventoryContainer.STORAGE, - InventoryContainer.HOTBAR, - ] - or not _is_slot_valid(container as InventoryContainer, slot) - ): - return false - return _key_at(container as InventoryContainer, slot).is_empty() - - -func _prepared_slot_is_occupied( - container: InventoryContainer, - slot: int, -) -> bool: - for prepared: Array in _prepared_item_placements.values(): - for value: Variant in prepared: - if typeof(value) != TYPE_DICTIONARY: - continue - var placement := value as Dictionary - if ( - int(placement.get("container", -1)) == int(container) - and int(placement.get("slot", -1)) == slot - ): - return true - return false - - -func _available_new_item_slots( - item_id: StringName, - container: InventoryContainer, -) -> int: - var available: int = 0 - for value: Variant in _prepared_item_placements.get(item_id, []): - if typeof(value) != TYPE_DICTIONARY: - continue - var placement := value as Dictionary - if ( - int(placement.get("container", -1)) == int(container) - and _prepared_item_placement_available(placement) - ): - available += 1 - var capacity := ( - get_inventory_capacity() if container == InventoryContainer.INVENTORY - else HOTBAR_SLOT_COUNT if container == InventoryContainer.HOTBAR - else get_storage_capacity() - ) - for slot: int in capacity: - if ( - _key_at(container, slot).is_empty() - and not _prepared_slot_is_occupied(container, slot) - ): - available += 1 - return available - - -func _uses_individual_item_slots(item_id: StringName) -> bool: - return DecorCatalogType.has_product(item_id) - - -func uses_individual_item_slots(item_id: StringName) -> bool: - return _uses_individual_item_slots(item_id) - - -func _item_entry_keys(item_id: StringName) -> Array[String]: - var result: Array[String] = [] - for key: String in _placements: - var placement: Dictionary = _placements[key] - if ( - int(placement.get("kind", -1)) == EntryKind.ITEM - and StringName(str(placement.get("identity", ""))) == item_id - ): - result.append(key) - return result - - -func _find_entry_key(kind: EntryKind, identity: StringName) -> String: - var preferred_key: String = "" - var preferred_priority: int = 99 - for key: String in _placements: - var placement: Dictionary = _placements[key] - if ( - int(placement.get("kind", -1)) != int(kind) - or StringName(str(placement.get("identity", ""))) != identity - ): - continue - var priority := _placement_preservation_priority(key) - if priority < preferred_priority: - preferred_key = key - preferred_priority = priority - return preferred_key - - -func _find_entry_key_for_move( - kind: EntryKind, - identity: StringName, - target_container: InventoryContainer, - target_slot: int, -) -> String: - var target_key := _key_at(target_container, target_slot) - if not target_key.is_empty(): - var target: Dictionary = _placements[target_key] - if ( - int(target.get("kind", -1)) == int(kind) - and StringName(str(target.get("identity", ""))) == identity - ): - return target_key - var preferred_key: String = "" - var preferred_priority: int = 99 - for key: String in _placements: - var placement: Dictionary = _placements[key] - if ( - int(placement.get("kind", -1)) != int(kind) - or StringName(str(placement.get("identity", ""))) != identity - ): - continue - var container: int = int(placement.get("container", -1)) - var priority: int = ( - 0 if container == InventoryContainer.INVENTORY - else 1 if container == InventoryContainer.STORAGE - else 2 - ) - if priority < preferred_priority: - preferred_key = key - preferred_priority = priority - return preferred_key - - -func _first_unused_unit(used_units: Dictionary) -> int: - var unit: int = 0 - while used_units.has(unit): - unit += 1 - return unit - - func _key_at(container: InventoryContainer, slot: int) -> String: for key: String in _placements: var placement: Dictionary = _placements[key] diff --git a/items/catalog/basic_cube.tres b/items/catalog/basic_cube.tres deleted file mode 100644 index 54dfb15..0000000 --- a/items/catalog/basic_cube.tres +++ /dev/null @@ -1,17 +0,0 @@ -[gd_resource type="Resource" script_class="ItemData" load_steps=3 format=3] - -[ext_resource type="Script" path="res://items/item_data.gd" id="1_item"] -[ext_resource type="Texture2D" path="res://ui/icons/pictograms/x_light.png" id="2_icon"] - -[resource] -script = ExtResource("1_item") -item_id = &"basic_cube" -display_name = "basic cube" -description = "a simple piece of decor for testing your RV layout." -category = 6 -icon = ExtResource("2_icon") -stackable = false -max_stack = 32 -usable = false -equippable = true -hotbar_allowed = true diff --git a/items/catalog/item_catalog.tres b/items/catalog/item_catalog.tres index 36ba164..63ef3ea 100644 --- a/items/catalog/item_catalog.tres +++ b/items/catalog/item_catalog.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="ItemCatalog" load_steps=43 format=3] +[gd_resource type="Resource" script_class="ItemCatalog" load_steps=41 format=3] [ext_resource type="Script" path="res://items/item_catalog.gd" id="1_script"] [ext_resource type="Resource" path="res://items/catalog/basic_fishing_rod.tres" id="2_rod"] @@ -40,9 +40,7 @@ [ext_resource type="Resource" path="res://items/catalog/crab_net.tres" id="39_crab_net"] [ext_resource type="Resource" path="res://items/catalog/standard_shovel.tres" id="40_shovel"] [ext_resource type="Resource" path="res://items/catalog/fishing_net.tres" id="41_fishing_net"] -[ext_resource type="Resource" path="res://items/catalog/basic_cube.tres" id="42_basic_cube"] -[ext_resource type="Resource" path="res://items/catalog/message_bottle.tres" id="43_message_bottle"] [resource] script = ExtResource("1_script") -items = [ExtResource("2_rod"), ExtResource("3_coffee"), ExtResource("4_energy"), ExtResource("5_snack"), ExtResource("6_finder"), ExtResource("8_art_kit"), ExtResource("9_worms"), ExtResource("10_snails"), ExtResource("11_shrimp"), ExtResource("12_squid"), ExtResource("14_sardine"), ExtResource("13_anchovy"), ExtResource("15_roe"), ExtResource("16_standby"), ExtResource("17_batteries"), ExtResource("18_cardboard"), ExtResource("19_pond"), ExtResource("20_river"), ExtResource("21_lake"), ExtResource("22_salt"), ExtResource("23_whisker"), ExtResource("24_reef"), ExtResource("25_moonbeam"), ExtResource("26_sun"), ExtResource("27_rain"), ExtResource("28_fog"), ExtResource("29_guide"), ExtResource("30_small"), ExtResource("31_heavy"), ExtResource("32_rocket"), ExtResource("33_lucky"), ExtResource("34_showboat"), ExtResource("35_deep"), ExtResource("36_oddity"), ExtResource("37_aurora"), ExtResource("38_magnet"), ExtResource("39_crab_net"), ExtResource("40_shovel"), ExtResource("41_fishing_net"), ExtResource("42_basic_cube"), ExtResource("43_message_bottle")] +items = [ExtResource("2_rod"), ExtResource("3_coffee"), ExtResource("4_energy"), ExtResource("5_snack"), ExtResource("6_finder"), ExtResource("8_art_kit"), ExtResource("9_worms"), ExtResource("10_snails"), ExtResource("11_shrimp"), ExtResource("12_squid"), ExtResource("14_sardine"), ExtResource("13_anchovy"), ExtResource("15_roe"), ExtResource("16_standby"), ExtResource("17_batteries"), ExtResource("18_cardboard"), ExtResource("19_pond"), ExtResource("20_river"), ExtResource("21_lake"), ExtResource("22_salt"), ExtResource("23_whisker"), ExtResource("24_reef"), ExtResource("25_moonbeam"), ExtResource("26_sun"), ExtResource("27_rain"), ExtResource("28_fog"), ExtResource("29_guide"), ExtResource("30_small"), ExtResource("31_heavy"), ExtResource("32_rocket"), ExtResource("33_lucky"), ExtResource("34_showboat"), ExtResource("35_deep"), ExtResource("36_oddity"), ExtResource("37_aurora"), ExtResource("38_magnet"), ExtResource("39_crab_net"), ExtResource("40_shovel"), ExtResource("41_fishing_net")] diff --git a/items/catalog/message_bottle.tres b/items/catalog/message_bottle.tres deleted file mode 100644 index 6b458fa..0000000 --- a/items/catalog/message_bottle.tres +++ /dev/null @@ -1,17 +0,0 @@ -[gd_resource type="Resource" script_class="ItemData" load_steps=3 format=3] - -[ext_resource type="Script" path="res://items/item_data.gd" id="1_item"] -[ext_resource type="Texture2D" path="res://messages/assets/message_in_a_bottle.png" id="2_icon"] - -[resource] -script = ExtResource("1_item") -item_id = &"message_bottle" -display_name = "Message in a Bottle" -description = "A salt-worn bottle carrying a message from somewhere far away. Open it to read what is inside." -category = 5 -icon = ExtResource("2_icon") -stackable = false -max_stack = 1 -usable = true -equippable = false -hotbar_allowed = false diff --git a/items/item_data.gd b/items/item_data.gd index 1f126a9..72ac0d6 100644 --- a/items/item_data.gd +++ b/items/item_data.gd @@ -36,6 +36,7 @@ func is_valid() -> bool: not item_id.is_empty() and not display_name.strip_edges().is_empty() and max_stack >= 1 + and (stackable or max_stack == 1) ) diff --git a/jobs/job_catalog.gd b/jobs/job_catalog.gd index b88fcbf..eb3ea02 100644 --- a/jobs/job_catalog.gd +++ b/jobs/job_catalog.gd @@ -28,10 +28,6 @@ const WEATHER_SEGMENT_COUNT: int = ( ) const LEGACY_WEATHER_SEGMENT_HOURS: float = 2.0 const LEGACY_WEATHER_SEGMENT_COUNT: int = 12 -const SUNNY_WEATHER_WEIGHT: float = 0.48 -const CLOUDY_WEATHER_WEIGHT: float = 0.29 -const RAINY_WEATHER_WEIGHT: float = 0.19 -const FOGGY_WEATHER_WEIGHT: float = 0.04 const MAX_JOB_REWARD_COINS: int = 100000 const MAX_JOB_REWARD_EXPERIENCE: int = 10000 @@ -163,21 +159,13 @@ static func generate_weather_schedule( rng.seed = plan_id.hash() ^ 0x57454154 var weather_values: Array[int] = [] for index: int in WEATHER_SEGMENT_COUNT: - var total_weight: float = ( - SUNNY_WEATHER_WEIGHT - + CLOUDY_WEATHER_WEIGHT - + RAINY_WEATHER_WEIGHT - + FOGGY_WEATHER_WEIGHT - ) - var roll: float = rng.randf() * total_weight + var roll: float = rng.randf() var weather: int = int(WorldWeatherService.Weather.SUNNY) - var cloudy_end: float = SUNNY_WEATHER_WEIGHT + CLOUDY_WEATHER_WEIGHT - var rainy_end: float = cloudy_end + RAINY_WEATHER_WEIGHT - if roll >= SUNNY_WEATHER_WEIGHT and roll < cloudy_end: + if roll >= 0.42 and roll < 0.70: weather = int(WorldWeatherService.Weather.CLOUDY) - elif roll >= cloudy_end and roll < rainy_end: + elif roll >= 0.70 and roll < 0.88: weather = int(WorldWeatherService.Weather.RAINY) - elif roll >= rainy_end: + elif roll >= 0.88: weather = int(WorldWeatherService.Weather.FOGGY) weather_values.append(weather) for requirement_index: int in required.size(): diff --git a/main/main.gd b/main/main.gd index 20a07da..1724bd9 100644 --- a/main/main.gd +++ b/main/main.gd @@ -37,12 +37,6 @@ const FishingShopType = preload("res://ui/fishing_shop.gd") const FishingShopInteractionType = preload( "res://world/fishing_shop_interaction.gd" ) -const DecorShopInteractionType = preload( - "res://world/decor_shop_interaction.gd" -) -const RVUpgradeInteractionType = preload( - "res://world/rv_upgrade_interaction.gd" -) const PlayerStorageInteractionType = preload( "res://world/player_storage_interaction.gd" ) @@ -76,7 +70,6 @@ const NetworkFishingServiceType = preload( "res://network/network_fishing_service.gd" ) const PlayerHotbarType = preload("res://inventory/player_hotbar.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") const NetworkSaleServiceType = preload( "res://network/network_sale_service.gd" ) @@ -119,9 +112,6 @@ const NetworkWorldWeatherServiceType = preload( "res://network/network_world_weather_service.gd" ) const RainAmbienceType = preload("res://world/rain_ambience.gd") -const RainPuddlePresentationType = preload( - "res://world/rain_puddle_presentation.gd" -) const PlayerJobServiceType = preload("res://jobs/player_job_service.gd") const NetworkJobServiceType = preload("res://network/network_job_service.gd") const GatherableCatalogType = preload( @@ -133,23 +123,6 @@ const GatheringControllerType = preload( const NetworkWorldSpawnServiceType = preload( "res://network/network_world_spawn_service.gd" ) -const PlayerHomeStateType = preload("res://homes/player_home_state.gd") -const HomeWorldServiceType = preload("res://homes/home_world_service.gd") -const NetworkHomeServiceType = preload( - "res://network/network_home_service.gd" -) -const HomeDecorControllerType = preload( - "res://homes/home_decor_controller.gd" -) -const BottleMessageCatalogType = preload( - "res://messages/bottle_message_catalog.gd" -) -const PlayerBottleMessageStateType = preload( - "res://messages/player_bottle_message_state.gd" -) -const BeachBottleServiceType = preload( - "res://messages/beach_bottle_service.gd" -) const TITLE_MUSIC_SILENCE_DB: float = -80.0 const TITLE_MUSIC_PATH: String = ( @@ -158,25 +131,17 @@ const TITLE_MUSIC_PATH: String = ( const NEW_GAME_MUSIC_PATH: String = "res://audio/music/world/tulips.wav" const DUSK_MUSIC_PATH: String = "res://audio/music/world/craft.mp3" const TIME_CROSSING_EPSILON_HOURS: float = 0.000001 -const RAIN_VISUAL_MOTION_MULTIPLIER: float = 2.0 +const PLAYER_MENU_PATTERN_SCALE: float = 0.85 +const PLAYER_MENU_PATTERN_SCROLL_VELOCITY := Vector2(-7.0, -5.0) +const SHOP_PATTERN_SCALE: float = 1.75 const DEDICATED_IDLE_PHYSICS_TICKS_PER_SECOND: int = 10 const DEDICATED_ACTIVE_PHYSICS_TICKS_PER_SECOND: int = 30 -const HOME_ENTRY_INPUT_OWNER: StringName = &"home_entry_transition" -const HOME_EXIT_INPUT_OWNER: StringName = &"home_exit_transition" -const HOME_EXIT_FADE_GENERATION: int = -104729 -const HOME_ENTRY_WALK_DISTANCE: float = 1.05 -const HOME_ENTRY_WALK_DURATION: float = 0.55 -const HOME_EXIT_WALK_DISTANCE: float = 1.25 -const HOME_EXIT_WALK_DURATION: float = 0.62 -const SHOP_NPC_HANDOFF_HYSTERESIS_METERS: float = 0.1 -const SHOP_NPC_CONVERSATION_INPUT_OWNER: StringName = &"shop_npc_conversation" @export var fish_catalog: FishPoolType @export var pelican_buyer_profile: FishBuyerProfileType @export var main_shop_buyer_profile: FishBuyerProfileType @export var item_catalog: ItemCatalogType @export var gatherable_catalog: GatherableCatalogType -@export var bottle_message_catalog: BottleMessageCatalogType @export_category("Title Music") @export_range(-40.0, 0.0, 0.5) var title_music_volume_db: float = -6.0 @export_range(0.0, 10.0, 0.05) var title_music_fade_out_seconds: float = 5.0 @@ -188,7 +153,6 @@ const SHOP_NPC_CONVERSATION_INPUT_OWNER: StringName = &"shop_npc_conversation" @onready var _game_ui: GameUIType = %GameUI @onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery @onready var _save_manager: PlayerSaveManagerType = %PlayerSaveManager -@onready var _home_state: PlayerHomeStateType = %PlayerHomeState @onready var _settings_manager: PlayerSettingsManagerType = %PlayerSettingsManager @onready var _controller_mapping_manager: ControllerMappingManagerType = ( %ControllerMappingManager @@ -248,10 +212,6 @@ const SHOP_NPC_CONVERSATION_INPUT_OWNER: StringName = &"shop_npc_conversation" ) @onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService @onready var _network_shop: NetworkShopServiceType = %NetworkShopService -@onready var _network_home: NetworkHomeServiceType = %NetworkHomeService -@onready var _home_decor_controller: HomeDecorControllerType = ( - %HomeDecorController -) @onready var _network_item_use: NetworkItemUseServiceType = ( %NetworkItemUseService ) @@ -274,22 +234,13 @@ const SHOP_NPC_CONVERSATION_INPUT_OWNER: StringName = &"shop_npc_conversation" @onready var _players_root: Node3D = $Players @onready var _surface_drawings_root: Node3D = $SurfaceDrawings @onready var _world_gatherables_root: Node3D = $WorldGatherables -@onready var _bottle_message_state: PlayerBottleMessageStateType = ( - %PlayerBottleMessageState -) -@onready var _beach_bottles: BeachBottleServiceType = %BeachBottleService -@onready var _home_world: HomeWorldServiceType = %HomeWorldService @onready var _title_background: ColorRect = %TitleBackground +@onready var _player_menu_backdrop: ColorRect = %PlayerMenuBackdrop +@onready var _shop_backdrop: ColorRect = %ShopBackdrop var _gameplay_started: bool = false var _save_slots := PlayerSaveSlotCatalogType.new() var _shop_interaction: FishingShopInteractionType -var _decor_shop_interaction: DecorShopInteractionType -var _rv_upgrade_shop_interaction: RVUpgradeInteractionType -var _active_shop_npc_interaction: FishingShopInteractionType -var _engaged_shop_npc_interaction: FishingShopInteractionType -var _shop_conversation_shop_opened: bool = false -var _shop_conversation_camera_restoring: bool = false var _storage_interaction: PlayerStorageInteractionType var _title_music_tween: Tween var _title_music_transition_generation: int = 0 @@ -298,6 +249,8 @@ var _dusk_music_played_for_natural_day: bool = false var _quit_in_progress: bool = false var _join_requested_from_title: bool = false var _join_requested_from_pause: bool = false +var _player_menu_backdrop_tween: Tween +var _shop_backdrop_tween: Tween var _pending_join_endpoint: String = "" var _social_prompt_queue: Array[Dictionary] = [] var _active_social_prompt: Dictionary = {} @@ -318,22 +271,12 @@ var _pending_existing_root_path := "" var _local_recovery_attempt_id: String = "" var _dedicated_runtime: bool = false var _dedicated_metrics_accumulator: float = 0.0 -var _home_exit_transition_active: bool = false -var _home_exit_waiting_for_network: bool = false -var _home_exit_start_position: Vector3 = Vector3.ZERO -var _home_exit_walk_tween: Tween -var _home_exit_previous_position: Vector3 = Vector3.INF -var _home_exit_tracked_owner: String = "" -var _home_entry_transition_active: bool = false -var _home_entry_walk_tween: Tween -var _observed_cancel_input_frame: int = -1 +@onready var _shoreline_ambience: ShorelineAmbience = %ShorelineAmbience var _rain_ambience: RainAmbienceType -var _rain_puddles: RainPuddlePresentationType func _ready() -> void: - _data_root.prepare_legacy_user_data() _performance_profile = RuntimePerformanceProfileType.from_environment() _dedicated_runtime = _is_dedicated_server_runtime() if _dedicated_runtime: @@ -351,15 +294,18 @@ func _ready() -> void: _configure_presentation_performance_profile( _performance_profile.is_light() ) - DisplayServer.window_set_title("straywild") + DisplayServer.window_set_title("NETfishing") _rain_ambience = RainAmbienceType.new() _rain_ambience.name = "RainAmbience" add_child(_rain_ambience) _rain_ambience.configure(_world_weather) - _rain_puddles = RainPuddlePresentationType.new() - _rain_puddles.name = "RainPuddlePresentation" - add_child(_rain_puddles) _configure_audio_performance_profile(_performance_profile.is_light()) + _shoreline_ambience.configure( + _player, + _test_world.get_saltwater_shoreline_mesh(), + ) + get_window().size_changed.connect(_resize_native_overlays) + _resize_native_overlays() if not _settings_manager.settings_changed.is_connected( _apply_runtime_settings ): @@ -378,15 +324,52 @@ func _ready() -> void: func _configure_presentation_performance_profile(light_profile: bool) -> void: + _game_ui.get_title_screen().set_minimal_presentation(light_profile) _game_ui.set_light_performance_profile(light_profile) - var title_background_material := ( - _title_background.material as ShaderMaterial - ) - if title_background_material != null: - title_background_material.set_shader_parameter( + var title_water_material := _title_background.material as ShaderMaterial + if title_water_material != null: + title_water_material.set_shader_parameter( "animation_enabled", not light_profile, ) + var menu_pattern_material := ( + _player_menu_backdrop.material as ShaderMaterial + ) + if menu_pattern_material != null: + menu_pattern_material.set_shader_parameter( + "animation_enabled", + not light_profile, + ) + menu_pattern_material.set_shader_parameter( + "display_scale", + PLAYER_MENU_PATTERN_SCALE, + ) + menu_pattern_material.set_shader_parameter( + "scroll_velocity_pixels", + ( + Vector2.ZERO + if light_profile + else PLAYER_MENU_PATTERN_SCROLL_VELOCITY + ), + ) + var shop_pattern_material := _shop_backdrop.material as ShaderMaterial + if shop_pattern_material != null: + shop_pattern_material.set_shader_parameter( + "animation_enabled", + not light_profile, + ) + shop_pattern_material.set_shader_parameter( + "display_scale", + SHOP_PATTERN_SCALE, + ) + shop_pattern_material.set_shader_parameter( + "scroll_velocity_pixels", + ( + Vector2.ZERO + if light_profile + else PLAYER_MENU_PATTERN_SCROLL_VELOCITY + ), + ) func _configure_audio_performance_profile(light_profile: bool) -> void: @@ -394,30 +377,13 @@ func _configure_audio_performance_profile(light_profile: bool) -> void: _new_game_music.stream = _load_optional_audio_stream(NEW_GAME_MUSIC_PATH) _dusk_music.stream = _load_optional_audio_stream(DUSK_MUSIC_PATH) if light_profile: + _shoreline_ambience.set_audio_enabled(false) _rain_ambience.set_audio_enabled(false) return + _shoreline_ambience.set_audio_enabled(true) _rain_ambience.set_audio_enabled(true) -func _on_world_weather_changed( - weather: WorldWeatherService.Weather, - _seconds_remaining: float, -) -> void: - _apply_weather_visual_motion(weather) - - -func _apply_weather_visual_motion( - weather: WorldWeatherService.Weather, -) -> void: - var multiplier: float = ( - RAIN_VISUAL_MOTION_MULTIPLIER - if weather == WorldWeatherService.Weather.RAINY - else 1.0 - ) - _test_world.set_foliage_wind_strength_multiplier(multiplier) - _test_world.set_water_motion_strength_multiplier(multiplier) - - func _load_optional_audio_stream(path: String) -> AudioStream: if not ResourceLoader.exists(path, "AudioStream"): return null @@ -433,6 +399,8 @@ func _is_dedicated_server_runtime() -> bool: func _disable_dedicated_presentation_tree() -> void: for path: NodePath in [ NodePath("TitleBackgroundLayer"), + NodePath("PlayerMenuBackdrop"), + NodePath("ShopBackdrop"), NodePath("WorldPixelationPostprocess"), NodePath("UIPresentation"), NodePath("PixelationResetOverlay"), @@ -455,6 +423,7 @@ func _disable_dedicated_presentation_tree() -> void: NodePath("TitleMusic"), NodePath("NewGameMusic"), NodePath("DuskMusic"), + NodePath("ShorelineAmbience"), ]: var audio_node: Node = get_node_or_null(audio_path) if audio_node == null: @@ -492,7 +461,7 @@ func _print_dedicated_metrics() -> void: metrics["gatherables"] = _network_world_spawns.call( "get_network_metrics" ) - print("straywild server metrics: %s" % JSON.stringify(metrics)) + print("NETfishing server metrics: %s" % JSON.stringify(metrics)) func _start_dedicated_server() -> void: @@ -501,7 +470,10 @@ func _start_dedicated_server() -> void: _fail_dedicated_server(config.error_message) return var data_path: String = config.data_directory - if not _data_root.has_data_manifest(data_path): + var manifest_path: String = data_path.path_join( + PlayerDataRoot.MANIFEST_FILENAME + ) + if not FileAccess.file_exists(manifest_path): var created: Dictionary = _data_root.create_unbound_root(data_path) if not bool(created.get("ok", false)): _fail_dedicated_server(str(created.get( @@ -584,7 +556,7 @@ func _start_dedicated_server() -> void: _fail_dedicated_server(_discovery.get_host_status_message()) return print( - "straywild dedicated server ready: %s on %s:%d (%d players, %s, timezone %s)" + "NETfishing dedicated server ready: %s on %s:%d (%d players, %s, timezone %s)" % [ config.server_name, config.bind_address, @@ -689,17 +661,6 @@ func _initialize_application(dedicated: bool) -> void: Callable(_player, "get_active_gameplay_camera"), _performance_profile.is_light(), ) - _rain_puddles.configure( - _test_world, - _world_weather, - _player, - _performance_profile.is_light(), - ) - if not _world_weather.weather_changed.is_connected( - _on_world_weather_changed - ): - _world_weather.weather_changed.connect(_on_world_weather_changed) - _apply_weather_visual_motion(_world_weather.get_weather()) if not _world_time.natural_time_advanced.is_connected( _on_natural_time_advanced ): @@ -764,7 +725,6 @@ func _initialize_application(dedicated: bool) -> void: _player.wallet, _asset_reservations ) - _player.cooler_capacity.bind_home_state(_home_state) _player.bag.setup(item_catalog) _player.inventory_layout.setup( _player.bag, @@ -781,25 +741,14 @@ func _initialize_application(dedicated: bool) -> void: _player.inventory_layout, ) _shop_interaction = _test_world.get_fishing_shop() - _decor_shop_interaction = _test_world.get_decor_shop() - _rv_upgrade_shop_interaction = _test_world.get_rv_upgrade_shop() - _active_shop_npc_interaction = null _storage_interaction = _test_world.get_player_storage() if not dedicated: - if not _home_state.changed.is_connected(_on_home_state_changed): - _home_state.changed.connect(_on_home_state_changed) _shop_interaction.setup_local_player(_player) _shop_interaction.local_player_range_changed.connect( _on_shop_range_changed ) - _refresh_shop_npc_speech_state() - _decor_shop_interaction.setup_local_player(_player) - _decor_shop_interaction.local_player_range_changed.connect( - _on_decor_shop_range_changed - ) - _rv_upgrade_shop_interaction.setup_local_player(_player) - _rv_upgrade_shop_interaction.local_player_range_changed.connect( - _on_rv_upgrade_shop_range_changed + _game_ui.set_shop_npc_player_in_range( + _shop_interaction.is_local_player_in_range() ) _storage_interaction.setup_local_player(_player) _storage_interaction.local_player_range_changed.connect( @@ -822,40 +771,6 @@ func _initialize_application(dedicated: bool) -> void: _world_weather, _player_jobs, _player, - _home_state, - _bottle_message_state, - _network_profile if not dedicated else null, - _appearance_store if not dedicated else null, - ) - _beach_bottles.setup( - _test_world, - _player, - _player.bag, - _bottle_message_state, - bottle_message_catalog, - _save_manager, - _world_gatherables_root, - dedicated, - ) - if not dedicated: - _beach_bottles.collection_failed.connect( - _on_beach_bottle_collection_failed - ) - _home_world.setup( - _test_world, - _player_spawn_service, - _network_session, - dedicated, - ) - _network_home.setup( - _network_session, - _player_spawn_service, - _home_state, - _save_manager, - _home_world, - _player.bag, - _player.inventory_layout, - _player.hotbar, ) _player_jobs.set_save_manager(_save_manager) _save_manager.set_autosave_enabled(false) @@ -989,10 +904,6 @@ func _initialize_application(dedicated: bool) -> void: _save_manager, _asset_reservations, _player.inventory_layout, - _home_state, - _network_home, - _decor_shop_interaction, - _rv_upgrade_shop_interaction, ) _fishing_spot.setup( _player, @@ -1010,7 +921,6 @@ func _initialize_application(dedicated: bool) -> void: _network_fishing, _world_time, _world_weather, - Callable(_test_world, "get_fishable_water_regions"), ) if dedicated: return @@ -1032,14 +942,11 @@ func _initialize_application(dedicated: bool) -> void: _player.fishing_upgrades, _shop_interaction, _storage_interaction, - _decor_shop_interaction, - _rv_upgrade_shop_interaction, _player.item_effects, _player.cooler_capacity, _network_session, _network_sale, _network_shop, - _home_state, _network_chat, _network_profile, _player_spawn_service, @@ -1057,31 +964,6 @@ func _initialize_application(dedicated: bool) -> void: _test_world.get_world_environment(), _test_world.get_sun(), ) - _game_ui.setup_message_bottles(_beach_bottles) - _home_decor_controller.setup( - _player, - _player.hotbar, - _player.bag, - _home_state, - _network_home, - _home_world, - _fishing_spot, - _game_ui.get_home_decor_toolbar(), - ) - _home_decor_controller.exit_requested.connect( - _on_home_toolbar_exit_requested - ) - _game_ui.get_player_storage().decorate_requested.connect( - _home_decor_controller.begin_decorating - ) - _network_home.local_space_changed.connect(_on_local_home_space_changed) - _network_home.local_transition_finished.connect( - _on_local_home_transition_finished - ) - _game_ui.get_screen_fade().transition_completed.connect( - _on_home_exit_fade_transition_completed - ) - _game_ui.rv_storage_requested.connect(_on_rv_storage_requested) _game_ui.setup_data_and_identity( _data_root, _identity_backups, @@ -1090,7 +972,6 @@ func _initialize_application(dedicated: bool) -> void: _network_session, _interface_fonts, ) - _game_ui.data_root_changed.connect(_on_data_root_changed) _game_ui.setup_controller_mapping(_controller_mapping_manager) _ui_pixelation.setup_controller_mapping(_controller_mapping_manager) _game_ui.setup_keyboard_mouse_mapping(_keyboard_mouse_mapping_manager) @@ -1125,8 +1006,7 @@ func _initialize_application(dedicated: bool) -> void: _game_ui, _game_ui.get_screen_fade(), _test_world.get_player_water_triggers(), - _test_world.get_safe_respawn_points(), - Callable(_test_world, "get_water_recovery_position"), + _test_world.get_safe_respawn_points() ) _ui_pixelation.effective_pixel_size_changed.connect( _on_effective_ui_pixel_size_changed @@ -1143,19 +1023,12 @@ func _initialize_application(dedicated: bool) -> void: _game_ui.passive_pointer_ui_changed.connect( _ui_pixelation.set_passive_pointer_ui_enabled ) - _game_ui.get_node("%PlayerMenu").connect( - &"menu_visibility_changed", - _on_player_menu_conversation_visibility_changed + _game_ui.player_menu_backdrop_visibility_changed.connect( + _set_player_menu_backdrop_visible + ) + _game_ui.shop_backdrop_visibility_changed.connect( + _set_shop_backdrop_visible ) - for shop_menu: Node in [ - _game_ui.get_fishing_shop(), - _game_ui.get_decor_shop(), - _game_ui.get_rv_upgrade_shop(), - ]: - shop_menu.connect( - &"menu_visibility_changed", - _on_shop_conversation_menu_visibility_changed - ) _pixelation_reset.return_to_settings_requested.connect( _game_ui.focus_open_settings_back_button ) @@ -1200,9 +1073,6 @@ func _initialize_application(dedicated: bool) -> void: pause_menu.menu_visibility_changed.connect( _game_ui.set_system_menu_open ) - pause_menu.menu_visibility_changed.connect( - _on_pause_menu_conversation_visibility_changed - ) _player.hotbar.selected_assignment_changed.connect( _on_active_hotbar_item_changed ) @@ -1226,7 +1096,7 @@ func _initialize_application(dedicated: bool) -> void: func _show_data_root_setup() -> void: if _data_setup_dialog == null: _data_setup_dialog = ConfirmationDialog.new() - _data_setup_dialog.title = "straywild player data" + _data_setup_dialog.title = "NETfishing player data" _data_setup_dialog.ok_button_text = "Use This Folder" _data_setup_dialog.cancel_button_text = "Quit" _data_setup_dialog.confirmed.connect(_use_default_data_root) @@ -1243,14 +1113,14 @@ func _show_data_root_setup() -> void: var default_path: String = _data_root.default_visible_path() var legacy: bool = PortableDataMigration.legacy_files_present() _data_setup_dialog.dialog_text = ( - ("Move your existing straywild data to an easy-to-find folder." - if legacy else "Choose where straywild stores your player data.") + ("Move your existing NETfishing data to an easy-to-find folder." + if legacy else "Choose where NETfishing stores your player data.") + "\n\n%s\n\nYou can choose a Syncthing folder." % (default_path if not default_path.is_empty() else "Choose a folder") ) _data_setup_dialog.ok_button_text = ( ( - "Move to Documents/straywild" + "Move to Documents/NETFISHING" if legacy else "Use This Folder" ) if not default_path.is_empty() @@ -1259,7 +1129,7 @@ func _show_data_root_setup() -> void: _data_setup_current_button.visible = not default_path.is_empty() if not _data_root.error_message.is_empty(): _data_setup_dialog.dialog_text = ( - "Your straywild data folder is unavailable.\n\n%s" + "Your NETfishing data folder is unavailable.\n\n%s" % _data_root.error_message ) _data_setup_dialog.popup_centered(Vector2i(640, 360)) @@ -1395,11 +1265,11 @@ func _activate_selected_data_path(path: String, app_data: bool = false) -> void: func _show_existing_root_choice(path: String) -> void: _pending_existing_root_path = path var dialog: ConfirmationDialog = ConfirmationDialog.new() - dialog.title = "Existing straywild data" + dialog.title = "Existing NETfishing data" dialog.ok_button_text = "Use Data Already in Selected Folder" dialog.cancel_button_text = "Cancel" dialog.dialog_text = ( - "This folder already contains straywild player data.\n\n" + "This folder already contains NETfishing player data.\n\n" + "Choose which complete data set to use. Data is never merged automatically." ) dialog.add_button( @@ -1473,25 +1343,6 @@ func _on_data_root_status(message: String) -> void: _configure_popup_dialog.call_deferred(dialog, dialog.get_ok_button()) -func _on_data_root_changed() -> void: - _save_manager.set_autosave_enabled(false) - _save_manager.cancel_pending_autosave() - _configure_portable_stores() - var profile_reloaded: bool = ( - _network_profile_service.reload_persisted_profile() - ) - if not profile_reloaded: - push_warning("The selected data folder's player profile could not be loaded.") - else: - _save_manager.capture_legacy_character_fallback() - if not _save_manager.load_character_profile(): - push_warning("The active save's character profile could not be loaded.") - _network_session.set_local_appearance_snapshot( - _appearance_store.get_snapshot() - ) - _game_ui.get_title_screen().refresh_after_data_root_change() - - func _on_server_trust_required( endpoint: String, expected_fingerprint: String, @@ -1584,31 +1435,6 @@ func _configure_popup_dialog( func _input(event: InputEvent) -> void: - # The exit walk and its authoritative relocation own gameplay input until the - # return fade completes. This also keeps a late cancel/pause press from - # manipulating a menu while the world space is changing. - if _home_exit_transition_active: - get_viewport().set_input_as_handled() - return - # While dialogue is active the conversation owns the complete input stream. - # The second interaction press advances into the shop; cancel safely leaves - # the conversation without opening another menu behind it. - if ( - is_instance_valid(_engaged_shop_npc_interaction) - and not _shop_conversation_shop_opened - ): - if ( - event.is_action_pressed("interact") - and not (event is InputEventKey and event.echo) - ): - _open_engaged_shop() - elif ( - event.is_action_pressed("ui_cancel") - or event.is_action_pressed("open_system_menu") - ): - _end_shop_npc_conversation(false) - get_viewport().set_input_as_handled() - return # Do not let controller aliases close or manipulate the world/menu behind # the modal on-screen keyboard. The keyboard consumes the event itself. if _game_ui.is_controller_text_entry_open(): @@ -1626,8 +1452,6 @@ func _input(event: InputEvent) -> void: or (event is InputEventKey and event.echo) ): return - if event.is_action_pressed("ui_cancel"): - _observed_cancel_input_frame = Engine.get_process_frames() var pause_open_requested: bool = _is_pause_open_request(event) var title_screen: TitleScreenType = _game_ui.get_title_screen() if title_screen.visible or not _gameplay_started: @@ -1637,12 +1461,6 @@ func _input(event: InputEvent) -> void: if _game_ui.get_player_storage().consume_escape(): get_viewport().set_input_as_handled() return - if _game_ui.get_decor_shop().consume_escape(): - get_viewport().set_input_as_handled() - return - if _game_ui.get_rv_upgrade_shop().consume_escape(): - get_viewport().set_input_as_handled() - return if fishing_shop.consume_escape(): get_viewport().set_input_as_handled() return @@ -1741,58 +1559,28 @@ func _is_pause_open_request(event: InputEvent) -> bool: func _unhandled_input(event: InputEvent) -> void: - if _home_exit_transition_active: - get_viewport().set_input_as_handled() - return - if ( - _gameplay_started - and event.is_action_pressed("fish_primary") - and not (event is InputEventKey and event.echo) - and _fishing_spot.try_use_active_non_fishing_item() - ): - get_viewport().set_input_as_handled() - return if ( not _gameplay_started or not event.is_action_pressed("interact") or (event is InputEventKey and event.echo) ): return - var home_owner: String = _network_home.get_local_home_owner_fingerprint() - if not home_owner.is_empty(): - if ( - _network_home.can_local_decorate() - and _fishing_spot.can_open_fishing_shop() - and _game_ui.get_player_storage().open_storage_from_home(true) - ): - _refresh_home_door_prompt({}) - get_viewport().set_input_as_handled() - return - var nearby_home_owner: String = _home_world.find_nearby_exterior_owner( - _player - ) - if not nearby_home_owner.is_empty(): - if _network_home.request_enter(nearby_home_owner): - _refresh_home_door_prompt({}) - get_viewport().set_input_as_handled() - return - # Beach bottles use the same compact interaction prompt as villagers, but - # resolve before nearby NPCs while the player is within the tighter bottle - # reach. Collection never happens from proximity alone. - if _can_interact_with_beach_bottle(): - _beach_bottles.try_collect_nearby() + if ( + _storage_interaction != null + and _storage_interaction.is_local_player_in_range() + and _fishing_spot.can_open_fishing_shop() + and _game_ui.get_player_storage().open_storage() + ): + _game_ui.set_storage_prompt_visible(false) get_viewport().set_input_as_handled() return - # All shop prompts and interactions resolve through the same nearest-NPC - # selection. This prevents overlapping trigger margins from making a fixed - # shop priority open (or speak for) someone the player is not facing. - _refresh_shop_npc_speech_state() - var active_shop_interaction := _get_active_shop_npc_interaction() if ( - active_shop_interaction != null + _shop_interaction != null + and _shop_interaction.is_local_player_in_range() and _fishing_spot.can_open_fishing_shop() + and _game_ui.get_fishing_shop().open_shop() ): - _begin_shop_npc_conversation(active_shop_interaction) + _game_ui.set_shop_prompt_visible(false) get_viewport().set_input_as_handled() @@ -1806,86 +1594,37 @@ func _process(delta: float) -> void: ) _print_dedicated_metrics() return - # Native Godot tooltip popups can take ownership of Escape before this - # scene's _input callback sees it. Poll the action once as a fallback so a - # visible tooltip never forces a second Escape press to close its menu. - if ( - Input.is_action_just_pressed("ui_cancel") - and _observed_cancel_input_frame != Engine.get_process_frames() - ): - _consume_tooltip_captured_escape() - _maybe_begin_home_exit_transition() - # Shop close animations/signals may finish after the input frame that asked - # for them. Keep the cinematic held until the UI is actually gone. - if ( - _shop_conversation_shop_opened - and is_instance_valid(_engaged_shop_npc_interaction) - and not _is_any_shop_menu_visible() - ): - _end_shop_npc_conversation(false) - # Re-evaluate while moving, not only when an Area3D emits enter/exit. This - # gives overlapping edge cases an immediate nearest-character handoff. - _refresh_shop_npc_speech_state() - var active_shop_interaction := _get_active_shop_npc_interaction() - var home_prompt := _get_home_prompt() - var show_bottle_prompt: bool = ( - home_prompt.is_empty() and _can_interact_with_beach_bottle() - ) - var show_shop_prompt := ( - not show_bottle_prompt - and _can_show_active_shop_prompt(active_shop_interaction) - ) + var show_shop_prompt := _can_show_shop_prompt() var shop_prompt_anchor := ( - _beach_bottles.get_prompt_anchor_position() - if show_bottle_prompt - else ( - active_shop_interaction.get_prompt_anchor_position() - if active_shop_interaction != null else Vector3.ZERO - ) + _shop_interaction.get_prompt_anchor_position() + if _shop_interaction != null + else Vector3.ZERO ) _game_ui.set_shop_prompt_visible( - show_bottle_prompt or show_shop_prompt, + show_shop_prompt, shop_prompt_anchor, ) - _refresh_home_door_prompt(home_prompt) - _game_ui.set_rv_storage_button_visible( - _can_show_rv_storage_button() + var show_storage_prompt := _can_show_storage_prompt() + var storage_prompt_anchor := ( + _storage_interaction.get_prompt_anchor_position() + if _storage_interaction != null + else Vector3.ZERO + ) + _game_ui.set_storage_prompt_visible( + show_storage_prompt, + storage_prompt_anchor, ) - - -func _consume_tooltip_captured_escape() -> bool: - if ( - not _gameplay_started - or _game_ui.get_title_screen().visible - or _home_exit_transition_active - or _game_ui.is_controller_text_entry_open() - or _game_ui.is_input_mapping_capturing() - ): - return false - if _game_ui.get_player_storage().consume_escape(): - return true - if _game_ui.get_decor_shop().consume_escape(): - return true - if _game_ui.get_rv_upgrade_shop().consume_escape(): - return true - if _game_ui.get_fishing_shop().consume_escape(): - return true - if _game_ui.get_pause_menu().handle_escape(): - return true - return _game_ui.consume_player_menu_escape() func _apply_runtime_settings(settings: PlayerSettingsType) -> void: if settings == null: return - var current_window_mode: DisplayServer.WindowMode = ( - DisplayServer.window_get_mode() + var requested_window_mode: DisplayServer.WindowMode = ( + DisplayServer.WINDOW_MODE_FULLSCREEN + if settings.fullscreen_enabled + else DisplayServer.WINDOW_MODE_WINDOWED ) - var requested_window_mode: DisplayServer.WindowMode = resolve_window_mode( - settings.fullscreen_enabled, - current_window_mode, - ) - if current_window_mode != requested_window_mode: + if DisplayServer.window_get_mode() != requested_window_mode: DisplayServer.window_set_mode(requested_window_mode) _apply_world_pixelation(settings.world_pixel_size) _ui_pixelation.set_pixel_size(settings.ui_pixel_size) @@ -1912,25 +1651,6 @@ func _apply_runtime_settings(settings: PlayerSettingsType) -> void: ) -static func resolve_window_mode( - fullscreen_enabled: bool, - current_mode: DisplayServer.WindowMode, -) -> DisplayServer.WindowMode: - var is_fullscreen: bool = current_mode in [ - DisplayServer.WINDOW_MODE_FULLSCREEN, - DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN, - ] - if fullscreen_enabled: - return ( - current_mode - if is_fullscreen - else DisplayServer.WINDOW_MODE_FULLSCREEN - ) - if is_fullscreen: - return DisplayServer.WINDOW_MODE_WINDOWED - return current_mode - - func _apply_world_pixelation(pixel_size: int) -> void: var root_viewport: Viewport = get_viewport() root_viewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_NEAREST @@ -1960,26 +1680,9 @@ func _reset_pixelation() -> void: func _set_gameplay_active(active: bool) -> void: var was_gameplay_started: bool = _gameplay_started - if not active and was_gameplay_started and _save_manager.is_dirty(): - # Session teardown can mutate transient multiplayer state immediately - # before this method runs. Preserve any real progression first, then - # discard teardown-only dirty notifications once gameplay is inactive. - _save_manager.save_if_dirty() _gameplay_started = active - # Session loss, a world switch, or a return to title can interrupt the home - # handoff before its fade callback runs. Do not carry its input suppressors - # or black screen into the next gameplay session. - if not active: - if ( - is_instance_valid(_engaged_shop_npc_interaction) - or _shop_conversation_camera_restoring - or _player.is_shop_conversation_camera_active() - ): - _end_shop_npc_conversation(true) - _cancel_home_entry_transition() - _cancel_home_exit_transition(true) + _shoreline_ambience.set_active(active) _rain_ambience.set_active(active) - _rain_puddles.set_active(active) if active and not was_gameplay_started: var current_hour: float = _world_time.get_time_hours() _dusk_music_played_for_natural_day = ( @@ -1998,19 +1701,16 @@ func _set_gameplay_active(active: bool) -> void: _player.set_camera_active(active) _fishing_spot.set_gameplay_input_enabled(active) _gathering_controller.set_gameplay_input_enabled(active) - _water_recovery.set_recovery_enabled( - active - and not String(_network_home.get_local_space()).begins_with("rv:") - ) + _water_recovery.set_recovery_enabled(active) _game_ui.set_gameplay_ui_enabled(active) _save_manager.set_autosave_enabled(active) - _beach_bottles.set_gameplay_active(active) if active: _player_jobs.begin_progression_session() _refresh_active_hotbar_item() else: _player_jobs.end_progression_session() - _save_manager.cancel_pending_autosave() + _set_player_menu_backdrop_visible(false) + _set_shop_backdrop_visible(false) func _on_natural_time_advanced(advanced_hours: float) -> void: @@ -2043,10 +1743,6 @@ func _on_natural_time_advanced(advanced_hours: float) -> void: _dusk_music.play(0.0) -func _on_beach_bottle_collection_failed(message: String) -> void: - _fishing_spot.report_external_status(message) - - static func _natural_interval_crosses_hour( previous_hour: float, advanced_hours: float, @@ -2065,6 +1761,85 @@ static func _natural_interval_crosses_hour( ) +func _set_player_menu_backdrop_visible(requested_visible: bool) -> void: + if _player_menu_backdrop_tween != null: + _player_menu_backdrop_tween.kill() + _player_menu_backdrop_tween = null + var should_show: bool = requested_visible and _gameplay_started + if should_show: + var was_visible: bool = _player_menu_backdrop.visible + _player_menu_backdrop.visible = true + if not was_visible: + _player_menu_backdrop.modulate.a = 0.0 + _player_menu_backdrop_tween = create_tween() + _player_menu_backdrop_tween.tween_property( + _player_menu_backdrop, + "modulate:a", + 1.0, + UIMotion.PLAYER_MENU_ENTER_DURATION, + ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT) + return + if not _player_menu_backdrop.visible: + return + _player_menu_backdrop_tween = create_tween() + _player_menu_backdrop_tween.tween_property( + _player_menu_backdrop, + "modulate:a", + 0.0, + UIMotion.PLAYER_MENU_EXIT_DURATION, + ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN) + _player_menu_backdrop_tween.finished.connect( + func() -> void: + _player_menu_backdrop.visible = false + _player_menu_backdrop.modulate.a = 1.0 + _player_menu_backdrop_tween = null + ) + + +func _set_shop_backdrop_visible(requested_visible: bool) -> void: + if _shop_backdrop_tween != null: + _shop_backdrop_tween.kill() + _shop_backdrop_tween = null + var should_show: bool = requested_visible and _gameplay_started + if should_show: + var was_visible: bool = _shop_backdrop.visible + _shop_backdrop.visible = true + if not was_visible: + _shop_backdrop.modulate.a = 0.0 + _shop_backdrop_tween = create_tween() + _shop_backdrop_tween.tween_property( + _shop_backdrop, + "modulate:a", + 1.0, + UIMotion.PLAYER_MENU_ENTER_DURATION, + ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT) + return + if not _shop_backdrop.visible: + return + _shop_backdrop_tween = create_tween() + _shop_backdrop_tween.tween_property( + _shop_backdrop, + "modulate:a", + 0.0, + UIMotion.PLAYER_MENU_EXIT_DURATION, + ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN) + _shop_backdrop_tween.finished.connect( + func() -> void: + _shop_backdrop.visible = false + _shop_backdrop.modulate.a = 1.0 + _shop_backdrop_tween = null + ) + + +func _resize_native_overlays() -> void: + if not is_node_ready(): + return + _player_menu_backdrop.position = Vector2.ZERO + _player_menu_backdrop.size = Vector2(get_window().size) + _shop_backdrop.position = Vector2.ZERO + _shop_backdrop.size = Vector2(get_window().size) + + func _on_new_game_requested( world_layout: StringName, world_seed: int, @@ -2072,15 +1847,6 @@ func _on_new_game_requested( if _gameplay_started or _quit_in_progress: return _start_new_game_music() - if ( - not _save_manager.delete_progression_save() - or not _save_manager.initialize_new_game(world_seed, world_layout) - ): - _show_title_music(true) - _game_ui.get_title_screen().report_network_error( - "Could not initialize local progression. Existing data was preserved where possible." - ) - return if not _apply_world(world_layout, world_seed, true): _show_title_music(true) _game_ui.get_title_screen().report_network_error( @@ -2096,6 +1862,16 @@ func _on_new_game_requested( if not _prepare_private_host(): _show_title_music(true) return + if ( + not _save_manager.delete_progression_save() + or not _save_manager.initialize_new_game(world_seed, world_layout) + ): + _network_session.disconnect_session("New Game setup failed.") + _show_title_music(true) + _game_ui.get_title_screen().report_network_error( + "Could not initialize local progression. Existing data was preserved where possible." + ) + return _enter_gameplay() @@ -2184,18 +1960,6 @@ func _on_new_slot_requested( _on_slot_play_requested(slot_id) return _start_new_game_music() - # Reset progression before the private session publishes its first home - # manifest. Doing this after hosting allowed the previous slot's RV tier to - # be announced and spawned into an otherwise brand-new save. - if ( - not _save_manager.delete_progression_save() - or not _save_manager.initialize_new_game(world_seed, world_layout) - ): - _show_title_music(true) - _game_ui.get_title_screen().report_network_error( - "Could not initialize local progression." - ) - return if not _apply_world(world_layout, world_seed, true): _show_title_music(true) _game_ui.get_title_screen().report_network_error( @@ -2211,6 +1975,16 @@ func _on_new_slot_requested( if not _prepare_private_host(): _show_title_music(true) return + if ( + not _save_manager.delete_progression_save() + or not _save_manager.initialize_new_game(world_seed, world_layout) + ): + _network_session.disconnect_session("New Game setup failed.") + _show_title_music(true) + _game_ui.get_title_screen().report_network_error( + "Could not initialize local progression." + ) + return _save_slots.mark_played(slot_id) _enter_gameplay() @@ -2268,52 +2042,27 @@ func _on_return_to_title_requested() -> void: _show_title_music(true) -func _on_title_join_game_requested(requested_route: Variant) -> void: +func _on_title_join_game_requested(endpoint: String) -> void: if _quit_in_progress or _gameplay_started: return - var route := _coerce_connection_route(requested_route) - if route == null: + var active_slot: Dictionary = _save_slots.ensure_active_slot() + if not bool(active_slot.get("ok", false)): _game_ui.get_title_screen().report_network_error( - "That connection address is invalid." - ) - return - var online_slot: Dictionary = _save_slots.ensure_online_slot() - if not bool(online_slot.get("ok", false)): - _game_ui.get_title_screen().report_network_error( - str(online_slot.get( - "message", "Online progression is unavailable." - )) - ) - return - if not _save_manager.load_character_profile(): - _game_ui.get_title_screen().report_network_error( - "The selected online character could not be loaded." + str(active_slot.get("message", "Local progression is unavailable.")) ) return if _network_session.state != NetworkSessionType.State.INACTIVE: _network_session.disconnect_session("Preparing direct connection.") _join_requested_from_title = true _join_requested_from_pause = false - _pending_join_endpoint = ( - route.direct_endpoint.normalized_display - if route != null - and not route.is_discovery_join() - and route.direct_endpoint != null - else "" - ) - if not _network_session.join_route(route): + _pending_join_endpoint = endpoint + if not _network_session.join_direct(endpoint): _join_requested_from_title = false -func _on_pause_join_game_requested(requested_route: Variant) -> void: +func _on_pause_join_game_requested(endpoint: String) -> void: if _quit_in_progress or not _gameplay_started: return - var route := _coerce_connection_route(requested_route) - if route == null: - _game_ui.get_pause_menu().report_network_error( - "That connection address is invalid." - ) - return if not _save_manager.save_world_time_checkpoint(): _game_ui.get_pause_menu().report_network_error( "Could not save progression before leaving this session." @@ -2321,36 +2070,20 @@ func _on_pause_join_game_requested(requested_route: Variant) -> void: return _join_requested_from_pause = true _join_requested_from_title = false - _pending_join_endpoint = ( - route.direct_endpoint.normalized_display - if route != null - and not route.is_discovery_join() - and route.direct_endpoint != null - else "" - ) + _pending_join_endpoint = endpoint _game_ui.get_pause_menu().close_for_title_transition() var preserved_public_join: bool = ( _discovery.preserve_public_join_for_session_switch() ) _network_session.disconnect_session("Connecting to another game.") - if not _network_session.join_route(route): + if not _network_session.join_direct(endpoint): if preserved_public_join: _discovery.cancel_pending_public_join() _handle_failed_session_switch( - "Could not begin the connection." + "Could not begin the direct connection." ) -func _coerce_connection_route(value: Variant) -> ConnectionRoute: - if value is ConnectionRoute: - var supplied_route := value as ConnectionRoute - return supplied_route if supplied_route.is_valid() else null - if typeof(value) != TYPE_STRING: - return null - var endpoint := EndpointParser.parse(str(value)) - return ConnectionRoute.direct(endpoint) if endpoint.is_valid() else null - - func _on_friend_request_received( request_id: String, fingerprint: String, @@ -2397,9 +2130,7 @@ func _show_next_social_prompt() -> void: _active_social_prompt = _social_prompt_queue.pop_front() var kind := str(_active_social_prompt.get("kind", "")) var display_name := str( - _active_social_prompt.get( - "display_name", NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - ) + _active_social_prompt.get("display_name", "Player") ) var shown: bool = false if kind == "friend_request": @@ -2412,17 +2143,8 @@ func _show_next_social_prompt() -> void: elif kind == "friend_invite": var room: Dictionary = _active_social_prompt.get("room", {}) var room_name := str(room.get("room_name", "their room")) - var relayed := str(room.get("connection_mode", "")) == "relay" - var privacy_message := ( - "This join uses a privacy relay; the relay service still handles " - + "both network addresses." - if relayed - else "This is a direct connection. Joining shares your public IP " - + "address with the host." - ) shown = _game_ui.show_social_prompt( - "%s invited you to join %s.\n%s" - % [display_name, room_name, privacy_message], + "%s invited you to join %s." % [display_name, room_name], "join", "not now", ) @@ -2461,16 +2183,16 @@ func _on_social_prompt_declined() -> void: call_deferred("_show_next_social_prompt") -func _on_social_public_join_prepared(route: ConnectionRoute) -> void: +func _on_social_public_join_prepared(endpoint: String) -> void: if not _pending_social_invite_join: return var from_gameplay := _pending_social_invite_gameplay _pending_social_invite_join = false _pending_social_invite_gameplay = false if from_gameplay: - _on_pause_join_game_requested(route) + _on_pause_join_game_requested(endpoint) else: - _on_title_join_game_requested(route) + _on_title_join_game_requested(endpoint) func _on_social_public_join_status_changed( @@ -2498,7 +2220,7 @@ func _on_network_join_authenticated() -> void: var server_metadata: Dictionary = ( _network_session.get_last_server_metadata() ) - if connected_endpoint != null and not _network_session.is_current_route_discovery(): + if connected_endpoint != null: _saved_servers.record_successful_connection( connected_endpoint, int(server_metadata.get("max_players", 0)), @@ -2511,11 +2233,7 @@ func _on_network_join_authenticated() -> void: var progression_ready: bool = ( _save_manager.load_player_data() if inspection.can_continue() - else _save_manager.initialize_new_game( - PlayerSaveManager.DEFAULT_WORLD_SEED, - WorldLayout.GENERATED, - false, - ) + else _save_manager.initialize_new_game() ) if not progression_ready: _network_session.disconnect_session( @@ -2545,7 +2263,7 @@ func _on_network_connection_error(message: String) -> void: var failed_endpoint: ConnectionEndpoint = ( _network_session.get_current_endpoint() ) - if failed_endpoint != null and not _network_session.is_current_route_discovery(): + if failed_endpoint != null: _saved_servers.record_connection_failure( failed_endpoint, _connection_result_code(message), @@ -2604,7 +2322,6 @@ func _on_local_respawn_completed(entry_position: Vector3) -> void: func _on_remote_recovery_requested( peer_id: int, entry_position: Vector3, - recovery_input_sequence: int, ) -> void: if not _network_session.is_host(): return @@ -2615,12 +2332,17 @@ func _on_remote_recovery_requested( peer_id, "Fishing attempt ended." ) - avatar.neutralize_authoritative_input_for_relocation( - recovery_input_sequence - ) - var target_position := _test_world.get_water_recovery_position( - entry_position - ) + var target_position: Vector3 = _test_world.get_player_spawn_transform().origin + var nearest_distance: float = INF + for point: SafeRespawnPoint in _test_world.get_safe_respawn_points(): + if point == null or not point.enabled: + continue + var distance: float = point.get_horizontal_distance_squared( + entry_position + ) + if distance < nearest_distance: + nearest_distance = distance + target_position = point.global_position target_position.y += _water_recovery.respawn_height_offset avatar.global_position = target_position avatar.velocity = Vector3.ZERO @@ -2693,26 +2415,20 @@ func _apply_world( if _application_initialized: _refresh_active_world_bindings() _network_world_spawns.refresh_world_context() - _beach_bottles.refresh_world_context() - _network_home.refresh_world_presentations() if _application_initialized and not _dedicated_runtime: _water_recovery.update_world_context( spawn_transform, _test_world.get_player_water_triggers(), _test_world.get_safe_respawn_points(), - Callable(_test_world, "get_water_recovery_position"), ) - _rain_puddles.refresh_world() + _shoreline_ambience.configure( + _player, + _test_world.get_saltwater_shoreline_mesh(), + ) return true func _refresh_active_world_bindings() -> void: - if ( - is_instance_valid(_engaged_shop_npc_interaction) - or _shop_conversation_camera_restoring - or _player.is_shop_conversation_camera_active() - ): - _end_shop_npc_conversation(true) if is_instance_valid(_shop_interaction): if _shop_interaction.local_player_range_changed.is_connected( _on_shop_range_changed @@ -2727,31 +2443,10 @@ func _refresh_active_world_bindings() -> void: _storage_interaction.local_player_range_changed.disconnect( _on_storage_range_changed ) - if is_instance_valid(_decor_shop_interaction): - if _decor_shop_interaction.local_player_range_changed.is_connected( - _on_decor_shop_range_changed - ): - _decor_shop_interaction.local_player_range_changed.disconnect( - _on_decor_shop_range_changed - ) - if is_instance_valid(_rv_upgrade_shop_interaction): - if _rv_upgrade_shop_interaction.local_player_range_changed.is_connected( - _on_rv_upgrade_shop_range_changed - ): - _rv_upgrade_shop_interaction.local_player_range_changed.disconnect( - _on_rv_upgrade_shop_range_changed - ) _shop_interaction = _test_world.get_fishing_shop() - _decor_shop_interaction = _test_world.get_decor_shop() - _rv_upgrade_shop_interaction = _test_world.get_rv_upgrade_shop() - _active_shop_npc_interaction = null _storage_interaction = _test_world.get_player_storage() _network_sale.set_shop_interaction(_shop_interaction) _network_shop.set_shop_interaction(_shop_interaction) - _network_shop.set_decor_shop_interaction(_decor_shop_interaction) - _network_shop.set_rv_upgrade_shop_interaction( - _rv_upgrade_shop_interaction - ) if _dedicated_runtime: return if _shop_interaction != null: @@ -2764,21 +2459,9 @@ func _refresh_active_world_bindings() -> void: _storage_interaction.local_player_range_changed.connect( _on_storage_range_changed ) - if _decor_shop_interaction != null: - _decor_shop_interaction.setup_local_player(_player) - _decor_shop_interaction.local_player_range_changed.connect( - _on_decor_shop_range_changed - ) - if _rv_upgrade_shop_interaction != null: - _rv_upgrade_shop_interaction.setup_local_player(_player) - _rv_upgrade_shop_interaction.local_player_range_changed.connect( - _on_rv_upgrade_shop_range_changed - ) _game_ui.set_world_interactions( _shop_interaction, _storage_interaction, - _decor_shop_interaction, - _rv_upgrade_shop_interaction, ) _on_shop_range_changed( _shop_interaction != null @@ -2788,23 +2471,9 @@ func _refresh_active_world_bindings() -> void: _storage_interaction != null and _storage_interaction.is_local_player_in_range() ) - _on_decor_shop_range_changed( - _decor_shop_interaction != null - and _decor_shop_interaction.is_local_player_in_range() - ) - _on_rv_upgrade_shop_range_changed( - _rv_upgrade_shop_interaction != null - and _rv_upgrade_shop_interaction.is_local_player_in_range() - ) func _on_water_recovery_starting() -> void: - if ( - is_instance_valid(_engaged_shop_npc_interaction) - or _shop_conversation_camera_restoring - or _player.is_shop_conversation_camera_active() - ): - _end_shop_npc_conversation(true) _local_recovery_attempt_id = ( "recovery:%s" % Crypto.new().generate_random_bytes(16).hex_encode() @@ -2815,8 +2484,6 @@ func _on_water_recovery_starting() -> void: _game_ui.close_player_menu_for_water_recovery() _game_ui.get_pause_menu().close_for_water_recovery() _game_ui.get_fishing_shop().close_for_water_recovery() - _game_ui.get_decor_shop().close_for_water_recovery() - _game_ui.get_rv_upgrade_shop().close_for_water_recovery() _game_ui.get_player_storage().close_for_water_recovery() @@ -2865,7 +2532,6 @@ func _on_active_hotbar_item_changed( and item != null and item.is_available() and _player.bag.owns_item(item_id) - and not String(_network_home.get_local_space()).begins_with("rv:") ) var active_is_catching_net: bool = ( item_id == FishingShopStockType.CRAB_NET_ID @@ -2879,12 +2545,6 @@ func _on_active_hotbar_item_changed( and item.is_available() and _player.bag.owns_item(item_id) ) - var active_is_decor: bool = ( - DecorCatalogType.has_product(item_id) - and item != null - and item.is_available() - and _player.bag.owns_item(item_id) - ) _player.set_active_fishing_rod( item as FishingRodDataType if active_is_rod else null, true, @@ -2895,7 +2555,6 @@ func _on_active_hotbar_item_changed( ) _player.set_active_catching_net(active_is_catching_net) _player.set_active_shovel(active_is_shovel) - _player.set_active_decor_package(active_is_decor) _game_ui.set_surface_drawing_hotbar_selected(active_is_art_kit) _network_item_use.submit_local_equipped(item_id, active_is_rod or ( item != null and _player.bag.owns_item(item_id) @@ -3015,17 +2674,6 @@ func _finish_quit() -> void: func _exit_tree() -> void: - if ( - is_instance_valid(_player) - and ( - is_instance_valid(_engaged_shop_npc_interaction) - or _shop_conversation_camera_restoring - or _player.is_shop_conversation_camera_active() - ) - ): - _end_shop_npc_conversation(true) - _cancel_home_entry_transition() - _cancel_home_exit_transition(true) if _dedicated_runtime and _network_session != null: _network_session.disconnect_session("Dedicated server stopping.") if _title_music_tween != null: @@ -3043,619 +2691,36 @@ func _exit_tree() -> void: func _on_shop_range_changed(in_range: bool) -> void: - # Speech ownership is resolved once per frame after all Area3D enter/exit - # signals have settled, avoiding a one-frame clear during zone handoffs. + _game_ui.set_shop_npc_player_in_range(in_range) if not in_range: _game_ui.get_fishing_shop().close_for_range_exit() - if ( - _engaged_shop_npc_interaction == _shop_interaction - and not _shop_conversation_shop_opened - ): - _end_shop_npc_conversation(false) + _game_ui.set_shop_prompt_visible(_can_show_shop_prompt()) func _on_storage_range_changed(in_range: bool) -> void: if not in_range: _game_ui.get_player_storage().close_for_range_exit() - var prompt := _get_home_prompt() - _refresh_home_door_prompt(prompt) - _game_ui.set_rv_storage_button_visible( - _can_show_rv_storage_button() - ) - - -func _on_decor_shop_range_changed(in_range: bool) -> void: - if not in_range: - _game_ui.get_decor_shop().close_for_range_exit() - if ( - _engaged_shop_npc_interaction == _decor_shop_interaction - and not _shop_conversation_shop_opened - ): - _end_shop_npc_conversation(false) - - -func _on_rv_upgrade_shop_range_changed(in_range: bool) -> void: - if not in_range: - _game_ui.get_rv_upgrade_shop().close_for_range_exit() - if ( - _engaged_shop_npc_interaction == _rv_upgrade_shop_interaction - and not _shop_conversation_shop_opened - ): - _end_shop_npc_conversation(false) - - -func _on_home_state_changed() -> void: - _refresh_shop_npc_speech_state() - - -func _on_local_home_space_changed( - space_id: StringName, - owner_fingerprint: String, -) -> void: - var inside_rv: bool = String(space_id).begins_with("rv:") - # Interior rooms live above and away from the playable world. Their isolated - # coordinates can still overlap broad world-water trigger volumes, so world - # recovery must never claim an interior fall and respawn the player without - # also changing their authoritative home space. - _water_recovery.set_recovery_enabled(_gameplay_started and not inside_rv) - _reset_home_exit_position_tracking( - owner_fingerprint if inside_rv else "" - ) - _world_time_visuals.set_local_home_interior_active(inside_rv) - _rain_ambience.set_suppressed(inside_rv) - _rain_puddles.set_suppressed(inside_rv) - _surface_drawings_root.visible = not inside_rv - _world_gatherables_root.visible = not inside_rv - _beach_bottles.set_interior_active(inside_rv) - _refresh_active_hotbar_item() - _fishing_spot.set_fishing_environment_enabled(not inside_rv) - _game_ui.set_rv_interior_camera_mode( - inside_rv - ) - _game_ui.set_rv_storage_button_visible( - _can_show_rv_storage_button() - ) - if inside_rv and not _home_exit_transition_active: - _begin_home_entry_transition(owner_fingerprint) - elif not inside_rv and _home_entry_transition_active: - _cancel_home_entry_transition() - - -func _begin_home_entry_transition(owner_fingerprint: String) -> void: - if owner_fingerprint.is_empty() or _home_entry_transition_active: - return - _home_entry_transition_active = true - _refresh_home_door_prompt({}) - _player.set_local_input_suppressed(HOME_ENTRY_INPUT_OWNER, true) - _player.set_camera_input_suppressed(HOME_ENTRY_INPUT_OWNER, true) - var inward_direction: Vector3 = ( - -_home_world.get_interior_exit_direction(owner_fingerprint) - ) - _player.face_world_direction(inward_direction) - _player.begin_animation_action(PlayerType.CHARACTER_WALKING_ANIMATION) - _home_entry_walk_tween = create_tween() - _home_entry_walk_tween.set_trans(Tween.TRANS_SINE) - _home_entry_walk_tween.set_ease(Tween.EASE_IN_OUT) - _home_entry_walk_tween.tween_property( - _player, - "global_position", - _player.global_position + inward_direction * HOME_ENTRY_WALK_DISTANCE, - HOME_ENTRY_WALK_DURATION, - ) - _home_entry_walk_tween.finished.connect( - _cancel_home_entry_transition, - CONNECT_ONE_SHOT, - ) - - -func _cancel_home_entry_transition() -> void: - if _home_entry_walk_tween != null and _home_entry_walk_tween.is_valid(): - _home_entry_walk_tween.kill() - _home_entry_walk_tween = null - if is_instance_valid(_player): - _player.end_animation_action() - _player.set_local_input_suppressed(HOME_ENTRY_INPUT_OWNER, false) - _player.set_camera_input_suppressed(HOME_ENTRY_INPUT_OWNER, false) - _home_entry_transition_active = false - _reset_home_exit_position_tracking( - _network_home.get_local_home_owner_fingerprint() - ) - - -func _maybe_begin_home_exit_transition() -> void: - var owner_fingerprint: String = ( - _network_home.get_local_home_owner_fingerprint() - ) - if owner_fingerprint.is_empty(): - _reset_home_exit_position_tracking() - return - var current_position: Vector3 = _player.global_position - if ( - _home_exit_tracked_owner != owner_fingerprint - or not _home_exit_previous_position.is_finite() - ): - _home_exit_tracked_owner = owner_fingerprint - _home_exit_previous_position = current_position - if ( - _home_exit_transition_active - or _home_entry_transition_active - or not _gameplay_started - or _water_recovery.is_recovery_active() - or not _fishing_spot.can_open_fishing_shop() - or _game_ui.get_player_storage().visible - or _game_ui.get_fishing_shop().visible - or _game_ui.get_decor_shop().visible - or _game_ui.get_rv_upgrade_shop().visible - ): - _home_exit_previous_position = current_position - return - var previous_position: Vector3 = _home_exit_previous_position - _home_exit_previous_position = current_position - # A collision/import regression must not leave an occupant falling into the - # world-water plane while their authoritative space remains the RV. Use the - # normal fade and host-authoritative exit as a last-resort room recovery. - if _home_world.is_avatar_below_interior_floor( - _player, owner_fingerprint - ): - _begin_home_exit_transition(owner_fingerprint, true) - return - if not _home_world.has_avatar_crossed_interior_exit_threshold( - _player, - owner_fingerprint, - previous_position, - ): - return - _begin_home_exit_transition(owner_fingerprint) - - -func _reset_home_exit_position_tracking(owner_fingerprint: String = "") -> void: - _home_exit_tracked_owner = owner_fingerprint - _home_exit_previous_position = ( - _player.global_position - if not owner_fingerprint.is_empty() and is_instance_valid(_player) - else Vector3.INF - ) - - -func _begin_home_exit_transition( - owner_fingerprint: String, - skip_walk: bool = false, -) -> void: - if owner_fingerprint.is_empty() or _home_exit_transition_active: - return - _home_exit_transition_active = true - _home_exit_waiting_for_network = false - _home_exit_start_position = _player.global_position - _refresh_home_door_prompt({}) - _player.set_local_input_suppressed(HOME_EXIT_INPUT_OWNER, true) - _player.set_camera_input_suppressed(HOME_EXIT_INPUT_OWNER, true) - # A same-frame interact can otherwise open home storage after the threshold - # was crossed. The exit suppressor is already active, so restoring storage's - # base snapshot cannot return effective control before the transition ends. - _game_ui.get_player_storage().close_storage() - _game_ui.set_rv_storage_button_visible(false) - _game_ui.set_gameplay_input_locked(true) - if skip_walk: - _on_home_exit_walk_finished() - return - var exit_direction: Vector3 = _home_world.get_interior_exit_direction_near( - owner_fingerprint, _player.global_position - ) - _player.face_world_direction(exit_direction) - _player.begin_animation_action(PlayerType.CHARACTER_WALKING_ANIMATION) - _home_exit_walk_tween = create_tween() - _home_exit_walk_tween.set_trans(Tween.TRANS_SINE) - _home_exit_walk_tween.set_ease(Tween.EASE_IN_OUT) - _home_exit_walk_tween.tween_property( - _player, - "global_position", - _player.global_position + exit_direction * HOME_EXIT_WALK_DISTANCE, - HOME_EXIT_WALK_DURATION, - ) - _home_exit_walk_tween.finished.connect( - _on_home_exit_walk_finished, - CONNECT_ONE_SHOT, - ) - - -func _on_home_toolbar_exit_requested() -> void: - if _home_exit_transition_active: - return - var owner_fingerprint: String = ( - _network_home.get_local_home_owner_fingerprint() - ) - if owner_fingerprint.is_empty(): - return - if _home_entry_transition_active: - _cancel_home_entry_transition() - _begin_home_exit_transition(owner_fingerprint, true) - - -func _on_home_exit_walk_finished() -> void: - _home_exit_walk_tween = null - if not _home_exit_transition_active: - return - # End the walking action on the same frame translation ends. The fade and - # authoritative relocation may take longer, but a stationary avatar must - # never keep cycling its walk animation during that wait. - _player.end_animation_action() - _game_ui.get_screen_fade().fade_to_black(HOME_EXIT_FADE_GENERATION) - - -func _on_home_exit_fade_transition_completed( - generation: int, - faded_to_black: bool, -) -> void: - if ( - generation != HOME_EXIT_FADE_GENERATION - or not _home_exit_transition_active - ): - return - if faded_to_black: - # A local host can apply the authoritative transition synchronously from - # request_exit(). Mark this first so its completion signal is not lost. - _home_exit_waiting_for_network = true - var request_started: bool = _network_home.request_exit() - if not request_started: - _home_exit_waiting_for_network = false - _player.global_position = _home_exit_start_position - _game_ui.get_screen_fade().fade_from_black( - HOME_EXIT_FADE_GENERATION - ) - return - _cancel_home_exit_transition(false) - - -func _on_local_home_transition_finished( - accepted: bool, - _message: String, -) -> void: - if ( - not _home_exit_transition_active - or not _home_exit_waiting_for_network - ): - return - _home_exit_waiting_for_network = false - if not accepted: - _player.global_position = _home_exit_start_position - _game_ui.get_screen_fade().fade_from_black(HOME_EXIT_FADE_GENERATION) - - -func _cancel_home_exit_transition(reset_fade: bool) -> void: - if _home_exit_walk_tween != null and _home_exit_walk_tween.is_valid(): - _home_exit_walk_tween.kill() - _home_exit_walk_tween = null - if is_instance_valid(_player): - _player.end_animation_action() - _player.set_local_input_suppressed(HOME_EXIT_INPUT_OWNER, false) - _player.set_camera_input_suppressed(HOME_EXIT_INPUT_OWNER, false) - if ( - reset_fade - and is_instance_valid(_game_ui) - and is_instance_valid(_game_ui.get_screen_fade()) - ): - _game_ui.get_screen_fade().reset_immediately() - _home_exit_transition_active = false - _home_exit_waiting_for_network = false - _home_exit_start_position = Vector3.ZERO - _reset_home_exit_position_tracking( - _network_home.get_local_home_owner_fingerprint() - ) - if is_instance_valid(_game_ui): - _game_ui.set_gameplay_input_locked(false) - _game_ui.set_rv_storage_button_visible( - _can_show_rv_storage_button() - ) - - -func _on_rv_storage_requested() -> void: - if not _can_show_rv_storage_button(): - return - _game_ui.get_player_storage().open_storage_from_home(true) + _game_ui.set_storage_prompt_visible(_can_show_storage_prompt()) func _can_show_shop_prompt() -> bool: - return ( - _get_active_shop_npc_interaction() == _shop_interaction - and _can_show_active_shop_prompt(_shop_interaction) - ) - - -func _can_interact_with_beach_bottle() -> bool: return ( _gameplay_started - and not _shop_conversation_camera_restoring - and not is_instance_valid(_engaged_shop_npc_interaction) - and _beach_bottles != null - and _beach_bottles.is_local_player_in_range() - and not _game_ui.get_player_storage().visible - and not _game_ui.get_rv_upgrade_shop().visible + and _shop_interaction != null + and _shop_interaction.is_local_player_in_range() and not _game_ui.get_fishing_shop().visible - and not _game_ui.get_decor_shop().visible and not _water_recovery.is_recovery_active() and _fishing_spot.can_open_fishing_shop() ) -func _can_show_decor_shop_prompt() -> bool: - return ( - _get_active_shop_npc_interaction() == _decor_shop_interaction - and _can_show_active_shop_prompt(_decor_shop_interaction) - ) - - -func _can_show_rv_upgrade_shop_prompt() -> bool: - return ( - _get_active_shop_npc_interaction() == _rv_upgrade_shop_interaction - and _can_show_active_shop_prompt(_rv_upgrade_shop_interaction) - ) - - -func _can_show_active_shop_prompt( - interaction: FishingShopInteractionType, -) -> bool: - return ( - _gameplay_started - and not _shop_conversation_camera_restoring - and interaction != null - and interaction.is_local_player_in_range() - and not _game_ui.get_rv_upgrade_shop().visible - and not _game_ui.get_fishing_shop().visible - and not _game_ui.get_decor_shop().visible - and not _water_recovery.is_recovery_active() - and _fishing_spot.can_open_fishing_shop() - ) - - -func _can_show_any_shop_prompt() -> bool: - return _can_show_active_shop_prompt( - _get_active_shop_npc_interaction() - ) - - -func _is_any_shop_npc_in_range() -> bool: - return ( - ( - _shop_interaction != null - and _shop_interaction.is_local_player_in_range() - ) - or ( - _decor_shop_interaction != null - and _decor_shop_interaction.is_local_player_in_range() - ) - or ( - _rv_upgrade_shop_interaction != null - and _rv_upgrade_shop_interaction.is_local_player_in_range() - ) - ) - - -func _refresh_shop_npc_speech_state() -> void: - if ( - _engaged_shop_npc_interaction != null - and ( - not is_instance_valid(_engaged_shop_npc_interaction) - or not _engaged_shop_npc_interaction.is_local_player_in_range() - ) - ): - if _shop_conversation_shop_opened and _is_any_shop_menu_visible(): - _game_ui.set_shop_npc_player_in_range(false) - return - _end_shop_npc_conversation(false) - var interaction := _get_active_shop_npc_interaction() - var dialogue_text: String = "" - if interaction != null: - dialogue_text = interaction.get_dialogue_text(_home_state.get_tier()) - _game_ui.set_shop_npc_player_in_range( - interaction != null and not _shop_conversation_shop_opened, - dialogue_text, - interaction.get_instance_id() if interaction != null else 0, - interaction == _engaged_shop_npc_interaction - and not _shop_conversation_shop_opened, - ) - - -func _get_active_shop_npc_interaction() -> FishingShopInteractionType: - if ( - is_instance_valid(_engaged_shop_npc_interaction) - and _engaged_shop_npc_interaction.is_local_player_in_range() - ): - _active_shop_npc_interaction = _engaged_shop_npc_interaction - return _active_shop_npc_interaction - var candidates: Array[FishingShopInteractionType] = [] - if _shop_interaction != null: - candidates.append(_shop_interaction) - if _decor_shop_interaction != null: - candidates.append(_decor_shop_interaction) - if _rv_upgrade_shop_interaction != null: - candidates.append(_rv_upgrade_shop_interaction) - var nearest: FishingShopInteractionType - var nearest_distance_squared: float = INF - for interaction: FishingShopInteractionType in candidates: - if not interaction.is_local_player_in_range(): - continue - var distance_squared := interaction.get_local_player_distance_squared() - if distance_squared < nearest_distance_squared: - nearest = interaction - nearest_distance_squared = distance_squared - if ( - nearest != null - and nearest != _active_shop_npc_interaction - and is_instance_valid(_active_shop_npc_interaction) - and _active_shop_npc_interaction.is_local_player_in_range() - ): - var active_distance_squared := ( - _active_shop_npc_interaction.get_local_player_distance_squared() - ) - # Require a small, visible distance advantage before ownership switches. - # This keeps a player standing on the zone seam from chattering between - # two NPCs while still handing off well before the old compact zone ends. - if ( - sqrt(nearest_distance_squared) - + SHOP_NPC_HANDOFF_HYSTERESIS_METERS - >= sqrt(active_distance_squared) - ): - nearest = _active_shop_npc_interaction - _active_shop_npc_interaction = nearest - return _active_shop_npc_interaction - - -func _begin_shop_npc_conversation( - interaction: FishingShopInteractionType, -) -> bool: - if ( - _shop_conversation_camera_restoring - or is_instance_valid(_engaged_shop_npc_interaction) - or interaction == null - or not interaction.is_local_player_in_range() - or not _fishing_spot.can_open_fishing_shop() - ): - return false - _engaged_shop_npc_interaction = interaction - _active_shop_npc_interaction = interaction - _shop_conversation_shop_opened = false - interaction.set_engaged(true) - _player.begin_shop_conversation_camera( - interaction.get_shopkeeper_position() - ) - _player.set_local_input_suppressed( - SHOP_NPC_CONVERSATION_INPUT_OWNER, true - ) - _player.set_camera_input_suppressed( - SHOP_NPC_CONVERSATION_INPUT_OWNER, true - ) - _refresh_shop_npc_speech_state() - return true - - -func _open_engaged_shop() -> bool: - var interaction := _engaged_shop_npc_interaction - if ( - interaction == null - or not is_instance_valid(interaction) - or not interaction.is_local_player_in_range() - or _shop_conversation_shop_opened - ): - return false - var opened: bool = false - if interaction == _rv_upgrade_shop_interaction: - opened = _game_ui.get_rv_upgrade_shop().open_shop() - elif interaction == _decor_shop_interaction: - opened = _game_ui.get_decor_shop().open_shop() - elif interaction == _shop_interaction: - opened = _game_ui.get_fishing_shop().open_shop() - if not opened: - return false - _shop_conversation_shop_opened = true - _game_ui.set_shop_prompt_visible(false) - _refresh_shop_npc_speech_state() - return true - - -func _end_shop_npc_conversation(immediate_camera: bool = false) -> void: - if _shop_conversation_camera_restoring and not immediate_camera: - return - var interaction := _engaged_shop_npc_interaction - if is_instance_valid(interaction): - interaction.set_engaged(false) - _engaged_shop_npc_interaction = null - _shop_conversation_shop_opened = false - _game_ui.set_shop_npc_player_in_range(false) - var camera_was_active := _player.is_shop_conversation_camera_active() - _shop_conversation_camera_restoring = camera_was_active and not immediate_camera - _player.restore_shop_conversation_camera( - immediate_camera, - _finish_shop_npc_conversation_restore, - ) - - -func _finish_shop_npc_conversation_restore() -> void: - _player.set_local_input_suppressed( - SHOP_NPC_CONVERSATION_INPUT_OWNER, false - ) - _player.set_camera_input_suppressed( - SHOP_NPC_CONVERSATION_INPUT_OWNER, false - ) - _shop_conversation_camera_restoring = false - if _gameplay_started and is_instance_valid(_game_ui): - _refresh_shop_npc_speech_state() - - -func _is_any_shop_menu_visible() -> bool: - return ( - _game_ui.get_fishing_shop().visible - or _game_ui.get_decor_shop().visible - or _game_ui.get_rv_upgrade_shop().visible - ) - - -func _on_shop_conversation_menu_visibility_changed(is_open: bool) -> void: - if ( - not is_open - and _shop_conversation_shop_opened - and not _is_any_shop_menu_visible() - ): - _end_shop_npc_conversation(false) - - -func _on_pause_menu_conversation_visibility_changed(is_open: bool) -> void: - if is_open and is_instance_valid(_engaged_shop_npc_interaction): - _end_shop_npc_conversation(false) - - -func _on_player_menu_conversation_visibility_changed(is_open: bool) -> void: - if is_open and is_instance_valid(_engaged_shop_npc_interaction): - _end_shop_npc_conversation(false) - - func _can_show_storage_prompt() -> bool: - return not _get_home_prompt().is_empty() - - -func _refresh_home_door_prompt(prompt: Dictionary) -> void: - # Home entry belongs to the doorway in world space. Keep the retired HUD - # prompt hidden so it cannot overlap the compact door-mounted sign. - _game_ui.set_storage_prompt_visible(false) - _home_world.set_exterior_prompt_visible( - str(prompt.get("owner_fingerprint", "")), - not prompt.is_empty(), - str(prompt.get("label", "enter home")), - ) - - -func _can_show_rv_storage_button() -> bool: return ( _gameplay_started - and not _home_exit_transition_active - and not _network_home.get_local_home_owner_fingerprint().is_empty() - and _network_home.can_local_decorate() + and _storage_interaction != null + and _storage_interaction.is_local_player_in_range() + and not _game_ui.get_player_storage().visible + and not _game_ui.get_fishing_shop().visible and not _water_recovery.is_recovery_active() and _fishing_spot.can_open_fishing_shop() ) - - -func _get_home_prompt() -> Dictionary: - if ( - not _gameplay_started - or _home_exit_transition_active - or _game_ui.get_player_storage().visible - or _game_ui.get_fishing_shop().visible - or _game_ui.get_decor_shop().visible - or _game_ui.get_rv_upgrade_shop().visible - or _water_recovery.is_recovery_active() - or not _fishing_spot.can_open_fishing_shop() - ): - return {} - var owner_fingerprint: String = ( - _network_home.get_local_home_owner_fingerprint() - ) - if not owner_fingerprint.is_empty(): - return {} - var nearby_owner: String = _home_world.find_nearby_exterior_owner(_player) - if nearby_owner.is_empty(): - return {} - return { - "label": "enter home", - "anchor": _home_world.get_exterior_prompt_position(nearby_owner), - "owner_fingerprint": nearby_owner, - } diff --git a/main/main.tscn b/main/main.tscn index 23565ec..b9ad6fb 100644 --- a/main/main.tscn +++ b/main/main.tscn @@ -38,8 +38,10 @@ [ext_resource type="Script" uid="uid://dpiv6wttry0j4" path="res://network/player_data_root.gd" id="37_data_root"] [ext_resource type="Script" uid="uid://bu5q4a8jfvxkf" path="res://network/identity_backup_service.gd" id="38_identity_backup"] [ext_resource type="Script" uid="uid://djmxy6jibi5y3" path="res://ui/interface_font_controller.gd" id="39_fonts"] -[ext_resource type="Texture2D" uid="uid://doju2lbj2ghwa" path="res://world/generation/chunks/assets/chunk_0000_grass_lite.png" id="40_title_grass"] +[ext_resource type="Shader" uid="uid://c8s1g7tn771du" path="res://ui/title_water_background.gdshader" id="40_title_water"] +[ext_resource type="Texture2D" uid="uid://f8a0cs0s7ler" path="res://art/patterns/pattern_tealdot.png" id="41_menu_pattern"] [ext_resource type="Shader" uid="uid://byw3iub66qvog" path="res://ui/player_menu_pattern.gdshader" id="42_menu_pattern"] +[ext_resource type="Texture2D" uid="uid://b6xws1d2dnbnn" path="res://art/patterns/pattern_moneyfish.png" id="43_shop_pattern"] [ext_resource type="Script" uid="uid://m4n0bn38f34i" path="res://network/network_fish_showcase_service.gd" id="45_fish_showcase"] [ext_resource type="Script" uid="uid://bkiepgu8j5r6t" path="res://network/network_surface_drawing_service.gd" id="46_surface_drawing"] [ext_resource type="Script" uid="uid://5lceyulaglpf" path="res://world/world_time_service.gd" id="47_world_time"] @@ -49,26 +51,40 @@ [ext_resource type="Script" uid="uid://llj46fx0oco7" path="res://network/network_world_weather_service.gd" id="51_network_world_weather"] [ext_resource type="Script" uid="uid://daqtje84gqgu0" path="res://jobs/player_job_service.gd" id="52_player_jobs"] [ext_resource type="Script" uid="uid://drlyytr2o3uw8" path="res://network/network_job_service.gd" id="53_network_jobs"] +[ext_resource type="Script" uid="uid://b0c3o2vy76fg3" path="res://world/shoreline_ambience.gd" id="54_shoreline_ambience"] [ext_resource type="Script" uid="uid://c80x8jkdnx0xy" path="res://settings/controller_mapping_manager.gd" id="56_controller_mapping"] [ext_resource type="Script" path="res://settings/keyboard_mouse_mapping_manager.gd" id="keyboard_mouse_mapping"] [ext_resource type="Script" uid="uid://d0jv8n2nfqia0" path="res://network/discovery_client.gd" id="57_discovery"] [ext_resource type="Resource" path="res://gathering/catalog/gatherable_catalog.tres" id="58_gatherable_catalog"] [ext_resource type="Script" path="res://network/network_world_spawn_service.gd" id="59_world_spawns"] [ext_resource type="Script" path="res://gathering/gathering_controller.gd" id="60_gathering_controller"] -[ext_resource type="Script" path="res://homes/player_home_state.gd" id="61_home_state"] -[ext_resource type="Script" path="res://homes/home_world_service.gd" id="62_home_world"] -[ext_resource type="Script" path="res://network/network_home_service.gd" id="63_network_home"] -[ext_resource type="Script" path="res://homes/home_decor_controller.gd" id="64_home_decor_controller"] -[ext_resource type="Script" path="res://messages/player_bottle_message_state.gd" id="65_bottle_state"] -[ext_resource type="Script" path="res://messages/beach_bottle_service.gd" id="66_beach_bottles"] -[ext_resource type="Resource" path="res://messages/catalog/bottle_message_catalog.tres" id="67_bottle_catalog"] -[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_grass_native"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water_native"] +shader = ExtResource("40_title_water") +shader_parameter/surface_color = Color(0.1, 0.45, 0.62, 1) +shader_parameter/middle_color = Color(0.055, 0.285, 0.4, 1) +shader_parameter/depth_color = Color(0.02, 0.16, 0.27, 1) +shader_parameter/virtual_pixel_density = Vector2(320, 180) +shader_parameter/color_step_count = 14.0 +shader_parameter/continuous_depth_blend = 0.12 +shader_parameter/wave_speed = 0.1 +shader_parameter/wave_scale = 2.4 +shader_parameter/wave_strength = 0.012 +shader_parameter/caustic_strength = 0.018 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_player_menu_pattern"] shader = ExtResource("42_menu_pattern") -shader_parameter/pattern_texture = ExtResource("40_title_grass") +shader_parameter/pattern_texture = ExtResource("41_menu_pattern") shader_parameter/source_tile_size = 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item_catalog = ExtResource("11_items") gatherable_catalog = ExtResource("58_gatherable_catalog") -bottle_message_catalog = ExtResource("67_bottle_catalog") [node name="TitleBackgroundLayer" type="CanvasLayer" parent="." unique_id=1690754702] unique_name_in_owner = true @@ -124,7 +139,7 @@ layer = -1 [node name="TitleBackground" type="ColorRect" parent="TitleBackgroundLayer" unique_id=1768697365] unique_name_in_owner = true -material = SubResource("ShaderMaterial_title_grass_native") +material = SubResource("ShaderMaterial_title_water_native") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 @@ -132,6 +147,20 @@ grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 +[node name="PlayerMenuBackdrop" type="ColorRect" parent="." unique_id=2055423661] +unique_name_in_owner = true +visible = false +z_index = 10 +material = SubResource("ShaderMaterial_player_menu_pattern") +mouse_filter = 2 + +[node name="ShopBackdrop" type="ColorRect" parent="." unique_id=1404109502] +unique_name_in_owner = true +visible = false +z_index = 10 +material = SubResource("ShaderMaterial_shop_pattern") +mouse_filter = 2 + [node name="InterfaceFontController" type="Node" parent="." unique_id=384169781] unique_name_in_owner = true script = ExtResource("39_fonts") @@ -236,14 +265,6 @@ script = ExtResource("22_network_sale") unique_name_in_owner = true script = ExtResource("23_network_shop") -[node name="NetworkHomeService" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("63_network_home") - -[node name="HomeDecorController" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("64_home_decor_controller") - [node name="NetworkItemUseService" type="Node" parent="." unique_id=255154670] unique_name_in_owner = true script = ExtResource("24_network_item") @@ -307,14 +328,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.3999481, 12.07081) [node name="WorldGatherables" type="Node3D" parent="."] -[node name="BeachBottleService" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("66_beach_bottles") - -[node name="HomeWorldService" type="Node3D" parent="."] -unique_name_in_owner = true -script = ExtResource("62_home_world") - [node name="GatheringController" type="Node3D" parent="."] unique_name_in_owner = true script = ExtResource("60_gathering_controller") @@ -331,14 +344,6 @@ script = ExtResource("8_recovery") unique_name_in_owner = true script = ExtResource("9_save") -[node name="PlayerBottleMessageState" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("65_bottle_state") - -[node name="PlayerHomeState" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("61_home_state") - [node name="PlayerSettingsManager" type="Node" parent="." unique_id=906991991] unique_name_in_owner = true script = ExtResource("10_settings") @@ -364,6 +369,14 @@ bus = &"Music" unique_name_in_owner = true bus = &"Music" +[node name="ShorelineAmbience" type="Node" parent="." unique_id=1948037177] +unique_name_in_owner = true +script = ExtResource("54_shoreline_ambience") + +[node name="WavesAudio" type="AudioStreamPlayer" parent="ShorelineAmbience" unique_id=193530658] +unique_name_in_owner = true +bus = &"Environment" + [node name="WorldPixelationPostprocess" parent="." unique_id=344378000 instance=ExtResource("16_world_pixelation")] unique_name_in_owner = true diff --git a/main/runtime_performance_profile.gd b/main/runtime_performance_profile.gd index 3f44e38..ee2581d 100644 --- a/main/runtime_performance_profile.gd +++ b/main/runtime_performance_profile.gd @@ -2,14 +2,9 @@ class_name RuntimePerformanceProfile extends RefCounted const PROFILE_ENVIRONMENT_VARIABLE: String = ( - "straywild_PERFORMANCE_PROFILE" -) -const LEGACY_LIGHT_ENVIRONMENT_VARIABLE: String = "straywild_LOW_END" -const NETFISHING_PROFILE_ENVIRONMENT_VARIABLE := ( "NETFISHING_PERFORMANCE_PROFILE" ) -const NETFISHING_LIGHT_ENVIRONMENT_VARIABLE := "NETFISHING_LOW_END" -const PORTMASTER_BUILD_FEATURE: StringName = &"straywild_portmaster" +const LEGACY_LIGHT_ENVIRONMENT_VARIABLE: String = "NETFISHING_LOW_END" const NORMAL_PROFILE: StringName = &"normal" const LIGHT_PROFILE: StringName = &"light" const NORMAL_WORLD_RENDER_SCALE: float = 1.0 @@ -19,29 +14,9 @@ var _profile_name: StringName = NORMAL_PROFILE static func from_environment() -> RuntimePerformanceProfile: - return from_environment_for_portmaster_build( - OS.has_feature(PORTMASTER_BUILD_FEATURE) - ) - - -static func from_environment_for_portmaster_build( - is_portmaster_build: bool, -) -> RuntimePerformanceProfile: - if not is_portmaster_build: - return from_name(NORMAL_PROFILE) - var profile_name: String = OS.get_environment( - PROFILE_ENVIRONMENT_VARIABLE - ) - if profile_name.is_empty(): - profile_name = OS.get_environment( - NETFISHING_PROFILE_ENVIRONMENT_VARIABLE - ) return from_name( - StringName(profile_name), - ( - OS.get_environment(LEGACY_LIGHT_ENVIRONMENT_VARIABLE) == "1" - or OS.get_environment(NETFISHING_LIGHT_ENVIRONMENT_VARIABLE) == "1" - ), + StringName(OS.get_environment(PROFILE_ENVIRONMENT_VARIABLE)), + OS.get_environment(LEGACY_LIGHT_ENVIRONMENT_VARIABLE) == "1", ) diff --git a/main/texture_sampling_policy.gd b/main/texture_sampling_policy.gd index 35a92a0..3d041d0 100644 --- a/main/texture_sampling_policy.gd +++ b/main/texture_sampling_policy.gd @@ -1,6 +1,6 @@ extends Node -## Enforces straywild's nearest-neighbor-only artwork policy at runtime. +## Enforces NETfishing's nearest-neighbor-only artwork policy at runtime. ## ## Godot uses separate texture-filter enums for CanvasItem and 3D materials. ## Applying both here prevents imported models, dynamically created controls, @@ -15,12 +15,8 @@ func _enter_tree() -> void: func _on_node_added(node: Node) -> void: enforce_node(node) # Some runtime presenters assign their mesh or material immediately after - # add_child(). Recheck those 3D resource owners once deferred so the newly - # assigned resources are covered too. CanvasItems keep their filter setting - # when their texture changes, so deferring every dynamic UI node only floods - # the message queue during large inventory and catalog refreshes. - if _needs_deferred_resource_check(node): - call_deferred("_enforce_deferred_node", weakref(node)) + # add_child(). Recheck once deferred so those resources are covered too. + call_deferred("_enforce_deferred_node", weakref(node)) func _enforce_existing_tree() -> void: @@ -33,15 +29,6 @@ func _enforce_deferred_node(node_ref: WeakRef) -> void: enforce_node(node) -static func _needs_deferred_resource_check(node: Node) -> bool: - return ( - node is GeometryInstance3D - or node is MultiMeshInstance3D - or node is GPUParticles3D - or node is CPUParticles3D - ) - - static func enforce_subtree(node: Node) -> void: enforce_node(node) for child: Node in node.get_children(): diff --git a/messages/assets/message_in_a_bottle.png b/messages/assets/message_in_a_bottle.png deleted file mode 100644 index d27d14a..0000000 Binary files a/messages/assets/message_in_a_bottle.png and /dev/null differ diff --git a/messages/assets/message_in_a_bottle.png.import b/messages/assets/message_in_a_bottle.png.import deleted file mode 100644 index 8945618..0000000 --- a/messages/assets/message_in_a_bottle.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cmbwqset8ksx3" -path.s3tc="res://.godot/imported/message_in_a_bottle.png-e147bdf74c66f60bbe4db768cbbaeaa3.s3tc.ctex" -path.etc2="res://.godot/imported/message_in_a_bottle.png-e147bdf74c66f60bbe4db768cbbaeaa3.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://messages/assets/message_in_a_bottle.png" -dest_files=["res://.godot/imported/message_in_a_bottle.png-e147bdf74c66f60bbe4db768cbbaeaa3.s3tc.ctex", "res://.godot/imported/message_in_a_bottle.png-e147bdf74c66f60bbe4db768cbbaeaa3.etc2.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/messages/assets/message_in_a_bottle_sand.png b/messages/assets/message_in_a_bottle_sand.png deleted file mode 100644 index 2dd96dd..0000000 Binary files a/messages/assets/message_in_a_bottle_sand.png and /dev/null differ diff --git a/messages/assets/message_in_a_bottle_sand.png.import b/messages/assets/message_in_a_bottle_sand.png.import deleted file mode 100644 index ddb77da..0000000 --- a/messages/assets/message_in_a_bottle_sand.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - 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-importer="texture" -type="CompressedTexture2D" -uid="uid://co3ce425ddm58" -path.s3tc="res://.godot/imported/parchment.png-18453d88e0d01777b28a4edaf44cd56c.s3tc.ctex" -path.etc2="res://.godot/imported/parchment.png-18453d88e0d01777b28a4edaf44cd56c.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://messages/assets/parchment.png" -dest_files=["res://.godot/imported/parchment.png-18453d88e0d01777b28a4edaf44cd56c.s3tc.ctex", "res://.godot/imported/parchment.png-18453d88e0d01777b28a4edaf44cd56c.etc2.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/messages/beach_bottle_presentation.gd b/messages/beach_bottle_presentation.gd deleted file mode 100644 index 2fd70cf..0000000 --- a/messages/beach_bottle_presentation.gd +++ /dev/null @@ -1,68 +0,0 @@ -class_name BeachBottlePresentation -extends Node3D - -const VISIBLE_BASE_TUCK_PIXELS: float = 1.0 -const AUTHORED_VISIBLE_BOTTOM_PIXEL: float = 48.0 - -@onready var _sprite: Sprite3D = %BottleSprite - -var message_id: StringName -var _collecting: bool = false - - -func _ready() -> void: - _anchor_sprite_visible_bottom() - - -func configure( - reserved_message_id: StringName, - world_position: Vector3, - phase: float = 0.0, -) -> void: - message_id = reserved_message_id - global_position = world_position - rotation.y = phase - - -func _anchor_sprite_visible_bottom() -> void: - if _sprite == null or _sprite.texture == null: - return - var texture_height: float = float(_sprite.texture.get_height()) - if texture_height <= 0.0: - return - var texture_center_pixel: float = texture_height * 0.5 - # VRAM-compressed textures do not expose reliable alpha bounds at runtime. - # The authored 64px sand sprite ends at pixel 48; sink that visible baseline - # one source pixel into the sampled terrain so it cannot visibly hover. - _sprite.position.y = maxf( - ( - AUTHORED_VISIBLE_BOTTOM_PIXEL - - texture_center_pixel - - VISIBLE_BASE_TUCK_PIXELS - ) * _sprite.pixel_size, - 0.0, - ) - - -func get_collect_position() -> Vector3: - return global_position - - -func play_collected() -> void: - if _collecting: - return - _collecting = true - var tween := create_tween() - tween.set_parallel(true) - tween.set_trans(Tween.TRANS_QUAD) - tween.set_ease(Tween.EASE_IN) - tween.tween_property(self, "scale", Vector3(0.35, 0.35, 0.35), 0.22) - tween.tween_property(self, "position:y", position.y + 0.35, 0.22) - if _sprite != null: - tween.tween_property( - _sprite, - "modulate", - Color(1.0, 1.0, 1.0, 0.0), - 0.22, - ) - tween.chain().tween_callback(queue_free) diff --git a/messages/beach_bottle_presentation.gd.uid b/messages/beach_bottle_presentation.gd.uid deleted file mode 100644 index 9aa34c3..0000000 --- a/messages/beach_bottle_presentation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dgf6xvsiarx7o diff --git a/messages/beach_bottle_presentation.tscn b/messages/beach_bottle_presentation.tscn deleted file mode 100644 index 9637f6e..0000000 --- a/messages/beach_bottle_presentation.tscn +++ /dev/null @@ -1,17 +0,0 @@ -[gd_scene load_steps=3 format=3] - -[ext_resource type="Script" path="res://messages/beach_bottle_presentation.gd" id="1_script"] -[ext_resource type="Texture2D" path="res://messages/assets/message_in_a_bottle_sand.png" id="2_texture"] - -[node name="BeachBottlePresentation" type="Node3D"] -script = ExtResource("1_script") - -[node name="BottleSprite" type="Sprite3D" parent="."] -unique_name_in_owner = true -texture = ExtResource("2_texture") -pixel_size = 0.007 -billboard = 2 -shaded = false -double_sided = true -alpha_cut = 1 -texture_filter = 0 diff --git a/messages/beach_bottle_service.gd b/messages/beach_bottle_service.gd deleted file mode 100644 index 62a9043..0000000 --- a/messages/beach_bottle_service.gd +++ /dev/null @@ -1,619 +0,0 @@ -class_name BeachBottleService -extends Node - -const PRESENTATION_SCENE: PackedScene = preload( - "res://messages/beach_bottle_presentation.tscn" -) -const BottleMessageCatalogType = preload( - "res://messages/bottle_message_catalog.gd" -) -const BOTTLE_ITEM_ID: StringName = &"message_bottle" -const SAND_MATERIALS: Array[StringName] = [&"sand"] -const SPAWN_CHECK_INTERVAL_SECONDS: float = 2.0 -const MINIMUM_SPAWN_DISTANCE: float = 6.0 -const MAXIMUM_SPAWN_DISTANCE: float = 22.0 -const PICKUP_DISTANCE: float = 1.15 -const PROMPT_HEIGHT: float = 0.72 -const SURFACE_OFFSET: float = 0.0 -const MINIMUM_SURFACE_UP_DOT: float = 0.6 -const MAXIMUM_SHORE_HEIGHT_ABOVE_WATER: float = 1.25 -const SURFACE_SAMPLE_ATTEMPTS: int = 64 - -signal bottle_spawned(message_id: StringName, position: Vector3) -signal collection_failed(message: String) - -@export_category("Testing") -@export var force_spawn_for_testing: bool = false - -var _world: Node -var _player: Node3D -var _bag: PlayerBag -var _state: Node -var _catalog: BottleMessageCatalogType -var _save_manager: PlayerSaveManager -var _presentation_root: Node3D -var _presentation: BeachBottlePresentation -var _dedicated: bool = false -var _gameplay_active: bool = false -var _interior_active: bool = false -var _spawn_check_elapsed: float = 0.0 -var _pickup_failure_notified: bool = false -var _pickup_transaction_blocked: bool = false -var _surface_triangles: Array[PackedVector3Array] = [] -var _surface_cumulative_areas := PackedFloat32Array() -var _surface_total_area: float = 0.0 -var _rng := RandomNumberGenerator.new() - - -## Bottle state remains duck typed at this seam so presentation code does not -## own the save schema. Its integration contract is: -## get_pending_message_id() -> StringName -## is_pending_bottle_picked_up() -> bool -## ensure_cooldown_scheduled(now_unix, rng) -> bool -## is_bottle_due(now_unix) -> bool -## try_assign_due_message(catalog, rng, now_unix) -> BottleMessageData -## record_bottle_picked_up(now_unix, rng) -> bool -## to_save_data() -> Dictionary -## restore_from_save_data(data: Dictionary) -> bool -## The reservation and pickup methods must emit the state's changed signal. -func setup( - world: Node, - local_player: Node3D, - bag: PlayerBag, - bottle_state: Node, - bottle_catalog: BottleMessageCatalogType, - save_manager: PlayerSaveManager, - presentation_root: Node3D = null, - dedicated: bool = false, -) -> void: - _clear_presentation(false) - _world = world - _player = local_player - _bag = bag - _state = bottle_state - _catalog = bottle_catalog - _save_manager = save_manager - _presentation_root = presentation_root - _dedicated = dedicated - _rng.randomize() - refresh_world_context() - set_process(not _dedicated) - - -func set_gameplay_active(active: bool) -> void: - _gameplay_active = active and not _dedicated - _spawn_check_elapsed = SPAWN_CHECK_INTERVAL_SECONDS - _pickup_failure_notified = false - _pickup_transaction_blocked = false - if not _gameplay_active: - _clear_presentation(false) - else: - _repair_unresolvable_pending_message() - if _state != null and _state.has_method("observe_wall_clock"): - _state.call( - "observe_wall_clock", - int(Time.get_unix_time_from_system()), - ) - set_process(not _dedicated) - - -func set_interior_active(active: bool) -> void: - _interior_active = active - if _presentation != null and is_instance_valid(_presentation): - _presentation.visible = not active - if active: - _spawn_check_elapsed = 0.0 - - -func refresh_world_context() -> void: - _clear_presentation(false) - _surface_triangles.clear() - _surface_cumulative_areas = PackedFloat32Array() - _surface_total_area = 0.0 - _spawn_check_elapsed = SPAWN_CHECK_INTERVAL_SECONDS - _cache_shore_surfaces() - - -func has_active_bottle() -> bool: - return _presentation != null and is_instance_valid(_presentation) - - -func get_active_bottle_position() -> Vector3: - return ( - _presentation.get_collect_position() - if has_active_bottle() - else Vector3(INF, INF, INF) - ) - - -func is_local_player_in_range() -> bool: - return ( - _can_present() - and has_active_bottle() - and _presentation.get_collect_position().distance_to( - _player.global_position - ) <= PICKUP_DISTANCE - ) - - -func get_prompt_anchor_position() -> Vector3: - return ( - _presentation.get_collect_position() + Vector3.UP * PROMPT_HEIGHT - if has_active_bottle() - else Vector3(INF, INF, INF) - ) - - -func try_collect_nearby() -> bool: - if ( - not _can_present() - or not has_active_bottle() - or _bag == null - or _state == null - ): - return false - var bottle_position: Vector3 = _presentation.get_collect_position() - var player_position: Vector3 = _player.global_position - if bottle_position.distance_to(player_position) > PICKUP_DISTANCE: - _pickup_failure_notified = false - _pickup_transaction_blocked = false - return false - if _pickup_transaction_blocked: - return false - var message_id: StringName = _pending_message_id() - if message_id.is_empty(): - _clear_presentation(false) - return false - if not _bag.can_add_item(BOTTLE_ITEM_ID, 1): - if not _pickup_failure_notified: - _pickup_failure_notified = true - collection_failed.emit("Inventory is full.") - return false - _pickup_failure_notified = false - var bag_snapshot: Array[OwnedItem] = _bag.get_all_items() - var state_snapshot: Dictionary = _state_save_snapshot() - if not _bag.add_item(BOTTLE_ITEM_ID, 1): - _pickup_transaction_blocked = true - collection_failed.emit("The bottle could not be picked up.") - return false - if not _record_pickup(int(Time.get_unix_time_from_system())): - _rollback_pickup(bag_snapshot, state_snapshot) - _pickup_transaction_blocked = true - collection_failed.emit("The bottle could not be picked up.") - return false - if _save_manager == null or not _save_manager.save_if_dirty(): - _rollback_pickup(bag_snapshot, state_snapshot) - _pickup_transaction_blocked = true - collection_failed.emit("The bottle could not be saved.") - return false - var collected_presentation: BeachBottlePresentation = _presentation - _presentation = null - collected_presentation.play_collected() - return true - - -func read_held_bottle() -> Dictionary: - var failure := { - "ok": false, - "text": "", - "message_id": "", - "error": "There is no message in a bottle to read.", - } - if ( - _state == null - or _catalog == null - or _bag == null - or not _state.has_method("is_pending_bottle_picked_up") - or not bool(_state.call("is_pending_bottle_picked_up")) - or not _bag.owns_item(BOTTLE_ITEM_ID) - ): - return failure - var message_id: StringName = _pending_message_id() - var message: Variant = _catalog.get_message(message_id) - if message == null: - failure["error"] = "The message inside could not be read." - return failure - var body: String = str(message.get("body")) - if body.strip_edges().is_empty(): - failure["error"] = "The message inside was blank." - return failure - var bag_snapshot: Array[OwnedItem] = _bag.get_all_items() - var state_snapshot: Dictionary = _state_save_snapshot() - if not _bag.remove_item(BOTTLE_ITEM_ID, 1): - failure["error"] = "The bottle could not be opened." - return failure - if ( - not _state.has_method("consume_pending_message") - or StringName(str(_state.call("consume_pending_message"))) != message_id - ): - _rollback_pickup(bag_snapshot, state_snapshot) - failure["error"] = "The bottle could not be opened." - return failure - if _save_manager == null or not _save_manager.save_if_dirty(): - _rollback_pickup(bag_snapshot, state_snapshot) - failure["error"] = "The opened bottle could not be saved." - return failure - return { - "ok": true, - "text": body, - "message_id": String(message_id), - "error": "", - } - - -func _process(delta: float) -> void: - if not _can_present(): - return - if has_active_bottle(): - # Collection is deliberately interaction-driven. Leaving the prompt range - # only rearms a failed save/inventory attempt for the next explicit press. - if not is_local_player_in_range(): - _pickup_failure_notified = false - _pickup_transaction_blocked = false - return - if _bag != null and _bag.owns_item(BOTTLE_ITEM_ID): - return - _spawn_check_elapsed += delta - if _spawn_check_elapsed < SPAWN_CHECK_INTERVAL_SECONDS: - return - _spawn_check_elapsed = fmod( - _spawn_check_elapsed, - SPAWN_CHECK_INTERVAL_SECONDS, - ) - _try_spawn_due_bottle() - - -func _try_spawn_due_bottle() -> bool: - if not _can_present() or has_active_bottle(): - return false - if _state == null or _catalog == null: - return false - if _state.has_method("is_pending_bottle_picked_up") and bool( - _state.call("is_pending_bottle_picked_up") - ): - return false - var now_unix: int = int(Time.get_unix_time_from_system()) - var message_id: StringName = _pending_message_id() - if message_id.is_empty(): - if force_spawn_for_testing: - if not _has_unseen_message(): - return false - else: - if not _ensure_cooldown(now_unix): - return false - if not _state.has_method("is_bottle_due") or not bool( - _state.call("is_bottle_due", now_unix) - ): - return false - if not force_spawn_for_testing and not _has_unseen_message(): - return false - if _surface_triangles.is_empty(): - _cache_shore_surfaces() - if _surface_triangles.is_empty(): - return false - var spawn_position: Vector3 = _sample_nearby_shore_position( - _player.global_position - ) - if not spawn_position.is_finite(): - return false - var state_snapshot: Dictionary = _state_save_snapshot() - if message_id.is_empty(): - message_id = ( - _assign_unseen_message_for_testing() - if force_spawn_for_testing - else _assign_due_message(now_unix) - ) - if message_id.is_empty(): - return false - # Persist the reservation before making a collectible visible. A crash or - # world rebuild can relocate this one opportunity, but cannot mint another. - if _save_manager == null or not _save_manager.save_if_dirty(): - _restore_state_snapshot(state_snapshot) - return false - _spawn_presentation(message_id, spawn_position) - return true - - -func _spawn_presentation( - message_id: StringName, - spawn_position: Vector3, -) -> void: - var presentation := ( - PRESENTATION_SCENE.instantiate() as BeachBottlePresentation - ) - if presentation == null: - return - if _presentation_root != null and is_instance_valid(_presentation_root): - _presentation_root.add_child(presentation) - else: - add_child(presentation) - presentation.configure(message_id, spawn_position, _rng.randf_range(0.0, TAU)) - presentation.visible = not _interior_active - _presentation = presentation - bottle_spawned.emit(message_id, spawn_position) - - -func _cache_shore_surfaces() -> void: - if ( - _dedicated - or _world == null - or not _world.has_method("get_spawn_surface_triangles") - ): - return - if _world.has_method("is_world_ready") and not bool( - _world.call("is_world_ready") - ): - return - var minimum_y: float = -100.0 - var maximum_y: float = 100.0 - if _world.has_method("get_saltwater_surface_height"): - var water_height: float = float( - _world.call("get_saltwater_surface_height") - ) - if is_finite(water_height): - minimum_y = water_height + 0.01 - maximum_y = water_height + MAXIMUM_SHORE_HEIGHT_ABOVE_WATER - var values: Variant = _world.call( - "get_spawn_surface_triangles", - SAND_MATERIALS, - minimum_y, - MINIMUM_SURFACE_UP_DOT, - maximum_y, - ) - if typeof(values) != TYPE_ARRAY: - return - for value: Variant in values: - if typeof(value) != TYPE_PACKED_VECTOR3_ARRAY: - continue - var triangle := value as PackedVector3Array - if triangle.size() != 3: - continue - var area: float = ( - (triangle[1] - triangle[0]).cross( - triangle[2] - triangle[0] - ).length() * 0.5 - ) - if area <= 0.000001: - continue - _surface_total_area += area - _surface_triangles.append(triangle) - _surface_cumulative_areas.append(_surface_total_area) - - -func _sample_nearby_shore_position(origin: Vector3) -> Vector3: - if _surface_triangles.is_empty() or _surface_total_area <= 0.0: - return Vector3(INF, INF, INF) - var candidates: Array[PackedVector3Array] = [] - var candidate_areas := PackedFloat32Array() - var candidate_total_area: float = 0.0 - var horizontal_origin := Vector2(origin.x, origin.z) - for triangle: PackedVector3Array in _surface_triangles: - var center: Vector3 = (triangle[0] + triangle[1] + triangle[2]) / 3.0 - var center_2d := Vector2(center.x, center.z) - var radius: float = 0.0 - for vertex: Vector3 in triangle: - radius = maxf( - radius, - center_2d.distance_to(Vector2(vertex.x, vertex.z)), - ) - var center_distance: float = horizontal_origin.distance_to(center_2d) - if ( - center_distance - radius > MAXIMUM_SPAWN_DISTANCE - or center_distance + radius < MINIMUM_SPAWN_DISTANCE - ): - continue - var area: float = ( - (triangle[1] - triangle[0]).cross( - triangle[2] - triangle[0] - ).length() * 0.5 - ) - if area <= 0.000001: - continue - candidate_total_area += area - candidates.append(triangle) - candidate_areas.append(candidate_total_area) - if candidates.is_empty() or candidate_total_area <= 0.0: - return Vector3(INF, INF, INF) - for _attempt: int in SURFACE_SAMPLE_ATTEMPTS: - var roll: float = _rng.randf() * candidate_total_area - var index: int = clampi( - candidate_areas.bsearch(roll), - 0, - candidates.size() - 1, - ) - var point: Vector3 = sample_triangle( - candidates[index], - _rng.randf(), - _rng.randf(), - ) - var distance := Vector2( - point.x - origin.x, - point.z - origin.z, - ).length() - if ( - distance >= MINIMUM_SPAWN_DISTANCE - and distance <= MAXIMUM_SPAWN_DISTANCE - ): - return point + Vector3.UP * SURFACE_OFFSET - return Vector3(INF, INF, INF) - - -static func sample_triangle( - triangle: PackedVector3Array, - root_roll: float, - edge_roll: float, -) -> Vector3: - if triangle.size() != 3: - return Vector3(INF, INF, INF) - var root: float = sqrt(clampf(root_roll, 0.0, 1.0)) - var b: float = root * (1.0 - clampf(edge_roll, 0.0, 1.0)) - var c: float = root - b - return triangle[0] * (1.0 - root) + triangle[1] * b + triangle[2] * c - - -func _can_present() -> bool: - return ( - not _dedicated - and _gameplay_active - and not _interior_active - and _world != null - and _player != null - and is_instance_valid(_player) - and _bag != null - and _state != null - ) - - -func _pending_message_id() -> StringName: - if _state == null: - return StringName() - for method_name: StringName in [ - &"get_pending_message_id", - &"get_reserved_message_id", - ]: - if _state.has_method(method_name): - return StringName(str(_state.call(method_name))) - return StringName() - - -func _has_unseen_message() -> bool: - if ( - _state == null - or _catalog == null - or not _state.has_method("get_received_message_ids") - ): - return false - var received: Array[StringName] = [] - var values: Variant = _state.call("get_received_message_ids") - if typeof(values) != TYPE_ARRAY: - return false - for value: Variant in values as Array: - if typeof(value) in [TYPE_STRING, TYPE_STRING_NAME]: - received.append(StringName(str(value))) - return not _catalog.get_active_unseen_messages(received).is_empty() - - -func _repair_unresolvable_pending_message() -> void: - var message_id: StringName = _pending_message_id() - if ( - message_id.is_empty() - or _catalog == null - or _catalog.get_message(message_id) != null - or _state == null - or _bag == null - or not _state.has_method("consume_pending_message") - ): - return - var bag_snapshot: Array[OwnedItem] = _bag.get_all_items() - var state_snapshot: Dictionary = _state_save_snapshot() - if _bag.owns_item(BOTTLE_ITEM_ID) and not _bag.remove_item( - BOTTLE_ITEM_ID, 1 - ): - return - if StringName(str(_state.call("consume_pending_message"))) != message_id: - _rollback_pickup(bag_snapshot, state_snapshot) - return - if _save_manager == null or not _save_manager.save_if_dirty(): - _rollback_pickup(bag_snapshot, state_snapshot) - return - push_warning( - "Cleared a pending message bottle whose catalog entry no longer exists." - ) - - -func _ensure_cooldown(now_unix: int) -> bool: - if _state == null or not _state.has_method("ensure_cooldown_scheduled"): - return false - var snapshot: Dictionary = _state_save_snapshot() - if not bool(_state.call("ensure_cooldown_scheduled", now_unix, _rng)): - return false - if _save_manager != null and _save_manager.save_if_dirty(): - return true - _restore_state_snapshot(snapshot) - return false - - -func _assign_due_message(now_unix: int) -> StringName: - if ( - _state == null - or _catalog == null - or not _state.has_method("try_assign_due_message") - ): - return StringName() - var message: Variant = _state.call( - "try_assign_due_message", - _catalog, - _rng, - now_unix, - ) - if message == null: - return StringName() - return StringName(str(message.get("message_id"))) - - -func _assign_unseen_message_for_testing() -> StringName: - if ( - _state == null - or _catalog == null - or not _state.has_method("assign_unseen_message_for_testing") - ): - return StringName() - var message: Variant = _state.call( - "assign_unseen_message_for_testing", - _catalog, - _rng, - ) - if message == null: - return StringName() - return StringName(str(message.get("message_id"))) - - -func _record_pickup(now_unix: int) -> bool: - if _state == null or not _state.has_method("record_bottle_picked_up"): - return false - var result: Variant = _state.call( - "record_bottle_picked_up", - now_unix, - _rng, - ) - return typeof(result) == TYPE_BOOL and bool(result) - - -func _state_save_snapshot() -> Dictionary: - if _state != null and _state.has_method("to_save_data"): - var value: Variant = _state.call("to_save_data") - if typeof(value) == TYPE_DICTIONARY: - return (value as Dictionary).duplicate(true) - return {} - - -func _restore_state_snapshot(snapshot: Dictionary) -> bool: - return ( - _state != null - and not snapshot.is_empty() - and _state.has_method("restore_from_save_data") - and bool(_state.call("restore_from_save_data", snapshot)) - ) - - -func _rollback_pickup( - bag_snapshot: Array[OwnedItem], - state_snapshot: Dictionary, -) -> void: - if _bag != null: - _bag.replace_all_items(bag_snapshot) - _restore_state_snapshot(state_snapshot) - if _save_manager != null: - _save_manager.save_if_dirty() - - -func _clear_presentation(play_collected: bool) -> void: - if _presentation == null or not is_instance_valid(_presentation): - _presentation = null - return - var previous: BeachBottlePresentation = _presentation - _presentation = null - if play_collected: - previous.play_collected() - else: - previous.queue_free() diff --git a/messages/beach_bottle_service.gd.uid b/messages/beach_bottle_service.gd.uid deleted file mode 100644 index 0c76c1d..0000000 --- a/messages/beach_bottle_service.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://chta0r77d4i2k diff --git a/messages/bottle_message_catalog.gd b/messages/bottle_message_catalog.gd deleted file mode 100644 index b68e5aa..0000000 --- a/messages/bottle_message_catalog.gd +++ /dev/null @@ -1,61 +0,0 @@ -class_name BottleMessageCatalog -extends Resource - -const BottleMessageDataType = preload( - "res://messages/bottle_message_data.gd" -) - -@export var entries: Array[BottleMessageDataType] = [] - - -func get_message(message_id: StringName) -> BottleMessageDataType: - if message_id.is_empty(): - return null - for entry: BottleMessageDataType in entries: - if ( - entry != null - and entry.is_valid() - and entry.message_id == message_id - ): - return entry - return null - - -func get_active_unseen_messages( - received_message_ids: Array[StringName], -) -> Array[BottleMessageDataType]: - var received: Dictionary[StringName, bool] = {} - for message_id: StringName in received_message_ids: - received[message_id] = true - var result: Array[BottleMessageDataType] = [] - var included: Dictionary[StringName, bool] = {} - for entry: BottleMessageDataType in entries: - if ( - entry == null - or not entry.active - or not entry.is_valid() - or received.has(entry.message_id) - or included.has(entry.message_id) - ): - continue - included[entry.message_id] = true - result.append(entry) - result.sort_custom( - func(first: BottleMessageDataType, second: BottleMessageDataType) -> bool: - return String(first.message_id) < String(second.message_id) - ) - return result - - -func choose_random_unseen_message( - received_message_ids: Array[StringName], - rng: RandomNumberGenerator, -) -> BottleMessageDataType: - if rng == null: - return null - var candidates: Array[BottleMessageDataType] = get_active_unseen_messages( - received_message_ids - ) - if candidates.is_empty(): - return null - return candidates[rng.randi_range(0, candidates.size() - 1)] diff --git a/messages/bottle_message_catalog.gd.uid b/messages/bottle_message_catalog.gd.uid deleted file mode 100644 index 13c78e4..0000000 --- a/messages/bottle_message_catalog.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://c2vu7o6y4th61 diff --git a/messages/bottle_message_data.gd b/messages/bottle_message_data.gd deleted file mode 100644 index 5de5e13..0000000 --- a/messages/bottle_message_data.gd +++ /dev/null @@ -1,20 +0,0 @@ -class_name BottleMessageData -extends Resource - -const MAX_MESSAGE_ID_LENGTH: int = 96 -const MAX_BODY_LENGTH: int = 4096 - -@export var message_id: StringName -@export_multiline var body: String = "" -@export var active: bool = true - - -func is_valid() -> bool: - var normalized_id: String = String(message_id).strip_edges() - return ( - not normalized_id.is_empty() - and normalized_id.length() <= MAX_MESSAGE_ID_LENGTH - and normalized_id == String(message_id) - and not body.strip_edges().is_empty() - and body.length() <= MAX_BODY_LENGTH - ) diff --git a/messages/bottle_message_data.gd.uid b/messages/bottle_message_data.gd.uid deleted file mode 100644 index a8d04fd..0000000 --- a/messages/bottle_message_data.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://c044pmgt5w1un diff --git a/messages/catalog/bottle_message_catalog.tres b/messages/catalog/bottle_message_catalog.tres deleted file mode 100644 index dd8ad3e..0000000 --- a/messages/catalog/bottle_message_catalog.tres +++ /dev/null @@ -1,9 +0,0 @@ -[gd_resource type="Resource" script_class="BottleMessageCatalog" load_steps=4 format=3] - -[ext_resource type="Script" path="res://messages/bottle_message_catalog.gd" id="1_catalog"] -[ext_resource type="Resource" path="res://messages/catalog/entries/pushing_squares.tres" id="2_pushing_squares"] -[ext_resource type="Resource" path="res://messages/catalog/entries/message_2.tres" id="3_message_2"] - -[resource] -script = ExtResource("1_catalog") -entries = [ExtResource("2_pushing_squares"), ExtResource("3_message_2")] diff --git a/messages/catalog/entries/message_2.tres b/messages/catalog/entries/message_2.tres deleted file mode 100644 index 823def7..0000000 --- a/messages/catalog/entries/message_2.tres +++ /dev/null @@ -1,8 +0,0 @@ -[gd_resource type="Resource" script_class="BottleMessageData" load_steps=2 format=3] - -[ext_resource type="Script" path="res://messages/bottle_message_data.gd" id="1_message"] - -[resource] -script = ExtResource("1_message") -message_id = &"message_2" -body = "01101001 00100000 01101100 01101111 01110110 01100101 00100000 01111001 01101111 01110101" diff --git a/messages/catalog/entries/pushing_squares.tres b/messages/catalog/entries/pushing_squares.tres deleted file mode 100644 index cd5c4ef..0000000 --- a/messages/catalog/entries/pushing_squares.tres +++ /dev/null @@ -1,8 +0,0 @@ -[gd_resource type="Resource" script_class="BottleMessageData" load_steps=2 format=3] - -[ext_resource type="Script" path="res://messages/bottle_message_data.gd" id="1_message"] - -[resource] -script = ExtResource("1_message") -message_id = &"pushing_squares" -body = "it's as simple as pushing squares" diff --git a/messages/player_bottle_message_state.gd b/messages/player_bottle_message_state.gd deleted file mode 100644 index 728272b..0000000 --- a/messages/player_bottle_message_state.gd +++ /dev/null @@ -1,332 +0,0 @@ -class_name PlayerBottleMessageState -extends Node - -signal changed - -const BottleMessageCatalogType = preload( - "res://messages/bottle_message_catalog.gd" -) -const BottleMessageDataType = preload( - "res://messages/bottle_message_data.gd" -) - -const SAVE_SCHEMA_VERSION: int = 1 -const MINIMUM_COOLDOWN_SECONDS: int = 3 * 24 * 60 * 60 -const MAXIMUM_COOLDOWN_SECONDS: int = 7 * 24 * 60 * 60 -const BACKWARD_CLOCK_TOLERANCE_SECONDS: int = 5 * 60 -const CLOCK_OBSERVATION_CHECKPOINT_SECONDS: int = 15 * 60 -const MAX_MESSAGE_ID_LENGTH: int = 96 -const MAX_RECEIVED_MESSAGE_IDS: int = 4096 -const MAX_SUPPORTED_UNIX_TIME: int = 32503680000 - -var _received_message_ids: Array[StringName] = [] -var _pending_message_id: StringName -var _pending_bottle_picked_up: bool = false -var _next_bottle_at_unix: int = 0 -var _last_observed_unix: int = 0 - - -func get_received_message_ids() -> Array[StringName]: - return _received_message_ids.duplicate() - - -func has_received_message(message_id: StringName) -> bool: - return _received_message_ids.has(message_id) - - -func has_pending_message() -> bool: - return not _pending_message_id.is_empty() - - -func get_pending_message_id() -> StringName: - return _pending_message_id - - -func is_pending_bottle_picked_up() -> bool: - return has_pending_message() and _pending_bottle_picked_up - - -func get_next_bottle_at_unix() -> int: - return _next_bottle_at_unix - - -func get_last_observed_unix() -> int: - return _last_observed_unix - - -func observe_wall_clock(now_unix: int) -> bool: - if not _valid_unix_time(now_unix): - return false - var changed_state: bool = false - if _last_observed_unix > 0 and now_unix < _last_observed_unix: - var rollback_seconds: int = _last_observed_unix - now_unix - if rollback_seconds <= BACKWARD_CLOCK_TOLERANCE_SECONDS: - return false - if _next_bottle_at_unix > 0: - _next_bottle_at_unix = maxi( - now_unix, - _next_bottle_at_unix - rollback_seconds, - ) - _last_observed_unix = now_unix - changed_state = true - elif ( - _last_observed_unix == 0 - or now_unix - _last_observed_unix - >= CLOCK_OBSERVATION_CHECKPOINT_SECONDS - ): - _last_observed_unix = now_unix - changed_state = true - if changed_state: - changed.emit() - return changed_state - - -func ensure_cooldown_scheduled( - now_unix: int, - rng: RandomNumberGenerator, -) -> bool: - if rng == null or not _valid_unix_time(now_unix): - return false - observe_wall_clock(now_unix) - if has_pending_message(): - return _pending_bottle_picked_up and _next_bottle_at_unix > 0 - if _next_bottle_at_unix > 0: - return true - _next_bottle_at_unix = now_unix + _random_cooldown_seconds(rng) - changed.emit() - return true - - -func is_bottle_due(now_unix: int) -> bool: - return ( - _valid_unix_time(now_unix) - and not has_pending_message() - and _next_bottle_at_unix > 0 - and now_unix >= _next_bottle_at_unix - ) - - -func try_assign_due_message( - catalog: BottleMessageCatalogType, - rng: RandomNumberGenerator, - now_unix: int, -) -> BottleMessageDataType: - if ( - catalog == null - or rng == null - or has_pending_message() - or not _valid_unix_time(now_unix) - ): - return null - observe_wall_clock(now_unix) - if _next_bottle_at_unix == 0: - ensure_cooldown_scheduled(now_unix, rng) - return null - if not is_bottle_due(now_unix): - return null - return _assign_random_unseen_message(catalog, rng) - - -func assign_unseen_message_for_testing( - catalog: BottleMessageCatalogType, - rng: RandomNumberGenerator, -) -> BottleMessageDataType: - if catalog == null or rng == null or has_pending_message(): - return null - return _assign_random_unseen_message(catalog, rng) - - -func _assign_random_unseen_message( - catalog: BottleMessageCatalogType, - rng: RandomNumberGenerator, -) -> BottleMessageDataType: - var message: BottleMessageDataType = catalog.choose_random_unseen_message( - _received_message_ids, - rng, - ) - if message == null: - return null - _pending_message_id = message.message_id - _pending_bottle_picked_up = false - _received_message_ids.append(message.message_id) - _next_bottle_at_unix = 0 - changed.emit() - return message - - -func record_bottle_picked_up( - now_unix: int, - rng: RandomNumberGenerator, -) -> bool: - if ( - rng == null - or not has_pending_message() - or _pending_bottle_picked_up - or _next_bottle_at_unix != 0 - or not _valid_unix_time(now_unix) - ): - return false - observe_wall_clock(now_unix) - _pending_bottle_picked_up = true - _next_bottle_at_unix = now_unix + _random_cooldown_seconds(rng) - changed.emit() - return true - - -func consume_pending_message() -> StringName: - var consumed_id: StringName = _pending_message_id - if consumed_id.is_empty(): - return &"" - _pending_message_id = &"" - _pending_bottle_picked_up = false - changed.emit() - return consumed_id - - -func reset_to_defaults() -> void: - _received_message_ids.clear() - _pending_message_id = &"" - _pending_bottle_picked_up = false - _next_bottle_at_unix = 0 - _last_observed_unix = 0 - changed.emit() - - -func to_save_data() -> Dictionary: - var received: Array[String] = [] - for message_id: StringName in _received_message_ids: - received.append(String(message_id)) - received.sort() - return { - "schema_version": SAVE_SCHEMA_VERSION, - "received_message_ids": received, - "pending_message_id": String(_pending_message_id), - "pending_bottle_picked_up": _pending_bottle_picked_up, - "next_bottle_at_unix": _next_bottle_at_unix, - "last_observed_unix": _last_observed_unix, - } - - -func restore_from_save_data(data: Dictionary) -> bool: - var sanitized: Dictionary = sanitize_save_data(data) - if sanitized.is_empty(): - return false - _received_message_ids.clear() - for value: Variant in sanitized["received_message_ids"] as Array: - _received_message_ids.append(StringName(str(value))) - _pending_message_id = StringName(str(sanitized["pending_message_id"])) - _pending_bottle_picked_up = bool(sanitized["pending_bottle_picked_up"]) - _next_bottle_at_unix = int(sanitized["next_bottle_at_unix"]) - _last_observed_unix = int(sanitized["last_observed_unix"]) - changed.emit() - return true - - -static func default_save_data() -> Dictionary: - return { - "schema_version": SAVE_SCHEMA_VERSION, - "received_message_ids": [], - "pending_message_id": "", - "pending_bottle_picked_up": false, - "next_bottle_at_unix": 0, - "last_observed_unix": 0, - } - - -static func sanitize_save_data(data: Dictionary) -> Dictionary: - if ( - not _is_integer_value(data.get("schema_version")) - or int(data.get("schema_version", -1)) != SAVE_SCHEMA_VERSION - or typeof(data.get("received_message_ids")) != TYPE_ARRAY - or typeof(data.get("pending_message_id")) not in [ - TYPE_STRING, TYPE_STRING_NAME, - ] - or typeof(data.get("pending_bottle_picked_up")) != TYPE_BOOL - or not _is_integer_value(data.get("next_bottle_at_unix")) - or not _is_integer_value(data.get("last_observed_unix")) - ): - return {} - var values: Array = data["received_message_ids"] - if values.size() > MAX_RECEIVED_MESSAGE_IDS: - return {} - var received: Array[String] = [] - var seen: Dictionary[String, bool] = {} - for value: Variant in values: - if typeof(value) not in [TYPE_STRING, TYPE_STRING_NAME]: - return {} - var message_id: String = str(value) - if not _valid_message_id(message_id): - return {} - if seen.has(message_id): - continue - seen[message_id] = true - received.append(message_id) - var pending_message_id: String = str(data["pending_message_id"]) - var pending_bottle_picked_up: bool = bool( - data["pending_bottle_picked_up"] - ) - if ( - not pending_message_id.is_empty() - and not _valid_message_id(pending_message_id) - ): - return {} - if not pending_message_id.is_empty() and not seen.has(pending_message_id): - if received.size() >= MAX_RECEIVED_MESSAGE_IDS: - return {} - received.append(pending_message_id) - if pending_message_id.is_empty() and pending_bottle_picked_up: - return {} - var next_bottle_at_unix: int = int(data["next_bottle_at_unix"]) - var last_observed_unix: int = int(data["last_observed_unix"]) - if ( - not _valid_persisted_unix_time(next_bottle_at_unix) - or not _valid_persisted_unix_time(last_observed_unix) - or ( - not pending_message_id.is_empty() - and pending_bottle_picked_up - and next_bottle_at_unix == 0 - ) - or ( - not pending_message_id.is_empty() - and not pending_bottle_picked_up - and next_bottle_at_unix != 0 - ) - ): - return {} - return { - "schema_version": SAVE_SCHEMA_VERSION, - "received_message_ids": received, - "pending_message_id": pending_message_id, - "pending_bottle_picked_up": pending_bottle_picked_up, - "next_bottle_at_unix": next_bottle_at_unix, - "last_observed_unix": last_observed_unix, - } - - -static func _valid_message_id(message_id: String) -> bool: - return ( - not message_id.is_empty() - and message_id == message_id.strip_edges() - and message_id.length() <= MAX_MESSAGE_ID_LENGTH - ) - - -static func _valid_unix_time(value: int) -> bool: - return value > 0 and value <= MAX_SUPPORTED_UNIX_TIME - - -static func _valid_persisted_unix_time(value: int) -> bool: - return value == 0 or _valid_unix_time(value) - - -static func _is_integer_value(value: Variant) -> bool: - return typeof(value) == TYPE_INT or ( - typeof(value) == TYPE_FLOAT and is_equal_approx(value, roundf(value)) - ) - - -static func _random_cooldown_seconds(rng: RandomNumberGenerator) -> int: - return rng.randi_range( - MINIMUM_COOLDOWN_SECONDS, - MAXIMUM_COOLDOWN_SECONDS, - ) diff --git a/messages/player_bottle_message_state.gd.uid b/messages/player_bottle_message_state.gd.uid deleted file mode 100644 index dc232ed..0000000 --- a/messages/player_bottle_message_state.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://bsvhqsqeu11pu diff --git a/network/connection_route.gd b/network/connection_route.gd index 2f490c7..af9e625 100644 --- a/network/connection_route.gd +++ b/network/connection_route.gd @@ -3,65 +3,22 @@ extends RefCounted enum Kind { DIRECT, - DISCOVERY_DIRECT, - DISCOVERY_RELAY, } var kind: Kind = Kind.DIRECT var direct_endpoint: ConnectionEndpoint var display_description: String = "" -var discovery_room_id: String = "" static func direct(endpoint: ConnectionEndpoint) -> ConnectionRoute: var route := ConnectionRoute.new() route.kind = Kind.DIRECT route.direct_endpoint = endpoint - route.display_description = "direct server" if endpoint != null else "" - return route - - -static func discovery_direct( - endpoint: ConnectionEndpoint, - room_id: String, - room_name: String, -) -> ConnectionRoute: - var route := ConnectionRoute.new() - route.kind = Kind.DISCOVERY_DIRECT - route.direct_endpoint = endpoint - route.discovery_room_id = room_id - var cleaned_name := room_name.strip_edges() route.display_description = ( - cleaned_name if not cleaned_name.is_empty() else "public room" + endpoint.normalized_display if endpoint != null else "" ) return route -static func discovery_relay( - endpoint: ConnectionEndpoint, - room_id: String, - room_name: String, -) -> ConnectionRoute: - var route := discovery_direct(endpoint, room_id, room_name) - route.kind = Kind.DISCOVERY_RELAY - return route - - func is_valid() -> bool: - return ( - kind in [Kind.DIRECT, Kind.DISCOVERY_DIRECT, Kind.DISCOVERY_RELAY] - and direct_endpoint != null - and direct_endpoint.is_valid() - and ( - kind == Kind.DIRECT - or not discovery_room_id.is_empty() - ) - ) - - -func is_discovery_join() -> bool: - return kind in [Kind.DISCOVERY_DIRECT, Kind.DISCOVERY_RELAY] - - -func is_relay() -> bool: - return kind == Kind.DISCOVERY_RELAY + return kind == Kind.DIRECT and direct_endpoint != null and direct_endpoint.is_valid() diff --git a/network/direct_enet_transport.gd b/network/direct_enet_transport.gd index e753246..067b86c 100644 --- a/network/direct_enet_transport.gd +++ b/network/direct_enet_transport.gd @@ -34,12 +34,11 @@ func connect_to_route(route: ConnectionRoute) -> Error: ) if error != OK: transport_error.emit( - "Unable to begin the connection to %s." - % route.display_description + "Unable to connect to %s." % endpoint.normalized_display ) return error _peer = enet_peer - _route_description = route.display_description + _route_description = endpoint.normalized_display return OK diff --git a/network/discovery_client.gd b/network/discovery_client.gd index 8bb28c0..31b8054 100644 --- a/network/discovery_client.gd +++ b/network/discovery_client.gd @@ -6,7 +6,7 @@ signal browse_status_changed(message: String, is_error: bool) signal host_settings_changed(room_name: String, discoverable: bool) signal host_status_changed(message: String, is_error: bool) signal host_state_changed(state: int) -signal public_join_prepared(route: ConnectionRoute) +signal public_join_prepared(endpoint: String) signal public_join_status_changed(message: String, is_error: bool) signal public_join_state_changed(state: int) signal friend_presence_updated(friends: Array[Dictionary]) @@ -20,25 +20,20 @@ signal friend_invite_received( signal friend_invite_finished(success: bool, message: String) const BASE_URL_SETTING: String = "network/discovery/base_url" -const BASE_URL_ENVIRONMENT: String = "straywild_DISCOVERY_URL" -const LEGACY_BASE_URL_ENVIRONMENT: String = "NETFISHING_DISCOVERY_URL" +const BASE_URL_ENVIRONMENT: String = "NETFISHING_DISCOVERY_URL" const SETTINGS_PATH: String = "user://network_discovery.cfg" const DEFAULT_ROOM_NAME: String = "Player's Server" -const LEGACY_DEFAULT_ROOM_NAME: String = "straywild Room" +const LEGACY_DEFAULT_ROOM_NAME: String = "NETfishing Room" const LEGACY_DEDICATED_DEFAULT_ROOM_NAME: String = ( - "straywild Dedicated Server" + "NETfishing Dedicated Server" ) -const HOST_CONNECTION_DIRECT: String = "direct" -const HOST_CONNECTION_RELAY: String = "relay" -const HOST_DISCOVERY_PRIVATE: String = "private" const ROOM_NAME_SUFFIX: String = "'s Server" const MAX_ROOM_NAME_LENGTH: int = 48 const HEARTBEAT_INTERVAL_SECONDS: float = 15.0 const REQUEST_TIMEOUT_SECONDS: float = 8.0 const TRAVERSAL_POLL_INTERVAL_SECONDS: float = 1.0 const JOIN_PROBE_INTERVAL_SECONDS: float = 0.35 -const TRAVERSAL_PACKET_PREFIX: String = "straywild_TRAVERSAL_V1 " -const RELAY_AUTH_PACKET_PREFIX: String = "straywild_RELAY_AUTH_V1 " +const TRAVERSAL_PACKET_PREFIX: String = "NETFISHING_TRAVERSAL_V1 " const UPNP_MAPPING_DURATION_SECONDS: int = 3600 const UPNP_RENEW_INTERVAL_SECONDS: float = 2700.0 const UPNP_RETRY_INTERVAL_SECONDS: float = 300.0 @@ -94,7 +89,6 @@ var _join_request: HTTPRequest var _traversal_timer: Timer var _join_probe_timer: Timer var _host_verified: bool = false -var _host_connection_preference: String = HOST_CONNECTION_DIRECT var _traversal_host: String = "" var _traversal_port: int = 0 var _host_verification_token: String = "" @@ -102,8 +96,6 @@ var _join_request_in_flight: bool = false var _pending_join_endpoint: String = "" var _pending_join_token: String = "" var _pending_join_room_id: String = "" -var _pending_join_room_name: String = "" -var _pending_join_transport: String = "" var _preserve_pending_join_on_inactive: bool = false var _upnp_thread: Thread var _upnp_mapping_in_progress: bool = false @@ -278,10 +270,7 @@ func get_friend_presence() -> Array[Dictionary]: result.append({ "fingerprint": fingerprint, "display_name": str( - friend.get( - "last_known_display_name", - NetworkProfilePreferences.DEFAULT_DISPLAY_NAME, - ) + friend.get("last_known_display_name", "Player") ), "online": bool(live.get("online", false)), "room": ( @@ -391,25 +380,12 @@ func get_host_state() -> HostState: return _host_state -func get_host_connection_mode() -> String: - return _host_connection_preference - - -func get_host_discovery_mode() -> String: - return ( - _host_connection_preference - if _discoverable - else HOST_DISCOVERY_PRIVATE - ) - - func get_public_join_state() -> PublicJoinState: return _public_join_state func configure_dedicated_runtime(room_name: String) -> bool: _host_settings_persistence_enabled = false - _host_connection_preference = HOST_CONNECTION_DIRECT return set_room_name(room_name) @@ -476,49 +452,6 @@ func set_discoverable(enabled: bool) -> bool: return true -func set_host_connection_mode(connection_mode: String) -> bool: - if connection_mode not in [ - HOST_CONNECTION_DIRECT, - HOST_CONNECTION_RELAY, - ]: - return false - if ( - connection_mode == HOST_CONNECTION_RELAY - and _session != null - and _session.is_dedicated_host() - ): - _set_host_state(HostState.ERROR) - _set_host_status( - "Dedicated servers must use direct discovery hosting.", true - ) - return false - if _host_connection_preference == connection_mode: - return true - _host_connection_preference = connection_mode - _save_settings() - host_settings_changed.emit(_room_name, _discoverable) - if _discoverable: - _set_host_state(HostState.REGISTERING) - _set_host_status("Updating public connection mode…", false) - _synchronize_host_lease() - return true - - -func cycle_host_discovery_mode() -> bool: - match get_host_discovery_mode(): - HOST_DISCOVERY_PRIVATE: - if not set_host_connection_mode(HOST_CONNECTION_DIRECT): - return false - return set_discoverable(true) - HOST_CONNECTION_DIRECT: - if _session != null and _session.is_dedicated_host(): - return set_discoverable(false) - return set_host_connection_mode(HOST_CONNECTION_RELAY) - HOST_CONNECTION_RELAY: - return set_discoverable(false) - return false - - func is_public_join_preparing() -> bool: return _join_request_in_flight @@ -546,16 +479,13 @@ func prepare_public_join(room: Dictionary) -> bool: "You are already hosting this room.", true ) return false + var endpoint: String = room_endpoint(room) var room_id: String = str(room.get("room_id", "")).strip_edges() - if room_id.is_empty(): + if endpoint.is_empty() or room_id.is_empty(): _set_public_join_state(PublicJoinState.ERROR) return false - _pending_join_endpoint = "" + _pending_join_endpoint = endpoint _pending_join_room_id = room_id - _pending_join_room_name = str( - room.get("room_name", "public room") - ).strip_edges() - _pending_join_transport = str(room.get("connection_mode", "")) _pending_join_token = "" var url: String = "%s/v1/rooms/%s/join-attempts" % [ _base_url, @@ -604,6 +534,16 @@ func request_rooms() -> bool: return true +func room_endpoint(room: Dictionary) -> String: + var address: String = str(room.get("address", "")).strip_edges() + var port: int = int(room.get("port", 0)) + if address.is_empty() or port < 1 or port > 65535: + return "" + if ":" in address and not address.begins_with("["): + address = "[%s]" % address + return "%s:%d" % [address, port] + + func is_own_room(room: Dictionary) -> bool: return ( not _lease_room_id.is_empty() @@ -613,10 +553,6 @@ func is_own_room(room: Dictionary) -> bool: func _configured_base_url() -> String: var value: String = OS.get_environment(BASE_URL_ENVIRONMENT).strip_edges() - if value.is_empty(): - value = OS.get_environment( - LEGACY_BASE_URL_ENVIRONMENT - ).strip_edges() if value.is_empty(): value = str(ProjectSettings.get_setting(BASE_URL_SETTING, "")).strip_edges() while value.ends_with("/"): @@ -624,7 +560,7 @@ func _configured_base_url() -> String: if not value.is_empty() and not ( value.begins_with("https://") or value.begins_with("http://") ): - push_warning("Ignored invalid straywild discovery URL.") + push_warning("Ignored invalid NETfishing discovery URL.") return "" return value @@ -699,14 +635,6 @@ func _host_payload() -> Dictionary: ProjectSettings.get_setting("application/config/version", "unknown") ), "protocol_version": NetworkProtocol.PROTOCOL_VERSION, - "host_kind": ( - "dedicated" if _session.is_dedicated_host() else "player" - ), - "connection_mode": ( - HOST_CONNECTION_DIRECT - if _session.is_dedicated_host() - else _host_connection_preference - ), } @@ -755,7 +683,7 @@ func _on_host_request_completed( else HostState.VERIFYING ) _set_host_status( - _host_listing_status(room) + "Room is listed publicly." if _host_verified else "Checking the public route…", false, @@ -773,7 +701,7 @@ func _on_host_request_completed( else HostState.VERIFYING ) _set_host_status( - _host_listing_status(room) + "Room is listed publicly." if _host_verified else "Checking the public route…", false, @@ -822,33 +750,10 @@ func _on_join_request_completed( return _pending_join_token = str(response.get("join_token", "")) _apply_traversal_response(response) - var route_transport := "" - var route_privacy := "" - var route_details: Variant = response.get("route", {}) - if typeof(route_details) == TYPE_DICTIONARY: - var direct_route: Dictionary = route_details - route_transport = str(direct_route.get("transport", "")) - route_privacy = str(direct_route.get("ip_privacy", "")) - if route_transport in ["direct", "relay"]: - var address := str(direct_route.get("address", "")).strip_edges() - var port := int(direct_route.get("port", 0)) - if not address.is_empty() and port >= 1 and port <= 65535: - if ":" in address and not address.begins_with("["): - address = "[%s]" % address - _pending_join_endpoint = "%s:%d" % [address, port] if ( _pending_join_token.is_empty() - or _pending_join_endpoint.is_empty() - or route_transport != _pending_join_transport - or ( - route_transport == "direct" - and route_privacy != "peer_visible" - ) - or (route_transport == "relay" and route_privacy != "relayed") - or ( - route_transport == "direct" - and (_traversal_host.is_empty() or _traversal_port < 1) - ) + or _traversal_host.is_empty() + or _traversal_port < 1 ): _set_public_join_state(PublicJoinState.ERROR) public_join_status_changed.emit( @@ -858,25 +763,7 @@ func _on_join_request_completed( return _set_public_join_state(PublicJoinState.CONNECTING) public_join_status_changed.emit("Connecting…", false) - var endpoint := EndpointParser.parse(_pending_join_endpoint) - if not endpoint.is_valid(): - _set_public_join_state(PublicJoinState.ERROR) - public_join_status_changed.emit("Could not reach this room.", true) - _clear_pending_join() - return - public_join_prepared.emit( - ConnectionRoute.discovery_relay( - endpoint, - _pending_join_room_id, - _pending_join_room_name, - ) - if route_transport == "relay" - else ConnectionRoute.discovery_direct( - endpoint, - _pending_join_room_id, - _pending_join_room_name, - ) - ) + public_join_prepared.emit(_pending_join_endpoint) func _on_traversal_timer_timeout() -> void: @@ -922,7 +809,7 @@ func _on_traversal_request_completed( var port: int = int(endpoint.get("port", 0)) if address.is_empty() or port < 1 or port > 65535: continue - var punch: PackedByteArray = "straywild_PUNCH_V1".to_utf8_buffer() + var punch: PackedByteArray = "NETFISHING_PUNCH_V1".to_utf8_buffer() for _attempt: int in 3: _session.send_traversal_packet(address, port, punch) @@ -964,15 +851,6 @@ func _send_pending_join_probe() -> void: ): _join_probe_timer.stop() return - if _pending_join_transport == "relay": - var relay_endpoint := EndpointParser.parse(_pending_join_endpoint) - if relay_endpoint.is_valid(): - _session.send_traversal_packet( - relay_endpoint.host, - relay_endpoint.port, - (RELAY_AUTH_PACKET_PREFIX + _pending_join_token).to_utf8_buffer(), - ) - return _send_traversal_probe({ "kind": "join", "room_id": _pending_join_room_id, @@ -1017,13 +895,13 @@ func _configure_upnp_mapping(port: int) -> Dictionary: var mapping_result: int = upnp.add_port_mapping( port, port, - "straywild", + "NETfishing", "UDP", UPNP_MAPPING_DURATION_SECONDS, ) if mapping_result == UPNP.UPNP_RESULT_ONLY_PERMANENT_LEASE_SUPPORTED: mapping_result = upnp.add_port_mapping( - port, port, "straywild", "UDP", 0 + port, port, "NETfishing", "UDP", 0 ) return { "success": mapping_result == UPNP.UPNP_RESULT_SUCCESS, @@ -1130,24 +1008,10 @@ func _valid_public_room(room: Dictionary) -> bool: return ( typeof(room.get("room_id")) == TYPE_STRING and typeof(room.get("room_name")) == TYPE_STRING + and typeof(room.get("address")) == TYPE_STRING and typeof(room.get("game_version")) == TYPE_STRING and str(room.get("game_version")) == expected_version - and str(room.get("connection_mode", "")) in ["direct", "relay"] - and ( - ( - str(room.get("connection_mode", "")) == "direct" - and str(room.get("ip_privacy", "")) == "peer_visible" - ) - or ( - str(room.get("connection_mode", "")) == "relay" - and str(room.get("ip_privacy", "")) == "relayed" - ) - ) - and str(room.get("host_kind", "")) in ["player", "dedicated"] - and not ( - str(room.get("host_kind", "")) == "dedicated" - and str(room.get("connection_mode", "")) == "relay" - ) + and _valid_json_integer(room.get("port"), 1, 65535) and _valid_json_integer(room.get("current_players"), 0, 128) and _valid_json_integer(room.get("max_players"), 1, 128) and int(room["current_players"]) <= int(room["max_players"]) @@ -1173,11 +1037,9 @@ func _valid_json_integer(value: Variant, minimum: int, maximum: int) -> bool: ) -func _make_social_request( - request_name: String, callback: Callable -) -> HTTPRequest: +func _make_social_request(name: String, callback: Callable) -> HTTPRequest: var request := HTTPRequest.new() - request.name = request_name + request.name = name request.timeout = REQUEST_TIMEOUT_SECONDS add_child(request) request.request_completed.connect(callback) @@ -1447,10 +1309,7 @@ func _on_invitation_poll_completed( continue friend_invite_received.emit( fingerprint, - str(friend.get( - "last_known_display_name", - NetworkProfilePreferences.DEFAULT_DISPLAY_NAME, - )), + str(friend.get("last_known_display_name", "Player")), room.duplicate(true), ) @@ -1504,18 +1363,6 @@ func _request_failure(response: Dictionary) -> String: return "Room discovery is temporarily unavailable." -func _host_listing_status(room: Dictionary) -> String: - if str(room.get("connection_mode", "")) == "relay": - return ( - "Room is listed through the privacy relay. Players see a relay " - + "address; the relay service still handles network addresses." - ) - return ( - "Room is listed. Its address is hidden while browsing, but direct " - + "players can see your public IP after joining." - ) - - func _discovery_version_mismatch_message(required_version: String) -> String: var local_version: String = NetworkProtocol.game_version() var rejection: NetworkProtocol.RejectionCode = ( @@ -1527,18 +1374,18 @@ func _discovery_version_mismatch_message(required_version: String) -> String: match rejection: NetworkProtocol.RejectionCode.CLIENT_OUTDATED: return ( - "Your straywild version is out of date. Update to %s to " + "Your NETfishing version is out of date. Update to %s to " + "enable public discovery. This room will not be listed " + "until you update." ) % required_version NetworkProtocol.RejectionCode.SERVER_OUTDATED: return ( - "Public discovery is still on straywild %s. This room " + "Public discovery is still on NETfishing %s. This room " + "will not be listed until discovery is updated for %s." ) % [required_version, local_version] _: return ( - "Public discovery requires straywild %s. This room will " + "Public discovery requires NETfishing %s. This room will " + "not be listed until both versions match." ) % required_version @@ -1639,8 +1486,6 @@ func _clear_pending_join() -> void: _pending_join_endpoint = "" _pending_join_token = "" _pending_join_room_id = "" - _pending_join_room_name = "" - _pending_join_transport = "" _join_probe_timer.stop() @@ -1719,14 +1564,6 @@ func _load_settings() -> void: _presence_sharing = bool(config.get_value( "social", "share_presence", false )) - var saved_connection_mode := str(config.get_value( - "host", "connection_mode", HOST_CONNECTION_DIRECT - )) - if saved_connection_mode in [ - HOST_CONNECTION_DIRECT, - HOST_CONNECTION_RELAY, - ]: - _host_connection_preference = saved_connection_mode func _save_settings() -> void: @@ -1737,10 +1574,7 @@ func _save_settings() -> void: config.set_value( "host", "room_name_uses_default", _room_name_uses_default ) - config.set_value( - "host", "connection_mode", _host_connection_preference - ) config.set_value("social", "share_presence", _presence_sharing) var error: Error = config.save(SETTINGS_PATH) if error != OK: - push_warning("Could not save local straywild discovery settings.") + push_warning("Could not save local NETfishing discovery settings.") diff --git a/network/host_ban_store.gd b/network/host_ban_store.gd index 1251846..f8c4bf9 100644 --- a/network/host_ban_store.gd +++ b/network/host_ban_store.gd @@ -17,10 +17,6 @@ var _data_root: PlayerDataRoot func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _store_path = path _data_root = data_root - _namespaces.clear() - _loaded = false - _write_blocked = false - _expected_hash = "" func is_banned(host_fingerprint: String, target_fingerprint: String) -> bool: diff --git a/network/identity_backup_service.gd b/network/identity_backup_service.gd index c383e7b..ff7396c 100644 --- a/network/identity_backup_service.gd +++ b/network/identity_backup_service.gd @@ -3,8 +3,7 @@ extends Node signal operation_finished(success: bool, message: String) -const MAGIC := "straywild_IDENTITY_BACKUP" -const LEGACY_MAGIC := "NETFISHING_IDENTITY_BACKUP" +const MAGIC := "NETFISHING_IDENTITY_BACKUP" const FORMAT_VERSION := 1 const MAX_BACKUP_BYTES := 256 * 1024 const MIN_PASSPHRASE_LENGTH := 12 @@ -111,9 +110,8 @@ func inspect_backup( if json.parse(text) != OK or typeof(json.data) != TYPE_DICTIONARY: return {"ok": false} var data: Dictionary = json.data - var legacy_backup: bool = data.get("magic") == LEGACY_MAGIC if ( - data.get("magic") not in [MAGIC, LEGACY_MAGIC] + data.get("magic") != MAGIC or data.get("format_version") != FORMAT_VERSION or data.get("identity_type") != expected_type or data.get("algorithm") != NetworkIdentityCrypto.ALGORITHM @@ -136,23 +134,12 @@ func inspect_backup( var signature: PackedByteArray = Marshalls.base64_to_raw( str(data.get("self_signature", "")) ) - var public_key: CryptoKey = NetworkIdentityCrypto.load_public_key(public_pem) - var backup_signature_valid: bool = ( - NetworkIdentityCrypto.verify_legacy_fields( - public_key, - "identity_backup_self_test", - [expected_type, fingerprint], - signature, - ) - if legacy_backup - else NetworkIdentityCrypto.verify_fields( - public_key, - "identity_backup_self_test", - [expected_type, fingerprint], - signature, - ) - ) - if not backup_signature_valid: + if not NetworkIdentityCrypto.verify_fields( + NetworkIdentityCrypto.load_public_key(public_pem), + "identity_backup_self_test", + [expected_type, fingerprint], + signature, + ): return {"ok": false} var fresh: PackedByteArray = NetworkIdentityCrypto.sign_fields( key, "identity_import_self_test", [fingerprint] @@ -202,7 +189,7 @@ func import_backup( ) _finish( bool(result.get("ok", false)), - "Identity imported. Restart straywild before multiplayer." + "Identity imported. Restart NETfishing before multiplayer." if bool(result.get("ok", false)) else "Could not install this identity backup.", ) diff --git a/network/known_player_store.gd b/network/known_player_store.gd index 1118656..0c6b859 100644 --- a/network/known_player_store.gd +++ b/network/known_player_store.gd @@ -15,10 +15,6 @@ var _data_root: PlayerDataRoot func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _store_path = path _data_root = data_root - _records.clear() - _loaded = false - _write_blocked = false - _expected_hash = "" func observe(fingerprint: String, display_name: String) -> String: diff --git a/network/network_chat_protocol.gd b/network/network_chat_protocol.gd index 865edaa..2e91432 100644 --- a/network/network_chat_protocol.gd +++ b/network/network_chat_protocol.gd @@ -15,9 +15,6 @@ static var _invisible_edge_pattern: RegEx = RegEx.create_from_string( static var _visible_content_pattern: RegEx = RegEx.create_from_string( "[^\\s\\p{Z}\\p{Cf}\\x{2800}]" ) -static var _roleplay_separator_pattern: RegEx = RegEx.create_from_string( - "^[\\s\\p{Z}\\p{Cf}\\x{2800}]" -) enum Kind { PLAYER, SYSTEM } @@ -43,40 +40,12 @@ static func sanitize_body(value: Variant) -> String: return result -static func is_roleplay_body(value: Variant) -> bool: - var body: String = sanitize_body(value) - if body.length() < 3 or body.left(3).to_lower() != "/me": - return false - return ( - body.length() == 3 - or _roleplay_separator_pattern.search(body.substr(3, 1)) != null - ) - - -static func roleplay_action(value: Variant) -> String: - var body: String = sanitize_body(value) - if not is_roleplay_body(body): - return "" - return sanitize_body(body.substr(3)) - - -static func valid_user_body(value: Variant) -> bool: - var body: String = sanitize_body(value) - return ( - not body.is_empty() - and ( - not is_roleplay_body(body) - or not roleplay_action(body).is_empty() - ) - ) - - static func validate_request(data: Variant) -> bool: return ( typeof(data) == TYPE_DICTIONARY and _valid_id(data.get("request_id")) and _valid_id(data.get("session_id")) - and valid_user_body(data.get("body")) + and not sanitize_body(data.get("body")).is_empty() and NetworkIdentityCrypto.valid_fingerprint( data.get("sender_fingerprint") ) @@ -98,16 +67,7 @@ static func validate_message(data: Variant) -> bool: and typeof(data.get("sender_peer_id")) == TYPE_INT and typeof(data.get("sender_display_name")) == TYPE_STRING and str(data["sender_display_name"]).length() <= 24 - and ( - ( - int(data["kind"]) == Kind.SYSTEM - and not sanitize_body(data.get("body")).is_empty() - ) - or ( - int(data["kind"]) == Kind.PLAYER - and valid_user_body(data.get("body")) - ) - ) + and not sanitize_body(data.get("body")).is_empty() and NetworkIdentityCrypto.valid_fingerprint( data.get("sender_fingerprint") ) diff --git a/network/network_chat_service.gd b/network/network_chat_service.gd index 8dc4c9a..55ba768 100644 --- a/network/network_chat_service.gd +++ b/network/network_chat_service.gd @@ -115,10 +115,7 @@ func send_local_message( send_rejected.emit("Chat is unavailable.") return false var clean := NetworkChatProtocol.sanitize_body(body) - if not NetworkChatProtocol.valid_user_body(clean): - if NetworkChatProtocol.is_roleplay_body(clean): - send_rejected.emit("Usage: /me [action].") - return false + if clean.is_empty(): send_rejected.emit("Message is empty or too long.") return false var request := { @@ -343,12 +340,11 @@ func _handle_request(peer_id: int, data: Dictionary) -> void: message["request_id"] = request_id message["sender_fingerprint"] = data["sender_fingerprint"] message["sender_signature"] = data["sender_signature"] - # `true` is the intentional no-history replay sentinel. It records that the - # request was handled without retaining a message payload for replay. - var ledger_entry: Variant = true - if _should_store_host_history(): - ledger_entry = message.duplicate(true) - ledger[request_id] = ledger_entry + ledger[request_id] = ( + message.duplicate(true) + if _should_store_host_history() + else true + ) while ledger.size() > 64: ledger.erase(ledger.keys().front()) _request_ledgers[peer_id] = ledger @@ -415,7 +411,6 @@ func _apply_message( return var kind := int(data["kind"]) var valid_signature := false - var canonical_sender_name: String = "" if kind == NetworkChatProtocol.Kind.SYSTEM: valid_signature = _session.verify_host_action( "chat_system", @@ -428,7 +423,6 @@ func _apply_message( if record == null: _queue_pending_peer_message(sender_id, data, emit_live_signals) return - canonical_sender_name = record.display_name.left(24) valid_signature = ( record.identity_fingerprint == str(data["sender_fingerprint"]) and _session.verify_peer_action( @@ -442,10 +436,6 @@ func _apply_message( return _seen_messages[data["message_id"]] = true var stored_message := data.duplicate(true) - if kind == NetworkChatProtocol.Kind.PLAYER: - # The authenticated peer registry, not sender-controlled message data, - # owns the name shown beside chat and roleplay actions. - stored_message["sender_display_name"] = canonical_sender_name # Suppression is immutable for this received copy. Relationship changes # later must never resurrect text that was hidden on arrival. stored_message["locally_suppressed"] = ( @@ -557,9 +547,7 @@ func _on_peer_removed(peer_id: int) -> void: _pending_peer_messages.erase(peer_id) if not _session.is_host(): return - var display_name: String = _peer_names.get( - peer_id, NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - ) + var display_name: String = _peer_names.get(peer_id, "Player") _peer_names.erase(peer_id) _broadcast(_make_message( NetworkChatProtocol.Kind.SYSTEM, 0, "", "%s left." % display_name diff --git a/network/network_home_protocol.gd b/network/network_home_protocol.gd deleted file mode 100644 index 96756e9..0000000 --- a/network/network_home_protocol.gd +++ /dev/null @@ -1,188 +0,0 @@ -class_name NetworkHomeProtocol -extends RefCounted - -const PlayerHomeStateType = preload("res://homes/player_home_state.gd") - -const CAPABILITY: StringName = &"portable_home_v1" -const RELIABLE_CHANNEL: int = NetworkProtocol.HOME_RELIABLE_CHANNEL -const MAX_ID_LENGTH: int = 96 -const MAX_MESSAGE_LENGTH: int = 160 -const MAX_TRANSITION_COORDINATE: float = 10000.0 -const WORLD_SPACE: StringName = &"world" - -enum TransitionAction { - ENTER, - EXIT, -} - - -static func make_space_id(owner_fingerprint: String) -> StringName: - return StringName("rv:%s" % owner_fingerprint) - - -static func manifest_digest(home_data: Dictionary) -> String: - var sanitized: Dictionary = PlayerHomeStateType.sanitize_save_data(home_data) - if sanitized.is_empty(): - return "" - var canonical_owned: Array[Dictionary] = [] - var owned: Dictionary = sanitized["owned_decor"] - var owned_ids: Array[String] = [] - for value: Variant in owned.keys(): - owned_ids.append(str(value)) - owned_ids.sort() - for decor_id: String in owned_ids: - canonical_owned.append({ - "id": decor_id, - "quantity": int(owned[decor_id]), - }) - var placements: Array[Dictionary] = [] - for value: Variant in sanitized["placements"]: - placements.append((value as Dictionary).duplicate(true)) - placements.sort_custom(func(first: Dictionary, second: Dictionary) -> bool: - return str(first["instance_id"]) < str(second["instance_id"]) - ) - var canonical: Dictionary = { - "schema_version": int(sanitized["schema_version"]), - "tier": int(sanitized["tier"]), - "exterior_id": str(sanitized["exterior_id"]), - "privacy": int(sanitized["privacy"]), - "owned": canonical_owned, - "placements": placements, - "revision": int(sanitized["revision"]), - "next_instance_sequence": int(sanitized["next_instance_sequence"]), - } - return JSON.stringify(canonical).sha256_text() - - -static func manifest_signature_fields(data: Dictionary) -> Array: - return [ - str(data.get("session_id", "")), - str(data.get("request_id", "")), - str(data.get("owner_fingerprint", "")), - int((data.get("home", {}) as Dictionary).get("revision", -1)), - str(data.get("digest", "")), - ] - - -static func validate_manifest_request(value: Variant) -> bool: - if typeof(value) != TYPE_DICTIONARY: - return false - var data: Dictionary = value - if ( - not _valid_id(data.get("request_id")) - or not _valid_id(data.get("session_id")) - or not NetworkIdentityCrypto.valid_fingerprint( - data.get("owner_fingerprint") - ) - or typeof(data.get("home")) != TYPE_DICTIONARY - or typeof(data.get("digest")) != TYPE_STRING - or str(data["digest"]).length() != 64 - or typeof(data.get("sender_signature")) != TYPE_PACKED_BYTE_ARRAY - ): - return false - var sanitized: Dictionary = PlayerHomeStateType.sanitize_save_data( - data["home"] - ) - return ( - not sanitized.is_empty() - and manifest_digest(sanitized) == str(data["digest"]) - ) - - -static func validate_manifest_broadcast(value: Variant) -> bool: - if typeof(value) != TYPE_DICTIONARY: - return false - var data: Dictionary = value - return ( - typeof(data.get("owner_peer_id")) == TYPE_INT - and int(data["owner_peer_id"]) > 0 - and NetworkIdentityCrypto.valid_fingerprint( - data.get("owner_fingerprint") - ) - and typeof(data.get("home")) == TYPE_DICTIONARY - and not PlayerHomeStateType.sanitize_save_data(data["home"]).is_empty() - and _valid_transform(data.get("exterior_transform")) - and typeof(data.get("interior_index")) == TYPE_INT - and int(data["interior_index"]) >= 0 - and int(data["interior_index"]) < 128 - ) - - -static func transition_signature_fields(data: Dictionary) -> Array: - return [ - str(data.get("session_id", "")), - str(data.get("request_id", "")), - int(data.get("action", -1)), - str(data.get("owner_fingerprint", "")), - ] - - -static func validate_transition_request(value: Variant) -> bool: - if typeof(value) != TYPE_DICTIONARY: - return false - var data: Dictionary = value - return ( - _valid_id(data.get("request_id")) - and _valid_id(data.get("session_id")) - and typeof(data.get("action")) == TYPE_INT - and int(data["action"]) >= TransitionAction.ENTER - and int(data["action"]) <= TransitionAction.EXIT - and NetworkIdentityCrypto.valid_fingerprint( - data.get("owner_fingerprint") - ) - and typeof(data.get("sender_signature")) == TYPE_PACKED_BYTE_ARRAY - ) - - -static func transform_to_array(value: Transform3D) -> Array[float]: - return [ - value.basis.x.x, value.basis.x.y, value.basis.x.z, - value.basis.y.x, value.basis.y.y, value.basis.y.z, - value.basis.z.x, value.basis.z.y, value.basis.z.z, - value.origin.x, value.origin.y, value.origin.z, - ] - - -static func array_to_transform(value: Variant) -> Transform3D: - if not validate_transition_transform(value): - return Transform3D() - var fields: Array = value - return Transform3D( - Basis( - Vector3(float(fields[0]), float(fields[1]), float(fields[2])), - Vector3(float(fields[3]), float(fields[4]), float(fields[5])), - Vector3(float(fields[6]), float(fields[7]), float(fields[8])), - ), - Vector3(float(fields[9]), float(fields[10]), float(fields[11])), - ) - - -static func validate_transition_transform(value: Variant) -> bool: - if not _valid_transform(value): - return false - var fields: Array = value - return ( - absf(float(fields[9])) <= MAX_TRANSITION_COORDINATE - and absf(float(fields[10])) <= MAX_TRANSITION_COORDINATE - and absf(float(fields[11])) <= MAX_TRANSITION_COORDINATE - ) - - -static func _valid_transform(value: Variant) -> bool: - if typeof(value) != TYPE_ARRAY or (value as Array).size() != 12: - return false - for component: Variant in value: - if ( - typeof(component) not in [TYPE_FLOAT, TYPE_INT] - or not is_finite(float(component)) - ): - return false - return true - - -static func _valid_id(value: Variant) -> bool: - return ( - typeof(value) == TYPE_STRING - and not str(value).is_empty() - and str(value).length() <= MAX_ID_LENGTH - ) diff --git a/network/network_home_protocol.gd.uid b/network/network_home_protocol.gd.uid deleted file mode 100644 index 24b6aae..0000000 --- a/network/network_home_protocol.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://fl3qwiluejhm diff --git a/network/network_home_service.gd b/network/network_home_service.gd deleted file mode 100644 index 48d7b17..0000000 --- a/network/network_home_service.gd +++ /dev/null @@ -1,1461 +0,0 @@ -class_name NetworkHomeService -extends Node - -const NetworkHomeProtocolType = preload( - "res://network/network_home_protocol.gd" -) -const PlayerHomeStateType = preload("res://homes/player_home_state.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") -const OwnedItemType = preload("res://items/owned_item.gd") - -signal local_transition_finished(accepted: bool, message: String) -signal local_space_changed(space_id: StringName, owner_fingerprint: String) -signal local_manifest_rejected(message: String) - -const MAX_MANIFESTS: int = 128 -const MAX_PENDING_LOCAL_DECOR_TRANSACTIONS: int = 16 - -var _session: NetworkSession -var _spawn_service: PlayerSpawnService -var _local_home: PlayerHomeStateType -var _save_manager: PlayerSaveManager -var _world_service: HomeWorldService -var _bag: PlayerBag -var _inventory_layout: PlayerInventoryLayout -var _hotbar: PlayerHotbar -var _manifests_by_fingerprint: Dictionary[String, Dictionary] = {} -var _fingerprint_by_peer: Dictionary[int, String] = {} -var _authorized_owned_counts: Dictionary[int, Dictionary] = {} -var _authorization_result_owner: Dictionary[String, int] = {} -var _authorized_home_tiers: Dictionary[int, int] = {} -var _home_upgrade_result_owner: Dictionary[String, int] = {} -var _interior_slots_by_space: Dictionary[StringName, Dictionary] = {} -var _next_interior_index: int = 0 -var _suppress_local_submission: bool = false -var _publish_queued: bool = false -var _last_submitted_local_home_revision: int = -1 -var _pending_local_decor_transactions: Dictionary[int, Dictionary] = {} - - -func setup( - session: NetworkSession, - spawn_service: PlayerSpawnService, - local_home: PlayerHomeStateType, - save_manager: PlayerSaveManager, - world_service: HomeWorldService, - bag: PlayerBag, - inventory_layout: PlayerInventoryLayout, - hotbar: PlayerHotbar, -) -> void: - _session = session - _spawn_service = spawn_service - _local_home = local_home - _save_manager = save_manager - _world_service = world_service - _bag = bag - _inventory_layout = inventory_layout - _hotbar = hotbar - if not _session.state_changed.is_connected(_on_session_state_changed): - _session.state_changed.connect(_on_session_state_changed) - if not _session.join_authenticated.is_connected(_on_join_authenticated): - _session.join_authenticated.connect(_on_join_authenticated) - if not _session.peer_authenticated.is_connected(_on_peer_authenticated): - _session.peer_authenticated.connect(_on_peer_authenticated) - if not _session.peer_removed.is_connected(_on_peer_removed): - _session.peer_removed.connect(_on_peer_removed) - if not _spawn_service.avatar_spawned.is_connected(_on_avatar_spawned): - _spawn_service.avatar_spawned.connect(_on_avatar_spawned) - if not _local_home.changed.is_connected(_on_local_home_changed): - _local_home.changed.connect(_on_local_home_changed) - - -func get_local_space() -> StringName: - if _session == null or not _session.is_gameplay_session_active(): - return NetworkHomeProtocolType.WORLD_SPACE - return _session.get_peer_space(_session.get_local_peer_id()) - - -func get_local_home_owner_fingerprint() -> String: - var space_id: String = String(get_local_space()) - return space_id.trim_prefix("rv:") if space_id.begins_with("rv:") else "" - - -func can_local_decorate() -> bool: - return ( - get_local_home_owner_fingerprint() - == _session.get_local_identity_fingerprint() - ) - - -func has_pending_local_decor_mutation() -> bool: - return not _pending_local_decor_transactions.is_empty() - - -func get_authoritative_owned_count( - peer_id: int, - decor_id: StringName, -) -> int: - var authorized: Dictionary = _authorized_owned_counts.get(peer_id, {}) - if authorized.has(String(decor_id)): - return int(authorized[String(decor_id)]) - var fingerprint: String = _fingerprint_for_peer(peer_id) - var manifest: Dictionary = _manifests_by_fingerprint.get(fingerprint, {}) - if manifest.is_empty(): - return -1 - var home: Dictionary = manifest.get("home", {}) - var owned: Dictionary = home.get("owned_decor", {}) - return int(owned.get(String(decor_id), 0)) - - -func get_authoritative_home_tier(peer_id: int) -> int: - if _authorized_home_tiers.has(peer_id): - return int(_authorized_home_tiers[peer_id]) - var fingerprint: String = _fingerprint_for_peer(peer_id) - var manifest: Dictionary = _manifests_by_fingerprint.get(fingerprint, {}) - if manifest.is_empty(): - return -1 - var home: Dictionary = manifest.get("home", {}) - return int(home.get("tier", -1)) - - -func place_local_decor( - decor_id: StringName, - position: Vector3, - yaw_radians: float, - mode: PlayerHomeStateType.PlacementMode, -) -> String: - if ( - not can_local_decorate() - or has_pending_local_decor_mutation() - or _bag == null - or _inventory_layout == null - or _hotbar == null - or _bag.get_quantity(decor_id) <= 0 - or _world_service == null - ): - return "" - var selected_entry_key: String = _hotbar.get_selected_item_entry_key() - var selected_entry: Dictionary = _inventory_layout.get_entry_by_key( - selected_entry_key - ) - if ( - selected_entry.is_empty() - or StringName(str(selected_entry.get("identity", ""))) != decor_id - ): - return "" - var owner_fingerprint: String = ( - _session.get_local_identity_fingerprint() - ) - var normalized: Dictionary = ( - _local_home.get_nearest_valid_placement_transform( - decor_id, - position, - yaw_radians, - mode, - "", - Callable( - self, "_candidate_clear_of_players" - ).bind(owner_fingerprint, decor_id), - ) - ) - if normalized.is_empty(): - return "" - var transaction: Dictionary = _capture_local_decor_transaction() - if transaction.is_empty(): - return "" - _suppress_local_submission = true - var instance_id: String = _local_home.place_decor( - decor_id, - normalized["position"], - float(normalized["yaw"]), - mode, - ) - if instance_id.is_empty(): - _suppress_local_submission = false - return "" - if not _inventory_layout.consume_individual_item_entry( - selected_entry_key - ): - _local_home.remove_placement(instance_id) - _suppress_local_submission = false - return "" - _suppress_local_submission = false - if not _commit_local_decor_transaction(transaction): - return "" - return instance_id - - -func remove_local_decor(instance_id: String) -> bool: - if ( - not can_local_decorate() - or has_pending_local_decor_mutation() - or _bag == null - or _inventory_layout == null - or _hotbar == null - ): - return false - var placement: Dictionary = _local_home.get_placement(instance_id) - if placement.is_empty(): - return false - var transaction: Dictionary = _capture_local_decor_transaction() - if transaction.is_empty(): - return false - var decor_id := StringName(str(placement["decor_id"])) - var target_hotbar_slot: int = _hotbar.find_first_empty_slot() - var prepared_hotbar_placement: bool = false - if target_hotbar_slot >= 0: - prepared_hotbar_placement = ( - _inventory_layout.prepare_new_item_placement( - decor_id, - PlayerInventoryLayout.InventoryContainer.HOTBAR, - target_hotbar_slot, - ) - ) - var returned_to_inventory: bool = _bag.add_item(decor_id, 1) - if not returned_to_inventory: - if prepared_hotbar_placement: - _inventory_layout.cancel_prepared_item_placement(decor_id) - returned_to_inventory = _bag.add_item_to_storage(decor_id, 1) - if not returned_to_inventory: - if prepared_hotbar_placement: - _inventory_layout.cancel_prepared_item_placement(decor_id) - return false - if prepared_hotbar_placement: - _hotbar.select_slot(target_hotbar_slot) - _suppress_local_submission = true - if not _local_home.remove_placement(instance_id): - _suppress_local_submission = false - _restore_local_decor_transaction(transaction) - return false - _suppress_local_submission = false - if not _commit_local_decor_transaction(transaction): - return false - return true - - -func update_local_decor( - instance_id: String, - position: Vector3, - yaw_radians: float, - mode: PlayerHomeStateType.PlacementMode, -) -> bool: - if has_pending_local_decor_mutation(): - return false - var normalized: Dictionary = get_valid_local_decor_transform( - instance_id, position, yaw_radians, mode - ) - if normalized.is_empty(): - return false - var transaction: Dictionary = _capture_local_decor_transaction() - if transaction.is_empty(): - return false - _suppress_local_submission = true - if not _local_home.update_placement( - instance_id, - normalized["position"], - float(normalized["yaw"]), - mode, - ): - _suppress_local_submission = false - return false - _suppress_local_submission = false - if not _commit_local_decor_transaction(transaction): - return false - return true - - -func get_valid_local_decor_transform( - instance_id: String, - position: Vector3, - yaw_radians: float, - mode: PlayerHomeStateType.PlacementMode, -) -> Dictionary: - if not can_local_decorate() or _world_service == null: - return {} - var placement: Dictionary = _local_home.get_placement(instance_id) - if placement.is_empty(): - return {} - var decor_id := StringName(str(placement.get("decor_id", ""))) - return _local_home.get_valid_update_transform( - instance_id, - position, - yaw_radians, - mode, - Callable( - self, "_candidate_clear_of_players" - ).bind( - _session.get_local_identity_fingerprint(), decor_id - ), - ) - - -func _candidate_clear_of_players( - candidate: Dictionary, - owner_fingerprint: String, - decor_id: StringName, -) -> bool: - return ( - _world_service != null - and _world_service.is_decor_placement_clear_of_players( - owner_fingerprint, - decor_id, - candidate["position"], - float(candidate["yaw"]), - ) - ) - - -func request_enter(owner_fingerprint: String) -> bool: - if ( - _session == null - or not _session.is_gameplay_session_active() - or not _manifests_by_fingerprint.has(owner_fingerprint) - or get_local_space() != NetworkHomeProtocolType.WORLD_SPACE - ): - return false - return _submit_transition( - NetworkHomeProtocolType.TransitionAction.ENTER, - owner_fingerprint, - ) - - -func request_exit() -> bool: - var owner_fingerprint: String = get_local_home_owner_fingerprint() - if owner_fingerprint.is_empty(): - return false - return _submit_transition( - NetworkHomeProtocolType.TransitionAction.EXIT, - owner_fingerprint, - ) - - -func authorize_decor_purchase( - peer_id: int, - product_id: StringName, - resulting_count: int, - result_id: String, -) -> void: - if not _session.is_host() or peer_id <= 0 or result_id.is_empty(): - return - var counts: Dictionary = _authorized_owned_counts.get(peer_id, {}) - counts[String(product_id)] = resulting_count - _authorized_owned_counts[peer_id] = counts - _authorization_result_owner[result_id] = peer_id - - -func finalize_decor_purchase( - peer_id: int, - result_id: String, - applied: bool, -) -> void: - if _authorization_result_owner.get(result_id, 0) != peer_id: - return - _authorization_result_owner.erase(result_id) - if applied: - return - _authorized_owned_counts.erase(peer_id) - - -func authorize_home_upgrade( - peer_id: int, - resulting_tier: int, - result_id: String, -) -> void: - if ( - not _session.is_host() - or peer_id <= 0 - or result_id.is_empty() - or resulting_tier < PlayerHomeStateType.STARTER_TIER - or resulting_tier > PlayerHomeStateType.MAX_TIER - ): - return - _authorized_home_tiers[peer_id] = resulting_tier - _home_upgrade_result_owner[result_id] = peer_id - - -func finalize_home_upgrade( - peer_id: int, - result_id: String, - applied: bool, -) -> void: - if _home_upgrade_result_owner.get(result_id, 0) != peer_id: - return - _home_upgrade_result_owner.erase(result_id) - if not applied: - _authorized_home_tiers.erase(peer_id) - - -func refresh_world_presentations() -> void: - if _world_service == null: - return - _world_service.clear_presentations() - if not _world_service.is_world_ready(): - return - if not _session.is_host(): - for manifest: Dictionary in _manifests_by_fingerprint.values(): - _world_service.apply_manifest(manifest) - return - var local_fingerprint: String = _session.get_local_identity_fingerprint() - if ( - not _session.is_dedicated_host() - and not _manifests_by_fingerprint.has(local_fingerprint) - ): - publish_local_home() - var fingerprints: Array[String] = [] - fingerprints.assign(_manifests_by_fingerprint.keys()) - fingerprints.sort() - var reserved: Array[Transform3D] = [] - for fingerprint: String in fingerprints: - var manifest: Dictionary = _manifests_by_fingerprint[fingerprint] - var transform: Transform3D = _world_service.choose_exterior_transform( - int(manifest["owner_peer_id"]), reserved - ) - reserved.append(transform) - manifest["exterior_transform"] = ( - NetworkHomeProtocolType.transform_to_array(transform) - ) - _manifests_by_fingerprint[fingerprint] = manifest - _broadcast_manifest(manifest) - for fingerprint: String in fingerprints: - var manifest: Dictionary = _manifests_by_fingerprint[fingerprint] - _spawn_peer_at_exterior( - int(manifest["owner_peer_id"]), fingerprint - ) - - -func publish_local_home( - allow_pending_decor_transaction: bool = false, -) -> bool: - if ( - _session == null - or not _session.is_gameplay_session_active() - or _session.is_dedicated_host() - or _local_home == null - ): - return false - # A purchase can update the owned decor count while an optimistic placement - # is waiting on the host. Hold that follow-up manifest until the placement is - # accepted or rolled back; otherwise it can carry the still-unverified - # placement and turn one rejection into a second stale rejection. - if ( - not allow_pending_decor_transaction - and has_pending_local_decor_mutation() - ): - _publish_queued = true - return true - if _session.is_host() and ( - _world_service == null or not _world_service.is_world_ready() - ): - return false - var home_data: Dictionary = _local_home.to_save_data() - var revision: int = int(home_data.get("revision", -1)) - if revision >= 0 and revision == _last_submitted_local_home_revision: - return true - var request: Dictionary = { - "request_id": _new_id("home"), - "session_id": _session.get_session_id(), - "owner_fingerprint": _session.get_local_identity_fingerprint(), - "home": home_data, - "digest": NetworkHomeProtocolType.manifest_digest(home_data), - } - request["sender_signature"] = _session.sign_local_action( - "portable_home_manifest", - NetworkHomeProtocolType.manifest_signature_fields(request), - ) - _last_submitted_local_home_revision = revision - if _session.is_host(): - _process_manifest_request(_session.get_local_peer_id(), request) - else: - submit_home_manifest.rpc_id(1, request) - return true - - -@rpc( - "any_peer", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func submit_home_manifest(data: Dictionary) -> void: - var sender_id: int = multiplayer.get_remote_sender_id() - if ( - _session == null - or not _session.is_host() - or not _session.is_authenticated_peer(sender_id) - ): - return - _process_manifest_request(sender_id, data) - - -func _process_manifest_request(peer_id: int, data: Dictionary) -> void: - if ( - not NetworkHomeProtocolType.validate_manifest_request(data) - or str(data["session_id"]) != _session.get_session_id() - ): - _reject_manifest(peer_id, "The home update was invalid.") - return - var record := _session.get_peer_record(peer_id) - var fingerprint: String = str(data["owner_fingerprint"]) - if ( - record == null - or record.identity_fingerprint != fingerprint - or not _session.verify_peer_action( - peer_id, - "portable_home_manifest", - NetworkHomeProtocolType.manifest_signature_fields(data), - data["sender_signature"], - ) - ): - _reject_manifest(peer_id, "The home owner could not be verified.") - return - var home_data: Dictionary = PlayerHomeStateType.sanitize_save_data( - data["home"] - ) - var prior: Dictionary = _manifests_by_fingerprint.get(fingerprint, {}) - var is_first_manifest: bool = prior.is_empty() - if not _valid_manifest_revision(peer_id, prior, home_data): - _reject_manifest(peer_id, "The home update was rejected by the host.") - return - if not _moved_decor_clear_of_players(fingerprint, prior, home_data): - _reject_manifest(peer_id, "A player is in the way of that decor.") - return - var manifest: Dictionary - if prior.is_empty(): - if _manifests_by_fingerprint.size() >= MAX_MANIFESTS: - _reject_manifest(peer_id, "This room cannot place another home.") - return - var reserved: Array[Transform3D] = [] - for existing: Dictionary in _manifests_by_fingerprint.values(): - reserved.append(NetworkHomeProtocolType.array_to_transform( - existing["exterior_transform"] - )) - var exterior_transform: Transform3D = ( - _world_service.choose_exterior_transform(peer_id, reserved) - ) - manifest = { - "owner_peer_id": peer_id, - "owner_fingerprint": fingerprint, - "home": home_data, - "exterior_transform": ( - NetworkHomeProtocolType.transform_to_array(exterior_transform) - ), - "interior_index": _next_interior_index, - } - _next_interior_index += 1 - else: - manifest = prior.duplicate(true) - manifest["home"] = home_data - manifest["owner_peer_id"] = peer_id - _manifests_by_fingerprint[fingerprint] = manifest - _fingerprint_by_peer[peer_id] = fingerprint - _consume_owned_authorizations(peer_id, home_data) - if peer_id == _session.get_local_peer_id(): - _discard_local_decor_transactions_through( - int(home_data.get("revision", -1)) - ) - if _last_submitted_local_home_revision == int( - home_data.get("revision", -1) - ): - _last_submitted_local_home_revision = -1 - _flush_queued_local_home_publish() - _broadcast_manifest(manifest) - if is_first_manifest: - _spawn_peer_at_exterior(peer_id, fingerprint) - - -func _valid_manifest_revision( - peer_id: int, - prior_manifest: Dictionary, - home_data: Dictionary, -) -> bool: - if prior_manifest.is_empty(): - # A portable RV is owned by the player's signed local save. A new host has - # no prior room ledger with which to compare its first manifest. - return true - var prior_home: Dictionary = prior_manifest["home"] - var prior_tier: int = int(prior_home["tier"]) - var next_tier: int = int(home_data["tier"]) - var tier_is_authorized: bool = ( - next_tier != prior_tier - and int(_authorized_home_tiers.get(peer_id, -1)) == next_tier - ) - if ( - int(home_data["revision"]) <= int(prior_home["revision"]) - or (next_tier != prior_tier and not tier_is_authorized) - or str(home_data["exterior_id"]) - != str(PlayerHomeStateType.exterior_id_for_tier(next_tier)) - ): - return false - var prior_owned: Dictionary = prior_home["owned_decor"] - var next_owned: Dictionary = home_data["owned_decor"] - var all_ids: Dictionary[String, bool] = {} - for value: Variant in prior_owned.keys(): - all_ids[str(value)] = true - for value: Variant in next_owned.keys(): - all_ids[str(value)] = true - var authorized: Dictionary = _authorized_owned_counts.get(peer_id, {}) - for product_id: String in all_ids: - var prior_count: int = int(prior_owned.get(product_id, 0)) - var next_count: int = int(next_owned.get(product_id, 0)) - if prior_count == next_count: - continue - if next_count < prior_count or int(authorized.get(product_id, -1)) != next_count: - return false - return true - - -func _moved_decor_clear_of_players( - owner_fingerprint: String, - prior_manifest: Dictionary, - home_data: Dictionary, -) -> bool: - if _world_service == null: - return false - var prior_by_instance: Dictionary[String, Dictionary] = {} - if not prior_manifest.is_empty(): - var prior_home: Dictionary = prior_manifest.get("home", {}) - for value: Variant in prior_home.get("placements", []): - if typeof(value) != TYPE_DICTIONARY: - continue - var prior_placement: Dictionary = value - prior_by_instance[str( - prior_placement.get("instance_id", "") - )] = prior_placement - for value: Variant in home_data.get("placements", []): - if typeof(value) != TYPE_DICTIONARY: - return false - var placement: Dictionary = value - var instance_id: String = str(placement.get("instance_id", "")) - var prior_placement: Dictionary = prior_by_instance.get( - instance_id, {} - ) - if ( - not prior_placement.is_empty() - and _same_decor_transform(prior_placement, placement) - ): - continue - var decor_id := StringName(str(placement.get("decor_id", ""))) - var position: Vector3 = _placement_position(placement) - if ( - not position.is_finite() - or not _world_service.is_decor_placement_clear_of_players( - owner_fingerprint, - decor_id, - position, - float(placement.get("yaw", 0.0)), - ) - ): - return false - return true - - -static func _same_decor_transform( - first: Dictionary, - second: Dictionary, -) -> bool: - if str(first.get("decor_id", "")) != str(second.get("decor_id", "")): - return false - var first_position: Vector3 = _placement_position(first) - var second_position: Vector3 = _placement_position(second) - return ( - first_position.is_equal_approx(second_position) - and is_equal_approx( - float(first.get("yaw", 0.0)), - float(second.get("yaw", 0.0)), - ) - ) - - -static func _placement_position(placement: Dictionary) -> Vector3: - var values: Array = placement.get("position", []) - if values.size() != 3: - return Vector3.INF - return Vector3( - float(values[0]), float(values[1]), float(values[2]) - ) - - -func _consume_owned_authorizations(peer_id: int, home_data: Dictionary) -> void: - if ( - _authorized_home_tiers.has(peer_id) - and int(home_data["tier"]) == int(_authorized_home_tiers[peer_id]) - ): - _authorized_home_tiers.erase(peer_id) - var authorized: Dictionary = _authorized_owned_counts.get(peer_id, {}) - if authorized.is_empty(): - return - var owned: Dictionary = home_data["owned_decor"] - for product_id: String in authorized.keys(): - if int(owned.get(product_id, -1)) == int(authorized[product_id]): - authorized.erase(product_id) - if authorized.is_empty(): - _authorized_owned_counts.erase(peer_id) - else: - _authorized_owned_counts[peer_id] = authorized - - -func _broadcast_manifest(manifest: Dictionary) -> void: - if _world_service != null and _world_service.is_world_ready(): - _world_service.apply_manifest(manifest) - for peer_id: int in _session.get_authenticated_peer_ids(): - if peer_id == 1: - continue - receive_home_manifest.rpc_id(peer_id, manifest) - - -@rpc( - "authority", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func receive_home_manifest(data: Dictionary) -> void: - if not NetworkHomeProtocolType.validate_manifest_broadcast(data): - return - var fingerprint: String = str(data["owner_fingerprint"]) - _manifests_by_fingerprint[fingerprint] = data.duplicate(true) - _fingerprint_by_peer[int(data["owner_peer_id"])] = fingerprint - if fingerprint == _session.get_local_identity_fingerprint(): - var home: Dictionary = data.get("home", {}) - _discard_local_decor_transactions_through( - int(home.get("revision", -1)) - ) - if _last_submitted_local_home_revision == int( - home.get("revision", -1) - ): - _last_submitted_local_home_revision = -1 - _flush_queued_local_home_publish() - if _world_service != null and _world_service.is_world_ready(): - _world_service.apply_manifest(data) - - -func _reject_manifest(peer_id: int, message: String) -> void: - var fingerprint: String = _fingerprint_for_peer(peer_id) - var canonical: Dictionary = _manifests_by_fingerprint.get(fingerprint, {}) - if peer_id == _session.get_local_peer_id(): - _apply_manifest_rejection(message, canonical) - else: - receive_home_manifest_rejection.rpc_id(peer_id, message, canonical) - - -@rpc( - "authority", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func receive_home_manifest_rejection( - message: String, - canonical: Dictionary, -) -> void: - _apply_manifest_rejection(message, canonical) - - -func _apply_manifest_rejection(message: String, canonical: Dictionary) -> void: - _last_submitted_local_home_revision = -1 - var canonical_home: Dictionary = canonical.get("home", {}) - var canonical_revision: int = int(canonical_home.get("revision", -1)) - var transaction: Dictionary = _get_local_decor_rejection_transaction( - canonical_revision - ) - if canonical.is_empty() or not NetworkHomeProtocolType.validate_manifest_broadcast(canonical): - if not transaction.is_empty(): - _restore_local_decor_transaction(transaction) - _pending_local_decor_transactions.clear() - if _save_manager != null and not _save_manager.save_if_dirty(): - push_warning("Unable to save the restored RV decor state.") - _flush_queued_local_home_publish() - local_manifest_rejected.emit(message) - return - # A shop result can be accepted locally while its own home manifest is still - # in flight. A delayed rejection for an earlier placement must not erase that - # accepted purchase just because the host's canonical manifest predates it. - var locally_owned_decor: Dictionary[StringName, int] = ( - _capture_local_owned_decor_counts() - ) - # Only carry ownership forward across an actual pending decor-action - # rejection. A standalone rejected manifest must remain authoritative rather - # than repeatedly re-submitting an unverified owned-count increase. - var has_owned_decor_increase: bool = ( - not transaction.is_empty() - and _has_local_owned_decor_increase( - locally_owned_decor, - canonical_home, - ) - ) - _suppress_local_submission = true - var restored: bool = _local_home.restore_from_save_data(canonical_home) - var owned_decor_restored: bool = ( - restored - and ( - not has_owned_decor_increase - or _restore_local_owned_decor_increases(locally_owned_decor) - ) - ) - var reconciled: bool = ( - restored - and owned_decor_restored - and _reconcile_local_decor_inventory(transaction) - ) - _suppress_local_submission = false - _discard_local_decor_transactions_after(canonical_revision) - if not reconciled: - push_error("Unable to reconcile RV decor after a host rejection.") - elif _save_manager != null and not _save_manager.save_if_dirty(): - push_warning("Unable to save the restored RV decor state.") - receive_home_manifest(canonical) - if reconciled and has_owned_decor_increase: - # Submit the preserved purchase as a fresh revision after applying the - # canonical placement rollback. This is deliberately separate from the - # rejected action, so the host can validate the already-authorized count. - if not publish_local_home(): - push_warning("Unable to publish the restored RV decor ownership.") - local_manifest_rejected.emit(message) - - -func _capture_local_decor_transaction() -> Dictionary: - if ( - _local_home == null - or _bag == null - or _inventory_layout == null - or _hotbar == null - ): - return {} - var saved_items: Array[OwnedItemType] = [] - for item: OwnedItemType in _bag.get_all_items(): - saved_items.append(item.duplicate_record()) - return { - "home": _local_home.to_save_data(), - "bag_items": saved_items, - "layout": _inventory_layout.to_save_data(), - "hotbar_slots": _hotbar.get_slots(), - "hotbar_fish_slots": _hotbar.get_fish_slots(), - "selected_hotbar_slot": _hotbar.get_selected_slot(), - } - - -func _capture_local_owned_decor_counts() -> Dictionary[StringName, int]: - var counts: Dictionary[StringName, int] = {} - if _local_home == null: - return counts - for decor_id: StringName in DecorCatalogType.get_product_ids(): - counts[decor_id] = _local_home.get_owned_count(decor_id) - return counts - - -func _has_local_owned_decor_increase( - local_counts: Dictionary[StringName, int], - canonical_home: Dictionary, -) -> bool: - var canonical_owned: Dictionary = canonical_home.get("owned_decor", {}) - for decor_id: StringName in DecorCatalogType.get_product_ids(): - if int(local_counts.get(decor_id, 0)) > int( - canonical_owned.get(String(decor_id), 0) - ): - return true - return false - - -func _restore_local_owned_decor_increases( - local_counts: Dictionary[StringName, int], -) -> bool: - if _local_home == null: - return false - for decor_id: StringName in DecorCatalogType.get_product_ids(): - var local_count: int = int(local_counts.get(decor_id, 0)) - var canonical_count: int = _local_home.get_owned_count(decor_id) - while canonical_count < local_count: - if not _local_home.add_owned_decor(decor_id, 1): - return false - canonical_count += 1 - return true - - -func _commit_local_decor_transaction(transaction: Dictionary) -> bool: - if _save_manager == null or not _save_manager.save_if_dirty(): - _restore_local_decor_transaction(transaction) - return false - var revision: int = _local_home.get_revision() - _pending_local_decor_transactions[revision] = transaction.duplicate(true) - _trim_pending_local_decor_transactions() - if publish_local_home(true): - return true - _pending_local_decor_transactions.erase(revision) - _restore_local_decor_transaction(transaction) - _flush_queued_local_home_publish() - # The optimistic mutation was already written before we attempted to publish - # it. If the session ended or could not accept the manifest, immediately - # persist the restored state so a restart cannot resurrect the rejected - # placement or consume its decor item. - if _save_manager != null and not _save_manager.save_if_dirty(): - push_warning("Unable to save the restored RV decor state.") - return false - - -func _restore_local_decor_transaction(transaction: Dictionary) -> bool: - if ( - transaction.is_empty() - or _local_home == null - or _bag == null - or _inventory_layout == null - or _hotbar == null - ): - return false - var home_data: Variant = transaction.get("home", {}) - var layout_data: Variant = transaction.get("layout", {}) - var stored_items: Variant = transaction.get("bag_items", []) - var stored_slots: Variant = transaction.get("hotbar_slots", []) - var stored_fish_slots: Variant = transaction.get("hotbar_fish_slots", []) - if ( - typeof(home_data) != TYPE_DICTIONARY - or typeof(layout_data) != TYPE_DICTIONARY - or typeof(stored_items) != TYPE_ARRAY - or typeof(stored_slots) != TYPE_ARRAY - or typeof(stored_fish_slots) != TYPE_ARRAY - ): - return false - var items: Array[OwnedItemType] = [] - for value: Variant in stored_items as Array: - if not value is OwnedItemType: - return false - items.append((value as OwnedItemType).duplicate_record()) - var slots: Array[StringName] = [] - for value: Variant in stored_slots as Array: - slots.append(StringName(str(value))) - var fish_slots: Array[StringName] = [] - for value: Variant in stored_fish_slots as Array: - fish_slots.append(StringName(str(value))) - var was_suppressed: bool = _suppress_local_submission - _suppress_local_submission = true - var home_restored: bool = _local_home.restore_from_save_data( - home_data as Dictionary - ) - var bag_restored: bool = _bag.replace_all_items(items) - var layout_restored: bool = _inventory_layout.restore_from_save_data( - layout_data as Dictionary - ) - var hotbar_restored: bool = _hotbar.replace_state( - slots, - int(transaction.get("selected_hotbar_slot", 0)), - fish_slots, - false, - ) - _suppress_local_submission = was_suppressed - return home_restored and bag_restored and layout_restored and hotbar_restored - - -func _reconcile_local_decor_inventory(transaction: Dictionary) -> bool: - if _bag == null or _local_home == null: - return false - var preferred_slots: Dictionary[StringName, int] = ( - _decor_hotbar_slots_from_transaction(transaction) - ) - for decor_id: StringName in DecorCatalogType.get_product_ids(): - var target_quantity: int = _local_home.get_available_count(decor_id) - var current_quantity: int = _bag.get_quantity(decor_id) - if current_quantity > target_quantity: - if not _bag.remove_item( - decor_id, current_quantity - target_quantity - ): - return false - continue - while current_quantity < target_quantity: - var preferred_slot: int = int( - preferred_slots.get(decor_id, -1) - ) - if not _restore_decor_item_to_bag(decor_id, preferred_slot): - return false - current_quantity += 1 - return true - - -func _decor_hotbar_slots_from_transaction( - transaction: Dictionary, -) -> Dictionary[StringName, int]: - var result: Dictionary[StringName, int] = {} - var stored_slots: Variant = transaction.get("hotbar_slots", []) - if typeof(stored_slots) != TYPE_ARRAY: - return result - for slot_index: int in range((stored_slots as Array).size()): - var decor_id := StringName(str((stored_slots as Array)[slot_index])) - if DecorCatalogType.has_product(decor_id): - result[decor_id] = slot_index - return result - - -func _restore_decor_item_to_bag( - decor_id: StringName, - preferred_hotbar_slot: int, -) -> bool: - if _bag == null: - return false - var prepared_slot: int = -1 - if _inventory_layout != null and _hotbar != null: - var candidate_slot: int = preferred_hotbar_slot - if ( - candidate_slot < 0 - or candidate_slot >= PlayerHotbar.SLOT_COUNT - or not _inventory_layout.get_key_at( - PlayerInventoryLayout.InventoryContainer.HOTBAR, - candidate_slot, - ).is_empty() - ): - candidate_slot = _hotbar.find_first_empty_slot() - if candidate_slot >= 0 and _inventory_layout.prepare_new_item_placement( - decor_id, - PlayerInventoryLayout.InventoryContainer.HOTBAR, - candidate_slot, - ): - prepared_slot = candidate_slot - var restored: bool = _bag.add_item(decor_id, 1) - if not restored: - if prepared_slot >= 0: - _inventory_layout.cancel_prepared_item_placement(decor_id) - restored = _bag.add_item_to_storage(decor_id, 1) - if restored and prepared_slot >= 0: - _hotbar.select_slot(prepared_slot) - return restored - - -func _get_local_decor_rejection_transaction( - canonical_revision: int, -) -> Dictionary: - var revisions: Array[int] = [] - revisions.assign(_pending_local_decor_transactions.keys()) - revisions.sort() - for revision: int in revisions: - if canonical_revision < 0 or revision > canonical_revision: - return _pending_local_decor_transactions[revision].duplicate(true) - return {} - - -func _discard_local_decor_transactions_through(revision: int) -> void: - for pending_revision: int in _pending_local_decor_transactions.keys(): - if pending_revision <= revision: - _pending_local_decor_transactions.erase(pending_revision) - - -func _discard_local_decor_transactions_after(revision: int) -> void: - for pending_revision: int in _pending_local_decor_transactions.keys(): - if pending_revision > revision: - _pending_local_decor_transactions.erase(pending_revision) - - -func _trim_pending_local_decor_transactions() -> void: - var revisions: Array[int] = [] - revisions.assign(_pending_local_decor_transactions.keys()) - revisions.sort() - while revisions.size() > MAX_PENDING_LOCAL_DECOR_TRANSACTIONS: - _pending_local_decor_transactions.erase(revisions.pop_front()) - - -func _submit_transition(action: int, owner_fingerprint: String) -> bool: - var request: Dictionary = { - "request_id": _new_id("home_transition"), - "session_id": _session.get_session_id(), - "action": action, - "owner_fingerprint": owner_fingerprint, - } - request["sender_signature"] = _session.sign_local_action( - "portable_home_transition", - NetworkHomeProtocolType.transition_signature_fields(request), - ) - if _session.is_host(): - _process_transition_request(_session.get_local_peer_id(), request) - else: - submit_home_transition.rpc_id(1, request) - return true - - -@rpc( - "any_peer", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func submit_home_transition(data: Dictionary) -> void: - var sender_id: int = multiplayer.get_remote_sender_id() - if ( - not _session.is_host() - or not _session.is_authenticated_peer(sender_id) - ): - return - _process_transition_request(sender_id, data) - - -func _process_transition_request(peer_id: int, data: Dictionary) -> void: - if ( - not NetworkHomeProtocolType.validate_transition_request(data) - or str(data["session_id"]) != _session.get_session_id() - or not _session.verify_peer_action( - peer_id, - "portable_home_transition", - NetworkHomeProtocolType.transition_signature_fields(data), - data["sender_signature"], - ) - ): - _send_transition_rejection(peer_id, "The home transition was invalid.") - return - var owner_fingerprint: String = str(data["owner_fingerprint"]) - var action: int = int(data["action"]) - var avatar: Player = _spawn_service.get_avatar(peer_id) - var manifest: Dictionary = _manifests_by_fingerprint.get( - owner_fingerprint, {} - ) - if avatar == null or manifest.is_empty(): - _send_transition_rejection(peer_id, "That home is unavailable.") - return - if action == NetworkHomeProtocolType.TransitionAction.ENTER: - var record := _session.get_peer_record(peer_id) - var owner_is_local: bool = ( - record != null and record.identity_fingerprint == owner_fingerprint - ) - var privacy: int = int((manifest["home"] as Dictionary)["privacy"]) - if ( - (not owner_is_local and privacy != PlayerHomeStateType.Privacy.OPEN) - or _session.get_peer_space(peer_id) - != NetworkHomeProtocolType.WORLD_SPACE - or not _world_service.is_avatar_near_exterior( - avatar, owner_fingerprint - ) - ): - _send_transition_rejection(peer_id, "You cannot enter that home.") - return - var interior_space: StringName = ( - NetworkHomeProtocolType.make_space_id(owner_fingerprint) - ) - var visitor_slot: int = _reserve_interior_slot( - interior_space, peer_id - ) - _apply_host_transition( - peer_id, - interior_space, - owner_fingerprint, - _world_service.get_interior_spawn_transform( - owner_fingerprint, visitor_slot - ), - ) - return - if ( - _session.get_peer_space(peer_id) - != NetworkHomeProtocolType.make_space_id(owner_fingerprint) - ): - _send_transition_rejection(peer_id, "You are not inside that home.") - return - _apply_host_transition( - peer_id, - NetworkHomeProtocolType.WORLD_SPACE, - owner_fingerprint, - _world_service.get_exterior_spawn_transform(owner_fingerprint), - ) - - -func _spawn_peer_at_exterior( - peer_id: int, - owner_fingerprint: String, -) -> void: - if ( - not _session.is_host() - or _session.get_peer_space(peer_id) - != NetworkHomeProtocolType.WORLD_SPACE - or _spawn_service.get_avatar(peer_id) == null - ): - return - _apply_host_transition( - peer_id, - NetworkHomeProtocolType.WORLD_SPACE, - owner_fingerprint, - _world_service.get_exterior_spawn_transform(owner_fingerprint), - ) - - -func _apply_host_transition( - peer_id: int, - space_id: StringName, - owner_fingerprint: String, - transform: Transform3D, -) -> void: - var avatar: Player = _spawn_service.get_avatar(peer_id) - var movement_sequence: int = 0 - if avatar != null: - movement_sequence = int( - avatar.make_network_snapshot(peer_id).get( - "acknowledged_input", 0 - ) - ) - var transform_data: Array[float] = ( - NetworkHomeProtocolType.transform_to_array(transform) - ) - if not NetworkHomeProtocolType.validate_transition_transform( - transform_data - ): - push_error("Refused an out-of-bounds RV transition transform.") - return - var previous_space: StringName = _session.get_peer_space(peer_id) - if ( - String(previous_space).begins_with("rv:") - and previous_space != space_id - ): - _release_interior_slot(previous_space, peer_id) - var result: Dictionary = { - "peer_id": peer_id, - "space_id": String(space_id), - "owner_fingerprint": owner_fingerprint, - "transform": transform_data, - "movement_sequence": movement_sequence, - } - _apply_transition_result(result) - for recipient_id: int in _session.get_authenticated_peer_ids(): - if recipient_id == 1: - continue - receive_home_transition.rpc_id(recipient_id, result) - - -@rpc( - "authority", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func receive_home_transition(data: Dictionary) -> void: - if ( - typeof(data.get("peer_id")) != TYPE_INT - or typeof(data.get("space_id")) not in [TYPE_STRING, TYPE_STRING_NAME] - or typeof(data.get("movement_sequence", 0)) != TYPE_INT - or int(data.get("movement_sequence", 0)) < 0 - or not NetworkIdentityCrypto.valid_fingerprint( - data.get("owner_fingerprint") - ) - or not NetworkHomeProtocolType.validate_transition_transform( - data.get("transform") - ) - ): - return - _apply_transition_result(data) - - -func _apply_transition_result(data: Dictionary) -> void: - var peer_id: int = int(data["peer_id"]) - var space_id := StringName(str(data["space_id"])) - if not NetworkHomeProtocolType.validate_transition_transform( - data.get("transform") - ): - return - var target_transform: Transform3D = ( - NetworkHomeProtocolType.array_to_transform(data["transform"]) - ) - if not _session.set_peer_space(peer_id, space_id): - return - if not _session.apply_authoritative_space_transition( - peer_id, - target_transform, - int(data.get("movement_sequence", 0)), - ): - return - if peer_id == _session.get_local_peer_id(): - _world_service.set_local_space(space_id) - local_space_changed.emit(space_id, str(data["owner_fingerprint"])) - local_transition_finished.emit(true, "") - _refresh_peer_visibility() - - -func _send_transition_rejection(peer_id: int, message: String) -> void: - if peer_id == _session.get_local_peer_id(): - local_transition_finished.emit(false, message) - else: - receive_home_transition_rejection.rpc_id(peer_id, message) - - -@rpc( - "authority", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func receive_home_transition_rejection(message: String) -> void: - local_transition_finished.emit( - false, message.left(NetworkHomeProtocolType.MAX_MESSAGE_LENGTH) - ) - - -func _refresh_peer_visibility() -> void: - var local_peer_id: int = _session.get_local_peer_id() - if local_peer_id <= 0: - return - for peer_id: int in _spawn_service.get_peer_ids(): - if peer_id == local_peer_id: - continue - _spawn_service.set_peer_presentation_visible( - peer_id, _session.peers_share_space(local_peer_id, peer_id) - ) - - -func _on_avatar_spawned(peer_id: int, _avatar: Player) -> void: - var local_peer_id: int = _session.get_local_peer_id() - if local_peer_id <= 0 or peer_id == local_peer_id: - return - _spawn_service.set_peer_presentation_visible( - peer_id, _session.peers_share_space(local_peer_id, peer_id) - ) - - -func _on_local_home_changed() -> void: - if _suppress_local_submission or _publish_queued: - return - _publish_queued = true - call_deferred("_publish_queued_home") - - -func _publish_queued_home() -> void: - if has_pending_local_decor_mutation(): - return - _publish_queued = false - if _save_manager != null: - _save_manager.save_if_dirty() - publish_local_home() - - -func _flush_queued_local_home_publish() -> void: - if not _publish_queued or has_pending_local_decor_mutation(): - return - call_deferred("_publish_queued_home") - - -func _on_join_authenticated() -> void: - publish_local_home() - - -func _on_peer_authenticated(peer_id: int, _display_name: String) -> void: - if not _session.is_host(): - return - for manifest: Dictionary in _manifests_by_fingerprint.values(): - receive_home_manifest.rpc_id(peer_id, manifest) - for existing_peer_id: int in _session.get_authenticated_peer_ids(): - if existing_peer_id == peer_id: - continue - var avatar: Player = _spawn_service.get_avatar(existing_peer_id) - if avatar == null: - continue - var space_id: StringName = _session.get_peer_space(existing_peer_id) - var owner_fingerprint: String = ( - String(space_id).trim_prefix("rv:") - if String(space_id).begins_with("rv:") - else _fingerprint_for_peer(existing_peer_id) - ) - if owner_fingerprint.is_empty(): - continue - receive_home_transition.rpc_id(peer_id, { - "peer_id": existing_peer_id, - "space_id": String(space_id), - "owner_fingerprint": owner_fingerprint, - "transform": NetworkHomeProtocolType.transform_to_array( - avatar.global_transform - ), - }) - - -func _on_peer_removed(peer_id: int) -> void: - _release_peer_interior_slots(peer_id) - var fingerprint: String = _fingerprint_by_peer.get(peer_id, "") - _fingerprint_by_peer.erase(peer_id) - _authorized_owned_counts.erase(peer_id) - _authorized_home_tiers.erase(peer_id) - for result_id: String in _home_upgrade_result_owner.keys(): - if int(_home_upgrade_result_owner[result_id]) == peer_id: - _home_upgrade_result_owner.erase(result_id) - if fingerprint.is_empty(): - return - if _session.is_host(): - for occupant_id: int in _session.get_authenticated_peer_ids(): - if ( - occupant_id == peer_id - or _session.get_peer_space(occupant_id) - != NetworkHomeProtocolType.make_space_id(fingerprint) - ): - continue - _apply_host_transition( - occupant_id, - NetworkHomeProtocolType.WORLD_SPACE, - fingerprint, - _world_service.get_exterior_spawn_transform(fingerprint), - ) - _manifests_by_fingerprint.erase(fingerprint) - _world_service.remove_presentation(fingerprint) - if _session.is_host(): - for recipient_id: int in _session.get_authenticated_peer_ids(): - if recipient_id != 1: - receive_home_removed.rpc_id(recipient_id, fingerprint) - - -@rpc( - "authority", "call_remote", "reliable", - NetworkHomeProtocolType.RELIABLE_CHANNEL, -) -func receive_home_removed(owner_fingerprint: String) -> void: - if not NetworkIdentityCrypto.valid_fingerprint(owner_fingerprint): - return - _manifests_by_fingerprint.erase(owner_fingerprint) - _world_service.remove_presentation(owner_fingerprint) - - -func _on_session_state_changed(state: NetworkSession.State) -> void: - if state in [NetworkSession.State.PRIVATE_HOST, NetworkSession.State.OPEN_HOST]: - if ( - not _session.is_dedicated_host() - and _world_service != null - and _world_service.is_world_ready() - ): - publish_local_home() - return - if state in [ - NetworkSession.State.INACTIVE, - NetworkSession.State.DISCONNECTING, - NetworkSession.State.CONNECTION_FAILED, - NetworkSession.State.SERVER_LOST, - ]: - _manifests_by_fingerprint.clear() - _fingerprint_by_peer.clear() - _authorized_owned_counts.clear() - _authorization_result_owner.clear() - _authorized_home_tiers.clear() - _home_upgrade_result_owner.clear() - _publish_queued = false - _last_submitted_local_home_revision = -1 - _pending_local_decor_transactions.clear() - _interior_slots_by_space.clear() - _next_interior_index = 0 - _world_service.clear_presentations() - _world_service.set_local_space(NetworkHomeProtocolType.WORLD_SPACE) - local_space_changed.emit(NetworkHomeProtocolType.WORLD_SPACE, "") - - -func _fingerprint_for_peer(peer_id: int) -> String: - if _fingerprint_by_peer.has(peer_id): - return _fingerprint_by_peer[peer_id] - var record := _session.get_peer_record(peer_id) - return record.identity_fingerprint if record != null else "" - - -func _reserve_interior_slot(space_id: StringName, peer_id: int) -> int: - var slots: Dictionary = _interior_slots_by_space.get(space_id, {}) - if slots.has(peer_id): - return int(slots[peer_id]) - var used_slots: Dictionary[int, bool] = {} - for value: Variant in slots.values(): - used_slots[int(value)] = true - var slot: int = 0 - while used_slots.has(slot): - slot += 1 - slots[peer_id] = slot - _interior_slots_by_space[space_id] = slots - return slot - - -func _release_interior_slot(space_id: StringName, peer_id: int) -> void: - var slots: Dictionary = _interior_slots_by_space.get(space_id, {}) - if slots.is_empty(): - return - slots.erase(peer_id) - if slots.is_empty(): - _interior_slots_by_space.erase(space_id) - else: - _interior_slots_by_space[space_id] = slots - - -func _release_peer_interior_slots(peer_id: int) -> void: - for space_id: StringName in _interior_slots_by_space.keys(): - _release_interior_slot(space_id, peer_id) - - -func _new_id(prefix: String) -> String: - return "%s:%s" % [ - prefix, Crypto.new().generate_random_bytes(16).hex_encode(), - ] diff --git a/network/network_home_service.gd.uid b/network/network_home_service.gd.uid deleted file mode 100644 index be233ed..0000000 --- a/network/network_home_service.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://ong8kug36ku7 diff --git a/network/network_identity_crypto.gd b/network/network_identity_crypto.gd index 9d4f09c..4886cca 100644 --- a/network/network_identity_crypto.gd +++ b/network/network_identity_crypto.gd @@ -5,8 +5,7 @@ const ALGORITHM: String = "RSA-3072-SHA256" const FINGERPRINT_LENGTH: int = 64 const MAX_PUBLIC_KEY_BYTES: int = 8192 const MAX_SIGNATURE_BYTES: int = 1024 -const DOMAIN_PREFIX: String = "straywild" -const LEGACY_DOMAIN_PREFIX: String = "NETFISHING" +const DOMAIN_PREFIX: String = "NETFISHING" const IDENTITY_VERSION: String = "identity_v1" @@ -51,16 +50,8 @@ static func secure_id(byte_count: int = 16) -> String: static func canonical_bytes(domain: String, fields: Array) -> PackedByteArray: - return canonical_bytes_for_prefix(DOMAIN_PREFIX, domain, fields) - - -static func canonical_bytes_for_prefix( - prefix: String, - domain: String, - fields: Array, -) -> PackedByteArray: var output := PackedByteArray() - _append_string(output, prefix) + _append_string(output, DOMAIN_PREFIX) _append_string(output, IDENTITY_VERSION) _append_string(output, domain) for value: Variant in fields: @@ -126,37 +117,6 @@ static func verify_fields( ) -static func verify_legacy_fields( - public_key: CryptoKey, - domain: String, - fields: Array, - signature: PackedByteArray, -) -> bool: - if ( - public_key == null - or signature.is_empty() - or signature.size() > MAX_SIGNATURE_BYTES - ): - return false - var bytes: PackedByteArray = canonical_bytes_for_prefix( - LEGACY_DOMAIN_PREFIX, - domain, - fields, - ) - if bytes.is_empty(): - return false - var context := HashingContext.new() - if context.start(HashingContext.HASH_SHA256) != OK: - return false - context.update(bytes) - return Crypto.new().verify( - HashingContext.HASH_SHA256, - context.finish(), - signature, - public_key, - ) - - static func load_public_key(public_pem: String) -> CryptoKey: var normalized := normalize_public_pem(public_pem) if normalized.is_empty() or normalized.to_utf8_buffer().size() > MAX_PUBLIC_KEY_BYTES: diff --git a/network/network_item_use_service.gd b/network/network_item_use_service.gd index 024eca9..cf2d5f9 100644 --- a/network/network_item_use_service.gd +++ b/network/network_item_use_service.gd @@ -5,7 +5,6 @@ const FishingRodDataType = preload("res://items/fishing_rod_data.gd") const ArtShopStockType = preload("res://economy/art_shop_stock.gd") const FishingShopStockType = preload("res://economy/fishing_shop_stock.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") const MAX_LEDGER_ENTRIES: int = 64 @@ -395,10 +394,6 @@ func _apply_equipped(data: Dictionary) -> void: item_id == FishingShopStockType.STANDARD_SHOVEL_ID and bool(data["owns_item"]), ) - avatar.set_active_decor_package( - DecorCatalogType.has_product(item_id) - and bool(data["owns_item"]), - ) equipped_state_changed.emit( peer_id, StringName(str(data["item_id"])), int(data["category"]) ) diff --git a/network/network_mail_service.gd b/network/network_mail_service.gd index 085c921..675a5aa 100644 --- a/network/network_mail_service.gd +++ b/network/network_mail_service.gd @@ -152,10 +152,7 @@ func is_local_recipient(letter: Dictionary) -> bool: func get_local_display_name() -> String: var record := _session.get_peer_record(_session.get_local_peer_id()) - return ( - record.display_name - if record != null else NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - ) + return record.display_name if record != null else "Player" func get_recipient_choices() -> Array[Dictionary]: diff --git a/network/network_player_list_service.gd b/network/network_player_list_service.gd index e2f79c7..677df05 100644 --- a/network/network_player_list_service.gd +++ b/network/network_player_list_service.gd @@ -477,10 +477,7 @@ func request_ban(peer_id: int, fingerprint: String) -> void: if not _valid_operator_sender(sender_id): return var record: PeerRegistry.PeerRecord = _session.get_peer_record(peer_id) - var display_name: String = ( - record.display_name - if record != null else NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - ) + var display_name: String = record.display_name if record != null else "Player" var ok: bool = _ban_on_host( peer_id, fingerprint, display_name, -1, false ) @@ -547,10 +544,7 @@ func receive_ban_snapshot(records: Array) -> void: var record: Dictionary = value var fingerprint: String = str(record.get("target_fingerprint", "")) var display_name: String = str( - record.get( - "last_known_display_name", - NetworkProfilePreferences.DEFAULT_DISPLAY_NAME, - ) + record.get("last_known_display_name", "Player") ).strip_edges().left(NetworkProtocol.MAX_DISPLAY_NAME_LENGTH) if ( not NetworkIdentityCrypto.valid_fingerprint(fingerprint) diff --git a/network/network_profile_preferences.gd b/network/network_profile_preferences.gd index 382f6d1..3c4996b 100644 --- a/network/network_profile_preferences.gd +++ b/network/network_profile_preferences.gd @@ -1,17 +1,12 @@ class_name NetworkProfilePreferences extends Node -signal profile_changed - const FORMAT_VERSION: int = 1 -const DEFAULT_DISPLAY_NAME: String = "stray" -const DEFAULT_TITLE: String = "newbie" const VoiceProfilesType = preload( "res://player/animalese_voice_profiles.gd" ) var profile_id: String = "" -var display_name: String = DEFAULT_DISPLAY_NAME -var title: String = DEFAULT_TITLE +var display_name: String = "Player" var voice_id: String = VoiceProfilesType.DEFAULT_ID var speech_speed_id: String = VoiceProfilesType.DEFAULT_SPEED_ID var call_id: String = VoiceProfilesType.DEFAULT_CALL_ID @@ -26,8 +21,6 @@ var _future_version := false func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _profile_path = path _data_root = data_root - _expected_hash = "" - _future_version = false func _temp_path() -> String: @@ -61,8 +54,7 @@ func load_or_create() -> bool: int(Time.get_unix_time_from_system()), Time.get_ticks_usec(), ] - display_name = DEFAULT_DISPLAY_NAME - title = DEFAULT_TITLE + display_name = "Player" voice_id = VoiceProfilesType.DEFAULT_ID speech_speed_id = VoiceProfilesType.DEFAULT_SPEED_ID call_id = VoiceProfilesType.DEFAULT_CALL_ID @@ -71,113 +63,6 @@ func load_or_create() -> bool: return _save_atomic() -func to_save_data() -> Dictionary: - return { - "profile_id": profile_id, - "display_name": display_name, - "title": title, - "voice_id": voice_id, - "speech_speed_id": speech_speed_id, - "call_id": call_id, - "sample_set_id": sample_set_id, - "created_at_unix": created_at_unix, - } - - -static func validate_save_data(value: Variant) -> bool: - if typeof(value) != TYPE_DICTIONARY: - return false - var data: Dictionary = value - if ( - typeof(data.get("profile_id")) != TYPE_STRING - or typeof(data.get("display_name")) != TYPE_STRING - or ( - data.has("title") - and typeof(data.get("title")) != TYPE_STRING - ) - or typeof(data.get("created_at_unix")) not in [TYPE_INT, TYPE_FLOAT] - ): - return false - var saved_profile_id := str(data.get("profile_id", "")) - var saved_name := str(data.get("display_name", "")) - var saved_title := str(data.get("title", DEFAULT_TITLE)) - return ( - not saved_profile_id.is_empty() - and saved_profile_id.length() <= NetworkProtocol.MAX_PROFILE_ID_LENGTH - and is_valid_display_name(saved_name) - and is_valid_title(saved_title) - and VoiceProfilesType.is_valid(str(data.get( - "voice_id", - VoiceProfilesType.DEFAULT_ID, - ))) - and VoiceProfilesType.is_valid_speed(str(data.get( - "speech_speed_id", - VoiceProfilesType.DEFAULT_SPEED_ID, - ))) - and VoiceProfilesType.is_valid_call(str(data.get( - "call_id", - VoiceProfilesType.DEFAULT_CALL_ID, - ))) - and VoiceProfilesType.is_valid_sample_set(str(data.get( - "sample_set_id", - VoiceProfilesType.DEFAULT_SAMPLE_SET_ID, - ))) - and int(data.get("created_at_unix", -1)) >= 0 - ) - - -func restore_from_save_data( - value: Variant, - persist_to_profile_file: bool = true, -) -> bool: - if not validate_save_data(value): - return false - var data: Dictionary = value - var previous: Dictionary = to_save_data() - profile_id = str(data["profile_id"]) - display_name = str(data["display_name"]).strip_edges() - title = str(data.get("title", DEFAULT_TITLE)).strip_edges() - voice_id = str(data.get("voice_id", VoiceProfilesType.DEFAULT_ID)) - speech_speed_id = str(data.get( - "speech_speed_id", - VoiceProfilesType.DEFAULT_SPEED_ID, - )) - call_id = str(data.get("call_id", VoiceProfilesType.DEFAULT_CALL_ID)) - sample_set_id = str(data.get( - "sample_set_id", - VoiceProfilesType.DEFAULT_SAMPLE_SET_ID, - )) - created_at_unix = int(data["created_at_unix"]) - if persist_to_profile_file and not _save_atomic(): - _assign_save_data(previous) - return false - if to_save_data() != previous: - profile_changed.emit() - return true - - -func reset_to_defaults(persist_to_profile_file: bool = true) -> bool: - var previous: Dictionary = to_save_data() - profile_id = Crypto.new().generate_random_bytes(16).hex_encode() - if profile_id.is_empty(): - profile_id = "%d-%d" % [ - int(Time.get_unix_time_from_system()), - Time.get_ticks_usec(), - ] - display_name = DEFAULT_DISPLAY_NAME - title = DEFAULT_TITLE - voice_id = VoiceProfilesType.DEFAULT_ID - speech_speed_id = VoiceProfilesType.DEFAULT_SPEED_ID - call_id = VoiceProfilesType.DEFAULT_CALL_ID - sample_set_id = VoiceProfilesType.DEFAULT_SAMPLE_SET_ID - created_at_unix = int(Time.get_unix_time_from_system()) - if persist_to_profile_file and not _save_atomic(): - _assign_save_data(previous) - return false - profile_changed.emit() - return true - - func set_display_name(value: String) -> bool: return set_profile_identity( value, @@ -185,7 +70,6 @@ func set_display_name(value: String) -> bool: speech_speed_id, call_id, sample_set_id, - title, ) @@ -195,15 +79,10 @@ func set_profile_identity( selected_speech_speed_id: String, selected_call_id: String, selected_sample_set_id: String = VoiceProfilesType.DEFAULT_SAMPLE_SET_ID, - selected_title: String = "", ) -> bool: var clean_name: String = value.strip_edges() - var clean_title: String = ( - title if selected_title.is_empty() else selected_title.strip_edges() - ) if ( not is_valid_display_name(clean_name) - or not is_valid_title(clean_title) or not VoiceProfilesType.is_valid(selected_voice_id) or not VoiceProfilesType.is_valid_speed(selected_speech_speed_id) or not VoiceProfilesType.is_valid_call(selected_call_id) @@ -211,30 +90,18 @@ func set_profile_identity( ): return false var previous_name: String = display_name - var previous_title: String = title var previous_voice_id: String = voice_id var previous_speech_speed_id: String = speech_speed_id var previous_call_id: String = call_id var previous_sample_set_id: String = sample_set_id display_name = clean_name - title = clean_title voice_id = selected_voice_id speech_speed_id = selected_speech_speed_id call_id = selected_call_id sample_set_id = selected_sample_set_id if _save_atomic(): - if ( - display_name != previous_name - or voice_id != previous_voice_id - or title != previous_title - or speech_speed_id != previous_speech_speed_id - or call_id != previous_call_id - or sample_set_id != previous_sample_set_id - ): - profile_changed.emit() return true display_name = previous_name - title = previous_title voice_id = previous_voice_id speech_speed_id = previous_speech_speed_id call_id = previous_call_id @@ -242,23 +109,6 @@ func set_profile_identity( return false -func _assign_save_data(data: Dictionary) -> void: - profile_id = str(data.get("profile_id", "")) - display_name = str(data.get("display_name", DEFAULT_DISPLAY_NAME)) - title = str(data.get("title", DEFAULT_TITLE)) - voice_id = str(data.get("voice_id", VoiceProfilesType.DEFAULT_ID)) - speech_speed_id = str(data.get( - "speech_speed_id", - VoiceProfilesType.DEFAULT_SPEED_ID, - )) - call_id = str(data.get("call_id", VoiceProfilesType.DEFAULT_CALL_ID)) - sample_set_id = str(data.get( - "sample_set_id", - VoiceProfilesType.DEFAULT_SAMPLE_SET_ID, - )) - created_at_unix = int(data.get("created_at_unix", 0)) - - static func is_valid_display_name(value: String) -> bool: var clean_name := value.strip_edges() if clean_name.is_empty() or clean_name.length() > 24: @@ -270,17 +120,6 @@ static func is_valid_display_name(value: String) -> bool: return true -static func is_valid_title(value: String) -> bool: - var clean_title := value.strip_edges() - if clean_title.is_empty() or clean_title.length() > NetworkProtocol.MAX_PLAYER_TITLE_LENGTH: - return false - for index: int in clean_title.length(): - var codepoint: int = clean_title.unicode_at(index) - if codepoint < 32 or codepoint == 127: - return false - return true - - func _load_existing() -> bool: var file := FileAccess.open(_profile_path, FileAccess.READ) if file == null: @@ -301,27 +140,20 @@ func _load_existing() -> bool: data.get("format_version") != FORMAT_VERSION or typeof(data.get("profile_id")) != TYPE_STRING or typeof(data.get("display_name")) != TYPE_STRING - or ( - data.has("title") - and typeof(data.get("title")) != TYPE_STRING - ) or typeof(data.get("created_at_unix")) not in [TYPE_INT, TYPE_FLOAT] ): return false var loaded_id: String = data["profile_id"] var loaded_name: String = data["display_name"] - var loaded_title := str(data.get("title", DEFAULT_TITLE)) if ( loaded_id.is_empty() or loaded_id.length() > NetworkProtocol.MAX_PROFILE_ID_LENGTH or loaded_name.is_empty() or loaded_name.length() > NetworkProtocol.MAX_DISPLAY_NAME_LENGTH - or not is_valid_title(loaded_title) ): return false profile_id = loaded_id display_name = loaded_name - title = loaded_title.strip_edges() voice_id = VoiceProfilesType.sanitized_id( str(data.get("voice_id", VoiceProfilesType.DEFAULT_ID)) ) @@ -346,7 +178,6 @@ func _save_atomic() -> bool: "format_version": FORMAT_VERSION, "profile_id": profile_id, "display_name": display_name, - "title": title, "voice_id": voice_id, "speech_speed_id": speech_speed_id, "call_id": call_id, diff --git a/network/network_profile_protocol.gd b/network/network_profile_protocol.gd index 2da3c71..5c1e879 100644 --- a/network/network_profile_protocol.gd +++ b/network/network_profile_protocol.gd @@ -31,8 +31,6 @@ static func valid_check_request(data: Variant) -> bool: static func valid_apply_request(data: Variant) -> bool: return ( valid_check_request(data) - and typeof(data.get("player_title")) == TYPE_STRING - and NetworkProfilePreferences.is_valid_title(data["player_title"]) and typeof(data.get("appearance")) == TYPE_DICTIONARY and valid_snapshot(data["appearance"]) and typeof(data.get("use_anyway")) == TYPE_BOOL @@ -65,7 +63,6 @@ static func signature_fields(data: Dictionary) -> Array: str(data.get("request_id", "")), str(data.get("sender_fingerprint", "")), str(data.get("display_name", "")), - str(data.get("player_title", "")), ] result.append_array( CharacterCustomizationCatalog.appearance_signature_values(appearance) diff --git a/network/network_profile_service.gd b/network/network_profile_service.gd index 707637a..e4732a9 100644 --- a/network/network_profile_service.gd +++ b/network/network_profile_service.gd @@ -16,7 +16,6 @@ signal profile_snapshot_changed( display_name: String, appearance: Dictionary, ) -signal profile_title_changed(peer_id: int, title: String) var _session: NetworkSession var _preferences: NetworkProfilePreferences @@ -27,7 +26,6 @@ var _pending_voice_ids: Dictionary[String, String] = {} var _pending_speech_speed_ids: Dictionary[String, String] = {} var _pending_call_ids: Dictionary[String, String] = {} var _pending_sample_set_ids: Dictionary[String, String] = {} -var _pending_titles: Dictionary[String, String] = {} var _host_pending_apply: Dictionary[String, Dictionary] = {} var _latest_check_id: String = "" var _latest_check_name: String = "" @@ -44,16 +42,6 @@ func setup( _appearance_store = appearance_store _spawn_service = spawn_service _appearance_store.load_preferences() - if not _preferences.profile_changed.is_connected( - _on_local_profile_store_changed - ): - _preferences.profile_changed.connect(_on_local_profile_store_changed) - if not _appearance_store.appearance_changed.is_connected( - _on_local_appearance_store_changed - ): - _appearance_store.appearance_changed.connect( - _on_local_appearance_store_changed - ) _session.peer_authenticated.connect(_on_peer_authenticated) _session.peer_removed.connect(_on_peer_removed) _session.peer_display_name_changed.connect(_on_peer_display_name_changed) @@ -63,39 +51,10 @@ func setup( _apply_local_voice_to_avatar() -func _on_local_profile_store_changed() -> void: - _apply_local_voice_to_avatar() - - -func _on_local_appearance_store_changed() -> void: - var snapshot: Dictionary = _appearance_store.get_snapshot() - var local_peer_id: int = ( - _session.get_local_peer_id() if _session != null else 1 - ) - _apply_to_avatar(local_peer_id, snapshot) - if _session != null: - _session.set_local_appearance_snapshot(snapshot) - - -func reload_persisted_profile() -> bool: - if ( - not _preferences.load_or_create() - or not _appearance_store.load_preferences() - ): - return false - _apply_to_avatar(1, _appearance_store.get_snapshot()) - _apply_local_voice_to_avatar() - return true - - func get_persisted_name() -> String: return _preferences.display_name -func get_persisted_title() -> String: - return _preferences.title - - func get_persisted_appearance() -> Dictionary: return _appearance_store.get_snapshot() @@ -137,7 +96,6 @@ func preview_appearance(appearance: Dictionary) -> bool: local_peer_id, _preferences.display_name, snapshot, - _preferences.title, ) var authorization := _make_appearance_preview_authorization(snapshot) var local_record := _session.get_peer_record(local_peer_id) @@ -210,16 +168,10 @@ func apply_profile( speech_speed_id: String = VoiceProfilesType.DEFAULT_SPEED_ID, call_id: String = VoiceProfilesType.DEFAULT_CALL_ID, sample_set_id: String = VoiceProfilesType.DEFAULT_SAMPLE_SET_ID, - player_title: String = "", ) -> bool: var clean_name := display_name.strip_edges() - var clean_title := ( - _preferences.title - if player_title.is_empty() else player_title.strip_edges() - ) if ( not NetworkProfilePreferences.is_valid_display_name(clean_name) - or not NetworkProfilePreferences.is_valid_title(clean_title) or not CharacterCustomizationCatalog.validate_snapshot(appearance) or not VoiceProfilesType.is_valid(voice_id) or not VoiceProfilesType.is_valid_speed(speech_speed_id) @@ -233,7 +185,6 @@ func apply_profile( "request_id": request_id, "session_id": _session.get_session_id() if _session != null else "", "display_name": clean_name, - "player_title": clean_title, "appearance": appearance.duplicate(true), "use_anyway": use_anyway, "sender_fingerprint": _session.get_local_identity_fingerprint(), @@ -246,7 +197,6 @@ func apply_profile( _pending_speech_speed_ids[request_id] = speech_speed_id _pending_call_ids[request_id] = call_id _pending_sample_set_ids[request_id] = sample_set_id - _pending_titles[request_id] = clean_title if _session == null or not _session.is_gameplay_session_active(): _apply_local_result(request_id, true, "", false, PackedStringArray()) elif _session.is_host(): @@ -342,7 +292,6 @@ func submit_appearance_preview(data: Dictionary) -> void: sender_id, record.display_name, appearance, - record.title, ) _apply_to_avatar(sender_id, appearance) _broadcast_appearance_preview_to_supported_peers(sender_id, appearance) @@ -350,7 +299,6 @@ func submit_appearance_preview(data: Dictionary) -> void: func _process_apply_request(peer_id: int, data: Dictionary) -> void: var display_name: String = str(data["display_name"]).strip_edges() - var player_title: String = str(data["player_title"]).strip_edges() var conflict: bool = _name_conflicts(peer_id, display_name) var accepted: bool = not conflict or bool(data["use_anyway"]) var suggestions: PackedStringArray = ( @@ -366,8 +314,7 @@ func _process_apply_request(peer_id: int, data: Dictionary) -> void: if accepted: _host_pending_apply[str(data["request_id"])] = { "peer_id": peer_id, - "display_name": display_name, - "player_title": player_title, + "display_name": display_name, "appearance": Dictionary(data["appearance"]).duplicate(true), "authorization": { "request_id": data["request_id"], @@ -398,11 +345,8 @@ func confirm_profile_saved(request_id: String) -> void: return _host_pending_apply.erase(request_id) var display_name: String = str(pending["display_name"]) - var player_title: String = str(pending["player_title"]) var appearance: Dictionary = Dictionary(pending["appearance"]) - _session.apply_canonical_profile( - sender_id, display_name, appearance, player_title - ) + _session.apply_canonical_profile(sender_id, display_name, appearance) var record: PeerRegistry.PeerRecord = _session.get_peer_record(sender_id) if record != null: record.profile_authorization = pending.get("authorization", {}).duplicate(true) @@ -410,7 +354,6 @@ func confirm_profile_saved(request_id: String) -> void: broadcast_profile_snapshot.rpc( sender_id, display_name, - player_title, appearance, pending.get("authorization", {}), ) @@ -451,12 +394,10 @@ func _apply_local_result( _pending_speech_speed_ids.erase(request_id) _pending_call_ids.erase(request_id) _pending_sample_set_ids.erase(request_id) - _pending_titles.erase(request_id) conflict_result.emit(request_id, conflict, suggestions) apply_finished.emit(false, message) return var previous_name := _preferences.display_name - var previous_title := _preferences.title var previous_voice_id := _preferences.voice_id var previous_speech_speed_id := _preferences.speech_speed_id var previous_call_id := _preferences.call_id @@ -477,24 +418,18 @@ func _apply_local_result( request_id, VoiceProfilesType.DEFAULT_SAMPLE_SET_ID, ) - var requested_title: String = _pending_titles.get( - request_id, - NetworkProfilePreferences.DEFAULT_TITLE, - ) if not _preferences.set_profile_identity( str(request["display_name"]), requested_voice_id, requested_speech_speed_id, requested_call_id, requested_sample_set_id, - requested_title, ): _pending_apply.erase(request_id) _pending_voice_ids.erase(request_id) _pending_speech_speed_ids.erase(request_id) _pending_call_ids.erase(request_id) _pending_sample_set_ids.erase(request_id) - _pending_titles.erase(request_id) apply_finished.emit(false, "Profile could not be saved.") return if not _appearance_store.save_snapshot(request["appearance"]): @@ -504,14 +439,12 @@ func _apply_local_result( previous_speech_speed_id, previous_call_id, previous_sample_set_id, - previous_title, ) _pending_apply.erase(request_id) _pending_voice_ids.erase(request_id) _pending_speech_speed_ids.erase(request_id) _pending_call_ids.erase(request_id) _pending_sample_set_ids.erase(request_id) - _pending_titles.erase(request_id) apply_finished.emit(false, "Profile could not be saved.") return _pending_apply.erase(request_id) @@ -519,7 +452,6 @@ func _apply_local_result( _pending_speech_speed_ids.erase(request_id) _pending_call_ids.erase(request_id) _pending_sample_set_ids.erase(request_id) - _pending_titles.erase(request_id) if _session != null: _session.set_local_appearance_snapshot(_appearance_store.get_snapshot()) if _session != null and _session.is_gameplay_session_active(): @@ -528,7 +460,6 @@ func _apply_local_result( _session.get_local_peer_id(), _preferences.display_name, _appearance_store.get_snapshot(), - _preferences.title, ) var record := _session.get_peer_record( _session.get_local_peer_id() @@ -538,7 +469,6 @@ func _apply_local_result( broadcast_profile_snapshot.rpc( _session.get_local_peer_id(), _preferences.display_name, - _preferences.title, _appearance_store.get_snapshot(), request, ) @@ -558,13 +488,11 @@ func _apply_local_result( func broadcast_profile_snapshot( peer_id: int, display_name: String, - player_title: String, appearance: Dictionary, authorization: Dictionary = {}, ) -> void: if ( not NetworkProfilePreferences.is_valid_display_name(display_name) - or not NetworkProfilePreferences.is_valid_title(player_title) or not CharacterCustomizationCatalog.validate_snapshot(appearance) ): return @@ -575,16 +503,12 @@ func broadcast_profile_snapshot( display_name, appearance, authorization, - player_title, ) ): return - _session.apply_canonical_profile( - peer_id, display_name, appearance, player_title - ) + _session.apply_canonical_profile(peer_id, display_name, appearance) _apply_to_avatar(peer_id, appearance) profile_snapshot_changed.emit(peer_id, display_name, appearance.duplicate(true)) - profile_title_changed.emit(peer_id, player_title) @rpc("authority", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL) @@ -598,9 +522,7 @@ func broadcast_appearance_preview( if record == null: return var snapshot := CharacterCustomizationCatalog.sanitized_snapshot(appearance) - _session.apply_canonical_profile( - peer_id, record.display_name, snapshot, record.title - ) + _session.apply_canonical_profile(peer_id, record.display_name, snapshot) _apply_to_avatar(peer_id, snapshot) profile_snapshot_changed.emit( peer_id, @@ -642,7 +564,6 @@ func _on_peer_authenticated(peer_id: int, _display_name: String) -> void: peer_id, existing_id, record.display_name, - record.title, record.appearance_snapshot, record.profile_authorization, ) @@ -706,7 +627,6 @@ func _on_session_state_changed(state: NetworkSession.State) -> void: _pending_speech_speed_ids.clear() _pending_call_ids.clear() _pending_sample_set_ids.clear() - _pending_titles.clear() _host_pending_apply.clear() _latest_check_id = "" _latest_check_name = "" diff --git a/network/network_protocol.gd b/network/network_protocol.gd index d586c23..6bbbf9b 100644 --- a/network/network_protocol.gd +++ b/network/network_protocol.gd @@ -3,11 +3,10 @@ extends RefCounted const WorldLayoutType = preload("res://world/world_layout.gd") -const PROTOCOL_VERSION: int = 13 +const PROTOCOL_VERSION: int = 10 const GAME_BUILD: String = "prealpha" const MAX_GAME_VERSION_LENGTH: int = 64 const MAX_DISPLAY_NAME_LENGTH: int = 24 -const MAX_PLAYER_TITLE_LENGTH: int = 24 const MAX_PROFILE_ID_LENGTH: int = 96 const MAX_NONCE_LENGTH: int = 96 const MAX_PUBLIC_KEY_LENGTH: int = 8192 @@ -18,9 +17,9 @@ const MAX_SIGNATURE_LENGTH: int = 2048 # 8 reliable ordered session chat, 9 reliable private session mail, # 10 observer-only fishing summaries, 11 reliable movement animation state, # 12 reliable fish showcase state, 13 reliable world-spawn events, -# 14 reliable artwork state, 15 world-spawn snapshots, 16 reliable fishing -# lifecycle, and 17 reliable portable-home state. Bulk world/art payloads must -# not head-of-line block held items, fishing, animation, or home transitions. +# 14 reliable artwork state, 15 world-spawn snapshots, and 16 reliable +# fishing lifecycle. Bulk world/art payloads must not head-of-line block held +# items, fishing, or animation presentation. const SALE_RELIABLE_CHANNEL: int = 5 const SHOP_RELIABLE_CHANNEL: int = 6 const ITEM_RELIABLE_CHANNEL: int = 7 @@ -31,9 +30,8 @@ const SHOWCASE_RELIABLE_CHANNEL: int = 12 const WORLD_SPAWN_RELIABLE_CHANNEL: int = 13 const DRAWING_RELIABLE_CHANNEL: int = 14 const FISHING_RELIABLE_CHANNEL: int = 16 -const HOME_RELIABLE_CHANNEL: int = 17 -const ENET_CHANNEL_COUNT: int = 18 -const SURFACE_DRAWING_CAPABILITY: String = "surface_drawing_v3" +const ENET_CHANNEL_COUNT: int = 17 +const SURFACE_DRAWING_CAPABILITY: String = "surface_drawing_v2" const ART_SHOP_CAPABILITY: String = "art_shop_v1" const BACKPACK_SHOP_CAPABILITY: String = "backpack_shop_v1" const WORLD_TIME_CAPABILITY: String = "world_time_v2" @@ -47,8 +45,6 @@ const WORLD_LAYOUT_CAPABILITY: String = "world_layout_v1" const FRIENDS_CAPABILITY: String = "friends_v1" const MOVEMENT_RECONCILIATION_CAPABILITY: String = "movement_reconciliation_v2" const FISHING_REPLICATION_CAPABILITY: String = "fishing_replication_v2" -const HOME_CAPABILITY: String = "portable_home_v1" -const HOME_UPGRADE_CAPABILITY: String = "home_upgrade_v1" const DEFAULT_WORLD_SEED: int = 13001 const MAX_WORLD_SEED: int = 2147483646 @@ -184,7 +180,6 @@ static func make_client_hello( cosmetic_snapshot: Dictionary = {}, identity_fingerprint: String = "", identity_signature: PackedByteArray = PackedByteArray(), - player_title: String = NetworkProfilePreferences.DEFAULT_TITLE, ) -> Dictionary: return { "protocol_version": PROTOCOL_VERSION, @@ -192,7 +187,6 @@ static func make_client_hello( "game_build": GAME_BUILD, "local_profile_id": profile_id, "display_name": display_name, - "player_title": player_title, "client_nonce": client_nonce, "capability_flags": PackedStringArray([ FISH_QUALITY_CAPABILITY, @@ -208,8 +202,6 @@ static func make_client_hello( FRIENDS_CAPABILITY, MOVEMENT_RECONCILIATION_CAPABILITY, FISHING_REPLICATION_CAPABILITY, - HOME_CAPABILITY, - HOME_UPGRADE_CAPABILITY, ]), "cosmetic_snapshot": cosmetic_snapshot, "identity_fingerprint": identity_fingerprint, @@ -227,7 +219,6 @@ static func validate_client_hello(data: Variant) -> String: "game_build", "local_profile_id", "display_name", - "player_title", "client_nonce", "capability_flags", "cosmetic_snapshot", @@ -250,11 +241,6 @@ static func validate_client_hello(data: Variant) -> String: return "Profile ID is invalid." if typeof(payload["display_name"]) != TYPE_STRING: return "Display name is invalid." - if ( - typeof(payload["player_title"]) != TYPE_STRING - or not NetworkProfilePreferences.is_valid_title(payload["player_title"]) - ): - return "Player title is invalid." if typeof(payload["client_nonce"]) != TYPE_STRING: return "Client nonce is invalid." if typeof(payload["capability_flags"]) not in [ @@ -304,7 +290,6 @@ static func client_profile_fields(data: Dictionary) -> Array: str(data.get("identity_fingerprint", "")), str(data.get("local_profile_id", "")), str(data.get("display_name", "")), - str(data.get("player_title", "")), ] result.append_array( CharacterCustomizationCatalog.appearance_signature_values(appearance) @@ -319,7 +304,7 @@ static func make_server_hello( assigned_peer_id: int, player_count: int, max_players: int, - server_display_name: String = "straywild", + server_display_name: String = "NETfishing", world_seed: int = DEFAULT_WORLD_SEED, world_layout: StringName = WorldLayoutType.GENERATED, ) -> Dictionary: @@ -357,8 +342,6 @@ static func make_server_hello( FRIENDS_CAPABILITY, MOVEMENT_RECONCILIATION_CAPABILITY, FISHING_REPLICATION_CAPABILITY, - HOME_CAPABILITY, - HOME_UPGRADE_CAPABILITY, "chat_v1", "mail_v1", "profile_v1", @@ -389,17 +372,17 @@ static func rejection_text(code: int) -> String: return "You are not permitted to join this server." RejectionCode.CLIENT_OUTDATED: return ( - "Your straywild version is out of date. " + "Your NETfishing version is out of date. " + "Update the game to join this server." ) RejectionCode.SERVER_OUTDATED: return ( "This server is out of date. " - + "The host needs to update straywild." + + "The host needs to update NETfishing." ) RejectionCode.VERSION_MISMATCH: return ( - "This game and server use different straywild versions. " + "This game and server use different NETfishing versions. " + "Update both to the latest release." ) _: diff --git a/network/network_session.gd b/network/network_session.gd index 3c599e2..2711976 100644 --- a/network/network_session.gd +++ b/network/network_session.gd @@ -28,12 +28,6 @@ const MAX_PENDING_MOVEMENT_INPUTS: int = 96 const ANIMATION_REFRESH_INTERVAL: float = 1.0 const MAX_MOVEMENT_INPUT_SEQUENCE: int = 2147483647 const MAX_MOVEMENT_ONE_WAY_TRANSIT_SECONDS: float = 0.25 -const SPACE_TRANSITION_SNAPSHOT_GUARD_DISTANCE: float = 12.0 -# A reliable teleport travels on a different channel from ordinary movement -# audits. Keep the acceptance radius below Player's hard-reconciliation -# distance so an old audit can never pull a just-relocated local player back -# into the place they were recovered from. -const AUTHORITATIVE_TELEPORT_SNAPSHOT_GUARD_DISTANCE: float = 2.0 const MOVEMENT_FLAG_JUMP: int = 1 << 0 const MOVEMENT_FLAG_SPRINT: int = 1 << 1 @@ -67,7 +61,6 @@ signal host_openness_changed(is_open: bool) signal session_display_name_changed(display_name: String) signal peer_count_changed(player_count: int, max_players: int) signal peer_display_name_changed(peer_id: int, display_name: String) -signal peer_title_changed(peer_id: int, title: String) signal peer_profile_changed( peer_id: int, display_name: String, @@ -83,11 +76,7 @@ signal server_trust_required( signal peer_identity_observed(peer_id: int, status: String) signal operator_status_changed(peer_id: int, is_operator: bool) signal server_lost(message: String) -signal remote_recovery_requested( - peer_id: int, - entry_position: Vector3, - recovery_input_sequence: int, -) +signal remote_recovery_requested(peer_id: int, entry_position: Vector3) signal remote_recovery_presentation_changed( peer_id: int, active: bool, @@ -135,12 +124,6 @@ var _pending_movement_inputs: Array[Dictionary] = [] var _snapshot_accumulator: float = 0.0 var _movement_snapshot_tick: int = 0 var _last_local_snapshot_received_msec: int = 0 -var _local_space_transition_guard_active: bool = false -var _local_space_transition_guard_position: Vector3 = Vector3.ZERO -var _local_space_transition_minimum_ack: int = 0 -var _local_authoritative_teleport_guard_active: bool = false -var _local_authoritative_teleport_guard_position: Vector3 = Vector3.ZERO -var _local_authoritative_teleport_minimum_ack: int = 0 var _animation_refresh_accumulator: float = 0.0 var _last_animation_state_by_peer: Dictionary[int, Dictionary] = {} var _pending_animation_state_by_peer: Dictionary[int, Dictionary] = {} @@ -158,7 +141,6 @@ var _last_server_protocol_version: int = 0 var _last_server_world_seed: int = NetworkProtocol.DEFAULT_WORLD_SEED var _last_server_world_layout: StringName = WorldLayout.GENERATED var _server_capabilities: PackedStringArray = PackedStringArray() -var _peer_space_ids: Dictionary[int, StringName] = {} var _profile_ready: bool = false var _player_identity: PlayerIdentityStore var _host_identity: HostIdentityStore @@ -178,7 +160,7 @@ var _local_appearance_snapshot: Dictionary = ( ) var _moderation_disconnect_message := "" var _host_port: int = 0 -var _session_display_name: String = "straywild Room" +var _session_display_name: String = "NETfishing Room" var _dedicated_host: bool = false var _configured_operator_fingerprints: Dictionary[String, bool] = {} var _session_operator_fingerprints: Dictionary[String, bool] = {} @@ -352,10 +334,7 @@ func _register_player_host() -> void: NetworkProtocol.FRIENDS_CAPABILITY, NetworkProtocol.MOVEMENT_RECONCILIATION_CAPABILITY, NetworkProtocol.FISHING_REPLICATION_CAPABILITY, - NetworkProtocol.HOME_CAPABILITY, - NetworkProtocol.HOME_UPGRADE_CAPABILITY, ]), - _profile.title, ) _registry.update_appearance(1, _local_appearance_snapshot) var host_profile_hello := NetworkProtocol.make_client_hello( @@ -364,8 +343,6 @@ func _register_player_host() -> void: NetworkIdentityCrypto.secure_id(32), _local_appearance_snapshot, _player_identity.fingerprint, - PackedByteArray(), - _profile.title, ) host_profile_hello["identity_signature"] = _player_identity.sign( "handshake_client_profile", @@ -455,7 +432,7 @@ func set_peer_operator( func set_session_display_name(value: String) -> void: var cleaned: String = value.strip_edges().left(48) if cleaned.is_empty(): - cleaned = "straywild Room" + cleaned = "NETfishing Room" if cleaned == _session_display_name: return _session_display_name = cleaned @@ -489,30 +466,17 @@ func join_direct(endpoint_text: String) -> bool: if not endpoint.is_valid(): _fail(endpoint.error_message) return false - return join_route(ConnectionRoute.direct(endpoint)) - - -func join_route(route: ConnectionRoute) -> bool: - if ( - state != State.INACTIVE - or not _profile_ready - or _profile == null - or _spawn_service == null - or route == null - or not route.is_valid() - ): - return false _operation_generation += 1 var generation: int = _operation_generation - _current_route = route + _current_route = ConnectionRoute.direct(endpoint) _set_state( State.CONNECTING, - "Connecting to %s..." % route.display_description + "Connecting to %s..." % endpoint.normalized_display ) _replace_transport() var error: Error = _transport.connect_to_route(_current_route) if error != OK: - _fail("Could not begin the connection.") + _fail("Could not begin the direct connection.") return false multiplayer.multiplayer_peer = _transport.get_multiplayer_peer() _connection_deadline = ( @@ -614,23 +578,11 @@ func get_current_endpoint() -> ConnectionEndpoint: return ( _current_route.direct_endpoint if _current_route != null - and _current_route.kind in [ - ConnectionRoute.Kind.DIRECT, - ConnectionRoute.Kind.DISCOVERY_DIRECT, - ConnectionRoute.Kind.DISCOVERY_RELAY, - ] + and _current_route.kind == ConnectionRoute.Kind.DIRECT else null ) -func is_current_route_discovery() -> bool: - return _current_route != null and _current_route.is_discovery_join() - - -func is_current_route_relay() -> bool: - return _current_route != null and _current_route.is_relay() - - func get_last_server_metadata() -> Dictionary: return { "server_display_name": _last_server_display_name, @@ -642,20 +594,20 @@ func get_last_server_metadata() -> Dictionary: } -func set_host_world_seed(world_seed: int) -> bool: - return set_host_world(WorldLayout.GENERATED, world_seed) +func set_host_world_seed(seed: int) -> bool: + return set_host_world(WorldLayout.GENERATED, seed) -func set_host_world(world_layout: StringName, world_seed: int) -> bool: +func set_host_world(world_layout: StringName, seed: int) -> bool: if ( state != State.INACTIVE or not WorldLayout.is_valid(world_layout) - or world_seed <= 0 - or world_seed > NetworkProtocol.MAX_WORLD_SEED + or seed <= 0 + or seed > NetworkProtocol.MAX_WORLD_SEED ): return false _host_world_layout = world_layout - _host_world_seed = world_seed + _host_world_seed = seed return true @@ -709,8 +661,6 @@ func supports_server_capability(capability: StringName) -> bool: NetworkProtocol.FRIENDS_CAPABILITY, NetworkProtocol.MOVEMENT_RECONCILIATION_CAPABILITY, NetworkProtocol.FISHING_REPLICATION_CAPABILITY, - NetworkProtocol.HOME_CAPABILITY, - NetworkProtocol.HOME_UPGRADE_CAPABILITY, "chat_v1", "mail_v1", "profile_v1", @@ -735,55 +685,6 @@ func get_authenticated_peer_ids() -> Array[int]: return _registry.get_peer_ids() -func set_peer_space(peer_id: int, space_id: StringName) -> bool: - if not _registry.has_peer(peer_id) or space_id.is_empty(): - return false - _peer_space_ids[peer_id] = space_id - return true - - -func get_peer_space(peer_id: int) -> StringName: - return _peer_space_ids.get(peer_id, &"world") - - -func peers_share_space(first_peer_id: int, second_peer_id: int) -> bool: - return get_peer_space(first_peer_id) == get_peer_space(second_peer_id) - - -func apply_authoritative_space_transition( - peer_id: int, - target_transform: Transform3D, - acknowledged_input: int, -) -> bool: - if not target_transform.origin.is_finite(): - return false - var local_peer_id: int = get_local_peer_id() - var local_transition: bool = peer_id == local_peer_id - var avatar: Player = _spawn_service.get_avatar(peer_id) - # Remote home transitions can arrive before their player-spawn message. Keep - # the new space assignment so the later spawn inherits correct visibility; - # only a missing local avatar is a transition failure. - if avatar == null: - return not local_transition - avatar.apply_network_space_transition(target_transform, local_transition) - if ( - local_transition - and state == State.JOINED_CLIENT - ): - # Movement snapshots use another ENet channel and a pre-transition audit - # can therefore arrive after the reliable home transition. Clear local - # prediction and reject those old-world snapshots until the host publishes - # its first audit from the new space. - _pending_movement_inputs.clear() - _last_local_snapshot_received_msec = 0 - _last_input_state_hash = 0 - _idle_input_accumulator = IDLE_INPUT_INTERVAL - _local_space_transition_guard_active = true - _local_space_transition_guard_position = target_transform.origin - _local_space_transition_minimum_ack = maxi(acknowledged_input, 0) - return true - - func get_peer_rtt_ms(peer_id: int) -> int: if peer_id == 1: return 0 @@ -935,16 +836,13 @@ func apply_canonical_profile( peer_id: int, display_name: String, appearance: Dictionary, - player_title: String = NetworkProfilePreferences.DEFAULT_TITLE, ) -> bool: if ( not NetworkProfilePreferences.is_valid_display_name(display_name) - or not NetworkProfilePreferences.is_valid_title(player_title) or not CharacterCustomizationCatalog.validate_snapshot(appearance) ): return false var name_changed := _registry.update_display_name(peer_id, display_name) - var title_changed: bool = _registry.update_title(peer_id, player_title) var appearance_changed := _registry.update_appearance(peer_id, appearance) if name_changed: peer_display_name_changed.emit(peer_id, display_name) @@ -952,11 +850,9 @@ func apply_canonical_profile( var avatar: Player = _spawn_service.get_avatar(peer_id) if avatar != null: avatar.apply_appearance_snapshot(appearance) - if title_changed: - peer_title_changed.emit(peer_id, player_title) if name_changed or appearance_changed: peer_profile_changed.emit(peer_id, display_name, appearance.duplicate(true)) - return name_changed or title_changed or appearance_changed + return name_changed or appearance_changed @rpc("any_peer", "call_remote", "reliable", 0) @@ -1134,7 +1030,6 @@ func _on_peer_disconnected(peer_id: int) -> void: _pending_identity_challenges.erase(peer_id) _authenticated_identity_cache.erase(peer_id) _operator_peer_ids.erase(peer_id) - _peer_space_ids.erase(peer_id) _last_animation_state_by_peer.erase(peer_id) _pending_animation_state_by_peer.erase(peer_id) var recovery_attempt: String = _recovery_attempts.get(peer_id, "") @@ -1260,16 +1155,11 @@ func receive_server_identity_proof(data: Dictionary) -> void: _pending_server_proof = data.duplicate(true) _server_identity_fingerprint = fingerprint _server_identity_public_key = public_pem - var verification := ( - _server_trust.verify_identity(fingerprint) - if is_current_route_discovery() - else _server_trust.verify(get_current_endpoint(), fingerprint) + var verification := _server_trust.verify( + get_current_endpoint(), fingerprint ) if verification == ServerTrustStore.Verification.MATCH: - if is_current_route_discovery(): - _server_trust.touch_identity(fingerprint) - else: - _server_trust.touch(get_current_endpoint()) + _server_trust.touch(get_current_endpoint()) _send_client_identity_proof() return _set_state( @@ -1277,12 +1167,9 @@ func receive_server_identity_proof(data: Dictionary) -> void: "Confirm this server identity before continuing.", ) _connection_deadline = 0.0 - var trust_record: Dictionary = ( - _server_trust.get_identity_record(fingerprint) - if is_current_route_discovery() - else _server_trust.get_record(get_current_endpoint()) + var expected := str( + _server_trust.get_record(get_current_endpoint()).get("fingerprint", "") ) - var expected := str(trust_record.get("fingerprint", "")) server_trust_required.emit( get_current_route_display(), expected, @@ -1297,15 +1184,11 @@ func resolve_server_trust(accepted: bool) -> void: if not accepted: cancel_connection() return - var fingerprint := str(_pending_server_proof["server_fingerprint"]) - var trusted := ( - _server_trust.trust_identity(fingerprint, get_current_route_display()) - if is_current_route_discovery() - else _server_trust.trust( - get_current_endpoint(), fingerprint, "straywild" - ) - ) - if not trusted: + if not _server_trust.trust( + get_current_endpoint(), + str(_pending_server_proof["server_fingerprint"]), + "NETfishing", + ): _fail_identity("The server identity could not be pinned.") return _set_state(State.AUTHENTICATING, "Authenticating identity...") @@ -1385,8 +1268,6 @@ func request_client_profile() -> void: _client_nonce, _local_appearance_snapshot, _player_identity.fingerprint, - PackedByteArray(), - _profile.title, ) hello["identity_signature"] = _player_identity.sign( "handshake_client_profile", @@ -1432,7 +1313,6 @@ func submit_client_hello(data: Dictionary) -> void: for required_capability: String in [ NetworkProtocol.MOVEMENT_RECONCILIATION_CAPABILITY, NetworkProtocol.FISHING_REPLICATION_CAPABILITY, - NetworkProtocol.HOME_CAPABILITY, ]: if required_capability not in client_capabilities: _reject_peer( @@ -1470,7 +1350,6 @@ func submit_client_hello(data: Dictionary) -> void: return var profile_id: String = data["local_profile_id"] var display_name: String = data["display_name"] - var player_title: String = data["player_title"] if not NetworkProfilePreferences.is_valid_display_name(display_name): _reject_peer( sender_id, @@ -1485,7 +1364,6 @@ func submit_client_hello(data: Dictionary) -> void: identity["fingerprint"], identity["public_key"], client_capabilities, - player_title, ): _reject_peer( sender_id, @@ -1528,7 +1406,6 @@ func submit_client_hello(data: Dictionary) -> void: display_name, submitted_appearance.duplicate(true), ) - peer_title_changed.emit(sender_id, player_title) receive_server_hello.rpc_id( sender_id, NetworkProtocol.make_server_hello( @@ -1669,7 +1546,6 @@ func receive_server_hello(data: Dictionary) -> void: for required_capability: String in [ NetworkProtocol.MOVEMENT_RECONCILIATION_CAPABILITY, NetworkProtocol.FISHING_REPLICATION_CAPABILITY, - NetworkProtocol.HOME_CAPABILITY, ]: if required_capability not in _server_capabilities: _teardown_peer() @@ -1702,10 +1578,7 @@ func receive_server_hello(data: Dictionary) -> void: NetworkProtocol.FRIENDS_CAPABILITY, NetworkProtocol.MOVEMENT_RECONCILIATION_CAPABILITY, NetworkProtocol.FISHING_REPLICATION_CAPABILITY, - NetworkProtocol.HOME_CAPABILITY, - NetworkProtocol.HOME_UPGRADE_CAPABILITY, ]), - _profile.title, ) _registry.update_appearance(local_peer_id, _local_appearance_snapshot) var local_record := _registry.get_peer(local_peer_id) @@ -1750,7 +1623,6 @@ func receive_peer_despawn(peer_id: int) -> void: if state != State.JOINED_CLIENT: return _operator_peer_ids.erase(peer_id) - _peer_space_ids.erase(peer_id) _last_animation_state_by_peer.erase(peer_id) _pending_animation_state_by_peer.erase(peer_id) _registry.remove_peer(peer_id) @@ -1792,10 +1664,6 @@ func _apply_spawn_entry(entry: Dictionary) -> void: typeof(entry.get("peer_id")) != TYPE_INT or typeof(entry.get("profile_id")) != TYPE_STRING or typeof(entry.get("display_name")) != TYPE_STRING - or typeof(entry.get("player_title")) != TYPE_STRING - or not NetworkProfilePreferences.is_valid_title( - str(entry["player_title"]) - ) or typeof(entry.get("position")) != TYPE_ARRAY or typeof(entry.get("yaw")) not in [TYPE_FLOAT, TYPE_INT] or typeof(entry.get("sitting")) != TYPE_BOOL @@ -1830,7 +1698,6 @@ func _apply_spawn_entry(entry: Dictionary) -> void: str(entry.get("identity_fingerprint", "")), str(entry.get("identity_public_key", "")), _sanitized_capabilities(entry.get("capability_flags", [])), - str(entry["player_title"]), ): return peer_was_added = true @@ -1914,10 +1781,6 @@ func _make_spawn_entry( "peer_id": peer_id, "profile_id": record.profile_id if record != null else "", "display_name": display_name, - "player_title": ( - record.title - if record != null else NetworkProfilePreferences.DEFAULT_TITLE - ), "position": [ transform.origin.x, transform.origin.y, @@ -2002,7 +1865,6 @@ func verify_profile_authorization( display_name: String, appearance: Dictionary, authorization: Dictionary, - player_title: String = NetworkProfilePreferences.DEFAULT_TITLE, ) -> bool: var record := _registry.get_peer(peer_id) if record == null: @@ -2011,7 +1873,6 @@ func verify_profile_authorization( peer_id, record.profile_id, display_name, - player_title, appearance, record.identity_fingerprint, record.identity_public_key, @@ -2026,7 +1887,6 @@ func _verify_spawn_identity(entry: Dictionary) -> bool: int(entry.get("peer_id", 0)), str(entry.get("profile_id", "")), str(entry.get("display_name", "")), - str(entry.get("player_title", NetworkProfilePreferences.DEFAULT_TITLE)), Dictionary(entry.get("appearance", {})), str(entry.get("identity_fingerprint", "")), str(entry.get("identity_public_key", "")), @@ -2038,7 +1898,6 @@ func _verify_profile_authorization_fields( peer_id: int, profile_id: String, display_name: String, - player_title: String, appearance: Dictionary, fingerprint: String, identity_public_key: String, @@ -2049,8 +1908,6 @@ func _verify_profile_authorization_fields( ) if NetworkIdentityCrypto.fingerprint_public_pem(public_pem) != fingerprint: return false - if not NetworkProfilePreferences.is_valid_title(player_title): - return false if authorization.is_empty(): return peer_id == 1 if authorization.get("domain") == "handshake_client_profile": @@ -2061,7 +1918,6 @@ func _verify_profile_authorization_fields( appearance, fingerprint, authorization.get("signature", PackedByteArray()), - player_title, ) return NetworkIdentityCrypto.verify_fields( NetworkIdentityCrypto.load_public_key(public_pem), @@ -2085,7 +1941,6 @@ func _verify_profile_authorization_fields( return false var signed := authorization.duplicate(true) signed["display_name"] = display_name - signed["player_title"] = player_title signed["appearance"] = appearance return NetworkIdentityCrypto.verify_fields( NetworkIdentityCrypto.load_public_key(public_pem), @@ -2169,10 +2024,10 @@ func _maybe_send_local_input() -> void: if avatar == null: return var state_hash: int = avatar.get_network_input_state_hash() - var input_state_changed: bool = state_hash != _last_input_state_hash + var state_changed: bool = state_hash != _last_input_state_hash if ( avatar.has_active_network_input() - or input_state_changed + or state_changed or _idle_input_accumulator >= IDLE_INPUT_INTERVAL ): _send_local_input() @@ -2206,14 +2061,15 @@ func _maybe_send_local_animation_action() -> void: var avatar: Player = _spawn_service.get_avatar(peer_id) if avatar == null: return - var animation_state: Dictionary = avatar.make_network_animation_state() - var action: Dictionary = animation_state.get("action", {}) + var state: Dictionary = avatar.make_network_animation_state() + var action: Dictionary = state.get("action", {}) if not NetworkPlayerAnimationProtocol.validate_action_state(action): return var signature: Array = [ str(action["id"]), int(action["sequence"]), bool(action.get("paused", false)), + avatar.get_network_sitting_intent(), ] if signature == _last_local_animation_action_signature: return @@ -2262,15 +2118,11 @@ func submit_movement_animation_action(encoded: Array) -> void: if not is_host() or not _registry.has_peer(sender_id): return var avatar: Player = _spawn_service.get_avatar(sender_id) - var animation_state: Dictionary = _decode_movement_animation_action(encoded) - if avatar == null or animation_state.is_empty(): + var state: Dictionary = _decode_movement_animation_action(encoded) + if avatar == null or state.is_empty(): return - avatar.apply_authoritative_network_animation_action( - animation_state["action"] - ) - # Sitting is authoritative only on sequenced movement input. The legacy bit - # remains in this packet's wire shape for protocol compatibility, but acting - # on it here would race jump input across two independent ENet channels. + avatar.apply_authoritative_network_animation_action(state["action"]) + avatar.apply_authoritative_network_sitting_state(bool(state["sitting"])) static func _encode_movement_input(data: Dictionary) -> Array: @@ -2395,8 +2247,6 @@ func _broadcast_movement_snapshots() -> void: continue var snapshots: Array = [] for subject_id: int in peer_ids: - if not peers_share_space(recipient_id, subject_id): - continue var subject_avatar: Player = _spawn_service.get_avatar(subject_id) if subject_avatar == null: continue @@ -2465,50 +2315,42 @@ func _broadcast_movement_animation_updates(peer_ids: Array[int]) -> void: _animation_refresh_accumulator, ANIMATION_REFRESH_INTERVAL, ) - var updates_by_subject: Dictionary[int, Array] = {} + var updates: Array = [] for subject_id: int in peer_ids: var avatar: Player = _spawn_service.get_avatar(subject_id) if avatar == null: continue - var animation_state: Dictionary = avatar.make_network_animation_state() + var state: Dictionary = avatar.make_network_animation_state() var previous: Dictionary = _last_animation_state_by_peer.get( subject_id, {} ) if ( not refresh_all - and _movement_animation_signature(animation_state) + and _movement_animation_signature(state) == _movement_animation_signature(previous) ): continue - _last_animation_state_by_peer[subject_id] = animation_state.duplicate(true) - var encoded: Array = _encode_movement_animation( - subject_id, animation_state - ) + _last_animation_state_by_peer[subject_id] = state.duplicate(true) + var encoded: Array = _encode_movement_animation(subject_id, state) if not encoded.is_empty(): - updates_by_subject[subject_id] = encoded - if updates_by_subject.is_empty(): + updates.append(encoded) + if updates.is_empty(): return for recipient_id: int in peer_ids: if recipient_id == 1: continue - var updates: Array = [] - for subject_id: int in updates_by_subject: - if peers_share_space(recipient_id, subject_id): - updates.append(updates_by_subject[subject_id]) - if updates.is_empty(): - continue receive_movement_animations.rpc_id(recipient_id, updates) _movement_animation_packets_sent += 1 _movement_animation_states_sent += updates.size() -static func _movement_animation_signature(animation_state: Dictionary) -> Array: - if not NetworkPlayerAnimationProtocol.validate_state(animation_state): +static func _movement_animation_signature(state: Dictionary) -> Array: + if not NetworkPlayerAnimationProtocol.validate_state(state): return [] - var action: Dictionary = animation_state["action"] + var action: Dictionary = state["action"] return [ - str(animation_state["locomotion_id"]), - bool(animation_state["grounded"]), + str(state["locomotion_id"]), + bool(state["grounded"]), str(action["id"]), int(action["sequence"]), bool(action.get("paused", false)), @@ -2591,15 +2433,15 @@ static func _decode_movement_snapshot(value: Variant) -> Dictionary: static func _encode_movement_animation( peer_id: int, - animation_state: Dictionary, + state: Dictionary, ) -> Array: - if not NetworkPlayerAnimationProtocol.validate_state(animation_state): + if not NetworkPlayerAnimationProtocol.validate_state(state): return [] - var action: Dictionary = animation_state["action"] + var action: Dictionary = state["action"] return [ peer_id, - str(animation_state["locomotion_id"]), - bool(animation_state["grounded"]), + str(state["locomotion_id"]), + bool(state["grounded"]), str(action["id"]), int(action["sequence"]), float(action["elapsed"]), @@ -2622,7 +2464,7 @@ static func _decode_movement_animation(value: Variant) -> Dictionary: or typeof(fields[6]) != TYPE_BOOL ): return {} - var animation_state: Dictionary = NetworkPlayerAnimationProtocol.make_state( + var state: Dictionary = NetworkPlayerAnimationProtocol.make_state( StringName(str(fields[1])), bool(fields[2]), StringName(str(fields[3])), @@ -2632,10 +2474,10 @@ static func _decode_movement_animation(value: Variant) -> Dictionary: ) if ( int(fields[0]) <= 0 - or not NetworkPlayerAnimationProtocol.validate_state(animation_state) + or not NetworkPlayerAnimationProtocol.validate_state(state) ): return {} - return {"peer_id": int(fields[0]), "state": animation_state} + return {"peer_id": int(fields[0]), "state": state} static func _encode_movement_animation_action( @@ -2696,11 +2538,6 @@ func receive_movement_snapshots(encoded_snapshots: Array) -> void: if avatar == null: continue if peer_id == local_peer_id: - if ( - _reject_stale_space_transition_snapshot(snapshot) - or _reject_stale_authoritative_teleport_snapshot(snapshot) - ): - continue _discard_acknowledged_movement_inputs( int(snapshot.get("acknowledged_input", 0)) ) @@ -2718,64 +2555,6 @@ func receive_movement_snapshots(encoded_snapshots: Array) -> void: ) -func _reject_stale_space_transition_snapshot(snapshot: Dictionary) -> bool: - if not _local_space_transition_guard_active: - return false - var position_values: Array = snapshot.get("position", []) - if position_values.size() != 3: - return true - var position := Vector3( - float(position_values[0]), - float(position_values[1]), - float(position_values[2]), - ) - var acknowledged_input: int = int( - snapshot.get("acknowledged_input", 0) - ) - if acknowledged_input < _local_space_transition_minimum_ack: - return true - if acknowledged_input > _local_space_transition_minimum_ack: - _local_space_transition_guard_active = false - return false - if position.distance_to(_local_space_transition_guard_position) > ( - SPACE_TRANSITION_SNAPSHOT_GUARD_DISTANCE - ): - return true - _local_space_transition_guard_active = false - return false - - -func _reject_stale_authoritative_teleport_snapshot( - snapshot: Dictionary, -) -> bool: - if not _local_authoritative_teleport_guard_active: - return false - var position_values: Array = snapshot.get("position", []) - if position_values.size() != 3: - return true - var position := Vector3( - float(position_values[0]), - float(position_values[1]), - float(position_values[2]), - ) - var acknowledged_input: int = int( - snapshot.get("acknowledged_input", 0) - ) - if acknowledged_input < _local_authoritative_teleport_minimum_ack: - return true - # Movement input and reliable recovery RPCs travel on different channels. - # A higher input acknowledgement alone therefore does not prove that this - # snapshot was authored after the teleport; a held pre-recovery packet can - # arrive at the host late. Only a snapshot that is still near the teleported - # position is allowed to release the barrier. - if position.distance_to(_local_authoritative_teleport_guard_position) > ( - AUTHORITATIVE_TELEPORT_SNAPSHOT_GUARD_DISTANCE - ): - return true - _local_authoritative_teleport_guard_active = false - return false - - func _discard_acknowledged_movement_inputs(acknowledged_sequence: int) -> void: while ( not _pending_movement_inputs.is_empty() @@ -2943,16 +2722,11 @@ func request_safe_respawn(entry_position: Vector3) -> void: if not entry_position.is_finite(): return if is_host(): - remote_recovery_requested.emit(1, entry_position, _input_sequence) + remote_recovery_requested.emit(1, entry_position) elif state == State.JOINED_CLIENT: submit_safe_respawn_request.rpc_id( 1, - [ - entry_position.x, - entry_position.y, - entry_position.z, - _input_sequence, - ] + [entry_position.x, entry_position.y, entry_position.z] ) @@ -2962,18 +2736,9 @@ func submit_safe_respawn_request(position_data: Array) -> void: if ( not is_host() or not _registry.has_peer(sender_id) - or position_data.size() not in [3, 4] + or position_data.size() != 3 ): return - var recovery_input_sequence: int = -1 - if position_data.size() == 4: - if ( - typeof(position_data[3]) != TYPE_INT - or int(position_data[3]) < 0 - or int(position_data[3]) > MAX_MOVEMENT_INPUT_SEQUENCE - ): - return - recovery_input_sequence = int(position_data[3]) var entry_position := Vector3( float(position_data[0]), float(position_data[1]), @@ -2981,11 +2746,7 @@ func submit_safe_respawn_request(position_data: Array) -> void: ) if not entry_position.is_finite(): return - remote_recovery_requested.emit( - sender_id, - entry_position, - recovery_input_sequence, - ) + remote_recovery_requested.emit(sender_id, entry_position) @rpc("authority", "call_remote", "reliable", 0) @@ -2994,38 +2755,8 @@ func receive_authoritative_teleport(snapshot: Dictionary) -> void: return var peer_id: int = int(snapshot.get("peer_id", 0)) var avatar: Player = _spawn_service.get_avatar(peer_id) - if avatar == null or not avatar.apply_network_teleport(snapshot): - return - if peer_id != multiplayer.get_unique_id(): - return - _begin_local_authoritative_teleport_barrier( - avatar, - int(snapshot.get("acknowledged_input", 0)), - ) - - -func _begin_local_authoritative_teleport_barrier( - avatar: Player, - acknowledged_input: int, -) -> void: - if avatar == null or not avatar.global_position.is_finite(): - return - # A recovery teleport is a movement discontinuity, just like a home-space - # transition. Drop pre-teleport client prediction and request an immediate - # neutral input so the first post-teleport audit is unambiguous. - _pending_movement_inputs.clear() - _last_local_snapshot_received_msec = 0 - _last_input_state_hash = 0 - _idle_input_accumulator = IDLE_INPUT_INTERVAL - avatar.reset_local_prediction_after_authoritative_teleport() - _local_authoritative_teleport_guard_active = true - _local_authoritative_teleport_guard_position = avatar.global_position - _local_authoritative_teleport_minimum_ack = maxi(acknowledged_input, 0) - # Water recovery has already suppressed local movement, so this sends a - # neutral post-relocation input on the next server tick instead of waiting - # for the regular input cadence. - if avatar.is_water_recovery_active(): - submit_neutral_local_movement() + if avatar != null: + avatar.apply_network_teleport(snapshot) func _expire_pending_authentication(now: float) -> void: @@ -3152,18 +2883,11 @@ func _teardown_peer() -> void: _snapshot_accumulator = 0.0 _movement_snapshot_tick = 0 _last_local_snapshot_received_msec = 0 - _local_space_transition_guard_active = false - _local_space_transition_guard_position = Vector3.ZERO - _local_space_transition_minimum_ack = 0 - _local_authoritative_teleport_guard_active = false - _local_authoritative_teleport_guard_position = Vector3.ZERO - _local_authoritative_teleport_minimum_ack = 0 _animation_refresh_accumulator = 0.0 _last_animation_state_by_peer.clear() _pending_animation_state_by_peer.clear() _last_local_animation_action_signature.clear() _server_capabilities = PackedStringArray() - _peer_space_ids.clear() _server_identity_fingerprint = "" _server_identity_public_key = "" _session_identity_keys.clear() diff --git a/network/network_shop_protocol.gd b/network/network_shop_protocol.gd index e58556e..2de9cc1 100644 --- a/network/network_shop_protocol.gd +++ b/network/network_shop_protocol.gd @@ -4,8 +4,6 @@ extends RefCounted const CAPABILITY: StringName = &"shop_v1" const ART_CAPABILITY: StringName = &"art_shop_v1" const BACKPACK_CAPABILITY: StringName = &"backpack_shop_v1" -const DECOR_CAPABILITY: StringName = &"portable_home_v1" -const HOME_UPGRADE_CAPABILITY: StringName = &"home_upgrade_v1" const RELIABLE_CHANNEL: int = NetworkProtocol.SHOP_RELIABLE_CHANNEL const MAX_ID_LENGTH: int = 96 const MAX_MESSAGE_LENGTH: int = 160 @@ -16,11 +14,10 @@ enum ProductCategory { ROD, REEL_SPEED_UPGRADE, BARRIER_POWER_UPGRADE, - HOME_UPGRADE, + COOLER_CAPACITY_UPGRADE, ART_KIT, ART_UPGRADE, BACKPACK_CAPACITY_UPGRADE, - DECOR, } diff --git a/network/network_shop_service.gd b/network/network_shop_service.gd index e4d6f9c..6f31c40 100644 --- a/network/network_shop_service.gd +++ b/network/network_shop_service.gd @@ -8,14 +8,11 @@ const ItemDataType = preload("res://items/item_data.gd") const FishingRodDataType = preload("res://items/fishing_rod_data.gd") const OwnedItemType = preload("res://items/owned_item.gd") const ArtShopStockType = preload("res://economy/art_shop_stock.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") -const FISHING_SHOP_ID: StringName = &"main_fishing_shop" -const DECOR_SHOP_ID: StringName = &"rv_decor_shop" -const RV_UPGRADE_SHOP_ID: StringName = &"rv_upgrade_shop" +const SHOP_ID: StringName = &"main_fishing_shop" const REEL_PRODUCT_ID: StringName = &"reel_speed_upgrade" const BARRIER_PRODUCT_ID: StringName = &"barrier_power_upgrade" -const HOME_UPGRADE_PRODUCT_ID: StringName = &"starter_rv_upgrade" +const COOLER_PRODUCT_ID: StringName = &"cooler_capacity_upgrade" const BACKPACK_PRODUCT_ID: StringName = &"backpack_capacity_upgrade" const MAX_LEDGER_ENTRIES_PER_PEER: int = 64 @@ -34,8 +31,6 @@ var _session: NetworkSession var _spawn_service: PlayerSpawnService var _network_fishing: NetworkFishingService var _interaction: FishingShopInteraction -var _decor_interaction: DecorShopInteraction -var _rv_upgrade_interaction: FishingShopInteraction var _wallet: PlayerWallet var _bag: PlayerBag var _item_catalog: ItemCatalog @@ -52,8 +47,6 @@ var _received_results: Dictionary[String, bool] = {} var _applied_results: Dictionary[String, bool] = {} var _pending_local_request: Dictionary = {} var _reservations: PlayerAssetReservationService -var _home_state: PlayerHomeState -var _network_home: NetworkHomeService func setup( @@ -70,10 +63,6 @@ func setup( save_manager: PlayerSaveManager, reservations: PlayerAssetReservationService, inventory_layout: PlayerInventoryLayout = null, - home_state: PlayerHomeState = null, - network_home: NetworkHomeService = null, - decor_interaction: DecorShopInteraction = null, - rv_upgrade_interaction: FishingShopInteraction = null, ) -> void: _session = session _spawn_service = spawn_service @@ -88,10 +77,6 @@ func setup( _save_manager = save_manager _reservations = reservations _inventory_layout = inventory_layout - _home_state = home_state - _network_home = network_home - _decor_interaction = decor_interaction - _rv_upgrade_interaction = rv_upgrade_interaction if not _session.peer_removed.is_connected(_on_peer_removed): _session.peer_removed.connect(_on_peer_removed) if not _session.state_changed.is_connected(_on_session_state_changed): @@ -102,18 +87,6 @@ func set_shop_interaction(interaction: FishingShopInteraction) -> void: _interaction = interaction -func set_decor_shop_interaction( - interaction: DecorShopInteraction, -) -> void: - _decor_interaction = interaction - - -func set_rv_upgrade_shop_interaction( - interaction: FishingShopInteraction, -) -> void: - _rv_upgrade_interaction = interaction - - func can_request_purchase() -> bool: return ( _session != null @@ -151,32 +124,6 @@ func can_request_backpack_purchase() -> bool: ) -func can_request_decor_purchase() -> bool: - return ( - can_request_purchase() - and _home_state != null - and ( - _session.is_host() - or _session.supports_server_capability( - NetworkShopProtocol.DECOR_CAPABILITY - ) - ) - ) - - -func can_request_home_upgrade() -> bool: - return ( - can_request_purchase() - and _home_state != null - and ( - _session.is_host() - or _session.supports_server_capability( - NetworkShopProtocol.HOME_UPGRADE_CAPABILITY - ) - ) - ) - - func is_local_purchase_pending() -> bool: return not _pending_local_request.is_empty() @@ -227,12 +174,12 @@ func request_barrier_power_upgrade() -> String: ) -func request_home_upgrade() -> String: +func request_cooler_capacity_upgrade() -> String: return _request_purchase( - HOME_UPGRADE_PRODUCT_ID, - NetworkShopProtocol.ProductCategory.HOME_UPGRADE, + COOLER_PRODUCT_ID, + NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE, 1, - _home_state.get_tier() if _home_state != null else 0 + _cooler_capacity.get_level() if _cooler_capacity != null else 0 ) @@ -246,15 +193,6 @@ func request_backpack_capacity_upgrade() -> String: ) -func request_decor(product_id: StringName) -> String: - return _request_purchase( - product_id, - NetworkShopProtocol.ProductCategory.DECOR, - 1, - _home_state.get_owned_count(product_id) if _home_state != null else 0, - ) - - func request_art_kit() -> String: return _request_purchase( ArtShopStockType.ART_KIT_ITEM_ID, @@ -331,30 +269,11 @@ func _request_purchase( product_id, category, 0, 0, ) return "" - if ( - category == NetworkShopProtocol.ProductCategory.HOME_UPGRADE - and not can_request_home_upgrade() - ): - local_purchase_finished.emit( - "", false, "RV upgrades require a newer server.", - product_id, category, 0, 0, - ) - return "" - if ( - category == NetworkShopProtocol.ProductCategory.DECOR - and not can_request_decor_purchase() - ): - local_purchase_finished.emit( - "", false, "Decor require a newer server.", - product_id, category, 0, 0, - ) - return "" var request_id: String = _new_id("shop") - var shop_id: StringName = _shop_id_for_category(category) var request: Dictionary = { "request_id": request_id, "session_id": _session.get_session_id(), - "shop_id": str(shop_id), + "shop_id": str(SHOP_ID), "product_id": str(product_id), "category": category, "quantity": quantity, @@ -426,38 +345,16 @@ func _handle_purchase_request(peer_id: int, data: Dictionary) -> void: _rejected_result(data, "A purchase is already pending.") ) return - var requested_shop_id := StringName(str(data["shop_id"])) - if not _is_shop_available_for_peer(peer_id, requested_shop_id): + if not _is_shop_available_for_peer(peer_id): var avatar: Player = _spawn_service.get_avatar(peer_id) - var requested_interaction: FishingShopInteraction = ( - _interaction_for_shop(requested_shop_id) - ) var message: String = ( "The shop is unavailable." - if avatar == null or requested_interaction == null + if avatar == null or _interaction == null else "Move closer to the shop." ) _record_and_send(peer_id, _rejected_result(data, message)) return var result: Dictionary = _build_authoritative_result(peer_id, data) - if ( - bool(result.get("accepted", false)) - and _network_home != null - ): - match int(result.get("category", -1)): - NetworkShopProtocol.ProductCategory.DECOR: - _network_home.authorize_decor_purchase( - peer_id, - StringName(str(result["product_id"])), - int(result["resulting_state"]), - str(result["result_id"]), - ) - NetworkShopProtocol.ProductCategory.HOME_UPGRADE: - _network_home.authorize_home_upgrade( - peer_id, - int(result["resulting_state"]), - str(result["result_id"]), - ) _pending_by_peer[peer_id] = request_id _record_and_send(peer_id, result) @@ -471,29 +368,10 @@ func _build_authoritative_result( var quantity: int = request["quantity"] var wallet_balance: int = request["wallet_balance"] var current_state: int = request["current_state"] - if ( - category == NetworkShopProtocol.ProductCategory.DECOR - and _network_home != null - ): - var authoritative_count: int = ( - _network_home.get_authoritative_owned_count(peer_id, product_id) - ) - if authoritative_count >= 0: - current_state = authoritative_count - elif ( - category == NetworkShopProtocol.ProductCategory.HOME_UPGRADE - and _network_home != null - ): - var authoritative_tier: int = ( - _network_home.get_authoritative_home_tier(peer_id) - ) - if authoritative_tier >= 0: - current_state = authoritative_tier var cost: int = -1 var resulting_state: int = current_state var rejection: String = "" - var expected_shop_id: StringName = _shop_id_for_category(category) - if StringName(str(request["shop_id"])) != expected_shop_id: + if StringName(str(request["shop_id"])) != SHOP_ID: rejection = "The shop is unavailable." elif quantity < 1: rejection = "Purchase could not be completed." @@ -606,14 +484,18 @@ func _build_authoritative_result( ] ) resulting_state = current_state + 1 - NetworkShopProtocol.ProductCategory.HOME_UPGRADE: + NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE: if ( - product_id != HOME_UPGRADE_PRODUCT_ID - or current_state >= PlayerHomeState.MAX_TIER + product_id != COOLER_PRODUCT_ID + or current_state >= PlayerCoolerCapacity.MAX_LEVEL ): rejection = "Upgrade is already at maximum." else: - cost = PlayerHomeState.HOME_UPGRADE_COSTS[current_state] + cost = ( + PlayerCoolerCapacity.EXPANSION_COSTS[ + current_state + ] + ) resulting_state = current_state + 1 NetworkShopProtocol.ProductCategory.BACKPACK_CAPACITY_UPGRADE: if ( @@ -663,19 +545,6 @@ func _build_authoritative_result( resulting_state = PlayerArtUnlocks.resulting_mask( current_state, product_id ) - NetworkShopProtocol.ProductCategory.DECOR: - cost = DecorCatalogType.get_price(product_id) - if ( - not DecorCatalogType.has_product(product_id) - or quantity != 1 - or current_state < 0 - or current_state - >= DecorCatalogType.MAX_OWNED_PER_PRODUCT - or cost < 0 - ): - rejection = "Decor is unavailable." - else: - resulting_state = current_state + 1 if rejection.is_empty() and (cost < 0 or wallet_balance < cost): rejection = "Insufficient funds." if not rejection.is_empty(): @@ -798,9 +667,6 @@ func _apply_purchase_result(data: Dictionary) -> void: if _inventory_layout != null else 0 ) var art_snapshot: int = _art_unlocks.get_unlock_mask() - var home_snapshot: Dictionary = ( - _home_state.to_save_data() if _home_state != null else {} - ) var applied: bool = _apply_local_product(data) if not applied or not _save_manager.save_if_dirty(): _bag.replace_all_items(bag_snapshot) @@ -810,8 +676,6 @@ func _apply_purchase_result(data: Dictionary) -> void: if _inventory_layout != null: _inventory_layout.restore_backpack_level(backpack_snapshot) _art_unlocks.restore_mask(art_snapshot) - if _home_state != null and not home_snapshot.is_empty(): - _home_state.restore_from_save_data(home_snapshot) _wallet.restore_balance(wallet_snapshot) _save_manager.save_if_dirty() _fail_local_apply(data, "Purchase could not be completed.") @@ -832,7 +696,6 @@ func _validate_local_result(data: Dictionary) -> String: or _cooler_capacity == null or _art_unlocks == null or _save_manager == null - or _home_state == null or _wallet.get_balance() != int(data["expected_wallet"]) or str(data["product_id"]) != str(_pending_local_request.get("product_id", "")) @@ -907,12 +770,10 @@ func _validate_local_result(data: Dictionary) -> String: return "Purchase could not be completed." if _upgrades.get_next_barrier_power_cost() != cost: return "Purchase could not be completed." - NetworkShopProtocol.ProductCategory.HOME_UPGRADE: - if ( - product_id != HOME_UPGRADE_PRODUCT_ID - or _home_state.get_tier() != expected_state - or _home_state.get_next_upgrade_cost() != cost - ): + NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE: + if _cooler_capacity.get_level() != expected_state: + return "Purchase could not be completed." + if _cooler_capacity.get_next_cost() != cost: return "Purchase could not be completed." NetworkShopProtocol.ProductCategory.BACKPACK_CAPACITY_UPGRADE: if ( @@ -945,20 +806,6 @@ func _validate_local_result(data: Dictionary) -> String: or cost != ArtShopStockType.UPGRADE_PRICE ): return "Purchase could not be completed." - NetworkShopProtocol.ProductCategory.DECOR: - if ( - not DecorCatalogType.has_product(product_id) - or _home_state.get_owned_count(product_id) != expected_state - or resulting_state != expected_state + 1 - or cost != DecorCatalogType.get_price(product_id) - or expected_state >= DecorCatalogType.MAX_OWNED_PER_PRODUCT - or not _bag.can_add_item(product_id, 1) - ): - return ( - "Your inventory is full." - if not _bag.can_add_item(product_id, 1) - else "Purchase could not be completed." - ) _: return "Purchase could not be completed." return "" @@ -982,11 +829,8 @@ func _apply_local_product(data: Dictionary) -> bool: return _upgrades.purchase_reel_speed(_wallet) NetworkShopProtocol.ProductCategory.BARRIER_POWER_UPGRADE: return _upgrades.purchase_barrier_power(_wallet) - NetworkShopProtocol.ProductCategory.HOME_UPGRADE: - return ( - _wallet.debit(int(data["total_cost"])) - and _home_state.upgrade_to_next_tier() - ) + NetworkShopProtocol.ProductCategory.COOLER_CAPACITY_UPGRADE: + return _cooler_capacity.purchase(_wallet) NetworkShopProtocol.ProductCategory.BACKPACK_CAPACITY_UPGRADE: return ( _inventory_layout != null @@ -1001,12 +845,6 @@ func _apply_local_product(data: Dictionary) -> bool: return _art_unlocks.purchase_product( product_id, _wallet, int(data["total_cost"]) ) - NetworkShopProtocol.ProductCategory.DECOR: - return ( - _wallet.debit(int(data["total_cost"])) - and _bag.add_item(product_id, 1) - and _home_state.add_owned_decor(product_id, 1) - ) return false @@ -1083,7 +921,7 @@ func _handle_acknowledgement( peer_id: int, result_id: String, request_id: String, - applied: bool, + _applied: bool, message: String, ) -> void: if ( @@ -1095,31 +933,20 @@ func _handle_acknowledgement( or _result_owners.get(result_id, 0) != peer_id ): return - if _network_home != null: - _network_home.finalize_decor_purchase( - peer_id, result_id, applied - ) - _network_home.finalize_home_upgrade( - peer_id, result_id, applied - ) _acknowledged_results[result_id] = true _bound_dictionary(_acknowledged_results) if _pending_by_peer.get(peer_id, "") == request_id: _pending_by_peer.erase(peer_id) -func _is_shop_available_for_peer( - peer_id: int, - shop_id: StringName, -) -> bool: - var interaction: FishingShopInteraction = _interaction_for_shop(shop_id) +func _is_shop_available_for_peer(peer_id: int) -> bool: if ( _session == null or not _session.is_host() or not _session.is_gameplay_session_active() or _spawn_service == null - or interaction == null - or not is_instance_valid(interaction) + or _interaction == null + or not is_instance_valid(_interaction) ): return false var avatar: Player = _spawn_service.get_avatar(peer_id) @@ -1130,28 +957,10 @@ func _is_shop_available_for_peer( _network_fishing == null or not _network_fishing.has_peer_attempt(peer_id) ) - and interaction.is_avatar_in_range(avatar) + and _interaction.is_avatar_in_range(avatar) ) -func _shop_id_for_category(category: int) -> StringName: - match category: - NetworkShopProtocol.ProductCategory.DECOR: - return DECOR_SHOP_ID - NetworkShopProtocol.ProductCategory.HOME_UPGRADE: - return RV_UPGRADE_SHOP_ID - return FISHING_SHOP_ID - - -func _interaction_for_shop(shop_id: StringName) -> FishingShopInteraction: - match shop_id: - DECOR_SHOP_ID: - return _decor_interaction - RV_UPGRADE_SHOP_ID: - return _rv_upgrade_interaction - return _interaction - - func _on_peer_removed(peer_id: int) -> void: _request_ledgers.erase(peer_id) _pending_by_peer.erase(peer_id) diff --git a/network/network_surface_drawing_service.gd b/network/network_surface_drawing_service.gd index 5f6c52e..4edc234 100644 --- a/network/network_surface_drawing_service.gd +++ b/network/network_surface_drawing_service.gd @@ -31,14 +31,6 @@ const ARTWORK_DIRECTORY_NAME: String = "artwork" const STAMP_ALPHA_THRESHOLD: float = 0.5 const STAMP_COLOR_TOLERANCE: float = 0.012 const INVALID_POINTER_SCREEN_POSITION := Vector2(-1.0, -1.0) -const SNAPSHOT_CANVASES_PER_FRAME: int = 2 -# A maximum-size 128 x 128 canvas consumes this entire budget, preventing -# late-join synchronization from building two large artwork textures at once. -const SNAPSHOT_GRID_CELLS_PER_FRAME: int = 16384 -const FINALIZED_NODE_LOAD_DISTANCE: float = 108.0 -const FINALIZED_NODE_UNLOAD_DISTANCE: float = 128.0 -const FINALIZED_STREAM_INTERVAL_MSEC: int = 250 -const FINALIZED_NODE_LOADS_PER_PASS: int = 1 enum GuideAction { NONE, @@ -57,10 +49,7 @@ var _art_unlocks: PlayerArtUnlocks var _data_root: PlayerDataRoot var _drawing_root: Node3D var _canvas_states: Dictionary[String, Dictionary] = {} -var _canvas_cells: Dictionary[String, SurfaceDrawingCellBuffer] = {} var _canvas_nodes: Dictionary[String, SurfaceDrawingCanvas] = {} -var _snapshot_queues: Dictionary[int, Array] = {} -var _last_finalized_stream_msec: int = 0 var _selected_canvas_id: String = "" var _hovered_canvas_id: String = "" var _last_hovered_canvas_id: String = "" @@ -261,11 +250,7 @@ func activate( _pointer_screen_position = _clamped_pointer_position( initial_pointer_position ) - # Art-kit activation can occur while the prior right-click camera drag is - # still held. Stop that drag before recording a return mode, then restore - # normal camera availability so right-click continues to work while drawing. - _stop_camera_drag_for_art_kit() - _prior_mouse_mode = _get_restorable_mouse_mode(Input.mouse_mode) + _prior_mouse_mode = Input.mouse_mode Input.mouse_mode = Input.MOUSE_MODE_VISIBLE _update_aim() _refresh_stencil_visibility() @@ -281,10 +266,6 @@ func deactivate() -> void: _eraser_mode = false _clear_armed_guide_action(false) _camera_look_active = false - # Do not leave a drag captured when drawing is closed by a menu, hotbar - # change, or session transition. The next camera drag must start on a fresh - # physical right-click press. - _stop_camera_drag_for_art_kit() _reset_stroke() _selected_canvas_id = "" _hovered_canvas_id = "" @@ -292,24 +273,10 @@ func deactivate() -> void: _aim_hit.clear() _hide_previews() _refresh_stencil_visibility() - Input.mouse_mode = _get_restorable_mouse_mode(_prior_mouse_mode) + Input.mouse_mode = _prior_mouse_mode _emit_hud_state("") -func _stop_camera_drag_for_art_kit() -> void: - if _local_player == null or not is_instance_valid(_local_player): - return - var camera_input_enabled: bool = _local_player.is_camera_input_enabled() - _local_player.set_camera_input_enabled(false) - _local_player.set_camera_input_enabled(camera_input_enabled) - - -func _get_restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode: - if mouse_mode == Input.MOUSE_MODE_CAPTURED: - return Input.MOUSE_MODE_VISIBLE - return mouse_mode - - func is_active() -> bool: return _active @@ -764,8 +731,8 @@ func get_canvas_count() -> int: func get_painted_cell_count() -> int: var count: int = 0 - for buffer: SurfaceDrawingCellBuffer in _canvas_cells.values(): - count += buffer.get_painted_count() + for state: Dictionary in _canvas_states.values(): + count += (state.get("cells", []) as Array).size() return count @@ -818,13 +785,7 @@ func get_canvas_ids() -> Array[String]: func get_canvas_state(canvas_id: String) -> Dictionary: - var state: Dictionary = _canvas_states.get(canvas_id, {}) - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - if state.is_empty() or buffer == null: - return {} - var result: Dictionary = state.duplicate(true) - result["cells"] = buffer.to_cells() - return result + return Dictionary(_canvas_states.get(canvas_id, {})).duplicate(true) func is_stamp_mode() -> bool: @@ -918,7 +879,7 @@ func export_canvas_png(canvas_id: String) -> String: _emit_hud_state("paint something before exporting") return "" if _data_root == null or _data_root.root_path.is_empty(): - _emit_hud_state("choose a straywild data folder before exporting") + _emit_hud_state("choose a NETfishing data folder before exporting") return "" var export_directory: String = _artwork_directory() if DirAccess.make_dir_recursive_absolute(export_directory) != OK: @@ -1029,7 +990,7 @@ func _stamp_entry_is_unlocked(entry: Dictionary) -> bool: func _next_artwork_export_path(directory: String) -> String: var date_time: Dictionary = Time.get_datetime_dict_from_system() - var stem: String = "straywild-artwork-%04d%02d%02d-%02d%02d%02d" % [ + var stem: String = "netfishing-artwork-%04d%02d%02d-%02d%02d%02d" % [ int(date_time.get("year", 0)), int(date_time.get("month", 0)), int(date_time.get("day", 0)), @@ -1046,8 +1007,6 @@ func _next_artwork_export_path(directory: String) -> String: func _process(_delta: float) -> void: - _pump_snapshot_queues() - _refresh_finalized_canvas_streaming() if not _active: return if not can_activate(): @@ -1332,8 +1291,8 @@ func _handle_canvas_request(peer_id: int, data: Dictionary) -> void: or not _peer_can_place_grid(peer_id, requested_size) or _canvas_states.size() >= SurfaceDrawingProtocol.MAX_CANVASES or _active_canvas_count() >= SurfaceDrawingProtocol.MAX_ACTIVE_CANVASES - or _allocated_active_grid_cells() + requested_size * requested_size - > SurfaceDrawingProtocol.MAX_ACTIVE_GRID_CELLS + or _allocated_grid_cells() + requested_size * requested_size + > SurfaceDrawingProtocol.MAX_SESSION_GRID_CELLS ): return var avatar: Player = _spawn_service.get_avatar(peer_id) @@ -1419,10 +1378,8 @@ func _handle_stamp_request(peer_id: int, data: Dictionary) -> void: or not _accept_request(peer_id, str(data["request_id"])) or not _peer_can_stamp(peer_id, data) or _canvas_states.size() >= SurfaceDrawingProtocol.MAX_CANVASES - or _finalized_canvas_count() - >= SurfaceDrawingProtocol.MAX_FINALIZED_CANVASES - or _allocated_finalized_grid_cells() + requested_size * requested_size - > SurfaceDrawingProtocol.MAX_FINALIZED_GRID_CELLS + or _allocated_grid_cells() + requested_size * requested_size + > SurfaceDrawingProtocol.MAX_SESSION_GRID_CELLS ): return var avatar: Player = _spawn_service.get_avatar(peer_id) @@ -1463,12 +1420,6 @@ func _handle_stamp_request(peer_id: int, data: Dictionary) -> void: var canvas_id: String = "%s-%d" % [ _session.get_session_id().left(16), _canvas_sequence, ] - var stamp_colors: PackedByteArray = data["pixels"] - var stamp_authors := PackedInt32Array() - stamp_authors.resize(stamp_colors.size()) - for cell_key: int in stamp_colors.size(): - if stamp_colors[cell_key] > 0: - stamp_authors[cell_key] = 1 var state: Dictionary = { "session_id": _session.get_session_id(), "canvas_id": canvas_id, @@ -1486,9 +1437,9 @@ func _handle_stamp_request(peer_id: int, data: Dictionary) -> void: "layer": _canvas_sequence, "creator_fingerprint": record.identity_fingerprint, "participant_fingerprints": [record.identity_fingerprint], - "cell_encoding": SurfaceDrawingProtocol.CELL_ENCODING, - "cell_colors": stamp_colors, - "cell_authors": stamp_authors, + "cells": _stamp_cells( + data["pixels"], requested_size, record.identity_fingerprint + ), "stamp": true, } _apply_canvas_state(state) @@ -1496,6 +1447,27 @@ func _handle_stamp_request(peer_id: int, data: Dictionary) -> void: _emit_hud_state("stamp placed • finalized artwork shared with everyone") +func _stamp_cells( + pixels: PackedByteArray, + grid_size: int, + author_fingerprint: String, +) -> Array[Dictionary]: + var result: Array[Dictionary] = [] + var palette_ids: Array[StringName] = SurfaceDrawingPalette.get_color_ids() + for cell_key: int in range(pixels.size()): + var palette_index: int = pixels[cell_key] + if palette_index <= 0: + continue + var cell_y: int = floori(float(cell_key) / float(grid_size)) + result.append({ + "x": cell_key % grid_size, + "y": cell_y, + "color_id": str(palette_ids[palette_index - 1]), + "author_fingerprint": author_fingerprint, + }) + return result + + @rpc( "any_peer", "call_remote", @@ -1535,18 +1507,6 @@ func _handle_guide_request(peer_id: int, data: Dictionary) -> void: var finalized: bool = bool(data["finalized"]) if was_finalized: return - if ( - finalized - and ( - _finalized_canvas_count() - >= SurfaceDrawingProtocol.MAX_FINALIZED_CANVASES - or _allocated_finalized_grid_cells() - + int(state["width"]) * int(state["height"]) - > SurfaceDrawingProtocol.MAX_FINALIZED_GRID_CELLS - ) - ): - _emit_hud_state("finished artwork limit reached for this session") - return var guide_visible: bool = bool(data["guide_visible"]) and not finalized if ( bool(state.get("guide_visible", true)) == guide_visible @@ -1792,23 +1752,18 @@ func _queue_overlapping_finished_mutations( ).normalized() if normal.dot(target_normal) < 0.9: continue + var canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) if ( - not _state_contains_world_point( - state, + canvas == null + or not canvas.contains_world_point( world_position, SurfaceDrawingCanvas.SURFACE_SAMPLE_DEPTH + 0.05, ) ): continue - var center_cell: Vector2i = _state_cell_at_world_point( - state, world_position - ) + var center_cell: Vector2i = canvas.cell_at_world_point(world_position) if center_cell.x < 0: continue - var tangent: Vector3 = SurfaceDrawingProtocol.array_to_vector( - state["tangent"] - ).normalized() - var bitangent: Vector3 = normal.cross(tangent).normalized() for y_offset: int in range(-1, 2): for x_offset: int in range(-1, 2): var cell := Vector2i( @@ -1817,19 +1772,19 @@ func _queue_overlapping_finished_mutations( ) if ( cell.x < 0 - or cell.x >= int(state["width"]) + or cell.x >= canvas.grid_width or cell.y < 0 - or cell.y >= int(state["height"]) + or cell.y >= canvas.grid_height ): continue var relative: Vector3 = ( - _state_cell_position(state, cell.x, cell.y) + canvas.get_cell_world_position(cell.x, cell.y) - world_position ) if ( - absf(relative.dot(tangent)) + absf(relative.dot(canvas.get_surface_tangent())) >= SurfaceDrawingProtocol.CELL_SIZE - or absf(relative.dot(bitangent)) + or absf(relative.dot(canvas.get_surface_bitangent())) >= SurfaceDrawingProtocol.CELL_SIZE or _state_cell(state, cell.x, cell.y).is_empty() ): @@ -1884,9 +1839,11 @@ func _publish_cell_mutations( canvas_ids.sort() for canvas_id: String in canvas_ids: var state: Dictionary = _canvas_states.get(canvas_id, {}) - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - if state.is_empty() or buffer == null: + if state.is_empty(): continue + var cells: Dictionary[int, Dictionary] = _cells_by_key( + state["cells"], int(state["width"]) + ) var canvas_mutations: Dictionary = mutations[canvas_id] var cell_keys: Array[int] = [] for cell_key_value: Variant in canvas_mutations.keys(): @@ -1895,11 +1852,18 @@ func _publish_cell_mutations( var edits: Array[Dictionary] = [] for cell_key: int in cell_keys: var edit: Dictionary = canvas_mutations[cell_key] + if str(edit["color_id"]).is_empty(): + cells.erase(cell_key) + else: + cells[cell_key] = edit.duplicate(true) edits.append(edit.duplicate(true)) - if edits.is_empty() or not buffer.apply_edits(edits): + if edits.is_empty(): continue state["revision"] = int(state["revision"]) + 1 - state["participant_fingerprints"] = buffer.get_participants() + state["cells"] = _sorted_cells(cells) + state["participant_fingerprints"] = _merged_participants( + state, {"edits": edits} + ) _canvas_states[canvas_id] = state var update: Dictionary = { "session_id": _session.get_session_id(), @@ -1912,7 +1876,7 @@ func _publish_cell_mutations( } var local_canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) if local_canvas != null: - local_canvas.apply_buffered_update(update) + local_canvas.apply_update(update) _broadcast_canvas_update(update) _emit_artwork_changed() @@ -2082,13 +2046,8 @@ func request_canvas_snapshot(request_id: String) -> void: ) ): return - var canvas_ids: Array[String] = get_canvas_ids() - canvas_ids.sort_custom(func(first: String, second: String) -> bool: - return _snapshot_canvas_precedes(first, second, sender_id) - ) - var queued: Array = [] - queued.assign(canvas_ids) - _snapshot_queues[sender_id] = queued + for state: Dictionary in _canvas_states.values(): + receive_canvas_state.rpc_id(sender_id, state) func _apply_canvas_state(data: Dictionary) -> void: @@ -2104,21 +2063,12 @@ func _apply_canvas_state(data: Dictionary) -> void: and int(data["revision"]) <= int(previous_state["revision"]) ): return - var buffer := SurfaceDrawingCellBuffer.new() - if not buffer.configure_from_state(data, true): - return var normalized_state: Dictionary = data.duplicate(true) - normalized_state.erase("cells") - normalized_state.erase("cell_encoding") - normalized_state.erase("cell_colors") - normalized_state.erase("cell_authors") - normalized_state["participant_fingerprints"] = buffer.get_participants() + normalized_state["participant_fingerprints"] = _state_participants( + normalized_state + ) _canvas_states[canvas_id] = normalized_state - _canvas_cells[canvas_id] = buffer - if _should_load_canvas_node(normalized_state, FINALIZED_NODE_LOAD_DISTANCE): - _rebuild_canvas_node(normalized_state, buffer) - else: - _unload_canvas_node(canvas_id) + _rebuild_canvas_node(normalized_state) _refresh_stencil_visibility() _emit_artwork_changed() if ( @@ -2133,10 +2083,7 @@ func _apply_canvas_state(data: Dictionary) -> void: ) -func _rebuild_canvas_node( - data: Dictionary, - buffer: SurfaceDrawingCellBuffer, -) -> void: +func _rebuild_canvas_node(data: Dictionary) -> void: var canvas_id: String = str(data["canvas_id"]) var previous_canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) if previous_canvas != null: @@ -2144,82 +2091,12 @@ func _rebuild_canvas_node( var canvas := SurfaceDrawingCanvas.new() canvas.name = "Drawing_%s" % canvas_id _drawing_root.add_child(canvas) - if not canvas.setup(data, _relationships, SOLID_SURFACE_MASK, buffer): + if not canvas.setup(data, _relationships, SOLID_SURFACE_MASK): canvas.queue_free() return _canvas_nodes[canvas_id] = canvas -func _refresh_finalized_canvas_streaming() -> void: - var now: int = Time.get_ticks_msec() - if now - _last_finalized_stream_msec < FINALIZED_STREAM_INTERVAL_MSEC: - return - _last_finalized_stream_msec = now - for canvas_id: String in _canvas_nodes.keys(): - var state: Dictionary = _canvas_states.get(canvas_id, {}) - if ( - bool(state.get("finalized", false)) - and not _should_load_canvas_node( - state, FINALIZED_NODE_UNLOAD_DISTANCE - ) - ): - _unload_canvas_node(canvas_id) - var candidates: Array[String] = [] - for canvas_id: String in _canvas_states: - var state: Dictionary = _canvas_states[canvas_id] - if ( - not _canvas_nodes.has(canvas_id) - and _should_load_canvas_node(state, FINALIZED_NODE_LOAD_DISTANCE) - ): - candidates.append(canvas_id) - candidates.sort_custom(func(first: String, second: String) -> bool: - return _canvas_distance_squared(first) < _canvas_distance_squared(second) - ) - for index: int in mini(candidates.size(), FINALIZED_NODE_LOADS_PER_PASS): - var canvas_id: String = candidates[index] - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - if buffer != null: - _rebuild_canvas_node(_canvas_states[canvas_id], buffer) - - -func _should_load_canvas_node(state: Dictionary, distance: float) -> bool: - if state.is_empty(): - return false - if not bool(state.get("finalized", false)): - return true - if _local_player == null or not is_instance_valid(_local_player): - return false - return _local_player.global_position.distance_squared_to( - SurfaceDrawingProtocol.array_to_vector(state["origin"]) - ) <= distance * distance - - -func _canvas_distance_squared(canvas_id: String) -> float: - var state: Dictionary = _canvas_states.get(canvas_id, {}) - if ( - state.is_empty() - or _local_player == null - or not is_instance_valid(_local_player) - ): - return INF - return _local_player.global_position.distance_squared_to( - SurfaceDrawingProtocol.array_to_vector(state["origin"]) - ) - - -func _unload_canvas_node(canvas_id: String) -> void: - var canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) - if canvas != null: - canvas.queue_free() - _canvas_nodes.erase(canvas_id) - if _selected_canvas_id == canvas_id: - _selected_canvas_id = "" - if _hovered_canvas_id == canvas_id: - _hovered_canvas_id = "" - if _last_hovered_canvas_id == canvas_id: - _last_hovered_canvas_id = "" - - func _apply_canvas_update(data: Dictionary) -> void: if ( not SurfaceDrawingProtocol.validate_canvas_update(data) @@ -2228,14 +2105,12 @@ func _apply_canvas_update(data: Dictionary) -> void: return var canvas_id: String = str(data["canvas_id"]) var state: Dictionary = _canvas_states.get(canvas_id, {}) - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) var canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) - if ( - state.is_empty() - or buffer == null - or int(data["revision"]) <= int(state["revision"]) - ): + if state.is_empty() or canvas == null or int(data["revision"]) <= int(state["revision"]): return + var cells: Dictionary[int, Dictionary] = _cells_by_key( + state["cells"], int(state["width"]) + ) var grid_width: int = int(state["width"]) var grid_height: int = int(state["height"]) for edit_value: Variant in data["edits"]: @@ -2244,13 +2119,18 @@ func _apply_canvas_update(data: Dictionary) -> void: var y: int = int(edit["y"]) if x < 0 or x >= grid_width or y < 0 or y >= grid_height: return - if not buffer.apply_edits(data["edits"]): - return + var key: int = y * grid_width + x + if str(edit["color_id"]).is_empty(): + cells.erase(key) + else: + cells[key] = edit.duplicate(true) state["revision"] = int(data["revision"]) - state["participant_fingerprints"] = buffer.get_participants() + state["cells"] = _sorted_cells(cells) + state["participant_fingerprints"] = _merged_participants( + state, data + ) _canvas_states[canvas_id] = state - if canvas != null: - canvas.apply_buffered_update(data) + canvas.apply_update(data) _emit_artwork_changed() @@ -2265,6 +2145,7 @@ func _apply_guide_update(data: Dictionary) -> void: var canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) if ( state.is_empty() + or canvas == null or int(data["revision"]) <= int(state["revision"]) ): return @@ -2276,13 +2157,8 @@ func _apply_guide_update(data: Dictionary) -> void: state["participant_fingerprints"] = _merged_participants( state, data ) - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - if buffer != null: - buffer.ensure_participants(state["participant_fingerprints"]) - state["participant_fingerprints"] = buffer.get_participants() _canvas_states[canvas_id] = state - if canvas != null: - canvas.apply_guide_update(data) + canvas.apply_guide_update(data) if _active: _emit_hud_state( "grid finalized • new grids may overlap its artwork" @@ -2295,90 +2171,13 @@ func _apply_guide_update(data: Dictionary) -> void: func _broadcast_canvas_state(data: Dictionary) -> void: - var network_state: Dictionary = _network_canvas_state( - str(data.get("canvas_id", "")) - ) - if network_state.is_empty(): - return for peer_id: int in _session.get_authenticated_peer_ids(): if peer_id == _session.get_local_peer_id(): continue if _session.peer_supports_capability( peer_id, SurfaceDrawingProtocol.CAPABILITY ): - receive_canvas_state.rpc_id(peer_id, network_state) - - -func _network_canvas_state(canvas_id: String) -> Dictionary: - var state: Dictionary = _canvas_states.get(canvas_id, {}) - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - if state.is_empty() or buffer == null: - return {} - var result: Dictionary = state.duplicate(true) - result.merge(buffer.to_compact_fields(), true) - return result - - -func _pump_snapshot_queues() -> void: - if _session == null or not _session.is_host() or _snapshot_queues.is_empty(): - return - var peer_ids: Array[int] = [] - peer_ids.assign(_snapshot_queues.keys()) - peer_ids.sort() - for peer_id: int in peer_ids: - if not _session.is_authenticated_peer(peer_id): - _snapshot_queues.erase(peer_id) - continue - var queue: Array = _snapshot_queues.get(peer_id, []) - var sent_count: int = 0 - var sent_grid_cells: int = 0 - while not queue.is_empty() and sent_count < SNAPSHOT_CANVASES_PER_FRAME: - var canvas_id: String = str(queue.front()) - var state: Dictionary = _canvas_states.get(canvas_id, {}) - if state.is_empty(): - queue.pop_front() - continue - var grid_cells: int = int(state["width"]) * int(state["height"]) - if ( - sent_count > 0 - and sent_grid_cells + grid_cells > SNAPSHOT_GRID_CELLS_PER_FRAME - ): - break - queue.pop_front() - var network_state: Dictionary = _network_canvas_state(canvas_id) - if network_state.is_empty(): - continue - receive_canvas_state.rpc_id(peer_id, network_state) - sent_count += 1 - sent_grid_cells += grid_cells - if queue.is_empty(): - _snapshot_queues.erase(peer_id) - else: - _snapshot_queues[peer_id] = queue - - -func _snapshot_canvas_precedes( - first_id: String, - second_id: String, - peer_id: int, -) -> bool: - var first: Dictionary = _canvas_states.get(first_id, {}) - var second: Dictionary = _canvas_states.get(second_id, {}) - var first_finalized: bool = bool(first.get("finalized", false)) - var second_finalized: bool = bool(second.get("finalized", false)) - if first_finalized != second_finalized: - return not first_finalized - var avatar: Player = _spawn_service.get_avatar(peer_id) - if avatar != null: - var first_distance: float = avatar.global_position.distance_squared_to( - SurfaceDrawingProtocol.array_to_vector(first.get("origin", [])) - ) - var second_distance: float = avatar.global_position.distance_squared_to( - SurfaceDrawingProtocol.array_to_vector(second.get("origin", [])) - ) - if not is_equal_approx(first_distance, second_distance): - return first_distance < second_distance - return int(first.get("layer", 0)) < int(second.get("layer", 0)) + receive_canvas_state.rpc_id(peer_id, data) func _broadcast_canvas_update(data: Dictionary) -> void: @@ -2464,61 +2263,6 @@ func _state_cell_position(state: Dictionary, x: int, y: int) -> Vector3: ) -func _state_contains_world_point( - state: Dictionary, - world_point: Vector3, - tolerance: float = 0.3, -) -> bool: - var origin: Vector3 = SurfaceDrawingProtocol.array_to_vector(state["origin"]) - var normal: Vector3 = SurfaceDrawingProtocol.array_to_vector( - state["normal"] - ).normalized() - var relative: Vector3 = world_point - origin - if absf(relative.dot(normal)) > tolerance: - return false - var tangent: Vector3 = SurfaceDrawingProtocol.array_to_vector( - state["tangent"] - ).normalized() - var bitangent: Vector3 = normal.cross(tangent).normalized() - var half_width: float = ( - float(state["width"]) * float(state["cell_size"]) * 0.5 - ) - var half_height: float = ( - float(state["height"]) * float(state["cell_size"]) * 0.5 - ) - var horizontal: float = relative.dot(tangent) - var vertical: float = relative.dot(bitangent) - return ( - horizontal >= -half_width - and horizontal < half_width - and vertical >= -half_height - and vertical < half_height - ) - - -func _state_cell_at_world_point( - state: Dictionary, - world_point: Vector3, -) -> Vector2i: - var origin: Vector3 = SurfaceDrawingProtocol.array_to_vector(state["origin"]) - var normal: Vector3 = SurfaceDrawingProtocol.array_to_vector( - state["normal"] - ).normalized() - var tangent: Vector3 = SurfaceDrawingProtocol.array_to_vector( - state["tangent"] - ).normalized() - var bitangent: Vector3 = normal.cross(tangent).normalized() - var relative: Vector3 = world_point - origin - var size: float = float(state["cell_size"]) - var half_width: float = float(state["width"]) * size * 0.5 - var half_height: float = float(state["height"]) * size * 0.5 - var x: int = floori((relative.dot(tangent) + half_width) / size) - var y: int = floori((relative.dot(bitangent) + half_height) / size) - if x < 0 or x >= int(state["width"]) or y < 0 or y >= int(state["height"]): - return Vector2i(-1, -1) - return Vector2i(x, y) - - func _overlaps_existing_canvas( origin: Vector3, normal: Vector3, @@ -2569,27 +2313,10 @@ func _active_canvas_count() -> int: return count -func _finalized_canvas_count() -> int: +func _allocated_grid_cells() -> int: var count: int = 0 for state: Dictionary in _canvas_states.values(): - if bool(state.get("finalized", false)): - count += 1 - return count - - -func _allocated_active_grid_cells() -> int: - var count: int = 0 - for state: Dictionary in _canvas_states.values(): - if not bool(state.get("finalized", false)): - count += int(state.get("width", 0)) * int(state.get("height", 0)) - return count - - -func _allocated_finalized_grid_cells() -> int: - var count: int = 0 - for state: Dictionary in _canvas_states.values(): - if bool(state.get("finalized", false)): - count += int(state.get("width", 0)) * int(state.get("height", 0)) + count += int(state.get("width", 0)) * int(state.get("height", 0)) return count @@ -2929,10 +2656,30 @@ func _new_request_id(prefix: String) -> String: return "%s-%d-%d" % [prefix, Time.get_ticks_msec(), _request_sequence] +func _cells_by_key( + values: Array, + grid_width: int, +) -> Dictionary[int, Dictionary]: + var result: Dictionary[int, Dictionary] = {} + for value: Variant in values: + if typeof(value) != TYPE_DICTIONARY: + continue + var cell: Dictionary = value + var key: int = ( + int(cell.get("y", -1)) * grid_width + + int(cell.get("x", -1)) + ) + result[key] = cell.duplicate(true) + return result + + func _state_cell(state: Dictionary, x: int, y: int) -> Dictionary: - var canvas_id: String = str(state.get("canvas_id", "")) - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - return buffer.get_cell_value(x, y) if buffer != null else {} + var cells: Dictionary[int, Dictionary] = _cells_by_key( + state.get("cells", []), int(state["width"]) + ) + return Dictionary( + cells.get(_cell_key_for_state(state, x, y), {}) + ).duplicate(true) func _register_canvas_participant( @@ -2952,9 +2699,6 @@ func _register_canvas_participant( participants.append(fingerprint) state["participant_fingerprints"] = participants _canvas_states[canvas_id] = state - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get(canvas_id) - if buffer != null: - buffer.ensure_participants(participants) return true @@ -2974,17 +2718,17 @@ func _merged_participants( func _state_participants(state: Dictionary) -> Array[String]: - var buffer: SurfaceDrawingCellBuffer = _canvas_cells.get( - str(state.get("canvas_id", "")) - ) - if buffer != null: - return buffer.get_participants() var result: Array[String] = [] _append_participant( result, str(state.get("creator_fingerprint", "")) ) for value: Variant in state.get("participant_fingerprints", []): _append_participant(result, str(value)) + for cell_value: Variant in state.get("cells", []): + var cell: Dictionary = cell_value + _append_participant( + result, str(cell.get("author_fingerprint", "")) + ) return result @@ -3038,6 +2782,15 @@ func _mutation_key(canvas_id: String, x: int, y: int) -> String: return "%s:%d:%d" % [canvas_id, x, y] +func _sorted_cells(values: Dictionary[int, Dictionary]) -> Array[Dictionary]: + var keys: Array[int] = values.keys() + keys.sort() + var result: Array[Dictionary] = [] + for key: int in keys: + result.append(values[key].duplicate(true)) + return result + + func _normalized_or(value: Variant, fallback: Vector3) -> Vector3: var vector: Vector3 = value if typeof(value) == TYPE_VECTOR3 else fallback return fallback if vector.is_zero_approx() else vector.normalized() @@ -3075,7 +2828,6 @@ func _on_peer_removed(peer_id: int) -> void: _peer_request_ids.erase(peer_id) _stroke_history_by_peer.erase(peer_id) _peer_art_entitlements.erase(peer_id) - _snapshot_queues.erase(peer_id) func _on_local_art_entitlement_changed() -> void: @@ -3124,7 +2876,6 @@ func _on_session_state_changed(state: NetworkSession.State) -> void: func _clear_session_artwork_state() -> void: _canvas_states.clear() - _canvas_cells.clear() for canvas: SurfaceDrawingCanvas in _canvas_nodes.values(): canvas.queue_free() _canvas_nodes.clear() @@ -3135,7 +2886,6 @@ func _clear_session_artwork_state() -> void: _stroke_history_by_peer.clear() _cell_last_stroke.clear() _last_local_stroke_id = "" - _snapshot_queues.clear() _hide_previews() _emit_artwork_changed() @@ -3160,8 +2910,16 @@ func _apply_artwork_fingerprint_clear(fingerprint: String) -> int: func _remove_canvas_state(canvas_id: String) -> void: _canvas_states.erase(canvas_id) - _canvas_cells.erase(canvas_id) - _unload_canvas_node(canvas_id) + var canvas: SurfaceDrawingCanvas = _canvas_nodes.get(canvas_id) + if canvas != null: + canvas.queue_free() + _canvas_nodes.erase(canvas_id) + if _selected_canvas_id == canvas_id: + _selected_canvas_id = "" + if _hovered_canvas_id == canvas_id: + _hovered_canvas_id = "" + if _last_hovered_canvas_id == canvas_id: + _last_hovered_canvas_id = "" func _emit_artwork_changed() -> void: diff --git a/network/network_world_spawn_service.gd b/network/network_world_spawn_service.gd index 8981237..a45ad37 100644 --- a/network/network_world_spawn_service.gd +++ b/network/network_world_spawn_service.gd @@ -43,7 +43,6 @@ var _entity_revisions: Dictionary = {} var _surface_triangles: Dictionary = {} var _surface_areas: Dictionary = {} var _surface_total_areas: Dictionary = {} -var _surface_height_ranges: Dictionary = {} var _spawn_anchor_positions: Dictionary = {} var _respawns: Array[Dictionary] = [] var _next_respawn_by_type: Dictionary[StringName, float] = {} @@ -323,14 +322,10 @@ func _cache_spawn_surface(entry: GatherableDataType) -> void: if not entry.diggable_area_id.is_empty(): triangles = _world.get_diggable_area_triangles(entry.diggable_area_id) else: - var height_range := _resolved_surface_height_range(entry) triangles = _world.get_spawn_surface_triangles( entry.surface_materials, - height_range.x, - 0.6, - height_range.y, + entry.minimum_surface_y, ) - _surface_height_ranges[entry.type_id] = height_range var areas := PackedFloat32Array() var total_area: float = 0.0 for triangle: PackedVector3Array in triangles: @@ -524,18 +519,9 @@ func _sample_surface_position( if triangles.is_empty() or total_area <= 0.0: return Vector3(INF, INF, INF) var validates_diggable_surface := not entry.diggable_area_id.is_empty() - var height_range: Vector2 = _surface_height_ranges.get( - entry.type_id, - Vector2(entry.minimum_surface_y, entry.maximum_surface_y), - ) - var validates_height_range := _surface_height_ranges.has(entry.type_id) var attempts: int = ( 48 - if ( - validates_diggable_surface - or validates_height_range - or is_finite(maximum_distance) - ) + if validates_diggable_surface or is_finite(maximum_distance) else 1 ) var fallback: Vector3 = Vector3(INF, INF, INF) @@ -565,20 +551,9 @@ func _sample_surface_position( point, ) ) - var valid_height := ( - not validates_height_range - or ( - point.y > height_range.x - and point.y < height_range.y - ) - ) - if ( - within_requested_distance - and valid_diggable_surface - and valid_height - ): + if within_requested_distance and valid_diggable_surface: return point - if validates_diggable_surface or validates_height_range: + if validates_diggable_surface: return Vector3(INF, INF, INF) if origin.is_finite() and is_finite(maximum_distance): return origin @@ -1430,12 +1405,8 @@ func _reconcile_seasonal_population() -> void: func _target_population(entry: GatherableDataType) -> int: - if entry == null: - return 0 - if entry.spawn_anchor_set_id.is_empty(): - return entry.target_population_for_surface_area( - float(_surface_total_areas.get(entry.type_id, 0.0)) - ) + if entry == null or entry.spawn_anchor_set_id.is_empty(): + return entry.population if entry != null else 0 var anchors: PackedVector3Array = _spawn_anchor_positions.get( entry.type_id, PackedVector3Array(), @@ -1443,25 +1414,6 @@ func _target_population(entry: GatherableDataType) -> int: return entry.target_population_for_anchor_count(anchors.size()) -func _resolved_surface_height_range(entry: GatherableDataType) -> Vector2: - var minimum_y := entry.minimum_surface_y - var maximum_y := entry.maximum_surface_y - var saltwater_height := _world.get_saltwater_surface_height() - if is_finite(saltwater_height): - match entry.surface_water_relation: - GatherableDataType.SurfaceWaterRelation.ABOVE_SALT_WATER: - minimum_y = maxf( - minimum_y, - saltwater_height + entry.waterline_margin, - ) - GatherableDataType.SurfaceWaterRelation.BELOW_SALT_WATER: - maximum_y = minf( - maximum_y, - saltwater_height - entry.waterline_margin, - ) - return Vector2(minimum_y, maximum_y) - - func _population_for_type(type_id: StringName) -> int: var count: int = 0 for state: Dictionary in _entities.values(): @@ -1493,7 +1445,6 @@ func _clear_world() -> void: _surface_triangles.clear() _surface_areas.clear() _surface_total_areas.clear() - _surface_height_ranges.clear() _spawn_anchor_positions.clear() _respawns.clear() _next_respawn_by_type.clear() diff --git a/network/peer_registry.gd b/network/peer_registry.gd index 8067451..2cab061 100644 --- a/network/peer_registry.gd +++ b/network/peer_registry.gd @@ -7,7 +7,6 @@ class PeerRecord: var peer_id: int = 0 var profile_id: String = "" var display_name: String = "" - var title: String = NetworkProfilePreferences.DEFAULT_TITLE var protocol_version: int = 0 var joined_at_unix: int = 0 var appearance_snapshot: Dictionary = ( @@ -31,12 +30,10 @@ func add_peer( identity_fingerprint: String = "", identity_public_key: String = "", capability_flags: PackedStringArray = PackedStringArray(), - player_title: String = NetworkProfilePreferences.DEFAULT_TITLE, ) -> bool: if ( peer_id <= 0 or profile_id.is_empty() - or not NetworkProfilePreferences.is_valid_title(player_title) or ( not identity_fingerprint.is_empty() and has_fingerprint(identity_fingerprint) @@ -47,7 +44,6 @@ func add_peer( record.peer_id = peer_id record.profile_id = profile_id record.display_name = display_name - record.title = player_title record.protocol_version = protocol_version record.joined_at_unix = int(Time.get_unix_time_from_system()) record.identity_fingerprint = identity_fingerprint @@ -78,14 +74,6 @@ func update_display_name(peer_id: int, display_name: String) -> bool: return true -func update_title(peer_id: int, player_title: String) -> bool: - var record: PeerRecord = _records.get(peer_id) - if record == null or not NetworkProfilePreferences.is_valid_title(player_title): - return false - record.title = player_title.strip_edges() - return true - - func update_appearance(peer_id: int, snapshot: Dictionary) -> bool: var record: PeerRecord = _records.get(peer_id) if record == null or not CharacterCustomizationCatalog.validate_snapshot(snapshot): diff --git a/network/player_data_root.gd b/network/player_data_root.gd index 141cc36..9416db3 100644 --- a/network/player_data_root.gd +++ b/network/player_data_root.gd @@ -9,46 +9,12 @@ const BOOTSTRAP_TEMP_PATH := "user://data_root_bootstrap.json.tmp" const BOOTSTRAP_VERSION := 1 const MANIFEST_VERSION := 1 const LAYOUT_VERSION := 1 -const MANIFEST_FILENAME := "straywild_data.json" -const LEGACY_MANIFEST_FILENAME := "netfishing_data.json" +const MANIFEST_FILENAME := "netfishing_data.json" const README_FILENAME := "README.txt" -const ENVIRONMENT_VARIABLE := "straywild_DATA_DIR" -const CREATE_ENVIRONMENT_VARIABLE := "straywild_CREATE_DATA_DIR" -const LEGACY_ENVIRONMENT_VARIABLE := "NETFISHING_DATA_DIR" -const LEGACY_CREATE_ENVIRONMENT_VARIABLE := "NETFISHING_CREATE_DATA_DIR" -const ISOLATED_VALIDATION_ENVIRONMENT := ( - "straywild_ISOLATED_VALIDATION_STORAGE" -) -const ISOLATED_VALIDATION_DIRECTORY := "isolated-validation-data" -const APPLICATION_ID := "straywild" -const LEGACY_APPLICATION_ID := "netfishing" +const ENVIRONMENT_VARIABLE := "NETFISHING_DATA_DIR" +const CREATE_ENVIRONMENT_VARIABLE := "NETFISHING_CREATE_DATA_DIR" +const APPLICATION_ID := "netfishing" const APP_DATA_PORTABLE_PATH := "user://portable-data" -const LEGACY_USER_DIRECTORY_NAME := "NETFISHING" -const LEGACY_USER_FILES := [ - "data_root_bootstrap.json", - "data_root_bootstrap.json.backup", - "network_discovery.cfg", - "player_settings.json", - "player_settings.json.backup", - "controller_mappings.json", - "controller_mappings.json.backup", - "keyboard_mouse_bindings.json", - "keyboard_mouse_bindings.json.backup", - "player_save.json", - "network_profile.json", - "player_appearance.json", - "saved_servers.json", - "known_players.json", - "player_relationships.json", - "server_trust.json", - "host_bans.json", - "player_identity.key", - "player_identity.pub", - "player_identity.json", - "host_identity.key", - "host_identity.pub", - "host_identity.json", -] const PATH_ALLOWED: StringName = &"allowed" const PATH_SOURCE_PROJECT: StringName = &"source_project" const PATH_INSTALLATION: StringName = &"installation" @@ -61,9 +27,6 @@ enum Mode { COMMAND_LINE_OVERRIDE, } -static var _process_validation_root := "" -static var _process_validation_device_id := "" - var mode := Mode.UNRESOLVED var root_path := "" var root_id := "" @@ -74,34 +37,23 @@ var override_active := false func resolve() -> bool: - # Validation scripts may be launched directly instead of through the - # repository runner. Keep the opt-in flag fail-safe: it must never follow a - # real user's bootstrap pointer merely because XDG isolation was omitted. - if _isolated_validation_requested(): - return _resolve_isolated_validation_root() - prepare_legacy_user_data() _load_bootstrap_identity() var command_line: String = _command_line_override() if not command_line.is_empty(): override_active = true mode = Mode.COMMAND_LINE_OVERRIDE return _activate_existing(command_line, "", false) - var environment_variable: String = _available_environment_variable( - ENVIRONMENT_VARIABLE, - LEGACY_ENVIRONMENT_VARIABLE, - ) - if not environment_variable.is_empty(): + if OS.has_environment(ENVIRONMENT_VARIABLE): override_active = true mode = Mode.ENVIRONMENT_OVERRIDE - var environment_path: String = OS.get_environment(environment_variable) + var environment_path: String = OS.get_environment(ENVIRONMENT_VARIABLE) if not environment_path.is_absolute_path(): - return _fail("straywild_DATA_DIR must be an absolute path.") + return _fail("NETFISHING_DATA_DIR must be an absolute path.") if ( - _environment_flag( - CREATE_ENVIRONMENT_VARIABLE, - LEGACY_CREATE_ENVIRONMENT_VARIABLE, + OS.get_environment(CREATE_ENVIRONMENT_VARIABLE) == "1" + and not FileAccess.file_exists( + environment_path.path_join(MANIFEST_FILENAME) ) - and not has_data_manifest(environment_path) ): var created: Dictionary = create_unbound_root(environment_path) if not bool(created.get("ok", false)): @@ -117,18 +69,6 @@ func resolve() -> bool: var expected: String = str(bootstrap.get("expected_root_id", "")) if selected.is_empty(): return _fail("The data-folder pointer is incomplete.") - if not _validate_persistent_root_path(selected): - # A historical direct validation could leave a real bootstrap pointer - # aimed at /tmp. Do not keep retrying an unsafe location on every - # launch: leave its files alone, remove only the pointer, and return to - # the normal first-run persistent-folder choice. - _clear_bootstrap_pointer() - requires_selection = true - error_message = ( - "A temporary data folder was ignored. Choose a persistent folder." - ) - status_changed.emit(error_message) - return false mode = ( Mode.APP_DATA if selected == ProjectSettings.globalize_path(APP_DATA_PORTABLE_PATH) @@ -140,73 +80,11 @@ func resolve() -> bool: return false -func _resolve_isolated_validation_root() -> bool: - # Behave like app-data storage after choosing the isolated root so migration - # tests can still exercise live root switching within their sandbox. - override_active = false - mode = Mode.APP_DATA - if _process_validation_device_id.is_empty(): - _process_validation_device_id = ( - Crypto.new().generate_random_bytes(16).hex_encode() - ) - device_id = _process_validation_device_id - if _process_validation_root.is_empty(): - var parent: String - if OS.has_environment("XDG_DATA_HOME"): - parent = ProjectSettings.globalize_path("user://") - else: - parent = OS.get_temp_dir().path_join( - "straywild-validation-%d-%d" - % [OS.get_process_id(), Time.get_ticks_usec()] - ) - _process_validation_root = parent.path_join( - ISOLATED_VALIDATION_DIRECTORY - ) - if not has_data_manifest(_process_validation_root): - var created: Dictionary = create_unbound_root( - _process_validation_root - ) - if not bool(created.get("ok", false)): - return false - return _activate_existing(_process_validation_root, "", false) - - -static func _isolated_validation_requested() -> bool: - return ( - DisplayServer.get_name() == "headless" - and OS.get_environment(ISOLATED_VALIDATION_ENVIRONMENT) == "1" - ) - - -func prepare_legacy_user_data() -> void: - var current_root: String = _normalize( - ProjectSettings.globalize_path("user://") - ) - if current_root.is_empty(): - return - var legacy_root: String = _normalize( - current_root.get_base_dir().path_join(LEGACY_USER_DIRECTORY_NAME) - ) - if legacy_root == current_root or not DirAccess.dir_exists_absolute(legacy_root): - return - for filename: String in LEGACY_USER_FILES: - var destination: String = current_root.path_join(filename) - if FileAccess.file_exists(destination): - continue - var source: String = legacy_root.path_join(filename) - if FileAccess.file_exists(source): - _copy_legacy_user_file(source, destination) - - -func has_data_manifest(path: String) -> bool: - return not _existing_manifest_path(_normalize(path)).is_empty() - - func default_visible_path() -> String: var documents: String = OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS) if documents.is_empty(): return "" - var candidate: String = _normalize(documents.path_join("straywild")) + var candidate: String = _normalize(documents.path_join("NETFISHING")) if not candidate.is_absolute_path(): return "" var classification: StringName = classify_candidate_path( @@ -225,26 +103,22 @@ func select_new_root(path: String, app_data: bool = false) -> bool: var normalized: String = _normalize(path) if app_data: normalized = ProjectSettings.globalize_path(APP_DATA_PORTABLE_PATH) - if not _validate_persistent_root_path(normalized): - return false if not _validate_candidate(normalized, true): return false - var manifest_path: String = _existing_manifest_path(normalized) - if not manifest_path.is_empty(): + var manifest_path: String = normalized.path_join(MANIFEST_FILENAME) + if FileAccess.file_exists(manifest_path): var manifest: Dictionary = _read_json(manifest_path) if not _valid_manifest(manifest): - return _fail("The selected folder has a malformed straywild manifest.") + return _fail("The selected folder has a malformed NETfishing manifest.") root_id = str(manifest["root_id"]) - if not _upgrade_legacy_manifest(normalized, manifest, manifest_path): - return _fail("The legacy data-folder manifest could not be upgraded.") else: if not _directory_is_empty(normalized) and not app_data: return _fail( - "Choose an empty folder or an existing straywild data folder." + "Choose an empty folder or an existing NETfishing data folder." ) root_id = Crypto.new().generate_random_bytes(16).hex_encode() if not _create_layout(normalized, root_id): - return _fail("The straywild data folder could not be created.") + return _fail("The NETfishing data folder could not be created.") if not _write_bootstrap(normalized, root_id): return _fail("The data-folder pointer could not be saved.") root_path = normalized @@ -271,14 +145,14 @@ func create_app_data_layout_for_migration(path: String) -> Dictionary: var normalized: String = _normalize(path) if not _validate_candidate(normalized, false): return {"ok": false, "message": error_message} - var manifest_path: String = _existing_manifest_path(normalized) - if not manifest_path.is_empty(): + var manifest_path: String = normalized.path_join(MANIFEST_FILENAME) + if FileAccess.file_exists(manifest_path): var manifest: Dictionary = _read_json(manifest_path) - if not _valid_manifest(manifest): - return {"ok": false, "message": "The app-data manifest is malformed."} - if not _upgrade_legacy_manifest(normalized, manifest, manifest_path): - return {"ok": false, "message": "The app-data manifest could not be upgraded."} - return {"ok": true, "root_id": str(manifest.get("root_id", ""))} + return ( + {"ok": true, "root_id": str(manifest.get("root_id", ""))} + if _valid_manifest(manifest) + else {"ok": false, "message": "The app-data manifest is malformed."} + ) var id: String = Crypto.new().generate_random_bytes(16).hex_encode() if not _create_layout(normalized, id): return {"ok": false, "message": "The app-data layout could not be created."} @@ -291,8 +165,6 @@ func use_existing_root(path: String) -> bool: if device_id.length() != 32: device_id = Crypto.new().generate_random_bytes(16).hex_encode() var normalized: String = _normalize(path) - if not _validate_persistent_root_path(normalized): - return false if not _activate_existing(normalized, "", true): return false if not _write_bootstrap(root_path, root_id): @@ -364,19 +236,17 @@ func _activate_existing(path: String, expected_id: String, permit_creation: bool var normalized: String = _normalize(path) if not _validate_candidate(normalized, permit_creation): return false - var manifest_path: String = _existing_manifest_path(normalized) - if manifest_path.is_empty(): - return _fail("The selected folder is not a straywild data folder.") + var manifest_path: String = normalized.path_join(MANIFEST_FILENAME) + if not FileAccess.file_exists(manifest_path): + return _fail("The selected folder is not a NETfishing data folder.") var manifest: Dictionary = _read_json(manifest_path) if not _valid_manifest(manifest): - return _fail("The straywild data-folder manifest is malformed.") - if not _upgrade_legacy_manifest(normalized, manifest, manifest_path): - return _fail("The legacy data-folder manifest could not be upgraded.") + return _fail("The NETfishing data-folder manifest is malformed.") var found_id: String = str(manifest["root_id"]) if not expected_id.is_empty() and expected_id != found_id: return _fail("The selected data folder does not match this device pointer.") if not _test_writable(normalized): - return _fail("The straywild data folder is unavailable or unwritable.") + return _fail("The NETfishing data folder is unavailable or unwritable.") root_path = normalized root_id = found_id requires_selection = false @@ -386,34 +256,6 @@ func _activate_existing(path: String, expected_id: String, permit_creation: bool return true -func _validate_persistent_root_path(path: String) -> bool: - # Test fixtures intentionally use temporary folders, but they must only be - # process-local. A real saved data-root pointer should never target a - # temporary directory that the operating system can purge at any time. - if _isolated_validation_requested(): - return true - if _is_temporary_directory(path): - return _fail( - "Temporary folders cannot be used for persistent straywild data." - ) - return true - - -static func _is_temporary_directory(path: String) -> bool: - var case_insensitive: bool = OS.get_name() == "Windows" - var normalized: String = _normalize_comparison_path( - path, case_insensitive - ) - var temporary: String = _normalize_comparison_path( - OS.get_temp_dir(), case_insensitive - ) - return ( - not normalized.is_empty() - and not temporary.is_empty() - and (normalized == temporary or normalized.begins_with(temporary + "/")) - ) - - func _validate_candidate(path: String, create: bool) -> bool: var normalized: String = _normalize(path) if normalized.is_empty() or not normalized.is_absolute_path(): @@ -497,7 +339,7 @@ static func _is_same_or_child_path(candidate: String, reference: String) -> bool func _test_writable(path: String) -> bool: var probe: String = path.path_join( - ".straywild-write-%s.tmp" % device_id.left(12) + ".netfishing-write-%s.tmp" % device_id.left(12) ) var file: FileAccess = FileAccess.open(probe, FileAccess.WRITE) if file == null: @@ -528,7 +370,7 @@ func _create_layout(path: String, id: String) -> bool: ): return false var readme: String = ( - "straywild player data\n\n" + "NETfishing player data\n\n" + "This folder is safe to synchronize with tools such as Syncthing.\n" + "Active private identity keys remain device-local.\n" + "Encrypted identity backups require their passphrase.\n" @@ -556,17 +398,6 @@ func _write_bootstrap(path: String, id: String) -> bool: ) -func _clear_bootstrap_pointer() -> void: - for path: String in [ - BOOTSTRAP_PATH, - BOOTSTRAP_PATH + ".backup", - BOOTSTRAP_TEMP_PATH, - ]: - var absolute: String = ProjectSettings.globalize_path(path) - if FileAccess.file_exists(absolute): - DirAccess.remove_absolute(absolute) - - func _load_bootstrap_identity() -> void: var data: Dictionary = _read_json(BOOTSTRAP_PATH, 64 * 1024) if data.is_empty(): @@ -591,71 +422,12 @@ func _valid_manifest(data: Dictionary) -> bool: return ( data.get("format_version") == MANIFEST_VERSION and data.get("layout_version") == LAYOUT_VERSION - and data.get("application") in [APPLICATION_ID, LEGACY_APPLICATION_ID] + and data.get("application") == APPLICATION_ID and typeof(data.get("root_id")) == TYPE_STRING and str(data["root_id"]).length() == 32 ) -func _existing_manifest_path(path: String) -> String: - var current: String = path.path_join(MANIFEST_FILENAME) - if FileAccess.file_exists(current): - return current - var legacy: String = path.path_join(LEGACY_MANIFEST_FILENAME) - return legacy if FileAccess.file_exists(legacy) else "" - - -func _upgrade_legacy_manifest( - path: String, - manifest: Dictionary, - manifest_path: String, -) -> bool: - if ( - manifest_path.get_file() == MANIFEST_FILENAME - and manifest.get("application") == APPLICATION_ID - ): - return true - var upgraded: Dictionary = manifest.duplicate(true) - upgraded["application"] = APPLICATION_ID - upgraded["last_opened_at_unix"] = int(Time.get_unix_time_from_system()) - return _write_text_atomic( - path.path_join(MANIFEST_FILENAME), - JSON.stringify(upgraded, "\t"), - ) - - -func _available_environment_variable(primary: String, legacy: String) -> String: - if OS.has_environment(primary): - return primary - return legacy if OS.has_environment(legacy) else "" - - -func _environment_flag(primary: String, legacy: String) -> bool: - var variable: String = _available_environment_variable(primary, legacy) - return not variable.is_empty() and OS.get_environment(variable) == "1" - - -func _copy_legacy_user_file(source: String, destination: String) -> bool: - var bytes: PackedByteArray = PortableFileGuard.read_bytes( - source, - 16 * 1024 * 1024, - ) - if bytes.is_empty() and FileAccess.get_open_error() != OK: - return false - if DirAccess.make_dir_recursive_absolute(destination.get_base_dir()) != OK: - return false - var file: FileAccess = FileAccess.open(destination, FileAccess.WRITE) - if file == null: - return false - file.store_buffer(bytes) - file.flush() - var copied: bool = file.get_error() == OK - file.close() - if copied and source.ends_with(".key"): - FileAccess.set_unix_permissions(destination, 384) - return copied - - func _directory_is_empty(path: String) -> bool: var access: DirAccess = DirAccess.open(path) if access == null: diff --git a/network/player_relationship_store.gd b/network/player_relationship_store.gd index de04d49..2452315 100644 --- a/network/player_relationship_store.gd +++ b/network/player_relationship_store.gd @@ -7,8 +7,8 @@ const FORMAT_VERSION := 2 const MAX_RECORDS := 500 const MAX_FRIENDS := 200 const SOCIAL_TOKEN_LENGTH := 64 -const PRESENCE_CHANNEL_DOMAIN := "straywild_PRESENCE_V1:" -const INVITE_INBOX_DOMAIN := "straywild_INVITE_V1:" +const PRESENCE_CHANNEL_DOMAIN := "NETFISHING_PRESENCE_V1:" +const INVITE_INBOX_DOMAIN := "NETFISHING_INVITE_V1:" var _records: Dictionary = {} var _loaded := false @@ -21,10 +21,6 @@ var _data_root: PlayerDataRoot func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _store_path = path _data_root = data_root - _records.clear() - _loaded = false - _write_blocked = false - _expected_hash = "" func is_muted(fingerprint: String) -> bool: diff --git a/network/portable_data_migration.gd b/network/portable_data_migration.gd index 2de0acb..17ded9f 100644 --- a/network/portable_data_migration.gd +++ b/network/portable_data_migration.gd @@ -26,16 +26,19 @@ static func migrate_legacy_to( ) -> Dictionary: var normalized: String = destination.simplify_path().trim_suffix("/") if DirAccess.dir_exists_absolute(normalized): - if data_root.has_data_manifest(normalized): + var existing_manifest: String = normalized.path_join( + PlayerDataRoot.MANIFEST_FILENAME + ) + if FileAccess.file_exists(existing_manifest): return { "ok": false, "requires_existing_root_decision": true, - "message": "The selected folder already contains straywild data.", + "message": "The selected folder already contains NETfishing data.", } if not _directory_empty(normalized): return { "ok": false, - "message": "Choose an empty folder or create a straywild subfolder.", + "message": "Choose an empty folder or create a NETfishing subfolder.", } var staging: String = "%s.migration-%s" % [ normalized, Crypto.new().generate_random_bytes(8).hex_encode() @@ -103,16 +106,16 @@ static func migrate_active_to( "message": "This data folder is already active.", } if DirAccess.dir_exists_absolute(normalized) and not _directory_empty(normalized): - if data_root.has_data_manifest(normalized): + if FileAccess.file_exists(normalized.path_join(PlayerDataRoot.MANIFEST_FILENAME)): return { "ok": false, "requires_existing_root_decision": true, "message": ( - "The selected folder already contains straywild data. " + "The selected folder already contains NETfishing data. " + "Choose it through the existing-data recovery flow." ), } - return {"ok": false, "message": "Choose an empty folder or a straywild subfolder."} + return {"ok": false, "message": "Choose an empty folder or a NETfishing subfolder."} var staging: String = "%s.migration-%s" % [ normalized, Crypto.new().generate_random_bytes(8).hex_encode() ] @@ -204,8 +207,9 @@ static func replace_existing_with_legacy( destination: String, ) -> Dictionary: var normalized: String = destination.simplify_path().trim_suffix("/") - if not data_root.has_data_manifest(normalized): - return {"ok": false, "message": "The selected folder is not a straywild data root."} + var manifest: String = normalized.path_join(PlayerDataRoot.MANIFEST_FILENAME) + if not FileAccess.file_exists(manifest): + return {"ok": false, "message": "The selected folder is not a NETfishing data root."} var recovery: String = ProjectSettings.globalize_path( "user://migration-recovery" ).path_join( @@ -225,8 +229,8 @@ static func replace_existing_with_active( destination: String, ) -> Dictionary: var normalized: String = destination.simplify_path().trim_suffix("/") - if not data_root.has_data_manifest(normalized): - return {"ok": false, "message": "The selected folder is not a straywild data root."} + if not FileAccess.file_exists(normalized.path_join(PlayerDataRoot.MANIFEST_FILENAME)): + return {"ok": false, "message": "The selected folder is not a NETfishing data root."} var recovery: String = ProjectSettings.globalize_path( "user://migration-recovery" ).path_join( diff --git a/network/saved_server_store.gd b/network/saved_server_store.gd index c1ae4f8..de48c2c 100644 --- a/network/saved_server_store.gd +++ b/network/saved_server_store.gd @@ -22,12 +22,6 @@ var _data_root: PlayerDataRoot func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _store_path = path _data_root = data_root - _saved_entries.clear() - _recent_entries.clear() - _loaded = false - _recovery_warning = "" - _write_blocked = false - _expected_hash = "" func _temp_path() -> String: @@ -196,7 +190,7 @@ func record_successful_connection( recent = _make_entry(endpoint, SavedServerEntry.Kind.RECENT) _recent_entries.append(recent) recent["display_name"] = ( - server_name if not server_name.is_empty() else "Recent Server" + server_name if not server_name.is_empty() else endpoint.normalized_display ) _apply_result_metadata( recent, now, "SUCCESS", server_name, protocol_version, @@ -358,11 +352,7 @@ func _make_entry( var now: int = int(Time.get_unix_time_from_system()) return { "entry_id": Crypto.new().generate_random_bytes(16).hex_encode(), - "display_name": ( - "Saved Server" - if kind == SavedServerEntry.Kind.SAVED - else "Recent Server" - ), + "display_name": endpoint.host, "route_kind": "DIRECT", "host": endpoint.host, "normalized_host": endpoint.host, diff --git a/network/server_trust_store.gd b/network/server_trust_store.gd index c95865e..fda774b 100644 --- a/network/server_trust_store.gd +++ b/network/server_trust_store.gd @@ -19,10 +19,6 @@ var _data_root: PlayerDataRoot func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _store_path = path _data_root = data_root - _records.clear() - _loaded = false - _write_blocked = false - _expected_hash = "" func verify(endpoint: ConnectionEndpoint, fingerprint: String) -> Verification: @@ -39,17 +35,6 @@ func verify(endpoint: ConnectionEndpoint, fingerprint: String) -> Verification: ) -func verify_identity(fingerprint: String) -> Verification: - _ensure_loaded() - if not NetworkIdentityCrypto.valid_fingerprint(fingerprint): - return Verification.CHANGED - return ( - Verification.MATCH - if _records.has(_identity_key(fingerprint)) - else Verification.FIRST_SEEN - ) - - func get_record(endpoint: ConnectionEndpoint) -> Dictionary: _ensure_loaded() if endpoint == null: @@ -57,11 +42,6 @@ func get_record(endpoint: ConnectionEndpoint) -> Dictionary: return Dictionary(_records.get(endpoint.normalized_display, {})).duplicate(true) -func get_identity_record(fingerprint: String) -> Dictionary: - _ensure_loaded() - return Dictionary(_records.get(_identity_key(fingerprint), {})).duplicate(true) - - func trust( endpoint: ConnectionEndpoint, fingerprint: String, @@ -90,25 +70,6 @@ func trust( return _save() -func trust_identity(fingerprint: String, server_name: String = "") -> bool: - _ensure_loaded() - if not NetworkIdentityCrypto.valid_fingerprint(fingerprint): - return false - var key := _identity_key(fingerprint) - var now := int(Time.get_unix_time_from_system()) - var previous: Dictionary = _records.get(key, {}) - _records[key] = { - "route_kind": "discovery", - "identity_key": key, - "fingerprint": fingerprint, - "first_seen_unix": int(previous.get("first_seen_unix", now)), - "last_seen_unix": now, - "last_observed_server_name": server_name.left(80), - "trust_state": "pinned", - } - return _save() - - func touch(endpoint: ConnectionEndpoint) -> void: _ensure_loaded() if endpoint == null: @@ -120,15 +81,6 @@ func touch(endpoint: ConnectionEndpoint) -> void: _save() -func touch_identity(fingerprint: String) -> void: - _ensure_loaded() - var record: Dictionary = _records.get(_identity_key(fingerprint), {}) - if record.is_empty(): - return - record["last_seen_unix"] = int(Time.get_unix_time_from_system()) - _save() - - func _ensure_loaded() -> void: if _loaded: return @@ -152,21 +104,12 @@ func _ensure_loaded() -> void: continue var record: Dictionary = value var endpoint := str(record.get("normalized_endpoint", "")) - var identity_key := str(record.get("identity_key", "")) var fingerprint := str(record.get("fingerprint", "")) - if not NetworkIdentityCrypto.valid_fingerprint(fingerprint): - continue - if not endpoint.is_empty(): + if not endpoint.is_empty() and NetworkIdentityCrypto.valid_fingerprint(fingerprint): _records[endpoint] = record.duplicate(true) - elif identity_key == _identity_key(fingerprint): - _records[identity_key] = record.duplicate(true) _expected_hash = PortableFileGuard.hash_file(_store_path) -static func _identity_key(fingerprint: String) -> String: - return "identity:%s" % fingerprint - - func _save() -> bool: if _write_blocked: return false diff --git a/player/net_attachment.gd b/player/net_attachment.gd index 4ca210f..8938a13 100644 --- a/player/net_attachment.gd +++ b/player/net_attachment.gd @@ -1,88 +1,7 @@ extends "res://player/tool_socket_attachment.gd" -const TextureSamplingPolicyScript := preload( - "res://main/texture_sampling_policy.gd" -) -const SPRING_ROOT_BONE: StringName = &"net_mid" -const SPRING_END_BONE: StringName = &"net_tip" -const IMPACT_BONE: StringName = &"net_rim" - -@export_range(0.0, 10.0, 0.05) var spring_stiffness: float = 1.8 -@export_range(0.0, 1.0, 0.01) var spring_drag: float = 0.68 -@export_range(0.0, 10.0, 0.05) var spring_gravity: float = 0.3 -@export_range(0.01, 0.5, 0.01) var spring_end_length: float = 0.1 - -@onready var _catching_net: Node3D = %CatchingNet -@onready var _net_model: Node3D = %NetModel - -var _spring: SpringBoneSimulator3D -var _spring_was_visible: bool = false -var _net_skeleton: Skeleton3D - - -func _ready() -> void: - super._ready() - TextureSamplingPolicyScript.enforce_subtree(_net_model) - _configure_spring() - _sync_spring_activity() - - -func _process(_delta: float) -> void: - _sync_spring_activity() - - -func _configure_spring() -> void: - _net_skeleton = _net_model.find_child( - "Skeleton3D", true, false - ) as Skeleton3D - if _net_skeleton == null: - push_error("Imported net model is missing its Skeleton3D.") - return - if _net_skeleton.find_bone(SPRING_ROOT_BONE) < 0: - push_error("Imported net model is missing bone %s." % SPRING_ROOT_BONE) - return - if _net_skeleton.find_bone(SPRING_END_BONE) < 0: - push_error("Imported net model is missing bone %s." % SPRING_END_BONE) - return - if _net_skeleton.find_bone(IMPACT_BONE) < 0: - push_error("Imported net model is missing bone %s." % IMPACT_BONE) - return - - _spring = SpringBoneSimulator3D.new() - _spring.name = "NetSpring" - _spring.set_setting_count(1) - _spring.set_root_bone_name(0, SPRING_ROOT_BONE) - _spring.set_end_bone_name(0, SPRING_END_BONE) - _spring.set_extend_end_bone(0, true) - _spring.set_end_bone_direction( - 0, SkeletonModifier3D.BONE_DIRECTION_FROM_PARENT - ) - _spring.set_end_bone_length(0, spring_end_length) - _spring.set_stiffness(0, spring_stiffness) - _spring.set_drag(0, spring_drag) - _spring.set_gravity(0, spring_gravity) - _spring.set_gravity_direction(0, Vector3.DOWN) - _net_skeleton.add_child(_spring) +@onready var _impact_marker: Marker3D = %ImpactMarker func get_impact_world_position() -> Vector3: - if _net_skeleton == null: - return _catching_net.global_position - var impact_bone_index := _net_skeleton.find_bone(IMPACT_BONE) - if impact_bone_index < 0: - return _catching_net.global_position - return _net_skeleton.global_transform * ( - _net_skeleton.get_bone_global_pose(impact_bone_index).origin - ) - - -func _sync_spring_activity() -> void: - if _spring == null: - return - var net_is_visible: bool = _catching_net.is_visible_in_tree() - if net_is_visible and not _spring_was_visible: - _spring.active = true - _spring.reset() - elif not net_is_visible: - _spring.active = false - _spring_was_visible = net_is_visible + return _impact_marker.global_position diff --git a/player/net_attachment.tscn b/player/net_attachment.tscn index da49a88..246e71c 100644 --- a/player/net_attachment.tscn +++ b/player/net_attachment.tscn @@ -1,7 +1,42 @@ -[gd_scene load_steps=3 format=3] +[gd_scene load_steps=8 format=3] [ext_resource type="Script" path="res://player/net_attachment.gd" id="1_script"] -[ext_resource type="PackedScene" path="res://art/exported/items/equipment/net.glb" id="2_model"] + +[sub_resource type="StandardMaterial3D" id="HandleMaterial"] +albedo_color = Color(0.25, 0.13, 0.055, 1) +roughness = 0.9 + +[sub_resource type="CylinderMesh" id="HandleMesh"] +material = SubResource("HandleMaterial") +top_radius = 0.025 +bottom_radius = 0.035 +height = 1.25 + +[sub_resource type="StandardMaterial3D" id="HoopMaterial"] +albedo_color = Color(0.34, 0.39, 0.4, 1) +metallic = 0.25 +roughness = 0.65 + +[sub_resource type="TorusMesh" id="HoopMesh"] +material = SubResource("HoopMaterial") +inner_radius = 0.24 +outer_radius = 0.29 +rings = 12 +ring_segments = 18 + +[sub_resource type="StandardMaterial3D" id="NetMaterial"] +transparency = 1 +albedo_color = Color(0.65, 0.78, 0.75, 0.42) +shading_mode = 0 +cull_mode = 2 + +[sub_resource type="CylinderMesh" id="NetMesh"] +material = SubResource("NetMaterial") +top_radius = 0.24 +bottom_radius = 0.08 +height = 0.34 +radial_segments = 12 +rings = 1 [node name="NetAttachment" type="BoneAttachment3D"] bone_name = "rod_socket" @@ -12,9 +47,18 @@ aligned_mount_path = NodePath("CatchingNet") unique_name_in_owner = true visible = false -[node name="ModelMount" type="Node3D" parent="CatchingNet"] -position = Vector3(-0.000217, -0.098636, -0.020218) -rotation = Vector3(0, 3.1415927, 0) +[node name="Handle" type="MeshInstance3D" parent="CatchingNet"] +position = Vector3(0, 0.55, 0) +mesh = SubResource("HandleMesh") -[node name="NetModel" parent="CatchingNet/ModelMount" unique_id=1627767240 instance=ExtResource("2_model")] +[node name="Hoop" type="MeshInstance3D" parent="CatchingNet"] +position = Vector3(0, 1.17, 0) +mesh = SubResource("HoopMesh") + +[node name="Bag" type="MeshInstance3D" parent="CatchingNet"] +position = Vector3(0, 1, 0) +mesh = SubResource("NetMesh") + +[node name="ImpactMarker" type="Marker3D" parent="CatchingNet"] unique_name_in_owner = true +position = Vector3(0, 1.17, 0) diff --git a/player/player.gd b/player/player.gd index 6a3fdec..64d4ffe 100644 --- a/player/player.gd +++ b/player/player.gd @@ -90,7 +90,6 @@ const CATCH_SHOWCASE_INPUT_OWNER: StringName = &"catch_showcase" # safe IDs so newer clients can extend it, but Player only presents actions # explicitly approved by this catalog. const NETWORK_ANIMATION_ACTION_IDS: Array[StringName] = [ - CHARACTER_WALKING_ANIMATION, CHARACTER_CASTING_ANIMATION, CHARACTER_NET_DRAW_ANIMATION, CHARACTER_NET_STRIKE_ANIMATION, @@ -388,17 +387,6 @@ class ShowcaseCameraSnapshot: var camera_dragging: bool -class ConversationCameraSnapshot: - extends RefCounted - - var yaw_transform: Transform3D - var yaw_rotation: Vector3 - var pitch_rotation: Vector3 - var spring_length: float - var target_zoom: float - var camera_dragging: bool - - @export_category("Movement") @export var walk_speed: float = 2.25 @export var sprint_speed: float = 4.5 @@ -439,29 +427,16 @@ class ConversationCameraSnapshot: @export_range(0.0, 1.0, 0.01) var controller_camera_deadzone: float = 0.2 @export var invert_camera_y: bool = false var _swap_hotbar_camera_scroll: bool = false -var _rv_interior_camera_mode: bool = false -var _rv_interior_environment: Environment -var _rv_previous_camera_environment: Environment @export_range(-89.0, 0.0, 0.5) var minimum_pitch_degrees: float = -65.0 @export_range(0.0, 89.0, 0.5) var maximum_pitch_degrees: float = 45.0 @export var minimum_zoom: float = 2.0 @export var maximum_zoom: float = 8.0 @export var zoom_step: float = 0.75 @export var zoom_smoothing: float = 12.0 -@export_range(0.0, 1.0, 0.01) var fishing_reel_zoom_amount: float = 0.22 -@export_range(0.0, 1.5, 0.01) var fishing_barrier_break_zoom: float = 0.38 -@export_range(0.05, 1.0, 0.01) var fishing_break_zoom_decay: float = 0.34 -@export_range(0.0, 0.2, 0.005) var fishing_barrier_hit_shake: float = 0.018 -@export_range(0.0, 0.3, 0.005) var fishing_barrier_break_shake: float = 0.045 @export_range(0.1, 12.0, 0.1) var controller_zoom_speed: float = 4.0 @export_range(0.0, 1.0, 0.01) var controller_trigger_threshold: float = 0.55 @export_range(1.0, 40.0, 0.5) var free_camera_speed: float = 10.0 @export_range(1.0, 10.0, 0.5) var free_camera_sprint_multiplier: float = 3.0 -@export_category("Conversation Camera") -@export_range(0.05, 1.0, 0.01) var conversation_camera_transition_seconds: float = 0.42 -@export_range(-45.0, 20.0, 1.0) var conversation_camera_pitch_degrees: float = -9.0 -@export_range(1.5, 8.0, 0.1, "suffix:m") var conversation_camera_distance: float = 3.65 -@export_range(0.5, 2.5, 0.05, "suffix:m") var conversation_camera_target_height: float = 1.3 @onready var _visuals: Node3D = %Visuals @onready var _character_rig: Node3D = get_node_or_null( @@ -496,8 +471,6 @@ var _held_fish_attachment_offset: Vector3 = Vector3(0.0, 0.08, 0.04) var _held_fish_sprite: Sprite3D var _held_art_kit_display: Node3D var _held_art_kit_sprite: Sprite3D -var _held_decor_package_display: Node3D -var _held_decor_package_visible: bool = false var _catch_attachment_offset: Vector3 = Vector3(0.0, 0.08, 0.04) var _gravity: float = float(ProjectSettings.get_setting("physics/3d/default_gravity")) @@ -519,12 +492,6 @@ var _remote_recovery_presentation_active: bool = false var _remote_recovery_visual_origin: Vector3 var _remote_recovery_elapsed: float = 0.0 var _target_zoom: float = 5.0 -var _fishing_reel_camera_active: bool = false -var _fishing_break_zoom_offset: float = 0.0 -var _fishing_camera_shake_remaining: float = 0.0 -var _fishing_camera_shake_duration: float = 0.0 -var _fishing_camera_shake_strength: float = 0.0 -var _fishing_camera_shake_phase: float = 0.0 var _showcase_rod_visibility: bool = true var _showcase_net_visibility: bool = false var _showcase_shovel_visibility: bool = false @@ -537,9 +504,6 @@ var _showcase_restore_tween: Tween var _showcase_camera_tween: Tween var _showcase_camera_snapshot: ShowcaseCameraSnapshot var _showcase_restore_generation: int = 0 -var _conversation_camera_tween: Tween -var _conversation_camera_snapshot: ConversationCameraSnapshot -var _conversation_camera_generation: int = 0 var _network_peer_id: int = 0 var _network_authoritative_simulation: bool = false var _network_interpolation_enabled: bool = false @@ -550,7 +514,6 @@ var _network_sprint: bool = false var _network_sneak: bool = false var _network_slow_walk: bool = false var _last_network_input_sequence: int = 0 -var _authoritative_relocation_input_quarantine: bool = false var _network_input_age: float = 0.0 var _network_input_stale: bool = false var _network_input_stale_timeout_seconds: float = ( @@ -592,9 +555,7 @@ var _character_animation_name: StringName = &"" var _sitting: bool = false var _sit_after_landing: bool = false var _sitting_intent_pending: bool = false -var _sitting_intent_target: bool = false var _sitting_intent_sequence: int = -1 -var _latest_authoritative_sitting_ack: int = -1 var _held_fish_visible: bool = false var _pending_held_fish_texture: Texture2D var _pending_held_fish_scale: Vector3 = Vector3.ONE @@ -1031,7 +992,6 @@ func _initialize_held_item_attachment() -> void: _held_art_kit_sprite = attachment.get_node( "HeldArtKitDisplay/HeldArtKitSprite" ) as Sprite3D - _held_decor_package_display = _build_decor_package_display(attachment) _catch_display = attachment.get_node("CatchDisplay") as Node3D _catch_attachment_offset = _catch_display.position _catch_sprite = attachment.get_node("CatchDisplay/CatchSprite") as Sprite3D @@ -1086,25 +1046,12 @@ func _simulate_movement_physics(delta: float) -> void: _set_sitting(false) if _sit_after_landing and not jump_requested and _can_begin_sitting(): _sit_after_landing = false - # Landing resolves the already-queued desire to sit; it is not a new - # input edge and must not restart its acknowledgement window. - _set_sitting(true) + _set_sitting(true, local_control_enabled) if _sitting: if jump_requested: _set_sitting(false, local_control_enabled) else: - # Keep the body participating in physics while seated. In particular, - # move_and_slide() refreshes Godot's floor state, so a stale grounded - # flag from prediction or a delayed packet cannot trap this early-return - # path forever after the capsule has moved into the air. - velocity.x = 0.0 - velocity.z = 0.0 - if not is_on_floor(): - velocity.y -= _gravity * fall_gravity_multiplier * delta - move_and_slide() - if not is_on_floor(): - _sit_after_landing = true - _set_sitting(false) + velocity = Vector3.ZERO _network_jump_pending = false return if _water_recovery_active: @@ -1209,7 +1156,6 @@ func _process(delta: float) -> void: ) if not local_control_enabled: return - _update_fishing_camera_effects(delta) if _free_camera_active: if _is_camera_input_enabled(): _rotate_free_camera( @@ -1238,68 +1184,13 @@ func _process(delta: float) -> void: ) var zoom_weight: float = 1.0 - exp(-zoom_smoothing * delta) - var fishing_zoom_offset: float = ( - fishing_reel_zoom_amount - if _fishing_reel_camera_active - else 0.0 - ) + _fishing_break_zoom_offset - var effective_target_zoom: float = clampf( - _target_zoom - fishing_zoom_offset, - 1.25 if _rv_interior_camera_mode else minimum_zoom, - 16.0 if _rv_interior_camera_mode else maximum_zoom, - ) _spring_arm.spring_length = lerpf( _spring_arm.spring_length, - effective_target_zoom, + _target_zoom, zoom_weight ) -func set_fishing_reel_camera_active(active: bool) -> void: - _fishing_reel_camera_active = active - - -func play_fishing_barrier_camera_feedback(barrier_broken: bool) -> void: - if not local_control_enabled or _free_camera_active: - return - _fishing_camera_shake_strength = ( - fishing_barrier_break_shake - if barrier_broken - else fishing_barrier_hit_shake - ) - _fishing_camera_shake_duration = 0.20 if barrier_broken else 0.10 - _fishing_camera_shake_remaining = _fishing_camera_shake_duration - if barrier_broken: - _fishing_break_zoom_offset = fishing_barrier_break_zoom - - -func _update_fishing_camera_effects(delta: float) -> void: - _fishing_break_zoom_offset = move_toward( - _fishing_break_zoom_offset, - 0.0, - ( - fishing_barrier_break_zoom - / maxf(fishing_break_zoom_decay, 0.05) - ) * delta, - ) - if _fishing_camera_shake_remaining <= 0.0: - _camera.h_offset = 0.0 - _camera.v_offset = 0.0 - return - _fishing_camera_shake_remaining = maxf( - _fishing_camera_shake_remaining - delta, - 0.0, - ) - _fishing_camera_shake_phase += delta * 92.0 - var decay: float = ( - _fishing_camera_shake_remaining - / maxf(_fishing_camera_shake_duration, 0.001) - ) - var strength: float = _fishing_camera_shake_strength * decay - _camera.h_offset = sin(_fishing_camera_shake_phase) * strength - _camera.v_offset = cos(_fishing_camera_shake_phase * 1.31) * strength * 0.7 - - func _update_blink(delta: float) -> void: if _fighting_visual_active: return @@ -1418,7 +1309,7 @@ func _update_character_animation() -> void: var is_sneaking_pose: bool = ( locomotion_state == LocomotionState.SNEAKING ) - var is_presented_moving_horizontally: bool = ( + var is_moving_horizontally: bool = ( _is_presented_moving_horizontally() ) var animation_action: Dictionary = _get_presented_animation_action() @@ -1431,7 +1322,9 @@ func _update_character_animation() -> void: and supports_network_animation_action(animation_action_id) and _character_animation_player.has_animation(animation_action_id) ) - var held_show_item_visible: bool = _has_held_show_item() + var held_show_item_visible: bool = ( + _held_fish_visible or _held_art_kit_visible + ) var requested_animation: Array[StringName] = [] if _pocket_visual_active: requested_animation = [_pocket_visual_animation] @@ -1535,7 +1428,7 @@ func _update_character_animation() -> void: &"idle_loop_sit", ] elif is_sneaking_pose: - if is_presented_moving_horizontally: + if is_moving_horizontally: requested_animation = [ CHARACTER_SNEAKING_ANIMATION, CHARACTER_WALKING_ANIMATION, @@ -1744,9 +1637,7 @@ func _complete_retract_animation() -> void: func toggle_sitting() -> void: if _sit_after_landing: _sit_after_landing = false - _set_sitting(false) - if local_control_enabled: - _queue_local_sitting_intent(false) + _set_sitting(false, local_control_enabled) return var should_sit: bool = not _sitting if should_sit: @@ -1762,12 +1653,6 @@ func toggle_sitting() -> void: return if not _can_begin_sitting(): _sit_after_landing = true - # Keep the desired state distinct from the physical pose. The host can - # acknowledge this input while its own capsule is still airborne, so a - # standing audit is not yet confirmation that the request was resolved. - _set_sitting(false) - if local_control_enabled: - _queue_local_sitting_intent(true) return _set_sitting(should_sit, local_control_enabled) @@ -1786,31 +1671,17 @@ func _set_sitting( is_local_intent: bool = false, ) -> void: if is_local_intent: - _queue_local_sitting_intent(should_sit) + _sitting_intent_pending = true + _sitting_intent_sequence = -1 if _sitting == should_sit: return _sitting = should_sit if _sitting: - # Sitting stops horizontal locomotion, but vertical motion remains owned by - # physics. Clearing Y here allowed a delayed seated state to repeatedly - # cancel gravity in a high-latency session. - velocity.x = 0.0 - velocity.z = 0.0 + velocity = Vector3.ZERO _character_animation_name = &"" _update_character_animation() -func _queue_local_sitting_intent(should_sit: bool) -> void: - # Physics may resolve a deferred sit on the same frame that input is being - # captured. Do not move the sequence watermark when it is still the same - # logical request, or no delayed owner audit could ever catch up to it. - if _sitting_intent_pending and _sitting_intent_target == should_sit: - return - _sitting_intent_pending = true - _sitting_intent_target = should_sit - _sitting_intent_sequence = -1 - - func is_sitting() -> bool: return _sitting @@ -1820,10 +1691,7 @@ func _can_begin_sitting() -> bool: func _cancel_sitting_for_jump() -> void: - var has_pending_sit_request: bool = ( - _sitting_intent_pending and _sitting_intent_target - ) - if not _sitting and not _sit_after_landing and not has_pending_sit_request: + if not _sitting and not _sit_after_landing: return _sit_after_landing = false _set_sitting(false, local_control_enabled) @@ -1839,8 +1707,6 @@ func get_network_sitting_intent() -> bool: # the stale seated bit as soon as the reliable jump intent is queued. if _local_network_jump_intent_pending: return false - if _sitting_intent_pending: - return _sitting_intent_target return _sitting or _sit_after_landing @@ -1849,11 +1715,6 @@ func apply_network_sitting_state(should_sit: bool) -> void: func apply_authoritative_network_sitting_state(should_sit: bool) -> void: - # Reliable animation updates use a separate channel from movement input. - # Never let a delayed seated state re-arm motion while a recovery relocation - # is still waiting for its explicit post-relocation neutral input. - if _water_recovery_active or _authoritative_relocation_input_quarantine: - return if should_sit and ( not _can_begin_sitting() or _network_jump_pending ): @@ -1864,28 +1725,6 @@ func apply_authoritative_network_sitting_state(should_sit: bool) -> void: _set_sitting(should_sit) -func _apply_local_prediction_sitting_state(should_sit: bool) -> void: - # Owner audits can arrive several physics frames behind the locally predicted - # jump. Treat an authoritative seated bit as an intent until this capsule is - # actually grounded; applying it directly zeros vertical velocity and lets a - # stream of high-latency snapshots hold the local player in mid-air. - if _local_network_jump_intent_pending: - _sit_after_landing = false - _set_sitting(false) - return - if not should_sit: - _sit_after_landing = false - _set_sitting(false) - return - if should_sit and not _can_begin_sitting(): - _sit_after_landing = true - _set_sitting(false) - return - if should_sit: - _sit_after_landing = false - _set_sitting(should_sit) - - func _input(event: InputEvent) -> void: # Camera dragging must observe the complete mouse gesture before GUI controls # get a chance to consume one part of it. Do not claim the event here: the @@ -1927,11 +1766,7 @@ func _unhandled_input(event: InputEvent) -> void: var mouse_zoom_in: bool = ( event is InputEventMouseButton - and ( - (not event.shift_pressed) - if _rv_interior_camera_mode - else event.shift_pressed != _swap_hotbar_camera_scroll - ) + and event.shift_pressed != _swap_hotbar_camera_scroll and event.is_action_pressed("camera_zoom_in") ) var controller_zoom_in: bool = ( @@ -1940,11 +1775,7 @@ func _unhandled_input(event: InputEvent) -> void: ) var mouse_zoom_out: bool = ( event is InputEventMouseButton - and ( - (not event.shift_pressed) - if _rv_interior_camera_mode - else event.shift_pressed != _swap_hotbar_camera_scroll - ) + and event.shift_pressed != _swap_hotbar_camera_scroll and event.is_action_pressed("camera_zoom_out") ) var controller_zoom_out: bool = ( @@ -2131,168 +1962,8 @@ func get_active_gameplay_camera() -> Camera3D: return _camera -func begin_shop_conversation_camera(npc_world_position: Vector3) -> bool: - if ( - not local_control_enabled - or _camera_yaw == null - or _camera_pitch == null - or _spring_arm == null - ): - return false - if _free_camera_active: - _set_free_camera_active(false) - _kill_conversation_camera_tween() - if _conversation_camera_snapshot == null: - _conversation_camera_snapshot = ConversationCameraSnapshot.new() - _conversation_camera_snapshot.yaw_transform = _camera_yaw.transform - _conversation_camera_snapshot.yaw_rotation = _camera_yaw.rotation - _conversation_camera_snapshot.pitch_rotation = _camera_pitch.rotation - _conversation_camera_snapshot.spring_length = _spring_arm.spring_length - _conversation_camera_snapshot.target_zoom = _target_zoom - _conversation_camera_snapshot.camera_dragging = _camera_dragging - _set_camera_dragging(false) - - var pair_direction := npc_world_position - global_position - pair_direction.y = 0.0 - if pair_direction.length_squared() <= 0.000001: - pair_direction = Vector3.RIGHT - else: - pair_direction = pair_direction.normalized() - # Frame the midpoint, with the camera's right axis running from the player - # toward the NPC. This naturally places the player left and shopkeeper right. - var target_world_yaw := atan2(-pair_direction.z, pair_direction.x) - var target_local_yaw := target_world_yaw - global_rotation.y - var shortest_target_yaw := ( - _camera_yaw.rotation.y - + wrapf(target_local_yaw - _camera_yaw.rotation.y, -PI, PI) - ) - var pair_midpoint := (global_position + npc_world_position) * 0.5 - pair_midpoint.y = global_position.y + conversation_camera_target_height - var target_position := to_local(pair_midpoint) - var duration := maxf(conversation_camera_transition_seconds, 0.05) - _conversation_camera_tween = create_tween() - _conversation_camera_tween.set_parallel(true) - _conversation_camera_tween.set_trans(Tween.TRANS_QUAD) - _conversation_camera_tween.set_ease(Tween.EASE_IN_OUT) - _conversation_camera_tween.tween_property( - _camera_yaw, "rotation:y", shortest_target_yaw, duration - ) - _conversation_camera_tween.tween_property( - _camera_yaw, "position", target_position, duration - ) - _conversation_camera_tween.tween_property( - _camera_pitch, - "rotation:x", - deg_to_rad(conversation_camera_pitch_degrees), - duration, - ) - _conversation_camera_tween.tween_property( - _spring_arm, - "spring_length", - maxf(conversation_camera_distance, 0.1), - duration, - ) - return true - - -func restore_shop_conversation_camera( - immediate: bool = false, - restored_callback: Callable = Callable(), -) -> void: - _kill_conversation_camera_tween() - if _conversation_camera_snapshot == null: - if restored_callback.is_valid(): - restored_callback.call() - return - if immediate: - _complete_conversation_camera_restore(restored_callback) - return - var yaw_target := _conversation_camera_snapshot.yaw_rotation - yaw_target.y = ( - _camera_yaw.rotation.y - + wrapf(yaw_target.y - _camera_yaw.rotation.y, -PI, PI) - ) - var generation := _conversation_camera_generation - var duration := maxf(conversation_camera_transition_seconds, 0.05) - _conversation_camera_tween = create_tween() - _conversation_camera_tween.set_parallel(true) - _conversation_camera_tween.set_trans(Tween.TRANS_QUAD) - _conversation_camera_tween.set_ease(Tween.EASE_IN_OUT) - _conversation_camera_tween.tween_property( - _camera_yaw, "rotation", yaw_target, duration - ) - _conversation_camera_tween.tween_property( - _camera_yaw, - "position", - _conversation_camera_snapshot.yaw_transform.origin, - duration, - ) - _conversation_camera_tween.tween_property( - _camera_pitch, - "rotation", - _conversation_camera_snapshot.pitch_rotation, - duration, - ) - _conversation_camera_tween.tween_property( - _spring_arm, - "spring_length", - _conversation_camera_snapshot.spring_length, - duration, - ) - _conversation_camera_tween.finished.connect( - _on_conversation_camera_restore_finished.bind( - generation, restored_callback - ) - ) - - -func is_shop_conversation_camera_active() -> bool: - return _conversation_camera_snapshot != null - - -func _kill_conversation_camera_tween() -> void: - if ( - _conversation_camera_tween != null - and _conversation_camera_tween.is_valid() - ): - _conversation_camera_tween.kill() - _conversation_camera_tween = null - _conversation_camera_generation += 1 - - -func _on_conversation_camera_restore_finished( - generation: int, - restored_callback: Callable, -) -> void: - if generation != _conversation_camera_generation: - return - _conversation_camera_tween = null - _complete_conversation_camera_restore(restored_callback) - - -func _complete_conversation_camera_restore( - restored_callback: Callable, -) -> void: - if _conversation_camera_snapshot != null: - _camera_yaw.transform = _conversation_camera_snapshot.yaw_transform - _camera_pitch.rotation = _conversation_camera_snapshot.pitch_rotation - _spring_arm.spring_length = _conversation_camera_snapshot.spring_length - _target_zoom = _conversation_camera_snapshot.target_zoom - _set_camera_dragging( - _conversation_camera_snapshot.camera_dragging - and Input.is_action_pressed("camera_drag") - ) - _conversation_camera_snapshot = null - if restored_callback.is_valid(): - restored_callback.call() - - func _set_target_zoom(value: float) -> void: - _target_zoom = clampf( - value, - 1.25 if _rv_interior_camera_mode else minimum_zoom, - 16.0 if _rv_interior_camera_mode else maximum_zoom, - ) + _target_zoom = clampf(value, minimum_zoom, maximum_zoom) func _apply_axis_deadzone(value: float) -> float: @@ -2387,16 +2058,13 @@ func reset_network_movement_state() -> void: end_animation_action() _sit_after_landing = false _sitting_intent_pending = false - _sitting_intent_target = false _sitting_intent_sequence = -1 - _latest_authoritative_sitting_ack = -1 _set_sitting(false) _network_axis = Vector2.ZERO _network_jump_pending = false _network_sprint = false _network_sneak = false _network_slow_walk = false - _authoritative_relocation_input_quarantine = false _network_input_age = 0.0 _network_input_stale = false _network_input_stale_timeout_seconds = NETWORK_INPUT_STALE_TIMEOUT_SECONDS @@ -2409,85 +2077,9 @@ func reset_network_movement_state() -> void: _local_prediction_largest_error = 0.0 -func neutralize_authoritative_input_for_relocation( - recovery_input_sequence: int = -1, -) -> void: - # A host-side relocation must not inherit a held movement input from the - # previous position. The client stamps its reliable recovery request with - # the most recent input sequence it created; every lower sequence was made - # before that request, even if it arrives on the movement channel later. - # Keep that watermark in the acknowledgement and accept movement only after - # an explicit neutral packet beyond it. - var acknowledged_input: int = maxi( - _last_network_input_sequence, - maxi(recovery_input_sequence, 0), - ) - reset_network_movement_state() - _last_network_input_sequence = acknowledged_input - _authoritative_relocation_input_quarantine = true - _clear_authoritative_network_motion_intent() - velocity = Vector3.ZERO - - -func _clear_authoritative_network_motion_intent() -> void: - _network_axis = Vector2.ZERO - _network_jump_pending = false - _network_jump_intent_active = false - _network_sprint = false - _network_sneak = false - _network_slow_walk = false - _sit_after_landing = false - _set_sitting(false) - _apply_network_casting(false) - - -func _is_neutral_authoritative_network_input(data: Dictionary) -> bool: - var axis: Array = data.get("axis", []) - if axis.size() != 2: - return false - # Sprint/sneak/slow-walk modifiers alone cannot move the avatar. Letting a - # held modifier through preserves a responsive recovery while still requiring - # zero movement, jump, sitting, and fishing state at the relocation barrier. - return ( - Vector2(float(axis[0]), float(axis[1])).length_squared() <= 0.0025 - and not bool(data.get("jump", false)) - and not bool(data.get("sitting", false)) - and not bool(data.get("casting", false)) - ) - - -func apply_network_space_transition( - target_transform: Transform3D, - align_local_camera: bool, -) -> void: - if not target_transform.origin.is_finite(): - return - # A room transition is a discontinuity, not ordinary movement. Preserve the - # host's input acknowledgement while clearing every motion, animation, and - # reconciliation state that could pull the avatar toward the previous space. - var acknowledged_input: int = _last_network_input_sequence - reset_network_movement_state() - _last_network_input_sequence = acknowledged_input - _apply_network_casting(false) - velocity = Vector3.ZERO - global_transform = Transform3D(Basis.IDENTITY, target_transform.origin) - var target_yaw: float = target_transform.basis.get_euler().y - _visuals.rotation.y = target_yaw - _network_camera_yaw = target_yaw - _network_target_position = global_position - _network_target_velocity = Vector3.ZERO - _network_target_visual_yaw = target_yaw - _network_snapshot_age = 0.0 - _network_snapshot_ready = true - _authoritative_movement_history.clear() - if align_local_camera: - _set_camera_dragging(false) - if _free_camera_active: - _set_free_camera_active(false) - _camera_yaw.rotation.y = target_yaw - - func capture_network_input(sequence: int) -> Dictionary: + if _sitting_intent_pending and _sitting_intent_sequence < 0: + _sitting_intent_sequence = sequence if ( local_control_enabled and _is_movement_input_enabled() @@ -2495,13 +2087,6 @@ func capture_network_input(sequence: int) -> Dictionary: and Input.is_action_just_pressed("jump") ): _queue_local_network_jump_intent() - # Input capture and physics do not have a guaranteed ordering within the - # rendered frame. Cancel the desired sit here as well as in physics so an - # unusually fast owner audit cannot acknowledge the jump first and expose - # the old seated level bit for one outgoing packet. - _cancel_sitting_for_jump() - if _sitting_intent_pending and _sitting_intent_sequence < 0: - _sitting_intent_sequence = sequence if ( not _is_movement_input_enabled() or _water_recovery_active @@ -2615,17 +2200,8 @@ func apply_authoritative_network_input( NETWORK_INPUT_STALE_TIMEOUT_SECONDS, NETWORK_INPUT_STALE_TIMEOUT_MAX_SECONDS, ) - _network_camera_yaw = float(data.get("camera_yaw", 0.0)) - if _water_recovery_active or _authoritative_relocation_input_quarantine: - var clears_relocation_quarantine: bool = ( - _authoritative_relocation_input_quarantine - and _is_neutral_authoritative_network_input(data) - ) - _clear_authoritative_network_motion_intent() - if clears_relocation_quarantine: - _authoritative_relocation_input_quarantine = false - return _network_axis = Vector2(float(axis[0]), float(axis[1])).limit_length(1.0) + _network_camera_yaw = float(data.get("camera_yaw", 0.0)) var jump_intent_active: bool = bool(data.get("jump", false)) if jump_intent_active and not _network_jump_intent_active: _network_jump_pending = true @@ -2674,8 +2250,6 @@ func apply_network_animation_state(state: Dictionary) -> void: func apply_authoritative_network_animation_action( action_state: Dictionary, ) -> void: - if _water_recovery_active or _authoritative_relocation_input_quarantine: - return if not NetworkPlayerAnimationProtocol.validate_action_state(action_state): return var incoming_sequence: int = int(action_state["sequence"]) @@ -2749,26 +2323,11 @@ func apply_local_prediction_correction( var parsed: Dictionary = _parse_network_snapshot(snapshot) if parsed.is_empty(): return - # Water recovery owns the local transform until its reliable respawn - # teleport arrives. Ordinary movement audits may have been authored before - # the recovery presentation reached the host, so ignore every one of their - # fields while recovery is active. - if _water_recovery_active: - _reset_local_prediction_error() - return var acknowledged_input: int = parsed["acknowledged_input"] - var authoritative_sitting: bool = bool(parsed["sitting"]) - var sitting_audit_is_stale: bool = ( - acknowledged_input < _latest_authoritative_sitting_ack - ) - if not sitting_audit_is_stale: - _latest_authoritative_sitting_ack = acknowledged_input var sitting_intent_acknowledged: bool = ( - not sitting_audit_is_stale - and _sitting_intent_pending + _sitting_intent_pending and _sitting_intent_sequence >= 0 and acknowledged_input >= _sitting_intent_sequence - and authoritative_sitting == _sitting_intent_target ) if sitting_intent_acknowledged: _sitting_intent_pending = false @@ -2779,8 +2338,8 @@ func apply_local_prediction_correction( and acknowledged_input >= _local_network_jump_intent_sequence ): _clear_local_network_jump_intent() - if not _sitting_intent_pending and not sitting_audit_is_stale: - _apply_local_prediction_sitting_state(authoritative_sitting) + if not _sitting_intent_pending: + _set_sitting(bool(parsed["sitting"])) var authoritative_position: Vector3 = parsed["position"] var transit_seconds: float = resolve_local_prediction_transit_seconds( acknowledged_input, @@ -3043,10 +2602,10 @@ static func resolve_local_prediction_transit_seconds( ) -func apply_network_teleport(snapshot: Dictionary) -> bool: +func apply_network_teleport(snapshot: Dictionary) -> void: var parsed: Dictionary = _parse_network_snapshot(snapshot) if parsed.is_empty(): - return false + return global_position = parsed["position"] velocity = parsed["velocity"] _visuals.rotation.y = parsed["visual_yaw"] @@ -3059,13 +2618,6 @@ func apply_network_teleport(snapshot: Dictionary) -> bool: _apply_network_target_animation_state(parsed["animation_state"]) _network_snapshot_age = 0.0 _network_snapshot_ready = true - return true - - -func reset_local_prediction_after_authoritative_teleport() -> void: - _clear_local_network_jump_intent() - _reset_local_prediction_error() - _clear_local_reconciliation_offsets() func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary: @@ -3403,18 +2955,16 @@ func is_movement_enabled() -> bool: return _movement_enabled -func set_local_input_suppressed( - suppressor_id: StringName, suppressed: bool -) -> void: - if suppressor_id.is_empty(): +func set_local_input_suppressed(owner: StringName, suppressed: bool) -> void: + if owner.is_empty(): return if suppressed: - _local_input_suppressors[suppressor_id] = true + _local_input_suppressors[owner] = true velocity.x = 0.0 velocity.z = 0.0 _set_camera_dragging(false) else: - _local_input_suppressors.erase(suppressor_id) + _local_input_suppressors.erase(owner) func _is_movement_input_enabled() -> bool: @@ -3436,16 +2986,16 @@ func set_camera_input_enabled(enabled: bool) -> void: func set_camera_input_suppressed( - suppressor_id: StringName, + owner: StringName, suppressed: bool, ) -> void: - if suppressor_id.is_empty(): + if owner.is_empty(): return if suppressed: - _camera_input_suppressors[suppressor_id] = true + _camera_input_suppressors[owner] = true _set_camera_dragging(false) else: - _camera_input_suppressors.erase(suppressor_id) + _camera_input_suppressors.erase(owner) func set_camera_active(active: bool) -> void: @@ -3455,19 +3005,6 @@ func set_camera_active(active: bool) -> void: _camera.current = active -func face_world_direction(direction: Vector3) -> void: - var horizontal_direction := Vector3(direction.x, 0.0, direction.z) - if horizontal_direction.is_zero_approx() or _visuals == null: - return - horizontal_direction = horizontal_direction.normalized() - var target_world_yaw: float = atan2( - -horizontal_direction.x, - -horizontal_direction.z, - ) - _visuals.rotation.y = target_world_yaw - global_rotation.y - _network_target_visual_yaw = _visuals.rotation.y - - func apply_camera_settings( new_mouse_sensitivity: float, new_controller_sensitivity: float, @@ -3484,57 +3021,12 @@ func apply_camera_settings( _swap_hotbar_camera_scroll = swap_hotbar_camera_scroll -func set_rv_interior_camera_mode( - enabled: bool, - excluded_wall_rids: Array[RID] = [], -) -> void: - if enabled != _rv_interior_camera_mode: - if enabled: - _rv_previous_camera_environment = _camera.environment - _camera.environment = _get_rv_interior_environment() - if _free_camera != null: - _free_camera.environment = _camera.environment - else: - _camera.environment = _rv_previous_camera_environment - if _free_camera != null: - _free_camera.environment = _camera.environment - _rv_previous_camera_environment = null - _rv_interior_camera_mode = enabled - if _spring_arm == null: - return - _spring_arm.clear_excluded_objects() - if enabled: - for collider_rid: RID in excluded_wall_rids: - if collider_rid.is_valid(): - _spring_arm.add_excluded_object(collider_rid) - _set_target_zoom(_target_zoom) - - -func _get_rv_interior_environment() -> Environment: - if _rv_interior_environment != null: - return _rv_interior_environment - _rv_interior_environment = Environment.new() - _rv_interior_environment.background_mode = Environment.BG_COLOR - _rv_interior_environment.background_color = Color("020506") - _rv_interior_environment.ambient_light_source = ( - Environment.AMBIENT_SOURCE_COLOR - ) - _rv_interior_environment.ambient_light_color = Color("d6caaa") - _rv_interior_environment.ambient_light_energy = 1.0 - _rv_interior_environment.reflected_light_source = ( - Environment.REFLECTION_SOURCE_DISABLED - ) - return _rv_interior_environment - - func is_camera_input_enabled() -> bool: return _camera_input_enabled func set_water_recovery_active(active: bool) -> void: _water_recovery_active = active - if active: - _clear_authoritative_network_motion_intent() velocity = Vector3.ZERO @@ -3576,23 +3068,9 @@ func get_body_center_position() -> Vector3: func get_chat_anchor_position() -> Vector3: - return get_nameplate_anchor_position() - - -func get_nameplate_anchor_position() -> Vector3: - # Character head meshes keep stable authored bounds while skeletal animation - # plays. Restricting the anchor to them prevents rods, nets, held catches, - # and showcase props from making overhead UI bounce during an action. var highest_y := -INF - var skeleton := get_node_or_null( - "Visuals/CharacterRig/CharacterRig/Skeleton3D" - ) as Skeleton3D - for head_name: String in ["head_round", "head_pointy"]: - var mesh_instance := ( - skeleton.get_node_or_null(head_name) as MeshInstance3D - if skeleton != null - else null - ) + for node: Node in _visuals.find_children("*", "MeshInstance3D", true, false): + var mesh_instance := node as MeshInstance3D if mesh_instance == null or not mesh_instance.is_visible_in_tree(): continue var bounds := mesh_instance.get_aabb() @@ -3669,23 +3147,6 @@ func set_active_shovel(should_show: bool) -> void: ) -func set_active_decor_package(should_show: bool) -> void: - var changed: bool = _held_decor_package_visible != should_show - _held_decor_package_visible = should_show - if _held_decor_package_display != null: - _held_decor_package_display.visible = should_show - if should_show: - _fishing_rod.visible = false - if _catching_net != null: - _catching_net.visible = false - if _shovel != null: - _shovel.visible = false - elif changed: - _apply_active_rod_visibility() - if changed: - _update_character_animation() - - func _apply_fishing_rod_model(rod: FishingRodDataType) -> void: var next_id: StringName = rod.item_id if rod != null else StringName() if next_id == _active_fishing_rod_id: @@ -3725,8 +3186,8 @@ func set_active_item_is_rod( if _showcase_rod_state_stored: _showcase_rod_visibility = active_is_rod return - var rod_visibility_changed: bool = _fishing_rod.visible != active_is_rod - if not animate_transition or not rod_visibility_changed: + var visibility_changed: bool = _fishing_rod.visible != active_is_rod + if not animate_transition or not visibility_changed: _fishing_rod.visible = active_is_rod return if _has_held_show_item() or _showcase_animation_active: @@ -3858,52 +3319,7 @@ func set_held_fish( func _has_held_show_item() -> bool: - return ( - _held_fish_visible - or _held_art_kit_visible - or _held_decor_package_visible - ) - - -func _build_decor_package_display(parent: Node3D) -> Node3D: - var display := Node3D.new() - display.name = "HeldDecorPackageDisplay" - display.position = Vector3(0.0, 0.1, 0.04) - display.rotation = Vector3(0.15, 0.0, -0.55) - display.visible = false - parent.add_child(display) - - var sack := MeshInstance3D.new() - sack.name = "Sack" - var sack_mesh := SphereMesh.new() - sack_mesh.radius = 0.22 - sack_mesh.height = 0.48 - sack_mesh.radial_segments = 8 - sack_mesh.rings = 4 - sack_mesh.material = _decor_package_material(Color("a87843")) - sack.mesh = sack_mesh - display.add_child(sack) - - var tie := MeshInstance3D.new() - tie.name = "Tie" - var tie_mesh := CylinderMesh.new() - tie_mesh.top_radius = 0.1 - tie_mesh.bottom_radius = 0.12 - tie_mesh.height = 0.08 - tie_mesh.radial_segments = 8 - tie_mesh.material = _decor_package_material(Color("513829")) - tie.mesh = tie_mesh - tie.position = Vector3(0.0, 0.22, 0.0) - display.add_child(tie) - return display - - -func _decor_package_material(color: Color) -> StandardMaterial3D: - var material := StandardMaterial3D.new() - material.albedo_color = color - material.roughness = 1.0 - material.shading_mode = BaseMaterial3D.SHADING_MODE_PER_VERTEX - return material + return _held_fish_visible or _held_art_kit_visible func _clear_held_fish() -> void: diff --git a/player/player.tscn b/player/player.tscn index 3288d2d..4a2d897 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -12,7 +12,7 @@ [ext_resource type="Script" path="res://progression/player_cooler_capacity.gd" id="10_capacity"] [ext_resource type="Script" path="res://player/player_ground_shadow.gd" id="11_ground_shadow"] [ext_resource type="Material" path="res://player/materials/player_blob_shadow.tres" id="12_blob_shadow"] -[ext_resource type="PackedScene" path="res://art/exported/characters/base/straywild_base_character.glb" id="13_character"] +[ext_resource type="PackedScene" path="res://art/exported/characters/base/netfishing_base_character.glb" id="13_character"] [ext_resource type="Script" path="res://progression/player_art_unlocks.gd" id="14_art_unlocks"] [ext_resource type="Script" path="res://progression/player_experience.gd" id="15_experience"] [ext_resource type="Script" path="res://player/sprint_dust_trail.gd" id="16_sprint_dust"] diff --git a/player/player_visual_presenter.gd b/player/player_visual_presenter.gd index b071b2c..745fc3c 100644 --- a/player/player_visual_presenter.gd +++ b/player/player_visual_presenter.gd @@ -3,9 +3,9 @@ extends RefCounted const PlayerScene: PackedScene = preload("res://player/player.tscn") const FurPatternShader: Shader = preload("res://player/fur_pattern.gdshader") -const RUNTIME_MATERIAL_META: StringName = &"straywild_runtime_material" +const RUNTIME_MATERIAL_META: StringName = &"netfishing_runtime_material" const RUNTIME_FUR_PATTERN_MATERIAL_META: StringName = ( - &"straywild_runtime_fur_pattern_material" + &"netfishing_runtime_fur_pattern_material" ) const EAR_MESH_NAMES: Array[String] = [ "ears_antlers_round", diff --git a/player/sprint_dust_trail.gd b/player/sprint_dust_trail.gd index 16422ad..124b6ae 100644 --- a/player/sprint_dust_trail.gd +++ b/player/sprint_dust_trail.gd @@ -156,24 +156,24 @@ func _initialize_pool() -> void: func _spawn_puff(source_position: Vector3, direction: Vector3) -> void: var lateral := Vector3(-direction.z, 0.0, direction.x) - var puff_position := ( + var position := ( source_position - direction * PUFF_BACK_OFFSET + lateral * PUFF_SIDE_OFFSET * _foot_side + Vector3.UP * PUFF_HEIGHT ) - _spawn_puff_at(puff_position) + _spawn_puff_at(position) _foot_side *= -1.0 func _spawn_puff_at( - puff_position: Vector3, + position: Vector3, size_multiplier: float = 1.0, ) -> void: var variation: float = _stable_variation(_spawn_serial) var second_variation: float = _stable_variation(_spawn_serial + 37) var index: int = _next_puff - _puff_positions[index] = puff_position + _puff_positions[index] = position _puff_ages[index] = 0.0 _puff_widths[index] = ( lerpf(0.34, 0.43, variation) * size_multiplier diff --git a/progression/player_appearance_store.gd b/progression/player_appearance_store.gd index cca4436..7ac8767 100644 --- a/progression/player_appearance_store.gd +++ b/progression/player_appearance_store.gd @@ -1,8 +1,6 @@ class_name PlayerAppearanceStore extends Node -signal appearance_changed - const FORMAT_VERSION: int = 1 var _snapshot: Dictionary = CharacterCustomizationCatalog.default_snapshot() var _loaded: bool = false @@ -15,10 +13,6 @@ var _data_root: PlayerDataRoot func configure_storage(path: String, data_root: PlayerDataRoot) -> void: _profile_path = path _data_root = data_root - _snapshot = CharacterCustomizationCatalog.default_snapshot() - _loaded = false - _future_version = false - _expected_hash = "" func _temp_path() -> String: @@ -72,42 +66,11 @@ func save_snapshot(value: Dictionary) -> bool: _snapshot = value.duplicate(true) if _save_atomic(): _loaded = true - if _snapshot != previous: - appearance_changed.emit() return true _snapshot = previous return false -func restore_from_save_data( - value: Variant, - persist_to_profile_file: bool = true, -) -> bool: - if ( - typeof(value) != TYPE_DICTIONARY - or not CharacterCustomizationCatalog.validate_snapshot(value) - ): - return false - var sanitized: Dictionary = ( - CharacterCustomizationCatalog.sanitized_snapshot(value) - ) - if persist_to_profile_file: - return save_snapshot(sanitized) - var previous: Dictionary = _snapshot.duplicate(true) - _snapshot = sanitized - _loaded = true - if _snapshot != previous: - appearance_changed.emit() - return true - - -func reset_to_defaults(persist_to_profile_file: bool = true) -> bool: - return restore_from_save_data( - CharacterCustomizationCatalog.default_snapshot(), - persist_to_profile_file, - ) - - func is_loaded() -> bool: return _loaded diff --git a/progression/player_cooler_capacity.gd b/progression/player_cooler_capacity.gd index bbd0b87..b8c62be 100644 --- a/progression/player_cooler_capacity.gd +++ b/progression/player_cooler_capacity.gd @@ -2,77 +2,62 @@ class_name PlayerCoolerCapacity extends Node const PlayerWalletType = preload("res://economy/player_wallet.gd") -const PlayerHomeStateType = preload("res://homes/player_home_state.gd") signal capacity_changed(level: int, capacity: int) -## Compatibility adapter for saves and systems that still refer to the old -## cooler-capacity object. Storage is now derived exclusively from the player's -## home tier; this object is not independently purchasable. +## Kept under the historical class name so existing saves and network product +## identifiers migrate without losing their purchased level. This progression +## now controls the player's private storage box rather than carried catches. const CAPACITIES: Array[int] = [9, 18, 27, 36, 45, 54, 63, 72] const EXPANSION_COSTS: Array[int] = [75, 175, 400, 850, 1500, 2500, 4000] const MAX_LEVEL: int = 7 const MAX_CAPACITY: int = 72 -var _home_state: PlayerHomeStateType -var _legacy_capacity_level: int = 0 - - -func bind_home_state(home_state: PlayerHomeStateType) -> void: - if _home_state == home_state: - return - if ( - _home_state != null - and _home_state.changed.is_connected(_on_home_changed) - ): - _home_state.changed.disconnect(_on_home_changed) - _home_state = home_state - if ( - _home_state != null - and not _home_state.changed.is_connected(_on_home_changed) - ): - _home_state.changed.connect(_on_home_changed) - _on_home_changed() +var _capacity_level: int = 0 func get_level() -> int: - return _legacy_capacity_level + return _capacity_level func get_capacity() -> int: - if _home_state != null: - # A new home upgrade grants its authored capacity. Older saves retain any - # separately purchased storage level so reducing the first RV tier cannot - # hide or discard items that were already placed in later slots. - return maxi( - _home_state.get_storage_capacity(), - CAPACITIES[clampi(_legacy_capacity_level, 0, MAX_LEVEL)], - ) - return CAPACITIES[clampi(_legacy_capacity_level, 0, MAX_LEVEL)] + return CAPACITIES[_capacity_level] func get_next_capacity() -> int: - return -1 + if _capacity_level >= MAX_LEVEL: + return -1 + return CAPACITIES[_capacity_level + 1] func get_next_cost() -> int: - return -1 + if _capacity_level >= MAX_LEVEL: + return -1 + return EXPANSION_COSTS[_capacity_level] -func can_purchase(_wallet: PlayerWalletType) -> bool: - return false +func can_purchase(wallet: PlayerWalletType) -> bool: + var cost: int = get_next_cost() + return wallet != null and cost >= 0 and wallet.can_afford(cost) -func purchase(_wallet: PlayerWalletType) -> bool: - return false +func purchase(wallet: PlayerWalletType) -> bool: + if not can_purchase(wallet): + return false + var cost: int = get_next_cost() + if not wallet.debit(cost): + return false + _capacity_level += 1 + capacity_changed.emit(_capacity_level, get_capacity()) + return true func restore_level(level: int) -> bool: var validated: int = clampi(level, 0, MAX_LEVEL) - var changed: bool = _legacy_capacity_level != validated - _legacy_capacity_level = validated + var changed: bool = _capacity_level != validated + _capacity_level = validated if changed: - capacity_changed.emit(get_level(), get_capacity()) + capacity_changed.emit(_capacity_level, get_capacity()) return true @@ -81,8 +66,4 @@ func reset_to_defaults() -> void: func to_save_data() -> Dictionary: - return {"capacity_level": get_level()} - - -func _on_home_changed() -> void: - capacity_changed.emit(get_level(), get_capacity()) + return {"capacity_level": _capacity_level} diff --git a/project.godot b/project.godot index 559f8f4..054e584 100644 --- a/project.godot +++ b/project.godot @@ -10,11 +10,11 @@ config_version=5 [application] -config/name="straywild" -config/version="0.20.4-alpha" +config/name="NETFISHING" +config/version="0.18.1-alpha" run/main_scene="res://main/main.tscn" config/features=PackedStringArray("4.7", "GL Compatibility") -config/icon="res://art/exported/system_icons/straywild_256.png" +config/icon="res://art/exported/system_icons/netfishing_256.png" [autoload] @@ -24,6 +24,10 @@ TextureSamplingPolicy="*res://main/texture_sampling_policy.gd" window/stretch/aspect="expand" +[editor_plugins] + +enabled=PackedStringArray("res://addons/netfishing_shoreline_baker/plugin.cfg") + [gui] timers/tooltip_delay_sec=0.0 @@ -256,7 +260,7 @@ alternate_fishing={ [network] -discovery/base_url="https://discovery.straywild.io/patron-test" +discovery/base_url="https://discovery.netfishing.org" [physics] diff --git a/save/player_save_manager.gd b/save/player_save_manager.gd index e6ef426..1ad74a1 100644 --- a/save/player_save_manager.gd +++ b/save/player_save_manager.gd @@ -34,23 +34,11 @@ const WorldWeatherServiceType = preload( const WorldLayoutType = preload("res://world/world_layout.gd") const PlayerJobServiceType = preload("res://jobs/player_job_service.gd") const PlayerType = preload("res://player/player.gd") -const PlayerHomeStateType = preload("res://homes/player_home_state.gd") -const DecorCatalogType = preload("res://homes/decor_catalog.gd") -const NetworkProfilePreferencesType = preload( - "res://network/network_profile_preferences.gd" -) -const PlayerAppearanceStoreType = preload( - "res://progression/player_appearance_store.gd" -) -const PlayerBottleMessageStateType = preload( - "res://messages/player_bottle_message_state.gd" -) -const SAVE_VERSION: int = 12 +const SAVE_VERSION: int = 10 const LEGACY_SAVE_FILENAME := "player_save.json" const ARCHIVE_EXTENSION := ".nfsave" const BASIC_ROD_ID: StringName = &"basic_fishing_rod" -const MESSAGE_BOTTLE_ITEM_ID: StringName = &"message_bottle" const MAX_SAFE_BALANCE: int = 1000000000000 const DEFAULT_WORLD_SEED: int = 13001 const MAX_WORLD_SEED: int = 2147483646 @@ -88,14 +76,6 @@ class LoadSnapshot: WorldWeatherServiceType.SUNNY_DURATION_RANGE.x ) var jobs_data: Dictionary = PlayerJobServiceType.default_save_data() - var home_data: Dictionary = PlayerHomeStateType.default_save_data() - var bottle_messages_data: Dictionary = ( - PlayerBottleMessageStateType.default_save_data() - ) - var requires_resave: bool = false - var has_character_data: bool = false - var character_profile_data: Dictionary = {} - var appearance_data: Dictionary = {} @export_range(0.05, 5.0, 0.05) var autosave_delay: float = 0.5 @@ -116,11 +96,6 @@ var _world_time: WorldTimeServiceType var _world_weather: WorldWeatherServiceType var _jobs: PlayerJobServiceType var _player: PlayerType -var _home_state: PlayerHomeStateType -var _network_profile: NetworkProfilePreferencesType -var _appearance_store: PlayerAppearanceStoreType -var _bottle_messages: PlayerBottleMessageStateType -var _legacy_character_data: Dictionary = {} var _autosave_timer: Timer var _is_configured: bool = false var _is_restoring: bool = false @@ -200,10 +175,6 @@ func setup( world_weather: WorldWeatherServiceType, jobs: PlayerJobServiceType, player: PlayerType, - home_state: PlayerHomeStateType, - bottle_messages: PlayerBottleMessageStateType, - network_profile: NetworkProfilePreferencesType = null, - appearance_store: PlayerAppearanceStoreType = null, ) -> void: _inventory = inventory _collection_log = collection_log @@ -221,11 +192,6 @@ func setup( _world_weather = world_weather _jobs = jobs _player = player - _home_state = home_state - _bottle_messages = bottle_messages - _network_profile = network_profile - _appearance_store = appearance_store - capture_legacy_character_fallback() _is_configured = ( _inventory != null and _collection_log != null @@ -243,8 +209,6 @@ func setup( and _world_weather != null and _jobs != null and _player != null - and _home_state != null - and _bottle_messages != null ) if not _is_configured: push_error("PlayerSaveManager setup is missing required references.") @@ -291,136 +255,6 @@ func setup( _player.active_bait_changed.connect(_on_active_tackle_changed) if not _player.active_lure_changed.is_connected(_on_active_tackle_changed): _player.active_lure_changed.connect(_on_active_tackle_changed) - if not _home_state.changed.is_connected(_mark_dirty): - _home_state.changed.connect(_mark_dirty) - if not _bottle_messages.changed.is_connected(_mark_dirty): - _bottle_messages.changed.connect(_mark_dirty) - if ( - _network_profile != null - and not _network_profile.profile_changed.is_connected(_mark_dirty) - ): - _network_profile.profile_changed.connect(_mark_dirty) - if ( - _appearance_store != null - and not _appearance_store.appearance_changed.is_connected(_mark_dirty) - ): - _appearance_store.appearance_changed.connect(_mark_dirty) - - -func capture_legacy_character_fallback() -> void: - _legacy_character_data = _current_character_data() - - -func load_character_profile() -> bool: - if _network_profile == null or _appearance_store == null: - return true - _recover_interrupted_write() - var read_path: String = _read_path() - var previous_restoring: bool = _is_restoring - _is_restoring = true - if read_path.is_empty(): - var reset_ok: bool = _reset_character_profile() - _is_restoring = previous_restoring - return reset_ok - var decoded: Dictionary = ProgressionSaveCodec.read_local_save( - read_path, - read_path == _legacy_save_path(), - ) - if not bool(decoded.get("ok", false)): - _is_restoring = previous_restoring - return false - var save_data: Dictionary = decoded["data"] - var version: int = _read_integer(save_data.get("save_version"), -1) - if version < 1 or version > SAVE_VERSION: - _is_restoring = previous_restoring - return false - if version != SAVE_VERSION: - save_data = _migrate_save(save_data, version) - if save_data.is_empty(): - _is_restoring = previous_restoring - return false - var character: Dictionary = _character_data_from_save(save_data) - var restored: bool = ( - not character.is_empty() - and _restore_character_data(character) - ) - _is_restoring = previous_restoring - return restored - - -func _current_character_data() -> Dictionary: - if _network_profile == null or _appearance_store == null: - return {} - var profile: Dictionary = _network_profile.to_save_data() - var appearance: Dictionary = _appearance_store.get_snapshot() - if ( - not NetworkProfilePreferencesType.validate_save_data(profile) - or not CharacterCustomizationCatalog.validate_snapshot(appearance) - ): - return {} - return { - "profile": profile, - "appearance": appearance, - } - - -func _character_data_from_save(save_data: Dictionary) -> Dictionary: - if not save_data.has("character"): - return _legacy_character_data.duplicate(true) - if typeof(save_data.get("character")) != TYPE_DICTIONARY: - return {} - var character: Dictionary = save_data["character"] - if ( - not NetworkProfilePreferencesType.validate_save_data( - character.get("profile") - ) - or typeof(character.get("appearance")) != TYPE_DICTIONARY - or not CharacterCustomizationCatalog.validate_snapshot( - character.get("appearance") - ) - ): - return {} - return { - "profile": (character["profile"] as Dictionary).duplicate(true), - "appearance": CharacterCustomizationCatalog.sanitized_snapshot( - character["appearance"] - ), - } - - -func _restore_character_data(character: Dictionary) -> bool: - if _network_profile == null or _appearance_store == null: - return true - # The selected progression save is authoritative here. Applying it must not - # rewrite the compatibility profile mirrors: their guarded writes may be - # stale after a Syncthing edit, and that must not make a valid slot unloadable. - var previous_profile: Dictionary = _network_profile.to_save_data() - var previous_appearance: Dictionary = _appearance_store.get_snapshot() - if not _network_profile.restore_from_save_data( - character.get("profile"), false - ): - return false - if _appearance_store.restore_from_save_data( - character.get("appearance"), false - ): - return true - _network_profile.restore_from_save_data(previous_profile, false) - _appearance_store.restore_from_save_data(previous_appearance, false) - return false - - -func _reset_character_profile() -> bool: - if _network_profile == null or _appearance_store == null: - return true - var previous_profile: Dictionary = _network_profile.to_save_data() - var previous_appearance: Dictionary = _appearance_store.get_snapshot() - if not _network_profile.reset_to_defaults(false): - return false - if _appearance_store.reset_to_defaults(false): - return true - _network_profile.restore_from_save_data(previous_profile, false) - _appearance_store.restore_from_save_data(previous_appearance, false) - return false func load_player_data() -> bool: @@ -473,12 +307,6 @@ func load_player_data() -> bool: return false _is_restoring = true - var character_restored: bool = true - if snapshot.has_character_data: - character_restored = _restore_character_data({ - "profile": snapshot.character_profile_data, - "appearance": snapshot.appearance_data, - }) var inventory_restored: bool = _inventory.replace_all_catches( snapshot.catches, snapshot.next_catch_sequence @@ -502,16 +330,6 @@ func load_player_data() -> bool: snapshot.reel_speed_level, snapshot.barrier_power_level ) - # Home tier is now the authority for private-storage capacity, so restore it - # before the compatibility capacity adapter and inventory layout. - var home_restored: bool = _home_state.restore_from_save_data( - snapshot.home_data - ) - var bottle_messages_restored: bool = ( - _bottle_messages.restore_from_save_data( - snapshot.bottle_messages_data - ) - ) var cooler_restored: bool = _cooler_capacity.restore_level( snapshot.cooler_capacity_level ) @@ -558,16 +376,13 @@ func load_player_data() -> bool: or not world_time_restored or not world_weather_restored or not jobs_restored - or not home_restored - or not bottle_messages_restored - or not character_restored ): push_error( ( "Validated player save could not be restored: " + "inventory=%s collection=%s wallet=%s bag=%s tackle=%s hotbar=%s " + "upgrades=%s cooler=%s layout=%s art=%s experience=%s " - + "time=%s weather=%s jobs=%s home=%s bottles=%s character=%s" + + "time=%s weather=%s jobs=%s" ) % [ inventory_restored, @@ -584,14 +399,11 @@ func load_player_data() -> bool: world_time_restored, world_weather_restored, jobs_restored, - home_restored, - bottle_messages_restored, - character_restored, ] ) return false - _is_dirty = snapshot.requires_resave + _is_dirty = false if read_path == _legacy_save_path(): _migrate_legacy_plaintext_save(save_data, read_path) print( @@ -842,7 +654,6 @@ func copy_progression_to_path( func initialize_new_game( world_seed: int = DEFAULT_WORLD_SEED, world_layout: StringName = WorldLayoutType.GENERATED, - reset_character_profile: bool = true, ) -> bool: if not _is_configured: return false @@ -853,12 +664,6 @@ func initialize_new_game( ): return false _automatic_saving_blocked = false - if reset_character_profile: - _is_restoring = true - var character_reset: bool = _reset_character_profile() - _is_restoring = false - if not character_reset: - return false _restore_defaults() _world_layout = world_layout _world_seed = world_seed @@ -906,16 +711,8 @@ func delete_progression_save() -> bool: func set_autosave_enabled(enabled: bool) -> void: _autosave_enabled = enabled - if _autosave_timer == null: - return - if not enabled: + if not enabled and _autosave_timer != null: _autosave_timer.stop() - elif ( - _is_dirty - and not _automatic_saving_blocked - and _autosave_timer.is_stopped() - ): - _autosave_timer.start(maxf(autosave_delay, 0.05)) func save_if_dirty() -> bool: @@ -1060,7 +857,7 @@ func _build_save_dictionary() -> Dictionary: ): return {} - var save_data: Dictionary = { + return { "save_version": SAVE_VERSION, "wallet": { "balance": _wallet.get_balance(), @@ -1102,15 +899,7 @@ func _build_save_dictionary() -> Dictionary: ), }, "jobs": _jobs.to_save_data(), - "home": _home_state.to_save_data(), - "message_bottles": _bottle_messages.to_save_data(), } - var character: Dictionary = _current_character_data() - if _network_profile != null and _appearance_store != null: - if character.is_empty(): - return {} - save_data["character"] = character - return save_data func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: @@ -1124,8 +913,6 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: or typeof(save_data.get("inventory_layout")) != TYPE_DICTIONARY or typeof(save_data.get("experience")) != TYPE_DICTIONARY or typeof(save_data.get("jobs")) != TYPE_DICTIONARY - or typeof(save_data.get("home")) != TYPE_DICTIONARY - or typeof(save_data.get("message_bottles")) != TYPE_DICTIONARY ): return null var wallet_data: Dictionary = save_data["wallet"] @@ -1137,8 +924,6 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: var inventory_layout_data: Dictionary = save_data["inventory_layout"] var experience_data: Dictionary = save_data["experience"] var jobs_data: Dictionary = save_data["jobs"] - var home_data: Dictionary = save_data["home"] - var bottle_messages_data: Dictionary = save_data["message_bottles"] var world_data: Dictionary = {} if typeof(save_data.get("world")) == TYPE_DICTIONARY: world_data = save_data["world"] @@ -1195,17 +980,6 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: return null var snapshot := LoadSnapshot.new() - var character: Dictionary = _character_data_from_save(save_data) - if save_data.has("character") and character.is_empty(): - return null - if not character.is_empty(): - snapshot.has_character_data = true - snapshot.character_profile_data = ( - character["profile"] as Dictionary - ).duplicate(true) - snapshot.appearance_data = ( - character["appearance"] as Dictionary - ).duplicate(true) if world_data.has("layout"): if not WorldLayoutType.is_valid(world_data["layout"]): return null @@ -1232,20 +1006,6 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: if not PlayerJobServiceType.validate_save_data(jobs_data): return null snapshot.jobs_data = jobs_data.duplicate(true) - var sanitized_home: Dictionary = PlayerHomeStateType.sanitize_save_data( - home_data - ) - if sanitized_home.is_empty(): - return null - snapshot.home_data = sanitized_home - var sanitized_bottle_messages: Dictionary = ( - PlayerBottleMessageStateType.sanitize_save_data( - bottle_messages_data - ) - ) - if sanitized_bottle_messages.is_empty(): - return null - snapshot.bottle_messages_data = sanitized_bottle_messages if world_data.has("time_hours"): snapshot.world_time_hours = _read_world_time_hours( world_data["time_hours"] @@ -1424,12 +1184,7 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: ) continue var maximum: int = ( - mini( - item_data.max_stack, - DecorCatalogType.MAX_OWNED_PER_PRODUCT, - ) - if DecorCatalogType.has_product(item_id) - else item_data.max_stack if item_data.stackable else 1 + item_data.max_stack if item_data.stackable else 1 ) if quantity > maximum: push_warning( @@ -1447,7 +1202,6 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: ) seen_items[item_id] = true snapshot.bag_items.append(owned) - _reconcile_bottle_message_ownership(snapshot) var seen_unlocked_baits: Dictionary[StringName, bool] = {} if bag_data.has("unlocked_bait_ids"): @@ -1548,26 +1302,6 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot: PlayerCoolerCapacityType.MAX_LEVEL, "cooler.capacity_level" ) - # Before homes had upgrade tiers, storage was purchased separately. Preserve - # those saves by granting the starter RV to anybody who owned at least one - # legacy expansion. PlayerCoolerCapacity also retains the purchased legacy - # capacity so entries beyond the new RV's first 18 slots remain accessible. - if ( - snapshot.cooler_capacity_level > 0 - and int(snapshot.home_data.get("tier", 0)) - == PlayerHomeStateType.STARTER_TIER - ): - var migrated_home: Dictionary = home_data.duplicate(true) - migrated_home["tier"] = PlayerHomeStateType.STARTER_RV_TIER - migrated_home["exterior_id"] = String( - PlayerHomeStateType.STARTER_RV_EXTERIOR_ID - ) - var sanitized_migrated_home := ( - PlayerHomeStateType.sanitize_save_data(migrated_home) - ) - if sanitized_migrated_home.is_empty(): - return null - snapshot.home_data = sanitized_migrated_home snapshot.art_unlock_mask = _read_integer( art_data.get("unlock_mask"), 0, @@ -1606,10 +1340,6 @@ func _migrate_save( migrated = _migrate_version_8_to_9(migrated) 9: migrated = _migrate_version_9_to_10(migrated) - 10: - migrated = _migrate_version_10_to_11(migrated) - 11: - migrated = _migrate_version_11_to_12(migrated) _: return {} if migrated.is_empty(): @@ -1867,22 +1597,6 @@ func _migrate_version_9_to_10(data: Dictionary) -> Dictionary: return migrated -func _migrate_version_10_to_11(data: Dictionary) -> Dictionary: - var migrated: Dictionary = data.duplicate(true) - migrated["home"] = PlayerHomeStateType.default_save_data() - migrated["save_version"] = 11 - return migrated - - -func _migrate_version_11_to_12(data: Dictionary) -> Dictionary: - var migrated: Dictionary = data.duplicate(true) - migrated["message_bottles"] = ( - PlayerBottleMessageStateType.default_save_data() - ) - migrated["save_version"] = 12 - return migrated - - func _mark_dirty() -> void: if ( _is_restoring @@ -2152,8 +1866,6 @@ func _restore_defaults() -> void: _world_layout = WorldLayoutType.GENERATED _world_seed = DEFAULT_WORLD_SEED _jobs.reset_to_defaults() - _home_state.reset_to_defaults() - _bottle_messages.reset_to_defaults() _is_restoring = false _is_dirty = false @@ -2168,38 +1880,6 @@ func _valid_active_tackle(item_id: StringName, bait: bool) -> bool: ) -func _reconcile_bottle_message_ownership(snapshot: LoadSnapshot) -> void: - var bottle_item_index: int = -1 - for index: int in snapshot.bag_items.size(): - if snapshot.bag_items[index].item_id == MESSAGE_BOTTLE_ITEM_ID: - bottle_item_index = index - break - var bottle_data: Dictionary = snapshot.bottle_messages_data.duplicate(true) - var pending_id: String = str(bottle_data.get("pending_message_id", "")) - var picked_up: bool = bool( - bottle_data.get("pending_bottle_picked_up", false) - ) - if pending_id.is_empty() or not picked_up: - if bottle_item_index >= 0: - snapshot.bag_items.remove_at(bottle_item_index) - snapshot.requires_resave = true - push_warning( - "Removed an orphaned message bottle from saved inventory." - ) - return - if bottle_item_index >= 0: - return - # Preserve the assigned, never-repeat message by putting its missing bottle - # back on the beach. The pickup will start a fresh cooldown when recovered. - bottle_data["pending_bottle_picked_up"] = false - bottle_data["next_bottle_at_unix"] = 0 - snapshot.bottle_messages_data = bottle_data - snapshot.requires_resave = true - push_warning( - "Recovered a missing inventory message bottle as a beach find." - ) - - func _validated_tackle_id( item_id: StringName, bait: bool, diff --git a/save/player_save_slot_catalog.gd b/save/player_save_slot_catalog.gd index f96293b..d3b9d23 100644 --- a/save/player_save_slot_catalog.gd +++ b/save/player_save_slot_catalog.gd @@ -14,7 +14,6 @@ var _manifest_path := "" var _slots_directory := "" var _slots: Array[Dictionary] = [] var _active_slot_id := "" -var _online_slot_id := "" var _expected_hash := "" var _error_message := "" @@ -31,7 +30,6 @@ func configure( _slots_directory = data_root.root_path.path_join("player/saves") _slots.clear() _active_slot_id = "" - _online_slot_id = "" _expected_hash = "" _error_message = "" if DirAccess.make_dir_recursive_absolute(_slots_directory) != OK: @@ -45,17 +43,13 @@ func configure( return false var slot_count_before_discovery: int = _slots.size() var active_before_discovery: String = _active_slot_id - var online_before_discovery: String = _online_slot_id _discover_untracked_saves() if _active_slot_id.is_empty() and not _slots.is_empty(): _active_slot_id = str(_slots.front().get("slot_id", "")) - if _online_slot_id.is_empty() and not _slots.is_empty(): - _online_slot_id = _active_slot_id if ( not loaded or _slots.size() != slot_count_before_discovery or _active_slot_id != active_before_discovery - or _online_slot_id != online_before_discovery ): if not _save_manifest(): return false @@ -92,24 +86,6 @@ func get_active_slot_id() -> String: return _active_slot_id -func get_online_slot_id() -> String: - return _online_slot_id - - -func mark_slot_for_online(slot_id: String) -> bool: - if _find_slot(slot_id).is_empty(): - return false - if _online_slot_id == slot_id: - return true - var previous: String = _online_slot_id - _online_slot_id = slot_id - if not _save_manifest(): - _online_slot_id = previous - return false - slots_changed.emit() - return true - - func has_slots() -> bool: return not _slots.is_empty() @@ -126,26 +102,6 @@ func ensure_active_slot() -> Dictionary: return {"ok": true, "slot_id": slot_id} -func ensure_online_slot() -> Dictionary: - var slot_id: String = _online_slot_id - if slot_id.is_empty() or _find_slot(slot_id).is_empty(): - var active: Dictionary = ensure_active_slot() - if not bool(active.get("ok", false)): - return active - slot_id = str(active.get("slot_id", "")) - if not mark_slot_for_online(slot_id): - return { - "ok": false, - "message": "the online progression could not be selected.", - } - if _active_slot_id != slot_id and not activate_slot(slot_id): - return { - "ok": false, - "message": "the online progression could not be opened.", - } - return {"ok": true, "slot_id": slot_id} - - func create_empty_slot(display_name: String) -> Dictionary: if _slots.size() >= MAX_SLOTS: return {"ok": false, "message": "the maximum number of save slots has been reached."} @@ -161,12 +117,8 @@ func create_empty_slot(display_name: String) -> Dictionary: "last_played_at_unix": 0, "legacy": false, }) - var previous_online: String = _online_slot_id - if _online_slot_id.is_empty(): - _online_slot_id = slot_id if not _save_manifest(): _slots.pop_back() - _online_slot_id = previous_online return {"ok": false, "message": "the save-slot catalog could not be updated."} slots_changed.emit() return {"ok": true, "slot_id": slot_id} @@ -315,7 +267,6 @@ func delete_slot(slot_id: String) -> bool: for previous_entry: Dictionary in _slots: previous_slots.append(previous_entry.duplicate(true)) var previous_active: String = _active_slot_id - var previous_online: String = _online_slot_id var entry: Dictionary = _slots[index] var source_path: String = _existing_slot_path(entry) var preserved_path := "" @@ -330,18 +281,9 @@ func delete_slot(slot_id: String) -> bool: if not _slots.is_empty() else "" ) - if _online_slot_id == slot_id: - _online_slot_id = ( - _active_slot_id - if not _active_slot_id.is_empty() - else str(_slots.front().get("slot_id", "")) - if not _slots.is_empty() - else "" - ) if not _select_configured_storage() or not _save_manifest(): _slots = previous_slots _active_slot_id = previous_active - _online_slot_id = previous_online _select_configured_storage() if not preserved_path.is_empty(): _rename_file(preserved_path, source_path) @@ -373,7 +315,6 @@ func _build_slot_summary(entry: Dictionary) -> Dictionary: path.ends_with(".json"), ) summary["active"] = str(entry.get("slot_id", "")) == _active_slot_id - summary["online"] = str(entry.get("slot_id", "")) == _online_slot_id summary["has_save"] = inspection.can_continue() summary["save_status"] = inspection.status summary["status_message"] = inspection.message @@ -419,9 +360,6 @@ func _load_manifest() -> bool: _active_slot_id = str(data.get("active_slot_id", "")) if not _active_slot_id.is_empty() and not seen_ids.has(_active_slot_id): _active_slot_id = "" - _online_slot_id = str(data.get("online_slot_id", "")) - if not _online_slot_id.is_empty() and not seen_ids.has(_online_slot_id): - _online_slot_id = "" _expected_hash = PortableFileGuard.hash_file(_manifest_path) return true @@ -430,7 +368,6 @@ func _save_manifest() -> bool: var data: Dictionary = { "format_version": FORMAT_VERSION, "active_slot_id": _active_slot_id, - "online_slot_id": _online_slot_id, "slots": _slots, } var result: Dictionary = PortableFileGuard.write_guarded( @@ -639,7 +576,6 @@ func _preserve_invalid_manifest() -> bool: _expected_hash = "" _slots.clear() _active_slot_id = "" - _online_slot_id = "" return true diff --git a/save/progression_save_codec.gd b/save/progression_save_codec.gd index 4d0ba33..7844e16 100644 --- a/save/progression_save_codec.gd +++ b/save/progression_save_codec.gd @@ -1,8 +1,7 @@ class_name ProgressionSaveCodec extends RefCounted -const MAGIC := "straywild_PROGRESSION_CONTAINER" -const LEGACY_MAGIC := "NETFISHING_PROGRESSION_CONTAINER" +const MAGIC := "NETFISHING_PROGRESSION_CONTAINER" const FORMAT_VERSION := 1 const LOCAL_KIND := "local_save" const ARCHIVE_KIND := "portable_archive" @@ -10,8 +9,6 @@ const MAX_CONTAINER_BYTES := 16 * 1024 * 1024 # This key keeps routine progression files opaque to casual editing. Since the # client is open source, it is intentionally not treated as a security secret. -# Its original value is a stable file-format detail so released saves remain -# readable after the Straywild rebrand. const CONTAINER_PASSPHRASE := ( "NETfishing progression container v1 / not an identity credential" ) @@ -105,9 +102,15 @@ static func _read_container(path: String, expected_kind: String) -> Dictionary: or FileAccess.get_size(path) > MAX_CONTAINER_BYTES ): return {"ok": false, "message": "progression file is unavailable."} - var envelope_text: String = _read_encrypted_text(path) - if envelope_text.is_empty(): + var file: FileAccess = FileAccess.open_encrypted_with_pass( + path, + FileAccess.READ, + CONTAINER_PASSPHRASE, + ) + if file == null: return {"ok": false, "message": "progression file could not be opened."} + var envelope_text: String = file.get_as_text() + file.close() var envelope_json := JSON.new() if ( envelope_json.parse(envelope_text) != OK @@ -115,9 +118,8 @@ static func _read_container(path: String, expected_kind: String) -> Dictionary: ): return {"ok": false, "message": "progression container is malformed."} var envelope: Dictionary = envelope_json.data - var legacy_container: bool = envelope.get("magic") == LEGACY_MAGIC if ( - envelope.get("magic") not in [MAGIC, LEGACY_MAGIC] + envelope.get("magic") != MAGIC or int(envelope.get("format_version", -1)) != FORMAT_VERSION or str(envelope.get("kind", "")) != expected_kind ): @@ -142,23 +144,9 @@ static func _read_container(path: String, expected_kind: String) -> Dictionary: "game_version": str(envelope.get("game_version", "")), "created_at_unix": int(envelope.get("created_at_unix", 0)), "legacy_plaintext": false, - "legacy_container": legacy_container, } -static func _read_encrypted_text(path: String) -> String: - var file: FileAccess = FileAccess.open_encrypted_with_pass( - path, - FileAccess.READ, - CONTAINER_PASSPHRASE, - ) - if file == null: - return "" - var text: String = file.get_as_text() - file.close() - return text - - static func _read_plaintext_dictionary(path: String) -> Dictionary: var bytes: PackedByteArray = PortableFileGuard.read_bytes( path, diff --git a/scripts/bake_shoreline_ribbons.gd b/scripts/bake_shoreline_ribbons.gd new file mode 100644 index 0000000..c030579 --- /dev/null +++ b/scripts/bake_shoreline_ribbons.gd @@ -0,0 +1,42 @@ +extends SceneTree + +const REGION_SCENE := preload("res://world/regions/starter_island_region.tscn") +func _initialize() -> void: + call_deferred("_bake") + + +func _bake() -> void: + var started := Time.get_ticks_usec() + var region := REGION_SCENE.instantiate() + root.add_child(region) + var baker := region.get_node_or_null("ShorelineRibbonBaker") as ShorelineRibbonBaker + if baker == null: + push_error("The map does not contain a configured ShorelineRibbonBaker.") + quit(1) + return + var results := baker.rebuild_all() + if results.size() != baker.water_bodies.size(): + quit(1) + return + for result: Dictionary in results: + if result.get("skipped", false): + print( + "Shoreline %s: type=%s skipped intentionally" + % [result["output_path"], WaterType.label(result["water_type"])] + ) + continue + print( + "Shoreline %s: type=%s segments=%d loops=%d raw=%d simplified=%d smoothed=%d triangles=%d" + % [ + result["output_path"], + WaterType.label(result["water_type"]), + result["segment_count"], + result["loop_count"], + result["raw_point_count"], + result["simplified_point_count"], + result["smoothed_point_count"], + result["triangle_count"], + ] + ) + print("Shoreline bake completed in %.2f ms" % ((Time.get_ticks_usec() - started) / 1000.0)) + quit() diff --git a/scripts/bake_shoreline_ribbons.gd.uid b/scripts/bake_shoreline_ribbons.gd.uid new file mode 100644 index 0000000..7b789be --- /dev/null +++ b/scripts/bake_shoreline_ribbons.gd.uid @@ -0,0 +1 @@ +uid://eosavaa6wu1e diff --git a/scripts/build_android_debug.sh b/scripts/build_android_debug.sh index f68eb32..8f856f8 100755 --- a/scripts/build_android_debug.sh +++ b/scripts/build_android_debug.sh @@ -4,7 +4,7 @@ set -euo pipefail readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)" -readonly OUTPUT_PATH="${PROJECT_ROOT}/builds/android/straywild-debug.apk" +readonly OUTPUT_PATH="${PROJECT_ROOT}/builds/android/NETfishing-debug.apk" readonly GODOT_BIN="${GODOT_BIN:-godot}" mkdir -p -- "$(dirname -- "${OUTPUT_PATH}")" diff --git a/scripts/build_playtest.sh b/scripts/build_playtest.sh index 4b2c58f..1aa067c 100755 --- a/scripts/build_playtest.sh +++ b/scripts/build_playtest.sh @@ -4,14 +4,14 @@ set -euo pipefail readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)" -readonly BUILD_ROOT="${PROJECT_ROOT}/builds/v0.20.4-alpha" +readonly BUILD_ROOT="${PROJECT_ROOT}/builds/v0.18.1-alpha" readonly WINDOWS_DIR="${BUILD_ROOT}/windows-x86_64" readonly LINUX_DIR="${BUILD_ROOT}/linux-x86_64" readonly README_SOURCE="${PROJECT_ROOT}/docs/README-PLAYTEST.txt" readonly SOURCE_COMMIT="$(git -C "${PROJECT_ROOT}" rev-parse HEAD)" -readonly SOURCE_URL="https://forge.makearmy.io/woofmeow/straywild" -readonly WINDOWS_ZIP="${BUILD_ROOT}/straywild-v0.20.4-alpha-windows-x86_64.zip" -readonly LINUX_ZIP="${BUILD_ROOT}/straywild-v0.20.4-alpha-linux-x86_64.zip" +readonly SOURCE_URL="https://forge.makearmy.io/woofmeow/netfishing" +readonly WINDOWS_ZIP="${BUILD_ROOT}/NETfishing-v0.18.1-alpha-windows-x86_64.zip" +readonly LINUX_ZIP="${BUILD_ROOT}/NETfishing-v0.18.1-alpha-linux-x86_64.zip" readonly GODOT_BIN="${GODOT_BIN:-godot}" if [[ ! -f "${PROJECT_ROOT}/project.godot" ]]; then @@ -31,26 +31,26 @@ mkdir -p -- "${WINDOWS_DIR}" "${LINUX_DIR}" --headless \ --path "${PROJECT_ROOT}" \ --export-release "Windows Desktop" \ - "${WINDOWS_DIR}/straywild.exe" + "${WINDOWS_DIR}/NETfishing.exe" "${GODOT_BIN}" \ --headless \ --path "${PROJECT_ROOT}" \ --export-release "Linux Desktop" \ - "${LINUX_DIR}/straywild.x86_64" + "${LINUX_DIR}/NETfishing.x86_64" for required_file in \ - "${WINDOWS_DIR}/straywild.exe" \ - "${WINDOWS_DIR}/straywild.pck" \ - "${LINUX_DIR}/straywild.x86_64" \ - "${LINUX_DIR}/straywild.pck"; do + "${WINDOWS_DIR}/NETfishing.exe" \ + "${WINDOWS_DIR}/NETfishing.pck" \ + "${LINUX_DIR}/NETfishing.x86_64" \ + "${LINUX_DIR}/NETfishing.pck"; do if [[ ! -s "${required_file}" ]]; then echo "error: expected export output is missing: ${required_file}" >&2 exit 1 fi done -chmod +x -- "${LINUX_DIR}/straywild.x86_64" +chmod +x -- "${LINUX_DIR}/NETfishing.x86_64" cp -- "${README_SOURCE}" "${WINDOWS_DIR}/README-PLAYTEST.txt" cp -- "${README_SOURCE}" "${LINUX_DIR}/README-PLAYTEST.txt" @@ -60,7 +60,7 @@ stage_licenses() { install -m 0644 "${PROJECT_ROOT}/LICENSE" \ "${destination}/GPL-3.0-or-later.txt" install -m 0644 "${PROJECT_ROOT}/ASSET-LICENSE.md" \ - "${destination}/straywild-ASSET-LICENSE.md" + "${destination}/NETFISHING-ASSET-LICENSE.md" install -m 0644 "${PROJECT_ROOT}/docs/ATTRIBUTION.md" \ "${destination}/ATTRIBUTION.md" install -m 0644 "${PROJECT_ROOT}/TRADEMARKS.md" \ @@ -72,14 +72,11 @@ stage_licenses() { cat >"${destination}/SOURCE-CODE.md" <&2 exit 1 fi -if [[ "${straywild_ALLOW_DIRTY_RELEASE:-0}" != "1" ]]; then +if [[ "${NETFISHING_ALLOW_DIRTY_RELEASE:-0}" != "1" ]]; then dirty_tree=0 git -C "${PROJECT_ROOT}" diff --quiet || dirty_tree=1 git -C "${PROJECT_ROOT}" diff --cached --quiet || dirty_tree=1 @@ -99,23 +97,20 @@ done mkdir -p -- "${ARM64_ROOT}" "${RELEASE_ROOT}" if [[ ${PACKAGE_ONLY} -eq 0 ]]; then readonly EXPORT_PROJECT_ROOT="$( - mktemp -d -t straywild-portmaster-export.XXXXXX + mktemp -d -t netfishing-portmaster-export.XXXXXX )" cleanup_export_project() { rm -rf -- "${EXPORT_PROJECT_ROOT}" } trap cleanup_export_project EXIT INT TERM - rm -f -- \ - "${ARM64_EXECUTABLE}" \ - "${ARM64_PCK}" \ - "${PORTMASTER_FEATURE_MARKER}" + rm -f -- "${ARM64_EXECUTABLE}" "${ARM64_PCK}" rsync -a \ --exclude '/.git/' \ --exclude '/.godot/' \ --exclude '/art/source/' \ - --exclude '/art/exported/system_icons/straywild.ico' \ - --exclude '/art/exported/system_icons/straywild_1024.png' \ - --exclude '/art/exported/system_icons/straywild_1024.png.import' \ + --exclude '/art/exported/system_icons/netfishing.ico' \ + --exclude '/art/exported/system_icons/netfishing_1024.png' \ + --exclude '/art/exported/system_icons/netfishing_1024.png.import' \ --exclude '/audio/ambience/' \ --exclude '/builds/' \ --exclude '/docs/design/' \ @@ -129,24 +124,14 @@ if [[ ${PACKAGE_ONLY} -eq 0 ]]; then "${GODOT_BIN}" \ --headless \ --path "${EXPORT_PROJECT_ROOT}" \ - --export-release "PortMaster ARM64" \ + --export-release "Linux ARM64" \ "${ARM64_EXECUTABLE}" - printf '%s\n%s\n' \ - "${PORTMASTER_FEATURE_TAG}" \ - "${TAG_COMMIT}" >"${PORTMASTER_FEATURE_MARKER}" cleanup_export_project trap - EXIT INT TERM fi test -s "${ARM64_EXECUTABLE}" test -s "${ARM64_PCK}" -if [[ ! -f "${PORTMASTER_FEATURE_MARKER}" ]] \ - || ! grep -Fxq "${PORTMASTER_FEATURE_TAG}" "${PORTMASTER_FEATURE_MARKER}" \ - || ! grep -Fxq "${TAG_COMMIT}" "${PORTMASTER_FEATURE_MARKER}"; then - echo "PortMaster export is missing its tagged-preset marker." >&2 - echo "Run a full PortMaster build before using --package-only." >&2 - exit 1 -fi file "${ARM64_EXECUTABLE}" | grep -q "ARM aarch64" rm -rf -- "${STAGE_ROOT}" @@ -156,14 +141,14 @@ rm -f -- \ "${OBSOLETE_LOWERCASE_ARCHIVE}" mkdir -p -- "${GAME_ROOT}/licenses" -install -m 0755 "${TEMPLATE_ROOT}/straywild.sh" "${STAGE_ROOT}/straywild.sh" +install -m 0755 "${TEMPLATE_ROOT}/NETfishing.sh" "${STAGE_ROOT}/NETfishing.sh" install -m 0644 "${TEMPLATE_ROOT}/port.json" "${GAME_ROOT}/port.json" -install -m 0644 "${TEMPLATE_ROOT}/straywild.gptk" \ - "${GAME_ROOT}/straywild.gptk" -install -m 0755 "${TEMPLATE_ROOT}/launch-straywild.sh" \ - "${GAME_ROOT}/launch-straywild.sh" -install -m 0755 "${ARM64_EXECUTABLE}" "${GAME_ROOT}/straywild.aarch64" -install -m 0644 "${ARM64_PCK}" "${GAME_ROOT}/straywild.pck" +install -m 0644 "${TEMPLATE_ROOT}/netfishing.gptk" \ + "${GAME_ROOT}/netfishing.gptk" +install -m 0755 "${TEMPLATE_ROOT}/launch-netfishing.sh" \ + "${GAME_ROOT}/launch-netfishing.sh" +install -m 0755 "${ARM64_EXECUTABLE}" "${GAME_ROOT}/NETfishing.aarch64" +install -m 0644 "${ARM64_PCK}" "${GAME_ROOT}/NETfishing.pck" install -m 0644 "${TEMPLATE_ROOT}/gameinfo.xml" "${GAME_ROOT}/gameinfo.xml" install -m 0644 "${TEMPLATE_ROOT}/screenshot.png" "${GAME_ROOT}/screenshot.png" install -m 0644 \ @@ -174,7 +159,7 @@ install -m 0644 \ "${GAME_ROOT}/licenses/GPL-3.0-or-later.txt" install -m 0644 \ "${PROJECT_ROOT}/ASSET-LICENSE.md" \ - "${GAME_ROOT}/licenses/straywild-ASSET-LICENSE.md" + "${GAME_ROOT}/licenses/NETFISHING-ASSET-LICENSE.md" install -m 0644 \ "${PROJECT_ROOT}/TRADEMARKS.md" \ "${GAME_ROOT}/licenses/TRADEMARKS.md" @@ -186,7 +171,7 @@ install -m 0644 \ "${GAME_ROOT}/licenses/Seattle-Avenue-LICENSE.txt" cat >"${GAME_ROOT}/BUILD-INFO.txt" <"${GAME_ROOT}/licenses/SOURCE-CODE.md" <"${GAME_ROOT}/README.md" </dev/null readonly TOP_LEVELS="$( unzip -Z1 "${ARCHIVE}" | cut -d/ -f1 | sort -u )" -readonly EXPECTED_TOP_LEVELS="$(printf '%s\n' straywild straywild.sh)" +readonly EXPECTED_TOP_LEVELS="$(printf '%s\n' NETfishing.sh netfishing)" if [[ "${TOP_LEVELS}" != "${EXPECTED_TOP_LEVELS}" ]]; then echo "Unexpected PortMaster archive roots:" >&2 printf '%s\n' "${TOP_LEVELS}" >&2 exit 1 fi grep -q '"version": 4' "${GAME_ROOT}/port.json" -grep -q '"name": "straywild.zip"' "${GAME_ROOT}/port.json" +grep -q '"name": "netfishing.zip"' "${GAME_ROOT}/port.json" grep -q '"rtr": true' "${GAME_ROOT}/port.json" if unzip -Z1 "${ARCHIVE}" | grep -qx 'port.json'; then - echo "port.json must be inside straywild/, not at the archive root." >&2 + echo "port.json must be inside netfishing/, not at the archive root." >&2 exit 1 fi if grep -Eq '^[[:space:]]*#[[:space:]]*PORTMASTER:' \ - "${STAGE_ROOT}/straywild.sh"; then + "${STAGE_ROOT}/NETfishing.sh"; then echo "The distributable launcher contains an installed PortMaster signature." >&2 exit 1 fi grep -Fq 'PROFILE_PATH="$CONFDIR/performance_profile"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq 'straywild_PERFORMANCE_PROFILE=light' \ - "${STAGE_ROOT}/straywild.sh" + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq 'NETFISHING_PERFORMANCE_PROFILE=light' \ + "${STAGE_ROOT}/NETfishing.sh" grep -Fq 'CONTROLLER_MAPPING_FILE="$CONFDIR/cache/controller_mapping.txt"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq 'SAVEDIR="$PORTS_ROOT/saves/straywild"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq 'LEGACY_SAVEDIR="$PORTS_ROOT/saves/netfishing"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq 'cp -a "$LEGACY_CONFDIR/." "$CONFDIR/"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq '"straywild_DATA_DIR=$SAVEDIR"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq '"straywild_CREATE_DATA_DIR=1"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq 'printf '\''%s\n'\'' "$straywild_controllerconfig" > "$CONTROLLER_MAPPING_FILE"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq '"$GAME_LAUNCHER"' "${STAGE_ROOT}/straywild.sh" -grep -Fq '"$CONTROLLER_MAPPING_FILE"' "${STAGE_ROOT}/straywild.sh" -if grep -Fq 'SDL_GAMECONTROLLERCONFIG="$straywild_controllerconfig"' \ - "${STAGE_ROOT}/straywild.sh"; then + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq 'SAVEDIR="$PORTS_ROOT/saves/netfishing"' \ + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq '"NETFISHING_DATA_DIR=$SAVEDIR"' \ + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq '"NETFISHING_CREATE_DATA_DIR=1"' \ + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq 'printf '\''%s\n'\'' "$netfishing_controllerconfig" > "$CONTROLLER_MAPPING_FILE"' \ + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq '"$GAME_LAUNCHER"' "${STAGE_ROOT}/NETfishing.sh" +grep -Fq '"$CONTROLLER_MAPPING_FILE"' "${STAGE_ROOT}/NETfishing.sh" +if grep -Fq 'SDL_GAMECONTROLLERCONFIG="$netfishing_controllerconfig"' \ + "${STAGE_ROOT}/NETfishing.sh"; then echo "Raw controller mappings must not be passed through westonwrap.sh." >&2 exit 1 fi grep -Fq 'SDL_GAMECONTROLLERCONFIG="$(<"$CONTROLLER_MAPPING_FILE")"' \ - "${GAME_ROOT}/launch-straywild.sh" + "${GAME_ROOT}/launch-netfishing.sh" grep -Fq 'export SDL_GAMECONTROLLERCONFIG' \ - "${GAME_ROOT}/launch-straywild.sh" -grep -Fq 'exec "$@"' "${GAME_ROOT}/launch-straywild.sh" -grep -Fq 'GPTOKEYB_CONFIG="$GAMEDIR/straywild.gptk"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq '$GPTOKEYB "straywild.aarch64" -c "$GPTOKEYB_CONFIG" &' \ - "${STAGE_ROOT}/straywild.sh" + "${GAME_ROOT}/launch-netfishing.sh" +grep -Fq 'exec "$@"' "${GAME_ROOT}/launch-netfishing.sh" +grep -Fq 'GPTOKEYB_CONFIG="$GAMEDIR/netfishing.gptk"' \ + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq '$GPTOKEYB "NETfishing.aarch64" -c "$GPTOKEYB_CONFIG" &' \ + "${STAGE_ROOT}/NETfishing.sh" grep -Fq 'pm_platform_helper "$GAME_EXECUTABLE"' \ - "${STAGE_ROOT}/straywild.sh" -grep -Fq 'pm_finish' "${STAGE_ROOT}/straywild.sh" + "${STAGE_ROOT}/NETfishing.sh" +grep -Fq 'pm_finish' "${STAGE_ROOT}/NETfishing.sh" if [[ "$(grep -Ec '^[[:space:]]*\$GPTOKEYB[[:space:]]' \ - "${STAGE_ROOT}/straywild.sh")" -ne 1 ]]; then - echo "straywild must start exactly one GPTOKEYB exit handler." >&2 + "${STAGE_ROOT}/NETfishing.sh")" -ne 1 ]]; then + echo "NETfishing must start exactly one GPTOKEYB exit handler." >&2 exit 1 fi readonly GPTOKEYB_NOOP_KEYS=( @@ -322,13 +303,13 @@ readonly GPTOKEYB_NOOP_KEYS=( for noop_key in "${GPTOKEYB_NOOP_KEYS[@]}"; do if ! grep -Eq \ "^[[:space:]]*${noop_key}[[:space:]]*=[[:space:]]*\\\\\"[[:space:]]*$" \ - "${GAME_ROOT}/straywild.gptk"; then + "${GAME_ROOT}/netfishing.gptk"; then echo "GPTOKEYB no-op mapping is missing: ${noop_key}" >&2 exit 1 fi done if [[ "$(grep -Ec '^[[:space:]]*[a-z0-9_]+[[:space:]]*=' \ - "${GAME_ROOT}/straywild.gptk")" -ne "${#GPTOKEYB_NOOP_KEYS[@]}" ]]; then + "${GAME_ROOT}/netfishing.gptk")" -ne "${#GPTOKEYB_NOOP_KEYS[@]}" ]]; then echo "GPTOKEYB no-op mapping contains an unexpected assignment." >&2 exit 1 fi diff --git a/scripts/import_animalese_voice.sh b/scripts/import_animalese_voice.sh index b9076ca..cb7eded 100755 --- a/scripts/import_animalese_voice.sh +++ b/scripts/import_animalese_voice.sh @@ -35,10 +35,10 @@ if [[ ! "$SAMPLE_SET_DIRECTORY" =~ ^[a-z0-9_-]+$ ]]; then fi readonly DESTINATION_DIRECTORY="$PROJECT_ROOT/sound/dialogue/animalese/$SAMPLE_SET_DIRECTORY" -readonly WORK_DIRECTORY="$(mktemp -d -t straywild-animalese-import.XXXXXX)" +readonly WORK_DIRECTORY="$(mktemp -d -t netfishing-animalese-import.XXXXXX)" cleanup() { - if [[ "$WORK_DIRECTORY" == /tmp/straywild-animalese-import.* ]]; then + if [[ "$WORK_DIRECTORY" == /tmp/netfishing-animalese-import.* ]]; then find "$WORK_DIRECTORY" -depth -delete fi } diff --git a/scripts/normalize_texture_imports.gd b/scripts/normalize_texture_imports.gd index edea5b1..e7b2406 100644 --- a/scripts/normalize_texture_imports.gd +++ b/scripts/normalize_texture_imports.gd @@ -56,8 +56,8 @@ func _initialize() -> void: quit(2) return - for root_path: String in roots: - var normalized_root := root_path + for root: String in roots: + var normalized_root := root if not normalized_root.ends_with("/"): normalized_root += "/" if not normalized_root.begins_with("res://") and not normalized_root.is_absolute_path(): diff --git a/scripts/normalize_texture_profiles.sh b/scripts/normalize_texture_profiles.sh index 0551efd..1483a61 100755 --- a/scripts/normalize_texture_profiles.sh +++ b/scripts/normalize_texture_profiles.sh @@ -13,7 +13,7 @@ fi readonly ROOT_PATH="$1" -readonly WORK_ROOT="$(mktemp -d -t straywild-godot-data.XXXXXX)" +readonly WORK_ROOT="$(mktemp -d -t netfishing-godot-data.XXXXXX)" trap 'rm -rf -- "${WORK_ROOT}"' EXIT cd "${PROJECT_ROOT}" diff --git a/scripts/portmaster/straywild.sh b/scripts/portmaster/NETfishing.sh similarity index 58% rename from scripts/portmaster/straywild.sh rename to scripts/portmaster/NETfishing.sh index d4e56a7..8e118da 100755 --- a/scripts/portmaster/straywild.sh +++ b/scripts/portmaster/NETfishing.sh @@ -16,56 +16,35 @@ source "$controlfolder/control.txt" [ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" get_controls -GAMEDIR="/${directory}/ports/straywild" +GAMEDIR="/${directory}/ports/netfishing" CONFDIR="$GAMEDIR/conf" -PORTS_ROOT="${GAMEDIR%/straywild}" -SAVEDIR="$PORTS_ROOT/saves/straywild" -LEGACY_GAMEDIR="$PORTS_ROOT/netfishing" -LEGACY_CONFDIR="$LEGACY_GAMEDIR/conf" -LEGACY_SAVEDIR="$PORTS_ROOT/saves/netfishing" -DATA_BOOTSTRAP_DIR="$CONFDIR/data/godot/app_userdata/straywild" -LEGACY_DATA_BOOTSTRAP_DIR="$CONFDIR/data/godot/app_userdata/NETFISHING" -GAME_EXECUTABLE="$GAMEDIR/straywild.aarch64" -GAME_LAUNCHER="$GAMEDIR/launch-straywild.sh" -GPTOKEYB_CONFIG="$GAMEDIR/straywild.gptk" +PORTS_ROOT="${GAMEDIR%/netfishing}" +SAVEDIR="$PORTS_ROOT/saves/netfishing" +DATA_BOOTSTRAP_DIR="$CONFDIR/data/godot/app_userdata/NETFISHING" +GAME_EXECUTABLE="$GAMEDIR/NETfishing.aarch64" +GAME_LAUNCHER="$GAMEDIR/launch-netfishing.sh" +GPTOKEYB_CONFIG="$GAMEDIR/netfishing.gptk" CONTROLLER_MAPPING_FILE="$CONFDIR/cache/controller_mapping.txt" -WESTON_DIR="/tmp/straywild-weston" +WESTON_DIR="/tmp/netfishing-weston" WESTON_RUNTIME="weston_pkg_0.2" HARBOURMASTER="$controlfolder/harbourmaster" mkdir -p "$CONFDIR/data" "$CONFDIR/config" "$CONFDIR/cache" "$WESTON_DIR" chmod +x "$GAME_EXECUTABLE" -# A renamed PortMaster entry installs beside the former NETfishing port. Copy -# its device-local configuration once and continue using its established save -# root when present. New installations use straywild paths exclusively. -if [ -d "$LEGACY_CONFDIR" ] && [ ! -f "$CONFDIR/.netfishing-imported" ]; then - cp -a "$LEGACY_CONFDIR/." "$CONFDIR/" - touch "$CONFDIR/.netfishing-imported" -fi -if [ ! -f "$SAVEDIR/straywild_data.json" ] \ - && [ ! -f "$SAVEDIR/netfishing_data.json" ] \ - && { [ -f "$LEGACY_SAVEDIR/straywild_data.json" ] \ - || [ -f "$LEGACY_SAVEDIR/netfishing_data.json" ]; }; then - SAVEDIR="$LEGACY_SAVEDIR" -fi - -# straywild uses a predictable save directory beside the port instead of +# NETfishing uses a predictable save directory beside the port instead of # presenting a folder picker on a small screen. Preserve an established # data-root choice when upgrading an existing installation. -straywild_DATA_ENVIRONMENT=() -if [ -f "$SAVEDIR/straywild_data.json" ] \ - || [ -f "$SAVEDIR/netfishing_data.json" ] || { +NETFISHING_DATA_ENVIRONMENT=() +if [ -f "$SAVEDIR/netfishing_data.json" ] || { [ ! -f "$DATA_BOOTSTRAP_DIR/data_root_bootstrap.json" ] && - [ ! -f "$DATA_BOOTSTRAP_DIR/data_root_bootstrap.json.backup" ] && - [ ! -f "$LEGACY_DATA_BOOTSTRAP_DIR/data_root_bootstrap.json" ] && - [ ! -f "$LEGACY_DATA_BOOTSTRAP_DIR/data_root_bootstrap.json.backup" ] + [ ! -f "$DATA_BOOTSTRAP_DIR/data_root_bootstrap.json.backup" ] }; then mkdir -p "$SAVEDIR" - straywild_DATA_ENVIRONMENT+=( - "straywild_DATA_DIR=$SAVEDIR" - "straywild_CREATE_DATA_DIR=1" + NETFISHING_DATA_ENVIRONMENT+=( + "NETFISHING_DATA_DIR=$SAVEDIR" + "NETFISHING_CREATE_DATA_DIR=1" ) fi @@ -73,7 +52,7 @@ fi if [ ! -f "$controlfolder/libs/${WESTON_RUNTIME}.squashfs" ]; then if [ ! -x "$HARBOURMASTER" ]; then - pm_message "straywild requires the latest PortMaster and WestonPack runtime." + pm_message "NETfishing requires the latest PortMaster and WestonPack runtime." sleep 5 exit 1 fi @@ -99,17 +78,17 @@ cd "$GAMEDIR" || exit 1 GODOT_MUOS_MAPPING="19004ca6010000000100000000010000,muOS-Keys,a:b0,b:b1,x:b3,y:b2,leftshoulder:b4,rightshoulder:b5,lefttrigger:b10,righttrigger:b11,guide:b8,start:b7,back:b6,dpup:h0.1,dpleft:h0.8,dpright:h0.2,dpdown:h0.4,leftx:a0,lefty:a1,leftstick:b9,rightx:a2,righty:a3,rightstick:b12,platform:Linux," MUOS_SDL2_GUID="19000000010000000100000000010000" if [[ "$sdl_controllerconfig" == "${MUOS_SDL2_GUID},"* ]]; then - straywild_controllerconfig="$GODOT_MUOS_MAPPING" + netfishing_controllerconfig="$GODOT_MUOS_MAPPING" elif [ -n "$sdl_controllerconfig" ]; then - straywild_controllerconfig="$sdl_controllerconfig" + netfishing_controllerconfig="$sdl_controllerconfig" else - straywild_controllerconfig="$GODOT_MUOS_MAPPING" + netfishing_controllerconfig="$GODOT_MUOS_MAPPING" fi -printf '%s\n' "$straywild_controllerconfig" > "$CONTROLLER_MAPPING_FILE" +printf '%s\n' "$netfishing_controllerconfig" > "$CONTROLLER_MAPPING_FILE" -straywild_GODOT_OPTIONS=() -straywild_GAME_ENVIRONMENT=() -PERFORMANCE_PROFILE="${straywild_PERFORMANCE_PROFILE:-}" +NETFISHING_GODOT_OPTIONS=() +NETFISHING_GAME_ENVIRONMENT=() +PERFORMANCE_PROFILE="${NETFISHING_PERFORMANCE_PROFILE:-}" PROFILE_PATH="$CONFDIR/performance_profile" if [[ -z "$PERFORMANCE_PROFILE" && -r "$PROFILE_PATH" ]]; then IFS= read -r PERFORMANCE_PROFILE < "$PROFILE_PATH" || true @@ -117,16 +96,16 @@ if [[ -z "$PERFORMANCE_PROFILE" && -r "$PROFILE_PATH" ]]; then fi case "$PERFORMANCE_PROFILE" in normal) - straywild_GAME_ENVIRONMENT+=( - "straywild_PERFORMANCE_PROFILE=normal" + NETFISHING_GAME_ENVIRONMENT+=( + "NETFISHING_PERFORMANCE_PROFILE=normal" ) ;; light|"") - straywild_GAME_ENVIRONMENT+=( - "straywild_PERFORMANCE_PROFILE=light" - "straywild_LOW_END=1" + NETFISHING_GAME_ENVIRONMENT+=( + "NETFISHING_PERFORMANCE_PROFILE=light" + "NETFISHING_LOW_END=1" ) - straywild_GODOT_OPTIONS+=( + NETFISHING_GODOT_OPTIONS+=( --single-window --disable-vsync --max-fps 30 @@ -135,11 +114,11 @@ case "$PERFORMANCE_PROFILE" in ;; *) echo "Unknown performance profile '$PERFORMANCE_PROFILE'; using light." >&2 - straywild_GAME_ENVIRONMENT+=( - "straywild_PERFORMANCE_PROFILE=light" - "straywild_LOW_END=1" + NETFISHING_GAME_ENVIRONMENT+=( + "NETFISHING_PERFORMANCE_PROFILE=light" + "NETFISHING_LOW_END=1" ) - straywild_GODOT_OPTIONS+=( + NETFISHING_GODOT_OPTIONS+=( --single-window --disable-vsync --max-fps 30 @@ -148,10 +127,10 @@ case "$PERFORMANCE_PROFILE" in ;; esac -# straywild reads gameplay input natively. The explicit no-op map prevents +# NETfishing reads gameplay input natively. The explicit no-op map prevents # GPTOKEYB from injecting duplicate keyboard or mouse input while retaining # its device-specific force-quit chord, including on ROCKNIX. -$GPTOKEYB "straywild.aarch64" -c "$GPTOKEYB_CONFIG" & +$GPTOKEYB "NETfishing.aarch64" -c "$GPTOKEYB_CONFIG" & pm_platform_helper "$GAME_EXECUTABLE" $ESUDO env CRUSTY_RESOLUTION="${DISPLAY_WIDTH}x${DISPLAY_HEIGHT}" \ @@ -160,12 +139,12 @@ $ESUDO env CRUSTY_RESOLUTION="${DISPLAY_WIDTH}x${DISPLAY_HEIGHT}" \ XDG_CONFIG_HOME="$CONFDIR/config" \ XDG_CACHE_HOME="$CONFDIR/cache" \ GODOT_SILENCE_ROOT_WARNING=1 \ - "${straywild_DATA_ENVIRONMENT[@]}" \ - "${straywild_GAME_ENVIRONMENT[@]}" \ + "${NETFISHING_DATA_ENVIRONMENT[@]}" \ + "${NETFISHING_GAME_ENVIRONMENT[@]}" \ "$GAME_LAUNCHER" \ "$CONTROLLER_MAPPING_FILE" \ "$GAME_EXECUTABLE" \ - "${straywild_GODOT_OPTIONS[@]}" \ + "${NETFISHING_GODOT_OPTIONS[@]}" \ --resolution "${DISPLAY_WIDTH}x${DISPLAY_HEIGHT}" \ --fullscreen \ --rendering-driver opengl3_es \ diff --git a/scripts/portmaster/gameinfo.xml b/scripts/portmaster/gameinfo.xml index 1b0a1c7..ef608bd 100755 --- a/scripts/portmaster/gameinfo.xml +++ b/scripts/portmaster/gameinfo.xml @@ -1,13 +1,13 @@ - ./straywild.sh - straywild + ./NETfishing.sh + NETfishing A relaxed multiplayer fishing game about exploring a small island, catching and collecting fish, customizing your character, and spending time by the water. 20260804T000000 - straywild project + NETfishing project Independent adventure, simulation - ./straywild/screenshot.png + ./netfishing/screenshot.png diff --git a/scripts/portmaster/launch-straywild.sh b/scripts/portmaster/launch-netfishing.sh similarity index 100% rename from scripts/portmaster/launch-straywild.sh rename to scripts/portmaster/launch-netfishing.sh diff --git a/scripts/portmaster/straywild.gptk b/scripts/portmaster/netfishing.gptk similarity index 87% rename from scripts/portmaster/straywild.gptk rename to scripts/portmaster/netfishing.gptk index 2e8602e..ff1ad36 100644 --- a/scripts/portmaster/straywild.gptk +++ b/scripts/portmaster/netfishing.gptk @@ -1,4 +1,4 @@ -# straywild reads the controller directly. GPTOKEYB is retained only for its +# NETfishing reads the controller directly. GPTOKEYB is retained only for its # device-specific force-quit chord, so every keyboard and mouse binding is # disabled to prevent duplicate input. diff --git a/scripts/portmaster/port.json b/scripts/portmaster/port.json index 4c36648..affc601 100644 --- a/scripts/portmaster/port.json +++ b/scripts/portmaster/port.json @@ -1,13 +1,13 @@ { "version": 4, - "name": "straywild.zip", + "name": "netfishing.zip", "items": [ - "straywild.sh", - "straywild/" + "NETfishing.sh", + "netfishing/" ], "items_opt": null, "attr": { - "title": "straywild", + "title": "NETfishing", "porter": [ "Voyager" ], diff --git a/scripts/run_validations.sh b/scripts/run_validations.sh index ae8de43..2ebaeff 100755 --- a/scripts/run_validations.sh +++ b/scripts/run_validations.sh @@ -6,15 +6,13 @@ readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)" readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)" readonly GODOT_BIN="${GODOT_BIN:-godot}" readonly TEST_TIMEOUT_SECONDS="${TEST_TIMEOUT_SECONDS:-120}" -readonly RUN_ROOT="$(mktemp -d -t straywild-validations.XXXXXX)" +readonly RUN_ROOT="$(mktemp -d -t netfishing-validations.XXXXXX)" -export straywild_ISOLATED_VALIDATION_STORAGE=1 +export NETFISHING_ISOLATED_VALIDATION_STORAGE=1 readonly -a QUICK_TESTS=( "scripts/validate_animalese_samples.gd" "tests/android_readiness_validation.gd" - "tests/beach_bottle_service_validation.gd" - "tests/bottle_message_state_validation.gd" "tests/camera_drag_validation.gd" "tests/character_rig_validation.gd" "tests/network_chat_protocol_validation.gd" @@ -23,9 +21,7 @@ readonly -a QUICK_TESTS=( "tests/controller_mapping_validation.gd" "tests/controller_world_interaction_validation.gd" "tests/controller_ui_navigation_validation.gd" - "tests/data_management_dialog_validation.gd" "tests/dedicated_server_config_validation.gd" - "tests/discovery_privacy_validation.gd" "tests/digging_prototype_validation.gd" "tests/equipment_catalog_validation.gd" "tests/exported_decal_hotfix_validation.gd" @@ -42,15 +38,13 @@ readonly -a QUICK_TESTS=( "tests/inventory_storage_validation.gd" "tests/keyboard_mouse_mapping_validation.gd" "tests/logbook_validation.gd" - "tests/message_bottle_reader_validation.gd" "tests/network_player_animation_protocol_validation.gd" "tests/net_attachment_validation.gd" "tests/on_screen_keyboard_validation.gd" "tests/player_gathering_animation_validation.gd" "tests/player_experience_validation.gd" - "tests/profile_title_validation.gd" + "tests/shoreline_ambience_validation.gd" "tests/surface_drawing_validation.gd" - "tests/surface_drawing_performance_validation.gd" "tests/surface_drawing_texture_renderer_validation.gd" "tests/tackle_order_validation.gd" "tests/terrain_biome_validation.gd" @@ -58,7 +52,6 @@ readonly -a QUICK_TESTS=( "tests/terrain_chunk_generator_validation.gd" "tests/texture_sampling_validation.gd" "tests/tree_gathering_prototype_validation.gd" - "tests/tooltip_escape_validation.gd" "tests/unified_inventory_validation.gd" "tests/world_time_validation.gd" "tests/world_layout_validation.gd" @@ -85,7 +78,6 @@ readonly -a HOST_TESTS=( "tests/inventory_storage_persistence_validation.gd" "tests/job_system_validation.gd" "tests/progression_archive_validation.gd" - "tests/save_reload_conflict_validation.gd" "tests/surface_drawing_runtime_validation.gd" ) @@ -95,7 +87,6 @@ readonly -a NETWORK_TESTS=( "tests/fish_showcase_multiplayer_validation.gd" "tests/friend_multiplayer_validation.gd" "tests/fishing_multiplayer_validation.gd" - "tests/home_spawn_multiplayer_validation.gd" "tests/job_multiplayer_validation.gd" "tests/movement_multiplayer_validation.gd" "tests/operator_multiplayer_validation.gd" diff --git a/scripts/setup_android_build.sh b/scripts/setup_android_build.sh index bc96083..c1cebdc 100755 --- a/scripts/setup_android_build.sh +++ b/scripts/setup_android_build.sh @@ -336,8 +336,8 @@ check_editor_settings() { run_export_hint() { echo echo "Example export commands:" - echo " ${GODOT} --headless --path \"$PROJECT_ROOT\" --export-release \"Android\" builds/${PROJECT_VERSION}/android/straywild.apk" - echo " ${GODOT} --headless --path \"$PROJECT_ROOT\" --export-debug \"Android\" builds/android/straywild-debug.apk" + echo " ${GODOT} --headless --path \"$PROJECT_ROOT\" --export-release \"Android\" builds/${PROJECT_VERSION}/android/NETfishing.apk" + echo " ${GODOT} --headless --path \"$PROJECT_ROOT\" --export-debug \"Android\" builds/android/NETfishing-debug.apk" } print_status INFO "Starting Android dependency preflight..." diff --git a/scripts/test_player_data_root_paths.gd b/scripts/test_player_data_root_paths.gd index 0476606..69a2485 100644 --- a/scripts/test_player_data_root_paths.gd +++ b/scripts/test_player_data_root_paths.gd @@ -1,36 +1,36 @@ extends SceneTree -const PROJECT_PATH := "/tmp/straywild" -const INSTALL_PATH := "/opt/straywild" +const PROJECT_PATH := "/tmp/netfishing" +const INSTALL_PATH := "/opt/NETfishing" func _initialize() -> void: - var root_to_create: String = OS.get_environment("straywild_TEST_CREATE_ROOT") + var root_to_create: String = OS.get_environment("NETFISHING_TEST_CREATE_ROOT") if not root_to_create.is_empty(): _create_validation_root(root_to_create) return var failures: PackedStringArray = [] _expect( "external temporary directory", - "/tmp/straywild-test-data", + "/tmp/NETfishing-test-data", PlayerDataRoot.PATH_ALLOWED, failures, ) _expect( "external trailing slash", - "/tmp/straywild-test-data/", + "/tmp/NETfishing-test-data/", PlayerDataRoot.PATH_ALLOWED, failures, ) _expect( "similar project-name sibling", - "/tmp/straywild-data", + "/tmp/netfishing-data", PlayerDataRoot.PATH_ALLOWED, failures, ) _expect( "documents directory", - "/home/player/Documents/straywild", + "/home/player/Documents/NETfishing", PlayerDataRoot.PATH_ALLOWED, failures, ) @@ -55,7 +55,7 @@ func _initialize() -> void: ) _expect_with_references( "empty project reference", - "/tmp/straywild-test-data", + "/tmp/NETfishing-test-data", "", INSTALL_PATH, PlayerDataRoot.PATH_ALLOWED, @@ -63,7 +63,7 @@ func _initialize() -> void: ) _expect_with_references( "root project reference", - "/tmp/straywild-test-data", + "/tmp/NETfishing-test-data", "/", INSTALL_PATH, PlayerDataRoot.PATH_ALLOWED, @@ -71,14 +71,13 @@ func _initialize() -> void: ) _expect_with_references( "Windows component and case normalization", - "C:\\Games\\straywild Data", - "C:\\Games\\straywild", - "C:\\Program Files\\straywild", + "C:\\Games\\NETfishing Data", + "C:\\Games\\NETfishing", + "C:\\Program Files\\NETfishing", PlayerDataRoot.PATH_ALLOWED, failures, true, ) - _expect_temporary_persistent_root_rejected(failures) if failures.is_empty(): print("PlayerDataRoot path validation: PASS") quit(0) @@ -91,37 +90,14 @@ func _initialize() -> void: func _create_validation_root(path: String) -> void: var data_root := PlayerDataRoot.new() get_root().add_child(data_root) - var created: Dictionary = data_root.create_unbound_root(path) - if ( - bool(created.get("ok", false)) - and data_root.activate_process_root(path) - ): + if data_root.select_new_root(path): print("PlayerDataRoot validation root created: ", data_root.root_path) quit(0) return - push_error(str(created.get("message", data_root.error_message))) + push_error(data_root.error_message) quit(1) -func _expect_temporary_persistent_root_rejected( - failures: PackedStringArray, -) -> void: - var data_root := PlayerDataRoot.new() - get_root().add_child(data_root) - var temporary_path: String = OS.get_temp_dir().path_join( - "straywild-persistent-root" - ) - if data_root.select_new_root(temporary_path): - failures.append( - "temporary directory was accepted as persistent player data" - ) - elif not data_root.error_message.contains("Temporary folders"): - failures.append( - "temporary directory rejection did not explain the safety requirement" - ) - data_root.queue_free() - - func _expect( label: String, candidate: String, diff --git a/server/dedicated_server_config.gd b/server/dedicated_server_config.gd index 3370457..2f515c4 100644 --- a/server/dedicated_server_config.gd +++ b/server/dedicated_server_config.gd @@ -1,7 +1,7 @@ class_name DedicatedServerConfig extends RefCounted -const DEFAULT_NAME: String = "straywild Dedicated Server" +const DEFAULT_NAME: String = "NETfishing Dedicated Server" const DEFAULT_BIND_ADDRESS: String = "*" const DEFAULT_PORT: int = 7777 const DEFAULT_MAX_PLAYERS: int = 8 @@ -31,10 +31,8 @@ static func from_runtime() -> DedicatedServerConfig: result.discovery_url = str(ProjectSettings.get_setting( "network/discovery/base_url", "" )).strip_edges() - var config_path: String = _environment_string( - "straywild_SERVER_CONFIG", - "NETFISHING_SERVER_CONFIG", - "", + var config_path: String = OS.get_environment( + "NETFISHING_SERVER_CONFIG" ).strip_edges() for argument: String in OS.get_cmdline_user_args(): if argument.begins_with("--config="): @@ -89,44 +87,36 @@ func _load_file(path: String) -> bool: func _apply_environment() -> void: server_name = _environment_string( - "straywild_SERVER_NAME", "NETFISHING_SERVER_NAME", server_name + "NETFISHING_SERVER_NAME", server_name ) bind_address = _environment_string( - "straywild_SERVER_BIND", "NETFISHING_SERVER_BIND", bind_address - ) - port = _environment_int( - "straywild_SERVER_PORT", "NETFISHING_SERVER_PORT", port + "NETFISHING_SERVER_BIND", bind_address ) + port = _environment_int("NETFISHING_SERVER_PORT", port) max_players = _environment_int( - "straywild_SERVER_MAX_PLAYERS", - "NETFISHING_SERVER_MAX_PLAYERS", - max_players, + "NETFISHING_SERVER_MAX_PLAYERS", max_players ) world_seed = _environment_int( - "straywild_WORLD_SEED", "NETFISHING_WORLD_SEED", world_seed + "NETFISHING_WORLD_SEED", world_seed ) public_listing = _environment_bool( - "straywild_SERVER_PUBLIC", "NETFISHING_SERVER_PUBLIC", public_listing + "NETFISHING_SERVER_PUBLIC", public_listing ) discovery_url = _environment_string( - "straywild_DISCOVERY_URL", "NETFISHING_DISCOVERY_URL", discovery_url + "NETFISHING_DISCOVERY_URL", discovery_url ) data_directory = _environment_string( - "straywild_DATA_DIR", "NETFISHING_DATA_DIR", data_directory + "NETFISHING_DATA_DIR", data_directory ) chat_logging = _environment_bool( - "straywild_CHAT_LOGGING", "NETFISHING_CHAT_LOGGING", chat_logging + "NETFISHING_CHAT_LOGGING", chat_logging ) chat_log_path = _environment_string( - "straywild_CHAT_LOG_PATH", "NETFISHING_CHAT_LOG_PATH", chat_log_path + "NETFISHING_CHAT_LOG_PATH", chat_log_path ) - var operators_variable: String = _available_environment_variable( - "straywild_SERVER_OPERATORS", - "NETFISHING_SERVER_OPERATORS", - ) - if not operators_variable.is_empty(): + if OS.has_environment("NETFISHING_SERVER_OPERATORS"): operator_fingerprints = _parse_fingerprint_list( - OS.get_environment(operators_variable) + OS.get_environment("NETFISHING_SERVER_OPERATORS") ) @@ -221,45 +211,21 @@ static func _safe_text(value: String) -> bool: return true -static func _available_environment_variable( - name: String, - legacy_name: String, -) -> String: - if OS.has_environment(name): - return name - return legacy_name if OS.has_environment(legacy_name) else "" +static func _environment_string(name: String, fallback: String) -> String: + return OS.get_environment(name) if OS.has_environment(name) else fallback -static func _environment_string( - name: String, - legacy_name: String, - fallback: String, -) -> String: - var variable: String = _available_environment_variable(name, legacy_name) - return OS.get_environment(variable) if not variable.is_empty() else fallback - - -static func _environment_int( - name: String, - legacy_name: String, - fallback: int, -) -> int: - var variable: String = _available_environment_variable(name, legacy_name) +static func _environment_int(name: String, fallback: int) -> int: return ( - _parse_int(OS.get_environment(variable), fallback) - if not variable.is_empty() else fallback + _parse_int(OS.get_environment(name), fallback) + if OS.has_environment(name) else fallback ) -static func _environment_bool( - name: String, - legacy_name: String, - fallback: bool, -) -> bool: - var variable: String = _available_environment_variable(name, legacy_name) - if variable.is_empty(): +static func _environment_bool(name: String, fallback: bool) -> bool: + if not OS.has_environment(name): return fallback - var value: String = OS.get_environment(variable).strip_edges().to_lower() + var value: String = OS.get_environment(name).strip_edges().to_lower() return value in ["1", "true", "yes", "on"] diff --git a/settings/player_settings.gd b/settings/player_settings.gd index 5734925..59099fc 100644 --- a/settings/player_settings.gd +++ b/settings/player_settings.gd @@ -101,7 +101,7 @@ func copy() -> PlayerSettings: func normalize_implicit_presentation_layout() -> bool: if presentation_layout_customized: return false - var layout_changed: bool = ( + var changed: bool = ( chat_dock_right != DEFAULT_CHAT_DOCK_RIGHT or chat_mobile_mode != DEFAULT_CHAT_MOBILE_MODE or paint_dock_right != DEFAULT_PAINT_DOCK_RIGHT @@ -109,7 +109,7 @@ func normalize_implicit_presentation_layout() -> bool: chat_dock_right = DEFAULT_CHAT_DOCK_RIGHT chat_mobile_mode = DEFAULT_CHAT_MOBILE_MODE paint_dock_right = DEFAULT_PAINT_DOCK_RIGHT - return layout_changed + return changed static func _is_valid_audio_volume(value: float) -> bool: diff --git a/settings/player_settings_manager.gd b/settings/player_settings_manager.gd index 362abc9..3fd2a35 100644 --- a/settings/player_settings_manager.gd +++ b/settings/player_settings_manager.gd @@ -7,7 +7,7 @@ const TEMP_PATH: String = "user://player_settings.json.tmp" const BACKUP_PATH: String = "user://player_settings.json.backup" const SILENT_VOLUME_DB: float = -80.0 const HEADLESS_WRITE_ENVIRONMENT: String = ( - "straywild_ISOLATED_VALIDATION_STORAGE" + "NETFISHING_ISOLATED_VALIDATION_STORAGE" ) signal settings_changed(settings: PlayerSettings) diff --git a/tests/android_readiness_validation.gd b/tests/android_readiness_validation.gd index 372051a..7472063 100644 --- a/tests/android_readiness_validation.gd +++ b/tests/android_readiness_validation.gd @@ -44,20 +44,18 @@ func _init() -> void: assert(_has_joypad_button(&"open_quick_actions", JOY_BUTTON_DPAD_DOWN)) assert(_has_joypad_button(&"open_chat", JOY_BUTTON_BACK)) assert(_has_joypad_button(&"focus_gameplay", JOY_BUTTON_LEFT_SHOULDER)) - var virtual_mouse_trigger_axis: int = GameUIType.VIRTUAL_MOUSE_TRIGGER_AXIS - var virtual_mouse_shared_trigger_axis: int = ( + assert( + GameUIType.VIRTUAL_MOUSE_TRIGGER_AXIS == JOY_AXIS_TRIGGER_RIGHT + ) + assert( GameUIType.VIRTUAL_MOUSE_SHARED_TRIGGER_AXIS + == JOY_AXIS_TRIGGER_LEFT ) - var virtual_mouse_secondary_click_axis: int = ( + assert( GameUIType.VIRTUAL_MOUSE_SECONDARY_CLICK_AXIS + == JOY_AXIS_TRIGGER_LEFT ) - var controller_zoom_trigger_axis: int = ( - PlayerType.CONTROLLER_ZOOM_TRIGGER_AXIS - ) - assert(virtual_mouse_trigger_axis == JOY_AXIS_TRIGGER_RIGHT) - assert(virtual_mouse_shared_trigger_axis == JOY_AXIS_TRIGGER_LEFT) - assert(virtual_mouse_secondary_click_axis == JOY_AXIS_TRIGGER_LEFT) - assert(controller_zoom_trigger_axis == JOY_AXIS_TRIGGER_LEFT) + assert(PlayerType.CONTROLLER_ZOOM_TRIGGER_AXIS == JOY_AXIS_TRIGGER_LEFT) assert(is_zero_approx( GameUIType.normalized_trigger_strength(-1.0, -1.0) )) diff --git a/tests/art_tools_validation.gd b/tests/art_tools_validation.gd index 1ac593d..3b9d6a3 100644 --- a/tests/art_tools_validation.gd +++ b/tests/art_tools_validation.gd @@ -19,15 +19,9 @@ func _run() -> void: for _frame: int in 8: await process_frame assert(bool(main.get("_application_initialized"))) - assert(bool(main.call( - "_apply_world", WorldLayout.STARTER_ISLAND, 1, true - ))) - assert(bool(main.call( - "_prepare_host_world", WorldLayout.STARTER_ISLAND, 1 - ))) assert(bool(main.call("_prepare_private_host"))) var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") await physics_frame await physics_frame @@ -100,7 +94,11 @@ func _run() -> void: assert(keyboard_mapping.reset_mapping()) await process_frame var shop_prompt_key := game_ui.get_node("%ShopPromptKey") as Label + var storage_prompt_message := game_ui.get_node( + "%StoragePromptMessage" + ) as Label assert(shop_prompt_key.text == "E") + assert(storage_prompt_message.text == "E open storage") var remapped_interact := InputEventKey.new() remapped_interact.physical_keycode = KEY_F remapped_interact.pressed = true @@ -110,6 +108,7 @@ func _run() -> void: )) await process_frame assert(shop_prompt_key.text == "F") + assert(storage_prompt_message.text == "F open storage") assert(keyboard_mapping.reset_mapping()) await process_frame assert(toolbar.get_parent() == chat_ui.get_parent()) @@ -409,17 +408,7 @@ func _run() -> void: # not the inactive normal gameplay camera. var normal_camera := player.get_gameplay_camera() var normal_camera_transform: Transform3D = normal_camera.global_transform - var chat_anchor: Vector3 = player.get_nameplate_anchor_position() - assert(player.get_chat_anchor_position().is_equal_approx(chat_anchor)) - var held_gear_probe := MeshInstance3D.new() - var held_gear_mesh := BoxMesh.new() - held_gear_mesh.size = Vector3(0.5, 4.0, 0.5) - held_gear_probe.mesh = held_gear_mesh - held_gear_probe.position = Vector3(0.0, 6.0, 0.0) - player.get_node("%Visuals").add_child(held_gear_probe) - assert(player.get_nameplate_anchor_position().is_equal_approx(chat_anchor)) - assert(player.get_chat_anchor_position().is_equal_approx(chat_anchor)) - held_gear_probe.free() + var chat_anchor: Vector3 = player.get_chat_anchor_position() normal_camera.look_at( normal_camera.global_position - (chat_anchor - normal_camera.global_position), @@ -427,149 +416,6 @@ func _run() -> void: ) assert(normal_camera.is_position_behind(chat_anchor)) assert(not free_camera.is_position_behind(chat_anchor)) - free_camera.look_at(chat_anchor, Vector3.UP) - chat_ui.call("_update_nameplates") - var nameplate_layer := chat_ui.get("_nameplate_layer") as Control - var nameplates: Dictionary = chat_ui.get("_nameplates") - var local_nameplate: Dictionary = nameplates.get( - session.get_local_peer_id(), {} - ) - var nameplate_control := local_nameplate.get("control") as Control - var nameplate_name := local_nameplate.get("name") as Label - var nameplate_title := local_nameplate.get("title") as Label - var local_record := session.get_peer_record(session.get_local_peer_id()) - assert( - nameplate_control != null and nameplate_control.visible, - ( - "local nameplate must be visible (available=%s world=%s layer=%s " - + "shared=%s remote_visible=%s behind=%s occluded=%s screen=%s viewport=%s)" - ) - % [ - bool(chat_ui.get("_available")), - chat_ui.is_world_speech_visible(), - nameplate_layer.visible, - bool(chat_ui.call( - "_speaker_shares_local_space", session.get_local_peer_id() - )), - player.is_remote_presentation_visible(), - free_camera.is_position_behind(chat_anchor), - bool(chat_ui.call( - "_is_speech_world_occluded", free_camera, player, chat_anchor - )), - free_camera.unproject_position(chat_anchor) - / float(chat_ui.get("_output_scale")), - chat_ui.get_viewport_rect().size, - ], - ) - assert(nameplate_name != null and nameplate_title != null) - assert(nameplate_name.text == local_record.display_name) - assert(nameplate_title.text == local_record.title) - assert( - nameplate_name.get_theme_font_size("font_size") - == ChatUI.NAMEPLATE_NAME_FONT_SIZE - ) - assert( - nameplate_title.get_theme_font_size("font_size") - == ChatUI.NAMEPLATE_TITLE_FONT_SIZE - ) - assert( - nameplate_name.get_theme_font_size("font_size") - > nameplate_title.get_theme_font_size("font_size") - ) - assert(ChatUI.NAMEPLATE_NAME_FONT_SIZE == 20) - assert(ChatUI.NAMEPLATE_TITLE_TOP < ChatUI.NAMEPLATE_NAME_HEIGHT) - assert(ChatUI.NAMEPLATE_HEIGHT < 42.0) - assert(nameplate_title.position.y == ChatUI.NAMEPLATE_TITLE_TOP) - for flat_label: Label in [nameplate_name, nameplate_title]: - assert(flat_label.get_theme_color("font_color") == Color.WHITE) - assert(flat_label.get_theme_constant("outline_size") == 0) - assert(flat_label.get_theme_color("font_outline_color").a == 0.0) - assert(flat_label.get_theme_color("font_shadow_color").a == 0.0) - - # Persistent remote labels obey both the authoritative home-space boundary - # and the avatar presentation mask. They return only when the avatar shares - # the local space and its world presentation is visible. - var spawn_service := main.get_node( - "%PlayerSpawnService" - ) as PlayerSpawnService - var registry := session.get("_registry") as PeerRegistry - const NAMEPLATE_TEST_PEER_ID: int = 9191 - assert(registry.add_peer( - NAMEPLATE_TEST_PEER_ID, - "nameplate-test-profile", - "remote stray", - NetworkProtocol.PROTOCOL_VERSION, - "", - "", - PackedStringArray(), - "trailblazer", - )) - var remote_transform: Transform3D = player.global_transform - remote_transform.origin += Vector3(20.0, 0.0, 0.0) - var remote_avatar := spawn_service.spawn_remote_player( - NAMEPLATE_TEST_PEER_ID, - remote_transform, - ) - assert(remote_avatar != null) - assert(session.set_peer_space(NAMEPLATE_TEST_PEER_ID, &"rv:privacy-test")) - remote_avatar.set_remote_presentation_visible(true) - chat_ui.call("_update_nameplates") - var remote_nameplate: Dictionary = nameplates.get( - NAMEPLATE_TEST_PEER_ID, {} - ) - var remote_plate := remote_nameplate.get("control") as Control - assert(remote_plate != null and not remote_plate.visible) - assert(session.set_peer_space( - NAMEPLATE_TEST_PEER_ID, - session.get_peer_space(session.get_local_peer_id()), - )) - remote_avatar.set_remote_presentation_visible(false) - chat_ui.call("_update_nameplates") - assert(not remote_plate.visible) - remote_avatar.set_remote_presentation_visible(true) - free_camera.look_at( - remote_avatar.get_nameplate_anchor_position(), Vector3.UP - ) - chat_ui.call("_update_nameplates") - assert(remote_plate.visible) - assert((remote_nameplate.get("name") as Label).text == "remote stray") - assert((remote_nameplate.get("title") as Label).text == "trailblazer") - chat_ui.call( - "_show_speech_bubble", - NAMEPLATE_TEST_PEER_ID, - "distant hello", - "", - ) - await process_frame - chat_ui.call("_update_speech") - var remote_speech_entries: Dictionary = chat_ui.get("_speech") - var remote_speech: Dictionary = remote_speech_entries.get( - NAMEPLATE_TEST_PEER_ID, - {}, - ) - var remote_speech_bubble := remote_speech.get("bubble") as PanelContainer - assert(remote_speech_bubble != null and remote_speech_bubble.visible) - assert(is_equal_approx( - remote_speech_bubble.scale.x, - ChatUI.speech_scale_for_distance( - remote_avatar.global_position.distance_to(player.global_position) - ), - )) - assert(remote_speech_bubble.scale.x < 1.0) - chat_ui.call("_on_peer_removed", NAMEPLATE_TEST_PEER_ID) - spawn_service.remove_peer(NAMEPLATE_TEST_PEER_ID) - registry.remove_peer(NAMEPLATE_TEST_PEER_ID) - chat_ui.call("_update_nameplates") - assert(not nameplates.has(NAMEPLATE_TEST_PEER_ID)) - free_camera.look_at(chat_anchor, Vector3.UP) - chat_ui.call("_update_nameplates") - assert(nameplate_control.visible) - var shop_prompt := game_ui.get_node("%ShopPrompt") as Control - var storage_prompt := game_ui.get_node("%StoragePrompt") as Control - game_ui.set_shop_prompt_visible(true, chat_anchor) - game_ui.set_storage_prompt_visible(true, chat_anchor) - assert(shop_prompt.visible) - assert(storage_prompt.visible) chat_ui.show_local_speech("hello there friend") await process_frame assert(bool(player.get("_speech_mouth_active"))) @@ -579,19 +425,11 @@ func _run() -> void: assert(not first_speech_mouth.is_empty()) assert(not second_speech_mouth.is_empty()) assert(first_speech_mouth != second_speech_mouth) - free_camera.look_at(chat_anchor, Vector3.UP) - chat_ui.call("_update_nameplates") chat_ui.call("_update_speech") var speech: Dictionary = chat_ui.get("_speech") var local_speech: Dictionary = speech.get(session.get_local_peer_id(), {}) var speech_bubble := local_speech.get("bubble") as PanelContainer assert(speech_bubble != null and speech_bubble.visible) - assert( - speech_bubble.position.y - + speech_bubble.size.y - + ChatUI.SPEECH_POINTER_HEIGHT - <= nameplate_control.position.y - ) normal_camera.global_transform = normal_camera_transform await create_timer(0.6).timeout assert(not bool(player.get("_speech_mouth_active"))) @@ -603,7 +441,6 @@ func _run() -> void: await process_frame assert(game_ui.is_gameplay_hud_hidden()) assert(chat_ui.is_hud_hidden()) - assert(not nameplate_layer.visible) assert(not ( game_ui.get_node("%GameplayTransientHUD") as Control ).visible) @@ -635,8 +472,6 @@ func _run() -> void: chat_ui.open_chat() await process_frame assert(chat_ui.is_open() and chat_panel.visible) - assert(not chat_ui.is_hud_hidden()) - assert(not nameplate_layer.visible) chat_ui.refocus_gameplay() assert(chat_ui.is_hud_hidden()) var cancel_button := InputEventJoypadButton.new() @@ -661,7 +496,6 @@ func _run() -> void: await process_frame assert(not game_ui.is_gameplay_hud_hidden()) assert(not chat_ui.is_hud_hidden()) - assert(nameplate_layer.visible) assert(not service.can_activate()) assert(not service.is_active() and not toolbar.visible) assert(player.bag.add_item(ArtShopStock.ART_KIT_ITEM_ID, 1)) diff --git a/tests/beach_bottle_service_validation.gd b/tests/beach_bottle_service_validation.gd deleted file mode 100644 index 3470181..0000000 --- a/tests/beach_bottle_service_validation.gd +++ /dev/null @@ -1,202 +0,0 @@ -extends SceneTree - -const ServiceType = preload("res://messages/beach_bottle_service.gd") -const StateType = preload("res://messages/player_bottle_message_state.gd") -const Catalog: BottleMessageCatalog = preload( - "res://messages/catalog/bottle_message_catalog.tres" -) -const ItemCatalogResource: ItemCatalog = preload( - "res://items/catalog/item_catalog.tres" -) - - -class FakeWorld: - extends Node - - func is_world_ready() -> bool: - return true - - func get_saltwater_surface_height() -> float: - return -0.45 - - func get_spawn_surface_triangles( - _materials: Array[StringName], - _minimum_y: float, - _minimum_up_dot: float, - _maximum_y: float, - ) -> Array[PackedVector3Array]: - return [PackedVector3Array([ - Vector3(8.0, 0.0, -4.0), - Vector3(16.0, 0.0, -4.0), - Vector3(12.0, 0.0, 4.0), - ])] - - -class FakeSaveManager: - extends PlayerSaveManager - - var allow_save: bool = true - var save_count: int = 0 - - func save_if_dirty() -> bool: - save_count += 1 - return allow_save - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - var root := Node.new() - get_root().add_child(root) - var world := FakeWorld.new() - var player := Node3D.new() - var presentation_root := Node3D.new() - var bag := PlayerBag.new() - var state := StateType.new() - var saves := FakeSaveManager.new() - var service := ServiceType.new() - root.add_child(world) - root.add_child(player) - root.add_child(presentation_root) - root.add_child(bag) - root.add_child(state) - root.add_child(saves) - root.add_child(service) - bag.setup(ItemCatalogResource) - var now_unix: int = int(Time.get_unix_time_from_system()) - assert(state.restore_from_save_data({ - "schema_version": 1, - "received_message_ids": [], - "pending_message_id": "", - "pending_bottle_picked_up": false, - "next_bottle_at_unix": now_unix + 300000, - "last_observed_unix": now_unix, - })) - service.setup( - world, - player, - bag, - state, - Catalog, - saves, - presentation_root, - false, - ) - service.force_spawn_for_testing = true - service.set_gameplay_active(true) - assert(service.call("_try_spawn_due_bottle")) - assert(service.has_active_bottle()) - assert(state.has_pending_message()) - assert(not state.is_pending_bottle_picked_up()) - var presentation := service.get("_presentation") as BeachBottlePresentation - var spawned_message: BottleMessageData = Catalog.get_message( - presentation.message_id - ) - assert(spawned_message != null) - var bottle_sprite := presentation.get_node("%BottleSprite") as Sprite3D - assert(bottle_sprite.texture.resource_path.ends_with( - "message_in_a_bottle_sand.png" - )) - assert(bottle_sprite.texture.get_size() == Vector2(64.0, 64.0)) - assert(bottle_sprite.position.y > 0.0) - assert(bottle_sprite.offset == Vector2.ZERO) - assert( - bottle_sprite.billboard == BaseMaterial3D.BILLBOARD_FIXED_Y - ) - var bottle_image: Image = bottle_sprite.texture.get_image() - if bottle_image.is_compressed(): - assert(bottle_image.decompress() == OK) - var visible_bounds: Rect2i = bottle_image.get_used_rect() - assert( - visible_bounds.position.y + visible_bounds.size.y - == int(presentation.AUTHORED_VISIBLE_BOTTOM_PIXEL) - ) - var texture_height: float = float(bottle_sprite.texture.get_height()) - var visible_bottom_pixel: float = presentation.AUTHORED_VISIBLE_BOTTOM_PIXEL - var expected_sprite_height: float = ( - visible_bottom_pixel - - texture_height * 0.5 - - presentation.VISIBLE_BASE_TUCK_PIXELS - ) * bottle_sprite.pixel_size - assert( - is_equal_approx(bottle_sprite.position.y, expected_sprite_height) - ) - var first_position: Vector3 = service.get_active_bottle_position() - assert(first_position.is_finite()) - assert(is_equal_approx(first_position.y, ServiceType.SURFACE_OFFSET)) - var visible_base_y: float = ( - first_position.y - + bottle_sprite.position.y - + ( - texture_height * 0.5 - - visible_bottom_pixel - ) * bottle_sprite.pixel_size - ) - assert(is_equal_approx(visible_base_y, -bottle_sprite.pixel_size)) - assert( - Vector2(first_position.x, first_position.z).length() - >= ServiceType.MINIMUM_SPAWN_DISTANCE - ) - assert( - Vector2(first_position.x, first_position.z).length() - <= ServiceType.MAXIMUM_SPAWN_DISTANCE - ) - player.global_position = first_position - assert(service.is_local_player_in_range()) - assert(service.get_prompt_anchor_position().is_finite()) - service.call("_process", 1.0) - assert(not bag.owns_item(ServiceType.BOTTLE_ITEM_ID)) - assert(service.has_active_bottle()) - saves.allow_save = false - assert(not service.try_collect_nearby()) - assert(not bag.owns_item(ServiceType.BOTTLE_ITEM_ID)) - assert(state.has_pending_message()) - assert(not state.is_pending_bottle_picked_up()) - assert(service.has_active_bottle()) - saves.allow_save = true - # A failed disk transaction remains blocked until the player leaves pickup - # range, preventing a save-conflict failure from being retried every frame. - assert(not service.try_collect_nearby()) - player.global_position = first_position + Vector3.RIGHT * 2.0 - service.call("_process", 0.1) - assert(not service.is_local_player_in_range()) - player.global_position = first_position - assert(service.try_collect_nearby()) - assert(bag.owns_item(ServiceType.BOTTLE_ITEM_ID)) - assert(state.is_pending_bottle_picked_up()) - assert(not service.has_active_bottle()) - saves.allow_save = false - var failed_read: Dictionary = service.read_held_bottle() - assert(not bool(failed_read.get("ok", false))) - assert(bag.owns_item(ServiceType.BOTTLE_ITEM_ID)) - assert(state.is_pending_bottle_picked_up()) - saves.allow_save = true - var read_result: Dictionary = service.read_held_bottle() - assert(bool(read_result.get("ok", false))) - assert( - str(read_result.get("text", "")) - == spawned_message.body - ) - assert( - str(read_result.get("message_id", "")) - == String(spawned_message.message_id) - ) - assert(not bag.owns_item(ServiceType.BOTTLE_ITEM_ID)) - assert(not state.has_pending_message()) - var point := ServiceType.sample_triangle( - PackedVector3Array([ - Vector3.ZERO, - Vector3(1.0, 0.0, 0.0), - Vector3(0.0, 0.0, 1.0), - ]), - 0.0, - 0.75, - ) - assert(point.is_equal_approx(Vector3.ZERO)) - assert(not ServiceType.sample_triangle(PackedVector3Array(), 0.5, 0.5).is_finite()) - print("Beach bottle service validation: PASS") - root.queue_free() - await process_frame - quit() diff --git a/tests/beach_bottle_service_validation.gd.uid b/tests/beach_bottle_service_validation.gd.uid deleted file mode 100644 index 3d9b6d6..0000000 --- a/tests/beach_bottle_service_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dadlfrooej5k0 diff --git a/tests/bottle_message_state_validation.gd b/tests/bottle_message_state_validation.gd deleted file mode 100644 index f989aa3..0000000 --- a/tests/bottle_message_state_validation.gd +++ /dev/null @@ -1,187 +0,0 @@ -extends SceneTree - -const BottleMessageCatalogType = preload( - "res://messages/bottle_message_catalog.gd" -) -const BottleMessageDataType = preload( - "res://messages/bottle_message_data.gd" -) -const PlayerBottleMessageStateType = preload( - "res://messages/player_bottle_message_state.gd" -) - -const CATALOG_PATH: String = ( - "res://messages/catalog/bottle_message_catalog.tres" -) -const BASE_TIME: int = 1788282000 - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - _validate_shipped_catalog() - _validate_player_save_migration() - _validate_deterministic_unseen_selection() - _validate_cooldown_and_assignment() - _validate_save_round_trip_and_unknown_ids() - _validate_backward_clock_tolerance() - print("Bottle message state validation: PASS") - quit() - - -func _validate_shipped_catalog() -> void: - var catalog := load(CATALOG_PATH) as BottleMessageCatalogType - assert(catalog != null) - var message: BottleMessageDataType = catalog.get_message( - &"pushing_squares" - ) - assert(message != null) - assert(message.active) - assert(message.body == "it's as simple as pushing squares") - var message_2: BottleMessageDataType = catalog.get_message( - &"message_2" - ) - assert(message_2 != null) - assert(message_2.active) - assert( - message_2.body - == "01101001 00100000 01101100 01101111 01110110 01100101 00100000 01111001 01101111 01110101" - ) - - -func _validate_player_save_migration() -> void: - var manager := PlayerSaveManager.new() - root.add_child(manager) - var migrated: Dictionary = manager.call( - "_migrate_save", - {"save_version": 11}, - 11, - ) - assert(int(migrated.get("save_version", -1)) == 12) - assert( - migrated.get("message_bottles", {}) - == PlayerBottleMessageStateType.default_save_data() - ) - manager.queue_free() - - -func _validate_deterministic_unseen_selection() -> void: - var catalog := BottleMessageCatalogType.new() - for message_id: StringName in [&"third", &"first", &"second"]: - var message := BottleMessageDataType.new() - message.message_id = message_id - message.body = String(message_id) - catalog.entries.append(message) - var first_rng := RandomNumberGenerator.new() - first_rng.seed = 4412 - var second_rng := RandomNumberGenerator.new() - second_rng.seed = 4412 - var received: Array[StringName] = [&"second"] - assert( - catalog.choose_random_unseen_message(received, first_rng).message_id - == catalog.choose_random_unseen_message(received, second_rng).message_id - ) - catalog.get_message(&"first").active = false - assert( - catalog.choose_random_unseen_message(received, first_rng).message_id - == &"third" - ) - - -func _validate_cooldown_and_assignment() -> void: - var catalog := load(CATALOG_PATH) as BottleMessageCatalogType - var state := PlayerBottleMessageStateType.new() - root.add_child(state) - var rng := RandomNumberGenerator.new() - rng.seed = 915 - assert(state.ensure_cooldown_scheduled(BASE_TIME, rng)) - var due_at: int = state.get_next_bottle_at_unix() - assert( - due_at >= BASE_TIME + state.MINIMUM_COOLDOWN_SECONDS - and due_at <= BASE_TIME + state.MAXIMUM_COOLDOWN_SECONDS - ) - assert(state.try_assign_due_message(catalog, rng, due_at - 1) == null) - var message: BottleMessageDataType = state.try_assign_due_message( - catalog, rng, due_at - ) - assert(message != null) - assert(state.has_pending_message()) - assert(not state.is_pending_bottle_picked_up()) - assert(state.has_received_message(message.message_id)) - assert(state.get_next_bottle_at_unix() == 0) - assert(not state.ensure_cooldown_scheduled(due_at, rng)) - assert(state.try_assign_due_message(catalog, rng, due_at) == null) - assert(state.record_bottle_picked_up(due_at + 10, rng)) - assert(state.is_pending_bottle_picked_up()) - assert( - state.get_next_bottle_at_unix() - >= due_at + 10 + state.MINIMUM_COOLDOWN_SECONDS - ) - assert(not state.record_bottle_picked_up(due_at + 20, rng)) - assert(state.consume_pending_message() == message.message_id) - assert(not state.has_pending_message()) - var second_due_at: int = state.get_next_bottle_at_unix() - var second_message: BottleMessageDataType = state.try_assign_due_message( - catalog, - rng, - second_due_at, - ) - assert(second_message != null) - assert(second_message.message_id != message.message_id) - assert(state.record_bottle_picked_up(second_due_at + 10, rng)) - assert(state.consume_pending_message() == second_message.message_id) - var exhausted_due_at: int = state.get_next_bottle_at_unix() - assert( - state.try_assign_due_message( - catalog, - rng, - exhausted_due_at, - ) == null - ) - state.queue_free() - - -func _validate_save_round_trip_and_unknown_ids() -> void: - var state := PlayerBottleMessageStateType.new() - root.add_child(state) - var data := { - "schema_version": state.SAVE_SCHEMA_VERSION, - "received_message_ids": ["retired_message"], - "pending_message_id": "pending_from_future_catalog", - "pending_bottle_picked_up": true, - "next_bottle_at_unix": BASE_TIME + 50, - "last_observed_unix": BASE_TIME, - } - assert(state.restore_from_save_data(data)) - assert(state.has_received_message(&"retired_message")) - assert(state.has_received_message(&"pending_from_future_catalog")) - assert(state.get_pending_message_id() == &"pending_from_future_catalog") - assert(state.is_pending_bottle_picked_up()) - var saved: Dictionary = state.to_save_data() - assert( - "retired_message" in (saved["received_message_ids"] as Array) - ) - assert( - "pending_from_future_catalog" - in (saved["received_message_ids"] as Array) - ) - state.queue_free() - - -func _validate_backward_clock_tolerance() -> void: - var state := PlayerBottleMessageStateType.new() - root.add_child(state) - var rng := RandomNumberGenerator.new() - rng.seed = 122 - assert(state.ensure_cooldown_scheduled(BASE_TIME, rng)) - var original_due_at: int = state.get_next_bottle_at_unix() - assert(not state.observe_wall_clock(BASE_TIME - 60)) - assert(state.get_last_observed_unix() == BASE_TIME) - assert(state.get_next_bottle_at_unix() == original_due_at) - var rollback: int = state.BACKWARD_CLOCK_TOLERANCE_SECONDS + 1 - assert(state.observe_wall_clock(BASE_TIME - rollback)) - assert(state.get_last_observed_unix() == BASE_TIME - rollback) - assert(state.get_next_bottle_at_unix() == original_due_at - rollback) - state.queue_free() diff --git a/tests/bottle_message_state_validation.gd.uid b/tests/bottle_message_state_validation.gd.uid deleted file mode 100644 index 50e3c59..0000000 --- a/tests/bottle_message_state_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cjkesykq1lrfg diff --git a/tests/character_rig_validation.gd b/tests/character_rig_validation.gd index 95af5b7..c8fc57d 100644 --- a/tests/character_rig_validation.gd +++ b/tests/character_rig_validation.gd @@ -2,7 +2,7 @@ extends SceneTree const CHARACTER_SCENE: PackedScene = preload( - "res://art/exported/characters/base/straywild_base_character.glb" + "res://art/exported/characters/base/netfishing_base_character.glb" ) const EXPECTED_ANIMATIONS: Array[StringName] = [ @@ -112,9 +112,7 @@ func _validate_mesh_weights(mesh_instance: MeshInstance3D) -> int: var vertices: PackedVector3Array = arrays[Mesh.ARRAY_VERTEX] assert(not weights.is_empty()) assert(not vertices.is_empty()) - var components_per_vertex: int = int( - float(weights.size()) / float(vertices.size()) - ) + var components_per_vertex := weights.size() / vertices.size() assert(components_per_vertex == 4 or components_per_vertex == 8) for offset in range(0, weights.size(), components_per_vertex): var total := 0.0 diff --git a/tests/chat_privacy_multiplayer_validation.gd b/tests/chat_privacy_multiplayer_validation.gd index 75972b6..e1d6f87 100644 --- a/tests/chat_privacy_multiplayer_validation.gd +++ b/tests/chat_privacy_multiplayer_validation.gd @@ -4,8 +4,6 @@ const MainScene: PackedScene = preload("res://main/main.tscn") const TEST_PORT: int = 18152 const PREJOIN_MESSAGE: String = "private prejoin message" const LIVE_MESSAGE: String = "live message after join" -const HOST_ROLEPLAY: String = "/me grabs [b]his fishing rod[/b]" -const CLIENT_ROLEPLAY: String = "/me waves [color=red]hello[/color]" func _initialize() -> void: @@ -41,34 +39,11 @@ func _run_host() -> void: var chat_service := main.get_node( "%NetworkChatService" ) as NetworkChatService - assert(not chat_service.send_local_message("/me")) assert(chat_service.send_local_message(PREJOIN_MESSAGE)) var remote_peer_id: int = await _wait_for_remote_peer(session) assert(remote_peer_id > 1) await create_timer(1.0).timeout assert(chat_service.send_local_message(LIVE_MESSAGE)) - assert(chat_service.send_local_message(HOST_ROLEPLAY)) - var client_roleplay_deadline: int = Time.get_ticks_msec() + 8000 - while ( - Time.get_ticks_msec() < client_roleplay_deadline - and not _history_contains(chat_service, CLIENT_ROLEPLAY) - ): - await process_frame - assert(_history_contains(chat_service, CLIENT_ROLEPLAY)) - var client_roleplay: Dictionary = _history_message( - chat_service, CLIENT_ROLEPLAY - ) - assert(int(client_roleplay.get("sender_peer_id", 0)) == remote_peer_id) - assert( - str(client_roleplay.get("sender_display_name", "")) - == session.get_peer_record(remote_peer_id).display_name - ) - _assert_roleplay_rendered( - main, - str(client_roleplay["sender_display_name"]), - "waves [color=red]hello[/color]", - ) - _assert_no_world_speech(main, remote_peer_id) var disconnect_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < disconnect_deadline @@ -100,39 +75,11 @@ func _run_client() -> void: var live_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < live_deadline - and ( - not _history_contains(chat_service, LIVE_MESSAGE) - or not _history_contains(chat_service, HOST_ROLEPLAY) - ) + and not _history_contains(chat_service, LIVE_MESSAGE) ): await process_frame assert(_history_contains(chat_service, LIVE_MESSAGE)) - assert(_history_contains(chat_service, HOST_ROLEPLAY)) assert(not _history_contains(chat_service, PREJOIN_MESSAGE)) - var host_roleplay: Dictionary = _history_message( - chat_service, HOST_ROLEPLAY - ) - var host_peer_id: int = int(host_roleplay.get("sender_peer_id", 0)) - assert(host_peer_id > 0) - assert( - str(host_roleplay.get("sender_display_name", "")) - == session.get_peer_record(host_peer_id).display_name - ) - _assert_roleplay_rendered( - main, - str(host_roleplay["sender_display_name"]), - "grabs [b]his fishing rod[/b]", - ) - _assert_world_speech_body(main, host_peer_id, LIVE_MESSAGE) - assert(chat_service.send_local_message(CLIENT_ROLEPLAY)) - var confirmation_deadline: int = Time.get_ticks_msec() + 8000 - while ( - Time.get_ticks_msec() < confirmation_deadline - and not _history_contains(chat_service, CLIENT_ROLEPLAY) - ): - await process_frame - assert(_history_contains(chat_service, CLIENT_ROLEPLAY)) - _assert_no_world_speech(main, session.get_local_peer_id()) print("Chat privacy multiplayer client validation: PASS") await _session_cleanup(main, session) @@ -144,59 +91,6 @@ func _history_contains(service: NetworkChatService, body: String) -> bool: ) -func _history_message( - service: NetworkChatService, - body: String, -) -> Dictionary: - for message: Dictionary in service.get_history(): - if str(message.get("body", "")) == body: - return message - return {} - - -func _assert_roleplay_rendered( - main: Node, - display_name: String, - action: String, -) -> void: - var chat_ui := main.get_node("%GameUI").get_node("%ChatUI") as ChatUI - var history := chat_ui.get("_history") as RichTextLabel - assert(history != null) - var expected: String = "%s %s" % [display_name, action] - assert(history.get_parsed_text().contains(expected)) - assert(not history.get_parsed_text().contains( - "%s: /me" % display_name - )) - assert(not history.bbcode_enabled) - var italic_font := history.get_theme_font("italics_font") as FontVariation - assert(italic_font != null) - assert(not is_zero_approx(italic_font.variation_transform.y.x)) - - -func _assert_no_world_speech(main: Node, peer_id: int) -> void: - var chat_ui := main.get_node("%GameUI").get_node("%ChatUI") as ChatUI - var speech: Dictionary = chat_ui.get("_speech") - assert(not speech.has(peer_id)) - - -func _assert_world_speech_body( - main: Node, - peer_id: int, - expected_body: String, -) -> void: - var chat_ui := main.get_node("%GameUI").get_node("%ChatUI") as ChatUI - var speech: Dictionary = chat_ui.get("_speech") - assert(speech.has(peer_id)) - var state: Dictionary = speech[peer_id] - var bubble := state.get("bubble") as PanelContainer - assert(bubble != null) - for child: Node in bubble.get_children(): - if child is Label: - assert((child as Label).text == expected_body) - return - assert(false, "Speech bubble label is missing.") - - func _create_initialized_main() -> Node: root.size = Vector2i(1280, 720) var main: Node = MainScene.instantiate() diff --git a/tests/controller_focus_presentation_validation.gd b/tests/controller_focus_presentation_validation.gd index 44bba8d..7f59f70 100644 --- a/tests/controller_focus_presentation_validation.gd +++ b/tests/controller_focus_presentation_validation.gd @@ -198,40 +198,6 @@ func _run() -> void: standard_button.get_theme_stylebox("hover") == old_hover_style, "mouse hover styling was not restored after controller use", ) - var text_entry := LineEdit.new() - text_entry.position = Vector2(520.0, 60.0) - text_entry.size = Vector2(220.0, 48.0) - text_entry.text = "editable text" - stage.add_child(text_entry) - standard_button.grab_focus() - await process_frame - presentation.call("_neutralize_current_navigation_focus") - text_entry.grab_focus() - await process_frame - _expect( - presentation.get("_neutral_focus_seed") == null, - "entering a text field leaves the prior menu focus seed armed", - ) - for keycode: Key in [KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN]: - var arrow_key := InputEventKey.new() - arrow_key.keycode = keycode - arrow_key.physical_keycode = keycode - arrow_key.pressed = true - presentation._input(arrow_key) - _expect( - root.gui_get_focus_owner() == text_entry, - "arrow key %s pulled focus out of an active text field" % keycode, - ) - var modified_arrow := InputEventKey.new() - modified_arrow.keycode = KEY_LEFT - modified_arrow.physical_keycode = KEY_LEFT - modified_arrow.shift_pressed = true - modified_arrow.pressed = true - presentation._input(modified_arrow) - _expect( - root.gui_get_focus_owner() == text_entry, - "a modified arrow pulled focus out of an active text field", - ) var item_list := ItemList.new() item_list.position = Vector2(80.0, 160.0) item_list.size = Vector2(240.0, 150.0) diff --git a/tests/controller_mapping_validation.gd b/tests/controller_mapping_validation.gd index fcbf7e3..3a4645a 100644 --- a/tests/controller_mapping_validation.gd +++ b/tests/controller_mapping_validation.gd @@ -278,7 +278,7 @@ func _validate_manager(manager: ControllerMappingManagerType) -> String: func _validate_portmaster_launcher() -> String: - const launcher_path: String = "res://scripts/portmaster/straywild.sh" + const launcher_path: String = "res://scripts/portmaster/NETfishing.sh" if not FileAccess.file_exists(launcher_path): return "PortMaster launcher template is missing" var launcher: String = FileAccess.get_file_as_string(launcher_path) @@ -291,9 +291,9 @@ func _validate_portmaster_launcher() -> String: "guide:b8,start:b7,back:b6", "leftstick:b9", "rightstick:b12", - "straywild_controllerconfig=\"$GODOT_MUOS_MAPPING\"", - "GPTOKEYB_CONFIG=\"$GAMEDIR/straywild.gptk\"", - "$GPTOKEYB \"straywild.aarch64\" -c \"$GPTOKEYB_CONFIG\" &", + "netfishing_controllerconfig=\"$GODOT_MUOS_MAPPING\"", + "GPTOKEYB_CONFIG=\"$GAMEDIR/netfishing.gptk\"", + "$GPTOKEYB \"NETfishing.aarch64\" -c \"$GPTOKEYB_CONFIG\" &", "pm_platform_helper \"$GAME_EXECUTABLE\"", "\"$GAME_LAUNCHER\"", "\"$CONTROLLER_MAPPING_FILE\"", @@ -304,7 +304,7 @@ func _validate_portmaster_launcher() -> String: if "$'\\n'" in launcher: return "PortMaster launcher appends mappings across a Weston-unsafe newline" const game_launcher_path: String = ( - "res://scripts/portmaster/launch-straywild.sh" + "res://scripts/portmaster/launch-netfishing.sh" ) if not FileAccess.file_exists(game_launcher_path): return "PortMaster game launcher wrapper is missing" @@ -367,13 +367,13 @@ func _validate_auto_map(manager: ControllerMappingManagerType) -> String: if str(binding.get("kind", "")) == "button": var button := InputEventJoypadButton.new() button.device = manager.get_active_device_id() - button.button_index = int(binding.get("button", -1)) as JoyButton + button.button_index = int(binding.get("button", -1)) button.pressed = true manager.controller_input_observed.emit(button) else: var motion := InputEventJoypadMotion.new() motion.device = manager.get_active_device_id() - motion.axis = int(binding.get("axis", -1)) as JoyAxis + motion.axis = int(binding.get("axis", -1)) motion.axis_value = float(binding.get("direction", -1.0)) manager.controller_input_observed.emit(motion) if panel._auto_map_active: diff --git a/tests/controller_menu_accessibility_validation.gd b/tests/controller_menu_accessibility_validation.gd index a29e3ee..70d2095 100644 --- a/tests/controller_menu_accessibility_validation.gd +++ b/tests/controller_menu_accessibility_validation.gd @@ -122,38 +122,8 @@ func _validate_primary_menu_navigation() -> void: _expect( play_button.icon != null and play_button.icon.resource_path - == "res://ui/icons/new_menu/play.png" - and play_button.text.is_empty(), - "The Play action is not presented as the large square icon button.", - ) - _expect( - is_equal_approx(play_button.size.x, play_button.size.y), - "The Play action is not square.", - ) - var online_button := title.get_node("%JoinGameButton") as Button - var settings_button := title.get_node("%SettingsButton") as Button - var credits_button := title.get_node("%CreditsButton") as Button - var close_button := title.get_node("%QuitButton") as Button - for secondary_button: Button in [ - online_button, - settings_button, - credits_button, - close_button, - ]: - _expect( - is_equal_approx( - secondary_button.size.x, - secondary_button.size.y, - ), - "A secondary title action is not square.", - ) - _expect( - is_equal_approx( - close_button.position.y + close_button.size.y - - online_button.position.y, - play_button.size.y, - ), - "The secondary title-action stack does not match Play's height.", + == "res://ui/icons/main_menu/continue.png", + "The Play action does not use the original Continue icon.", ) _expect( not (title.get_node("%NewGameButton") as Control).visible @@ -161,45 +131,27 @@ func _validate_primary_menu_navigation() -> void: "Legacy New/Delete title bubbles are still visible.", ) _assert_neighbor( - play_button, - &"focus_neighbor_right", title.get_node("%JoinGameButton") as Control, + &"focus_neighbor_right", + play_button, ) _assert_neighbor( - title.get_node("%JoinGameButton") as Control, + title.get_node("%SettingsButton") as Control, &"focus_neighbor_left", play_button, ) _assert_neighbor( - title.get_node("%JoinGameButton") as Control, - &"focus_neighbor_bottom", - title.get_node("%SettingsButton") as Control, + title.get_node("%CreditsButton") as Control, + &"focus_neighbor_right", + play_button, ) _assert_neighbor( - title.get_node("%SettingsButton") as Control, - &"focus_neighbor_bottom", - title.get_node("%CreditsButton") as Control, - ) - _assert_neighbor( - title.get_node("%CreditsButton") as Control, - &"focus_neighbor_bottom", title.get_node("%QuitButton") as Control, + &"focus_neighbor_left", + play_button, ) for title_control: Control in title_controls: _assert_directionally_reachable(title_control, title_controls) - var version_row := title.get_node("%VersionRow") as Control - title.call("_on_continue_pressed") - await process_frame - _expect( - not version_row.visible, - "The title version remains visible behind the Save Slots panel.", - ) - title.call("_close_save_slots") - await process_frame - _expect( - version_row.visible, - "The title version was not restored after closing Save Slots.", - ) title.queue_free() await process_frame @@ -234,17 +186,7 @@ func _validate_save_slots_navigation() -> void: await create_timer(0.25).timeout var saves_tab := page.get_node("%SavesTab") as Button var new_tab := page.get_node("%NewSlotTab") as Button - var main_panel := page.get_node("%MainPanel") as PanelContainer var content_panel := page.get_node("%ContentPanel") as PanelContainer - var back_button := page.get_node("%BackButton") as Button - _expect( - main_panel.size.is_equal_approx(Vector2(880.0, 660.0)), - "Save Slots changed the fixed 880 by 660 outer panel size.", - ) - _expect( - main_panel.get_global_rect().encloses(back_button.get_global_rect()), - "The Save Slots Back button extends beyond the outer panel.", - ) var tab_overlap: float = ( saves_tab.get_global_rect().end.y - content_panel.get_global_rect().position.y @@ -281,40 +223,6 @@ func _validate_save_slots_navigation() -> void: var duplicate_slot := page.get_node("%DuplicateSlotButton") as Button var export_slot := page.get_node("%ExportSlotButton") as Button var delete_slot := page.get_node("%DeleteSlotButton") as Button - var slot_summary := page.get_node("%SlotSummary") as RichTextLabel - slot_summary.text = str(page.call("_format_slot_summary", { - "has_save": true, - "player_level": 100, - "catch_count": 9999, - "discovered_species_count": 999, - "wallet_balance": 999999, - "world_layout": &"generated", - "world_seed": 2147483647, - "last_played_at_unix": 1788282000, - })) - for _frame: int in 2: - await process_frame - var content_rect: Rect2 = content_panel.get_global_rect() - for control: Control in [ - import_button, - page.get_node("%SelectedSlotName") as Control, - slot_summary, - page.get_node("%OnlineSlotButton") as Control, - play_slot, - rename_slot, - duplicate_slot, - export_slot, - delete_slot, - ]: - _expect( - content_rect.encloses(control.get_global_rect()), - "Save-slot control %s extends beyond the content panel." - % control.name, - ) - _expect( - content_rect.end.y <= back_button.get_global_rect().position.y, - "Save-slot content overlaps the Back button.", - ) _expect( saves_tab.find_valid_focus_neighbor(SIDE_BOTTOM) == import_button, "An empty Save Slots page does not lead from its tab to Import Save.", @@ -1017,18 +925,6 @@ func _validate_profile_confirmation_focus() -> void: page.call("set_interactive", true) page.call("reset_controller_zone") var name_edit := page.get("_name_edit") as LineEdit - var customize := page.get("_customize_button") as Button - for _frame: int in 2: - await process_frame - _expect( - root.gui_get_focus_owner() == customize, - "Opening Profile activated the player-name field instead of its " - + "non-text customization action.", - ) - _expect( - not name_edit.has_focus(), - "Opening Profile activated the player-name field without user input.", - ) name_edit.grab_focus() page.call("_on_name_changed", "V") _expect( @@ -1300,12 +1196,12 @@ func _validate_profile_voice_navigation() -> void: kat_down != null and pitch_grid.is_ancestor_of(kat_down), "Down from the voice-set row does not enter the pitch row.", ) - if OS.has_environment("straywild_PROFILE_VOICE_CAPTURE"): + if OS.has_environment("NETFISHING_PROFILE_VOICE_CAPTURE"): await RenderingServer.frame_post_draw var capture := root.get_viewport().get_texture().get_image() _expect( capture.save_png(OS.get_environment( - "straywild_PROFILE_VOICE_CAPTURE" + "NETFISHING_PROFILE_VOICE_CAPTURE" )) == OK, "The profile voice-page capture could not be saved.", ) @@ -1425,24 +1321,6 @@ func _validate_player_menu_nested_controller_back() -> void: == LogbookPageType.ControllerZone.ENTRIES, "Global player-menu Back did not return Logbook to creature selection.", ) - logbook_page.call("_set_index_open", true, false) - logbook_page.set( - "_controller_zone", - LogbookPageType.ControllerZone.INDEX, - ) - _expect( - bool(menu.call("consume_escape")), - "Global player-menu Back did not consume the Logbook index zone.", - ) - _expect( - menu.visible and not bool(logbook_page.get("_index_open")), - "Global player-menu Back did not return from the Logbook index page.", - ) - _expect( - int(logbook_page.get("_controller_zone")) - == LogbookPageType.ControllerZone.TABS, - "Global player-menu Back did not return Logbook index focus to tabs.", - ) var net_page := menu.get("_the_net_page") as Control net_page.set("_active", true) @@ -2084,7 +1962,7 @@ func _assert_neighbor( % [ origin.name, property, - str(actual.name) if actual != null else "nothing", + actual.name if actual != null else "nothing", expected.name, ], ) diff --git a/tests/controller_ui_navigation_validation.gd b/tests/controller_ui_navigation_validation.gd index 2471617..e1169f9 100644 --- a/tests/controller_ui_navigation_validation.gd +++ b/tests/controller_ui_navigation_validation.gd @@ -266,32 +266,22 @@ func _validate_four_by_three_centering() -> void: func _validate_low_end_profile_contract() -> void: var launcher: String = FileAccess.get_file_as_string( - "res://scripts/portmaster/straywild.sh" + "res://scripts/portmaster/NETfishing.sh" ) - assert(launcher.contains("straywild_PERFORMANCE_PROFILE:-")) + assert(launcher.contains("NETFISHING_PERFORMANCE_PROFILE:-")) assert(launcher.contains("$CONFDIR/performance_profile")) assert(launcher.contains("normal)")) assert(launcher.contains("light|\"\")")) - assert(launcher.contains("straywild_PERFORMANCE_PROFILE=normal")) - assert(launcher.contains("straywild_PERFORMANCE_PROFILE=light")) - assert(launcher.contains("straywild_LOW_END=1")) + assert(launcher.contains("NETFISHING_PERFORMANCE_PROFILE=normal")) + assert(launcher.contains("NETFISHING_PERFORMANCE_PROFILE=light")) + assert(launcher.contains("NETFISHING_LOW_END=1")) assert(launcher.contains("--max-fps 30")) assert(launcher.contains("--audio-output-latency 40")) var builder: String = FileAccess.get_file_as_string( "res://scripts/build_portmaster.sh" ) assert(builder.contains("prepare_portmaster_assets.sh")) - assert(builder.contains("straywild-portmaster-export")) - assert(builder.contains('--export-release "PortMaster ARM64"')) - assert(builder.contains("PORTMASTER_FEATURE_MARKER")) - assert(builder.contains("Run a full PortMaster build before using --package-only.")) - var export_presets: String = FileAccess.get_file_as_string( - "res://export_presets.cfg" - ) - assert(export_presets.contains('name="PortMaster ARM64"')) - assert(export_presets.contains( - 'custom_features="straywild_portmaster"' - )) + assert(builder.contains("netfishing-portmaster-export")) var asset_profile: String = FileAccess.get_file_as_string( "res://scripts/prepare_portmaster_assets.sh" ) diff --git a/tests/controller_world_interaction_validation.gd b/tests/controller_world_interaction_validation.gd index ef746de..3d684cb 100644 --- a/tests/controller_world_interaction_validation.gd +++ b/tests/controller_world_interaction_validation.gd @@ -49,91 +49,20 @@ func _run() -> void: var player := main.get("_player") as Player var interaction := main.get("_shop_interaction") as FishingShopInteraction - var decor_interaction := main.get( - "_decor_shop_interaction" - ) as DecorShopInteraction var game_ui := main.get("_game_ui") as GameUI - var bottle_service := main.get_node( - "%BeachBottleService" - ) as BeachBottleService - var bottle_state := main.get_node( - "%PlayerBottleMessageState" - ) as PlayerBottleMessageState var chat_service := main.get_node( "%NetworkChatService" ) as NetworkChatService _expect(player != null, "local player is unavailable") _expect(interaction != null, "shop interaction is unavailable") - _expect(decor_interaction != null, "decor interaction is unavailable") _expect(game_ui != null, "game UI is unavailable") - _expect(bottle_service != null, "beach bottle service is unavailable") - _expect(bottle_state != null, "bottle message state is unavailable") _expect(chat_service != null, "network chat service is unavailable") if ( player != null and interaction != null and game_ui != null - and bottle_service != null - and bottle_state != null and chat_service != null ): - # A nearby beach bottle owns the same compact interaction glyph as an - # unengaged villager. Controller Y must yield its character-call alias and - # collect only after the explicit interaction press. - var now_unix: int = int(Time.get_unix_time_from_system()) - bottle_service.call("_clear_presentation", false) - _expect(bottle_state.restore_from_save_data({ - "schema_version": 1, - "received_message_ids": ["pushing_squares"], - "pending_message_id": "pushing_squares", - "pending_bottle_picked_up": false, - "next_bottle_at_unix": 0, - "last_observed_unix": now_unix, - }), "bottle interaction fixture could not be restored") - var bottle_position := ( - interaction.global_position + Vector3(12.0, 0.0, 12.0) - ) - player.global_position = bottle_position - bottle_service.call( - "_spawn_presentation", - &"pushing_squares", - bottle_position, - ) - main.call("_process", 0.0) - var bottle_prompt := game_ui.get_node("%ShopPrompt") as Control - _expect( - bottle_service.is_local_player_in_range() - and bottle_prompt.visible - and bottle_prompt.size == Vector2(30.0, 30.0), - "nearby bottle did not use the villager interaction glyph", - ) - var bottle_calls: Array[String] = [] - var capture_bottle_call := func( - _peer_id: int, - call_id: String, - _pitch_scale: float, - ) -> void: - bottle_calls.append(call_id) - chat_service.character_call_received.connect(capture_bottle_call) - var bottle_press := InputEventJoypadButton.new() - bottle_press.device = 0 - bottle_press.button_index = JOY_BUTTON_Y - bottle_press.pressed = true - game_ui.call("_input", bottle_press) - _expect( - bottle_calls.is_empty(), - "bottle interaction Y press played a character call", - ) - main.call("_unhandled_input", bottle_press) - await process_frame - _expect( - player.bag.owns_item(BeachBottleService.BOTTLE_ITEM_ID) - and not bottle_service.has_active_bottle() - and main.get("_engaged_shop_npc_interaction") == null, - "explicit bottle interaction did not collect exactly the bottle", - ) - chat_service.character_call_received.disconnect(capture_bottle_call) - player.global_position = interaction.global_position for _frame: int in 6: await physics_frame @@ -141,136 +70,6 @@ func _run() -> void: interaction.is_local_player_in_range(), "local player did not enter the shop interaction range", ) - var shop_prompt := game_ui.get_node("%ShopPrompt") as Control - var shop_message := game_ui.get_node("%ShopPromptMessage") as Label - _expect( - not bool(game_ui.get("_shop_npc_dialogue_active")) - and not shop_message.visible, - "shopkeeper spoke before the player initiated conversation", - ) - _expect( - shop_prompt.size == Vector2(30.0, 30.0), - "nearby shop prompt was not reduced to the compact interaction glyph", - ) - var fixed_area_transform := interaction.global_transform - var shopkeeper := interaction.get_node("../Shopkeeper") as WorldCharacterDisplay - var shopkeeper_start := shopkeeper.position - var camera_yaw := player.get_node("CameraYaw") as Node3D - var camera_pitch := player.get_node("CameraYaw/CameraPitch") as Node3D - var spring_arm := player.get_node( - "CameraYaw/CameraPitch/SpringArm3D" - ) as SpringArm3D - var initial_camera_yaw_transform := camera_yaw.transform - var initial_camera_pitch := camera_pitch.rotation - var initial_spring_length := spring_arm.spring_length - # Route planning treats the player as a live obstacle. Move the validation - # avatar clear before forcing an ambient patrol leg. - player.global_position = interaction.global_position + Vector3(20.0, 0.0, 0.0) - interaction.call("_refresh_local_player_proximity") - interaction.call("_choose_roaming_destination") - var roaming_destination: Vector3 = interaction.get( - "_roaming_destination" - ) - var safe_route: Dictionary = interaction.call( - "_resolve_safe_route_destination", - roaming_destination, - ) - _expect( - not safe_route.is_empty(), - "shopkeeper accepted a destination that failed its terrain route probe", - ) - var initial_route_offset := roaming_destination - shopkeeper.position - shopkeeper.rotation.y = ( - atan2(initial_route_offset.x, initial_route_offset.z) + PI - ) - interaction.call("_process", 0.05) - _expect( - shopkeeper.position.is_equal_approx(shopkeeper_start) - and not shopkeeper.is_locomotion_walking(), - "shopkeeper translated before finishing its turn-in-place", - ) - # A patrol leg deliberately starts by turning in place. Advance in small - # slices until the body is aligned and translation begins. - for _turn_frame: int in 20: - interaction.call("_process", 0.05) - if shopkeeper.position.distance_to(shopkeeper_start) > 0.001: - break - _expect( - interaction.global_transform.is_equal_approx(fixed_area_transform), - "ambient shopkeeper roaming moved the authoritative interaction area", - ) - _expect( - shopkeeper.position.distance_to(shopkeeper_start) > 0.001 - and shopkeeper.is_locomotion_walking(), - "shopkeeper did not walk toward an ambient roaming destination", - ) - var roaming_direction := ( - shopkeeper.position - shopkeeper_start - ).normalized() - var roaming_origin: Vector3 = interaction.get("_roaming_origin") - _expect( - roaming_destination.distance_to(shopkeeper_start) - >= interaction.minimum_route_distance - and roaming_destination.distance_to(shopkeeper_start) - <= interaction.maximum_route_distance + 0.001 - and roaming_destination.distance_to(roaming_origin) - <= interaction.roaming_radius + 0.001 - and shopkeeper.basis.z.normalized().dot(roaming_direction) > 0.95, - ( - "shopkeeper patrol leg was unsafe, too short, or did not face " - + "its travel direction" - ), - ) - - # Ambient visuals may roam well beyond their original compact trigger, but - # the trigger itself must remain fixed for multiplayer authority. Local UI - # eligibility follows the moving character, while the host validates a - # conservative authored-origin envelope that covers the full patrol. - var captured_roaming_origin: Vector3 = interaction.get( - "_roaming_origin" - ) - interaction.roaming_enabled = false - shopkeeper.position = captured_roaming_origin + Vector3(2.6, 0.0, 0.0) - interaction.setup_local_player(player) - _expect( - (interaction.get("_roaming_origin") as Vector3).is_equal_approx( - captured_roaming_origin - ), - "rebinding the player recaptured a wandered position as the patrol origin", - ) - player.global_position = shopkeeper.global_position + Vector3(1.4, 0.0, 0.0) - interaction.call("_refresh_local_player_proximity") - _expect( - interaction.is_local_player_in_range() - and interaction.is_avatar_in_range(player), - "moving-shopkeeper reach was not covered locally and authoritatively", - ) - player.global_position = interaction.call("_get_roaming_origin_global") - interaction.call("_refresh_local_player_proximity") - _expect( - not interaction.is_local_player_in_range() - and interaction.is_avatar_in_range(player), - "local proximity still followed the fixed authored Area3D", - ) - var authority_radius := interaction.get_authority_interaction_radius() - player.global_position = ( - interaction.call("_get_roaming_origin_global") - + Vector3(authority_radius + 0.1, 0.0, 0.0) - ) - _expect( - not interaction.is_avatar_in_range(player), - "shop authority accepted a player beyond the fixed patrol envelope", - ) - shopkeeper.position = shopkeeper_start - interaction.roaming_enabled = true - player.global_position = ( - shopkeeper.global_position + Vector3(0.0, 0.0, -1.0) - ) - interaction.call("_refresh_local_player_proximity") - _expect( - interaction.global_transform.is_equal_approx(fixed_area_transform), - "proximity validation moved the authoritative interaction area", - ) var character_calls: Array[String] = [] var capture_call := func( _peer_id: int, @@ -295,57 +94,12 @@ func _run() -> void: main.call("_unhandled_input", press) await process_frame _expect( - not game_ui.get_fishing_shop().visible - and main.get("_engaged_shop_npc_interaction") == interaction - and interaction.is_engaged(), - "first Y press did not enter shopkeeper dialogue without opening", - ) - _expect( - bool(game_ui.get("_shop_npc_dialogue_active")) - and shop_message.visible - and shop_message.text == FishingShopInteraction.DIALOGUE_TEXT, - "engaged shopkeeper dialogue was not presented", - ) - _expect( - not bool(player.call("_is_movement_input_enabled")) - and not bool(player.call("_is_camera_input_enabled")) - and player.is_shop_conversation_camera_active(), - "shopkeeper dialogue did not lock movement and hold its camera frame", + game_ui.get_fishing_shop().visible, + "Y did not open the shop while the player was in range", ) _expect( character_calls.is_empty(), - "Y played a character call instead of starting shopkeeper dialogue", - ) - await create_timer(0.5).timeout - var player_to_shopkeeper := ( - shopkeeper.global_position - player.global_position - ) - player_to_shopkeeper.y = 0.0 - player_to_shopkeeper = player_to_shopkeeper.normalized() - _expect( - camera_yaw.global_basis.x.normalized().dot(player_to_shopkeeper) - > 0.9 - and spring_arm.spring_length < initial_spring_length, - "conversation camera did not frame player-left and NPC-right", - ) - _expect( - shopkeeper.global_basis.z.normalized().dot( - (player.global_position - shopkeeper.global_position).normalized() - ) > 0.9 - and not shopkeeper.is_locomotion_walking(), - "engaged shopkeeper did not stop and face the player", - ) - main.call("_input", press) - await process_frame - _expect( - game_ui.get_fishing_shop().visible - and bool(main.get("_shop_conversation_shop_opened")), - "second Y press did not dismiss dialogue and open the shop", - ) - _expect( - main.get("_engaged_shop_npc_interaction") == interaction - and not bool(player.call("_is_camera_input_enabled")), - "shop opening released the conversation frame before close", + "Y played a character call instead of opening the shop", ) player.global_position = interaction.global_position + Vector3(20.0, 0.0, 0.0) for _frame: int in 6: @@ -354,12 +108,6 @@ func _run() -> void: if not game_ui.get_fishing_shop().visible: break await process_frame - for _frame: int in 40: - if not player.is_shop_conversation_camera_active(): - break - await process_frame - if player.is_shop_conversation_camera_active(): - await create_timer(0.55).timeout _expect( not interaction.is_local_player_in_range(), "local player did not leave the shop interaction range", @@ -368,219 +116,12 @@ func _run() -> void: not game_ui.get_fishing_shop().visible, "shop did not close after leaving its interaction range", ) - _expect( - main.get("_engaged_shop_npc_interaction") == null - and bool(player.call("_is_movement_input_enabled")) - and bool(player.call("_is_camera_input_enabled")), - ( - "shop close did not restore conversation controls and camera " - + "(engaged=%s movement=%s camera=%s restoring=%s)" - ) % [ - main.get("_engaged_shop_npc_interaction"), - player.call("_is_movement_input_enabled"), - player.call("_is_camera_input_enabled"), - main.get("_shop_conversation_camera_restoring"), - ], - ) - _expect( - camera_yaw.transform.is_equal_approx( - initial_camera_yaw_transform - ) - and camera_pitch.rotation.is_equal_approx(initial_camera_pitch) - and is_equal_approx(spring_arm.spring_length, initial_spring_length), - "conversation camera did not restore its exact pre-dialogue frame", - ) game_ui.call("_input", press) await process_frame _expect( character_calls.size() == 1, "Y did not play a character call away from an interaction", ) - - # Deliberately overlap two shop margins to validate the transition case. - # Whichever character the player is actually closest to must own both the - # dialogue/prompt and the interaction button, regardless of shop type. - if decor_interaction != null: - var fishing_root := interaction.get_parent() as Node3D - var decor_root := decor_interaction.get_parent() as Node3D - var original_decor_transform := decor_root.global_transform - interaction.roaming_enabled = false - decor_interaction.roaming_enabled = false - (interaction.get_node("../Shopkeeper") as Node3D).position = Vector3.ZERO - (decor_interaction.get_node("../Shopkeeper") as Node3D).position = Vector3.ZERO - decor_root.global_position = ( - fishing_root.global_position + Vector3(1.1, 0.0, 0.0) - ) - player.global_position = decor_root.global_position - for _frame: int in 6: - await physics_frame - _expect( - interaction.is_local_player_in_range() - and decor_interaction.is_local_player_in_range(), - "overlapping shop transition margins were not established", - ) - _expect( - main.call("_get_active_shop_npc_interaction") - == decor_interaction, - "nearest decor NPC did not own the overlapping interaction", - ) - _expect( - int(game_ui.get("_shop_npc_source_id")) - == decor_interaction.get_instance_id() - and shop_message.text - == DecorShopInteraction.DECOR_DIALOGUE_TEXT, - "decor dialogue did not follow the active NPC handoff", - ) - player.global_position = ( - fishing_root.global_position + Vector3(0.57, 0.0, 0.0) - ) - for _frame: int in 3: - await physics_frame - _expect( - main.call("_get_active_shop_npc_interaction") - == decor_interaction, - "shop handoff hysteresis did not stabilize a near-tie", - ) - player.global_position = ( - fishing_root.global_position + Vector3(0.45, 0.0, 0.0) - ) - for _frame: int in 3: - await physics_frame - _expect( - main.call("_get_active_shop_npc_interaction") - == interaction, - "shop ownership did not switch after a clear distance lead", - ) - _expect( - int(game_ui.get("_shop_npc_source_id")) - == interaction.get_instance_id() - and shop_message.text == FishingShopInteraction.DIALOGUE_TEXT, - "fishing dialogue did not replace the prior NPC cleanly", - ) - player.global_position = decor_root.global_position - for _frame: int in 3: - await physics_frame - game_ui.call("_input", press) - main.call("_unhandled_input", press) - await process_frame - _expect( - not game_ui.get_decor_shop().visible - and main.get("_engaged_shop_npc_interaction") - == decor_interaction, - "first Y did not engage the nearest decor NPC in an overlap", - ) - main.call("_input", press) - await process_frame - _expect( - game_ui.get_decor_shop().visible - and main.get("_engaged_shop_npc_interaction") - == decor_interaction, - "second Y did not open the engaged decor shop", - ) - _expect( - character_calls.size() == 1, - "Y emitted a character call instead of opening the decor shop", - ) - game_ui.get_decor_shop().close_shop() - for _frame: int in 40: - if not player.is_shop_conversation_camera_active(): - break - await process_frame - if player.is_shop_conversation_camera_active(): - await create_timer(0.55).timeout - player.global_position = fishing_root.global_position - for _frame: int in 6: - await physics_frame - _expect( - main.call("_get_active_shop_npc_interaction") - == interaction, - "shop ownership did not hand back to the nearer fishing NPC", - ) - decor_root.global_transform = original_decor_transform - - # Idle visuals can still begin a frame overlapped (for example after two - # independently planned routes converge). They must separate without - # moving either authoritative Area3D, deadlocking on their reservations, - # or waiting for one NPC to already be in the walking state. - var fishing_visual := interaction.get_node( - "../Shopkeeper" - ) as WorldCharacterDisplay - var decor_visual := decor_interaction.get_node( - "../Shopkeeper" - ) as WorldCharacterDisplay - var fishing_visual_transform := fishing_visual.global_transform - var decor_visual_transform := decor_visual.global_transform - var fishing_area_transform := interaction.global_transform - var decor_area_transform := decor_interaction.global_transform - player.global_position = fishing_visual.global_position + Vector3(20.0, 0.0, 0.0) - interaction.roaming_enabled = true - decor_interaction.roaming_enabled = true - interaction.call("_schedule_idle") - decor_interaction.call("_schedule_idle") - var crossing_center := fishing_visual.global_position - decor_visual.global_position = ( - crossing_center + Vector3(1.0, 0.0, -1.0) - ) - decor_interaction.set( - "_roaming_destination", - decor_visual.get_parent_node_3d().to_local( - crossing_center + Vector3(1.0, 0.0, 1.0) - ), - ) - decor_interaction.set("_roaming_walking", true) - _expect( - bool(interaction.call( - "_route_conflicts_with_reserved_corridors", - crossing_center, - crossing_center + Vector3(2.0, 0.0, 0.0), - )), - "crossing shopkeeper route corridors were not reserved", - ) - decor_interaction.call("_schedule_idle") - var fishing_priority: String = interaction.call( - "_traffic_priority_key" - ) - var decor_priority: String = decor_interaction.call( - "_traffic_priority_key" - ) - var blocked_outward_direction := ( - Vector3.RIGHT - if fishing_priority < decor_priority - else Vector3.LEFT - ) - fishing_visual.global_position = ( - interaction.call("_get_roaming_origin_global") - + blocked_outward_direction * interaction.roaming_radius - ) - decor_visual.global_position = fishing_visual.global_position - var overlapped_position := fishing_visual.global_position - for _separation_frame: int in 80: - interaction.call("_process", 0.05) - decor_interaction.call("_process", 0.05) - var separation := fishing_visual.global_position - decor_visual.global_position - separation.y = 0.0 - if separation.length() >= interaction.other_shopkeeper_clearance: - break - var resolved_separation := ( - fishing_visual.global_position - decor_visual.global_position - ) - resolved_separation.y = 0.0 - _expect( - resolved_separation.length() - >= interaction.other_shopkeeper_clearance - 0.02 - and fishing_visual.global_position.distance_to(overlapped_position) - > 0.1, - "idle-overlapped shopkeepers did not separate and resume safely", - ) - _expect( - interaction.global_transform.is_equal_approx(fishing_area_transform) - and decor_interaction.global_transform.is_equal_approx( - decor_area_transform - ), - "live shopkeeper separation moved an authoritative Area3D", - ) - fishing_visual.global_transform = fishing_visual_transform - decor_visual.global_transform = decor_visual_transform chat_service.character_call_received.disconnect(capture_call) var session := main.get_node("%NetworkSession") as NetworkSession diff --git a/tests/data_management_dialog_validation.gd b/tests/data_management_dialog_validation.gd deleted file mode 100644 index 162feb6..0000000 --- a/tests/data_management_dialog_validation.gd +++ /dev/null @@ -1,124 +0,0 @@ -extends SceneTree - -const SettingsPanelScene: PackedScene = preload( - "res://ui/settings_panel.tscn" -) - -const EXPORT_SIZE := Vector2(600.0, 385.0) -const IMPORT_SIZE := Vector2(600.0, 310.0) - - -func _initialize() -> void: - _run.call_deferred() - - -func _run() -> void: - root.size = Vector2i(1280, 720) - await _validate_identity_dialog_lifecycle() - print("Data management dialog validation: PASS") - quit(0) - - -func _validate_identity_dialog_lifecycle() -> void: - var stage := Control.new() - stage.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - root.add_child(stage) - var settings := SettingsPanelScene.instantiate() as Control - settings.set_anchors_preset(Control.PRESET_CENTER) - settings.position = Vector2(280.0, 60.0) - settings.size = Vector2(720.0, 600.0) - stage.add_child(settings) - for _frame: int in 3: - await process_frame - var overlay := settings.get("_data_management_dialog") as Control - assert(overlay != null) - assert(overlay.get_parent() == stage) - assert(overlay.position.is_equal_approx(Vector2.ZERO)) - assert(overlay.size.is_equal_approx(Vector2(root.size))) - assert(overlay.scale.is_equal_approx(Vector2.ONE)) - - settings.set("_pending_identity_type", "player") - settings.call( - "_identity_export_file_selected", "/tmp/player-identity.nfidentity" - ) - await _wait_for_layout() - var first_fields := overlay.find_child( - "PassphraseFields", true, false - ) as VBoxContainer - assert(first_fields != null) - var first_layout: Dictionary = _capture_layout(overlay, first_fields) - _assert_dialog_layout(overlay, first_fields, EXPORT_SIZE) - - overlay.call("dismiss") - settings.set("_pending_identity_type", "host") - settings.call( - "_identity_import_file_selected", "/tmp/host-identity.nfidentity" - ) - await _wait_for_layout() - var import_fields := overlay.find_child( - "PassphraseFields", true, false - ) as VBoxContainer - assert(import_fields != null) - _assert_dialog_layout(overlay, import_fields, IMPORT_SIZE) - assert(import_fields.find_child("ConfirmPassphrase", true, false) == null) - - overlay.call("dismiss") - settings.call( - "_identity_export_file_selected", "/tmp/host-identity.nfidentity" - ) - await _wait_for_layout() - var second_fields := overlay.find_child( - "PassphraseFields", true, false - ) as VBoxContainer - assert(second_fields != null) - _assert_dialog_layout(overlay, second_fields, EXPORT_SIZE) - var second_layout: Dictionary = _capture_layout(overlay, second_fields) - assert(first_layout["panel_size"] == second_layout["panel_size"]) - assert(first_layout["field_offsets"] == second_layout["field_offsets"]) - - settings.queue_free() - for _frame: int in 2: - await process_frame - stage.queue_free() - await process_frame - - -func _wait_for_layout() -> void: - for _frame: int in 3: - await process_frame - - -func _capture_layout( - dialog: Control, - fields: VBoxContainer, -) -> Dictionary: - var panel := dialog.get("_panel") as PanelContainer - var offsets: Array[float] = [] - for child: Control in fields.get_children(): - offsets.append(child.global_position.y - panel.global_position.y) - return { - "panel_size": panel.size, - "field_offsets": offsets, - } - - -func _assert_dialog_layout( - dialog: Control, - fields: VBoxContainer, - expected_size: Vector2, -) -> void: - var panel := dialog.get("_panel") as PanelContainer - var title := dialog.get("_title_label") as Label - var body_scroll := dialog.get("_body_scroll") as ScrollContainer - var actions := dialog.get("_actions") as VBoxContainer - assert(dialog.visible) - assert(panel.size.is_equal_approx(expected_size)) - assert(title.get_global_rect().end.y <= body_scroll.get_global_rect().position.y) - assert(body_scroll.get_global_rect().end.y <= actions.get_global_rect().position.y) - var previous_bottom: float = -INF - for child: Control in fields.get_children(): - var rect: Rect2 = child.get_global_rect() - assert(rect.position.y >= previous_bottom) - assert(rect.position.x >= panel.global_position.x) - assert(rect.end.x <= panel.get_global_rect().end.x) - previous_bottom = rect.end.y diff --git a/tests/data_management_dialog_validation.gd.uid b/tests/data_management_dialog_validation.gd.uid deleted file mode 100644 index 411b443..0000000 --- a/tests/data_management_dialog_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dqwhgxa41psp8 diff --git a/tests/dedicated_server_config_validation.gd b/tests/dedicated_server_config_validation.gd index e2b99ed..02a881d 100644 --- a/tests/dedicated_server_config_validation.gd +++ b/tests/dedicated_server_config_validation.gd @@ -15,22 +15,16 @@ func _initialize() -> void: func _run() -> void: var defaults := ConfigType.new() - defaults.set("data_directory", "/tmp/straywild-server") + defaults.set("data_directory", "/tmp/netfishing-server") defaults.call("_validate") assert(defaults.is_valid()) assert(not bool(defaults.get("public_listing"))) assert(not bool(defaults.get("chat_logging"))) assert(str(defaults.get("chat_log_path")).is_empty()) - var chat_burst_count: int = NetworkChatService.BURST_COUNT - var chat_window_count: int = NetworkChatService.WINDOW_COUNT - var chat_window_seconds: float = NetworkChatService.WINDOW_SECONDS - var chat_call_cooldown_milliseconds: int = ( - NetworkChatService.CALL_COOLDOWN_MILLISECONDS - ) - assert(chat_burst_count == 3) - assert(chat_window_count == 5) - assert(is_equal_approx(chat_window_seconds, 10.0)) - assert(chat_call_cooldown_milliseconds == 90) + assert(NetworkChatService.BURST_COUNT == 3) + assert(NetworkChatService.WINDOW_COUNT == 5) + assert(is_equal_approx(NetworkChatService.WINDOW_SECONDS, 10.0)) + assert(NetworkChatService.CALL_COOLDOWN_MILLISECONDS == 90) var path: String = ProjectSettings.globalize_path( "user://dedicated-server-validation.cfg" @@ -43,7 +37,7 @@ func _run() -> void: file.set_value("world", "seed", 928374) file.set_value("server", "public", true) file.set_value("server", "data_directory", "/tmp/configured-server") - file.set_value("discovery", "url", "https://discovery.straywild.io/") + file.set_value("discovery", "url", "https://discovery.netfishing.org/") file.set_value("privacy", "chat_logging", true) file.set_value( "privacy", @@ -65,7 +59,7 @@ func _run() -> void: assert(int(configured.get("max_players")) == 12) assert(int(configured.get("world_seed")) == 928374) assert(bool(configured.get("public_listing"))) - assert(str(configured.get("discovery_url")) == "https://discovery.straywild.io") + assert(str(configured.get("discovery_url")) == "https://discovery.netfishing.org") assert(bool(configured.get("chat_logging"))) assert( str(configured.get("chat_log_path")) @@ -162,55 +156,29 @@ func _run() -> void: str(discovery.call("_default_room_name", "River")) == "River's Server" ) - var upnp_renew_interval_seconds: float = ( + assert( DiscoveryClient.UPNP_RENEW_INTERVAL_SECONDS + < float(DiscoveryClient.UPNP_MAPPING_DURATION_SECONDS) ) - var upnp_mapping_duration_seconds: float = float( - DiscoveryClient.UPNP_MAPPING_DURATION_SECONDS - ) - var upnp_retry_interval_seconds: float = ( + assert( DiscoveryClient.UPNP_RETRY_INTERVAL_SECONDS + < DiscoveryClient.UPNP_RENEW_INTERVAL_SECONDS ) - assert(upnp_renew_interval_seconds < upnp_mapping_duration_seconds) - assert(upnp_retry_interval_seconds < upnp_renew_interval_seconds) var discovery_settings_path: String = ProjectSettings.globalize_path( DiscoveryClient.SETTINGS_PATH ) assert(not FileAccess.file_exists(discovery_settings_path)) assert(discovery.set_room_name("Client Room")) - assert( - discovery.get_host_discovery_mode() - == DiscoveryClient.HOST_DISCOVERY_PRIVATE - ) - assert(discovery.set_host_connection_mode( - DiscoveryClient.HOST_CONNECTION_RELAY - )) - assert( - discovery.get_host_connection_mode() - == DiscoveryClient.HOST_CONNECTION_RELAY - ) - assert( - discovery.get_host_discovery_mode() - == DiscoveryClient.HOST_DISCOVERY_PRIVATE - ) var client_settings: PackedByteArray = FileAccess.get_file_as_bytes( discovery_settings_path ) assert(not client_settings.is_empty()) var dedicated_discovery := DiscoveryClient.new() dedicated_discovery.call("_load_settings") - dedicated_discovery.set( - "_host_connection_preference", - DiscoveryClient.HOST_CONNECTION_RELAY, - ) assert( dedicated_discovery.configure_dedicated_runtime("Headless Room") ) assert(dedicated_discovery.get_room_name() == "Headless Room") - assert( - dedicated_discovery.get_host_connection_mode() - == DiscoveryClient.HOST_CONNECTION_DIRECT - ) assert( FileAccess.get_file_as_bytes(discovery_settings_path) == client_settings @@ -233,26 +201,16 @@ func _run() -> void: var listed_room := { "room_id": "empty-dedicated-room", "room_name": "Empty Dedicated Room", + "address": "203.0.113.10", + "port": 7777, "current_players": 0, "max_players": 8, "game_version": str(ProjectSettings.get_setting( "application/config/version", "unknown" )), "protocol_version": NetworkProtocol.PROTOCOL_VERSION, - "connection_mode": "direct", - "ip_privacy": "peer_visible", - "host_kind": "dedicated", } assert(bool(discovery.call("_valid_public_room", listed_room))) - assert(not listed_room.has("address")) - assert(not listed_room.has("port")) - var relayed_room: Dictionary = listed_room.duplicate(true) - relayed_room["connection_mode"] = "relay" - relayed_room["ip_privacy"] = "relayed" - assert(not bool(discovery.call("_valid_public_room", relayed_room))) - var player_relayed_room: Dictionary = relayed_room.duplicate(true) - player_relayed_room["host_kind"] = "player" - assert(bool(discovery.call("_valid_public_room", player_relayed_room))) var incompatible_room: Dictionary = listed_room.duplicate(true) incompatible_room["game_version"] = "0.0.0-alpha" assert(not bool(discovery.call("_valid_public_room", incompatible_room))) diff --git a/tests/discovery_privacy_validation.gd b/tests/discovery_privacy_validation.gd deleted file mode 100644 index 47e7e6c..0000000 --- a/tests/discovery_privacy_validation.gd +++ /dev/null @@ -1,98 +0,0 @@ -extends SceneTree - -const FINGERPRINT: String = ( - "abcdef0123456789abcdef0123456789abcdef0123456789abcdef0123456789" -) -const JoinGamePageScene: PackedScene = preload( - "res://ui/network/join_game_page.tscn" -) - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - var endpoint := EndpointParser.parse("203.0.113.20:49152") - assert(endpoint.is_valid()) - var direct_route := ConnectionRoute.direct(endpoint) - assert(direct_route.is_valid()) - assert("203.0.113.20" not in direct_route.display_description) - var route := ConnectionRoute.discovery_direct( - endpoint, - "opaque-room-id", - "Pond Friends", - ) - assert(route.is_valid()) - assert(route.is_discovery_join()) - assert(route.display_description == "Pond Friends") - assert("203.0.113.20" not in route.display_description) - var relay_route := ConnectionRoute.discovery_relay( - endpoint, - "opaque-room-id", - "Pond Friends", - ) - assert(relay_route.is_valid()) - assert(relay_route.is_discovery_join()) - assert(relay_route.is_relay()) - assert("203.0.113.20" not in relay_route.display_description) - - var join_page := JoinGamePageScene.instantiate() as JoinGamePage - root.add_child(join_page) - assert((join_page.get_node("%Address") as LineEdit).secret) - assert(str(join_page.call("_display_endpoint", "203.0.113.20:49152")) == "*****") - join_page.set("_addresses_visible", true) - join_page.call("_refresh_address_privacy_controls") - assert(not (join_page.get_node("%Address") as LineEdit).secret) - assert( - str(join_page.call("_display_endpoint", "203.0.113.20:49152")) - == "203.0.113.20:49152" - ) - var saved_entry := SavedServerEntry.new() - saved_entry.kind = SavedServerEntry.Kind.SAVED - saved_entry.display_name = "203.0.113.20" - saved_entry.host = "203.0.113.20" - saved_entry.normalized_host = "203.0.113.20" - saved_entry.normalized_endpoint = "203.0.113.20:49152" - join_page.set("_addresses_visible", false) - assert(str(join_page.call("_display_entry_name", saved_entry)) == "saved server") - join_page.set("_addresses_visible", true) - assert(str(join_page.call("_display_entry_name", saved_entry)) == "203.0.113.20") - - var data_root := PlayerDataRoot.new() - root.add_child(data_root) - var portable_path := ProjectSettings.globalize_path( - "user://discovery-privacy-validation" - ) - var created := data_root.create_unbound_root(portable_path) - assert(bool(created.get("ok", false))) - assert(data_root.activate_process_root(portable_path)) - - var store := ServerTrustStore.new() - root.add_child(store) - var trust_path := data_root.path_for(&"server_trust") - store.configure_storage(trust_path, data_root) - assert(store.verify_identity(FINGERPRINT) == ServerTrustStore.Verification.FIRST_SEEN) - assert(store.trust_identity(FINGERPRINT, "Pond Friends")) - assert(store.verify_identity(FINGERPRINT) == ServerTrustStore.Verification.MATCH) - var saved_text := FileAccess.get_file_as_string(trust_path) - assert("203.0.113.20" not in saved_text) - assert("normalized_endpoint" not in saved_text) - assert("normalized_host" not in saved_text) - assert("\"port\"" not in saved_text) - - var reloaded := ServerTrustStore.new() - root.add_child(reloaded) - reloaded.configure_storage(trust_path, data_root) - assert( - reloaded.verify_identity(FINGERPRINT) - == ServerTrustStore.Verification.MATCH - ) - var record := reloaded.get_identity_record(FINGERPRINT) - assert(record.get("route_kind") == "discovery") - assert(not record.has("normalized_endpoint")) - assert(not record.has("normalized_host")) - assert(not record.has("port")) - - print("Discovery privacy validation: PASS") - quit() diff --git a/tests/discovery_privacy_validation.gd.uid b/tests/discovery_privacy_validation.gd.uid deleted file mode 100644 index 3ac3f8d..0000000 --- a/tests/discovery_privacy_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dmtlh1kpm7bl1 diff --git a/tests/economy_regression_validation.gd b/tests/economy_regression_validation.gd index 3830604..ec80d1b 100644 --- a/tests/economy_regression_validation.gd +++ b/tests/economy_regression_validation.gd @@ -31,14 +31,9 @@ func _run() -> void: for _frame: int in 8: await process_frame assert(bool(main.get("_application_initialized"))) - var session := main.get_node("%NetworkSession") as NetworkSession - assert(bool(main.call( - "_apply_world", WorldLayout.STARTER_ISLAND, 1, true - ))) - assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1)) assert(bool(main.call("_prepare_private_host"))) var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") for _frame: int in 8: await process_frame @@ -47,13 +42,14 @@ func _run() -> void: var catalog := main.get("fish_catalog") as FishPool var sale_service := main.get_node("%NetworkSaleService") as NetworkSaleService var shop_service := main.get_node("%NetworkShopService") as NetworkShopService + var session := main.get_node("%NetworkSession") as NetworkSession var reservations := ( main.get_node("%PlayerAssetReservationService") as PlayerAssetReservationService ) assert(player != null) assert(catalog != null and catalog.candidates.size() == 316) - assert(LogbookCatalog.ordered_species(catalog.candidates).size() == 314) + assert(LogbookCatalog.ordered_species(catalog.candidates).size() == 313) assert(sale_service != null) assert(shop_service != null) assert(session != null and session.is_host()) @@ -76,13 +72,13 @@ func _run() -> void: assert(session.set_host_open(false)) await _test_host_shop_purchase(main, player, shop_service) - _test_host_rod_purchase(player, shop_service) + await _test_host_rod_purchase(player, shop_service) await _test_host_art_shop_purchase(main, player, shop_service) await _test_fishing_shop_sale_ui( main, player, catalog, sale_service, reservations ) _test_host_backpack_purchase(player, shop_service) - await _test_host_home_upgrade(main, player, shop_service) + _test_host_storage_purchase(player, shop_service) assert(not sale_service.is_local_sale_pending()) assert(not shop_service.is_local_purchase_pending()) @@ -175,6 +171,7 @@ func _run_multiplayer_client() -> void: assert(player.inventory_layout.restore_backpack_level( PlayerInventoryLayout.MAX_BACKPACK_LEVEL )) + assert(player.cooler_capacity.restore_level(PlayerCoolerCapacity.MAX_LEVEL)) player.inventory.set_inventory_layout(null) var catch_ids: Array[StringName] = [] for fish: FishData in catalog.candidates: @@ -201,6 +198,7 @@ func _run_multiplayer_client() -> void: assert(not player.inventory.contains_catch_id(catch_id)) assert(not sale_service.is_local_sale_pending()) assert(player.inventory_layout.restore_backpack_level(0)) + assert(player.cooler_capacity.restore_level(0)) var interaction := main.get("_shop_interaction") as FishingShopInteraction player.global_position = interaction.global_position @@ -556,58 +554,30 @@ func _test_host_backpack_purchase( for expected_capacity: int in [18, 27, 36]: _shop_result.clear() assert(not shop_service.request_backpack_capacity_upgrade().is_empty()) - assert( - not _shop_result.is_empty() and bool(_shop_result[1]), - "Backpack purchase failed: %s" % [_shop_result], - ) + assert(not _shop_result.is_empty() and bool(_shop_result[1])) assert(layout.get_inventory_capacity() == expected_capacity) assert(player.wallet.get_balance() == balance_before - total_cost) assert(layout.get_next_backpack_cost() == -1) -func _test_host_home_upgrade( - main: Node, +func _test_host_storage_purchase( player: Player, shop_service: NetworkShopService, ) -> void: - var interaction := main.get( - "_rv_upgrade_shop_interaction" - ) as RVUpgradeInteraction - var home_state := main.get("_home_state") as PlayerHomeState var capacity := player.cooler_capacity - assert(interaction != null and home_state != null) - player.global_position = interaction.global_position - for _frame: int in 4: - await physics_frame - assert(interaction.is_avatar_in_range(player)) - assert(home_state.get_tier() == PlayerHomeState.STARTER_TIER) - assert( - interaction.get_dialogue_text(home_state.get_tier()) - == RVUpgradeInteraction.TENT_DIALOGUE_TEXT - ) assert(capacity.get_capacity() == 9) - var upgrade_cost: int = home_state.get_next_upgrade_cost() - assert(upgrade_cost == PlayerHomeState.HOME_UPGRADE_COSTS.front()) - assert(upgrade_cost == 50) - if player.wallet.get_balance() < upgrade_cost: - assert(player.wallet.credit( - upgrade_cost - player.wallet.get_balance() - )) + var total_cost: int = 0 + for cost: int in PlayerCoolerCapacity.EXPANSION_COSTS: + total_cost += cost + if player.wallet.get_balance() < total_cost: + assert(player.wallet.credit(total_cost - player.wallet.get_balance())) var balance_before := player.wallet.get_balance() - _shop_result.clear() - assert(not shop_service.request_home_upgrade().is_empty()) - assert( - not _shop_result.is_empty() and bool(_shop_result[1]), - "Home purchase failed: %s" % [_shop_result], - ) - assert(home_state.get_tier() == PlayerHomeState.STARTER_RV_TIER) - assert( - interaction.get_dialogue_text(home_state.get_tier()) - == RVUpgradeInteraction.RV_DIALOGUE_TEXT - ) - assert(capacity.get_capacity() == 18) - assert(player.wallet.get_balance() == balance_before - upgrade_cost) - assert(home_state.get_next_upgrade_cost() == -1) + for expected_capacity: int in [18, 27, 36, 45, 54, 63, 72]: + _shop_result.clear() + assert(not shop_service.request_cooler_capacity_upgrade().is_empty()) + assert(not _shop_result.is_empty() and bool(_shop_result[1])) + assert(capacity.get_capacity() == expected_capacity) + assert(player.wallet.get_balance() == balance_before - total_cost) assert(capacity.get_next_cost() == -1) @@ -622,6 +592,7 @@ func _test_fishing_shop_sale_ui( var game_ui := main.get_node("%GameUI") as GameUI var shop := game_ui.get_node("%FishingShop") as FishingShop var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu + var shop_backdrop := main.get_node("%ShopBackdrop") as ColorRect var ui_viewport := main.get_node( "UIPresentation/UIViewport" ) as SubViewport @@ -629,6 +600,7 @@ func _test_fishing_shop_sale_ui( interaction != null and shop != null and player_menu != null + and shop_backdrop != null and ui_viewport != null ) var item_catalog := main.get("item_catalog") as ItemCatalog @@ -699,7 +671,8 @@ func _test_fishing_shop_sale_ui( assert(shop.open_shop()) for _frame: int in 2: await process_frame - assert(main.get_node_or_null("%ShopBackdrop") == null) + assert(shop_backdrop.visible) + assert(shop_backdrop.material is ShaderMaterial) assert(shop.has_node("InputBlocker") and not shop.has_node("Dimmer")) var shop_panel := shop.get_node("%ShopPanel") as PanelContainer assert(shop_panel != null and shop_panel.size == Vector2(980.0, 600.0)) @@ -721,6 +694,7 @@ func _test_fishing_shop_sale_ui( for upgrade_name: String in [ "ReelPurchase", "BarrierPurchase", + "CoolerPurchase", "BackpackPurchase", ]: var upgrade_button := shop.get_node("%%%s" % upgrade_name) as Button @@ -729,7 +703,7 @@ func _test_fishing_shop_sale_ui( assert(upgrade_button.text.is_empty()) assert(upgrade_button.icon != null) assert(upgrade_button.tooltip_text.contains("level")) - for placeholder_name: String in ["BackpackPurchase"]: + for placeholder_name: String in ["CoolerPurchase", "BackpackPurchase"]: var placeholder_button := shop.get_node( "%%%s" % placeholder_name ) as Button @@ -750,7 +724,9 @@ func _test_fishing_shop_sale_ui( "/shop/32_currency.png" ) ) - for cost_name: String in ["ReelCost", "BarrierCost", "BackpackCost"]: + for cost_name: String in [ + "ReelCost", "BarrierCost", "CoolerCost", "BackpackCost" + ]: var cost_display := shop.get_node("%%%s" % cost_name) as CurrencyAmount assert(cost_display != null) var cost_icon := cost_display.get_node("Icon") as TextureRect diff --git a/tests/file_dialog_controller_navigation_validation.gd b/tests/file_dialog_controller_navigation_validation.gd index 03b4e6a..7ac8df9 100644 --- a/tests/file_dialog_controller_navigation_validation.gd +++ b/tests/file_dialog_controller_navigation_validation.gd @@ -34,20 +34,20 @@ func _run() -> void: var root_controls: Array[Control] = ( FileDialogControllerNavigationType.interactive_controls(root_scope) ) - var directory_list: ItemList = null - var parent_button: Button = null - var create_folder_button: Button = null - var path_edit: LineEdit = null - var drive_button: MenuButton = null - var refresh_button: Button = null - var favorite_button: Button = null - var hidden_button: Button = null - var grid_button: Button = null - var list_button: Button = null - var filter_button: Button = null - var sort_button: MenuButton = null - var cancel_button: Button = null - var select_button: Button = null + var directory_list: ItemList + var parent_button: Button + var create_folder_button: Button + var path_edit: LineEdit + var drive_button: MenuButton + var refresh_button: Button + var favorite_button: Button + var hidden_button: Button + var grid_button: Button + var list_button: Button + var filter_button: Button + var sort_button: MenuButton + var cancel_button: Button + var select_button: Button for control: Control in root_controls: if ( control is ItemList diff --git a/tests/fish_catalog_content_validation.gd b/tests/fish_catalog_content_validation.gd index 2c635c6..3b31005 100644 --- a/tests/fish_catalog_content_validation.gd +++ b/tests/fish_catalog_content_validation.gd @@ -40,17 +40,39 @@ const StarterRegionScene = preload( const SharedFishPlaceholder: Texture2D = preload( "res://art/exported/creatures/fish_placeholder.png" ) -const FINAL_CREATURE_CATALOG_NUMBERS: Array[int] = [ - 101, 102, 103, 104, 105, 106, 107, 201, 403, 701, 704, 801, - 802, 805, 806, 808, 2502, 2504, 2505, 2508, 2601, 2801, 2802, - 2803, 2804, 2806, 2807, 3002, 3102, 3103, 3104, 3107, 3201, - 3401, 3902, 3906, 4101, 4401, 4701, 5001, 5702, 5901, 5902, - 5903, 5904, 6001, 6103, 6406, 6601, 6801, 6804, 6807, 6901, - 6902, 6904, 6905, 7101, 7403, 7506, 7508, -] +const FINAL_CREATURE_TEXTURE_PATHS: Dictionary[StringName, String] = { + &"bowfin": "res://art/exported/creatures/101.png", + &"sturgeon_lake": "res://art/exported/creatures/102.png", + &"gar_longnose": "res://art/exported/creatures/103.png", + &"paddlefish": "res://art/exported/creatures/104.png", + &"sturgeon_shovelnose": "res://art/exported/creatures/105.png", + &"gar_spotted": "res://art/exported/creatures/106.png", + &"lungfish_west_african": "res://art/exported/creatures/107.png", + &"mudskipper_atlantic": "res://art/exported/creatures/201.png", + &"flounder_winter": "res://art/exported/creatures/403.png", + &"mackerel_atlantic": "res://art/exported/creatures/701.png", + &"mackerel_chub": "res://art/exported/creatures/704.png", + &"sand_lance_american": "res://art/exported/creatures/801.png", + &"menhaden_atlantic": "res://art/exported/creatures/802.png", + &"anchovy_european": "res://art/exported/creatures/805.png", + &"sardine_european": "res://art/exported/creatures/806.png", + &"anchovy_northern": "res://art/exported/creatures/808.png", + &"crab_brown": "res://art/exported/creatures/3906.png", + &"salmon_atlantic": "res://art/exported/creatures/4401.png", + &"mahi_mahi": "res://art/exported/creatures/4701.png", + &"clownfish_ocellaris": "res://art/exported/creatures/5702.png", + &"chromis_blue_green": "res://art/exported/creatures/5901.png", + &"hogfish": "res://art/exported/creatures/6103.png", + &"mullet_striped": "res://art/exported/creatures/6804.png", + &"sheepshead": "res://art/exported/creatures/6905.png", + &"milkfish": "res://art/exported/creatures/7101.png", + &"ladyfish": "res://art/exported/creatures/7403.png", + &"tilapia_nile": "res://art/exported/creatures/7506.png", + &"betta_siamese": "res://art/exported/creatures/7508.png", +} -const ACTIVE_CATALOG_COUNT: int = 314 -const INACTIVE_CATALOG_COUNT: int = 2 +const ACTIVE_CATALOG_COUNT: int = 313 +const INACTIVE_CATALOG_COUNT: int = 3 const FISHING_SPECIES_COUNT: int = 310 const GENERATED_POND_COUNT: int = 33 const GENERATED_LAKE_COUNT: int = 20 @@ -213,15 +235,10 @@ func _validate_catalog_and_pools() -> void: else: inactive_count += 1 assert(not fish.is_selectable()) - if fish.catalog_number not in FINAL_CREATURE_CATALOG_NUMBERS: - assert(fish.display_texture == null) - if fish.catalog_number in FINAL_CREATURE_CATALOG_NUMBERS: - var expected_path := ( - "res://art/exported/creatures/%d.png" - % fish.catalog_number - ) + assert(fish.display_texture == null) + if FINAL_CREATURE_TEXTURE_PATHS.has(fish.id): var expected_texture: Texture2D = load( - expected_path + FINAL_CREATURE_TEXTURE_PATHS[fish.id] ) as Texture2D assert(expected_texture != null) assert(fish.display_texture == expected_texture) @@ -229,14 +246,14 @@ func _validate_catalog_and_pools() -> void: if fish.collection_method == FishDataType.CollectionMethod.FISHING: fishing_count += 1 assert(fish.active) - if fish.catalog_number not in FINAL_CREATURE_CATALOG_NUMBERS: + if not FINAL_CREATURE_TEXTURE_PATHS.has(fish.id): assert(fish.display_texture == SharedFishPlaceholder) placeholder_fishing_count += 1 assert(active_count == ACTIVE_CATALOG_COUNT) assert(inactive_count == INACTIVE_CATALOG_COUNT) assert(fishing_count == FISHING_SPECIES_COUNT) - assert(final_art_count == FINAL_CREATURE_CATALOG_NUMBERS.size()) - assert(placeholder_fishing_count == 253) + assert(final_art_count == FINAL_CREATURE_TEXTURE_PATHS.size()) + assert(placeholder_fishing_count == 283) var chum: FishDataType = Catalog.get_fish_by_id(&"salmon_chum") assert(chum != null) assert(chum.get_season_text() == "fall") @@ -274,7 +291,7 @@ func _validate_catalog_and_pools() -> void: ) == chum ) seasonal_collection.free() - var inactive_fish: FishDataType = Catalog.get_fish_by_id(&"crab_dungeness") + var inactive_fish: FishDataType = Catalog.get_fish_by_id(&"crab_blue") assert(inactive_fish != null and not inactive_fish.active) var inactive_pool := FishPoolType.new() inactive_pool.candidates = [inactive_fish] @@ -524,16 +541,21 @@ func _validate_starter_water_bodies() -> void: assert(ocean.water_type == WaterType.Type.SALT_WATER) assert(pond.fish_pool == PondPool) assert(ocean.fish_pool == OceanPool) + assert(region.get_node_or_null("ShorelineRibbons/Pond") == null) + var shoreline_geometry := ( + region.get_node_or_null("ShorelineRibbons/Ocean") as MeshInstance3D + ) + assert(shoreline_geometry != null) + assert(not shoreline_geometry.visible) + assert(shoreline_geometry.material_override == null) var pond_material := ( region.get_node("WaterBodies/Pond/VisualWater") as MeshInstance3D ).material_override as ShaderMaterial var ocean_material := ( region.get_node("WaterBodies/Ocean/VisualWater") as MeshInstance3D ).material_override as ShaderMaterial - assert(pond_material != null) - assert(ocean_material != null) - assert(float(ocean_material.get_shader_parameter("shoreline_foam_depth")) > 0.0) - assert(float(ocean_material.get_shader_parameter("shoreline_foam_strength")) > 0.0) + assert(not bool(pond_material.get_shader_parameter("tide_effect_enabled"))) + assert(bool(ocean_material.get_shader_parameter("tide_effect_enabled"))) region.free() diff --git a/tests/fish_hotbar_showcase_validation.gd b/tests/fish_hotbar_showcase_validation.gd index 9f7e51b..c2d687c 100644 --- a/tests/fish_hotbar_showcase_validation.gd +++ b/tests/fish_hotbar_showcase_validation.gd @@ -104,10 +104,7 @@ func _run() -> void: var hotbar_data: Dictionary = parsed["hotbar"] assert(typeof(hotbar_data.get("fish_slots")) == TYPE_ARRAY) assert(str((hotbar_data["fish_slots"] as Array)[1]) == fish_catch.catch_id) - assert(int(parsed["save_version"]) == 12) - assert(not PlayerHomeState.sanitize_save_data( - parsed.get("home", {}) - ).is_empty()) + assert(int(parsed["save_version"]) == 10) assert( int(parsed["experience"]["total_experience"]) == 125 @@ -200,17 +197,15 @@ func _run() -> void: var invalid_state: Dictionary = valid_state.duplicate(true) invalid_state["display_scale"] = 1000.0 assert(not NetworkFishShowcaseProtocol.validate_state(invalid_state)) - var protocol_version: int = NetworkProtocol.PROTOCOL_VERSION - var enet_channel_count: int = NetworkProtocol.ENET_CHANNEL_COUNT - var fish_quality_capability: String = NetworkProtocol.FISH_QUALITY_CAPABILITY - var showcase_capability: StringName = NetworkFishShowcaseProtocol.CAPABILITY - assert(protocol_version == 13) - assert(enet_channel_count == 18) + assert(NetworkProtocol.PROTOCOL_VERSION == 10) + assert(NetworkProtocol.ENET_CHANNEL_COUNT == 17) assert( - fish_quality_capability == "fish_quality_v1" + NetworkProtocol.FISH_QUALITY_CAPABILITY + == "fish_quality_v1" ) assert( - showcase_capability == &"fish_showcase_v1" + NetworkFishShowcaseProtocol.CAPABILITY + == &"fish_showcase_v1" ) print("Fish hotbar showcase validation: PASS") diff --git a/tests/fish_quality_validation.gd b/tests/fish_quality_validation.gd index cf49c6f..3441344 100644 --- a/tests/fish_quality_validation.gd +++ b/tests/fish_quality_validation.gd @@ -26,28 +26,18 @@ func _run() -> void: _validate_collection_mastery() _validate_version_four_migration() _validate_fishing_protocol_v2() - var protocol_version: int = NetworkProtocol.PROTOCOL_VERSION - var enet_channel_count: int = NetworkProtocol.ENET_CHANNEL_COUNT - var movement_animation_channel: int = ( - NetworkProtocol.MOVEMENT_ANIMATION_CHANNEL - ) - var movement_reconciliation_capability: String = ( + assert(NetworkProtocol.PROTOCOL_VERSION == 10) + assert(NetworkProtocol.ENET_CHANNEL_COUNT == 17) + assert(NetworkProtocol.MOVEMENT_ANIMATION_CHANNEL == 11) + assert( NetworkProtocol.MOVEMENT_RECONCILIATION_CAPABILITY + == "movement_reconciliation_v2" ) - var fishing_replication_capability: String = ( + assert( NetworkProtocol.FISHING_REPLICATION_CAPABILITY + == "fishing_replication_v2" ) - var fish_quality_capability: String = NetworkProtocol.FISH_QUALITY_CAPABILITY - assert(protocol_version == 13) - assert(enet_channel_count == 18) - assert(movement_animation_channel == 11) - assert( - movement_reconciliation_capability == "movement_reconciliation_v2" - ) - assert( - fishing_replication_capability == "fishing_replication_v2" - ) - assert(fish_quality_capability == "fish_quality_v1") + assert(NetworkProtocol.FISH_QUALITY_CAPABILITY == "fish_quality_v1") print("Fish quality validation: PASS") quit() @@ -81,17 +71,11 @@ func _validate_fishing_protocol_v2() -> void: NetworkFishingProtocol.validate_cast_request(invalid_sequence) == "Fishing request values are outside allowed limits." ) - var observer_snapshot_channel: int = ( - NetworkFishingProtocol.OBSERVER_SNAPSHOT_CHANNEL - ) - var world_spawn_snapshot_channel: int = ( - NetworkWorldSpawnProtocol.SNAPSHOT_CHANNEL - ) - var fishing_snapshot_channel: int = NetworkFishingProtocol.SNAPSHOT_CHANNEL - assert(observer_snapshot_channel == 10) - assert(world_spawn_snapshot_channel == 15) + assert(NetworkFishingProtocol.OBSERVER_SNAPSHOT_CHANNEL == 10) + assert(NetworkWorldSpawnProtocol.SNAPSHOT_CHANNEL == 15) assert( - world_spawn_snapshot_channel != fishing_snapshot_channel + NetworkWorldSpawnProtocol.SNAPSHOT_CHANNEL + != NetworkFishingProtocol.SNAPSHOT_CHANNEL ) @@ -256,14 +240,10 @@ func _validate_barrier_challenge_curve() -> void: func _validate_fight_pacing_and_reel_upgrades() -> void: - var chase_speed: float = CatchController.CHASE_SPEED - var chase_start_delay: float = CatchController.CHASE_START_DELAY - var chase_start_offset: float = CatchController.CHASE_START_OFFSET - var base_reel_speed: float = Player.BASE_REEL_SPEED - assert(is_equal_approx(chase_speed, 0.07)) - assert(is_equal_approx(chase_start_delay, 1.5)) - assert(is_equal_approx(chase_start_offset, 0.04)) - assert(is_equal_approx(base_reel_speed, 0.16)) + assert(is_equal_approx(CatchController.CHASE_SPEED, 0.07)) + assert(is_equal_approx(CatchController.CHASE_START_DELAY, 1.5)) + assert(is_equal_approx(CatchController.CHASE_START_OFFSET, 0.04)) + assert(is_equal_approx(Player.BASE_REEL_SPEED, 0.16)) var upgrades := PlayerFishingUpgrades.new() assert(is_equal_approx(upgrades.get_reel_speed_multiplier(), 1.0)) @@ -505,7 +485,7 @@ func _validate_version_four_migration() -> void: version_four, 4, ) - assert(int(migrated.get("save_version", -1)) == 12) + assert(int(migrated.get("save_version", -1)) == 10) assert(int((migrated["experience"] as Dictionary)["total_experience"]) == 0) assert( is_equal_approx( @@ -529,7 +509,4 @@ func _validate_version_four_migration() -> void: assert( PlayerJobService.validate_save_data(migrated.get("jobs", {})) ) - assert(not PlayerHomeState.sanitize_save_data( - migrated.get("home", {}) - ).is_empty()) manager.queue_free() diff --git a/tests/fishing_authority_validation.gd b/tests/fishing_authority_validation.gd index ec3320b..e7c87bb 100644 --- a/tests/fishing_authority_validation.gd +++ b/tests/fishing_authority_validation.gd @@ -265,40 +265,9 @@ func _run() -> void: assert(bool(water_recovery.get("_prior_movement_enabled"))) assert(bool(water_recovery.get("_prior_camera_input_enabled"))) assert(not pause_menu.visible) - var test_world := main.get_node("TestWorld") as TestWorld - assert(test_world != null) - var recovery_entry := water_recovery.get("_entry_position") as Vector3 - var resolved_recovery := water_recovery.call( - "_resolve_recovery_position" - ) as Vector3 - assert(resolved_recovery.is_equal_approx( - test_world.get_water_recovery_position(recovery_entry) - )) water_recovery.call("_finish_recovery") assert(player.is_movement_enabled()) - # Session/world teardown can interrupt the fade before its normal completion. - # Recovery must still release FishingSpot's external input lock without - # restoring movement that gameplay shutdown already disabled. - water_recovery.call( - "_on_recovery_requested", - player, - player.global_position.y, - ) - assert(water_recovery.is_recovery_active()) - var screen_fade := game_ui.get_screen_fade() as ScreenFade - assert(screen_fade != null) - screen_fade.fade_to_black(int(water_recovery.get("_generation"))) - water_recovery.set_recovery_enabled(false) - assert(not water_recovery.is_recovery_active()) - assert(not player.is_water_recovery_active()) - assert(not bool(fishing_spot.get("_external_input_blocked"))) - assert(not player.is_movement_enabled()) - assert(not screen_fade.visible) - water_recovery.set_recovery_enabled(true) - player.set_movement_enabled(true) - player.set_camera_input_enabled(true) - print("Fishing authority validation: PASS") session.disconnect_session("") main.queue_free() diff --git a/tests/fishing_multiplayer_validation.gd b/tests/fishing_multiplayer_validation.gd index f660fc0..73de1bd 100644 --- a/tests/fishing_multiplayer_validation.gd +++ b/tests/fishing_multiplayer_validation.gd @@ -63,38 +63,12 @@ func _run_host() -> void: var spawn_service := main.get_node( "%PlayerSpawnService" ) as PlayerSpawnService - var network_home := main.get_node( - "%NetworkHomeService" - ) as NetworkHomeService - var home_world := main.get_node("%HomeWorldService") as HomeWorldService var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id) assert(remote_avatar != null) assert(remote_avatar.bag.get_quantity(&"worms") == 0) - var remote_record := session.get_peer_record(remote_peer_id) - assert(remote_record != null) - assert(await _wait_for_home( - network_home, remote_record.identity_fingerprint - )) - var exterior_spawn: Transform3D = home_world.get_exterior_spawn_transform( - remote_record.identity_fingerprint - ) - var exterior_deadline: int = Time.get_ticks_msec() + 5000 - while ( - Time.get_ticks_msec() < exterior_deadline - and remote_avatar.global_position.distance_to(exterior_spawn.origin) > 0.25 - ): - await physics_frame - assert(remote_avatar.global_position.distance_to(exterior_spawn.origin) <= 0.25) - # Give the client enough local frames to observe the initial RV-door spawn - # before this test publishes its separate fishing-position teleport. - for _frame: int in 30: - await physics_frame - var cast_setup: Dictionary = await _find_clear_fishing_setup( - main, remote_avatar - ) - assert(not cast_setup.is_empty(), "no clear fishing setup was found") - var expected_position: Vector3 = cast_setup["position"] - var expected_direction: Vector3 = cast_setup["direction"] + remote_avatar.global_position = Vector3(-0.5, 3.95, 2.1) + var remote_visuals := remote_avatar.get_node("Visuals") as Node3D + remote_visuals.rotation.y = PI * 0.5 session.publish_authoritative_teleport(remote_peer_id) var aiming_deadline: int = Time.get_ticks_msec() + 15000 while ( @@ -108,7 +82,7 @@ func _run_host() -> void: == Player.FishingVisualPhase.CASTING ) var remote_position_error := ( - remote_avatar.global_position - expected_position + remote_avatar.global_position - Vector3(-0.5, 3.95, 2.1) ) remote_position_error.y = 0.0 assert( @@ -116,7 +90,7 @@ func _run_host() -> void: "remote casting position drifted: %s" % remote_avatar.global_position ) assert( - remote_avatar.get_facing_direction().dot(expected_direction) > 0.99, + remote_avatar.get_facing_direction().dot(Vector3.LEFT) > 0.99, "remote casting facing drifted: %s" % remote_avatar.get_facing_direction() ) @@ -194,18 +168,6 @@ func _run_host() -> void: ): await process_frame assert(remote_avatar.is_retract_visual_complete()) - var observer_cleanup_deadline: int = Time.get_ticks_msec() + 3000 - while ( - Time.get_ticks_msec() < observer_cleanup_deadline - and int(remote_avatar.get("_fishing_visual_phase")) - != Player.FishingVisualPhase.NONE - ): - await process_frame - assert( - int(remote_avatar.get("_fishing_visual_phase")) - == Player.FishingVisualPhase.NONE - ) - assert(remote_animation_player.assigned_animation != &"retract_sit") # Give the client that owns the same presentation a frame boundary to finish # local cleanup before the host intentionally tears down this test session. for _frame: int in 4: @@ -234,23 +196,6 @@ func _run_client() -> void: joined = true break assert(joined) - var network_home := main.get_node( - "%NetworkHomeService" - ) as NetworkHomeService - var home_world := main.get_node("%HomeWorldService") as HomeWorldService - var local_fingerprint: String = session.get_local_identity_fingerprint() - assert(await _wait_for_home(network_home, local_fingerprint)) - var player := main.get("_player") as Player - var exterior_spawn: Transform3D = ( - home_world.get_exterior_spawn_transform(local_fingerprint) - ) - var home_spawn_deadline: int = Time.get_ticks_msec() + 5000 - while ( - Time.get_ticks_msec() < home_spawn_deadline - and player.global_position.distance_to(exterior_spawn.origin) > 0.25 - ): - await physics_frame - assert(player.global_position.distance_to(exterior_spawn.origin) <= 0.25) var service := main.get_node( "%NetworkFishingService" @@ -261,6 +206,7 @@ func _run_client() -> void: cast_rejections.append(message) ) var fishing_spot := main.get_node("%FishingSpot") as FishingSpotType + var player := main.get("_player") as Player var item_catalog := main.get("item_catalog") as ItemCatalog var worms: ItemData = item_catalog.get_item_by_id(&"worms") if player.bag.get_quantity(&"worms") == 0: @@ -271,19 +217,15 @@ func _run_client() -> void: "Visuals/CharacterRig/AnimationPlayer" ) as AnimationPlayer assert(character_animation_player.has_animation(&"retract_sit")) - # The host chooses and publishes a clear target after both RV manifests have - # settled. Waiting for that authoritative teleport also coordinates the - # animation-observation window between these two independent processes. - var placement_deadline: int = Time.get_ticks_msec() + 10000 + var placement_deadline: int = Time.get_ticks_msec() + 5000 while ( Time.get_ticks_msec() < placement_deadline - and player.global_position.distance_to(exterior_spawn.origin) <= 1.0 + and player.global_position.distance_to(Vector3(-0.5, 3.95, 2.1)) + > 0.25 ): await physics_frame - assert(player.global_position.distance_to(exterior_spawn.origin) > 1.0) - for _frame: int in 2: - await physics_frame - var expected_direction: Vector3 = player.get_facing_direction() + assert(player.global_position.distance_to(Vector3(-0.5, 3.95, 2.1)) <= 0.25) + assert(player.get_facing_direction().dot(Vector3.LEFT) > 0.99) player.set_casting_visual() assert( @@ -299,10 +241,7 @@ func _run_client() -> void: assert(player.is_sitting()) for _frame: int in 15: await physics_frame - assert(fishing_spot.state == FishingSpotType.FishingState.READY) - assert(fishing_spot.get("_active_player") == null) fishing_spot.call("_begin_aiming", player) - assert(fishing_spot.state == FishingSpotType.FishingState.AIMING_CAST) assert(player.is_movement_enabled()) assert( int(player.get("_fishing_visual_phase")) @@ -311,7 +250,6 @@ func _run_client() -> void: var cast_charge: float = 0.0 var target: Vector3 = Vector3.ZERO var cast_origin: Vector3 = fishing_spot.get("_cast_origin_position") - var target_diagnostics: Array[String] = [] for charge_step: int in range(1, 21): var candidate_charge := float(charge_step) / 20.0 fishing_spot.set("_cast_charge", candidate_charge) @@ -320,33 +258,14 @@ func _run_client() -> void: var candidate_surface := fishing_spot.get( "_aim_surface_sample" ) as FishingSurfaceSample - target_diagnostics.append( - "charge=%.2f surface=%s path=%s target=%s" % [ - candidate_charge, - candidate_surface.is_fishable(), - fishing_spot.get("_cast_path_is_clear"), - candidate_target, - ] - ) if ( candidate_surface.is_fishable() - and bool(fishing_spot.get("_cast_path_is_clear")) + and fishing_spot.is_cast_path_clear(cast_origin, candidate_target) ): cast_charge = candidate_charge target = candidate_target break - assert( - cast_charge > 0.0, - ( - "no clear fishable test target was found; position=%s facing=%s " - + "expected=%s diagnostics=%s" - ) % [ - player.global_position, - player.get_facing_direction(), - expected_direction, - target_diagnostics, - ], - ) + assert(cast_charge > 0.0, "no clear fishable test target was found") var evidence: Dictionary = fishing_spot.call("_build_network_evidence") fishing_spot.set("state", FishingSpotType.FishingState.CASTING) player.set_movement_enabled(false) @@ -469,79 +388,3 @@ func _create_initialized_main() -> Node: await process_frame assert(bool(main.get("_application_initialized"))) return main - - -func _wait_for_home( - network_home: NetworkHomeService, - fingerprint: String, -) -> bool: - var deadline: int = Time.get_ticks_msec() + 10000 - while Time.get_ticks_msec() < deadline: - await process_frame - var manifests: Dictionary = network_home.get( - "_manifests_by_fingerprint" - ) - if manifests.has(fingerprint): - return true - return false - - -func _find_clear_fishing_setup(main: Node, player: Player) -> Dictionary: - var world := main.get_node("TestWorld") as TestWorld - var fishing_spot := main.get_node("%FishingSpot") as FishingSpotType - var regions: Array[FishableWaterRegion] = world.get_fishable_water_regions() - for region: FishableWaterRegion in regions: - var body := region.get_parent() as WaterBodyAuthoring - if body == null or body.surface_size.x <= 0.0 or body.surface_size.y <= 0.0: - continue - var center: Vector3 = region.global_position - var half_size: Vector2 = body.surface_size * 0.5 - var candidate_offsets: Array[Vector3] = [ - Vector3(half_size.x + 0.8, 0.0, 0.0), - Vector3(-half_size.x - 0.8, 0.0, 0.0), - Vector3(0.0, 0.0, half_size.y + 0.8), - Vector3(0.0, 0.0, -half_size.y - 0.8), - ] - for offset: Vector3 in candidate_offsets: - var position := Vector3( - center.x + offset.x, - region.get_surface_height() + 1.44, - center.z + offset.z, - ) - var direction: Vector3 = center - position - direction.y = 0.0 - direction = direction.normalized() - player.global_position = position - var visuals := player.get_node("Visuals") as Node3D - visuals.global_rotation.y = atan2(-direction.x, -direction.z) - for _frame: int in 2: - await physics_frame - var cast_origin: Vector3 = player.get_cast_origin_position() - var launch_position: Vector3 = player.get_fishing_rod_tip().global_position - for charge_step: int in range(1, 21): - var cast_charge := float(charge_step) / 20.0 - var cast_distance := lerpf( - fishing_spot.minimum_cast_distance, - fishing_spot.maximum_cast_distance, - cast_charge, - ) - var query_position := cast_origin + direction * cast_distance - var sample: FishingSurfaceSample = ( - fishing_spot.resolve_fishing_surface( - query_position, cast_origin.y - ) - ) - var target: Vector3 = sample.get_bobber_position( - fishing_spot.solid_bobber_clearance - ) - if ( - sample.is_fishable() - and fishing_spot.is_cast_path_clear( - launch_position, target - ) - ): - return { - "position": player.global_position, - "direction": direction, - } - return {} diff --git a/tests/fishing_surface_validation.gd b/tests/fishing_surface_validation.gd index eddc66e..8248c36 100644 --- a/tests/fishing_surface_validation.gd +++ b/tests/fishing_surface_validation.gd @@ -545,35 +545,6 @@ func _validate_remote_presentation() -> void: presentation.synchronize_active("late-attempt", target, false) assert(not bool(player.get("_fighting_visual_active"))) - # An escape or withdrawal has no showcase to clear the retract pose. Return - # completion itself must restore ordinary locomotion before listeners dispose - # of the observer presentation. - presentation.play_return() - await presentation.return_completed - assert( - int(player.get("_fishing_visual_phase")) - == Player.FishingVisualPhase.NONE - ) - assert(not bool(player.get("_fighting_visual_active"))) - player.set_physics_process(false) - player.velocity = Vector3(8.0, 0.0, 0.0) - player.call("_update_character_animation") - var animation_player := player.get_node( - "Visuals/CharacterRig/AnimationPlayer" - ) as AnimationPlayer - assert(animation_player.assigned_animation == &"running") - var running_position: float = animation_player.current_animation_position - await create_timer(0.1).timeout - assert(animation_player.current_animation == &"running") - assert( - not is_equal_approx( - animation_player.current_animation_position, - running_position, - ) - ) - presentation.cleanup() - presentation.synchronize_active("catch-attempt", target, false) - var fish_catch := FishCatchType.new() var fish: FishData = PondPool.candidates.front() fish_catch.fish = fish diff --git a/tests/gathering_marker_surface_validation.gd b/tests/gathering_marker_surface_validation.gd index 4ec5429..72f15f0 100644 --- a/tests/gathering_marker_surface_validation.gd +++ b/tests/gathering_marker_surface_validation.gd @@ -59,11 +59,11 @@ func _run() -> void: wall.queue_free() await process_frame - var floor_surface := _make_surface( + var floor := _make_surface( Vector3(10.0, 0.2, 10.0), Vector3(0.0, -0.1, -1.7), ) - root.add_child(floor_surface) + root.add_child(floor) await physics_frame controller.call("_update_marker_target") assert(bool(controller.get("_marker_has_surface"))) @@ -80,7 +80,7 @@ func _run() -> void: ) ) - floor_surface.queue_free() + floor.queue_free() controller.queue_free() player.queue_free() await process_frame diff --git a/tests/gathering_showcase_validation.gd b/tests/gathering_showcase_validation.gd index 51d6f38..7099f7c 100644 --- a/tests/gathering_showcase_validation.gd +++ b/tests/gathering_showcase_validation.gd @@ -21,13 +21,9 @@ func _run() -> void: assert(bool(main.get("_application_initialized"))) var session := main.get_node("%NetworkSession") as NetworkSession - assert(bool(main.call( - "_apply_world", WorldLayout.STARTER_ISLAND, 1, true - ))) - assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1)) assert(session.start_private_host(TEST_PORT)) var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") for _frame: int in 8: await process_frame @@ -42,7 +38,7 @@ func _run() -> void: and game_ui != null and catalog != null ) - fishing_spot.minimum_showcase_duration = 1.0 + fishing_spot.minimum_showcase_duration = 0.15 assert(player.bag.add_item(&"crab_net")) assert(player.hotbar.assign_item(0, &"crab_net")) assert(player.hotbar.select_slot(0)) @@ -85,7 +81,7 @@ func _run() -> void: await process_frame assert(fishing_spot.get("_pending_catch") == crab_catch) Input.action_release("fish_primary") - fishing_spot.set("_showcase_input_lock_remaining", 0.0) + await create_timer(0.2).timeout await process_frame assert(bool(fishing_spot.get("_put_away_press_armed"))) Input.parse_input_event(pocket_event) diff --git a/tests/generated_world_runtime_validation.gd b/tests/generated_world_runtime_validation.gd index 524e7b3..f487ae7 100644 --- a/tests/generated_world_runtime_validation.gd +++ b/tests/generated_world_runtime_validation.gd @@ -12,21 +12,9 @@ const GeneratedLakePool: FishPool = preload( const GeneratedRiverPool: FishPool = preload( "res://fish/pools/generated_river_pool.tres" ) -const FishingSurfaceResolverType = preload( - "res://fishing/fishing_surface_resolver.gd" -) -const Gatherables: GatherableCatalog = preload( - "res://gathering/catalog/gatherable_catalog.tres" -) const PrecipitationOcclusionType = preload( "res://world/environment/precipitation_occlusion.gd" ) -const FOLIAGE_WIND_SHADER: Shader = preload( - "res://world/materials/foliage_wind.gdshader" -) -const FOLIAGE_WIND_SOURCE_MATERIALS_META: StringName = ( - &"foliage_wind_source_materials" -) const FIRST_SEED := 13001 const SECOND_SEED := 13002 const RIVER_FALLBACK_SEED := 13012 @@ -139,8 +127,8 @@ func _validate_generated_region( var placements := generator.placement_keys() var expected_chunk_count := generator.grid_size.x * generator.grid_size.y var center := Vector2i( - int(float(generator.grid_size.x) / 2.0), - int(float(generator.grid_size.y) / 2.0), + generator.grid_size.x / 2, + generator.grid_size.y / 2, ) var center_index := center.y * generator.grid_size.x + center.x assert(generator.grid_size == Vector2i(20, 20)) @@ -350,7 +338,7 @@ func _validate_generated_region( ): var outlet_coordinate := Vector2i( index % generator.grid_size.x, - int(float(index) / float(generator.grid_size.x)), + index / generator.grid_size.x, ) outlet_coordinates.append(outlet_coordinate) assert( @@ -375,7 +363,7 @@ func _validate_generated_region( for index: int in placements.size(): var coordinate := Vector2i( index % generator.grid_size.x, - int(float(index) / float(generator.grid_size.x)), + index / generator.grid_size.x, ) if placements[index].begins_with("chunk_0001@"): assert(generator._distance_from_map_boundary(coordinate) <= 1) @@ -414,55 +402,17 @@ func _validate_generated_region( + generator.stacked_elevated_placement_keys().size() ) ) - _validate_elevated_cliff_feature(region, generator) + _validate_elevated_cliff_feature(generator) var shop := region.get_node("Interactables/FishingShopWorld") as Node3D var storage := region.get_node("Interactables/PlayerStorageBox") as Node3D - var decor_shop := region.get_node( - "Interactables/DecorShopWorld" - ) as Node3D - var rv_upgrade_shop := region.get_node( - "Interactables/RVUpgradeShopWorld" - ) as Node3D assert(shop != null and shop.has_node("Shopkeeper")) assert(storage != null and storage.has_node("InteractionArea")) - assert(decor_shop != null and decor_shop.has_node("Shopkeeper")) - assert(rv_upgrade_shop != null and rv_upgrade_shop.has_node("Shopkeeper")) - for shop_root: Node3D in [shop, decor_shop, rv_upgrade_shop]: - var interaction := shop_root.get_node( - "InteractionArea" - ) as FishingShopInteraction - var interaction_shape := shop_root.get_node( - "InteractionArea/InteractionShape" - ) as CollisionShape3D - var sphere := interaction_shape.shape as SphereShape3D - assert(sphere != null and is_equal_approx(sphere.radius, 1.5)) - assert(interaction != null) - assert(interaction.roaming_radius >= 2.75) - assert(interaction.minimum_route_distance >= 1.25) - assert(is_equal_approx(interaction.local_interaction_reach, 1.5)) - assert( - is_equal_approx( - interaction.get_authority_interaction_radius(), - interaction.roaming_radius + interaction.local_interaction_reach, - ) - ) var spawn_chunk_center := generator.chunk_position(center) var shop_offset := shop.position - spawn_chunk_center var storage_offset := storage.position - spawn_chunk_center assert(absf(shop_offset.x) < 5.0 and absf(shop_offset.z) < 5.0) assert(absf(storage_offset.x) < 5.0 and absf(storage_offset.z) < 5.0) - for pair: Array in [ - [shop, decor_shop], - [shop, rv_upgrade_shop], - [decor_shop, rv_upgrade_shop], - ]: - var first_shop := pair[0] as Node3D - var second_shop := pair[1] as Node3D - assert( - first_shop.position.distance_to(second_shop.position) - >= GeneratedWorldRegion.SHOPKEEPER_MINIMUM_SEPARATION - 0.001 - ) assert(region.get_fishing_shop() != null) assert(region.get_player_storage() != null) assert(region.get_player_spawn_transform().origin.y > 0.0) @@ -474,19 +424,6 @@ func _validate_generated_region( assert(ocean != null and fresh_root != null) assert(ocean.water_type == WaterType.Type.SALT_WATER) assert(is_equal_approx(ocean.position.y, GeneratedWorldRegion.WATER_HEIGHT)) - var ocean_motion := ocean.get_node("VisualWater") as WaterSurfaceMotion - assert(ocean_motion != null and ocean_motion.is_processing()) - var normal_water_amplitude: float = ocean_motion.get_effective_amplitude() - assert(normal_water_amplitude > 0.0) - region.set_water_motion_strength_multiplier(2.0) - assert(is_equal_approx( - ocean_motion.get_effective_amplitude(), - normal_water_amplitude * 2.0, - )) - region.set_water_motion_strength_multiplier(1.0) - assert(is_equal_approx( - ocean_motion.get_effective_amplitude(), normal_water_amplitude - )) var ocean_recovery := ocean.get_node("RecoveryRegion") as PlayerWaterTrigger assert( ocean_recovery.entry_height_reference @@ -522,8 +459,6 @@ func _validate_generated_region( == 20 + river_placement_count ) var river_body_count := 0 - var surface_resolver := FishingSurfaceResolverType.new() - var space_state := region.get_world_3d().direct_space_state for child: Node in fresh_root.get_children(): var fresh := child as WaterBodyAuthoring assert(fresh != null) @@ -583,44 +518,7 @@ func _validate_generated_region( else: assert(&"pond" in fresh.location_tags) assert(fresh.fish_pool == GeneratedPondPool) - # Generated fresh water shares the ocean's visible plane. Confirm that - # every habitat collider wins at runtime rather than merely checking the - # resource assigned to an otherwise-unused body. - var probe_position := fresh.global_position - if fresh.surface_polygon.size() >= 3: - var probe_indices := Geometry2D.triangulate_polygon( - fresh.surface_polygon, - ) - assert(probe_indices.size() >= 3) - var probe_local := Vector2.ZERO - for probe_offset: int in 3: - probe_local += fresh.surface_polygon[ - probe_indices[probe_offset] - ] - probe_local /= 3.0 - probe_position = fresh.to_global(Vector3( - probe_local.x, - 0.0, - probe_local.y, - )) - var selected_region: FishableWaterRegion = surface_resolver.call( - "_find_highest_water_region", - space_state, - probe_position, - probe_position.y + 100.0, - probe_position.y - 100.0, - ) - assert(selected_region == fresh.get_node("FishingRegion")) - assert(selected_region.fish_pool == fresh.fish_pool) assert(river_body_count == river_placement_count) - var resolved_ocean := surface_resolver.resolve_surface( - space_state, - Vector3(1000.0, GeneratedWorldRegion.WATER_HEIGHT, 1000.0), - GeneratedWorldRegion.WATER_HEIGHT + 2.0, - ) - assert(resolved_ocean.is_fishable()) - assert(resolved_ocean.water_region == ocean.get_node("FishingRegion")) - assert(resolved_ocean.water_region.water_type == WaterType.Type.SALT_WATER) _validate_authored_chunk_surfaces(region, generator) _validate_projected_terrain_materials( @@ -638,30 +536,10 @@ func _validate_generated_region( -INF, 0.35, ) - _validate_crab_spawn_surfaces(region) - _validate_water_recovery_positions( - region, - grass_prop_surface_triangles, - sand_prop_surface_triangles, - ) var anchors := region.get_node( "GatherableAnchors/ReachableTreeTrunks" ) as GatherableAnchorSet3D assert(decorations != null and decorations.get_child_count() > 0) - var normal_foliage_wind := _first_foliage_wind_material(decorations) - assert(normal_foliage_wind != null) - var normal_foliage_strength: float = float( - normal_foliage_wind.get_shader_parameter("local_wind_strength") - ) - assert(normal_foliage_strength > 0.0) - region.set_foliage_wind_strength_multiplier(2.0) - var rainy_foliage_wind := _first_foliage_wind_material(decorations) - assert(rainy_foliage_wind != null) - assert(is_equal_approx( - float(rainy_foliage_wind.get_shader_parameter("local_wind_strength")), - normal_foliage_strength * 2.0, - )) - region.set_foliage_wind_strength_multiplier(1.0) assert(anchors != null) assert(anchors.get_spawn_positions().size() > 0) _validate_tree_gatherable_anchors(region, decorations, anchors) @@ -700,8 +578,8 @@ func _validate_generated_region( Vector2i.ZERO, ) var spawn_coordinate := Vector2i( - int(float(generator.grid_size.x) / 2.0), - int(float(generator.grid_size.y) / 2.0), + generator.grid_size.x / 2, + generator.grid_size.y / 2, ) var spawn_distance := ( absi(coordinate.x - spawn_coordinate.x) @@ -808,7 +686,6 @@ func _validate_generated_region( func _validate_elevated_cliff_feature( - region: GeneratedWorldRegion, generator: TerrainChunkGenerator, ) -> void: var elevated_coordinates: Dictionary[Vector2i, StringName] = {} @@ -942,27 +819,6 @@ func _validate_elevated_cliff_feature( or generator.placement_keys()[low_index].begins_with("chunk_spawn@") ) assert(found_primary_ramp == not primary_is_third_tier) - var primary_surface_height := ( - generator.elevated_cliff_level_height - * (2.0 if primary_is_third_tier else 1.0) - ) - var primary_surface_position := generator.to_global( - generator.chunk_position(feature_center) - + Vector3.UP * primary_surface_height - ) - assert( - region.is_home_exterior_position_accessible(primary_surface_position) - == not primary_is_third_tier - ) - assert(region.is_home_exterior_position_accessible(generator.to_global( - generator.chunk_position(feature_center) - ))) - # A higher surface sharing a ramp-accessible base cell is still invalid - # unless that elevation has its own authored ramp connection. - assert(not region.is_home_exterior_position_accessible(generator.to_global( - generator.chunk_position(feature_center) - + Vector3.UP * (generator.elevated_cliff_level_height * 2.0) - ))) var generated := generator.get_generated_chunks_root() assert(generated != null) @@ -1259,8 +1115,8 @@ func _validate_biome_catalog( for biome_id: StringName in EXPECTED_BIOME_IDS: assert(counts.get(biome_id, 0) > 0) var center := Vector2i( - int(float(generator.grid_size.x) / 2.0), - int(float(generator.grid_size.y) / 2.0), + generator.grid_size.x / 2, + generator.grid_size.y / 2, ) assert(region.get_biome_at(center) == &"biome_plains") for child: Node in generator.get_generated_chunks_root().get_children(): @@ -1390,58 +1246,6 @@ func _validate_decoration_transform( ) -func _validate_crab_spawn_surfaces(region: GeneratedWorldRegion) -> void: - var brown := Gatherables.get_entry(&"crab_brown") - var blue := Gatherables.get_entry(&"crab_blue") - assert(brown != null and blue != null) - assert(is_equal_approx( - region.get_saltwater_surface_height(), - GeneratedWorldRegion.WATER_HEIGHT, - )) - var brown_minimum := maxf( - brown.minimum_surface_y, - GeneratedWorldRegion.WATER_HEIGHT + brown.waterline_margin, - ) - var blue_maximum := minf( - blue.maximum_surface_y, - GeneratedWorldRegion.WATER_HEIGHT - blue.waterline_margin, - ) - assert(brown_minimum > blue_maximum) - var brown_triangles := region.get_spawn_surface_triangles( - brown.surface_materials, - brown_minimum, - 0.6, - brown.maximum_surface_y, - ) - var blue_triangles := region.get_spawn_surface_triangles( - blue.surface_materials, - blue.minimum_surface_y, - 0.6, - blue_maximum, - ) - assert(not brown_triangles.is_empty()) - assert(not blue_triangles.is_empty()) - assert( - brown.target_population_for_surface_area( - _surface_triangle_area(brown_triangles) - ) > brown.population - ) - assert( - blue.target_population_for_surface_area( - _surface_triangle_area(blue_triangles) - ) > blue.population - ) - - -func _surface_triangle_area(triangles: Array[PackedVector3Array]) -> float: - var area := 0.0 - for triangle: PackedVector3Array in triangles: - area += (triangle[1] - triangle[0]).cross( - triangle[2] - triangle[0] - ).length() * 0.5 - return area - - func _triangle_surface_height_at( position: Vector3, triangles: Array[PackedVector3Array], @@ -1464,76 +1268,6 @@ func _triangle_surface_height_at( return highest -func _validate_water_recovery_positions( - region: GeneratedWorldRegion, - grass_triangles: Array[PackedVector3Array], - sand_triangles: Array[PackedVector3Array], -) -> void: - var fresh_water_root := region.get_node( - "WaterBodies/FreshWaterBodies" - ) as Node3D - assert(fresh_water_root != null and fresh_water_root.get_child_count() > 0) - var fresh_water := fresh_water_root.get_child(0) as WaterBodyAuthoring - assert(fresh_water != null) - var entry_position := fresh_water.global_position - var fallback_position := region.get_player_spawn_transform().origin - var recovery_position := region.get_water_recovery_position( - entry_position, - fallback_position, - ) - assert(recovery_position.is_finite()) - assert( - _horizontal_distance_squared(entry_position, recovery_position) - < _horizontal_distance_squared(entry_position, fallback_position), - "Fresh-water recovery returned the distant generated-world spawn.", - ) - assert( - recovery_position.y - > GeneratedWorldRegion.WATER_HEIGHT - + GeneratedWorldRegion.WATER_RECOVERY_MINIMUM_GROUND_CLEARANCE - ) - var recovery_triangles: Array[PackedVector3Array] = [] - recovery_triangles.append_array(grass_triangles) - recovery_triangles.append_array(sand_triangles) - var center_height := _triangle_surface_height_at( - recovery_position, - recovery_triangles, - ) - assert(center_height > -INF) - assert(absf(center_height - recovery_position.y) <= 0.01) - for direction: Vector2 in GeneratedWorldRegion.PROP_SURFACE_SAMPLE_DIRECTIONS: - var footprint_position := recovery_position + Vector3( - direction.x * GeneratedWorldRegion.WATER_RECOVERY_FOOTPRINT_RADIUS, - 0.0, - direction.y * GeneratedWorldRegion.WATER_RECOVERY_FOOTPRINT_RADIUS, - ) - var footprint_height := _triangle_surface_height_at( - footprint_position, - recovery_triangles, - ) - assert(footprint_height > -INF) - assert( - absf(footprint_height - recovery_position.y) - <= GeneratedWorldRegion.PROP_MAXIMUM_SUPPORT_HEIGHT_DIFFERENCE - ) - assert( - region.get_water_recovery_position( - entry_position, - fallback_position, - ).is_equal_approx(recovery_position) - ) - assert( - region.get_water_recovery_position( - Vector3(INF, 0.0, 0.0), - fallback_position, - ).is_equal_approx(fallback_position) - ) - - -func _horizontal_distance_squared(a: Vector3, b: Vector3) -> float: - return Vector2(a.x - b.x, a.z - b.z).length_squared() - - func _validate_tree_gatherable_anchors( region: GeneratedWorldRegion, decorations: Node3D, @@ -1594,22 +1328,6 @@ func _find_mesh_instance(root_node: Node) -> MeshInstance3D: return null -func _first_foliage_wind_material(root_node: Node) -> ShaderMaterial: - var mesh_instance := root_node as MeshInstance3D - if mesh_instance != null and mesh_instance.mesh != null: - for surface_index: int in mesh_instance.mesh.get_surface_count(): - var material := mesh_instance.get_surface_override_material( - surface_index - ) as ShaderMaterial - if material != null and material.shader == FOLIAGE_WIND_SHADER: - return material - for child: Node in root_node.get_children(): - var found := _first_foliage_wind_material(child) - if found != null: - return found - return null - - func _has_precipitation_occlusion_layer(root_node: Node) -> bool: var mesh_instance := root_node as MeshInstance3D if ( @@ -1633,27 +1351,12 @@ func _has_material_variant_override( return false var mesh_instance := root_node as MeshInstance3D if mesh_instance != null and mesh_instance.mesh != null: - var source_materials: Dictionary = mesh_instance.get_meta( - FOLIAGE_WIND_SOURCE_MATERIALS_META, - {}, - ) for surface_index: int in mesh_instance.mesh.get_surface_count(): var override := mesh_instance.get_surface_override_material( surface_index ) if override != null and override in variants: return true - var wind_material := override as ShaderMaterial - if ( - wind_material != null - and wind_material.shader == FOLIAGE_WIND_SHADER - ): - var source_material: Material = source_materials.get( - surface_index, - null, - ) as Material - if source_material != null and source_material in variants: - return true for child: Node in root_node.get_children(): if _has_material_variant_override(child, variants): return true @@ -1791,7 +1494,7 @@ func _material_names(mesh_instance: MeshInstance3D) -> PackedStringArray: return result -func _validate_projected_terrain_materials(projected_root: Node) -> void: +func _validate_projected_terrain_materials(root: Node) -> void: var expected_sizes := { "grass_lite": 1.75, "sand": 2.6, @@ -1802,21 +1505,17 @@ func _validate_projected_terrain_materials(projected_root: Node) -> void: "sand": 0, "dirt": 0, } - _validate_projected_material_node( - projected_root, - expected_sizes, - surface_counts, - ) + _validate_projected_material_node(root, expected_sizes, surface_counts) for material_name: String in expected_sizes: assert(surface_counts[material_name] > 0) func _validate_projected_material_node( - node: Node, + root: Node, expected_sizes: Dictionary, surface_counts: Dictionary, ) -> void: - var mesh_instance := node as MeshInstance3D + var mesh_instance := root as MeshInstance3D if mesh_instance != null and mesh_instance.mesh != null: for surface_index: int in mesh_instance.mesh.get_surface_count(): var material := mesh_instance.get_active_material(surface_index) @@ -1837,7 +1536,7 @@ func _validate_projected_material_node( ) ) surface_counts[material.resource_name] += 1 - for child: Node in node.get_children(): + for child: Node in root.get_children(): _validate_projected_material_node( child, expected_sizes, @@ -1856,10 +1555,8 @@ func _validate_pond_collision( var vertices := arrays[Mesh.ARRAY_VERTEX] as PackedVector3Array var normals := arrays[Mesh.ARRAY_NORMAL] as PackedVector3Array var indices := arrays[Mesh.ARRAY_INDEX] as PackedInt32Array - var triangle_count: int = ( - int(float(indices.size()) / 3.0) - if not indices.is_empty() - else int(float(vertices.size()) / 3.0) + var triangle_count := ( + indices.size() / 3 if not indices.is_empty() else vertices.size() / 3 ) for triangle_index: int in triangle_count: var offset := triangle_index * 3 diff --git a/tests/home_spawn_multiplayer_validation.gd b/tests/home_spawn_multiplayer_validation.gd deleted file mode 100644 index 7f60723..0000000 --- a/tests/home_spawn_multiplayer_validation.gd +++ /dev/null @@ -1,456 +0,0 @@ -extends SceneTree - -const MainScene: PackedScene = preload("res://main/main.tscn") -const TEST_PORT: int = 18222 - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - var arguments: PackedStringArray = OS.get_cmdline_user_args() - if arguments.has("host"): - await _run_host() - return - if arguments.has("client"): - await _run_client() - return - push_error("Home spawn validation needs host or client mode.") - quit(1) - - -func _run_host() -> void: - var main: Node = await _create_initialized_main() - var session := main.get_node("%NetworkSession") as NetworkSession - var network_home := main.get_node( - "%NetworkHomeService" - ) as NetworkHomeService - var home_world := main.get_node("%HomeWorldService") as HomeWorldService - var spawn_service := main.get_node( - "%PlayerSpawnService" - ) as PlayerSpawnService - var save_manager := main.get("_save_manager") as PlayerSaveManager - var home_state := main.get_node("%PlayerHomeState") as PlayerHomeState - assert(bool(main.call( - "_apply_world", WorldLayout.STARTER_ISLAND, 1, true - ))) - assert(bool(main.call( - "_prepare_host_world", WorldLayout.STARTER_ISLAND, 1 - ))) - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) - assert(session.start_private_host(TEST_PORT)) - main.call("_enter_gameplay") - assert(session.set_host_open(true)) - - var host_fingerprint: String = session.get_local_identity_fingerprint() - assert(await _wait_for_home(network_home, host_fingerprint)) - var host_avatar: Player = spawn_service.get_avatar(1) - var host_spawn: Transform3D = home_world.get_exterior_spawn_transform( - host_fingerprint - ) - assert(_same_door_position(host_avatar.global_position, host_spawn.origin)) - assert(_faces_away_from_home(host_avatar, home_world, host_fingerprint)) - assert(network_home.request_enter(host_fingerprint)) - await physics_frame - host_avatar.global_position = home_world.get_interior_exit_position( - host_fingerprint - ) - assert(network_home.request_exit()) - await physics_frame - assert(_same_door_position(host_avatar.global_position, host_spawn.origin)) - assert(_faces_away_from_home(host_avatar, home_world, host_fingerprint)) - var upgrade_result_id := "home-test-upgrade" - network_home.authorize_home_upgrade( - session.get_local_peer_id(), - PlayerHomeState.STARTER_RV_TIER, - upgrade_result_id, - ) - assert(home_state.upgrade_to_next_tier()) - var rv_deadline: int = Time.get_ticks_msec() + 5000 - while ( - Time.get_ticks_msec() < rv_deadline - and home_world.get_interior_exit_positions(host_fingerprint).size() < 2 - ): - await process_frame - var rv_exits: Array[Vector3] = home_world.get_interior_exit_positions( - host_fingerprint - ) - assert(rv_exits.size() == 2) - network_home.finalize_home_upgrade( - session.get_local_peer_id(), upgrade_result_id, true - ) - assert(rv_exits[0].x < rv_exits[1].x) - var interior_anchor: Vector3 = home_world.get_interior_anchor( - host_fingerprint - ) - for exit_position: Vector3 in rv_exits: - var exit_direction: Vector3 = ( - home_world.get_interior_exit_direction_near( - host_fingerprint, exit_position - ) - ) - var airborne_inside: Vector3 = ( - exit_position - exit_direction * 0.8 + Vector3.UP * 0.55 - ) - var airborne_beyond_trigger: Vector3 = ( - exit_position - + exit_direction - * (HomeWorldService.INTERIOR_EXIT_TRIGGER_DEPTH + 0.8) - + Vector3.UP * 0.75 - ) - host_avatar.global_position = airborne_beyond_trigger - # The endpoint is deliberately beyond the narrow legacy trigger strip. - # Only swept crossing detection can recognize this airborne frame. - assert(not home_world.has_avatar_crossed_interior_exit_threshold( - host_avatar, host_fingerprint - )) - assert(home_world.has_avatar_crossed_interior_exit_threshold( - host_avatar, host_fingerprint, airborne_inside - )) - var wall_crossing: Vector3 = airborne_beyond_trigger + Vector3( - 0.0, - 0.0, - HomeWorldService.INTERIOR_EXIT_DOORWAY_HALF_WIDTH + 0.5, - ) - host_avatar.global_position = wall_crossing - assert(not home_world.has_avatar_crossed_interior_exit_threshold( - host_avatar, - host_fingerprint, - airborne_inside + Vector3( - 0.0, - 0.0, - HomeWorldService.INTERIOR_EXIT_DOORWAY_HALF_WIDTH + 0.5, - ), - )) - host_avatar.global_position = rv_exits[0] + Vector3(0.0, 0.0, 1.1) - assert(not home_world.has_avatar_crossed_interior_exit_threshold( - host_avatar, host_fingerprint - )) - host_avatar.global_position = interior_anchor + Vector3( - 0.0, -HomeWorldService.INTERIOR_VOID_FALL_DEPTH - 0.1, 0.0 - ) - assert(home_world.is_avatar_below_interior_floor( - host_avatar, host_fingerprint - )) - host_avatar.global_position = interior_anchor - assert(not home_world.is_avatar_below_interior_floor( - host_avatar, host_fingerprint - )) - var presentations: Dictionary = home_world.get( - "_presentations_by_fingerprint" - ) - var host_presentation: Dictionary = presentations.get(host_fingerprint, {}) - var host_interior := host_presentation.get("interior") as Node3D - assert(host_interior != null) - var wall_collision := host_interior.find_child( - "WallWestCollision", true, false - ) as StaticBody3D - assert(wall_collision != null) - assert(bool(wall_collision.get_meta( - HomeWorldService.INTERIOR_SHELL_COLLISION_META, false - ))) - var wall_shape := wall_collision.get_child(0) as CollisionShape3D - assert(wall_shape != null) - assert((wall_shape.shape as ConcavePolygonShape3D).backface_collision) - for door_index: int in rv_exits.size(): - var door_name: String = ( - "WallWestDoor" if door_index == 0 else "WallEastDoor" - ) - var door_mesh := host_interior.find_child( - door_name, true, false - ) as MeshInstance3D - assert(door_mesh != null and door_mesh.mesh != null) - var authored_door_center: Vector3 = ( - door_mesh.global_transform * door_mesh.get_aabb().get_center() - ) - assert(absf(authored_door_center.z - rv_exits[door_index].z) < 0.05) - var rv_host_spawn: Transform3D = home_world.get_exterior_spawn_transform( - host_fingerprint - ) - host_avatar.global_position = rv_host_spawn.origin - assert(network_home.request_enter(host_fingerprint)) - assert(await _wait_for_home_entry( - main, network_home, host_fingerprint - )) - var water_recovery := main.get_node( - "%WaterRecovery" - ) as WaterRecoveryController - assert(not water_recovery.is_recovery_enabled()) - for exit_position: Vector3 in rv_exits: - var exit_direction: Vector3 = ( - home_world.get_interior_exit_direction_near( - host_fingerprint, exit_position - ) - ) - var airborne_inside: Vector3 = ( - exit_position - exit_direction * 0.8 + Vector3.UP * 0.55 - ) - var airborne_outside: Vector3 = ( - exit_position - + exit_direction - * (HomeWorldService.INTERIOR_EXIT_TRIGGER_DEPTH + 0.8) - + Vector3.UP * 0.75 - ) - main.set("_home_exit_tracked_owner", host_fingerprint) - main.set("_home_exit_previous_position", airborne_inside) - host_avatar.global_position = airborne_outside - host_avatar.velocity = exit_direction * host_avatar.sprint_speed - host_avatar.velocity.y = 2.0 - main.call("_maybe_begin_home_exit_transition") - assert(bool(main.get("_home_exit_transition_active"))) - assert(not water_recovery.is_recovery_active()) - assert(await _wait_for_home_exit(main, network_home)) - assert(water_recovery.is_recovery_enabled()) - # Fade-in gives gravity time to settle the capsule from the authored - # 0.25 m spawn lift. The horizontal authoritative target remains exact. - assert(_same_door_horizontal_position( - host_avatar.global_position, rv_host_spawn.origin - )) - assert(absf( - host_avatar.global_position.y - rv_host_spawn.origin.y - ) < 0.6) - assert(network_home.request_enter(host_fingerprint)) - assert(await _wait_for_home_entry( - main, network_home, host_fingerprint - )) - assert(not water_recovery.is_recovery_enabled()) - # If imported collision ever regresses, falling beneath an active room uses - # the same authoritative home exit instead of starting world-water recovery. - host_avatar.global_position = interior_anchor + Vector3( - 0.0, -HomeWorldService.INTERIOR_VOID_FALL_DEPTH - 0.1, 0.0 - ) - main.call("_maybe_begin_home_exit_transition") - assert(bool(main.get("_home_exit_transition_active"))) - assert(not water_recovery.is_recovery_active()) - main.call("_cancel_home_exit_transition", true) - host_avatar.global_position = interior_anchor - main.call("_reset_home_exit_position_tracking", host_fingerprint) - - var remote_peer_id: int = await _wait_for_remote_peer(session) - assert(remote_peer_id > 1) - var remote_record := session.get_peer_record(remote_peer_id) - var remote_fingerprint: String = remote_record.identity_fingerprint - assert(await _wait_for_home(network_home, remote_fingerprint)) - var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id) - assert(not remote_avatar.is_remote_presentation_visible()) - var chat_ui := main.get_node("%GameUI").get_node("%ChatUI") as ChatUI - chat_ui.call( - "_show_speech_bubble", remote_peer_id, "outside", remote_fingerprint - ) - var speech_states: Dictionary = chat_ui.get("_speech") - assert(not speech_states.has(remote_peer_id)) - var toolbar := main.get_node("%GameUI").get_node( - "%HomeDecorToolbar" - ) as HomeDecorToolbar - assert(toolbar.visible) - var exit_button := toolbar.find_child( - "ExitRVButton", true, false - ) as Button - assert(exit_button != null and exit_button.text == "Exit RV") - var storage := main.get_node("%GameUI").get_node( - "%PlayerStorage" - ) as PlayerStorage - assert(storage.open_storage_from_home(true)) - var close_storage_event := InputEventAction.new() - close_storage_event.action = &"interact" - close_storage_event.pressed = true - storage._unhandled_input(close_storage_event) - assert(not storage.visible) - exit_button.pressed.emit() - var exit_deadline: int = Time.get_ticks_msec() + 5000 - while ( - Time.get_ticks_msec() < exit_deadline - and not network_home.get_local_home_owner_fingerprint().is_empty() - ): - await process_frame - assert(network_home.get_local_home_owner_fingerprint().is_empty()) - assert(water_recovery.is_recovery_enabled()) - var visibility_deadline: int = Time.get_ticks_msec() + 1000 - while ( - Time.get_ticks_msec() < visibility_deadline - and is_instance_valid(remote_avatar) - and not remote_avatar.is_remote_presentation_visible() - ): - await process_frame - assert(is_instance_valid(remote_avatar)) - assert(remote_avatar.is_remote_presentation_visible()) - chat_ui.call( - "_show_speech_bubble", remote_peer_id, "inside", remote_fingerprint - ) - speech_states = chat_ui.get("_speech") - assert(speech_states.has(remote_peer_id)) - chat_ui.call("_on_peer_removed", remote_peer_id) - var remote_spawn: Transform3D = home_world.get_exterior_spawn_transform( - remote_fingerprint - ) - assert(_same_door_position( - remote_avatar.global_position, remote_spawn.origin - )) - assert(_faces_away_from_home( - remote_avatar, home_world, remote_fingerprint - )) - - var disconnect_deadline: int = Time.get_ticks_msec() + 12000 - while ( - Time.get_ticks_msec() < disconnect_deadline - and session.is_authenticated_peer(remote_peer_id) - ): - await process_frame - assert(not session.is_authenticated_peer(remote_peer_id)) - print("Home spawn multiplayer host validation: PASS") - await _cleanup(main, session) - - -func _run_client() -> void: - var main: Node = await _create_initialized_main() - main.call( - "_on_title_join_game_requested", - "127.0.0.1:%d" % TEST_PORT, - ) - var session := main.get_node("%NetworkSession") as NetworkSession - var network_home := main.get_node( - "%NetworkHomeService" - ) as NetworkHomeService - var home_world := main.get_node("%HomeWorldService") as HomeWorldService - var deadline: int = Time.get_ticks_msec() + 20000 - while Time.get_ticks_msec() < deadline: - await process_frame - if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY: - main.call("_confirm_server_trust") - if session.is_joined_client() and bool(main.get("_gameplay_started")): - break - assert(session.is_joined_client()) - var fingerprint: String = session.get_local_identity_fingerprint() - assert(await _wait_for_home(network_home, fingerprint)) - var player := main.get("_player") as Player - var exterior_spawn: Transform3D = ( - home_world.get_exterior_spawn_transform(fingerprint) - ) - deadline = Time.get_ticks_msec() + 5000 - while ( - Time.get_ticks_msec() < deadline - and not _same_door_position( - player.global_position, exterior_spawn.origin - ) - ): - await physics_frame - assert(_same_door_position( - player.global_position, exterior_spawn.origin - )) - assert(_faces_away_from_home(player, home_world, fingerprint)) - # Keep the peer present long enough for the host to rebuild the upgraded RV, - # exercise late-spawn visibility, and use the toolbar transition back to the - # shared world. A two-second grace period raced the host on slower machines. - await create_timer(10.0).timeout - print("Home spawn multiplayer client validation: PASS") - await _cleanup(main, session) - - -func _create_initialized_main() -> Node: - root.size = Vector2i(1280, 720) - var main: Node = MainScene.instantiate() - root.add_child(main) - for _frame: int in 4: - await process_frame - if not bool(main.get("_application_initialized")): - main.call("_activate_selected_data_path", "", true) - for _frame: int in 8: - await process_frame - assert(bool(main.get("_application_initialized"))) - return main - - -func _wait_for_home( - network_home: NetworkHomeService, - fingerprint: String, -) -> bool: - var deadline: int = Time.get_ticks_msec() + 10000 - while Time.get_ticks_msec() < deadline: - await process_frame - var manifests: Dictionary = network_home.get( - "_manifests_by_fingerprint" - ) - if manifests.has(fingerprint): - return true - return false - - -func _wait_for_home_entry( - main: Node, - network_home: NetworkHomeService, - fingerprint: String, -) -> bool: - var deadline: int = Time.get_ticks_msec() + 5000 - while Time.get_ticks_msec() < deadline: - await process_frame - if ( - network_home.get_local_home_owner_fingerprint() == fingerprint - and not bool(main.get("_home_entry_transition_active")) - ): - return true - return false - - -func _wait_for_home_exit( - main: Node, - network_home: NetworkHomeService, -) -> bool: - var deadline: int = Time.get_ticks_msec() + 5000 - while Time.get_ticks_msec() < deadline: - await process_frame - if ( - network_home.get_local_home_owner_fingerprint().is_empty() - and not bool(main.get("_home_exit_transition_active")) - ): - return true - return false - - -func _faces_away_from_home( - avatar: Player, - home_world: HomeWorldService, - fingerprint: String, -) -> bool: - var exterior_basis: Basis = home_world.get_exterior_transform( - fingerprint - ).basis - var outward_direction := exterior_basis.z - outward_direction.y = 0.0 - if outward_direction.is_zero_approx(): - return false - return avatar.get_facing_direction().dot( - outward_direction.normalized() - ) >= 0.99 - - -func _wait_for_remote_peer(session: NetworkSession) -> int: - var deadline: int = Time.get_ticks_msec() + 20000 - while Time.get_ticks_msec() < deadline: - await process_frame - for peer_id: int in session.get_authenticated_peer_ids(): - if peer_id != session.get_local_peer_id(): - return peer_id - return 0 - - -func _same_door_position(first: Vector3, second: Vector3) -> bool: - return ( - _same_door_horizontal_position(first, second) - and absf(first.y - second.y) < 0.3 - ) - - -func _same_door_horizontal_position(first: Vector3, second: Vector3) -> bool: - return Vector2(first.x, first.z).distance_to( - Vector2(second.x, second.z) - ) < 0.08 - - -func _cleanup(main: Node, session: NetworkSession) -> void: - session.disconnect_session("") - main.queue_free() - for _frame: int in 4: - await process_frame - await create_timer(0.1).timeout - quit() diff --git a/tests/home_spawn_multiplayer_validation.gd.uid b/tests/home_spawn_multiplayer_validation.gd.uid deleted file mode 100644 index 06150f2..0000000 --- a/tests/home_spawn_multiplayer_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://bndtkip5p6xma diff --git a/tests/inventory_notepad_art_validation.gd b/tests/inventory_notepad_art_validation.gd index 505ade6..c42883c 100644 --- a/tests/inventory_notepad_art_validation.gd +++ b/tests/inventory_notepad_art_validation.gd @@ -666,7 +666,7 @@ func _to_screen_rect( func _capture_inventory_pages(player_menu: PlayerMenu) -> void: - if not OS.has_environment("straywild_NOTEPAD_CAPTURE"): + if not OS.has_environment("NETFISHING_NOTEPAD_CAPTURE"): return player_menu.visible = true var sections: Array[PlayerMenu.Section] = [ @@ -678,7 +678,7 @@ func _capture_inventory_pages(player_menu: PlayerMenu) -> void: player_menu.call("_show_section_immediate", sections[index]) await process_frame await process_frame - _save_capture(suffixes[index]) + await _save_capture(suffixes[index]) player_menu.call("_show_section_immediate", PlayerMenu.Section.BAG) var sale_confirmation := player_menu.get_node("%SaleConfirmation") as Control var confirmation_message := player_menu.get_node( @@ -693,14 +693,14 @@ func _capture_inventory_pages(player_menu: PlayerMenu) -> void: sale_confirmation.visible = true await process_frame await process_frame - _save_capture("sale-confirmation") + await _save_capture("sale-confirmation") sale_confirmation.visible = false func _save_capture(suffix: String) -> void: var image: Image = root.get_texture().get_image() var path: String = "%s-%s.png" % [ - OS.get_environment("straywild_NOTEPAD_CAPTURE"), + OS.get_environment("NETFISHING_NOTEPAD_CAPTURE"), suffix, ] assert(image.save_png(path) == OK) diff --git a/tests/job_system_validation.gd b/tests/job_system_validation.gd index 96ac8bb..1fe5ceb 100644 --- a/tests/job_system_validation.gd +++ b/tests/job_system_validation.gd @@ -21,17 +21,13 @@ func _run() -> void: assert(bool(main.get("_application_initialized"))) var session := main.get_node("%NetworkSession") as NetworkSession assert(session != null) - assert(bool(main.call( - "_apply_world", WorldLayout.STARTER_ISLAND, 1, true - ))) - assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1)) var occupied_port := PacketPeerUDP.new() assert(occupied_port.bind(18137, "127.0.0.1") == OK) assert(session.start_private_host(18137, 3)) assert(session.get_host_port() == 18138) occupied_port.close() var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") await physics_frame await physics_frame @@ -209,11 +205,8 @@ func _run() -> void: ) assert(bool(decoded.get("ok", false))) var save_data: Dictionary = decoded["data"] - assert(int(save_data.get("save_version", -1)) == 12) + assert(int(save_data.get("save_version", -1)) == 10) assert(PlayerJobService.validate_save_data(save_data.get("jobs", {}))) - assert(not PlayerHomeState.sanitize_save_data( - save_data.get("home", {}) - ).is_empty()) _validate_pause_session_switch(main, session) main.queue_free() diff --git a/tests/keyboard_mouse_mapping_validation.gd b/tests/keyboard_mouse_mapping_validation.gd index 112c7e9..1b95e01 100644 --- a/tests/keyboard_mouse_mapping_validation.gd +++ b/tests/keyboard_mouse_mapping_validation.gd @@ -38,18 +38,16 @@ func _run() -> void: KeyboardMouseMappingManagerType.ROLE_INTERACT ) == "e" ) - var zoom_in_label: String = str( + assert( KeyboardMouseMappingManagerType.ROLE_LABELS[ KeyboardMouseMappingManagerType.ROLE_CAMERA_ZOOM_IN - ] + ] == "hotbar select (+SHIFT to zoom)" ) - var zoom_out_label: String = str( + assert( KeyboardMouseMappingManagerType.ROLE_LABELS[ KeyboardMouseMappingManagerType.ROLE_CAMERA_ZOOM_OUT - ] + ] == "hotbar select (+SHIFT to zoom)" ) - assert(zoom_in_label == "hotbar select (+SHIFT to zoom)") - assert(zoom_out_label == "hotbar select (+SHIFT to zoom)") assert( str(defaults[ str(KeyboardMouseMappingManagerType.ROLE_PRIMARY_ACTION) diff --git a/tests/late_join_multiplayer_validation.gd b/tests/late_join_multiplayer_validation.gd index aaaa343..3813486 100644 --- a/tests/late_join_multiplayer_validation.gd +++ b/tests/late_join_multiplayer_validation.gd @@ -90,12 +90,11 @@ func _run_first_client() -> void: player.toggle_sitting() assert(player.is_sitting()) assert(player.bag.add_item(&"crab_net")) - # Slot zero begins selected with the starter rod. Replacing that slot does - # not emit a selection change, so use the next slot to exercise the same - # equipped-item path a player uses in normal gameplay. - assert(player.hotbar.assign_item(1, &"crab_net")) - assert(player.hotbar.select_slot(1)) - assert(await _wait_for_local_net(main, player)) + assert(player.hotbar.assign_item(0, &"crab_net")) + assert(player.hotbar.select_slot(0)) + for _frame: int in 2: + await process_frame + assert(bool(player.get("_active_item_is_net"))) assert(player.begin_animation_action(ACTIVE_ACTION)) await create_timer(0.5).timeout assert(StringName(str(player.get("_animation_action_id"))) == ACTIVE_ACTION) @@ -186,29 +185,6 @@ func _wait_for_registry_size(session: NetworkSession, expected: int) -> bool: return false -func _wait_for_local_net(main: Node, player: Player) -> bool: - var deadline: int = Time.get_ticks_msec() + 10000 - while Time.get_ticks_msec() < deadline: - # A joined client can finish its world transition one frame after the - # hotbar selection signal. Refresh through the production path until the - # ready fishing state accepts the equipped item. - main.call("_refresh_active_hotbar_item") - await process_frame - if bool(player.get("_active_item_is_net")): - return true - var fishing_spot: Node = main.get_node("%FishingSpot") - print( - "net equip wait timed out: ", - { - "fishing_state": int(fishing_spot.get("state")), - "selected_slot": player.hotbar.get_selected_slot(), - "selected_item": String(player.hotbar.get_selected_item_id()), - "owns_net": player.bag.owns_item(&"crab_net"), - }, - ) - return false - - func _history_contains(service: NetworkChatService, body: String) -> bool: return service.get_history().any( func(message: Dictionary) -> bool: @@ -293,25 +269,25 @@ func _wait_for_avatar_sitting( var deadline: int = Time.get_ticks_msec() + 10000 while Time.get_ticks_msec() < deadline: await process_frame - var observed_avatar: Player = spawn_service.get_avatar(peer_id) - if observed_avatar != null and observed_avatar.is_sitting() == expected: + var avatar: Player = spawn_service.get_avatar(peer_id) + if avatar != null and avatar.is_sitting() == expected: return true - var timed_out_avatar: Player = spawn_service.get_avatar(peer_id) - if timed_out_avatar != null: + var avatar: Player = spawn_service.get_avatar(peer_id) + if avatar != null: print( "sitting wait timed out: ", { "peer_id": peer_id, "expected": expected, - "sitting": timed_out_avatar.is_sitting(), - "sit_after_landing": bool(timed_out_avatar.get("_sit_after_landing")), - "on_floor": timed_out_avatar.is_on_floor(), - "position": timed_out_avatar.global_position, - "velocity": timed_out_avatar.velocity, - "authoritative": bool(timed_out_avatar.get( + "sitting": avatar.is_sitting(), + "sit_after_landing": bool(avatar.get("_sit_after_landing")), + "on_floor": avatar.is_on_floor(), + "position": avatar.global_position, + "velocity": avatar.velocity, + "authoritative": bool(avatar.get( "_network_authoritative_simulation" )), - "last_input": int(timed_out_avatar.get( + "last_input": int(avatar.get( "_last_network_input_sequence" )), }, diff --git a/tests/light_performance_profile_validation.gd b/tests/light_performance_profile_validation.gd index 2a06fc9..f56db35 100644 --- a/tests/light_performance_profile_validation.gd +++ b/tests/light_performance_profile_validation.gd @@ -4,9 +4,6 @@ const MainScene: PackedScene = preload("res://main/main.tscn") const RuntimePerformanceProfileType = preload( "res://main/runtime_performance_profile.gd" ) -const FOLIAGE_WIND_SHADER: Shader = preload( - "res://world/materials/foliage_wind.gdshader" -) func _initialize() -> void: call_deferred("_run") @@ -33,11 +30,8 @@ func _run() -> void: PlayerSaveManager.DEFAULT_WORLD_SEED, true, ))) - # A regular editor/desktop runtime must ignore a light-profile environment - # variable. Only the tagged PortMaster export is allowed to honor it. - _validate_normal_profile(main) - _validate_rain_visual_motion(main) - _validate_new_game_music_transition(main) + _validate_main_profile(main) + _validate_minimal_weather(main) _stop_audio_players(main) main.queue_free() for _frame: int in 8: @@ -45,7 +39,28 @@ func _run() -> void: OS.unset_environment( RuntimePerformanceProfileType.PROFILE_ENVIRONMENT_VARIABLE ) - print("Runtime performance profile validation: PASS") + var normal_main: Node = MainScene.instantiate() + root.add_child(normal_main) + for _frame: int in 4: + await process_frame + if not bool(normal_main.get("_application_initialized")): + normal_main.call("_activate_selected_data_path", "", true) + for _frame: int in 8: + await process_frame + assert(bool(normal_main.get("_application_initialized"))) + assert(bool(normal_main.call( + "_apply_world", + WorldLayout.GENERATED, + PlayerSaveManager.DEFAULT_WORLD_SEED, + true, + ))) + _validate_normal_profile(normal_main) + _validate_new_game_music_transition(normal_main) + _stop_audio_players(normal_main) + normal_main.queue_free() + for _frame: int in 8: + await process_frame + print("Light performance profile validation: PASS") quit() @@ -58,31 +73,68 @@ func _validate_profile_resolution() -> void: assert(light.is_light()) assert(is_equal_approx(light.get_world_render_scale(), 0.375)) assert(legacy.is_light()) - OS.set_environment( - RuntimePerformanceProfileType.PROFILE_ENVIRONMENT_VARIABLE, - "light", + + +func _validate_main_profile(main: Node) -> void: + var profile: RuntimePerformanceProfile = main.get("_performance_profile") + assert(profile != null and profile.is_light()) + assert(is_equal_approx(root.scaling_3d_scale, 0.375)) + var pixelation: Node = main.get_node("%WorldPixelationPostprocess") + assert(bool(pixelation.call("is_light_performance_profile"))) + pixelation.call("set_gameplay_active", true) + var screen_grid := pixelation.get_node("ScreenGrid") as ColorRect + assert(screen_grid != null and not screen_grid.visible) + + var pond := _first_fresh_water_visual(main) + var ocean := main.get_node( + "TestWorld/Regions/GeneratedWorldRegion/WaterBodies/OceanWater/VisualWater" + ) as MeshInstance3D + assert(not pond.visible) + assert(ocean.material_override is StandardMaterial3D) + assert(not ocean.material_override is ShaderMaterial) + _validate_ocean_fishing_coverage(main, ocean) + var region := main.get_node( + "TestWorld/Regions/GeneratedWorldRegion" + ) as GeneratedWorldRegion + assert(region != null) + assert(region.get_node("Decorations").get_child_count() > 0) + + var title_background := main.get_node("%TitleBackground") as ColorRect + var title_material := title_background.material as ShaderMaterial + assert(title_material != null) + assert(not bool(title_material.get_shader_parameter( + "animation_enabled" + ))) + for backdrop_name: StringName in [ + &"PlayerMenuBackdrop", + &"ShopBackdrop", + ]: + var backdrop := main.get_node("%%%s" % backdrop_name) as ColorRect + var backdrop_material := backdrop.material as ShaderMaterial + assert(backdrop_material != null) + assert(not bool(backdrop_material.get_shader_parameter( + "animation_enabled" + ))) + assert( + backdrop_material.get_shader_parameter( + "scroll_velocity_pixels" + ) == Vector2.ZERO + ) + var game_ui := main.get_node("%GameUI") as GameUI + var title_screen := game_ui.get_title_screen() + assert(title_screen != null) + assert(not title_screen.is_decorative_presentation_active()) + var player_menu := game_ui.get("_player_menu") as PlayerMenu + assert(player_menu != null) + assert(not player_menu.is_cooler_water_effect_enabled()) + assert((main.get_node("%TitleMusic") as AudioStreamPlayer).stream != null) + assert((main.get_node("%NewGameMusic") as AudioStreamPlayer).stream != null) + assert((main.get_node("%DuskMusic") as AudioStreamPlayer).stream != null) + assert( + (main.get_node("%WavesAudio") as AudioStreamPlayer).stream == null ) - assert(not RuntimePerformanceProfileType.from_environment_for_portmaster_build( - false - ).is_light()) - assert(RuntimePerformanceProfileType.from_environment_for_portmaster_build( - true - ).is_light()) - OS.unset_environment( - RuntimePerformanceProfileType.PROFILE_ENVIRONMENT_VARIABLE - ) - OS.set_environment( - RuntimePerformanceProfileType.LEGACY_LIGHT_ENVIRONMENT_VARIABLE, - "1", - ) - assert(not RuntimePerformanceProfileType.from_environment_for_portmaster_build( - false - ).is_light()) - assert(RuntimePerformanceProfileType.from_environment_for_portmaster_build( - true - ).is_light()) - OS.unset_environment( - RuntimePerformanceProfileType.LEGACY_LIGHT_ENVIRONMENT_VARIABLE + assert( + (main.get_node("RainAmbience") as AudioStreamPlayer).stream == null ) @@ -107,6 +159,8 @@ func _validate_normal_profile(main: Node) -> void: var game_ui := main.get_node("%GameUI") as GameUI var title_screen := game_ui.get_title_screen() assert(title_screen != null) + assert(title_screen.is_decorative_presentation_active()) + assert(title_screen.is_decorative_bubble_scheduler_active()) var player_menu := game_ui.get("_player_menu") as PlayerMenu assert(player_menu != null) assert(player_menu.is_cooler_water_effect_enabled()) @@ -115,7 +169,21 @@ func _validate_normal_profile(main: Node) -> void: var title_material := title_background.material as ShaderMaterial assert(title_material != null) assert(bool(title_material.get_shader_parameter("animation_enabled"))) - _validate_no_full_screen_menu_backdrops(main) + for backdrop_name: StringName in [ + &"PlayerMenuBackdrop", + &"ShopBackdrop", + ]: + var backdrop := main.get_node("%%%s" % backdrop_name) as ColorRect + var backdrop_material := backdrop.material as ShaderMaterial + assert(backdrop_material != null) + assert(bool(backdrop_material.get_shader_parameter( + "animation_enabled" + ))) + assert( + backdrop_material.get_shader_parameter( + "scroll_velocity_pixels" + ) != Vector2.ZERO + ) var visuals: WorldTimeVisualController = main.get_node( "%WorldTimeVisualController" ) @@ -131,59 +199,14 @@ func _validate_normal_profile(main: Node) -> void: assert((main.get_node("%TitleMusic") as AudioStreamPlayer).stream != null) assert((main.get_node("%NewGameMusic") as AudioStreamPlayer).stream != null) assert((main.get_node("%DuskMusic") as AudioStreamPlayer).stream != null) + assert( + (main.get_node("%WavesAudio") as AudioStreamPlayer).stream != null + ) assert( (main.get_node("RainAmbience") as AudioStreamPlayer).stream != null ) -func _validate_rain_visual_motion(main: Node) -> void: - var region := main.get_node( - "TestWorld/Regions/GeneratedWorldRegion" - ) as GeneratedWorldRegion - assert(region != null) - var ocean_motion := region.get_node( - "WaterBodies/OceanWater/VisualWater" - ) as WaterSurfaceMotion - assert(ocean_motion != null) - var normal_water_amplitude: float = ocean_motion.get_effective_amplitude() - var decorations := region.get_node("Decorations") as Node3D - assert(decorations != null) - var normal_wind := _first_foliage_wind_material(decorations) - assert(normal_wind != null) - var normal_wind_strength: float = float( - normal_wind.get_shader_parameter("local_wind_strength") - ) - var weather := main.get_node("%WorldWeatherService") as WorldWeatherService - assert(weather != null) - weather.apply_authoritative_snapshot( - WorldWeatherService.Weather.RAINY, - 60.0, - ) - assert(is_equal_approx( - ocean_motion.get_effective_amplitude(), - normal_water_amplitude * 2.0, - )) - var rainy_wind := _first_foliage_wind_material(decorations) - assert(rainy_wind != null) - assert(is_equal_approx( - float(rainy_wind.get_shader_parameter("local_wind_strength")), - normal_wind_strength * 2.0, - )) - weather.apply_authoritative_snapshot( - WorldWeatherService.Weather.SUNNY, - 60.0, - ) - assert(is_equal_approx( - ocean_motion.get_effective_amplitude(), normal_water_amplitude - )) - var restored_wind := _first_foliage_wind_material(decorations) - assert(restored_wind != null) - assert(is_equal_approx( - float(restored_wind.get_shader_parameter("local_wind_strength")), - normal_wind_strength, - )) - - func _validate_new_game_music_transition(main: Node) -> void: var title_music := main.get_node("%TitleMusic") as AudioStreamPlayer var new_game_music := main.get_node("%NewGameMusic") as AudioStreamPlayer @@ -196,33 +219,12 @@ func _validate_new_game_music_transition(main: Node) -> void: assert(title_music.playing) -func _validate_no_full_screen_menu_backdrops(main: Node) -> void: - assert(main.get_node_or_null("%PlayerMenuBackdrop") == null) - assert(main.get_node_or_null("%ShopBackdrop") == null) - - func _first_fresh_water_visual(main: Node) -> MeshInstance3D: - var fresh_water_root := main.get_node( + var root := main.get_node( "TestWorld/Regions/GeneratedWorldRegion/WaterBodies/FreshWaterBodies" ) as Node3D - assert(fresh_water_root != null and fresh_water_root.get_child_count() > 0) - return fresh_water_root.get_child(0).get_node("VisualWater") as MeshInstance3D - - -func _first_foliage_wind_material(root_node: Node) -> ShaderMaterial: - for node: Node in root_node.find_children( - "*", "MeshInstance3D", true, false - ): - var mesh_instance := node as MeshInstance3D - if mesh_instance == null or mesh_instance.mesh == null: - continue - for surface_index: int in mesh_instance.mesh.get_surface_count(): - var material := mesh_instance.get_surface_override_material( - surface_index - ) as ShaderMaterial - if material != null and material.shader == FOLIAGE_WIND_SHADER: - return material - return null + assert(root != null and root.get_child_count() > 0) + return root.get_child(0).get_node("VisualWater") as MeshInstance3D func _validate_ocean_fishing_coverage( @@ -254,3 +256,41 @@ func _stop_audio_players(root_node: Node) -> void: (root_node as AudioStreamPlayer3D).stop() for child: Node in root_node.get_children(): _stop_audio_players(child) + + +func _validate_minimal_weather(main: Node) -> void: + var visuals: WorldTimeVisualController = main.get_node( + "%WorldTimeVisualController" + ) + var rain := visuals.get_node("LocalRain") as GPUParticles3D + assert(rain.amount == WorldTimeVisualController.LIGHT_RAIN_PARTICLE_AMOUNT) + assert(rain.fixed_fps == WorldTimeVisualController.LIGHT_RAIN_FIXED_FPS) + assert(rain.amount == 48) + assert(rain.fixed_fps == 8) + var clouds := visuals.get_node("LocalStormClouds") as LocalStormCloudLayer + assert(clouds.get_patch_count() == 1) + var ceiling := clouds.get_node("CloudCeiling") as MeshInstance3D + assert(ceiling != null and ceiling.mesh is PlaneMesh) + assert(ceiling.material_override == null) + assert((ceiling.mesh as PlaneMesh).material is StandardMaterial3D) + + visuals.apply_weather_immediately(WorldWeatherService.Weather.RAINY) + assert(rain.emitting and rain.amount_ratio > 0.99) + assert(clouds.visible and clouds.get_storm_amount() > 0.87) + var cloud_material := ( + (ceiling.mesh as PlaneMesh).material as StandardMaterial3D + ) + assert(cloud_material.albedo_color.a < 0.65) + var test_world := main.get_node("TestWorld") as TestWorld + var runtime_environment := ( + test_world.get_world_environment().environment as Environment + ) + var sky_material := ( + runtime_environment.sky.sky_material as ShaderMaterial + ) + assert(is_zero_approx(float( + sky_material.get_shader_parameter("cloud_coverage") + ))) + assert(is_zero_approx(float( + sky_material.get_shader_parameter("cloud_opacity") + ))) diff --git a/tests/logbook_runtime_validation.gd b/tests/logbook_runtime_validation.gd index 7fc2311..8b19f92 100644 --- a/tests/logbook_runtime_validation.gd +++ b/tests/logbook_runtime_validation.gd @@ -2,7 +2,6 @@ extends SceneTree const MainScene = preload("res://main/main.tscn") const FishCatchType = preload("res://fish/fish_catch.gd") -const MENU_TRANSITION_SETTLE_SECONDS := 3.0 func _initialize() -> void: @@ -35,38 +34,23 @@ func _run() -> void: var game_ui := main.get_node("%GameUI") as GameUI var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu var logbook := player_menu.get_node("%CatalogLogbook") as LogbookPage + var backdrop := main.get_node("%PlayerMenuBackdrop") as ColorRect var hotbar := game_ui.get_node("%Hotbar") as Control - var fishing_spot := main.get("_fishing_spot") as FishingSpot - assert(logbook.get("_fishing_spot") == fishing_spot) - assert(logbook.get("_world_time") == main.get("_world_time")) - assert(logbook.get("_world_weather") == main.get("_world_weather")) var shortcut := InputEventKey.new() shortcut.pressed = true shortcut.physical_keycode = KEY_L assert(bool(player_menu.call("_handle_direct_page_shortcut", shortcut))) - await create_timer(MENU_TRANSITION_SETTLE_SECONDS).timeout + await create_timer(2.2).timeout assert(player_menu.visible) assert(logbook.visible) - assert(main.get_node_or_null("%PlayerMenuBackdrop") == null) + assert(backdrop.visible) assert(not bool(game_ui.get("_player_menu_hotbar_visible"))) assert(not hotbar.visible) var entry_buttons: Dictionary = logbook.get("_entry_buttons") assert(entry_buttons.size() == 108) await _capture_if_requested("-unknown") - logbook.call("_set_index_open", true, false) - await process_frame - assert(bool(logbook.get("_index_open"))) - assert((logbook.get("_index_body") as Control).visible) - await _capture_if_requested("-index") - logbook.set_compact_presentation(true) - await process_frame - await _capture_if_requested("-index-compact") - logbook.set_compact_presentation(false) - await process_frame - logbook.call("_set_index_open", false, false) - await process_frame logbook.call( "_select_category", WaterType.Type.FRESH_WATER ) @@ -84,29 +68,13 @@ func _run() -> void: logbook.call("_select_entry", &"bluegill", &"bluegill") await create_timer(0.2).timeout await _capture_if_requested("-known") - var bluegill := ( - main.get("fish_catalog") as FishPool - ).get_fish_by_id(&"bluegill") - var bluegill_available_now := fishing_spot.is_species_available_now(bluegill) - var index_options := logbook.get("_index_options") as Dictionary - index_options["availability"] = ( - LogbookCatalog.AvailabilityFilter.AVAILABLE_NOW - ) - logbook.notify_availability_context_changed() - await process_frame - assert( - (logbook.get("_entry_buttons") as Dictionary).has(&"bluegill") - == bluegill_available_now - ) - logbook.call("_reset_index") - await process_frame assert(bool(player_menu.call("_handle_direct_page_shortcut", shortcut))) - await create_timer(MENU_TRANSITION_SETTLE_SECONDS).timeout + await create_timer(2.2).timeout assert(not player_menu.visible) assert(bool(player_menu.call("_handle_direct_page_shortcut", shortcut))) - await create_timer(MENU_TRANSITION_SETTLE_SECONDS).timeout + await create_timer(2.2).timeout player_menu.call( "_show_section_immediate", PlayerMenu.Section.PROFILE ) @@ -142,7 +110,7 @@ func _validate_save_round_trip( assert(catalog != null) assert(catalog.candidates.size() == 316) var active_species := LogbookCatalog.ordered_species(catalog.candidates) - assert(active_species.size() == 314) + assert(active_species.size() == 313) # Keep this runtime save fixture within maximum player capacity while the # focused catalog validation exercises every active species individually. var round_trip_species: Array[FishData] = [] @@ -163,14 +131,12 @@ func _validate_save_round_trip( player.inventory_layout.restore_backpack_level( PlayerInventoryLayout.MAX_BACKPACK_LEVEL ) - var home_state := main.get("_home_state") as PlayerHomeState - assert(home_state != null) - assert(home_state.upgrade_to_next_tier()) + player.cooler_capacity.restore_level(PlayerCoolerCapacity.MAX_LEVEL) assert( player.inventory_layout.get_backpack_level() == PlayerInventoryLayout.MAX_BACKPACK_LEVEL ) - assert(player.cooler_capacity.get_capacity() == 18) + assert(player.cooler_capacity.get_level() == PlayerCoolerCapacity.MAX_LEVEL) player.inventory.set_inventory_layout(null) for index: int in 4: _add_test_catch(player, round_trip_species[index]) @@ -235,13 +201,13 @@ func _add_test_catch(player: Player, fish: FishData) -> void: func _capture_if_requested(suffix: String) -> void: - if not OS.has_environment("straywild_LOGBOOK_CAPTURE"): + if not OS.has_environment("NETFISHING_LOGBOOK_CAPTURE"): return await process_frame await process_frame var image: Image = root.get_texture().get_image() var path: String = ( - OS.get_environment("straywild_LOGBOOK_CAPTURE") + OS.get_environment("NETFISHING_LOGBOOK_CAPTURE") + suffix + ".png" ) diff --git a/tests/logbook_validation.gd b/tests/logbook_validation.gd index 6366172..49b9459 100644 --- a/tests/logbook_validation.gd +++ b/tests/logbook_validation.gd @@ -17,19 +17,17 @@ const CatalogResource: FishPoolType = preload( "res://fish/pools/fish_catalog.tres" ) -var _query_available_id: StringName - func _initialize() -> void: call_deferred("_run") func _run() -> void: - if OS.has_environment("straywild_TEST_CREATE_ROOT"): + if OS.has_environment("NETFISHING_TEST_CREATE_ROOT"): var data_root := PlayerDataRoot.new() root.add_child(data_root) var result: Dictionary = data_root.create_unbound_root( - OS.get_environment("straywild_TEST_CREATE_ROOT") + OS.get_environment("NETFISHING_TEST_CREATE_ROOT") ) assert(bool(result.get("ok", false))) data_root.queue_free() @@ -37,7 +35,6 @@ func _run() -> void: quit() return _validate_catalog() - _validate_catalog_query() await _validate_page() print("Logbook validation: PASS") quit() @@ -46,7 +43,7 @@ func _run() -> void: func _validate_catalog() -> void: assert(CatalogResource.candidates.size() == 316) var ordered := LogbookCatalog.ordered_species(CatalogResource.candidates) - assert(ordered.size() == 314) + assert(ordered.size() == 313) var previous_number: int = 0 var catalog_numbers: Dictionary[int, bool] = {} for fish: FishDataType in CatalogResource.candidates: @@ -71,348 +68,6 @@ func _validate_catalog() -> void: ) -func _validate_catalog_query() -> void: - var collection := CollectionLogType.new() - var inventory := FishInventoryType.new() - var fresh_species: Array[FishDataType] = [] - for fish: FishDataType in LogbookCatalog.ordered_species( - CatalogResource.candidates - ): - if LogbookCatalog.category_for(fish) == LogbookCatalog.Category.FRESH_WATER: - fresh_species.append(fish) - assert(fresh_species.size() == 108) - var first := fresh_species[0] - var second := fresh_species[1] - var unknown := fresh_species[2] - for quality: int in FishQualityType.TIER_COUNT: - collection.record_catch(first.id, quality) - collection.record_catch(second.id, FishQualityType.Tier.BORING) - var held := _make_test_catch(first, true) - assert(inventory.add_catch(held)) - - var options := _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - var filtered := LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered.size() == 2) - assert(first in filtered and second in filtered) - - options["show"] = LogbookCatalog.DiscoveryFilter.MISSING - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered.size() == fresh_species.size() - 2) - options["sort"] = LogbookCatalog.SortMode.CATALOG_NUMBER - options["descending"] = true - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered.front() == fresh_species.back()) - assert(filtered.back() == unknown) - - options["show"] = LogbookCatalog.DiscoveryFilter.INCOMPLETE - options["descending"] = false - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered == [second]) - - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["sort"] = LogbookCatalog.SortMode.CATCH_COUNT - options["descending"] = true - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered == [first, second]) - - options = _default_query_options() - options["search"] = unknown.display_name - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered.is_empty()) - options["search"] = str(unknown.catalog_number) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered == [unknown]) - - options = _default_query_options() - options["holding"] = LogbookCatalog.HoldingFilter.FAVORITED - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered == [first]) - options["holding"] = LogbookCatalog.HoldingFilter.IN_COOLER - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered == [first]) - - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["group"] = String(first.collection_group) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(first in filtered) - for fish: FishDataType in filtered: - assert(fish.collection_group == first.collection_group) - - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["rarity"] = ( - int(first.rarity) + LogbookCatalog.RarityFilter.COMMON - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(first in filtered) - for fish: FishDataType in filtered: - assert(fish.rarity == first.rarity) - - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["method"] = ( - int(first.collection_method) + LogbookCatalog.MethodFilter.FISHING - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(first in filtered) - for fish: FishDataType in filtered: - assert(fish.collection_method == first.collection_method) - - var first_season := -1 - for season: int in 4: - if first.is_available_in_season(season): - first_season = season - break - assert(first_season >= 0) - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["season"] = ( - first_season + LogbookCatalog.SeasonFilter.SPRING - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(first in filtered) - for fish: FishDataType in filtered: - assert(fish.is_available_in_season(first_season)) - - var first_is_available_by_day := ( - first.availability == null or first.availability.allow_day - ) - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["time"] = ( - LogbookCatalog.TimeFilter.DAY - if first_is_available_by_day - else LogbookCatalog.TimeFilter.NIGHT - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(first in filtered) - - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.CAUGHT - options["sort"] = LogbookCatalog.SortMode.QUALITY_PROGRESS - options["descending"] = true - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered == [first, second]) - for sort_mode: LogbookCatalog.SortMode in [ - LogbookCatalog.SortMode.NAME, - LogbookCatalog.SortMode.RARITY, - LogbookCatalog.SortMode.VALUE, - LogbookCatalog.SortMode.WEIGHT, - ]: - options = _default_query_options() - options["sort"] = sort_mode - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(filtered[0] in [first, second]) - assert(filtered[1] in [first, second]) - assert(filtered[0] != filtered[1]) - assert(filtered[2] == unknown) - - _query_available_id = second.id - options = _default_query_options() - options["availability"] = ( - LogbookCatalog.AvailabilityFilter.AVAILABLE_NOW - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - Callable(self, "_query_species_available_now"), - ) - assert(filtered == [second]) - - _query_available_id = unknown.id - options["show"] = LogbookCatalog.DiscoveryFilter.MISSING - options["rarity"] = ( - int(unknown.rarity) + LogbookCatalog.RarityFilter.COMMON - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - Callable(self, "_query_species_available_now"), - ) - assert(filtered == [unknown]) - - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.MISSING - options["group"] = String(unknown.collection_group) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(unknown in filtered) - assert( - String(unknown.collection_group) - in LogbookCatalog.available_groups( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - ) - ) - - var unknown_is_available_by_day := ( - unknown.availability == null or unknown.availability.allow_day - ) - options = _default_query_options() - options["show"] = LogbookCatalog.DiscoveryFilter.MISSING - options["time"] = ( - LogbookCatalog.TimeFilter.DAY - if unknown_is_available_by_day - else LogbookCatalog.TimeFilter.NIGHT - ) - filtered = LogbookCatalog.filtered_species( - CatalogResource.candidates, - LogbookCatalog.Category.FRESH_WATER, - collection, - inventory, - options, - ) - assert(unknown in filtered) - inventory.free() - collection.free() - - -func _default_query_options() -> Dictionary: - return { - "search": "", - "show": LogbookCatalog.DiscoveryFilter.ALL, - "sort": LogbookCatalog.SortMode.CATALOG_NUMBER, - "descending": false, - "availability": LogbookCatalog.AvailabilityFilter.ANY, - "season": LogbookCatalog.SeasonFilter.ANY, - "time": LogbookCatalog.TimeFilter.ANY, - "rarity": LogbookCatalog.RarityFilter.ANY, - "method": LogbookCatalog.MethodFilter.ANY, - "holding": LogbookCatalog.HoldingFilter.ANY, - "group": "", - } - - -func _make_test_catch(fish: FishDataType, favorited: bool) -> FishCatchType: - var fish_catch := FishCatchType.new() - fish_catch.fish = fish - fish_catch.fish_id = fish.id - fish_catch.weight_lb = fish.get_minimum_weight() - fish_catch.display_scale = fish.get_display_scale_for_weight( - fish_catch.weight_lb - ) - fish_catch.quality = FishQualityType.Tier.BORING - fish_catch.sale_value = fish.get_sale_value_for_weight(fish_catch.weight_lb) - fish_catch.is_favorited = favorited - fish_catch.ensure_identity() - return fish_catch - - -func _query_species_available_now(fish: FishDataType) -> bool: - return fish != null and fish.id == _query_available_id - - func _validate_page() -> void: var collection := CollectionLogType.new() var inventory := FishInventoryType.new() @@ -436,10 +91,6 @@ func _validate_page() -> void: assert(outer_margin.get_theme_constant("margin_right") == 160) assert(outer_margin.get_theme_constant("margin_bottom") == 106) assert(is_equal_approx(book.offset_top, 65.0)) - page.call("_set_index_open", true, false) - await process_frame - _validate_index_content_bounds(page) - page.call("_set_index_open", false, false) page.set_compact_presentation(false) await process_frame assert(outer_margin.get_theme_constant("margin_left") == 52) @@ -507,53 +158,12 @@ func _validate_page() -> void: ) var initial_detail_body := page.get("_detail_body") as VBoxContainer assert(not initial_detail_body.get_parent() is ScrollContainer) - var index_tab := page.get("_index_tab") as Button - var index_body := page.get("_index_body") as VBoxContainer - assert(index_tab != null and index_body != null) - assert(index_tab.size == LogbookPage.INDEX_TAB_SIZE) - assert( - not index_tab.get_global_rect().intersects( - (category_tabs.back() as Button).get_global_rect() - ) - ) - page.call("_set_index_open", true, false) - await process_frame - assert(index_body.visible) - assert(not initial_detail_body.visible) - page.deactivate() - page.activate() - page.reset_controller_zone() - for _frame: int in 2: - await process_frame - var index_search := page.get("_index_search") as LineEdit - assert(index_search.focus_mode == Control.FOCUS_ALL) - assert(root.gui_get_focus_owner() == index_search) - assert((page.get("_index_option_buttons") as Dictionary).size() == 10) - _validate_index_content_bounds(page) - page.call( - "_cycle_index_option", - &"show", - 1, - ) - await process_frame - assert((page.get("_entry_buttons") as Dictionary).is_empty()) - assert( - (page.get("_empty_state") as Label).text - == "No entries match this index." - ) - page.call("_reset_index") - await process_frame - assert((page.get("_entry_buttons") as Dictionary).size() == 108) - page.call("_set_index_open", false, false) - await process_frame - assert(not index_body.visible) - assert(initial_detail_body.visible) assert( page.call("_entry_label_text", "flathead catfish") == "flathead\ncatfish" ) - var shared_material: Material = null + var shared_material: Material var silhouette_count: int = 0 var target_silhouette_area: float = ( LogbookPage.CATALOG_PORTRAIT_SIZE.x @@ -566,9 +176,9 @@ func _validate_page() -> void: ]: page.call("_select_category", category) await create_timer(0.25).timeout - var category_entries: Dictionary = page.get("_entry_buttons") + var entries: Dictionary = page.get("_entry_buttons") assert( - category_entries.size() + entries.size() == (108 if category == LogbookCatalog.Category.FRESH_WATER else 202) ) for fish: FishDataType in LogbookCatalog.ordered_species( @@ -579,7 +189,7 @@ func _validate_page() -> void: var unknown_key := StringName( "unknown_%d" % LogbookCatalog.catalog_number(fish) ) - var entry := category_entries.get(unknown_key) as Button + var entry := entries.get(unknown_key) as Button assert(entry != null) assert(entry.text.is_empty()) assert(entry.tooltip_text.is_empty()) @@ -648,10 +258,7 @@ func _validate_page() -> void: page.call("_select_category", LogbookCatalog.Category.SHELLFISH) await create_timer(0.25).timeout - assert((page.get("_entry_buttons") as Dictionary).size() == 3) - assert( - (page.get("_entry_buttons") as Dictionary).has(&"unknown_3902") - ) + assert((page.get("_entry_buttons") as Dictionary).size() == 2) assert( (page.get("_entry_buttons") as Dictionary).has(&"unknown_3906") ) @@ -851,19 +458,8 @@ func _validate_page() -> void: (page.get("_portrait_overlay_backdrop") as Button).pressed.emit() await process_frame - var live_index_options := page.get("_index_options") as Dictionary - live_index_options["holding"] = LogbookCatalog.HoldingFilter.IN_COOLER - page.call("_refresh_catalog") - await process_frame - assert( - (page.get("_entry_buttons") as Dictionary).keys() - == [&"bluegill"] - ) inventory.remove_catch_by_id(fish_catch.catch_id) await process_frame - assert((page.get("_entry_buttons") as Dictionary).is_empty()) - page.call("_reset_index") - await process_frame assert(not _detail_text(page).contains("number owned")) page.queue_free() collection.queue_free() @@ -878,54 +474,6 @@ func _detail_text(page: LogbookPage) -> String: return "\n".join(values) -func _validate_index_content_bounds(page: LogbookPage) -> void: - var body := page.get("_index_body") as VBoxContainer - assert(body != null and body.visible) - var right_page := body.get_parent() as Control - assert(right_page != null) - var page_rect := right_page.get_global_rect() - var body_rect := body.get_global_rect() - var protected_rect := Rect2( - page_rect.position + Vector2( - LogbookPage.INDEX_CONTENT_LEFT_INSET, - LogbookPage.INDEX_CONTENT_TOP_INSET, - ), - page_rect.size - Vector2( - LogbookPage.INDEX_CONTENT_LEFT_INSET - + LogbookPage.INDEX_CONTENT_RIGHT_INSET, - LogbookPage.INDEX_CONTENT_TOP_INSET - + LogbookPage.INDEX_CONTENT_BOTTOM_INSET, - ), - ) - assert( - body_rect.position.x - >= page_rect.position.x + LogbookPage.INDEX_CONTENT_LEFT_INSET - 1.0 - ) - assert( - body_rect.end.x - <= page_rect.end.x - LogbookPage.INDEX_CONTENT_RIGHT_INSET + 1.0 - ) - assert( - body_rect.position.y >= page_rect.position.y, - "Index starts above the authored page: body=%s page=%s" - % [body_rect, page_rect], - ) - assert( - body_rect.end.y <= page_rect.end.y, - "Index extends below the authored page: body=%s page=%s" - % [body_rect, page_rect], - ) - var controls: Array = page.get("_index_controls") as Array - for value: Variant in controls: - var control := value as Control - if control != null and control.visible: - assert( - protected_rect.grow(2.0).encloses(control.get_global_rect()), - "Index control crossed the authored right-page boundary: %s" - % control.name, - ) - - func _descendant_label_text(parent: Node) -> String: var values: PackedStringArray = [] for node: Node in parent.find_children("*", "Label", true, false): diff --git a/tests/manual/terrain_chunk_generator/terrain_chunk_generator_test.tscn b/tests/manual/terrain_chunk_generator/terrain_chunk_generator_test.tscn index 5c1e046..df3a835 100644 --- a/tests/manual/terrain_chunk_generator/terrain_chunk_generator_test.tscn +++ b/tests/manual/terrain_chunk_generator/terrain_chunk_generator_test.tscn @@ -4,7 +4,7 @@ [ext_resource type="Script" path="res://world/generation/terrain_chunk_generator.gd" id="2_generator"] [ext_resource type="Resource" path="res://world/generation/chunks/terrain_chunk_catalog.tres" id="3_catalog"] [ext_resource type="PackedScene" path="res://player/player.tscn" id="4_player"] -[ext_resource type="Environment" path="res://world/environment/straywild_environment.tres" id="5_environment"] +[ext_resource type="Environment" path="res://world/environment/netfishing_environment.tres" id="5_environment"] [node name="TerrainChunkGeneratorTest" type="Node3D"] script = ExtResource("1_test") diff --git a/tests/message_bottle_reader_validation.gd b/tests/message_bottle_reader_validation.gd deleted file mode 100644 index 84a7eb9..0000000 --- a/tests/message_bottle_reader_validation.gd +++ /dev/null @@ -1,204 +0,0 @@ -extends SceneTree - -const ReaderScene: PackedScene = preload( - "res://ui/message_bottle_reader.tscn" -) -const PlayerMenuScene: PackedScene = preload("res://ui/player_menu.tscn") -const ItemCatalogResource: ItemCatalog = preload( - "res://items/catalog/item_catalog.tres" -) -const BottleCatalog: BottleMessageCatalog = preload( - "res://messages/catalog/bottle_message_catalog.tres" -) - - -class FakeSaveManager: - extends PlayerSaveManager - - func save_if_dirty() -> bool: - return true - - -func _initialize() -> void: - _run.call_deferred() - - -func _run() -> void: - root.size = Vector2i(1280, 720) - var prior_button := Button.new() - prior_button.text = "inventory slot" - root.add_child(prior_button) - prior_button.grab_focus() - - var reader := ReaderScene.instantiate() as MessageBottleReader - root.add_child(reader) - await process_frame - assert(not reader.is_open()) - assert(reader.mouse_filter == Control.MOUSE_FILTER_STOP) - assert(reader.find_children("*", "ColorRect", true, false).is_empty()) - assert(reader.find_child("Title", true, false) == null) - var parchment := reader.get_node("%ParchmentSurface") as Control - var parchment_art := reader.get_node("%ParchmentArt") as TextureRect - var fallback_panel := reader.get_node("%FallbackPanel") as Control - assert(parchment_art.texture != null) - assert(parchment_art.texture.resource_path.ends_with("parchment.png")) - assert(parchment_art.texture.get_size() == Vector2(256.0, 192.0)) - assert(parchment_art.visible) - assert(not fallback_panel.visible) - assert(is_equal_approx( - parchment.custom_minimum_size.x / parchment.custom_minimum_size.y, - 4.0 / 3.0, - )) - - var observed := {"closed_count": 0} - reader.closed.connect( - func() -> void: observed["closed_count"] += 1 - ) - reader.present("it's as simple as pushing squares") - await process_frame - assert(reader.is_open()) - var message := reader.get_node("%MessageLabel") as Label - var close_button := reader.get_node("%CloseButton") as Button - assert(message.text == "it's as simple as pushing squares") - assert(root.gui_get_focus_owner() == close_button) - - reader.present("a replacement message") - await process_frame - assert(message.text == "a replacement message") - assert(reader.consume_escape()) - await process_frame - assert(not reader.is_open()) - assert(int(observed["closed_count"]) == 1) - assert(root.gui_get_focus_owner() == prior_button) - assert(not reader.consume_escape()) - - root.size = Vector2i(480, 270) - reader.present("small viewport") - await process_frame - assert(parchment.size.x <= 448.0) - assert(parchment.size.y <= 238.0) - assert(absf(parchment.size.x / parchment.size.y - 4.0 / 3.0) < 0.01) - reader.queue_free() - prior_button.queue_free() - await process_frame - - await _validate_player_menu_controller_open_and_close() - - print("Message bottle reader validation: PASS") - quit(0) - - -func _validate_player_menu_controller_open_and_close() -> void: - root.size = Vector2i(1280, 720) - var host := Node.new() - root.add_child(host) - var menu := PlayerMenuScene.instantiate() as PlayerMenu - var bag := PlayerBag.new() - var catches := FishInventory.new() - var capacity := PlayerCoolerCapacity.new() - var layout := PlayerInventoryLayout.new() - var hotbar := PlayerHotbar.new() - var state := PlayerBottleMessageState.new() - var saves := FakeSaveManager.new() - var service := BeachBottleService.new() - for node: Node in [ - menu, - bag, - catches, - capacity, - layout, - hotbar, - state, - saves, - service, - ]: - host.add_child(node) - await process_frame - - bag.setup(ItemCatalogResource) - var bottle_item: ItemData = ItemCatalogResource.get_item_by_id(&"message_bottle") - assert(bottle_item != null) - assert(bottle_item.icon != null) - assert(bottle_item.icon.resource_path.ends_with("message_in_a_bottle.png")) - assert(bottle_item.icon.get_size() == Vector2(64.0, 64.0)) - layout.setup(bag, catches, ItemCatalogResource, capacity) - bag.set_inventory_layout(layout) - catches.set_inventory_layout(layout) - hotbar.setup(bag, ItemCatalogResource, catches, layout) - assert(bag.add_item(&"message_bottle")) - var now_unix: int = int(Time.get_unix_time_from_system()) - assert(state.restore_from_save_data({ - "schema_version": 1, - "received_message_ids": ["pushing_squares"], - "pending_message_id": "pushing_squares", - "pending_bottle_picked_up": true, - "next_bottle_at_unix": now_unix + 300000, - "last_observed_unix": now_unix, - })) - service.set("_bag", bag) - service.set("_state", state) - service.set("_catalog", BottleCatalog) - service.set("_save_manager", saves) - menu.set("_bag", bag) - menu.set("_inventory", catches) - menu.set("_hotbar", hotbar) - menu.set("_inventory_layout", layout) - menu.set("_item_catalog", ItemCatalogResource) - menu.setup_message_bottles(service) - var inventory_grid := menu.get("_general_inventory_grid") as GeneralInventoryGrid - inventory_grid.setup( - layout, - bag, - catches, - hotbar, - ItemCatalogResource, - PlayerInventoryLayout.InventoryContainer.INVENTORY, - ) - menu.visible = true - menu.call("_show_section_immediate", PlayerMenu.Section.BAG) - menu.call("_set_shell_interactive", true) - menu.set( - "_controller_ownership", - PlayerMenu.ControllerOwnership.ITEM_LIST, - ) - menu.call("_apply_inventory_controller_zone_focus_modes") - var bottle_slot: GeneralInventorySlot - for slot: GeneralInventorySlot in inventory_grid.get_slots(): - if slot.entry_identity == &"message_bottle": - bottle_slot = slot - break - assert(bottle_slot != null) - bottle_slot.grab_focus() - - var accept := InputEventJoypadButton.new() - accept.button_index = JOY_BUTTON_A - accept.pressed = true - assert(bool(menu.call("_handle_controller_ownership_input", accept))) - accept.pressed = false - assert(bool(menu.call("_handle_controller_ownership_input", accept))) - await process_frame - var menu_reader := menu.get_node("%MessageBottleReader") as MessageBottleReader - assert(menu_reader.is_open()) - assert( - (menu_reader.get_node("%MessageLabel") as Label).text - == "it's as simple as pushing squares" - ) - assert(not bag.owns_item(&"message_bottle")) - assert(not state.has_pending_message()) - assert( - (menu.get_node("%InventoryTab") as Button).focus_mode - == Control.FOCUS_NONE - ) - - var cancel := InputEventJoypadButton.new() - cancel.button_index = JOY_BUTTON_B - cancel.pressed = true - menu.call("_input", cancel) - await process_frame - assert(not menu_reader.is_open()) - assert( - (menu.get_node("%InventoryTab") as Button).focus_mode - == Control.FOCUS_ALL - ) - host.queue_free() - await process_frame diff --git a/tests/message_bottle_reader_validation.gd.uid b/tests/message_bottle_reader_validation.gd.uid deleted file mode 100644 index 8f42716..0000000 --- a/tests/message_bottle_reader_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://otelx0xjr05u diff --git a/tests/movement_multiplayer_validation.gd b/tests/movement_multiplayer_validation.gd index ca3cb43..7073bea 100644 --- a/tests/movement_multiplayer_validation.gd +++ b/tests/movement_multiplayer_validation.gd @@ -34,14 +34,13 @@ func _validate_latency_smoothing() -> void: avatar.set_physics_process(false) _validate_compact_input_encoding() _validate_compact_snapshot_encoding() - _validate_authoritative_teleport_snapshot_guard() _validate_compact_animation_encoding() _validate_animation_action_ordering(avatar) _validate_transit_estimation() await _validate_remote_snapshot_smoothing(avatar) _validate_remote_locomotion_playback_recovery(avatar) _validate_reliable_jump_intent(avatar) - await _validate_airborne_sitting(avatar) + _validate_airborne_sitting(avatar) _validate_stale_input_expiry(avatar) avatar.queue_free() await process_frame @@ -73,12 +72,8 @@ func _validate_compact_snapshot_encoding() -> void: Vector3(4.5, 0.0, 0.0), 1, ) - var movement_snapshot_batch_size: int = ( - NetworkSession.MOVEMENT_SNAPSHOT_BATCH_SIZE - ) - var owner_snapshot_divisor: int = NetworkSession.OWNER_SNAPSHOT_DIVISOR - assert(movement_snapshot_batch_size == 8) - assert(owner_snapshot_divisor == 3) + assert(NetworkSession.MOVEMENT_SNAPSHOT_BATCH_SIZE == 8) + assert(NetworkSession.OWNER_SNAPSHOT_DIVISOR == 3) var encoded_snapshots: Array = [] for _peer: int in NetworkSession.MOVEMENT_SNAPSHOT_BATCH_SIZE: encoded_snapshots.append( @@ -105,50 +100,6 @@ func _validate_compact_snapshot_encoding() -> void: ) -func _validate_authoritative_teleport_snapshot_guard() -> void: - var session := NetworkSession.new() - var destination := Vector3(24.0, 0.0, -8.0) - session.set("_local_authoritative_teleport_guard_active", true) - session.set("_local_authoritative_teleport_guard_position", destination) - session.set("_local_authoritative_teleport_minimum_ack", 48) - - # A channel-two audit from before the reliable relocation must not move the - # local player back to its old position. - assert(bool(session.call( - "_reject_stale_authoritative_teleport_snapshot", - _network_snapshot(Vector3.ZERO, Vector3.ZERO, 48), - ))) - assert(bool(session.get("_local_authoritative_teleport_guard_active"))) - assert(bool(session.call( - "_reject_stale_authoritative_teleport_snapshot", - _network_snapshot(destination, Vector3.ZERO, 47), - ))) - - # A matching audit from the new location clears the barrier. A higher - # acknowledgement at the old position is not sufficient: movement input and - # the reliable teleport travelled on different channels, so it can still be - # a held packet from before recovery. - assert(not bool(session.call( - "_reject_stale_authoritative_teleport_snapshot", - _network_snapshot(destination + Vector3.RIGHT, Vector3.ZERO, 48), - ))) - assert(not bool(session.get("_local_authoritative_teleport_guard_active"))) - session.set("_local_authoritative_teleport_guard_active", true) - session.set("_local_authoritative_teleport_guard_position", destination) - session.set("_local_authoritative_teleport_minimum_ack", 48) - assert(bool(session.call( - "_reject_stale_authoritative_teleport_snapshot", - _network_snapshot(Vector3.ZERO, Vector3.ZERO, 49), - ))) - assert(bool(session.get("_local_authoritative_teleport_guard_active"))) - assert(not bool(session.call( - "_reject_stale_authoritative_teleport_snapshot", - _network_snapshot(destination, Vector3.ZERO, 49), - ))) - assert(not bool(session.get("_local_authoritative_teleport_guard_active"))) - session.free() - - func _validate_compact_animation_encoding() -> void: var paused_state := NetworkPlayerAnimationProtocol.make_state( NetworkPlayerAnimationProtocol.LOCOMOTION_IDLE, @@ -193,194 +144,13 @@ func _validate_compact_animation_encoding() -> void: func _validate_airborne_sitting(avatar: Player) -> void: - # Give the prediction unit a real floor so host/client landing can be offset - # while the owner-audit acknowledgement ordering is exercised faithfully. - var floor := StaticBody3D.new() - floor.collision_layer = 1 - floor.collision_mask = 0 - floor.position = Vector3(0.0, -0.1, 0.0) - var floor_shape := CollisionShape3D.new() - var floor_box := BoxShape3D.new() - floor_box.size = Vector3(100.0, 0.2, 100.0) - floor_shape.shape = floor_box - floor.add_child(floor_shape) - root.add_child(floor) - await physics_frame - avatar.reset_network_movement_state() avatar.set_local_control(true) - avatar.global_position = Vector3(0.0, 2.0, 0.0) - avatar.velocity = Vector3(0.0, -1.0, 0.0) - avatar.move_and_slide() - assert(not avatar.is_on_floor()) - avatar.toggle_sitting() + avatar.set("_sit_after_landing", true) assert(avatar.get_network_sitting_intent()) assert(not avatar.get_network_sitting_state()) - assert(bool(avatar.get("_sitting_intent_pending"))) - assert(bool(avatar.get("_sitting_intent_target"))) assert(not bool(avatar.make_network_snapshot(2)["sitting"])) assert(bool(avatar.capture_network_input(1)["sitting"])) - - # The host has received the sit input (and echoes its sequence) but has not - # landed yet. Receipt is not completion: keep transmitting the desired state - # instead of accepting this temporary standing pose and starting a true/false - # feedback loop under high RTT. - var host_still_airborne: Dictionary = _network_snapshot( - avatar.global_position, - avatar.velocity, - 1, - ) - host_still_airborne["grounded"] = false - avatar.apply_local_prediction_correction( - host_still_airborne, - 1, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(bool(avatar.get("_sitting_intent_pending"))) - assert(avatar.get_network_sitting_intent()) - - # Let local prediction land first. A newer host audit can still be standing - # because the host began simulating the delayed input later. It must neither - # stand the local player back up nor change the level-triggered retry bit. - avatar.global_position = Vector3.ZERO - avatar.velocity = Vector3.DOWN - avatar.move_and_slide() - assert(avatar.is_on_floor()) - avatar.call("_simulate_movement_physics", 1.0 / 60.0) - assert(avatar.is_sitting()) - assert(int(avatar.get("_sitting_intent_sequence")) == 1) - assert(bool(avatar.capture_network_input(2)["sitting"])) - var delayed_standing_audit: Dictionary = _network_snapshot( - avatar.global_position, - Vector3.ZERO, - 2, - ) - avatar.apply_local_prediction_correction( - delayed_standing_audit, - 2, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(avatar.is_sitting()) - assert(bool(avatar.get("_sitting_intent_pending"))) - assert(avatar.get_network_sitting_intent()) - - # Once the host reaches the ground, its matching pose confirms and retires - # the request without disturbing the already-seated local prediction. - var delayed_sit_snapshot: Dictionary = _network_snapshot( - avatar.global_position, - Vector3.ZERO, - 2, - ) - delayed_sit_snapshot["sitting"] = true - avatar.apply_local_prediction_correction( - delayed_sit_snapshot, - 2, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(avatar.is_sitting()) - assert(not bool(avatar.get("_sitting_intent_pending"))) - - # A late owner audit from before the confirmed seated pose cannot overwrite - # it even if packet ordering is perturbed by a transport or test harness. - avatar.apply_local_prediction_correction( - host_still_airborne, - 2, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(avatar.is_sitting()) - - # The inverse transition has the same rule: keep the predicted standing pose - # through a delayed seated audit until the host confirms the newer request. - avatar.toggle_sitting() - assert(not avatar.is_sitting()) - assert(not bool(avatar.get("_sitting_intent_target"))) - assert(not bool(avatar.capture_network_input(3)["sitting"])) - avatar.apply_local_prediction_correction( - delayed_sit_snapshot, - 3, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(not avatar.is_sitting()) - assert(bool(avatar.get("_sitting_intent_pending"))) - var confirmed_standing: Dictionary = _network_snapshot( - avatar.global_position, - Vector3.ZERO, - 3, - ) - avatar.apply_local_prediction_correction( - confirmed_standing, - 3, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(not avatar.is_sitting()) - assert(not bool(avatar.get("_sitting_intent_pending"))) - avatar.apply_local_prediction_correction( - delayed_sit_snapshot, - 3, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(not avatar.is_sitting()) - - # Retain the original mid-air gravity regression independently of the - # acknowledgement state-machine coverage above. - avatar.reset_network_movement_state() - avatar.global_position = Vector3(0.0, 2.0, 0.0) - avatar.velocity = Vector3(0.0, -1.0, 0.0) - avatar.move_and_slide() - avatar.toggle_sitting() - assert(bool(avatar.capture_network_input(1)["sitting"])) - delayed_sit_snapshot = _network_snapshot( - avatar.global_position, - Vector3.ZERO, - 1, - ) - delayed_sit_snapshot["sitting"] = true - avatar.apply_local_prediction_correction( - delayed_sit_snapshot, - 1, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(not avatar.is_sitting()) - assert(bool(avatar.get("_sit_after_landing"))) - assert(avatar.velocity.y < 0.0) - var airborne_height: float = avatar.global_position.y - avatar.call("_simulate_movement_physics", 0.1) - assert(avatar.global_position.y < airborne_height) - assert(avatar.velocity.y < -1.0) - for _delayed_audit: int in 3: - delayed_sit_snapshot["position"] = [ - avatar.global_position.x, - avatar.global_position.y, - avatar.global_position.z, - ] - var falling_velocity: float = avatar.velocity.y - avatar.apply_local_prediction_correction( - delayed_sit_snapshot, - 1, - 1.0 / 30.0, - 0.3, - 0.1, - ) - assert(not avatar.is_sitting()) - assert(is_equal_approx(avatar.velocity.y, falling_velocity)) - avatar.call("_simulate_movement_physics", 0.1) - assert(avatar.global_position.y < airborne_height) avatar.call("_queue_local_network_jump_intent") var jumping_input: Dictionary = avatar.capture_network_input(2) assert(bool(jumping_input["jump"])) @@ -400,8 +170,6 @@ func _validate_airborne_sitting(avatar: Player) -> void: assert(bool(avatar.get("_sit_after_landing"))) assert(avatar.velocity.y < 4.0) avatar.reset_network_movement_state() - floor.queue_free() - await physics_frame func _validate_animation_action_ordering(avatar: Player) -> void: @@ -547,16 +315,16 @@ func _validate_remote_snapshot_smoothing(avatar: Player) -> void: # Reconciliation only applies after both simulations report a grounded body. # Give the unit avatar a real floor so this exercises the production path. - var floor_body := StaticBody3D.new() - floor_body.collision_layer = 1 - floor_body.collision_mask = 0 - floor_body.position = Vector3(0.0, -0.1, 0.0) + var floor := StaticBody3D.new() + floor.collision_layer = 1 + floor.collision_mask = 0 + floor.position = Vector3(0.0, -0.1, 0.0) var floor_shape := CollisionShape3D.new() var floor_box := BoxShape3D.new() floor_box.size = Vector3(100.0, 0.2, 100.0) floor_shape.shape = floor_box - floor_body.add_child(floor_shape) - root.add_child(floor_body) + floor.add_child(floor_shape) + root.add_child(floor) await physics_frame avatar.set_local_control(true) avatar.global_position = Vector3(0.8, 0.0, 0.0) @@ -666,24 +434,6 @@ func _validate_remote_snapshot_smoothing(avatar: Player) -> void: int(avatar.get("_local_prediction_hard_corrections")) == 1 ) - # Recovery owns all local state until its reliable teleport arrives. A - # delayed audit must neither pull the body back nor acknowledge an old jump. - avatar.global_position = Vector3(10.0, 0.0, 0.0) - avatar.call("_queue_local_network_jump_intent") - avatar.capture_network_input(20) - avatar.set_water_recovery_active(true) - avatar.apply_local_prediction_correction( - drift_snapshot, - 20, - 1.0 / 30.0, - 0.0, - 0.1, - ) - assert(avatar.global_position == Vector3(10.0, 0.0, 0.0)) - assert(bool(avatar.get("_local_network_jump_intent_pending"))) - avatar.set_water_recovery_active(false) - avatar.call("_clear_local_network_jump_intent") - # Soft reconciliation must respect the same terrain collision as ordinary # player movement instead of phasing the capsule through a solid obstacle. var blocker := StaticBody3D.new() @@ -720,7 +470,7 @@ func _validate_remote_snapshot_smoothing(avatar: Player) -> void: == blocked_camera_position ) blocker.queue_free() - floor_body.queue_free() + floor.queue_free() await physics_frame @@ -817,40 +567,6 @@ func _validate_stale_input_expiry(avatar: Player) -> void: assert(not bool(avatar.get("_network_input_stale"))) assert((avatar.get("_network_axis") as Vector2).length_squared() > 0.0) - # The reliable recovery request carries the last client-created sequence. - # A host uses it as a hard watermark, so every delayed input from before the - # request is discarded even if it arrives after the teleport RPC. - avatar.neutralize_authoritative_input_for_relocation(44) - assert(int(avatar.get("_last_network_input_sequence")) == 44) - assert((avatar.get("_network_axis") as Vector2) == Vector2.ZERO) - assert(not bool(avatar.get("_network_sprint"))) - assert(bool(avatar.get("_authoritative_relocation_input_quarantine"))) - avatar.apply_authoritative_network_input(_movement_input(41, true)) - assert((avatar.get("_network_axis") as Vector2) == Vector2.ZERO) - avatar.apply_authoritative_network_input(_movement_input(42, false, false)) - assert(int(avatar.get("_last_network_input_sequence")) == 44) - - # A non-neutral post-watermark packet cannot restart motion. The first - # neutral packet past the watermark releases the barrier; the following - # input is the first one allowed to move the recovered avatar. - avatar.apply_authoritative_network_input(_movement_input(45, false, true)) - assert((avatar.get("_network_axis") as Vector2) == Vector2.ZERO) - assert(bool(avatar.get("_authoritative_relocation_input_quarantine"))) - avatar.apply_authoritative_network_input(_movement_input(46, false, false)) - assert(not bool(avatar.get("_authoritative_relocation_input_quarantine"))) - avatar.apply_authoritative_network_input(_movement_input(47, false, true)) - assert((avatar.get("_network_axis") as Vector2).length_squared() > 0.0) - - # Recovery itself also consumes incoming movement rather than remembering a - # held axis which could resume on the exact frame recovery presentation ends. - avatar.set_water_recovery_active(true) - avatar.apply_authoritative_network_input(_movement_input(48, false, true)) - assert((avatar.get("_network_axis") as Vector2) == Vector2.ZERO) - avatar.set_water_recovery_active(false) - avatar.apply_authoritative_network_input(_movement_input(42, false, false)) - avatar.apply_authoritative_network_input(_movement_input(49, false, true)) - assert((avatar.get("_network_axis") as Vector2).length_squared() > 0.0) - func _network_snapshot( position: Vector3, @@ -877,22 +593,15 @@ func _run_host() -> void: var main: Node = await _create_initialized_main() var session := main.get_node("%NetworkSession") as NetworkSession var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(bool(main.call( - "_apply_world", + assert(session.set_host_world( WorldLayout.STARTER_ISLAND, NetworkProtocol.DEFAULT_WORLD_SEED, - true, - ))) - assert(bool(main.call( - "_prepare_host_world", - WorldLayout.STARTER_ISLAND, - NetworkProtocol.DEFAULT_WORLD_SEED, - ))) + )) + assert(session.start_private_host(TEST_PORT)) assert(save_manager.initialize_new_game( NetworkProtocol.DEFAULT_WORLD_SEED, WorldLayout.STARTER_ISLAND, )) - assert(session.start_private_host(TEST_PORT)) main.call("_enter_gameplay") for _frame: int in 4: await physics_frame @@ -904,40 +613,31 @@ func _run_host() -> void: # to settle before emitting the one-shot locomotion/action sequence. await create_timer(3.0).timeout var player := main.get("_player") as Player - var world := main.get_node("TestWorld") as TestWorld player.configure_network_remote(true) - await _reset_locomotion_test_position(player, session, world) - var input_sequence: int = 1 - input_sequence = await _sustain_locomotion_input( - player, input_sequence, 1.5, true - ) - await _reset_locomotion_test_position(player, session, world) - input_sequence = await _sustain_locomotion_input( - player, input_sequence, 1.5, false - ) - await _reset_locomotion_test_position(player, session, world) - input_sequence = await _sustain_locomotion_input( - player, input_sequence, 1.5, false, true, true - ) - input_sequence = await _sustain_locomotion_input( - player, input_sequence, 1.5, false, false, true - ) + player.apply_authoritative_network_input(_movement_input(1, true)) + await create_timer(2.5).timeout + player.apply_authoritative_network_input(_movement_input(2, false)) + await create_timer(2.5).timeout player.apply_authoritative_network_input( - _movement_input(input_sequence, false, false, true, &"draw", 1) + _movement_input(3, false, true, true) ) - input_sequence += 1 - await create_timer(1.0).timeout - player.apply_authoritative_network_input( - _movement_input( - input_sequence, false, false, true, &"strike", 2, true - ) - ) - input_sequence += 1 await create_timer(2.0).timeout player.apply_authoritative_network_input( - _movement_input(input_sequence, false, false, false, &"", 3) + _movement_input(4, false, false, true) ) - var disconnect_deadline: int = Time.get_ticks_msec() + 15000 + await create_timer(2.0).timeout + player.apply_authoritative_network_input( + _movement_input(5, false, false, true, &"draw", 1) + ) + await create_timer(1.0).timeout + player.apply_authoritative_network_input( + _movement_input(6, false, false, true, &"strike", 2, true) + ) + await create_timer(2.0).timeout + player.apply_authoritative_network_input( + _movement_input(7, false, false, false, &"", 3) + ) + var disconnect_deadline: int = Time.get_ticks_msec() + 8000 while ( Time.get_ticks_msec() < disconnect_deadline and session.is_authenticated_peer(remote_peer_id) @@ -986,27 +686,12 @@ func _run_client() -> void: var saw_net_strike_paused: bool = false var saw_animation_advance: bool = false var saw_dust: bool = false - var observed_animations: Dictionary = {} - var observed_locomotion_states: Dictionary = {} - var maximum_sneak_speed: float = 0.0 var previous_animation: StringName = &"" var previous_animation_position: float = -1.0 - var observation_deadline: int = Time.get_ticks_msec() + 22000 + var observation_deadline: int = Time.get_ticks_msec() + 18000 while Time.get_ticks_msec() < observation_deadline: await process_frame var current_animation: StringName = animation_player.current_animation - observed_animations[current_animation] = true - var target_locomotion_state: int = int(host_avatar.get( - "_network_target_locomotion_state" - )) - observed_locomotion_states[target_locomotion_state] = true - if target_locomotion_state == Player.LocomotionState.SNEAKING: - maximum_sneak_speed = maxf( - maximum_sneak_speed, - Vector2( - host_avatar.velocity.x, host_avatar.velocity.z - ).length(), - ) saw_running = saw_running or current_animation.begins_with("running") saw_walking = saw_walking or current_animation.begins_with("walking") saw_sneaking = saw_sneaking or current_animation == &"sneaking" @@ -1047,44 +732,15 @@ func _run_client() -> void: and saw_dust ): break - var missing_observations: Array[String] = [] - if not saw_running: - missing_observations.append("running") - if not saw_walking: - missing_observations.append("walking") - if not saw_sneaking: - missing_observations.append("sneaking") - if not saw_idle_sneak: - missing_observations.append("idle_sneak") - if not saw_net_draw: - missing_observations.append("net_draw") - if not saw_net_strike: - missing_observations.append("net_strike") - if not saw_net_strike_paused: - missing_observations.append("net_strike_paused") - if not saw_animation_advance: - missing_observations.append("animation_advance") - if not saw_dust: - missing_observations.append("sprint_dust") - if not missing_observations.is_empty(): - push_error( - ( - "Missing movement observations %s; observed animations: %s; " - + "locomotion states: %s; maximum sneak speed: %.3f" - ) % [ - missing_observations, - observed_animations.keys(), - observed_locomotion_states.keys(), - maximum_sneak_speed, - ] - ) - session.disconnect_session("") - main.queue_free() - for _frame: int in 4: - await process_frame - await create_timer(0.1).timeout - quit(1) - return + assert(saw_running) + assert(saw_walking) + assert(saw_sneaking) + assert(saw_idle_sneak) + assert(saw_net_draw) + assert(saw_net_strike) + assert(saw_net_strike_paused) + assert(saw_animation_advance) + assert(saw_dust) print("Movement multiplayer client validation: PASS") session.disconnect_session("") main.queue_free() @@ -1122,39 +778,6 @@ func _movement_input( } -func _sustain_locomotion_input( - player: Player, - starting_sequence: int, - duration_seconds: float, - sprinting: bool, - moving: bool = true, - sneaking: bool = false, -) -> int: - var sequence: int = starting_sequence - var deadline: int = ( - Time.get_ticks_msec() + roundi(duration_seconds * 1000.0) - ) - while Time.get_ticks_msec() < deadline: - player.apply_authoritative_network_input( - _movement_input(sequence, sprinting, moving, sneaking) - ) - sequence += 1 - await create_timer(0.1).timeout - return sequence - - -func _reset_locomotion_test_position( - player: Player, - session: NetworkSession, - world: TestWorld, -) -> void: - player.velocity = Vector3.ZERO - player.global_transform = world.get_player_spawn_transform() - session.publish_authoritative_teleport(1) - for _frame: int in 4: - await physics_frame - - func _create_initialized_main() -> Node: root.size = Vector2i(1280, 720) var main: Node = MainScene.instantiate() diff --git a/tests/net_attachment_validation.gd b/tests/net_attachment_validation.gd index 6b53c08..15b8b7d 100644 --- a/tests/net_attachment_validation.gd +++ b/tests/net_attachment_validation.gd @@ -57,73 +57,23 @@ func _run() -> void: "Net rear face did not follow the socket direction guide.", ) - var model := catching_net.get_node_or_null("ModelMount/NetModel") as Node3D - _check(model != null, "Imported net model is missing.") - if model == null: - _finish(host_skeleton) - return - var skeleton := model.find_child("Skeleton3D", true, false) as Skeleton3D - _check(skeleton != null, "Imported net Skeleton3D is missing.") - if skeleton == null: - _finish(host_skeleton) - return - _check( - skeleton.find_bone("net_root") >= 0, - "Imported net_root bone is missing.", + var handle := catching_net.get_node_or_null("Handle") as MeshInstance3D + var hoop := catching_net.get_node_or_null("Hoop") as MeshInstance3D + var bag := catching_net.get_node_or_null("Bag") as MeshInstance3D + var impact_marker := ( + catching_net.get_node_or_null("ImpactMarker") as Marker3D ) - _check( - skeleton.find_bone("net_rim") >= 0, - "Imported net_rim bone is missing.", - ) - _check( - skeleton.find_bone("net_mid") >= 0, - "Imported net_mid bone is missing.", - ) - _check( - skeleton.find_bone("net_tip") >= 0, - "Imported net_tip bone is missing.", - ) - - var spring := skeleton.get_node_or_null("NetSpring") as SpringBoneSimulator3D - _check(spring != null, "Net spring simulator was not created.") - if spring != null: - _check(spring.get_setting_count() == 1, "Net spring settings changed.") + _check(handle != null and handle.mesh != null, "Placeholder handle is missing.") + _check(hoop != null and hoop.mesh != null, "Placeholder hoop is missing.") + _check(bag != null and bag.mesh != null, "Placeholder net bag is missing.") + _check(impact_marker != null, "Net impact marker is missing.") + if impact_marker != null: _check( - spring.get_root_bone_name(0) == &"net_mid", - "Net spring root must remain net_mid.", - ) - _check( - spring.get_end_bone_name(0) == &"net_tip", - "Net spring end must remain net_tip.", - ) - _check(not spring.active, "Hidden net spring must be suspended.") - catching_net.visible = true - await process_frame - await process_frame - _check(spring.active, "Visible net spring must be active.") - _check(spring.get_joint_count(0) == 2, "Net spring chain is incomplete.") - _check( - not attachment.get_impact_world_position().is_equal_approx( - catching_net.global_position + attachment.get_impact_world_position().is_equal_approx( + impact_marker.global_position ), - "Net impact position did not follow the authored rim bone.", + "Net impact position moved away from its marker.", ) - catching_net.visible = false - await process_frame - _check(not spring.active, "Hidden net spring did not suspend.") - - for child: Node in model.find_children("*", "MeshInstance3D", true, false): - var mesh_instance := child as MeshInstance3D - if mesh_instance.mesh == null: - continue - for surface_index: int in mesh_instance.mesh.get_surface_count(): - var material := mesh_instance.mesh.surface_get_material(surface_index) - if material is BaseMaterial3D: - _check( - (material as BaseMaterial3D).texture_filter - == BaseMaterial3D.TEXTURE_FILTER_NEAREST, - "Net material does not use nearest texture sampling.", - ) var rod_attachment := ( FishingRodAttachmentScene.instantiate() as BoneAttachment3D diff --git a/tests/network_chat_protocol_validation.gd b/tests/network_chat_protocol_validation.gd index 669d07a..9368189 100644 --- a/tests/network_chat_protocol_validation.gd +++ b/tests/network_chat_protocol_validation.gd @@ -10,7 +10,6 @@ func _initialize() -> void: func _validate_protocol() -> void: _validate_type_and_empty_handling() _validate_message_cleanup() - _validate_roleplay_commands() _validate_protocol_limits() print("Network chat protocol validation: PASS") quit() @@ -35,28 +34,6 @@ func _validate_message_cleanup() -> void: ) -func _validate_roleplay_commands() -> void: - assert(NetworkChatProtocol.is_roleplay_body("/me waves")) - assert(NetworkChatProtocol.is_roleplay_body("/ME waves")) - assert(NetworkChatProtocol.is_roleplay_body("/me")) - assert(not NetworkChatProtocol.is_roleplay_body("/meow")) - assert(NetworkChatProtocol.roleplay_action("/me waves") == "waves") - assert(NetworkChatProtocol.roleplay_action( - "/me [color=red]waves[/color]" - ) == "[color=red]waves[/color]") - assert(NetworkChatProtocol.valid_user_body("/me waves")) - assert(not NetworkChatProtocol.valid_user_body("/me")) - assert(not NetworkChatProtocol.valid_user_body("/me ")) - assert(NetworkChatProtocol.valid_user_body("/meow")) - var signed_fields: Array = NetworkChatProtocol.signature_fields({ - "session_id": "session", - "request_id": "request", - "sender_fingerprint": "fingerprint", - "body": "/me waves", - }) - assert(signed_fields.back() == "/me waves") - - func _validate_protocol_limits() -> void: var maximum_body: String = "a".repeat( NetworkChatProtocol.MAX_VISIBLE_CHARACTERS diff --git a/tests/on_screen_keyboard_validation.gd b/tests/on_screen_keyboard_validation.gd index e5b05d6..a685c65 100644 --- a/tests/on_screen_keyboard_validation.gd +++ b/tests/on_screen_keyboard_validation.gd @@ -307,13 +307,13 @@ func _validate_native_keyboard() -> void: await process_frame edit.grab_focus() assert(keyboard.is_open()) - var focus_exit_state: Dictionary = {"count": 0} + var focus_exit_count: int = 0 edit.focus_exited.connect(func() -> void: - focus_exit_state["count"] = int(focus_exit_state["count"]) + 1 + focus_exit_count += 1 ) assert(keyboard.request_for_control(edit)) assert(edit.has_focus()) - assert(int(focus_exit_state["count"]) == 0) + assert(focus_exit_count == 0) assert(not edit.virtual_keyboard_enabled) assert(not edit.virtual_keyboard_show_on_focus) assert(keyboard.shown_controls == [edit]) diff --git a/tests/player_experience_validation.gd b/tests/player_experience_validation.gd index 03e4b84..5e9dbef 100644 --- a/tests/player_experience_validation.gd +++ b/tests/player_experience_validation.gd @@ -143,7 +143,7 @@ func _validate_save_migration() -> void: version_five, 5, ) - assert(int(migrated.get("save_version", -1)) == 12) + assert(int(migrated.get("save_version", -1)) == 10) var experience_data: Dictionary = migrated.get("experience", {}) assert(int(experience_data.get("total_experience", -1)) == 0) var world_data: Dictionary = migrated.get("world", {}) @@ -155,9 +155,6 @@ func _validate_save_migration() -> void: assert( PlayerJobService.validate_save_data(migrated.get("jobs", {})) ) - assert(not PlayerHomeState.sanitize_save_data( - migrated.get("home", {}) - ).is_empty()) manager.queue_free() diff --git a/tests/profile_multiplayer_validation.gd b/tests/profile_multiplayer_validation.gd index b4ff5d0..4d2bd70 100644 --- a/tests/profile_multiplayer_validation.gd +++ b/tests/profile_multiplayer_validation.gd @@ -40,15 +40,6 @@ func _validate_voice_distance_attenuation() -> void: ChatUI.animalese_volume_offset_db_for_distance(24.0), -80.0, )) - assert(is_equal_approx(ChatUI.speech_scale_for_distance(0.0), 1.0)) - assert(is_equal_approx(ChatUI.speech_scale_for_distance(4.0), 1.0)) - var middle_distance_scale := ChatUI.speech_scale_for_distance(14.0) - assert(middle_distance_scale < 1.0) - assert(middle_distance_scale > ChatUI.SPEECH_MINIMUM_SCALE) - assert(is_equal_approx( - ChatUI.speech_scale_for_distance(24.0), - ChatUI.SPEECH_MINIMUM_SCALE, - )) func _run_host() -> void: @@ -57,8 +48,6 @@ func _run_host() -> void: var profile := main.get_node( "%NetworkProfilePreferences" ) as NetworkProfilePreferences - var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game()) assert(profile.set_profile_identity( profile.display_name, "deep", @@ -66,6 +55,7 @@ func _run_host() -> void: profile.call_id, "kim", )) + var save_manager := main.get("_save_manager") as PlayerSaveManager assert(bool(main.call( "_apply_world", WorldLayout.STARTER_ISLAND, 1, true ))) @@ -77,6 +67,7 @@ func _run_host() -> void: assert(local_avatar != null) assert(local_avatar.get_animalese_voice_id() == "deep") assert(local_avatar.get_animalese_sample_set_id() == "kim") + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") for _frame: int in 4: await physics_frame @@ -108,7 +99,6 @@ func _run_host() -> void: await _wait_for_remote_appearance(session, remote_peer_id, changed) await _wait_for_remote_appearance(session, remote_peer_id, original) await _wait_for_remote_appearance(session, remote_peer_id, changed) - await _wait_for_remote_title(session, remote_peer_id, "trail guide") var avatar := main.get_node("%PlayerSpawnService").get_avatar( remote_peer_id ) as Player @@ -197,7 +187,6 @@ func _run_client() -> void: service.get_persisted_speech_speed_id(), service.get_persisted_call_id(), "kim", - "trail guide", )) var apply_deadline: int = Time.get_ticks_msec() + 8000 while Time.get_ticks_msec() < apply_deadline and apply_results.is_empty(): @@ -207,11 +196,6 @@ func _run_client() -> void: assert(service.get_persisted_appearance() == changed) assert(service.get_persisted_voice_id() == "deep") assert(service.get_persisted_sample_set_id() == "kim") - assert(service.get_persisted_title() == "trail guide") - assert( - session.get_peer_record(session.get_local_peer_id()).title - == "trail guide" - ) assert(Dictionary(session.get("_local_appearance_snapshot")) == changed) var player := main.get_node("%PlayerSpawnService").get_local_player() as Player assert(player.get_animalese_voice_id() == "deep") @@ -294,20 +278,6 @@ func _wait_for_remote_appearance( assert(false, "Timed out waiting for a remote appearance update.") -func _wait_for_remote_title( - session: NetworkSession, - peer_id: int, - expected: String, -) -> void: - var deadline: int = Time.get_ticks_msec() + 8000 - while Time.get_ticks_msec() < deadline: - await process_frame - var record := session.get_peer_record(peer_id) - if record != null and record.title == expected: - return - assert(false, "Timed out waiting for a remote player title update.") - - func _create_initialized_main() -> Node: root.size = Vector2i(1280, 720) var main: Node = MainScene.instantiate() diff --git a/tests/profile_title_validation.gd b/tests/profile_title_validation.gd deleted file mode 100644 index 188c7e4..0000000 --- a/tests/profile_title_validation.gd +++ /dev/null @@ -1,178 +0,0 @@ -extends SceneTree - - -func _initialize() -> void: - _run.call_deferred() - - -func _run() -> void: - _validate_profile_defaults_and_legacy_data() - _validate_network_payloads() - _validate_peer_registry_title() - await _validate_profile_layout() - await _validate_customization_scroll_position() - print("Profile title validation: PASS") - quit(0) - - -func _validate_profile_defaults_and_legacy_data() -> void: - var preferences := NetworkProfilePreferences.new() - assert(preferences.display_name == "stray") - assert(preferences.title == "newbie") - assert(NetworkProfilePreferences.is_valid_title("trail guide")) - assert(not NetworkProfilePreferences.is_valid_title("")) - assert(not NetworkProfilePreferences.is_valid_title("x".repeat( - NetworkProtocol.MAX_PLAYER_TITLE_LENGTH + 1 - ))) - preferences.profile_id = "profile-id" - preferences.created_at_unix = 1 - var save_data := preferences.to_save_data() - assert(str(save_data.get("title", "")) == "newbie") - assert(NetworkProfilePreferences.validate_save_data(save_data)) - # Title was added without invalidating existing per-save character records. - var legacy_save := save_data.duplicate(true) - legacy_save.erase("title") - assert(NetworkProfilePreferences.validate_save_data(legacy_save)) - legacy_save["title"] = 7 - assert(not NetworkProfilePreferences.validate_save_data(legacy_save)) - preferences.free() - - -func _validate_network_payloads() -> void: - var appearance := CharacterCustomizationCatalog.default_snapshot() - var fingerprint := "a".repeat(64) - var hello := NetworkProtocol.make_client_hello( - "profile-id", - "stray", - "client-nonce", - appearance, - fingerprint, - PackedByteArray(), - "trail guide", - ) - assert(NetworkProtocol.validate_client_hello(hello).is_empty()) - assert(str(hello.get("player_title", "")) == "trail guide") - var invalid_hello := hello.duplicate(true) - invalid_hello["player_title"] = "" - assert(not NetworkProtocol.validate_client_hello(invalid_hello).is_empty()) - - var check_request := { - "request_id": "check", - "session_id": "session", - "display_name": "stray", - } - assert(NetworkProfileProtocol.valid_check_request(check_request)) - var apply_request := check_request.duplicate(true) - apply_request.merge({ - "player_title": "trail guide", - "appearance": appearance, - "use_anyway": false, - "sender_fingerprint": fingerprint, - "sender_signature": PackedByteArray(), - }) - assert(NetworkProfileProtocol.valid_apply_request(apply_request)) - var signed_fields := NetworkProfileProtocol.signature_fields(apply_request) - assert(signed_fields.has("trail guide")) - apply_request.erase("player_title") - assert(not NetworkProfileProtocol.valid_apply_request(apply_request)) - - -func _validate_peer_registry_title() -> void: - var registry := PeerRegistry.new() - assert(registry.add_peer( - 2, - "profile-id", - "stray", - NetworkProtocol.PROTOCOL_VERSION, - "", - "", - PackedStringArray(), - "trail guide", - )) - assert(registry.get_peer(2).title == "trail guide") - assert(registry.update_title(2, "river scout")) - assert(registry.get_peer(2).title == "river scout") - assert(not registry.update_title(2, "")) - assert(not registry.add_peer( - 3, - "invalid-profile", - "stray", - NetworkProtocol.PROTOCOL_VERSION, - "", - "", - PackedStringArray(), - "", - )) - - -func _validate_profile_layout() -> void: - root.size = Vector2i(1280, 720) - var page := ProfilePage.new() - page.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - root.add_child(page) - await process_frame - await process_frame - var name_label := page.get("_name_label") as Label - var name_edit := page.get("_name_edit") as LineEdit - var title_edit := page.get("_title_edit") as LineEdit - var identity := page.find_child("IdentityFingerprint", true, false) as Label - var identity_stack := page.find_child( - "ProfileIdentityStack", true, false - ) as VBoxContainer - var experience_row := page.find_child( - "ProfileExperienceRow", true, false - ) as HBoxContainer - assert(name_label != null and name_edit != null and title_edit != null) - assert(name_label.text == "name") - assert(identity != null and identity_stack != null and experience_row != null) - assert(name_edit.placeholder_text == "stray") - assert(title_edit.placeholder_text == "newbie") - assert(title_edit.global_position.y > name_edit.global_position.y) - assert(is_equal_approx(title_edit.position.x, name_edit.position.x)) - assert(identity.get_parent() == identity_stack) - assert(experience_row.get_parent() == identity_stack) - assert(identity.horizontal_alignment == HORIZONTAL_ALIGNMENT_RIGHT) - assert(identity_stack.global_position.x > name_edit.global_position.x) - assert(name_label.tooltip_text.contains( - "Shown to other players in multiplayer." - )) - page.call("_set_name_status", "Name is available in this game.") - assert(name_label.tooltip_text.contains( - "Name is available in this game." - )) - for visible_label: Label in page.find_children("*", "Label", true, false): - if visible_label.visible: - assert(visible_label.text != "Shown to other players in multiplayer.") - assert(visible_label.text != "Name is available in this game.") - var account_controls: Array = page.call("_account_controller_controls") - assert(name_edit in account_controls) - assert(title_edit in account_controls) - page.queue_free() - for _frame: int in 4: - await process_frame - - -func _validate_customization_scroll_position() -> void: - var page := ProfilePage.new() - page.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - root.add_child(page) - await process_frame - page.set("_category_id", "eyes") - page.call("_refresh_options") - for _frame: int in 3: - await process_frame - var original_scroll := page.get("_option_scroll") as ScrollContainer - assert(original_scroll != null) - original_scroll.scroll_vertical = 100000 - await process_frame - var expected_position := original_scroll.scroll_vertical - assert(expected_position > 0) - page.call("_select_option", "eyes", "none") - for _frame: int in 3: - await process_frame - var rebuilt_scroll := page.get("_option_scroll") as ScrollContainer - assert(rebuilt_scroll != null and rebuilt_scroll != original_scroll) - assert(rebuilt_scroll.scroll_vertical == expected_position) - page.queue_free() - for _frame: int in 4: - await process_frame diff --git a/tests/profile_title_validation.gd.uid b/tests/profile_title_validation.gd.uid deleted file mode 100644 index f095103..0000000 --- a/tests/profile_title_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cat806v782sr7 diff --git a/tests/progression_archive_validation.gd b/tests/progression_archive_validation.gd index 9c9ad3a..7f98066 100644 --- a/tests/progression_archive_validation.gd +++ b/tests/progression_archive_validation.gd @@ -22,45 +22,11 @@ func _run() -> void: var save_manager := main.get("_save_manager") as PlayerSaveManager var player := main.get("_player") as Player var data_root := main.get("_data_root") as PlayerDataRoot - var home_state := main.get("_home_state") as PlayerHomeState - var network_profile := main.get_node( - "%NetworkProfilePreferences" - ) as NetworkProfilePreferences - var appearance_store := main.get_node( - "%PlayerAppearanceStore" - ) as PlayerAppearanceStore - assert( - save_manager != null - and player != null - and data_root != null - and home_state != null - and network_profile != null - and appearance_store != null - ) + assert(save_manager != null and player != null and data_root != null) assert(save_manager.initialize_new_game(864209)) save_manager.set_autosave_enabled(true) - var first_profile_id: String = network_profile.profile_id - var first_appearance: Dictionary = appearance_store.get_snapshot() - first_appearance["scale"] = 0.8 - assert(CharacterCustomizationCatalog.validate_snapshot(first_appearance)) - assert(network_profile.set_profile_identity( - "first save character", - "deep", - network_profile.speech_speed_id, - network_profile.call_id, - network_profile.sample_set_id, - "trailblazer", - )) - assert(appearance_store.save_snapshot(first_appearance)) assert(player.wallet.restore_balance(4321)) assert(player.bag.add_item(&"coffee")) - assert(home_state.add_owned_decor(&"basic_cube")) - assert(not home_state.place_decor( - &"basic_cube", - Vector3.ZERO, - 0.0, - PlayerHomeState.PlacementMode.GRID, - ).is_empty()) assert(save_manager.save_now()) var save_path: String = str(save_manager.get("_save_path")) @@ -72,89 +38,7 @@ func _run() -> void: _assert_opaque(save_path) var decoded: Dictionary = ProgressionSaveCodec.read_local_save(save_path) assert(bool(decoded.get("ok", false))) - assert(int((decoded["data"] as Dictionary)["save_version"]) == 12) - var saved_character: Dictionary = ( - (decoded["data"] as Dictionary).get("character", {}) - ) - assert(NetworkProfilePreferences.validate_save_data( - (saved_character.get("profile", {}) as Dictionary) - )) - assert(str((saved_character["profile"] as Dictionary)["profile_id"]) - == first_profile_id) - assert(str((saved_character["profile"] as Dictionary)["display_name"]) - == "first save character") - assert(str((saved_character["profile"] as Dictionary)["title"]) - == "trailblazer") - assert( - (saved_character["appearance"] as Dictionary) - == first_appearance - ) - # Cross-model recovery must not merely repair runtime state. Mark the loaded - # save dirty so the next save removes the orphan permanently on disk. - var orphaned_bottle_save: Dictionary = ( - (decoded["data"] as Dictionary).duplicate(true) - ) - var orphaned_bag: Dictionary = ( - orphaned_bottle_save["bag"] as Dictionary - ) - (orphaned_bag["items"] as Array).append({ - "item_id": "message_bottle", - "quantity": 1, - "storage_slot": -1, - }) - var orphan_write: Dictionary = save_manager.call( - "_write_current_save_data", - orphaned_bottle_save, - save_manager.get("_expected_hash"), - ) - assert(bool(orphan_write.get("ok", false))) - assert(save_manager.load_player_data()) - assert(not player.bag.owns_item(&"message_bottle")) - assert(save_manager.is_dirty()) - assert(save_manager.save_now()) - var repaired_bottle_save: Dictionary = ( - ProgressionSaveCodec.read_local_save(save_path)["data"] - ) - for value: Variant in ( - repaired_bottle_save["bag"]["items"] as Array - ): - assert( - StringName(str((value as Dictionary).get("item_id", ""))) - != &"message_bottle" - ) - # Starting another save must feel like a new character, then loading this - # archive must restore only this slot's name, voice, and appearance. - assert(save_manager.initialize_new_game(97531)) - assert(network_profile.profile_id != first_profile_id) - assert(network_profile.display_name == "stray") - assert(network_profile.title == "newbie") - assert(network_profile.voice_id != "deep") - assert( - appearance_store.get_snapshot() - == CharacterCustomizationCatalog.default_snapshot() - ) - assert(save_manager.load_player_data()) - assert(network_profile.profile_id == first_profile_id) - assert(network_profile.display_name == "first save character") - assert(network_profile.title == "trailblazer") - assert(network_profile.voice_id == "deep") - assert(appearance_store.get_snapshot() == first_appearance) - assert(not PlayerHomeState.sanitize_save_data( - (decoded["data"] as Dictionary).get("home", {}) - ).is_empty()) - assert( - ((decoded["data"] as Dictionary)["home"] as Dictionary) - .get("placements", []).size() == 1 - ) - var legacy_container_path: String = data_root.progression_backup_directory().path_join( - "netfishing-container.nfsave" - ) - _assert_legacy_progression_container( - legacy_container_path, - decoded["data"] as Dictionary, - ) - _assert_legacy_data_manifest(data_root.root_path.get_base_dir()) - _assert_legacy_identity_backup(main, data_root) + assert(int((decoded["data"] as Dictionary)["save_version"]) == 10) var archive_path: String = data_root.progression_backup_directory().path_join( "progression-test.nfsave" @@ -181,8 +65,6 @@ func _run() -> void: assert(save_manager.load_player_data()) assert(player.wallet.get_balance() == 4321) assert(save_manager.get_world_seed() == 864209) - assert(home_state.get_owned_count(&"basic_cube") == 1) - assert(home_state.get_placed_count(&"basic_cube") == 1) var legacy_data: Dictionary = ( ProgressionSaveCodec.read_local_save(save_path)["data"] @@ -209,8 +91,6 @@ func _run() -> void: var adopted_slot_id: String = str(adopted_slots.front().get("slot_id", "")) assert(bool(adopted_slots.front().get("legacy", false))) assert(bool(adopted_slots.front().get("has_save", false))) - assert(save_slots.get_online_slot_id() == adopted_slot_id) - assert(bool(adopted_slots.front().get("online", false))) var duplicated: Dictionary = save_slots.duplicate_slot( adopted_slot_id, @@ -224,9 +104,6 @@ func _run() -> void: assert(int(duplicate_summary.get("wallet_balance", -1)) == 4321) assert(int(duplicate_summary.get("world_seed", -1)) == 97531) assert(save_slots.activate_slot(duplicated_slot_id)) - assert(save_slots.mark_slot_for_online(duplicated_slot_id)) - assert(save_slots.get_online_slot_id() == duplicated_slot_id) - assert(bool(save_slots.get_slot(duplicated_slot_id).get("online", false))) assert(save_manager.load_player_data()) assert(player.wallet.get_balance() == 4321) assert(save_manager.get_world_seed() == 97531) @@ -249,7 +126,6 @@ func _run() -> void: assert(save_slots.delete_slot(duplicated_slot_id)) assert(save_slots.get_slot(duplicated_slot_id).is_empty()) assert(save_slots.list_slots().size() == 2) - assert(save_slots.get_online_slot_id() == save_slots.get_active_slot_id()) var settings_panels: Array[Node] = main.find_children( "*", "SettingsPanel", true, false @@ -259,9 +135,6 @@ func _run() -> void: assert(settings_panel.get_node_or_null("%ExportProgression") == null) assert(settings_panel.get_node_or_null("%ImportProgression") == null) var settings_panel: SettingsPanel = settings_panels.front() as SettingsPanel - settings_panel.set( - "_presentation_mode", SettingsPanel.PresentationMode.TITLE_EMBEDDED - ) var unchanged_root: String = data_root.root_path settings_panel.call("_choose_data_folder") var data_folder_dialog := ( @@ -296,14 +169,11 @@ func _run() -> void: var migrated_root: String = data_root.root_path.get_base_dir().path_join( "progression-migrated-data" ) - settings_panel.call("_change_data_folder", migrated_root) - for _frame: int in 4: - await process_frame - assert(data_root.root_path == migrated_root) - assert( - (settings_panel.get_node("%SettingsFeedback") as Label).text - == "data folder changed." + var data_migration: Dictionary = PortableDataMigration.migrate_active_to( + data_root, migrated_root ) + assert(bool(data_migration.get("ok", false))) + assert(bool(data_migration.get("changed", false))) var migrated_save: String = migrated_root.path_join( "player/player_save.nfsave" ) @@ -323,18 +193,6 @@ func _run() -> void: "ok", false ) )) - var live_slots: Array[Dictionary] = save_slots.list_slots() - assert(live_slots.size() == 2) - var live_created: Dictionary = save_slots.create_empty_slot( - "live root switch" - ) - assert(bool(live_created.get("ok", false))) - var live_slot_id: String = str(live_created.get("slot_id", "")) - assert(save_slots.rename_slot(live_slot_id, "live root ready")) - assert( - str(save_slots.get_slot(live_slot_id).get("display_name", "")) - == "live root ready" - ) main.queue_free() for _frame: int in 4: @@ -344,127 +202,6 @@ func _run() -> void: quit() -func _assert_legacy_progression_container( - path: String, - payload: Dictionary, -) -> void: - var payload_json: String = JSON.stringify(payload) - var envelope: Dictionary = { - "magic": ProgressionSaveCodec.LEGACY_MAGIC, - "format_version": ProgressionSaveCodec.FORMAT_VERSION, - "kind": ProgressionSaveCodec.LOCAL_KIND, - "game_version": "0.18.1-alpha", - "created_at_unix": 1, - "payload_sha256": PortableFileGuard.hash_bytes( - payload_json.to_utf8_buffer() - ), - "payload_json": payload_json, - } - var file: FileAccess = FileAccess.open_encrypted_with_pass( - path, - FileAccess.WRITE, - ProgressionSaveCodec.CONTAINER_PASSPHRASE, - ) - assert(file != null) - file.store_string(JSON.stringify(envelope)) - file.close() - var decoded: Dictionary = ProgressionSaveCodec.read_local_save(path) - assert(bool(decoded.get("ok", false))) - assert(bool(decoded.get("legacy_container", false))) - - -func _assert_legacy_data_manifest(parent: String) -> void: - var legacy_root: String = parent.path_join("netfishing-manifest-root") - assert(DirAccess.make_dir_recursive_absolute(legacy_root) == OK) - var legacy_id: String = "0123456789abcdef0123456789abcdef" - var legacy_manifest: Dictionary = { - "format_version": PlayerDataRoot.MANIFEST_VERSION, - "layout_version": PlayerDataRoot.LAYOUT_VERSION, - "application": PlayerDataRoot.LEGACY_APPLICATION_ID, - "root_id": legacy_id, - "created_at_unix": 1, - "last_opened_at_unix": 1, - } - var legacy_path: String = legacy_root.path_join( - PlayerDataRoot.LEGACY_MANIFEST_FILENAME - ) - var file := FileAccess.open(legacy_path, FileAccess.WRITE) - assert(file != null) - file.store_string(JSON.stringify(legacy_manifest, "\t")) - file.close() - var legacy_data_root := PlayerDataRoot.new() - root.add_child(legacy_data_root) - # This legacy-manifest check must never replace the user's persisted data - # folder selection when the validation is run directly outside the isolated - # runner. Activate the fixture only for this process instead. - assert(legacy_data_root.activate_process_root(legacy_root)) - assert(legacy_data_root.root_id == legacy_id) - assert(FileAccess.file_exists(legacy_path)) - var canonical_path: String = legacy_root.path_join( - PlayerDataRoot.MANIFEST_FILENAME - ) - assert(FileAccess.file_exists(canonical_path)) - var parser := JSON.new() - assert(parser.parse(FileAccess.get_file_as_string(canonical_path)) == OK) - assert((parser.data as Dictionary).get("application") == PlayerDataRoot.APPLICATION_ID) - legacy_data_root.queue_free() - - -func _assert_legacy_identity_backup(main: Node, data_root: PlayerDataRoot) -> void: - var player_identity := main.get("_player_identity") as PlayerIdentityStore - var identity_backups := main.get("_identity_backups") as IdentityBackupService - assert(player_identity != null and player_identity.is_ready()) - assert(identity_backups != null) - var material: Dictionary = player_identity.export_identity_material() - var fingerprint: String = str(material.get("fingerprint", "")) - var private_key := CryptoKey.new() - assert(private_key.load_from_string(str(material.get("private_pem", ""))) == OK) - var canonical: PackedByteArray = NetworkIdentityCrypto.canonical_bytes_for_prefix( - NetworkIdentityCrypto.LEGACY_DOMAIN_PREFIX, - "identity_backup_self_test", - ["player", fingerprint], - ) - var context := HashingContext.new() - assert(context.start(HashingContext.HASH_SHA256) == OK) - context.update(canonical) - var signature: PackedByteArray = Crypto.new().sign( - HashingContext.HASH_SHA256, - context.finish(), - private_key, - ) - var envelope: Dictionary = { - "magic": IdentityBackupService.LEGACY_MAGIC, - "format_version": IdentityBackupService.FORMAT_VERSION, - "identity_type": "player", - "algorithm": NetworkIdentityCrypto.ALGORITHM, - "private_pem": material.get("private_pem", ""), - "public_pem": material.get("public_pem", ""), - "fingerprint": fingerprint, - "created_at_unix": 1, - "source_device_id": data_root.device_id, - "self_signature": Marshalls.raw_to_base64(signature), - } - var backup_path: String = data_root.identity_backup_directory().path_join( - "netfishing-player.nfidentity" - ) - var passphrase := "legacy-test-passphrase" - var file: FileAccess = FileAccess.open_encrypted_with_pass( - backup_path, - FileAccess.WRITE, - passphrase, - ) - assert(file != null) - file.store_string(JSON.stringify(envelope)) - file.close() - var inspected: Dictionary = identity_backups.inspect_backup( - backup_path, - passphrase, - "player", - ) - assert(bool(inspected.get("ok", false))) - assert(str(inspected.get("fingerprint", "")) == fingerprint) - - func _assert_opaque(path: String) -> void: var bytes: PackedByteArray = PortableFileGuard.read_bytes(path) assert(not bytes.is_empty()) diff --git a/tests/rain_puddle_runtime_validation.gd b/tests/rain_puddle_runtime_validation.gd deleted file mode 100644 index 6456276..0000000 --- a/tests/rain_puddle_runtime_validation.gd +++ /dev/null @@ -1,84 +0,0 @@ -extends SceneTree - -const MainScene: PackedScene = preload("res://main/main.tscn") - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - root.size = Vector2i(1280, 720) - var main: Node = MainScene.instantiate() - root.add_child(main) - for _frame: int in 4: - await process_frame - if not bool(main.get("_application_initialized")): - main.call("_activate_selected_data_path", "", true) - for _frame: int in 8: - await process_frame - assert(bool(main.get("_application_initialized"))) - assert(bool(main.call( - "_apply_world", - WorldLayout.GENERATED, - PlayerSaveManager.DEFAULT_WORLD_SEED, - true, - ))) - var weather := main.get_node( - "%WorldWeatherService" - ) as WorldWeatherService - assert(weather != null) - weather.apply_authoritative_snapshot( - WorldWeatherService.Weather.RAINY, - 60.0, - ) - main.call("_set_gameplay_active", true) - await physics_frame - await physics_frame - - var puddles := main.get_node( - "RainPuddlePresentation" - ) as RainPuddlePresentation - assert(puddles != null) - assert(not puddles.is_light_performance_profile()) - assert(puddles.is_processing()) - puddles.set_suppressed(true) - assert(not puddles.is_processing()) - puddles.set_suppressed(false) - assert(puddles.is_processing()) - puddles.set_active(false) - assert(not puddles.is_processing()) - puddles.set_active(true) - assert(puddles.is_processing()) - for _tick: int in 18: - puddles.call("_process", 0.25) - assert(puddles.get_active_puddle_count() > 0) - var visual_root := puddles.get_node("PuddleVisuals") as Node3D - assert(visual_root != null) - for puddle_visual: Node in visual_root.get_children(): - assert(puddle_visual is MeshInstance3D) - assert(puddle_visual.get_child_count() == 0) - - weather.apply_authoritative_snapshot( - WorldWeatherService.Weather.SUNNY, - 60.0, - ) - puddles.call("_process", 30.0) - assert(puddles.get_active_puddle_count() == 0) - _stop_audio_players(main) - main.queue_free() - for _frame: int in 8: - await process_frame - print("Rain puddle runtime validation: PASS") - quit() - - -func _stop_audio_players(root_node: Node) -> void: - if root_node is AudioStreamPlayer: - (root_node as AudioStreamPlayer).stop() - elif root_node is AudioStreamPlayer2D: - (root_node as AudioStreamPlayer2D).stop() - elif root_node is AudioStreamPlayer3D: - (root_node as AudioStreamPlayer3D).stop() - for child: Node in root_node.get_children(): - _stop_audio_players(child) diff --git a/tests/rain_puddle_runtime_validation.gd.uid b/tests/rain_puddle_runtime_validation.gd.uid deleted file mode 100644 index 2937f9c..0000000 --- a/tests/rain_puddle_runtime_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://jo5lqk2n8bik diff --git a/tests/save_reload_conflict_validation.gd b/tests/save_reload_conflict_validation.gd deleted file mode 100644 index 8b4387d..0000000 --- a/tests/save_reload_conflict_validation.gd +++ /dev/null @@ -1,166 +0,0 @@ -extends SceneTree - -const MainScene: PackedScene = preload("res://main/main.tscn") -const WAIT_MILLISECONDS: int = 20_000 - -var _conflicts: Array[Dictionary] = [] - - -func _initialize() -> void: - _run.call_deferred() - - -func _run() -> void: - root.size = Vector2i(1280, 720) - var main: Node = MainScene.instantiate() - root.add_child(main) - for _frame: int in 4: - await process_frame - if not bool(main.get("_application_initialized")): - main.call("_activate_selected_data_path", "", true) - for _frame: int in 8: - await process_frame - assert(bool(main.get("_application_initialized"))) - - var data_root := main.get("_data_root") as PlayerDataRoot - var save_manager := main.get("_save_manager") as PlayerSaveManager - var save_slots := main.get("_save_slots") as PlayerSaveSlotCatalog - var player := main.get("_player") as Player - var session := main.get_node("%NetworkSession") as NetworkSession - var network_profile := main.get_node( - "%NetworkProfilePreferences" - ) as NetworkProfilePreferences - var appearance_store := main.get_node( - "%PlayerAppearanceStore" - ) as PlayerAppearanceStore - assert( - data_root != null - and save_manager != null - and save_slots != null - and player != null - and session != null - and network_profile != null - and appearance_store != null - ) - var conflict_dialog_callback := Callable(main, "_on_portable_conflict") - if data_root.conflict_detected.is_connected(conflict_dialog_callback): - data_root.conflict_detected.disconnect(conflict_dialog_callback) - data_root.conflict_detected.connect(_on_conflict_detected) - if OS.get_environment( - PlayerDataRoot.ISOLATED_VALIDATION_ENVIRONMENT - ) == "1": - assert( - PlayerDataRoot.ISOLATED_VALIDATION_DIRECTORY - in data_root.root_path - ) - - main.call( - "_on_new_slot_requested", - "reload regression", - WorldLayout.STARTER_ISLAND, - 424242, - "", - ) - assert(await _wait_for_gameplay(main, true)) - var slot_id: String = save_slots.get_active_slot_id() - assert(not slot_id.is_empty()) - assert(player.wallet.restore_balance(321)) - assert(network_profile.set_profile_identity( - "reload stray", - "deep", - network_profile.speech_speed_id, - network_profile.call_id, - network_profile.sample_set_id, - "returner", - )) - var custom_appearance: Dictionary = appearance_store.get_snapshot() - custom_appearance["scale"] = 0.8 - assert(appearance_store.save_snapshot(custom_appearance)) - main.call("_on_return_to_title_requested") - assert(await _wait_for_gameplay(main, false)) - assert(not save_manager.is_dirty()) - - # Establish the exact reported lifecycle once: load a local slot, return to - # title, then immediately select that same slot again in this process. - main.call("_on_slot_play_requested", slot_id) - assert(await _wait_for_gameplay(main, true)) - main.call("_on_return_to_title_requested") - assert(await _wait_for_gameplay(main, false)) - assert(not save_manager.is_dirty()) - - # A selected save owns its character state. An out-of-band edit to the - # compatibility profile mirror must not make that valid save unloadable or - # be overwritten merely by loading it. A later explicit profile edit must - # still detect the external mutation. - var profile_path: String = data_root.path_for(&"network_profile") - var external_profile_bytes := PortableFileGuard.read_bytes(profile_path) - assert(not external_profile_bytes.is_empty()) - external_profile_bytes.append(0x0a) - assert(_write_external_bytes(profile_path, external_profile_bytes)) - _conflicts.clear() - main.call("_on_slot_play_requested", slot_id) - assert(await _wait_for_gameplay(main, true)) - assert( - _conflicts.is_empty(), - "same-process same-slot reload reported false conflicts: %s" - % [_conflicts], - ) - assert(player.wallet.get_balance() == 321) - assert(network_profile.display_name == "reload stray") - assert(network_profile.title == "returner") - assert(appearance_store.get_snapshot() == custom_appearance) - assert( - PortableFileGuard.read_bytes(profile_path) - == external_profile_bytes - ) - _conflicts.clear() - assert(not network_profile.set_display_name("explicit overwrite")) - assert(_conflicts.size() == 1) - assert(FileAccess.file_exists(str(_conflicts.front().get("path", "")))) - - # A real out-of-band edit must still be caught. Mutating the canonical bytes - # after load simulates a Syncthing/device replacement while this process is - # holding an older expected hash. - var save_path: String = str(save_manager.get("_save_path")) - var external_bytes := PortableFileGuard.read_bytes(save_path) - assert(not external_bytes.is_empty()) - external_bytes.append(0x7f) - assert(_write_external_bytes(save_path, external_bytes)) - assert(player.wallet.restore_balance(654)) - _conflicts.clear() - assert(not save_manager.save_now()) - assert(_conflicts.size() == 1) - assert(FileAccess.file_exists(str(_conflicts.front().get("path", "")))) - - save_manager.set_autosave_enabled(false) - save_manager.cancel_pending_autosave() - session.disconnect_session("Save reload conflict validation complete.") - main.queue_free() - for _frame: int in 4: - await process_frame - print("Save reload conflict validation: PASS") - quit(0) - - -func _wait_for_gameplay(main: Node, expected: bool) -> bool: - var deadline: int = Time.get_ticks_msec() + WAIT_MILLISECONDS - while Time.get_ticks_msec() < deadline: - if bool(main.get("_gameplay_started")) == expected: - return true - await process_frame - return false - - -func _on_conflict_detected(message: String, path: String) -> void: - _conflicts.append({"message": message, "path": path}) - - -func _write_external_bytes(path: String, bytes: PackedByteArray) -> bool: - var file := FileAccess.open(path, FileAccess.WRITE) - if file == null: - return false - file.store_buffer(bytes) - file.flush() - var succeeded: bool = file.get_error() == OK - file.close() - return succeeded diff --git a/tests/save_reload_conflict_validation.gd.uid b/tests/save_reload_conflict_validation.gd.uid deleted file mode 100644 index fa26ace..0000000 --- a/tests/save_reload_conflict_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cmd4elmipmywa diff --git a/tests/session_switch_multiplayer_validation.gd b/tests/session_switch_multiplayer_validation.gd index 37f5c5b..86c9a84 100644 --- a/tests/session_switch_multiplayer_validation.gd +++ b/tests/session_switch_multiplayer_validation.gd @@ -123,32 +123,6 @@ func _run_client() -> void: ) await _wait_for_join(main, session, SECOND_HOST_PORT) assert(bool(main.get("_gameplay_started"))) - var save_slots := main.get("_save_slots") as PlayerSaveSlotCatalog - var save_manager := main.get("_save_manager") as PlayerSaveManager - var local_slot_id: String = save_slots.get_active_slot_id() - assert(not local_slot_id.is_empty()) - main.call("_on_return_to_title_requested") - var title_deadline: int = Time.get_ticks_msec() + WAIT_SECONDS * 1000 - while ( - Time.get_ticks_msec() < title_deadline - and session.state != NetworkSession.State.INACTIVE - ): - await process_frame - assert(session.state == NetworkSession.State.INACTIVE) - assert(not bool(main.get("_gameplay_started"))) - assert(not save_manager.is_dirty()) - main.call("_on_slot_play_requested", local_slot_id) - var local_deadline: int = Time.get_ticks_msec() + WAIT_SECONDS * 1000 - while ( - Time.get_ticks_msec() < local_deadline - and ( - not session.is_host() - or not bool(main.get("_gameplay_started")) - ) - ): - await process_frame - assert(session.is_host()) - assert(bool(main.get("_gameplay_started"))) print("Session switch multiplayer client validation: PASS") session.disconnect_session("") main.queue_free() diff --git a/tests/shoreline_ambience_validation.gd b/tests/shoreline_ambience_validation.gd new file mode 100644 index 0000000..78829f1 --- /dev/null +++ b/tests/shoreline_ambience_validation.gd @@ -0,0 +1,50 @@ +extends SceneTree + +const ShorelineAmbienceType := preload("res://world/shoreline_ambience.gd") +const WavesStream := preload("res://audio/ambience/waves.wav") + + +func _initialize() -> void: + call_deferred("_run") + + +func _run() -> void: + var waves := WavesStream as AudioStreamWAV + assert(waves != null) + + var segments: Array[PackedVector2Array] = [ + PackedVector2Array([Vector2.ZERO, Vector2(10.0, 0.0)]), + ] + assert(is_equal_approx( + ShorelineAmbienceType.distance_to_segments(Vector2(5.0, 3.0), segments), + 3.0, + )) + assert(is_equal_approx( + ShorelineAmbienceType.distance_to_segments(Vector2(-4.0, 0.0), segments), + 4.0, + )) + + var controller := ShorelineAmbienceType.new() as ShorelineAmbience + var runtime_audio := AudioStreamPlayer.new() + runtime_audio.name = "WavesAudio" + runtime_audio.unique_name_in_owner = true + runtime_audio.stream = WavesStream + runtime_audio.bus = &"SFX" + controller.add_child(runtime_audio) + runtime_audio.owner = controller + root.add_child(controller) + await process_frame + assert(runtime_audio.bus == &"Environment") + assert(runtime_audio.stream == null) + controller.set_audio_enabled(true) + assert(controller.near_distance < controller.far_distance) + assert(controller.near_volume_db > controller.far_volume_db) + var runtime_waves := runtime_audio.stream as AudioStreamWAV + assert(runtime_waves.loop_mode == AudioStreamWAV.LOOP_FORWARD) + assert(runtime_waves.loop_begin == 0) + assert(runtime_waves.loop_end == 1044956) + controller.free() + await process_frame + + print("Shoreline ambience validation: PASS") + quit() diff --git a/tests/shoreline_ambience_validation.gd.uid b/tests/shoreline_ambience_validation.gd.uid new file mode 100644 index 0000000..4b7987b --- /dev/null +++ b/tests/shoreline_ambience_validation.gd.uid @@ -0,0 +1 @@ +uid://bwvhgpbkb00l1 diff --git a/tests/shoreline_ribbon_validation.gd b/tests/shoreline_ribbon_validation.gd new file mode 100644 index 0000000..e78acb0 --- /dev/null +++ b/tests/shoreline_ribbon_validation.gd @@ -0,0 +1,97 @@ +extends SceneTree + +const ShorelineMesh: ArrayMesh = preload( + "res://world/generated/shorelines/starter_ocean_shoreline.tres" +) +const GEOMETRY_EPSILON := 0.0001 +const CROSSING_NEIGHBORHOOD := 32 + + +func _initialize() -> void: + call_deferred("_run") + + +func _run() -> void: + assert(ShorelineMesh.get_surface_count() == 1) + var arrays := ShorelineMesh.surface_get_arrays(0) + var vertices := arrays[Mesh.ARRAY_VERTEX] as PackedVector3Array + var indices := arrays[Mesh.ARRAY_INDEX] as PackedInt32Array + assert(not vertices.is_empty()) + assert(vertices.size() % 2 == 0) + assert(indices.size() == vertices.size() * 3) + var point_count := vertices.size() / 2 + var land_edge := PackedVector2Array() + var water_edge := PackedVector2Array() + for index: int in point_count: + var land := vertices[index * 2] + var water := vertices[index * 2 + 1] + land_edge.append(Vector2(land.x, land.z)) + water_edge.append(Vector2(water.x, water.z)) + var ribbon_width := land.distance_to(water) + assert(ribbon_width >= 0.34) + assert(ribbon_width <= 1.5) + var crossing_count := ( + _count_local_crossings(water_edge) + + _count_local_crossings(land_edge) + ) + if crossing_count > 0: + push_error( + "Shoreline ribbon contains %d local edge crossings." + % crossing_count + ) + quit(1) + return + print("Shoreline ribbon validation: PASS") + quit() + + +func _count_local_crossings(points: PackedVector2Array) -> int: + var crossing_count := 0 + for first: int in points.size(): + var first_next := (first + 1) % points.size() + var checked_neighbors := mini( + CROSSING_NEIGHBORHOOD, + points.size() - 2, + ) + for offset: int in range(2, checked_neighbors + 1): + var second := (first + offset) % points.size() + var second_next := (second + 1) % points.size() + if second_next == first: + continue + if _segments_cross( + points[first], + points[first_next], + points[second], + points[second_next], + ): + crossing_count += 1 + return crossing_count + + +func _segments_cross( + a: Vector2, + b: Vector2, + c: Vector2, + d: Vector2, +) -> bool: + if ( + maxf(a.x, b.x) < minf(c.x, d.x) - GEOMETRY_EPSILON + or maxf(c.x, d.x) < minf(a.x, b.x) - GEOMETRY_EPSILON + or maxf(a.y, b.y) < minf(c.y, d.y) - GEOMETRY_EPSILON + or maxf(c.y, d.y) < minf(a.y, b.y) - GEOMETRY_EPSILON + ): + return false + var first_direction := b - a + var second_direction := d - c + var denominator := first_direction.cross(second_direction) + if absf(denominator) <= GEOMETRY_EPSILON: + return false + var offset := c - a + var first_amount := offset.cross(second_direction) / denominator + var second_amount := offset.cross(first_direction) / denominator + return ( + first_amount > GEOMETRY_EPSILON + and first_amount < 1.0 - GEOMETRY_EPSILON + and second_amount > GEOMETRY_EPSILON + and second_amount < 1.0 - GEOMETRY_EPSILON + ) diff --git a/tests/shoreline_ribbon_validation.gd.uid b/tests/shoreline_ribbon_validation.gd.uid new file mode 100644 index 0000000..7989d89 --- /dev/null +++ b/tests/shoreline_ribbon_validation.gd.uid @@ -0,0 +1 @@ +uid://c73frygpfhred diff --git a/tests/surface_drawing_multiplayer_validation.gd b/tests/surface_drawing_multiplayer_validation.gd index f79700e..d0508b2 100644 --- a/tests/surface_drawing_multiplayer_validation.gd +++ b/tests/surface_drawing_multiplayer_validation.gd @@ -27,12 +27,10 @@ func _run_host() -> void: assert(bool(main.call( "_apply_world", WorldLayout.STARTER_ISLAND, 1, true ))) - assert(bool(main.call( - "_prepare_host_world", WorldLayout.STARTER_ISLAND, 1 - ))) - var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) + assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1)) assert(session.start_private_host(TEST_PORT)) + var save_manager := main.get("_save_manager") as PlayerSaveManager + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") await physics_frame await physics_frame @@ -64,40 +62,6 @@ func _run_host() -> void: remote_peer_id ) assert(remote_record != null) - var network_home := main.get_node( - "%NetworkHomeService" - ) as NetworkHomeService - var home_world := main.get_node("%HomeWorldService") as HomeWorldService - var spawn_service := main.get_node( - "%PlayerSpawnService" - ) as PlayerSpawnService - assert(await _wait_for_home( - network_home, remote_record.identity_fingerprint - )) - var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id) - assert(remote_avatar != null) - var exterior_spawn: Transform3D = home_world.get_exterior_spawn_transform( - remote_record.identity_fingerprint - ) - var exterior_deadline: int = Time.get_ticks_msec() + 5000 - while ( - Time.get_ticks_msec() < exterior_deadline - and remote_avatar.global_position.distance_to(exterior_spawn.origin) > 0.25 - ): - await physics_frame - assert(remote_avatar.global_position.distance_to(exterior_spawn.origin) <= 0.25) - var canvas_state: Dictionary = service.get_canvas_state(canvas_id) - var canvas_origin: Vector3 = SurfaceDrawingProtocol.array_to_vector( - canvas_state["origin"] - ) - remote_avatar.global_position = Vector3( - canvas_origin.x + 1.0, - player.global_position.y, - canvas_origin.z, - ) - session.publish_authoritative_teleport(remote_peer_id) - for _frame: int in 4: - await physics_frame assert(session.peer_supports_capability( remote_peer_id, SurfaceDrawingProtocol.CAPABILITY )) @@ -188,9 +152,6 @@ func _run_host() -> void: ): await process_frame assert(service.get_canvas_ids().size() == 1) - # Keep the second stamp observable on the client before the ban removes all - # artwork carrying that participant fingerprint. - await create_timer(1.0).timeout var player_list := main.get_node( "%NetworkPlayerListService" ) as NetworkPlayerListService @@ -260,20 +221,6 @@ func _run_client() -> void: var canvas_id: String = service.get_canvas_ids()[0] var snapshot: Dictionary = service.get_canvas_state(canvas_id) assert(str(_find_cell(snapshot, 7, 7).get("color_id", "")) == "coral") - var canvas_origin: Vector3 = SurfaceDrawingProtocol.array_to_vector( - snapshot["origin"] - ) - var placement_deadline: int = Time.get_ticks_msec() + 10000 - while ( - Time.get_ticks_msec() < placement_deadline - and player.global_position.distance_to(canvas_origin) - > NetworkSurfaceDrawingService.MAX_DRAW_DISTANCE + 2.0 - ): - await physics_frame - assert( - player.global_position.distance_to(canvas_origin) - <= NetworkSurfaceDrawingService.MAX_DRAW_DISTANCE + 2.0 - ) assert(service.request_cell_edits(canvas_id, [{ "x": 7, "y": 7, @@ -434,18 +381,3 @@ func _create_initialized_main() -> Node: await process_frame assert(bool(main.get("_application_initialized"))) return main - - -func _wait_for_home( - network_home: NetworkHomeService, - fingerprint: String, -) -> bool: - var deadline: int = Time.get_ticks_msec() + 10000 - while Time.get_ticks_msec() < deadline: - await process_frame - var manifests: Dictionary = network_home.get( - "_manifests_by_fingerprint" - ) - if manifests.has(fingerprint): - return true - return false diff --git a/tests/surface_drawing_performance_validation.gd b/tests/surface_drawing_performance_validation.gd deleted file mode 100644 index 26158df..0000000 --- a/tests/surface_drawing_performance_validation.gd +++ /dev/null @@ -1,178 +0,0 @@ -# SPDX-License-Identifier: GPL-3.0-or-later -extends SceneTree - -const CANVAS_COUNT: int = 10 -const GRID_SIZE: int = 128 -const MAX_SETUP_MSEC: float = 2500.0 -const MAX_STATIC_MEMORY_MIB: float = 32.0 -const FINGERPRINT_A := ( - "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" -) -const FINGERPRINT_B := ( - "bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" -) - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - _validate_finalized_capacity() - _validate_dense_cells_and_author_index() - var drawing_root := Node3D.new() - root.add_child(drawing_root) - var colors := PackedByteArray() - colors.resize(GRID_SIZE * GRID_SIZE) - colors.fill(1) - var authors := PackedInt32Array() - authors.resize(GRID_SIZE * GRID_SIZE) - authors.fill(1) - var memory_before: int = OS.get_static_memory_usage() - var started_usec: int = Time.get_ticks_usec() - for canvas_index: int in CANVAS_COUNT: - var canvas := SurfaceDrawingCanvas.new() - drawing_root.add_child(canvas) - var state: Dictionary = _compact_state( - "canvas-%d" % canvas_index, - canvas_index, - colors, - authors, - ) - assert(SurfaceDrawingProtocol.validate_canvas_state(state)) - assert(canvas.setup(state, null)) - assert(canvas.get_rendered_pixel_count() == GRID_SIZE * GRID_SIZE) - var artwork := canvas.get("_pixel_instance") as MeshInstance3D - var arrays: Array = artwork.mesh.surface_get_arrays(0) - var vertices: PackedVector3Array = arrays[Mesh.ARRAY_VERTEX] - assert( - vertices.size() - <= (SurfaceDrawingCanvas.FINALIZED_MAX_SUBDIVISIONS + 1) ** 2 - ) - var setup_msec: float = ( - float(Time.get_ticks_usec() - started_usec) / 1000.0 - ) - var memory_mib: float = ( - float(OS.get_static_memory_usage() - memory_before) / 1048576.0 - ) - assert( - setup_msec <= MAX_SETUP_MSEC, - "finalized artwork setup took %.2f ms" % setup_msec, - ) - assert( - memory_mib <= MAX_STATIC_MEMORY_MIB, - "finalized artwork retained %.2f MiB" % memory_mib, - ) - print( - "Surface drawing performance validation: PASS (%.2f ms, %.2f MiB)" - % [setup_msec, memory_mib] - ) - drawing_root.queue_free() - await process_frame - quit() - - -func _validate_finalized_capacity() -> void: - var world_scene := load( - "res://world/generation/generated_world_region.tscn" - ) as PackedScene - assert(world_scene != null) - var world_region: Node = world_scene.instantiate() - var generator := world_region.get_node( - "Terrain/TerrainChunkGenerator" - ) as TerrainChunkGenerator - assert(generator != null and generator.catalog != null) - var canvas_extent: float = ( - float(SurfaceDrawingProtocol.MAX_GRID_SIZE) - * SurfaceDrawingProtocol.CELL_SIZE - ) - var required_columns: int = ceili( - float(generator.grid_size.x) * generator.catalog.chunk_size - / canvas_extent - ) - var required_rows: int = ceili( - float(generator.grid_size.y) * generator.catalog.chunk_size - / canvas_extent - ) - var required_canvases: int = required_columns * required_rows - var cells_per_canvas: int = ( - SurfaceDrawingProtocol.MAX_GRID_SIZE - * SurfaceDrawingProtocol.MAX_GRID_SIZE - ) - assert( - SurfaceDrawingProtocol.MAX_FINALIZED_CANVASES >= required_canvases, - "finalized canvas budget cannot tile the generated world", - ) - assert( - SurfaceDrawingProtocol.MAX_FINALIZED_GRID_CELLS - >= required_canvases * cells_per_canvas, - "finalized cell budget cannot tile the generated world", - ) - world_region.free() - - -func _validate_dense_cells_and_author_index() -> void: - var state: Dictionary = { - "session_id": "dense-cell-test", - "canvas_id": "dense-cell-canvas", - "origin": [0.0, 0.0, 0.0], - "normal": [0.0, 1.0, 0.0], - "tangent": [1.0, 0.0, 0.0], - "width": 16, - "height": 16, - "cell_size": SurfaceDrawingProtocol.CELL_SIZE, - "revision": 1, - "guide_visible": false, - "finalized": true, - "layer": 1, - "creator_fingerprint": FINGERPRINT_A, - "participant_fingerprints": [FINGERPRINT_A, FINGERPRINT_B], - "cells": [ - {"x": 1, "y": 2, "color_id": "coral", "author_fingerprint": FINGERPRINT_A}, - {"x": 3, "y": 4, "color_id": "blue", "author_fingerprint": FINGERPRINT_B}, - ], - } - var buffer := SurfaceDrawingCellBuffer.new() - assert(buffer.configure_from_state(state)) - assert(buffer.get_painted_count() == 2) - assert(buffer.get_author_cell_keys(FINGERPRINT_A) == PackedInt32Array([33])) - assert(buffer.get_author_cell_keys(FINGERPRINT_B) == PackedInt32Array([67])) - var compact: Dictionary = state.duplicate(true) - compact.erase("cells") - compact.merge(buffer.to_compact_fields(), true) - assert(SurfaceDrawingProtocol.validate_canvas_state(compact)) - var restored := SurfaceDrawingCellBuffer.new() - assert(restored.configure_from_state(compact)) - assert(restored.to_cells() == buffer.to_cells()) - assert(restored.apply_edits([ - {"x": 1, "y": 2, "color_id": "", "author_fingerprint": ""}, - ])) - assert(restored.get_author_cell_keys(FINGERPRINT_A).is_empty()) - assert(restored.get_painted_count() == 1) - - -func _compact_state( - canvas_id: String, - layer: int, - colors: PackedByteArray, - authors: PackedInt32Array, -) -> Dictionary: - return { - "session_id": "performance-test", - "canvas_id": canvas_id, - "origin": [float(layer) * 12.0, 0.0, 0.0], - "normal": [0.0, 1.0, 0.0], - "tangent": [1.0, 0.0, 0.0], - "width": GRID_SIZE, - "height": GRID_SIZE, - "cell_size": SurfaceDrawingProtocol.CELL_SIZE, - "revision": 1, - "guide_visible": false, - "finalized": true, - "layer": layer, - "creator_fingerprint": FINGERPRINT_A, - "participant_fingerprints": [FINGERPRINT_A], - "cell_encoding": SurfaceDrawingProtocol.CELL_ENCODING, - "cell_colors": colors, - "cell_authors": authors, - } diff --git a/tests/surface_drawing_performance_validation.gd.uid b/tests/surface_drawing_performance_validation.gd.uid deleted file mode 100644 index 85392a7..0000000 --- a/tests/surface_drawing_performance_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://g73q2xuy33nm diff --git a/tests/surface_drawing_runtime_validation.gd b/tests/surface_drawing_runtime_validation.gd index 85110cd..e04afc2 100644 --- a/tests/surface_drawing_runtime_validation.gd +++ b/tests/surface_drawing_runtime_validation.gd @@ -20,13 +20,9 @@ func _run() -> void: await process_frame assert(bool(main.get("_application_initialized"))) var session := main.get_node("%NetworkSession") as NetworkSession - assert(bool(main.call( - "_apply_world", WorldLayout.STARTER_ISLAND, 1, true - ))) - assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1)) assert(session.start_private_host(TEST_PORT)) var save_manager := main.get("_save_manager") as PlayerSaveManager - assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND)) + assert(save_manager.initialize_new_game()) main.call("_enter_gameplay") await physics_frame await physics_frame diff --git a/tests/surface_drawing_texture_renderer_validation.gd b/tests/surface_drawing_texture_renderer_validation.gd index e4bf7f7..ed99383 100644 --- a/tests/surface_drawing_texture_renderer_validation.gd +++ b/tests/surface_drawing_texture_renderer_validation.gd @@ -94,16 +94,6 @@ func _run() -> void: if child is MeshInstance3D: artwork_mesh_count += 1 assert(artwork_mesh_count == 1) - var finalized_instance := canvas.get( - "_pixel_instance" - ) as MeshInstance3D - var finalized_material := finalized_instance.mesh.surface_get_material( - 0 - ) as StandardMaterial3D - assert( - finalized_material.albedo_texture - in persistent_textures - ) assert(canvas.get_export_image().get_size() == Vector2i(32, 32)) world.queue_free() await process_frame diff --git a/tests/surface_drawing_validation.gd b/tests/surface_drawing_validation.gd index d57b95a..ac48a67 100644 --- a/tests/surface_drawing_validation.gd +++ b/tests/surface_drawing_validation.gd @@ -40,31 +40,13 @@ func _validate_palette() -> void: func _validate_protocol_bounds() -> void: - var grid_width: int = SurfaceDrawingProtocol.GRID_WIDTH - var grid_height: int = SurfaceDrawingProtocol.GRID_HEIGHT - var grid_sizes: Variant = SurfaceDrawingProtocol.GRID_SIZES - var cell_size: float = SurfaceDrawingProtocol.CELL_SIZE - assert( - str(SurfaceDrawingProtocol.CAPABILITY) - == NetworkProtocol.SURFACE_DRAWING_CAPABILITY - ) - assert(grid_width == 16) - assert(grid_height == 16) - assert(grid_sizes == [16, 32, 64, 128]) - assert( - SurfaceDrawingProtocol.MAX_CANVASES - == SurfaceDrawingProtocol.MAX_ACTIVE_CANVASES - + SurfaceDrawingProtocol.MAX_FINALIZED_CANVASES - ) - assert( - SurfaceDrawingProtocol.MAX_FINALIZED_GRID_CELLS - >= SurfaceDrawingProtocol.MAX_FINALIZED_CANVASES - * SurfaceDrawingProtocol.MAX_GRID_SIZE - * SurfaceDrawingProtocol.MAX_GRID_SIZE - ) - assert(is_equal_approx(cell_size, 0.075)) + assert(SurfaceDrawingProtocol.GRID_WIDTH == 16) + assert(SurfaceDrawingProtocol.GRID_HEIGHT == 16) + assert(SurfaceDrawingProtocol.GRID_SIZES == [16, 32, 64, 128]) + assert(is_equal_approx(SurfaceDrawingProtocol.CELL_SIZE, 0.075)) assert(is_equal_approx( - float(grid_width) * cell_size, + float(SurfaceDrawingProtocol.GRID_WIDTH) + * SurfaceDrawingProtocol.CELL_SIZE, 1.2, )) var canvas_request: Dictionary = { @@ -175,14 +157,14 @@ func _validate_grid_snapping() -> void: "creator_fingerprint": FINGERPRINT_A, "cells": [], } - var snap_result: Dictionary = SurfaceDrawingPlacement.resolve( + var snapped: Dictionary = SurfaceDrawingPlacement.resolve( Vector3(1.08, 0.02, 0.08), Vector3.UP, Vector3.RIGHT, [anchor], ) - assert(bool(snap_result["snapped"])) - var snapped_origin: Vector3 = snap_result["origin"] + assert(bool(snapped["snapped"])) + var snapped_origin: Vector3 = snapped["origin"] assert(snapped_origin.is_equal_approx(Vector3(1.2, 0.0, 0.0))) var unsnapped: Dictionary = SurfaceDrawingPlacement.resolve( Vector3(0.6, 0.0, 0.0), @@ -257,12 +239,8 @@ func _validate_canvas_geometry_and_collaboration() -> void: assert(not canvas.is_guide_visible()) assert(canvas.is_finalized()) assert(not canvas.has_guide_geometry()) - var finalized_instance := canvas.get("_pixel_instance") as MeshInstance3D - var finalized_material := finalized_instance.mesh.surface_get_material( - 0 - ) as StandardMaterial3D - assert(finalized_instance.mesh != persistent_mesh) - assert(finalized_material.albedo_texture == persistent_texture) + assert(pixel_instance.mesh == persistent_mesh) + assert(pixel_material.albedo_texture == persistent_texture) await process_frame var finished_pixel_scale: float = canvas.get_rendered_pixel_size() assert( @@ -284,8 +262,8 @@ func _validate_canvas_geometry_and_collaboration() -> void: }], } assert(canvas.apply_update(second_update)) - assert(finalized_instance == canvas.get("_pixel_instance")) - assert(finalized_material.albedo_texture == persistent_texture) + assert(pixel_instance.mesh == persistent_mesh) + assert(pixel_material.albedo_texture == persistent_texture) var cells: Array[Dictionary] = canvas.get_authoritative_cells() assert(cells.size() == 1) assert(cells[0]["color_id"] == "blue") diff --git a/tests/tackle_order_validation.gd b/tests/tackle_order_validation.gd index bf93469..5a38e06 100644 --- a/tests/tackle_order_validation.gd +++ b/tests/tackle_order_validation.gd @@ -55,31 +55,6 @@ func _run() -> void: assert(bag.move_item_to_storage_slot(&"worms", shrimp_slot)) assert(bag.get_storage_slot(&"worms") == shrimp_slot) assert(bag.get_storage_slot(&"shrimp") == worms_slot) - - # Exhausting bait removes its owned record while retaining the unlock. A - # later refill therefore receives whichever inventory slot happens to be free - # at that moment. The tackle page must keep catalog order instead of exposing - # that incidental refill order. - for item_id: StringName in EXPECTED_BAIT_ORDER: - if bag.get_quantity(item_id) == 0: - assert(bag.add_item(item_id, 1)) - for item_id: StringName in EXPECTED_BAIT_ORDER: - assert(bag.remove_item(item_id, 1)) - var reverse_refill_order: Array[StringName] = EXPECTED_BAIT_ORDER.duplicate() - reverse_refill_order.reverse() - for item_id: StringName in reverse_refill_order: - assert(bag.add_item(item_id, 1)) - var refilled_items: Array[OwnedItem] = bag.get_unlocked_bait_items() - refilled_items.sort_custom( - func(first: OwnedItem, second: OwnedItem) -> bool: - return bool(player_menu.call( - "_sort_tackle_items", first, second - )) - ) - var refilled_ids: Array[StringName] = [] - for owned: OwnedItem in refilled_items: - refilled_ids.append(owned.item_id) - assert(refilled_ids == EXPECTED_BAIT_ORDER) bag.free() player_menu.free() print("Tackle order validation: PASS") diff --git a/tests/terrain_chunk_generator_validation.gd b/tests/terrain_chunk_generator_validation.gd index 4bbb5a3..ec736d9 100644 --- a/tests/terrain_chunk_generator_validation.gd +++ b/tests/terrain_chunk_generator_validation.gd @@ -447,7 +447,6 @@ func _validate_catalog() -> void: and stream_variant.water_inlet_edges == stream.water_inlet_edges and stream_variant.water_outlet_edges == stream.water_outlet_edges and stream_variant.water_surface_size == stream.water_surface_size - and stream.water_surface_size.x >= 4.0 and stream.water_surface_offset.x < 0.0 and stream_variant.water_surface_offset.x > 0.0 and is_equal_approx( @@ -456,7 +455,7 @@ func _validate_catalog() -> void: ), ( "Both pond-stream visuals must share one combined selection weight " - + "and waterline-wide mirrored water footprints." + + "and mirrored water footprints." ), ) _check( @@ -1879,7 +1878,7 @@ func _all_neighbor_edges_match(generator: TerrainChunkGenerator) -> bool: for index: int in generator._placements.size(): var coordinate := Vector2i( index % generator.grid_size.x, - int(float(index) / float(generator.grid_size.x)), + index / generator.grid_size.x, ) var current: TerrainChunkVariant = generator._placements[index] if coordinate.x > 0: @@ -1919,8 +1918,8 @@ func _validate_layout_rules(generator: TerrainChunkGenerator) -> void: "All walkable generated terrain must remain connected to spawn.", ) var center := Vector2i( - int(float(generator.grid_size.x) / 2.0), - int(float(generator.grid_size.y) / 2.0), + generator.grid_size.x / 2, + generator.grid_size.y / 2, ) var safe_spawn_neighbors := 0 for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -1944,7 +1943,7 @@ func _validate_layout_rules(generator: TerrainChunkGenerator) -> void: var placement := generator._placements[index] var coordinate := Vector2i( index % generator.grid_size.x, - int(float(index) / float(generator.grid_size.x)), + index / generator.grid_size.x, ) if "coast" in placement.definition.tags: _check( diff --git a/tests/title_credits_validation.gd b/tests/title_credits_validation.gd index e5ac4cc..5bbf632 100644 --- a/tests/title_credits_validation.gd +++ b/tests/title_credits_validation.gd @@ -21,10 +21,6 @@ func _run() -> void: var credits_button := title_screen.get_node( "%CreditsButton" ) as BubbleButton - var play_button := title_screen.get_node("%PlayButton") as BubbleButton - var continue_stats_drawer := title_screen.get_node( - "%ContinueStatsDrawer" - ) as RichTextLabel var credits_page := title_screen.get_node( "%CreditsPage" ) as TitleCreditsPageType @@ -38,32 +34,9 @@ func _run() -> void: await process_frame _expect(credits_button != null, "title menu exposes a credits button") - _expect(play_button != null, "title menu exposes the play button") - _expect( - continue_stats_drawer != null, - "play button owns a dedicated save-preview drawer", - ) - if play_button != null and continue_stats_drawer != null: - _expect( - continue_stats_drawer.get_parent() == play_button, - "save preview extends directly from the play button", - ) - _expect( - continue_stats_drawer.position.y < play_button.size.y - and ( - continue_stats_drawer.position.y - + continue_stats_drawer.size.y - ) > play_button.size.y, - "save preview overlaps the play edge and extends below it", - ) - _expect( - continue_stats_drawer.mouse_filter - == Control.MOUSE_FILTER_IGNORE, - "save preview drawer cannot intercept menu input", - ) _expect( credits_button.icon != null and credits_button.text.is_empty(), - "credits action uses its icon in the square-button presentation", + "credits bubble uses its authored icon", ) _expect(credits_page != null, "title screen contains the credits page") _expect(not credits_page.visible, "credits page starts closed") @@ -71,39 +44,29 @@ func _run() -> void: Rect2(Vector2.ZERO, bubble_field.size).encloses( Rect2(credits_button.position, credits_button.size) ), - "credits button stays inside the authored title field", + "credits bubble stays inside the authored title field", ) _expect( credits_button.mouse_filter == Control.MOUSE_FILTER_STOP, - "credits button accepts pointer input", + "credits bubble accepts pointer input", ) - if OS.has_environment("straywild_TITLE_MENU_CAPTURE"): + if OS.has_environment("NETFISHING_TITLE_MENU_CAPTURE"): (title_screen.get_node("%StartPromptCenter") as Control).hide() title_screen.set_process(true) await create_timer(0.5).timeout _expect( _save_capture( - OS.get_environment("straywild_TITLE_MENU_CAPTURE") + OS.get_environment("NETFISHING_TITLE_MENU_CAPTURE") ) == OK, "title menu validation capture saves successfully", ) title_screen.set_process(false) title_screen.set("_navigation_focus_active", false) - credits_button.call("_set_hovered", true) - credits_button.advance_emphasis(1.0) - _expect( - (credits_button.get_node("HoverDrawer") as Control).visible, - "pointer hover reveals the credits drawer before activation", - ) credits_button.pressed.emit() await process_frame _expect(credits_page.visible, "pointer activation opens credits") _expect(not presentation.visible, "credits replace the primary title menu") - _expect( - not (credits_button.get_node("HoverDrawer") as Control).visible, - "opening a title page collapses its hover drawer", - ) _expect( root.gui_get_focus_owner() != back_button, "pointer activation does not pseudo-select back", @@ -117,11 +80,11 @@ func _run() -> void: back_button.mouse_filter == Control.MOUSE_FILTER_STOP, "credits back button accepts pointer clicks", ) - if OS.has_environment("straywild_CREDITS_CAPTURE"): + if OS.has_environment("NETFISHING_CREDITS_CAPTURE"): await process_frame _expect( _save_capture( - OS.get_environment("straywild_CREDITS_CAPTURE") + OS.get_environment("NETFISHING_CREDITS_CAPTURE") ) == OK, "credits validation capture saves successfully", ) @@ -134,30 +97,6 @@ func _run() -> void: "pointer return leaves the title menu unfocused", ) - var online_button := title_screen.get_node( - "%JoinGameButton" - ) as BubbleButton - var join_game_page := title_screen.get_node("%JoinGamePage") as Control - online_button.call("_set_hovered", true) - online_button.advance_emphasis(1.0) - _expect( - (online_button.get_node("HoverDrawer") as Control).visible, - "pointer hover reveals the online drawer before activation", - ) - online_button.pressed.emit() - await process_frame - _expect(join_game_page.visible, "online activation opens the join page") - _expect( - not (online_button.get_node("HoverDrawer") as Control).visible, - "opening the join page collapses the online drawer", - ) - title_screen.call("_close_join_game") - await process_frame - _expect( - not (online_button.get_node("HoverDrawer") as Control).visible, - "returning from the join page does not restore stale pointer hover", - ) - title_screen.set("_navigation_focus_active", true) credits_button.grab_focus() credits_button.pressed.emit() @@ -195,7 +134,7 @@ func _run() -> void: _expect(not credits_page.visible, "ui cancel closes credits") _expect( root.gui_get_focus_owner() == credits_button, - "navigation return restores focus to the credits button", + "navigation return restores focus to the credits bubble", ) var chillnfill_name := credits_page.get_node( diff --git a/tests/tooltip_escape_validation.gd b/tests/tooltip_escape_validation.gd deleted file mode 100644 index 531476e..0000000 --- a/tests/tooltip_escape_validation.gd +++ /dev/null @@ -1,43 +0,0 @@ -extends SceneTree - -const MainScene: PackedScene = preload("res://main/main.tscn") - - -func _initialize() -> void: - call_deferred("_run") - - -func _run() -> void: - root.size = Vector2i(1280, 720) - var main: Node = MainScene.instantiate() - root.add_child(main) - for _frame: int in 4: - await process_frame - if not bool(main.get("_application_initialized")): - main.call("_activate_selected_data_path", "", true) - for _frame: int in 8: - await process_frame - assert(bool(main.get("_application_initialized"))) - - var game_ui: GameUI = main.get("_game_ui") as GameUI - var player_menu: PlayerMenu = game_ui.get_node("%PlayerMenu") as PlayerMenu - assert(game_ui != null and player_menu != null) - game_ui.get_title_screen().hide() - main.set("_gameplay_started", true) - player_menu.show() - player_menu.set("_transitioning", false) - - # Input.action_press updates global action state without delivering an - # InputEvent to Main._input. That reproduces the path used when a native - # tooltip window consumes Escape before the gameplay viewport receives it. - Input.action_press("ui_cancel") - await process_frame - Input.action_release("ui_cancel") - for _frame: int in 40: - await process_frame - assert(not player_menu.visible) - - main.queue_free() - await process_frame - print("Tooltip Escape validation: PASS") - quit(0) diff --git a/tests/tooltip_escape_validation.gd.uid b/tests/tooltip_escape_validation.gd.uid deleted file mode 100644 index f4049ab..0000000 --- a/tests/tooltip_escape_validation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cwc8lnci5ccph diff --git a/tests/ui_scaling_runtime_validation.gd b/tests/ui_scaling_runtime_validation.gd index 95316ae..b9e8bce 100644 --- a/tests/ui_scaling_runtime_validation.gd +++ b/tests/ui_scaling_runtime_validation.gd @@ -39,15 +39,6 @@ func _run() -> void: var canonical_stage := game_ui.get_node( "UIRoot/CanonicalStage" ) as Control - var gameplay_screen_effects := game_ui.get_node( - "UIRoot/GameplayScreenEffects" - ) as Control - var fishing_danger_vignette := game_ui.get_node( - "UIRoot/GameplayScreenEffects/FishingDangerVignette" - ) as ColorRect - var gameplay_transient_hud := game_ui.get_node( - "UIRoot/CanonicalStage/GameplayTransientHUD" - ) as Control var chat_ui := game_ui.get_node("UIRoot/ChatUI") as ChatUI var player_menu := game_ui.get_node( "UIRoot/CanonicalStage/PlayerMenu" @@ -58,15 +49,9 @@ func _run() -> void: var hotbar := game_ui.get_node( "UIRoot/CanonicalStage/Hotbar" ) as HotbarUI - var home_decor_toolbar := game_ui.get_node( - "UIRoot/CanonicalStage/HomeDecorToolbar" - ) as HomeDecorToolbar assert(game_ui.get_node_or_null( "UIRoot/CanonicalStage/GameplayTransientHUD/EffectStatus" ) == null) - assert(game_ui.get_node_or_null( - "UIRoot/CanonicalStage/GameplayTransientHUD/FishingDangerVignette" - ) == null) var screen_fade := game_ui.get_node("UIRoot/ScreenFade") as Control var title_screen := game_ui.get_node("UIRoot/TitleScreen") as TitleScreen var title_content_stage := title_screen.get_node( @@ -81,68 +66,26 @@ func _run() -> void: var pause_profile_stage := pause_menu.get_node( "ResponsivePauseStage" ) as Control + var decorative_fish_layer := title_screen.get_node( + "DecorativeFishLayer" + ) as Control + var decorative_bubble_layer := title_screen.get_node( + "DecorativeBubbleLayer" + ) as Control ui_viewport.add_child(game_ui) presenter.add_child(ui_viewport) root.add_child(presenter) await process_frame chat_ui.set_available(true) - var nameplate_layer := chat_ui.get("_nameplate_layer") as Control var speech_layer := chat_ui.get("_speech_layer") as Control - assert(nameplate_layer != null and nameplate_layer.visible) assert(speech_layer != null and speech_layer.visible) - home_decor_toolbar.set_active(true) - assert(home_decor_toolbar.visible) game_ui.call("_on_player_menu_visibility_changed", true) assert(not chat_ui.is_world_speech_visible()) - assert(not nameplate_layer.visible) assert(not speech_layer.visible) - assert(not home_decor_toolbar.visible) game_ui.call("_on_player_menu_visibility_changed", false) assert(chat_ui.is_world_speech_visible()) - assert(not nameplate_layer.visible) assert(speech_layer.visible) chat_ui.set_available(true) - assert(nameplate_layer.visible) - chat_ui.set_available(false) - assert(not nameplate_layer.visible) - assert(speech_layer.visible) - chat_ui.set_available(true) - assert(nameplate_layer.visible) - chat_ui.set_hud_hidden(true) - assert(not nameplate_layer.visible) - assert(speech_layer.visible) - chat_ui.set_hud_hidden(false) - assert(nameplate_layer.visible) - chat_ui.set_world_nameplates_hud_hidden(true) - assert(not chat_ui.is_hud_hidden()) - assert(not nameplate_layer.visible) - assert(speech_layer.visible) - chat_ui.set_world_nameplates_hud_hidden(false) - assert(nameplate_layer.visible) - assert(home_decor_toolbar.visible) - game_ui.set("_storage_open", true) - game_ui.call("_emit_interactive_pointer_ui_changed") - assert(not home_decor_toolbar.visible) - game_ui.call("_on_player_menu_visibility_changed", true) - game_ui.set("_storage_open", false) - game_ui.call("_emit_interactive_pointer_ui_changed") - assert(not home_decor_toolbar.visible) - game_ui.call("_on_player_menu_visibility_changed", false) - assert(home_decor_toolbar.visible) - home_decor_toolbar.set_active(false) - game_ui.set("_gameplay_ui_enabled", true) - game_ui.set("_gameplay_hud_hidden", false) - game_ui.call("_refresh_gameplay_hud_visibility") - assert(gameplay_screen_effects.visible) - assert(gameplay_transient_hud.visible) - game_ui.set("_system_menu_open", true) - game_ui.call("_refresh_gameplay_hud_visibility") - assert(not gameplay_screen_effects.visible) - assert(not gameplay_transient_hud.visible) - game_ui.set("_system_menu_open", false) - game_ui.set("_gameplay_ui_enabled", false) - game_ui.call("_refresh_gameplay_hud_visibility") - chat_ui.set_available(true) chat_ui.call( "_set_presentation_state", ChatUI.PresentationState.EXPANDED, @@ -184,16 +127,7 @@ func _run() -> void: assert(canonical_stage.position.is_equal_approx( UIReferencePresentationType.get_stage_position(display_size) )) - assert(gameplay_screen_effects.position.is_equal_approx(Vector2.ZERO)) - assert(gameplay_screen_effects.size.is_equal_approx( - expected_visible_size - )) - assert(fishing_danger_vignette.position.is_equal_approx(Vector2.ZERO)) - assert(fishing_danger_vignette.size.is_equal_approx( - expected_visible_size - )) assert(chat_ui.size.is_equal_approx(expected_visible_size)) - assert(nameplate_layer.size.is_equal_approx(expected_visible_size)) assert(screen_fade.size.is_equal_approx(expected_visible_size)) assert(player_menu.position.is_equal_approx(Vector2.ZERO)) assert(player_menu.size.is_equal_approx( @@ -231,6 +165,26 @@ func _run() -> void: assert(pause_profile_stage.position.is_equal_approx( expected_profile_position )) + assert(decorative_fish_layer.size.is_equal_approx( + expected_visible_size + )) + assert(decorative_bubble_layer.size.is_equal_approx( + expected_visible_size + )) + var left_to_right_bounds: Vector2 = ( + TitleScreen.get_decorative_fish_crossing_bounds( + expected_visible_size.x, 160.0, 1.0 + ) + ) + var right_to_left_bounds: Vector2 = ( + TitleScreen.get_decorative_fish_crossing_bounds( + expected_visible_size.x, 160.0, -1.0 + ) + ) + assert(left_to_right_bounds.x < -160.0) + assert(left_to_right_bounds.y > expected_visible_size.x) + assert(right_to_left_bounds.x > expected_visible_size.x) + assert(right_to_left_bounds.y < -160.0) assert(is_equal_approx(presenter.scale.x, presenter.scale.y)) assert(is_equal_approx(ui_root.scale.x, ui_root.scale.y)) var effective_scale: float = presenter.scale.x * ui_root.scale.x @@ -356,13 +310,13 @@ func _run() -> void: chat_panel.position.x * effective_scale, ] ) - if OS.has_environment("straywild_UI_SCALE_CAPTURE"): + if OS.has_environment("NETFISHING_UI_SCALE_CAPTURE"): await process_frame var capture: Image = root.get_texture().get_image() var capture_path: String = ( "%s-requested-%dx%d-actual-%dx%d.png" ) % [ - OS.get_environment("straywild_UI_SCALE_CAPTURE"), + OS.get_environment("NETFISHING_UI_SCALE_CAPTURE"), target_size.x, target_size.y, actual_size.x, diff --git a/tests/unified_inventory_validation.gd b/tests/unified_inventory_validation.gd index f58ac75..e9a0d85 100644 --- a/tests/unified_inventory_validation.gd +++ b/tests/unified_inventory_validation.gd @@ -19,17 +19,15 @@ func _initialize() -> void: func _run() -> void: - var scene_root := Node.new() - get_root().add_child(scene_root) + var root := Node.new() + get_root().add_child(root) var bag := PlayerBag.new() var catches := FishInventory.new() var capacity := PlayerCoolerCapacity.new() - var home_state := PlayerHomeState.new() var layout := PlayerInventoryLayout.new() var hotbar := PlayerHotbar.new() - for node: Node in [bag, catches, capacity, home_state, layout, hotbar]: - scene_root.add_child(node) - capacity.bind_home_state(home_state) + for node: Node in [bag, catches, capacity, layout, hotbar]: + root.add_child(node) bag.setup(ItemCatalogResource) layout.setup(bag, catches, ItemCatalogResource, capacity) bag.set_inventory_layout(layout) @@ -37,131 +35,6 @@ func _run() -> void: hotbar.setup(bag, ItemCatalogResource, catches, layout) assert(PlayerInventoryLayout.INVENTORY_CAPACITIES == [9, 18, 27, 36]) assert(PlayerCoolerCapacity.CAPACITIES == [9, 18, 27, 36, 45, 54, 63, 72]) - var basic_cube: ItemData = ItemCatalogResource.get_item_by_id(&"basic_cube") - assert(basic_cube != null) - assert(basic_cube.icon != null) - assert(basic_cube.hotbar_allowed) - assert(not basic_cube.stackable) - assert(bag.add_item(&"basic_cube")) - assert(layout.is_item_in_inventory(&"basic_cube")) - assert(hotbar.assign_item(0, &"basic_cube")) - assert(hotbar.get_item_id(0) == &"basic_cube") - assert( - layout.get_container( - PlayerInventoryLayout.EntryKind.ITEM, - &"basic_cube", - ) == PlayerInventoryLayout.InventoryContainer.HOTBAR - ) - assert(hotbar.clear_slot(0)) - assert(layout.is_item_in_inventory(&"basic_cube")) - assert(bag.remove_item(&"basic_cube")) - var packed_decor_slot: int = hotbar.find_first_empty_slot() - assert(packed_decor_slot == 0) - assert(layout.prepare_new_item_placement( - &"basic_cube", - PlayerInventoryLayout.InventoryContainer.HOTBAR, - packed_decor_slot, - )) - assert(bag.add_item(&"basic_cube")) - assert( - layout.get_container( - PlayerInventoryLayout.EntryKind.ITEM, - &"basic_cube", - ) == PlayerInventoryLayout.InventoryContainer.HOTBAR - ) - assert(hotbar.assign_item(packed_decor_slot, &"basic_cube")) - assert(hotbar.select_slot(packed_decor_slot)) - assert(hotbar.get_selected_item_id() == &"basic_cube") - assert(bag.remove_item(&"basic_cube")) - - # Decor ownership remains an aggregate count for persistence, but each - # physical piece receives its own movable inventory placement. - assert(bag.add_item(&"basic_cube", 3)) - assert(bag.get_quantity(&"basic_cube") == 3) - assert(layout.get_inventory_count() == 3) - var decor_entries := layout.get_entries( - PlayerInventoryLayout.InventoryContainer.INVENTORY - ) - assert(decor_entries.size() == 3) - var decor_keys: Dictionary[String, bool] = {} - for entry: Dictionary in decor_entries: - assert(StringName(str(entry.get("identity", ""))) == &"basic_cube") - assert(int(entry.get("unit", -1)) >= 0) - decor_keys[str(entry.get("key", ""))] = true - assert(decor_keys.size() == 3) - var moved_decor_key: String = str(decor_entries[1].get("key", "")) - assert(layout.move_entry_key_to_first_free( - moved_decor_key, - PlayerInventoryLayout.InventoryContainer.STORAGE, - )) - assert(layout.get_inventory_count() == 2) - assert(layout.get_storage_count() == 1) - var decor_layout_save := layout.to_save_data() - assert(layout.move_entry_key_to_first_free( - moved_decor_key, - PlayerInventoryLayout.InventoryContainer.INVENTORY, - )) - assert(layout.restore_from_save_data(decor_layout_save)) - assert(layout.get_inventory_count() == 2) - assert(layout.get_storage_count() == 1) - var restored_inventory_decor := layout.get_entries( - PlayerInventoryLayout.InventoryContainer.INVENTORY - ) - var hotbar_decor_key: String = str( - restored_inventory_decor[0].get("key", "") - ) - assert(hotbar.assign_item(0, &"basic_cube", hotbar_decor_key)) - assert(hotbar.get_item_entry_key(0) == hotbar_decor_key) - var second_hotbar_decor_key: String = str( - layout.get_entries( - PlayerInventoryLayout.InventoryContainer.INVENTORY - )[0].get("key", "") - ) - assert(second_hotbar_decor_key != hotbar_decor_key) - assert(hotbar.assign_item(1, &"basic_cube", second_hotbar_decor_key)) - assert(hotbar.get_item_id(0) == &"basic_cube") - assert(hotbar.get_item_id(1) == &"basic_cube") - assert(hotbar.get_item_entry_key(1) == second_hotbar_decor_key) - assert( - str(layout.get_entry_by_key(moved_decor_key).get("key", "")) - == moved_decor_key - ) - assert( - int(layout.get_entry_by_key(moved_decor_key).get("container", -1)) - == PlayerInventoryLayout.InventoryContainer.STORAGE - ) - assert(hotbar.move_slot_to_container( - 0, - PlayerInventoryLayout.InventoryContainer.INVENTORY, - 5, - )) - assert(hotbar.get_item_id(0).is_empty()) - assert(hotbar.get_item_entry_key(1) == second_hotbar_decor_key) - assert( - str( - layout.get_entry_at( - PlayerInventoryLayout.InventoryContainer.INVENTORY, 5 - ).get("key", "") - ) - == hotbar_decor_key - ) - assert( - int(layout.get_entry_by_key(moved_decor_key).get("container", -1)) - == PlayerInventoryLayout.InventoryContainer.STORAGE - ) - assert(hotbar.assign_item(0, &"basic_cube", hotbar_decor_key)) - assert(layout.consume_individual_item_entry(hotbar_decor_key)) - assert(bag.get_quantity(&"basic_cube") == 2) - assert(layout.get_entry_by_key(hotbar_decor_key).is_empty()) - assert(hotbar.get_item_id(0).is_empty()) - assert(hotbar.get_item_entry_key(1) == second_hotbar_decor_key) - assert( - int(layout.get_entry_by_key(moved_decor_key).get("container", -1)) - == PlayerInventoryLayout.InventoryContainer.STORAGE - ) - assert(bag.remove_item(&"basic_cube", 2)) - assert(layout.get_inventory_count() == 0) - assert(layout.get_storage_count() == 0) assert(bag.add_item(&"coffee", 3)) assert(layout.get_inventory_count() == 1) @@ -201,7 +74,7 @@ func _run() -> void: assert(layout.get_storage_count() == 1) assert(layout.get_storage_capacity() == 9) var inventory_grid := GeneralInventoryGrid.new() - scene_root.add_child(inventory_grid) + root.add_child(inventory_grid) inventory_grid.set_slot_presentation(Vector2(78.0, 78.0), 10) inventory_grid.setup( layout, @@ -235,7 +108,7 @@ func _run() -> void: ) staged_slot.set_staged(false) var quality_slot := GeneralInventorySlot.new() - scene_root.add_child(quality_slot) + root.add_child(quality_slot) quality_slot.set_presentation_size(Vector2(78.0, 78.0)) quality_slot.configure( 0, @@ -273,7 +146,7 @@ func _run() -> void: distinct_quality_colors[quality_color] = true assert(distinct_quality_colors.size() == FishQuality.TIER_COUNT) var sale_tray_slot := ShopSaleTraySlot.new() - scene_root.add_child(sale_tray_slot) + root.add_child(sale_tray_slot) sale_tray_slot.configure( "catch:%s" % fish_catch.catch_id, fish_catch.fish.display_texture, @@ -299,7 +172,7 @@ func _run() -> void: expected_tray_quality_color.a = 0.96 assert(sale_tray_style.bg_color == expected_tray_quality_color) var wallet := PlayerWallet.new() - scene_root.add_child(wallet) + root.add_child(wallet) assert(wallet.restore_balance(15000)) assert(layout.get_next_backpack_cost() == 1500) assert(layout.purchase_backpack(wallet)) @@ -315,7 +188,7 @@ func _run() -> void: assert(inventory_grid.get_slots().size() == 36) assert(layout.get_next_backpack_cost() == -1) var storage_grid := GeneralInventoryGrid.new() - scene_root.add_child(storage_grid) + root.add_child(storage_grid) storage_grid.setup( layout, bag, @@ -331,12 +204,13 @@ func _run() -> void: (all_storage_slots[9] as GeneralInventorySlot).accessibility_name == "locked storage slot 10" ) - assert(not capacity.can_purchase(wallet)) - assert(not capacity.purchase(wallet)) - assert(home_state.upgrade_to_next_tier()) - assert(layout.get_storage_capacity() == 18) - assert(storage_grid.get_slots().size() == 18) - assert(not home_state.upgrade_to_next_tier()) + var storage_wallet := PlayerWallet.new() + root.add_child(storage_wallet) + assert(storage_wallet.restore_balance(9500)) + for expected_capacity: int in [18, 27, 36, 45, 54, 63, 72]: + assert(capacity.purchase(storage_wallet)) + assert(layout.get_storage_capacity() == expected_capacity) + assert(storage_grid.get_slots().size() == expected_capacity) assert(capacity.get_next_capacity() == -1) assert(capacity.get_next_cost() == -1) @@ -357,8 +231,8 @@ func _run() -> void: var network_sale := NetworkSaleService.new() var session := NetworkSession.new() - scene_root.add_child(session) - scene_root.add_child(network_sale) + root.add_child(session) + root.add_child(network_sale) network_sale.set("_session", session) network_sale.set("_item_catalog", ItemCatalogResource) network_sale.set("_fish_catalog", FishCatalogResource) @@ -375,5 +249,5 @@ func _run() -> void: assert((result.get("items", []) as Array).size() == 1) print("Unified inventory validation: PASS") - scene_root.free() + root.free() quit() diff --git a/tests/world_layout_validation.gd b/tests/world_layout_validation.gd index 473b45e..dd40fcf 100644 --- a/tests/world_layout_validation.gd +++ b/tests/world_layout_validation.gd @@ -68,9 +68,9 @@ func _validate_setup_page() -> void: page.call("_set_world_layout", WorldLayout.STARTER_ISLAND) assert(not (page.get_node("%SeedSection") as Control).visible) var request: Dictionary = {} - page.start_requested.connect(func(layout: StringName, world_seed: int) -> void: + page.start_requested.connect(func(layout: StringName, seed: int) -> void: request["layout"] = layout - request["seed"] = world_seed + request["seed"] = seed ) page.call("_request_start") assert(request.get("layout") == WorldLayout.STARTER_ISLAND) @@ -84,8 +84,6 @@ func _validate_world_switching() -> void: root.add_child(world) await process_frame assert(world.get_world_layout() == WorldLayout.GENERATED) - world.set_foliage_wind_strength_multiplier(2.0) - world.set_water_motion_strength_multiplier(2.0) var initial_generator := world.get_node( "Regions/GeneratedWorldRegion/Terrain/TerrainChunkGenerator" ) as TerrainChunkGenerator @@ -99,93 +97,18 @@ func _validate_world_switching() -> void: assert(world.get_generation_seed() == 13579) assert(world.get_node_or_null("Regions/StarterIslandRegion") != null) assert(world.get_node_or_null("Regions/GeneratedWorldRegion") == null) - var starter_region := world.get_node( - "Regions/StarterIslandRegion" - ) as StarterIslandRegion - assert(starter_region != null) - assert(is_equal_approx( - float(starter_region.get("_foliage_wind_strength_multiplier")), 2.0 - )) - var starter_ocean_motion := starter_region.get_node( - "WaterBodies/Ocean/VisualWater" - ) as WaterSurfaceMotion - assert(starter_ocean_motion != null) - assert(is_equal_approx( - starter_ocean_motion.get_motion_strength_multiplier(), 2.0 - )) assert(world.get_fishing_shop() != null) assert(world.get_player_storage() != null) assert(not world.get_fishable_water_regions().is_empty()) - _validate_starter_shopkeeper_roaming(world) - var starter_safe_points := world.get_safe_respawn_points() - assert(not starter_safe_points.is_empty()) - var authored_safe_point: SafeRespawnPoint = starter_safe_points.back() - assert( - world.get_water_recovery_position( - authored_safe_point.global_position - ).is_equal_approx(authored_safe_point.global_position) - ) assert(world.activate_world(WorldLayout.GENERATED, 24680)) assert(world.get_world_layout() == WorldLayout.GENERATED) assert(world.get_generation_seed() == 24680) assert(world.get_node_or_null("Regions/GeneratedWorldRegion") != null) assert(world.get_node_or_null("Regions/StarterIslandRegion") == null) - var generated_region := world.get_node( - "Regions/GeneratedWorldRegion" - ) as GeneratedWorldRegion - assert(generated_region != null) - assert(is_equal_approx( - float(generated_region.get("_foliage_wind_strength_multiplier")), 2.0 - )) - var generated_ocean_motion := generated_region.get_node( - "WaterBodies/OceanWater/VisualWater" - ) as WaterSurfaceMotion - assert(generated_ocean_motion != null) - assert(is_equal_approx( - generated_ocean_motion.get_motion_strength_multiplier(), 2.0 - )) world.queue_free() await process_frame -func _validate_starter_shopkeeper_roaming(world: TestWorld) -> void: - var starter_region := world.get_node( - "Regions/StarterIslandRegion" - ) as StarterIslandRegion - assert(starter_region != null) - for interaction: FishingShopInteraction in [ - starter_region.get_fishing_shop(), - starter_region.get_decor_shop(), - starter_region.get_rv_upgrade_shop(), - ]: - assert(interaction != null) - # Presentation patrols are inactive on a dedicated/headless world until a - # local player is bound, so they cannot spend physics-query budget there. - assert( - not interaction.is_processing() - and not interaction.is_physics_processing() - ) - var visual := interaction.get_node("../Shopkeeper") as Node3D - var visual_transform := visual.transform - var fixed_area_transform := interaction.global_transform - var route_found := false - for _attempt_cycle: int in 4: - interaction.call("_choose_roaming_destination") - if interaction.is_roaming_walking(): - route_found = true - break - assert(route_found) - assert(not (interaction.get("_roaming_route") as Array).is_empty()) - for _movement_slice: int in 24: - interaction.call("_advance_roaming_walk", 0.05) - if visual.position.distance_to(visual_transform.origin) > 0.01: - break - assert(visual.position.distance_to(visual_transform.origin) > 0.01) - assert(interaction.global_transform.is_equal_approx(fixed_area_transform)) - visual.transform = visual_transform - interaction.call("_schedule_idle") - - func _validate_world_boundary_clearance(world: TestWorld) -> void: var active_region := world.get("_active_region") as WorldRegion assert(active_region != null) diff --git a/tests/world_spawn_multiplayer_validation.gd b/tests/world_spawn_multiplayer_validation.gd index f5ffd2e..45be081 100644 --- a/tests/world_spawn_multiplayer_validation.gd +++ b/tests/world_spawn_multiplayer_validation.gd @@ -2,10 +2,9 @@ extends SceneTree const MainScene: PackedScene = preload("res://main/main.tscn") const TEST_PORT: int = 18170 -const EXPECTED_POPULATION: int = 12 +const EXPECTED_POPULATION: int = 8 const EXPECTED_BY_TYPE: Dictionary = { &"crab_brown": 2, - &"crab_blue": 4, &"clam_manila": 3, &"beetle_stag_common": 3, } @@ -162,10 +161,6 @@ func _validate_population( (position as Vector3).y >= entry.minimum_surface_y - 0.001 ) - if entry.type_id == &"crab_brown": - assert((position as Vector3).y > -0.45) - elif entry.type_id == &"crab_blue": - assert((position as Vector3).y < -0.45) if expect_authoritative_state: var quality: int = int(state.get("quality", -1)) assert(FishQuality.is_valid(quality)) @@ -201,10 +196,7 @@ func _validate_respawn_budget(service: Node) -> void: false, true, ) - assert( - (service.get("_entities") as Dictionary).size() - == EXPECTED_POPULATION - crab_ids.size() - ) + assert((service.get("_entities") as Dictionary).size() == 6) var now: float = Time.get_ticks_msec() / 1000.0 var respawns: Array = service.get("_respawns") @@ -217,27 +209,18 @@ func _validate_respawn_budget(service: Node) -> void: respawns[index] = respawn service.call("_update_respawns") - assert( - (service.get("_entities") as Dictionary).size() - == EXPECTED_POPULATION - 1 - ) + assert((service.get("_entities") as Dictionary).size() == 7) assert((service.get("_respawns") as Array).size() == 1) var next_by_type: Dictionary = service.get("_next_respawn_by_type") var next_allowed: float = float(next_by_type.get(&"crab_brown", 0.0)) assert(next_allowed - now >= 179.0) service.call("_update_respawns") - assert( - (service.get("_entities") as Dictionary).size() - == EXPECTED_POPULATION - 1 - ) + assert((service.get("_entities") as Dictionary).size() == 7) assert((service.get("_respawns") as Array).size() == 1) next_by_type[&"crab_brown"] = now - 1.0 service.call("_update_respawns") - assert( - (service.get("_entities") as Dictionary).size() - == EXPECTED_POPULATION - ) + assert((service.get("_entities") as Dictionary).size() == 8) assert((service.get("_respawns") as Array).is_empty()) _validate_population(service, true) diff --git a/tests/world_spawn_protocol_validation.gd b/tests/world_spawn_protocol_validation.gd index d828fdf..29f7fde 100644 --- a/tests/world_spawn_protocol_validation.gd +++ b/tests/world_spawn_protocol_validation.gd @@ -9,36 +9,21 @@ const GatheringControllerType = preload( ) const WorldGatherableType = preload("res://gathering/world_gatherable.gd") -const CRAB_PIXEL_SIZE: float = 0.01 -const CRAB_SURFACE_OFFSET: float = 0.11 -const CRAB_SPRITE_EXTENT: float = 0.64 +const CRAB_PIXEL_SIZE: float = 0.0005 const REDUCED_CATCH_RING_RADIUS: float = 0.175 const NET_STRIKE_MARKER_DISTANCE: float = 0.85 const CalendarSeasonType = preload("res://world/calendar_season.gd") func _initialize() -> void: - call_deferred(&"_run") - - -func _run() -> void: - var protocol_version: int = NetworkProtocol.PROTOCOL_VERSION - var world_spawn_capability: String = ( - NetworkWorldSpawnProtocol.CAPABILITY - ) - var protocol_world_spawn_capability: String = ( - NetworkProtocol.WORLD_SPAWN_CAPABILITY - ) - var snapshot_entities_per_envelope: int = ( - NetworkWorldSpawnProtocol.SNAPSHOT_ENTITIES_PER_ENVELOPE - ) - assert(protocol_version == 13) + assert(NetworkProtocol.PROTOCOL_VERSION == 10) assert( - world_spawn_capability == protocol_world_spawn_capability + NetworkWorldSpawnProtocol.CAPABILITY + == NetworkProtocol.WORLD_SPAWN_CAPABILITY ) - assert(snapshot_entities_per_envelope <= 4) + assert(NetworkWorldSpawnProtocol.SNAPSHOT_ENTITIES_PER_ENVELOPE <= 4) _validate_catalog_statuses() - await _validate_billboard_presentation() + _validate_billboard_presentation() _validate_envelopes() print("World spawn protocol validation: PASS") quit() @@ -58,10 +43,6 @@ func _validate_catalog_statuses() -> void: CRAB_PIXEL_SIZE, ) ) - assert(is_equal_approx( - brown.sprite_surface_offset, - CRAB_SURFACE_OFFSET, - )) _validate_quality_behavior(brown) assert(is_equal_approx(brown.capture_respawn_min_seconds, 480.0)) assert(is_equal_approx(brown.capture_respawn_max_seconds, 720.0)) @@ -70,17 +51,6 @@ func _validate_catalog_statuses() -> void: assert(is_equal_approx(brown.minimum_respawn_spacing_seconds, 180.0)) assert(brown.required_tool_id == &"crab_net") assert(is_equal_approx(brown.minimum_surface_y, -0.44)) - assert( - brown.surface_water_relation - == GatherableData.SurfaceWaterRelation.ABOVE_SALT_WATER - ) - assert(is_equal_approx( - brown.surface_population_per_100_square_meters, - 0.15, - )) - assert(brown.maximum_surface_population == 24) - assert(brown.target_population_for_surface_area(100.0) == 2) - assert(brown.target_population_for_surface_area(7500.0) == 12) assert(FishCatalog.get_fish_by_id(&"crab_brown") == brown.catch_data) assert(not brown.catch_data.is_fishable()) var clam: GatherableData = Gatherables.get_entry(&"clam_manila") @@ -112,32 +82,11 @@ func _validate_catalog_statuses() -> void: assert(FishCatalog.get_fish_by_id(&"beetle_stag_common") == beetle.catch_data) assert(not beetle.catch_data.is_fishable()) - var blue: GatherableData = Gatherables.get_entry(&"crab_blue") - assert(blue != null and blue.is_available()) - assert(blue.catch_data.active) - assert(blue.is_available(CalendarSeasonType.Season.SUMMER)) - assert(blue.is_available(CalendarSeasonType.Season.FALL)) - assert(not blue.is_available(CalendarSeasonType.Season.WINTER)) - assert( - blue.surface_water_relation - == GatherableData.SurfaceWaterRelation.BELOW_SALT_WATER - ) - assert(is_equal_approx( - blue.surface_population_per_100_square_meters, - 0.4, - )) - assert(blue.maximum_surface_population == 16) - assert(is_equal_approx(blue.sprite_pixel_size, CRAB_PIXEL_SIZE)) - assert(is_equal_approx( - blue.sprite_surface_offset, - CRAB_SURFACE_OFFSET, - )) - assert(blue.target_population_for_surface_area(100.0) == 4) - assert(blue.target_population_for_surface_area(2250.0) == 9) - assert(FishCatalog.get_fish_by_id(&"crab_blue") == blue.catch_data) - assert(not blue.catch_data.is_fishable()) - - for type_id: StringName in [&"crab_ghost", &"crab_dungeness"]: + for type_id: StringName in [ + &"crab_ghost", + &"crab_blue", + &"crab_dungeness", + ]: var entry: GatherableData = Gatherables.get_entry(type_id) assert(entry != null) assert(entry.is_valid()) @@ -149,10 +98,6 @@ func _validate_catalog_statuses() -> void: CRAB_PIXEL_SIZE, ) ) - assert(is_equal_approx( - entry.sprite_surface_offset, - CRAB_SURFACE_OFFSET, - )) assert(entry.catch_data.collection_method == FishData.CollectionMethod.NET) assert( entry.catch_data.logbook_section @@ -160,9 +105,8 @@ func _validate_catalog_statuses() -> void: ) var available: Array[GatherableData] = Gatherables.get_available_entries() - assert(available.size() == 4) + assert(available.size() == 3) assert(available.has(brown)) - assert(available.has(blue)) assert(available.has(clam)) assert(available.has(beetle)) var winter_available: Array[GatherableData] = ( @@ -170,7 +114,6 @@ func _validate_catalog_statuses() -> void: ) assert(winter_available.has(brown)) assert(winter_available.has(clam)) - assert(not winter_available.has(blue)) assert(not winter_available.has(beetle)) var rng := RandomNumberGenerator.new() rng.seed = 24680 @@ -197,44 +140,16 @@ func _validate_catalog_statuses() -> void: func _validate_billboard_presentation() -> void: var gatherable := WorldGatherableType.new() - root.add_child(gatherable) - var brown: GatherableData = Gatherables.get_entry(&"crab_brown") - gatherable.configure("crab-size-validation", brown, Vector3.ZERO, 0.0) + gatherable.call("_ensure_visual") var sprite := gatherable.get_node("GatherableSprite") as Sprite3D assert(sprite != null) assert(sprite.billboard == BaseMaterial3D.BILLBOARD_ENABLED) assert(sprite.texture_filter == BaseMaterial3D.TEXTURE_FILTER_NEAREST) assert(not sprite.shaded) - assert(is_equal_approx(sprite.pixel_size, CRAB_PIXEL_SIZE)) - assert(is_equal_approx(sprite.position.y, CRAB_SURFACE_OFFSET)) - assert(is_equal_approx( - float(sprite.texture.get_width()) * sprite.pixel_size, - CRAB_SPRITE_EXTENT, - )) - gatherable.queue_free() - await process_frame + gatherable.free() - var unconfigured_hotspot := WorldGatherableType.new() - unconfigured_hotspot.call("_ensure_water_spurt_visual") - assert( - unconfigured_hotspot.get_node_or_null( - "WaterSpurt/WaterDroplets" - ) == null - ) - unconfigured_hotspot.free() - - var clam: GatherableData = Gatherables.get_entry(&"clam_manila") - assert(clam != null) var hotspot := WorldGatherableType.new() - root.add_child(hotspot) - var configured_position := Vector3(24.0, 0.3, -11.0) - hotspot.configure( - "world:clam-presentation-regression", - clam, - configured_position, - 0.0, - ) - assert(hotspot.global_position.is_equal_approx(configured_position)) + hotspot.call("_ensure_water_spurt_visual") var hole := hotspot.get_node("WaterSpurt/BurrowMark") as MeshInstance3D assert(hole != null) assert(hole.cast_shadow == GeometryInstance3D.SHADOW_CASTING_SETTING_OFF) @@ -243,18 +158,6 @@ func _validate_billboard_presentation() -> void: assert(hole_material.shading_mode == BaseMaterial3D.SHADING_MODE_UNSHADED) assert(hole_material.transparency == BaseMaterial3D.TRANSPARENCY_DISABLED) assert(is_equal_approx(hole_material.albedo_color.a, 1.0)) - var particles := hotspot.get_node( - "WaterSpurt/WaterDroplets" - ) as CPUParticles3D - assert(particles != null and particles.emitting) - assert(particles.local_coords) - assert(particles.global_position.is_equal_approx( - configured_position + Vector3.UP * 0.035 - )) - hotspot.set_process(false) - await create_timer(0.6).timeout - await process_frame - assert(hotspot.get_node_or_null("WaterSpurt/WaterDroplets") == null) hotspot.queue_free() diff --git a/tests/world_time_validation.gd b/tests/world_time_validation.gd index 2ccd2ab..17ddb49 100644 --- a/tests/world_time_validation.gd +++ b/tests/world_time_validation.gd @@ -42,15 +42,9 @@ func _run() -> void: func _validate_clock_boundaries_and_duration() -> void: - var real_seconds_per_cycle: float = ( - WorldTimeServiceType.REAL_SECONDS_PER_CYCLE - ) - var hours_per_real_second: float = ( - WorldTimeServiceType.HOURS_PER_REAL_SECOND - ) - assert(real_seconds_per_cycle == 86400.0) + assert(WorldTimeServiceType.REAL_SECONDS_PER_CYCLE == 86400.0) assert(is_equal_approx( - hours_per_real_second, + WorldTimeServiceType.HOURS_PER_REAL_SECOND, 1.0 / 3600.0, )) assert(is_equal_approx( @@ -310,7 +304,7 @@ func _validate_environment_presentation() -> void: var sky := Sky.new() var sky_material := ShaderMaterial.new() sky_material.shader = preload( - "res://world/environment/straywild_sky.gdshader" + "res://world/environment/netfishing_sky.gdshader" ) sky.sky_material = sky_material environment.sky = sky @@ -358,7 +352,7 @@ func _validate_environment_presentation() -> void: "res://world/materials/stylized_water.gdshader" ) var sky_shader: Shader = preload( - "res://world/environment/straywild_sky.gdshader" + "res://world/environment/netfishing_sky.gdshader" ) assert("uniform float fog_horizon_occlusion" in sky_shader.code) assert("fog_horizon_color.rgb" in sky_shader.code) diff --git a/tests/world_weather_validation.gd b/tests/world_weather_validation.gd index beb3541..1f46adf 100644 --- a/tests/world_weather_validation.gd +++ b/tests/world_weather_validation.gd @@ -19,9 +19,6 @@ const FishAvailabilityType = preload("res://fish/fish_availability.gd") const FishableWaterRegionType = preload( "res://world/fishable_water_region.gd" ) -const RainPuddlePresentationType = preload( - "res://world/rain_puddle_presentation.gd" -) func _initialize() -> void: @@ -37,22 +34,11 @@ func _run() -> void: _validate_fishing_weather_seams() _validate_fishing_spot_context() _validate_weather_presentation() - _validate_rain_puddle_surface_rules() print("World weather validation: PASS") quit() func _validate_weather_scheduler() -> void: - assert(JobCatalog.FOGGY_WEATHER_WEIGHT < JobCatalog.SUNNY_WEATHER_WEIGHT) - assert(JobCatalog.FOGGY_WEATHER_WEIGHT < JobCatalog.CLOUDY_WEATHER_WEIGHT) - assert(JobCatalog.FOGGY_WEATHER_WEIGHT < JobCatalog.RAINY_WEATHER_WEIGHT) - assert(is_equal_approx( - JobCatalog.SUNNY_WEATHER_WEIGHT - + JobCatalog.CLOUDY_WEATHER_WEIGHT - + JobCatalog.RAINY_WEATHER_WEIGHT - + JobCatalog.FOGGY_WEATHER_WEIGHT, - 1.0, - )) var weather := WorldWeatherServiceType.new() root.add_child(weather) weather.begin_authoritative_session(20260802) @@ -289,53 +275,6 @@ func _validate_fishing_spot_context() -> void: weather.free() -func _validate_rain_puddle_surface_rules() -> void: - var dry_flat := PackedVector3Array([ - Vector3(-1.0, 0.0, -1.0), - Vector3(2.0, 0.0, -1.0), - Vector3(-1.0, 0.0, 2.0), - ]) - assert(RainPuddlePresentationType.is_puddle_surface_eligible( - dry_flat, - -0.25, - )) - var water_edge := PackedVector3Array([ - Vector3(-1.0, 0.0, -1.0), - Vector3(2.0, 0.0, -1.0), - Vector3(-1.0, -0.2, 2.0), - ]) - assert(not RainPuddlePresentationType.is_puddle_surface_eligible( - water_edge, - -0.25, - )) - var steep_ground := PackedVector3Array([ - Vector3(-1.0, 0.0, -1.0), - Vector3(2.0, 0.0, -1.0), - Vector3(-1.0, 2.0, -0.75), - ]) - assert(not RainPuddlePresentationType.is_puddle_surface_eligible( - steep_ground, - -0.25, - )) - var center := Vector3(4.0, 1.0, -3.0) - var radii := Vector2(1.0, 0.5) - assert(RainPuddlePresentationType.is_point_inside_puddle( - Vector3(4.75, 1.0, -3.0), - center, - radii, - )) - assert(not RainPuddlePresentationType.is_point_inside_puddle( - Vector3(5.1, 1.0, -3.0), - center, - radii, - )) - assert(not RainPuddlePresentationType.is_point_inside_puddle( - Vector3(4.0, 2.1, -3.0), - center, - radii, - )) - - func _validate_weather_presentation() -> void: var world_root := Node3D.new() root.add_child(world_root) @@ -344,7 +283,7 @@ func _validate_weather_presentation() -> void: var sky := Sky.new() var sky_material := ShaderMaterial.new() sky_material.shader = preload( - "res://world/environment/straywild_sky.gdshader" + "res://world/environment/netfishing_sky.gdshader" ) sky.sky_material = sky_material environment.sky = sky @@ -443,13 +382,11 @@ func _validate_weather_presentation() -> void: "res://world/environment/local_storm_cloud.gdshader" ) assert("cull_disabled" in cloud_shader.code) - var cloud_wrap_radius: float = LocalStormCloudLayer.WRAP_RADIUS - var cloud_maximum_opacity: float = LocalStormCloudLayer.MAXIMUM_OPACITY - var cloud_distance_fade_end: float = LocalStormCloudLayer.DISTANCE_FADE_END - assert(cloud_wrap_radius >= 315.0) - assert(is_equal_approx(cloud_maximum_opacity, 1.0)) + assert(LocalStormCloudLayer.WRAP_RADIUS >= 315.0) + assert(is_equal_approx(LocalStormCloudLayer.MAXIMUM_OPACITY, 1.0)) assert( - cloud_distance_fade_end < cloud_wrap_radius + LocalStormCloudLayer.DISTANCE_FADE_END + < LocalStormCloudLayer.WRAP_RADIUS ) assert(is_zero_approx(float(storm_clouds.call("get_storm_amount")))) visuals.apply_weather_immediately( @@ -587,30 +524,10 @@ func _validate_weather_presentation() -> void: assert(rain.emitting) assert(rain.amount_ratio > 0.99) assert(rain.amount == WorldTimeVisualControllerType.RAIN_PARTICLE_AMOUNT) - visuals.set_local_home_interior_active(true) - assert(not rain.visible) - assert(not rain.emitting) - assert(is_zero_approx(rain.amount_ratio)) - assert(not runtime_environment.fog_enabled) - assert(not storm_clouds.visible) - assert(is_zero_approx(float(storm_clouds.call("get_storm_amount")))) - visuals.set_local_home_interior_active(false) - assert(rain.visible) - assert(rain.emitting) - assert(rain.amount_ratio > 0.99) - assert(storm_clouds.visible) - var rain_emitter_offset: Vector3 = ( - WorldTimeVisualControllerType.RAIN_EMITTER_OFFSET - ) - var rain_supported_canopy_height: float = ( - WorldTimeVisualControllerType.RAIN_SUPPORTED_CANOPY_HEIGHT - ) - var rain_canopy_clearance: float = ( - WorldTimeVisualControllerType.RAIN_CANOPY_CLEARANCE - ) assert( - rain_emitter_offset.y - >= rain_supported_canopy_height + rain_canopy_clearance + WorldTimeVisualControllerType.RAIN_EMITTER_OFFSET.y + >= WorldTimeVisualControllerType.RAIN_SUPPORTED_CANOPY_HEIGHT + + WorldTimeVisualControllerType.RAIN_CANOPY_CLEARANCE ) assert(is_equal_approx( rain.lifetime, diff --git a/tools/blender/export_terrain_chunks.py b/tools/blender/export_terrain_chunks.py index d4a278e..ced081e 100644 --- a/tools/blender/export_terrain_chunks.py +++ b/tools/blender/export_terrain_chunks.py @@ -107,7 +107,7 @@ def _parse_arguments() -> argparse.Namespace: if "--" in sys.argv: script_arguments = sys.argv[sys.argv.index("--") + 1 :] parser = argparse.ArgumentParser( - description="Export straywild terrain chunk collections to GLB files." + description="Export NETfishing terrain chunk collections to GLB files." ) parser.add_argument( "--output", diff --git a/ui/assets/title/netfishing_logo.png b/ui/assets/title/netfishing_logo.png new file mode 100644 index 0000000..71c8ac8 Binary files /dev/null and b/ui/assets/title/netfishing_logo.png differ diff --git a/ui/icons/address_hidden.svg.import b/ui/assets/title/netfishing_logo.png.import similarity index 66% rename from ui/icons/address_hidden.svg.import rename to ui/assets/title/netfishing_logo.png.import index b66e969..2aa351a 100644 --- a/ui/icons/address_hidden.svg.import +++ b/ui/assets/title/netfishing_logo.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://bot2k4h3wnroh" -path="res://.godot/imported/address_hidden.svg-fd3f3bc53a766848efcd26f62867a980.ctex" +uid="uid://ckqayis1ckb2v" +path="res://.godot/imported/netfishing_logo.png-82ab9fce5851dcc5239eca178e8cde99.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://ui/icons/address_hidden.svg" -dest_files=["res://.godot/imported/address_hidden.svg-fd3f3bc53a766848efcd26f62867a980.ctex"] +source_file="res://ui/assets/title/netfishing_logo.png" +dest_files=["res://.godot/imported/netfishing_logo.png-82ab9fce5851dcc5239eca178e8cde99.ctex"] [params] @@ -38,6 +38,3 @@ process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1 -svg/scale=1.0 -editor/scale_with_editor_scale=false -editor/convert_colors_with_editor_theme=false diff --git a/ui/assets/title/straywild_logo.png b/ui/assets/title/straywild_logo.png deleted file mode 100644 index 9f911f7..0000000 Binary files a/ui/assets/title/straywild_logo.png and /dev/null differ diff --git a/ui/assets/title/straywild_logo.png.import b/ui/assets/title/straywild_logo.png.import deleted file mode 100644 index 9cd04ca..0000000 --- a/ui/assets/title/straywild_logo.png.import +++ /dev/null @@ -1,42 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://dwe5p5t0ode73" -path.s3tc="res://.godot/imported/straywild_logo.png-de66accac60dbd31604d2c39ab8d2775.s3tc.ctex" -path.etc2="res://.godot/imported/straywild_logo.png-de66accac60dbd31604d2c39ab8d2775.etc2.ctex" -metadata={ -"imported_formats": ["s3tc_bptc", "etc2_astc"], -"vram_texture": true -} - -[deps] - -source_file="res://ui/assets/title/straywild_logo.png" -dest_files=["res://.godot/imported/straywild_logo.png-de66accac60dbd31604d2c39ab8d2775.s3tc.ctex", "res://.godot/imported/straywild_logo.png-de66accac60dbd31604d2c39ab8d2775.etc2.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/ui/chat_ui.gd b/ui/chat_ui.gd index 4cf88a0..761ae4f 100644 --- a/ui/chat_ui.gd +++ b/ui/chat_ui.gd @@ -25,22 +25,9 @@ const SPEECH_BUBBLE_WIDTH: float = 320.0 const SPEECH_POINTER_HALF_WIDTH: float = 12.0 const SPEECH_POINTER_HEIGHT: float = 14.0 const SPEECH_POINTER_OVERLAP: float = 3.0 -const NAMEPLATE_WIDTH: float = 300.0 -const NAMEPLATE_NAME_HEIGHT: float = 24.0 -const NAMEPLATE_TITLE_TOP: float = 21.0 -const NAMEPLATE_TITLE_HEIGHT: float = 18.0 -const NAMEPLATE_HEIGHT: float = ( - NAMEPLATE_TITLE_TOP + NAMEPLATE_TITLE_HEIGHT -) -const NAMEPLATE_NAME_FONT_SIZE: int = 20 -const NAMEPLATE_TITLE_FONT_SIZE: int = 14 -const NAMEPLATE_HEAD_GAP: float = 3.0 -const NAMEPLATE_SPEECH_GAP: float = 5.0 const ANIMALESE_FULL_VOLUME_DISTANCE: float = 4.0 const ANIMALESE_SILENT_DISTANCE: float = 24.0 const ANIMALESE_SILENT_VOLUME_DB: float = -80.0 -const SPEECH_MINIMUM_SCALE: float = 0.60 -const ROLEPLAY_FONT_SLANT: float = -0.18 const MAX_EDITOR_GIVE_BALANCE: int = 1_000_000_000_000 const MOBILE_COMPACT_WIDTH: float = 620.0 const MOBILE_EXPANDED_WIDTH: float = 820.0 @@ -120,7 +107,6 @@ var _player: Player var _fishing_spot: FishingSpot var _settings: PlayerSettingsManager var _history: RichTextLabel -var _roleplay_font: FontVariation var _entry: LineEdit var _status: Label var _panel: PanelContainer @@ -128,7 +114,6 @@ var _collapse_button: Button var _height_button: Button var _unread_indicator: Label var _hint: Label -var _nameplate_layer: Control var _speech_layer: Control var _animalese_voice: AnimaleseVoiceType var _clock_panel: PanelContainer @@ -140,7 +125,6 @@ var _calendar_balance: CurrencyAmount var _weather_icon: WeatherIconType var _status_effect_column: VBoxContainer var _status_effect_icons: Dictionary[StringName, TextureRect] = {} -var _nameplates: Dictionary[int, Dictionary] = {} var _speech: Dictionary[int, Dictionary] = {} var _draft_save_timer: Timer var _opacity_tween: Tween @@ -148,7 +132,6 @@ var _height_tween: Tween var _opened: bool = false var _available: bool = false var _hud_hidden: bool = false -var _nameplates_hud_hidden: bool = false var _world_speech_visible: bool = true var _presentation_state := PresentationState.COMPACT var _visible_state_before_collapse := PresentationState.COMPACT @@ -264,12 +247,7 @@ func setup( _service.local_message_confirmed.connect(_on_local_message_confirmed) _service.history_replaced.connect(_on_history) _service.send_rejected.connect(_on_rejected) - _session.peer_authenticated.connect(_on_peer_authenticated) - _session.peer_display_name_changed.connect(_on_peer_display_name_changed) - _session.peer_title_changed.connect(_on_peer_title_changed) - _session.peer_removed.connect(_on_session_peer_removed) - _spawn.avatar_spawned.connect(_on_avatar_spawned) - _spawn.avatar_removed.connect(_on_avatar_removed) + _session.peer_removed.connect(_on_peer_removed) _entry.text = _settings.current_settings.chat_draft _entry.caret_column = _entry.text.length() _set_presentation_state( @@ -280,7 +258,6 @@ func setup( false, ) _refresh_history() - _reconcile_nameplates() func _rebuild_status_effect_icons() -> void: @@ -393,7 +370,6 @@ func open_command_chat() -> void: func set_available(value: bool) -> void: _available = value - _refresh_nameplate_layer_visibility() if not value: _clear_suspended_chat_state() _send_pending = false @@ -625,7 +601,6 @@ func _process(_delta: float) -> void: _refresh_visibility() _update_status_effect_icons() _update_panel_opacity() - _update_nameplates() _update_speech() @@ -637,11 +612,6 @@ func _exit_tree() -> void: func _build_ui() -> void: - _roleplay_font = FontVariation.new() - _roleplay_font.base_font = UtilityPageStyle.TuffyFont - var roleplay_transform := Transform2D.IDENTITY - roleplay_transform.y.x = ROLEPLAY_FONT_SLANT - _roleplay_font.variation_transform = roleplay_transform _clock_panel = PanelContainer.new() _clock_panel.name = "WorldClockPanel" _clock_panel.size = CLOCK_SIZE @@ -750,9 +720,7 @@ func _build_ui() -> void: _history.scroll_following = true _history.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM _history.mouse_filter = Control.MOUSE_FILTER_STOP - _history.bbcode_enabled = false _history.add_theme_font_override("normal_font", UtilityPageStyle.TuffyFont) - _history.add_theme_font_override("italics_font", _roleplay_font) _history.add_theme_font_size_override("normal_font_size", HISTORY_FONT_SIZE) _history.add_theme_color_override("default_color", UtilityPageStyle.LIGHT_TEXT) _history.add_theme_stylebox_override("normal", _borderless_style(Color.TRANSPARENT)) @@ -878,16 +846,7 @@ func _build_ui() -> void: _hint.add_theme_constant_override("shadow_offset_x", 1) _hint.add_theme_constant_override("shadow_offset_y", 2) add_child(_hint) - _nameplate_layer = Control.new() - _nameplate_layer.name = "PlayerNameplateLayer" - _nameplate_layer.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - _nameplate_layer.mouse_filter = Control.MOUSE_FILTER_IGNORE - _nameplate_layer.visible = ( - _available and _world_speech_visible and not _nameplates_hud_hidden - ) - add_child(_nameplate_layer) _speech_layer = Control.new() - _speech_layer.name = "PlayerSpeechLayer" _speech_layer.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) _speech_layer.mouse_filter = Control.MOUSE_FILTER_IGNORE add_child(_speech_layer) @@ -1234,15 +1193,10 @@ func _on_message(message: Dictionary) -> void: _update_panel_opacity(true) if int(message["kind"]) != NetworkChatProtocol.Kind.PLAYER: return - var body: String = str(message["body"]) - # Roleplay actions belong only in chat history. They deliberately do not - # create world speech, animalese, or a talking animation. - if NetworkChatProtocol.is_roleplay_body(body): - return var peer_id: int = message["sender_peer_id"] _show_speech_bubble( peer_id, - body, + str(message["body"]), str(message.get("sender_fingerprint", "")), VoiceProfilesType.sanitized_id(str(message.get( "voice_id", VoiceProfilesType.DEFAULT_ID @@ -1267,8 +1221,6 @@ func _show_speech_bubble( requested_sample_set_id: String = "", ) -> void: _on_peer_removed(peer_id) - if not _speaker_shares_local_space(peer_id): - return var bubble := PanelContainer.new() bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE bubble.custom_minimum_size = Vector2(SPEECH_BUBBLE_WIDTH, 0.0) @@ -1358,19 +1310,6 @@ static func animalese_volume_offset_db_for_distance(distance: float) -> float: return maxf(linear_to_db(amplitude), ANIMALESE_SILENT_VOLUME_DB) -static func speech_scale_for_distance(distance: float) -> float: - if not is_finite(distance) or distance >= ANIMALESE_SILENT_DISTANCE: - return SPEECH_MINIMUM_SCALE - if distance <= ANIMALESE_FULL_VOLUME_DISTANCE: - return 1.0 - var distance_weight := inverse_lerp( - ANIMALESE_FULL_VOLUME_DISTANCE, - ANIMALESE_SILENT_DISTANCE, - distance, - ) - return lerpf(1.0, SPEECH_MINIMUM_SCALE, distance_weight) - - func _on_history(messages: Array) -> void: for peer_id: int in _speech.keys(): var state: Dictionary = _speech[peer_id] @@ -1403,27 +1342,16 @@ func _on_rejected(message: String) -> void: func _refresh_history() -> void: if _service == null: return + var lines: Array[String] = [] var messages := _service.get_history() - _history.clear() - for message_index: int in messages.size(): - var message: Dictionary = messages[message_index] - if message_index > 0: - _history.add_text("\n") + for message: Dictionary in messages: if int(message["kind"]) == NetworkChatProtocol.Kind.SYSTEM: - _history.add_text("• %s" % str(message["body"])) - continue - var body: String = str(message["body"]) - if NetworkChatProtocol.is_roleplay_body(body): - _history.push_italics() - _history.add_text("%s %s" % [ - str(message["sender_display_name"]), - NetworkChatProtocol.roleplay_action(body), + lines.append("• %s" % str(message["body"])) + else: + lines.append("%s: %s" % [ + str(message["sender_display_name"]), str(message["body"]), ]) - _history.pop() - continue - _history.add_text("%s: %s" % [ - str(message["sender_display_name"]), body, - ]) + _history.text = "\n".join(lines) _scroll_history_to_bottom.call_deferred() @@ -1535,10 +1463,8 @@ func is_mobile_mode() -> bool: return _mobile_mode -func set_hud_hidden(is_hidden: bool) -> void: - _hud_hidden = is_hidden - _nameplates_hud_hidden = is_hidden - _refresh_nameplate_layer_visibility() +func set_hud_hidden(hidden: bool) -> void: + _hud_hidden = hidden _refresh_visibility() @@ -1546,14 +1472,8 @@ func is_hud_hidden() -> bool: return _hud_hidden -func set_world_nameplates_hud_hidden(is_hidden: bool) -> void: - _nameplates_hud_hidden = is_hidden - _refresh_nameplate_layer_visibility() - - func set_world_speech_visible(should_be_visible: bool) -> void: _world_speech_visible = should_be_visible - _refresh_nameplate_layer_visibility() if _speech_layer != null: _speech_layer.visible = should_be_visible @@ -1562,14 +1482,6 @@ func is_world_speech_visible() -> bool: return _world_speech_visible -func _refresh_nameplate_layer_visibility() -> void: - if _nameplate_layer == null: - return - _nameplate_layer.visible = ( - _available and _world_speech_visible and not _nameplates_hud_hidden - ) - - func _refresh_handle_labels(state: PresentationState) -> void: var collapsed := state == PresentationState.COLLAPSED var height_state := _visible_state_before_collapse if collapsed else state @@ -1626,217 +1538,11 @@ func _update_panel_opacity(immediate_recheck: bool = false) -> void: ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT) -func _update_nameplates() -> void: - _reconcile_nameplates() - if _spawn == null or _player == null: - _hide_all_nameplates() - return - var camera := _player.get_active_gameplay_camera() - if camera == null: - _hide_all_nameplates() - return - var viewport_size := get_viewport_rect().size - for peer_id: int in _nameplates.keys(): - var state: Dictionary = _nameplates[peer_id] - var plate := state.get("control") as Control - var avatar := _spawn.get_avatar(peer_id) - if plate == null: - continue - if ( - avatar == null - or not _available - or _nameplates_hud_hidden - or not _world_speech_visible - or not _speaker_shares_local_space(peer_id) - or not _avatar_presentation_visible(peer_id, avatar) - ): - plate.hide() - continue - var world_position := avatar.get_nameplate_anchor_position() - if ( - camera.is_position_behind(world_position) - or _is_speech_world_occluded(camera, avatar, world_position) - ): - plate.hide() - continue - var screen_position := ( - camera.unproject_position(world_position) / _output_scale - ) - if ( - screen_position.x < -NAMEPLATE_WIDTH * 0.5 - or screen_position.x > viewport_size.x + NAMEPLATE_WIDTH * 0.5 - or screen_position.y < -NAMEPLATE_HEIGHT - or screen_position.y > viewport_size.y + NAMEPLATE_HEIGHT - ): - plate.hide() - continue - plate.position = Vector2( - screen_position.x - NAMEPLATE_WIDTH * 0.5, - screen_position.y - NAMEPLATE_HEIGHT - NAMEPLATE_HEAD_GAP, - ) - plate.show() - - -func _reconcile_nameplates() -> void: - if _spawn == null or _session == null or _nameplate_layer == null: - return - var live_peer_ids: Dictionary[int, bool] = {} - for peer_id: int in _spawn.get_peer_ids(): - if ( - _spawn.get_avatar(peer_id) == null - or _session.get_peer_record(peer_id) == null - ): - continue - live_peer_ids[peer_id] = true - _ensure_nameplate(peer_id) - for peer_id: int in _nameplates.keys(): - if not live_peer_ids.has(peer_id): - _remove_nameplate(peer_id) - - -func _ensure_nameplate(peer_id: int) -> void: - if _nameplates.has(peer_id): - _refresh_nameplate_text(peer_id) - return - var plate := Control.new() - plate.name = "PlayerNameplate_%d" % peer_id - plate.size = Vector2(NAMEPLATE_WIDTH, NAMEPLATE_HEIGHT) - plate.mouse_filter = Control.MOUSE_FILTER_IGNORE - plate.hide() - var name_label := _create_nameplate_label( - "PlayerName", - NAMEPLATE_NAME_FONT_SIZE, - 0.0, - NAMEPLATE_NAME_HEIGHT, - ) - var title_label := _create_nameplate_label( - "PlayerTitle", - NAMEPLATE_TITLE_FONT_SIZE, - NAMEPLATE_TITLE_TOP, - NAMEPLATE_TITLE_HEIGHT, - ) - plate.add_child(name_label) - plate.add_child(title_label) - _nameplate_layer.add_child(plate) - _nameplates[peer_id] = { - "control": plate, - "name": name_label, - "title": title_label, - } - _refresh_nameplate_text(peer_id) - - -func _create_nameplate_label( - node_name: String, - font_size: int, - vertical_position: float, - height: float, -) -> Label: - var label := Label.new() - label.name = node_name - label.position = Vector2(0.0, vertical_position) - label.size = Vector2(NAMEPLATE_WIDTH, height) - label.mouse_filter = Control.MOUSE_FILTER_IGNORE - label.clip_text = true - label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS - label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER - label.add_theme_font_override("font", UtilityPageStyle.TuffyFont) - label.add_theme_font_size_override("font_size", font_size) - label.add_theme_color_override("font_color", Color.WHITE) - label.add_theme_color_override("font_outline_color", Color.TRANSPARENT) - label.add_theme_color_override("font_shadow_color", Color.TRANSPARENT) - label.add_theme_constant_override("outline_size", 0) - label.add_theme_constant_override("shadow_offset_x", 0) - label.add_theme_constant_override("shadow_offset_y", 0) - return label - - -func _refresh_nameplate_text(peer_id: int) -> void: - if _session == null or not _nameplates.has(peer_id): - return - var record := _session.get_peer_record(peer_id) - if record == null: - return - var state: Dictionary = _nameplates[peer_id] - var name_label := state.get("name") as Label - var title_label := state.get("title") as Label - if name_label != null: - name_label.text = ( - record.display_name - if not record.display_name.is_empty() - else NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - ) - if title_label != null: - title_label.text = ( - record.title - if not record.title.is_empty() - else NetworkProfilePreferences.DEFAULT_TITLE - ) - - -func _remove_nameplate(peer_id: int) -> void: - var state: Dictionary = _nameplates.get(peer_id, {}) - var plate := state.get("control") as Control - if plate != null: - plate.queue_free() - _nameplates.erase(peer_id) - - -func _hide_all_nameplates() -> void: - for state: Dictionary in _nameplates.values(): - var plate := state.get("control") as Control - if plate != null: - plate.hide() - - -func _avatar_presentation_visible(peer_id: int, avatar: Player) -> bool: - if _session == null or peer_id == _session.get_local_peer_id(): - return true - return avatar.is_remote_presentation_visible() - - -func _nameplate_speech_clearance(peer_id: int) -> float: - var state: Dictionary = _nameplates.get(peer_id, {}) - var plate := state.get("control") as Control - if plate == null or not plate.is_visible_in_tree(): - return 0.0 - return NAMEPLATE_HEIGHT + NAMEPLATE_HEAD_GAP + NAMEPLATE_SPEECH_GAP - - -func _on_peer_authenticated(peer_id: int, _display_name: String) -> void: - _ensure_nameplate(peer_id) - - -func _on_peer_display_name_changed(peer_id: int, _display_name: String) -> void: - _ensure_nameplate(peer_id) - - -func _on_peer_title_changed(peer_id: int, _title: String) -> void: - _ensure_nameplate(peer_id) - - -func _on_avatar_spawned(peer_id: int, _avatar: Player) -> void: - _ensure_nameplate(peer_id) - - -func _on_avatar_removed(peer_id: int) -> void: - _remove_nameplate(peer_id) - - -func _on_session_peer_removed(peer_id: int) -> void: - _on_peer_removed(peer_id) - _remove_nameplate(peer_id) - - func _update_speech() -> void: var now := Time.get_ticks_msec() / 1000.0 for peer_id: int in _speech.keys(): var state: Dictionary = _speech[peer_id] var bubble := state.get("bubble") as PanelContainer - if not _speaker_shares_local_space(peer_id): - _on_peer_removed(peer_id) - continue if bubble == null or now >= float(state.get("expires", 0.0)): if bubble != null: bubble.queue_free() @@ -1847,18 +1553,10 @@ func _update_speech() -> void: continue var avatar := _spawn.get_avatar(peer_id) var camera := _player.get_active_gameplay_camera() - if ( - avatar == null - or camera == null - or not _avatar_presentation_visible(peer_id, avatar) - ): + if avatar == null or camera == null: bubble.hide() continue - var world_position := avatar.get_nameplate_anchor_position() - var bubble_scale := speech_scale_for_distance( - avatar.global_position.distance_to(_player.global_position) - ) - bubble.scale = Vector2.ONE * bubble_scale + var world_position := avatar.get_chat_anchor_position() if camera.is_position_behind(world_position): bubble.hide() continue @@ -1868,7 +1566,6 @@ func _update_speech() -> void: var screen_position := ( camera.unproject_position(world_position) / _output_scale ) - screen_position.y -= _nameplate_speech_clearance(peer_id) var viewport_size := get_viewport_rect().size if ( screen_position.x < -80.0 @@ -1878,20 +1575,18 @@ func _update_speech() -> void: ): bubble.hide() continue - var visual_size := bubble.size * bubble_scale - var visual_pointer_height := SPEECH_POINTER_HEIGHT * bubble_scale var desired := screen_position - Vector2( - visual_size.x * 0.5, - visual_size.y + visual_pointer_height, + bubble.size.x * 0.5, + bubble.size.y + SPEECH_POINTER_HEIGHT, ) bubble.position = Vector2( - clampf(desired.x, 8.0, viewport_size.x - visual_size.x - 8.0), + clampf(desired.x, 8.0, viewport_size.x - bubble.size.x - 8.0), clampf( desired.y, 8.0, viewport_size.y - - visual_size.y - - visual_pointer_height + - bubble.size.y + - SPEECH_POINTER_HEIGHT - 8.0, ), ) @@ -1899,7 +1594,7 @@ func _update_speech() -> void: if pointer != null: pointer.position = Vector2( clampf( - (screen_position.x - bubble.position.x) / bubble_scale, + screen_position.x - bubble.position.x, SPEECH_POINTER_HALF_WIDTH + 12.0, bubble.size.x - SPEECH_POINTER_HALF_WIDTH - 12.0, ), @@ -1936,27 +1631,10 @@ func _is_speech_world_occluded( if collider is Player: excluded.append(collider.get_rid()) continue - if ( - collider != null - and bool(collider.get_meta( - HomeWorldService.INTERIOR_SHELL_COLLISION_META, false - )) - ): - excluded.append(collider.get_rid()) - continue return true return false -func _speaker_shares_local_space(peer_id: int) -> bool: - if _session == null: - return true - var local_peer_id: int = _session.get_local_peer_id() - if local_peer_id <= 0: - return true - return _session.peers_share_space(local_peer_id, peer_id) - - func _on_draft_changed(_value: String) -> void: if _settings == null: return diff --git a/ui/components/bubble_hotbar/bubble_hotbar_slot.gd b/ui/components/bubble_hotbar/bubble_hotbar_slot.gd index 1ffa609..6c9764a 100644 --- a/ui/components/bubble_hotbar/bubble_hotbar_slot.gd +++ b/ui/components/bubble_hotbar/bubble_hotbar_slot.gd @@ -401,8 +401,7 @@ func _drop_data(_at_position: Vector2, data: Variant) -> void: else: _hotbar.assign_item( slot_index, - StringName(str(payload["item_id"])), - str(payload.get("entry_key", "")), + StringName(str(payload["item_id"])) ) diff --git a/ui/components/bubble_menu/bubble_button.gd b/ui/components/bubble_menu/bubble_button.gd index ac0409e..3dc3730 100644 --- a/ui/components/bubble_menu/bubble_button.gd +++ b/ui/components/bubble_menu/bubble_button.gd @@ -2,13 +2,6 @@ class_name BubbleButton extends Button const ICON_FILL_RATIO: float = 0.76 -const LABELED_ICON_FILL_RATIO: float = 0.58 -const BubbleGradientBackgroundType = preload( - "res://ui/components/bubble_menu/bubble_gradient_background.gd" -) -const BubbleHoverDrawerType = preload( - "res://ui/components/bubble_menu/bubble_hover_drawer.gd" -) @export var profile: BubbleMenuProfile @@ -23,9 +16,6 @@ const BubbleHoverDrawerType = preload( @export_range(1, 256, 1) var minimum_font_size: int = 14 @export_range(1, 256, 1) var maximum_font_size: int = 32 -@export_group("Icon") -@export_range(0.0, 1.0, 0.01) var icon_fill_ratio_override: float = 0.0 - @export_group("Motion") @export_range(0.0, 32.0, 0.1) var horizontal_amplitude: float = 1.8 @export_range(0.0, 32.0, 0.1) var vertical_amplitude: float = 4.0 @@ -33,37 +23,20 @@ const BubbleHoverDrawerType = preload( @export_range(0.0, TAU, 0.01) var motion_phase: float = 0.0 @export_range(0.0, 0.2, 0.001) var deformation_amplitude: float = 0.016 @export_range(0.1, 30.0, 0.1) var deformation_period: float = 6.0 -@export var hover_wiggle_amplitude: Vector2 = Vector2.ZERO -@export_range(0.1, 30.0, 0.1) var hover_wiggle_period: float = 2.0 - -@export_group("Hover Drawer") -@export var hover_drawer_text: String = "" -@export_enum("Right", "Left Vertical") var hover_drawer_mode: int = 0 -@export_range(0.1, 12.0, 0.1) var hover_drawer_speed: float = 4.0 - -@export_group("Hit Area") -@export var elliptical_hit_area: bool = true var neutral_position: Vector2 = Vector2.ZERO var presented_size: Vector2 = Vector2.ZERO var emphasis: float = 0.0 var _hovered: bool = false -var _drawer_focused: bool = false -var _drawer_reveal: float = 0.0 -var _gradient_background: BubbleGradientBackground -var _hover_drawer: BubbleHoverDrawer func _ready() -> void: mouse_entered.connect(_set_hovered.bind(true)) mouse_exited.connect(_set_hovered.bind(false)) - focus_entered.connect(_set_drawer_focused.bind(true)) - focus_exited.connect(_set_drawer_focused.bind(false)) resized.connect(_update_pivot) _update_pivot() apply_profile() _apply_icon_presentation(neutral_size) - _update_hover_drawer() func _gui_input(event: InputEvent) -> void: @@ -124,8 +97,6 @@ func apply_layout( presented_size = bubble_size _update_pivot() _apply_icon_presentation(bubble_size) - if _hover_drawer != null: - _hover_drawer.refresh_layout() var label_control: Control = get_label_control() var font_size := clampi( roundi(minf(bubble_size.x, bubble_size.y) * font_size_ratio), @@ -163,26 +134,17 @@ func _uses_icon_only_presentation() -> bool: func _apply_icon_presentation(bubble_size: Vector2) -> void: - if icon == null: - return - vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER - expand_icon = true - texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST - var fill_ratio: float = ( - ICON_FILL_RATIO - if _uses_icon_only_presentation() - else LABELED_ICON_FILL_RATIO - ) - if _uses_icon_only_presentation() and icon_fill_ratio_override > 0.0: - fill_ratio = icon_fill_ratio_override - add_theme_constant_override( - "icon_max_width", - maxi(1, roundi(minf(bubble_size.x, bubble_size.y) * fill_ratio)), - ) if not _uses_icon_only_presentation(): return alignment = HORIZONTAL_ALIGNMENT_CENTER icon_alignment = HORIZONTAL_ALIGNMENT_CENTER + vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER + expand_icon = true + texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST + add_theme_constant_override( + "icon_max_width", + maxi(1, roundi(minf(bubble_size.x, bubble_size.y) * ICON_FILL_RATIO)), + ) func advance_emphasis(delta: float) -> void: @@ -192,27 +154,6 @@ func advance_emphasis(delta: float) -> void: target, profile.emphasis_speed * delta ) - if _gradient_background != null: - _gradient_background.queue_redraw() - var drawer_target: float = 1.0 if (_hovered or _drawer_focused) else 0.0 - _drawer_reveal = move_toward( - _drawer_reveal, - drawer_target, - hover_drawer_speed * delta, - ) - if _hover_drawer != null: - _hover_drawer.set_reveal(_drawer_reveal) - - -func reset_hover_presentation() -> void: - _hovered = false - _drawer_focused = false - emphasis = 0.0 - _drawer_reveal = 0.0 - if _gradient_background != null: - _gradient_background.queue_redraw() - if _hover_drawer != null: - _hover_drawer.set_reveal(0.0) func calculate_target( @@ -228,17 +169,12 @@ func calculate_target( sin(phase * 0.73 + motion_phase) * horizontal_amplitude, sin(phase) * vertical_amplitude ) * layout_scale * motion_scale - var hover_phase: float = elapsed / hover_wiggle_period * TAU - var hover_offset := Vector2( - sin(hover_phase), - sin(hover_phase * 2.0 + motion_phase) * 0.5, - ) * hover_wiggle_amplitude * emphasis * layout_scale * motion_scale idle_offset.y -= ( profile.hover_focus_lift * emphasis * layout_scale ) - return neutral_position + idle_offset + hover_offset + return neutral_position + idle_offset func calculate_visual_scale( @@ -283,8 +219,6 @@ func apply_presentation( func _has_point(point: Vector2) -> bool: - if not elliptical_hit_area: - return Rect2(Vector2.ZERO, size).has_point(point) var radius: Vector2 = size * 0.5 if radius.x <= 0.0 or radius.y <= 0.0: return false @@ -294,12 +228,6 @@ func _has_point(point: Vector2) -> bool: func _set_hovered(value: bool) -> void: _hovered = value - if _gradient_background != null: - _gradient_background.queue_redraw() - - -func _set_drawer_focused(value: bool) -> void: - _drawer_focused = value func _update_pivot() -> void: @@ -309,7 +237,6 @@ func _update_pivot() -> void: func apply_profile() -> void: if profile == null: return - _update_gradient_background() add_theme_stylebox_override("normal", profile.make_normal_style()) var hover_style: StyleBoxFlat = profile.make_hover_style() add_theme_stylebox_override("hover", hover_style) @@ -324,35 +251,3 @@ func apply_profile() -> void: var label_control: Control = get_label_control() if label_control != self: label_control.add_theme_color_override("font_color", profile.text_color) - - -func _update_gradient_background() -> void: - if not profile.gradient_enabled: - if _gradient_background != null: - _gradient_background.queue_free() - _gradient_background = null - return - if _gradient_background == null: - _gradient_background = BubbleGradientBackgroundType.new() - _gradient_background.name = "GradientBackground" - add_child(_gradient_background) - move_child(_gradient_background, 0) - _gradient_background.configure(self, profile) - - -func _update_hover_drawer() -> void: - if hover_drawer_text.is_empty(): - if _hover_drawer != null: - _hover_drawer.queue_free() - _hover_drawer = null - return - if _hover_drawer == null: - _hover_drawer = BubbleHoverDrawerType.new() - _hover_drawer.name = "HoverDrawer" - add_child(_hover_drawer) - move_child(_hover_drawer, 0) - _hover_drawer.configure( - self, - hover_drawer_text, - hover_drawer_mode as BubbleHoverDrawer.DrawerMode, - ) diff --git a/ui/components/bubble_menu/bubble_cluster.gd b/ui/components/bubble_menu/bubble_cluster.gd index 29f7889..0ad2624 100644 --- a/ui/components/bubble_menu/bubble_cluster.gd +++ b/ui/components/bubble_menu/bubble_cluster.gd @@ -9,7 +9,6 @@ const ControllerFocusNavigationType = preload( @export var desktop_reference_size: Vector2 = Vector2(396.0, 318.0) @export var compact_reference_size: Vector2 = Vector2(294.0, 200.0) @export_range(0.0, 1.0, 0.01) var motion_scale: float = 1.0 -@export var collision_separation_enabled: bool = true var _bubbles: Array[BubbleButton] = [] var _elapsed: float = 0.0 @@ -71,40 +70,39 @@ func advance_motion(delta: float) -> void: targets.append(target) visual_scales.append(visual_scale) visual_radii.append(bubble.get_visual_radius(visual_scale)) - if collision_separation_enabled: - for first_index: int in _bubbles.size(): - for second_index: int in range(first_index + 1, _bubbles.size()): - var first_center: Vector2 = ( - targets[first_index] - + _bubbles[first_index].presented_size * 0.5 + for first_index: int in _bubbles.size(): + for second_index: int in range(first_index + 1, _bubbles.size()): + var first_center: Vector2 = ( + targets[first_index] + + _bubbles[first_index].presented_size * 0.5 + ) + var second_center: Vector2 = ( + targets[second_index] + + _bubbles[second_index].presented_size * 0.5 + ) + var center_delta: Vector2 = second_center - first_center + var distance: float = center_delta.length() + var desired_distance: float = ( + visual_radii[first_index] + + visual_radii[second_index] + + profile.contact_gap * _layout_scale + ) + if distance >= desired_distance: + continue + var direction := ( + center_delta / distance + if distance > 0.001 + else Vector2.RIGHT.rotated(float(first_index + 1)) + ) + var correction: Vector2 = ( + direction + * minf( + (desired_distance - distance) * 0.5, + profile.maximum_separation * _layout_scale ) - var second_center: Vector2 = ( - targets[second_index] - + _bubbles[second_index].presented_size * 0.5 - ) - var center_delta: Vector2 = second_center - first_center - var distance: float = center_delta.length() - var desired_distance: float = ( - visual_radii[first_index] - + visual_radii[second_index] - + profile.contact_gap * _layout_scale - ) - if distance >= desired_distance: - continue - var direction := ( - center_delta / distance - if distance > 0.001 - else Vector2.RIGHT.rotated(float(first_index + 1)) - ) - var correction: Vector2 = ( - direction - * minf( - (desired_distance - distance) * 0.5, - profile.maximum_separation * _layout_scale - ) - ) - targets[first_index] -= correction - targets[second_index] += correction + ) + targets[first_index] -= correction + targets[second_index] += correction var position_weight: float = 1.0 - exp( -profile.position_response * delta ) diff --git a/ui/components/bubble_menu/bubble_gradient_background.gd b/ui/components/bubble_menu/bubble_gradient_background.gd deleted file mode 100644 index cf17bdb..0000000 --- a/ui/components/bubble_menu/bubble_gradient_background.gd +++ /dev/null @@ -1,79 +0,0 @@ -class_name BubbleGradientBackground -extends Control - -const CORNER_SEGMENTS: int = 8 - -var host_button: BaseButton -var profile: BubbleMenuProfile - - -func configure( - button: BaseButton, - menu_profile: BubbleMenuProfile, -) -> void: - host_button = button - profile = menu_profile - mouse_filter = Control.MOUSE_FILTER_IGNORE - show_behind_parent = true - set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - queue_redraw() - - -func _draw() -> void: - if host_button == null or profile == null or size.x <= 0.0 or size.y <= 0.0: - return - var fill_color: Color = _get_fill_color() - var top_color: Color = fill_color.lightened(profile.gradient_top_lift) - var points := PackedVector2Array() - _append_arc(points, Vector2(profile.corner_radius, profile.corner_radius), PI, PI * 1.5) - _append_arc( - points, - Vector2(size.x - profile.corner_radius, profile.corner_radius), - PI * 1.5, - TAU, - ) - _append_arc( - points, - Vector2(size.x - profile.corner_radius, size.y - profile.corner_radius), - 0.0, - PI * 0.5, - ) - _append_arc( - points, - Vector2(profile.corner_radius, size.y - profile.corner_radius), - PI * 0.5, - PI, - ) - var colors := PackedColorArray() - for point: Vector2 in points: - colors.append(top_color.lerp(fill_color, clampf(point.y / size.y, 0.0, 1.0))) - draw_polygon(points, colors) - - -func _append_arc( - points: PackedVector2Array, - center: Vector2, - start_angle: float, - end_angle: float, -) -> void: - var radius: float = minf( - float(profile.corner_radius), - minf(size.x, size.y) * 0.5, - ) - for index: int in range(CORNER_SEGMENTS + 1): - var weight: float = float(index) / float(CORNER_SEGMENTS) - var angle: float = lerpf(start_angle, end_angle, weight) - points.append(center + Vector2(cos(angle), sin(angle)) * radius) - - -func _get_fill_color() -> Color: - if host_button.disabled: - return profile.disabled_fill - match host_button.get_draw_mode(): - BaseButton.DRAW_PRESSED, BaseButton.DRAW_HOVER_PRESSED: - return profile.pressed_fill - BaseButton.DRAW_HOVER: - return profile.hover_fill - if host_button.has_focus(): - return profile.hover_fill - return profile.normal_fill diff --git a/ui/components/bubble_menu/bubble_gradient_background.gd.uid b/ui/components/bubble_menu/bubble_gradient_background.gd.uid deleted file mode 100644 index ecab908..0000000 --- a/ui/components/bubble_menu/bubble_gradient_background.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://cckk3lwdqadjn diff --git a/ui/components/bubble_menu/bubble_hover_drawer.gd b/ui/components/bubble_menu/bubble_hover_drawer.gd deleted file mode 100644 index ad72edc..0000000 --- a/ui/components/bubble_menu/bubble_hover_drawer.gd +++ /dev/null @@ -1,97 +0,0 @@ -class_name BubbleHoverDrawer -extends Control - -enum DrawerMode { - RIGHT, - LEFT_VERTICAL, -} - -const DRAWER_COLOR: Color = Color(0.031, 0.122, 0.169, 1.0) -const TEXT_COLOR: Color = Color(0.764706, 0.87451, 0.901961, 1.0) -const RIGHT_SIZE: Vector2 = Vector2(132.0, 48.0) -const LEFT_VERTICAL_SIZE: Vector2 = Vector2(50.0, 176.0) -const OVERLAP: float = 12.0 - -var host_button: BaseButton -var drawer_mode: DrawerMode = DrawerMode.RIGHT -var _panel: Panel -var _label: Label - - -func configure( - button: BaseButton, - drawer_text: String, - mode: DrawerMode, -) -> void: - host_button = button - drawer_mode = mode - mouse_filter = Control.MOUSE_FILTER_IGNORE - show_behind_parent = true - _build_controls() - _label.text = drawer_text - _refresh_label_layout() - refresh_layout() - set_reveal(0.0) - - -func refresh_layout() -> void: - if host_button == null: - return - if drawer_mode == DrawerMode.RIGHT: - size = RIGHT_SIZE - position = Vector2( - host_button.size.x - OVERLAP, - (host_button.size.y - size.y) * 0.5, - ) - pivot_offset = Vector2(0.0, size.y * 0.5) - else: - size = LEFT_VERTICAL_SIZE - position = Vector2( - -size.x + OVERLAP, - (host_button.size.y - size.y) * 0.5, - ) - pivot_offset = Vector2(size.x, size.y * 0.5) - _refresh_label_layout() - - -func set_reveal(amount: float) -> void: - var reveal: float = clampf(amount, 0.0, 1.0) - visible = reveal > 0.001 - scale = Vector2(maxf(reveal, 0.001), 1.0) - - -func _build_controls() -> void: - if _panel != null: - return - _panel = Panel.new() - _panel.mouse_filter = Control.MOUSE_FILTER_IGNORE - _panel.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - var panel_style := StyleBoxFlat.new() - panel_style.bg_color = DRAWER_COLOR - panel_style.corner_radius_top_left = 12 - panel_style.corner_radius_top_right = 12 - panel_style.corner_radius_bottom_right = 12 - panel_style.corner_radius_bottom_left = 12 - _panel.add_theme_stylebox_override("panel", panel_style) - add_child(_panel) - - _label = Label.new() - _label.mouse_filter = Control.MOUSE_FILTER_IGNORE - _label.add_theme_color_override("font_color", TEXT_COLOR) - _label.add_theme_font_size_override("font_size", 20) - _label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER - add_child(_label) - - -func _refresh_label_layout() -> void: - if _label == null: - return - if drawer_mode == DrawerMode.RIGHT: - _label.rotation = 0.0 - _label.position = Vector2.ZERO - _label.size = size - else: - _label.rotation = -PI * 0.5 - _label.position = Vector2(-OVERLAP * 0.5, size.y) - _label.size = Vector2(size.y, size.x) diff --git a/ui/components/bubble_menu/bubble_hover_drawer.gd.uid b/ui/components/bubble_menu/bubble_hover_drawer.gd.uid deleted file mode 100644 index 9a31896..0000000 --- a/ui/components/bubble_menu/bubble_hover_drawer.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://jvw68gltfda0 diff --git a/ui/components/bubble_menu/bubble_menu_profile.gd b/ui/components/bubble_menu/bubble_menu_profile.gd index 1af8b50..a78cbd1 100644 --- a/ui/components/bubble_menu/bubble_menu_profile.gd +++ b/ui/components/bubble_menu/bubble_menu_profile.gd @@ -21,10 +21,6 @@ extends Resource @export_range(0, 12, 1) var normal_border_width: int = 2 @export_range(0, 12, 1) var emphasized_border_width: int = 3 -@export_group("Gradient") -@export var gradient_enabled: bool = false -@export_range(0.0, 0.5, 0.01) var gradient_top_lift: float = 0.12 - @export_group("Colors") @export var normal_fill: Color = Color(0.82, 0.93, 0.96, 0.96) @export var normal_border: Color = Color(0.91, 0.98, 1.0, 0.85) @@ -82,11 +78,7 @@ func _make_style( style.content_margin_top = content_margin style.content_margin_right = content_margin style.content_margin_bottom = content_margin - style.bg_color = ( - Color(fill_color.r, fill_color.g, fill_color.b, 0.0) - if gradient_enabled - else fill_color - ) + style.bg_color = fill_color style.border_width_left = outline_width style.border_width_top = outline_width style.border_width_right = outline_width diff --git a/ui/components/bubble_menu/title_menu_profile.tres b/ui/components/bubble_menu/title_menu_profile.tres deleted file mode 100644 index 3ae3a4a..0000000 --- a/ui/components/bubble_menu/title_menu_profile.tres +++ /dev/null @@ -1,22 +0,0 @@ -[gd_resource type="Resource" script_class="BubbleMenuProfile" load_steps=2 format=3] - -[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_menu_profile.gd" id="1_profile"] - -[resource] -script = ExtResource("1_profile") -font_size_ratio = 0.14 -hover_focus_scale = 1.02 -hover_focus_lift = 0.0 -emphasis_speed = 7.0 -emphasized_deformation_scale = 0.0 -contact_gap = 0.0 -maximum_separation = 0.0 -content_margin = 6.0 -corner_radius = 36 -normal_border_width = 0 -emphasized_border_width = 0 -gradient_enabled = false -normal_fill = Color(1, 1, 1, 1) -hover_fill = Color(1, 1, 1, 1) -pressed_fill = Color(1, 1, 1, 1) -disabled_fill = Color(1, 1, 1, 0.78) diff --git a/ui/components/bubble_menu/title_secondary_menu_profile.tres b/ui/components/bubble_menu/title_secondary_menu_profile.tres deleted file mode 100644 index d79b7da..0000000 --- a/ui/components/bubble_menu/title_secondary_menu_profile.tres +++ /dev/null @@ -1,22 +0,0 @@ -[gd_resource type="Resource" script_class="BubbleMenuProfile" load_steps=2 format=3] - -[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_menu_profile.gd" id="1_profile"] - -[resource] -script = ExtResource("1_profile") -font_size_ratio = 0.14 -hover_focus_scale = 1.02 -hover_focus_lift = 0.0 -emphasis_speed = 7.0 -emphasized_deformation_scale = 0.0 -contact_gap = 0.0 -maximum_separation = 0.0 -content_margin = 6.0 -corner_radius = 16 -normal_border_width = 0 -emphasized_border_width = 0 -gradient_enabled = false -normal_fill = Color(1, 1, 1, 1) -hover_fill = Color(1, 1, 1, 1) -pressed_fill = Color(1, 1, 1, 1) -disabled_fill = Color(1, 1, 1, 0.78) diff --git a/ui/components/general_inventory_slot.gd b/ui/components/general_inventory_slot.gd index 93060f6..cf9ccc4 100644 --- a/ui/components/general_inventory_slot.gd +++ b/ui/components/general_inventory_slot.gd @@ -21,7 +21,6 @@ var slot_index: int = -1 var container: int = -1 var entry_kind: int = -1 var entry_identity: StringName -var entry_key: String = "" var _locked: bool = false var _layout: PlayerInventoryLayout @@ -108,7 +107,6 @@ func refresh() -> void: call_deferred("_update_context_presence") entry_kind = -1 entry_identity = StringName() - entry_key = "" _context_text = "" _quality_tier = -1 _icon.texture = null @@ -144,7 +142,6 @@ func refresh() -> void: return entry_kind = int(entry.get("kind", -1)) entry_identity = StringName(str(entry.get("identity", ""))) - entry_key = str(entry.get("key", "")) if entry_kind == PlayerInventoryLayout.EntryKind.ITEM: var item: ItemDataType = ( _item_catalog.get_item_by_id(entry_identity) @@ -153,11 +150,7 @@ func refresh() -> void: if item == null: return _icon.texture = item.icon - var quantity := ( - 1 - if int(entry.get("unit", -1)) >= 0 - else _bag.get_quantity(entry_identity) if _bag != null else 0 - ) + var quantity := _bag.get_quantity(entry_identity) if _bag != null else 0 _quantity.text = "×%d" % quantity if quantity > 1 else "" _context_text = _item_context_text(item, quantity) accessibility_name = "%s, slot %d" % [item.display_name, slot_index + 1] @@ -280,7 +273,6 @@ func _get_drag_data(_at_position: Vector2) -> Variant: return { "kind": "bag_item", "item_id": String(entry_identity), - "entry_key": entry_key, } @@ -318,12 +310,7 @@ func _drop_data(_at_position: Vector2, data: Variant) -> void: "", ) )) - var source_key: String = str(payload.get("entry_key", "")) - moved = ( - _layout.move_entry_by_key(source_key, container, slot_index) - if not source_key.is_empty() - else _layout.move_entry(kind, identity, container, slot_index) - ) + moved = _layout.move_entry(kind, identity, container, slot_index) if moved: entry_moved.emit() diff --git a/ui/components/locked_content_presentation.gd b/ui/components/locked_content_presentation.gd index 65ff816..1342054 100644 --- a/ui/components/locked_content_presentation.gd +++ b/ui/components/locked_content_presentation.gd @@ -53,9 +53,7 @@ static func make_icon_texture( Image.FORMAT_RGBA8, ) canvas.fill(Color.TRANSPARENT) - var inset := Vector2i.ONE * floori( - float(canvas_size - icon_size) / 2.0 - ) + var inset := Vector2i.ONE * ((canvas_size - icon_size) / 2) canvas.blend_rect( image, Rect2i(Vector2i.ZERO, Vector2i(icon_size, icon_size)), diff --git a/ui/components/logbook_portrait.gd b/ui/components/logbook_portrait.gd index 8bee8e7..fb5fa4a 100644 --- a/ui/components/logbook_portrait.gd +++ b/ui/components/logbook_portrait.gd @@ -93,16 +93,10 @@ static func uniform_footprint_size( maximum_size.x / visible_size.x, maximum_size.y / visible_size.y, ) - var footprint_scale: float = minf(area_scale, fit_scale) + var scale: float = minf(area_scale, fit_scale) return Vector2( - minf( - maximum_size.x, - maxf(1.0, roundf(visible_size.x * footprint_scale)), - ), - minf( - maximum_size.y, - maxf(1.0, roundf(visible_size.y * footprint_scale)), - ), + minf(maximum_size.x, maxf(1.0, roundf(visible_size.x * scale))), + minf(maximum_size.y, maxf(1.0, roundf(visible_size.y * scale))), ) diff --git a/ui/components/organizer_tab.gd b/ui/components/organizer_tab.gd index 5046e59..bb2f777 100644 --- a/ui/components/organizer_tab.gd +++ b/ui/components/organizer_tab.gd @@ -91,14 +91,14 @@ func _initialize_motion() -> void: _set_visual_y(_target_y()) -func _on_toggled(is_button_pressed: bool) -> void: - if _selected and not is_button_pressed: +func _on_toggled(is_pressed: bool) -> void: + if _selected and not is_pressed: # A selected organizer tab is a page marker, not a collapsible toggle. # Restore without another signal before any lower-state frame is drawn. set_pressed_no_signal(true) refresh_state(false) return - _selected = is_button_pressed + _selected = is_pressed refresh_state() diff --git a/ui/components/shop_sale_tray_slot.gd b/ui/components/shop_sale_tray_slot.gd index a45e28d..0ac87bf 100644 --- a/ui/components/shop_sale_tray_slot.gd +++ b/ui/components/shop_sale_tray_slot.gd @@ -65,14 +65,14 @@ func _apply_style() -> void: func configure( key: String, - icon_texture: Texture2D, + icon: Texture2D, label: String, quantity: int = 1, quality: int = -1, ) -> void: entry_key = key _quality_tier = quality - _icon.texture = icon_texture + _icon.texture = icon _quantity.text = "×%d" % quantity if quantity > 1 else "" tooltip_text = "%s · select to remove" % label accessibility_name = tooltip_text diff --git a/ui/controller_focus_presentation.gd b/ui/controller_focus_presentation.gd index a958da0..405b834 100644 --- a/ui/controller_focus_presentation.gd +++ b/ui/controller_focus_presentation.gd @@ -86,15 +86,6 @@ func _input(event: InputEvent) -> void: event is InputEventJoypadButton or event is InputEventJoypadMotion ): return - # Physical keyboard arrows belong to an active text editor. A mouse click can - # leave the previously focused menu button cached as the neutral controller - # seed; restoring that seed here would pull focus out of the editor before - # LineEdit/TextEdit can move its caret or selection. - if _keyboard_direction_belongs_to_text_entry(event): - _navigation_focus_active = false - _neutral_focus_seed = null - _set_controller_active(false) - return var directional_navigation: bool = _is_directional_navigation(event) if directional_navigation: _directional_input_generation += 1 @@ -226,11 +217,6 @@ func _on_focus_changed(control: Control) -> void: if _directional_input_in_flight and _is_navigation_focus(control): _navigation_focus_active = true _neutral_focus_seed = null - elif not _is_navigation_focus(control): - # Text entry supersedes any button remembered before the field was clicked. - # Keeping that seed would make the next keyboard arrow restore the button. - _navigation_focus_active = false - _neutral_focus_seed = null elif not _navigation_focus_active and _is_navigation_focus(control): _capture_neutral_focus_seed(control) return @@ -259,7 +245,7 @@ func _clear_directional_input_in_flight(generation: int) -> void: func _is_directional_navigation(event: InputEvent) -> bool: if event is InputEventKey and (event as InputEventKey).echo: return false - # Tab is both Godot's default ui_focus_next key and straywild's default + # Tab is both Godot's default ui_focus_next key and NETfishing's default # player-menu binding. The global focus presenter must leave that gameplay # action alone; otherwise a remembered neutral focus seed consumes the key # before PlayerMenu can open or close. @@ -275,28 +261,6 @@ func _is_directional_navigation(event: InputEvent) -> bool: ) -func _keyboard_direction_belongs_to_text_entry(event: InputEvent) -> bool: - var key_event := event as InputEventKey - if key_event == null or not key_event.pressed: - return false - var focus_owner: Control = _active_focus_owner() - if not (focus_owner is LineEdit or focus_owner is TextEdit): - return false - # Check the keycodes directly as well as the built-in actions so modified - # editing gestures such as Shift+Left and Ctrl+Right cannot be mistaken for - # menu navigation when action matching requires exact modifier parity. - if key_event.keycode in [KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN]: - return true - if key_event.physical_keycode in [KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN]: - return true - return ( - event.is_action_pressed(&"ui_left") - or event.is_action_pressed(&"ui_right") - or event.is_action_pressed(&"ui_up") - or event.is_action_pressed(&"ui_down") - ) - - func _is_navigation_focus(control: Control) -> bool: # Text entry is an explicit interaction rather than menu navigation. It must # retain direct focus for typing, including Chat and dialog fields. @@ -601,7 +565,7 @@ func _popup_item_height(popup: PopupMenu, index: int) -> float: popup.get_theme_font_size(&"font_size") ) var icon: Texture2D = popup.get_item_icon(index) - var icon_height: float = float(icon.get_height()) if icon != null else 0.0 + var icon_height: float = icon.get_height() if icon != null else 0.0 return maxf(font_height, icon_height) + vertical_separation diff --git a/ui/controller_mapping_panel.gd b/ui/controller_mapping_panel.gd index 12ac941..16080a7 100644 --- a/ui/controller_mapping_panel.gd +++ b/ui/controller_mapping_panel.gd @@ -239,7 +239,7 @@ func _build_interface() -> void: _instruction_label = Label.new() _instruction_label.text = ( - "auto-map walks through straywild's controller actions. " + "auto-map walks through NETfishing's controller actions. " + "select any row afterward to override it; the mapped back " + "control cancels capture." ) diff --git a/ui/data_management_dialog.gd b/ui/data_management_dialog.gd deleted file mode 100644 index f3f6141..0000000 --- a/ui/data_management_dialog.gd +++ /dev/null @@ -1,325 +0,0 @@ -class_name DataManagementDialog -extends Control - -const UtilityPageStyleType = preload("res://ui/utility_page_style.gd") - -signal action_selected(action_id: StringName) -signal dismissed - -enum ActionTone { - SECONDARY, - PRIMARY, - DANGER, -} - -const DEFAULT_SIZE := Vector2(600.0, 330.0) -const MINIMUM_SIZE := Vector2(520.0, 250.0) -const MAXIMUM_SIZE := Vector2(680.0, 500.0) -const ACTION_HEIGHT: float = 44.0 - -var _dimmer: ColorRect -var _panel: PanelContainer -var _title_label: Label -var _body_scroll: ScrollContainer -var _body: VBoxContainer -var _description: Label -var _custom_content: VBoxContainer -var _actions: VBoxContainer -var _action_buttons: Array[Button] = [] -var _cancel_action_id: StringName = StringName("") -var _action_callback: Callable -var _presentation_generation: int = 0 - - -func _ready() -> void: - set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - mouse_filter = Control.MOUSE_FILTER_STOP - # Settings panels are hosted inside several differently layered title and - # pause containers. Keep the data modal above that whole presentation, not - # merely above the panel that opened it. - z_index = 250 - _build_layout() - hide() - - -func present( - title_text: String, - body_text: String, - actions: Array[Dictionary], - action_callback: Callable = Callable(), - custom_content: Control = null, - preferred_control: Control = null, - requested_size: Vector2 = DEFAULT_SIZE, -) -> void: - if not is_inside_tree() or is_queued_for_deletion(): - push_warning("Data-management dialog is not available yet.") - return - if not is_node_ready(): - call_deferred( - "present", - title_text, - body_text, - actions, - action_callback, - custom_content, - preferred_control, - requested_size, - ) - return - _presentation_generation += 1 - _action_callback = action_callback - _title_label.text = title_text - _description.text = body_text - _description.visible = not body_text.strip_edges().is_empty() - _replace_custom_content(custom_content) - _rebuild_actions(actions) - _panel.custom_minimum_size = _clamped_size(requested_size) - show() - _focus_preferred.call_deferred(preferred_control) - - -func dismiss() -> void: - if not visible: - return - _presentation_generation += 1 - _action_callback = Callable() - _cancel_action_id = StringName("") - hide() - dismissed.emit() - - -func is_open() -> bool: - return visible - - -func cancel() -> bool: - if not visible: - return false - if _cancel_action_id.is_empty(): - dismiss() - return true - _trigger_action(_cancel_action_id) - return true - - -func focused_control() -> Control: - if not is_inside_tree(): - return null - var focus_owner: Control = get_viewport().gui_get_focus_owner() - return focus_owner if focus_owner != null and is_ancestor_of(focus_owner) else null - - -func _build_layout() -> void: - _dimmer = ColorRect.new() - _dimmer.name = "Dimmer" - _dimmer.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - _dimmer.color = Color(0.0, 0.04, 0.06, 0.72) - _dimmer.mouse_filter = Control.MOUSE_FILTER_STOP - add_child(_dimmer) - - var center := CenterContainer.new() - center.name = "Center" - center.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - center.mouse_filter = Control.MOUSE_FILTER_PASS - add_child(center) - - _panel = PanelContainer.new() - _panel.name = "Panel" - _panel.custom_minimum_size = DEFAULT_SIZE - _panel.mouse_filter = Control.MOUSE_FILTER_STOP - _panel.add_theme_stylebox_override( - "panel", UtilityPageStyleType.panel_style() - ) - center.add_child(_panel) - - var layout := VBoxContainer.new() - layout.name = "Layout" - layout.add_theme_constant_override("separation", 14) - _panel.add_child(layout) - - _title_label = Label.new() - _title_label.name = "Title" - _title_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _title_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - _title_label.add_theme_font_override("font", UtilityPageStyleType.TuffyFont) - _title_label.add_theme_font_size_override("font_size", 29) - _title_label.add_theme_color_override( - "font_color", UtilityPageStyleType.OCEAN_TEXT_PRIMARY - ) - layout.add_child(_title_label) - - _body_scroll = ScrollContainer.new() - _body_scroll.name = "BodyScroll" - _body_scroll.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _body_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL - _body_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED - _body_scroll.follow_focus = true - layout.add_child(_body_scroll) - - _body = VBoxContainer.new() - _body.name = "Body" - _body.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _body.add_theme_constant_override("separation", 12) - _body_scroll.add_child(_body) - - _description = Label.new() - _description.name = "Description" - _description.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _description.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - _description.add_theme_font_override("font", UtilityPageStyleType.TuffyFont) - _description.add_theme_font_size_override("font_size", 18) - _description.add_theme_color_override( - "font_color", UtilityPageStyleType.OCEAN_TEXT_SECONDARY - ) - _body.add_child(_description) - - _custom_content = VBoxContainer.new() - _custom_content.name = "CustomContent" - _custom_content.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _custom_content.add_theme_constant_override("separation", 12) - _body.add_child(_custom_content) - - _actions = VBoxContainer.new() - _actions.name = "Actions" - _actions.size_flags_horizontal = Control.SIZE_EXPAND_FILL - layout.add_child(_actions) - - -func _replace_custom_content(content: Control) -> void: - for child: Node in _custom_content.get_children(): - _custom_content.remove_child(child) - child.queue_free() - if content == null: - return - content.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _custom_content.add_child(content) - - -func _rebuild_actions(actions: Array[Dictionary]) -> void: - for child: Node in _actions.get_children(): - _actions.remove_child(child) - child.queue_free() - _action_buttons.clear() - _cancel_action_id = StringName("") - var action_ids: Array[StringName] = [] - var action_layout: BoxContainer - if actions.size() <= 2: - var row := HBoxContainer.new() - row.alignment = BoxContainer.ALIGNMENT_CENTER - row.add_theme_constant_override("separation", 12) - action_layout = row - else: - var column := VBoxContainer.new() - column.add_theme_constant_override("separation", 10) - action_layout = column - _actions.add_child(action_layout) - for entry: Dictionary in actions: - var action_id: StringName = StringName(str(entry.get("id", ""))) - if action_id.is_empty(): - continue - var button := Button.new() - button.name = "%sButton" % str(action_id).capitalize() - button.text = str(entry.get("text", action_id)) - button.disabled = bool(entry.get("disabled", false)) - button.size_flags_horizontal = Control.SIZE_EXPAND_FILL - button.custom_minimum_size = Vector2(0.0, ACTION_HEIGHT) - button.focus_mode = Control.FOCUS_ALL - _apply_action_style(button, int(entry.get("tone", ActionTone.PRIMARY))) - button.set_meta("data_action_id", action_id) - button.pressed.connect(_trigger_action.bind(action_id)) - action_layout.add_child(button) - _action_buttons.append(button) - action_ids.append(action_id) - if bool(entry.get("cancel", false)): - _cancel_action_id = action_id - if _cancel_action_id.is_empty() and not action_ids.is_empty(): - _cancel_action_id = action_ids.back() - - -func _apply_action_style(button: Button, tone: int) -> void: - UtilityPageStyleType.apply_ocean_button(button) - match tone: - ActionTone.SECONDARY: - for state: StringName in [&"normal", &"hover", &"pressed", &"focus"]: - var color := ( - UtilityPageStyleType.OCEAN_PANEL_DEEP - if state == &"normal" - else UtilityPageStyleType.OCEAN_PANEL_MID - ) - button.add_theme_stylebox_override( - state, - UtilityPageStyleType.ocean_button_style(color), - ) - ActionTone.DANGER: - button.add_theme_stylebox_override( - "normal", - UtilityPageStyleType.ocean_button_style( - UtilityPageStyleType.OCEAN_DANGER - ), - ) - button.add_theme_stylebox_override( - "hover", - UtilityPageStyleType.ocean_button_style(Color("c95a64")), - ) - button.add_theme_stylebox_override( - "pressed", - UtilityPageStyleType.ocean_button_style(Color("74313b")), - ) - button.add_theme_stylebox_override( - "focus", - UtilityPageStyleType.ocean_button_style(Color("c95a64")), - ) - - -func _trigger_action(action_id: StringName) -> void: - if not visible: - return - var generation: int = _presentation_generation - action_selected.emit(action_id) - if _action_callback.is_valid(): - _action_callback.call(action_id) - if generation == _presentation_generation and visible: - dismiss() - - -func _focus_preferred(preferred_control: Control) -> void: - if not visible: - return - var focusable: Array[Control] = [] - for node: Node in _custom_content.find_children("*", "Control", true, false): - var control := node as Control - if _is_focusable(control): - focusable.append(control) - for button: Button in _action_buttons: - if _is_focusable(button): - focusable.append(button) - for index: int in focusable.size(): - var control: Control = focusable[index] - control.focus_previous = control.get_path_to( - focusable[wrapi(index - 1, 0, focusable.size())] - ) - control.focus_next = control.get_path_to( - focusable[wrapi(index + 1, 0, focusable.size())] - ) - if _is_focusable(preferred_control): - preferred_control.grab_focus() - elif not focusable.is_empty(): - focusable.front().grab_focus() - - -func _is_focusable(control: Control) -> bool: - if ( - control == null - or not control.is_visible_in_tree() - or control.focus_mode != Control.FOCUS_ALL - ): - return false - var button := control as BaseButton - return button == null or not button.disabled - - -func _clamped_size(requested_size: Vector2) -> Vector2: - return Vector2( - clampf(requested_size.x, MINIMUM_SIZE.x, MAXIMUM_SIZE.x), - clampf(requested_size.y, MINIMUM_SIZE.y, MAXIMUM_SIZE.y), - ) diff --git a/ui/data_management_dialog.gd.uid b/ui/data_management_dialog.gd.uid deleted file mode 100644 index 337ecbe..0000000 --- a/ui/data_management_dialog.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://mcjckbgqlxd1 diff --git a/ui/decor_shop.gd b/ui/decor_shop.gd deleted file mode 100644 index d05d9eb..0000000 --- a/ui/decor_shop.gd +++ /dev/null @@ -1,331 +0,0 @@ -class_name DecorShop -extends Control - -const INPUT_OWNER: StringName = &"decor_shop" -const DecorCatalogType = preload("res://homes/decor_catalog.gd") -const UtilityPageStyleType = preload("res://ui/utility_page_style.gd") - -signal menu_visibility_changed(is_open: bool) -signal menu_exit_started - -var _player: Player -var _wallet: PlayerWallet -var _fishing_spot: FishingSpot -var _interaction: DecorShopInteraction -var _bag: PlayerBag -var _home_state: PlayerHomeState -var _network_shop: NetworkShopService -var _wallet_label: Label -var _owned_label: Label -var _feedback: Label -var _buy_button: Button -var _close_button: Button -var _transaction_pending: bool = false -var _prior_movement_enabled: bool = true -var _prior_camera_enabled: bool = true -var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE - - -func _ready() -> void: - UtilityPageStyleType.apply_page(self) - _build_ui() - hide() - - -func setup( - player: Player, - wallet: PlayerWallet, - fishing_spot: FishingSpot, - interaction: DecorShopInteraction, - bag: PlayerBag, - home_state: PlayerHomeState, - network_shop: NetworkShopService, -) -> void: - _player = player - _wallet = wallet - _fishing_spot = fishing_spot - _interaction = interaction - _bag = bag - _home_state = home_state - _network_shop = network_shop - if not _wallet.balance_changed.is_connected(_on_wallet_changed): - _wallet.balance_changed.connect(_on_wallet_changed) - if not _bag.contents_changed.is_connected(_refresh): - _bag.contents_changed.connect(_refresh) - if not _home_state.changed.is_connected(_refresh): - _home_state.changed.connect(_refresh) - if ( - _network_shop != null - and not _network_shop.local_purchase_pending.is_connected( - _on_purchase_pending - ) - ): - _network_shop.local_purchase_pending.connect(_on_purchase_pending) - _network_shop.local_purchase_finished.connect(_on_purchase_finished) - _refresh() - - -func set_world_interaction(interaction: DecorShopInteraction) -> void: - _interaction = interaction - - -func open_shop() -> bool: - if ( - visible - or _player == null - or _wallet == null - or _fishing_spot == null - or _interaction == null - or not _interaction.is_local_player_in_range() - or not _fishing_spot.can_open_fishing_shop() - ): - return false - _prior_movement_enabled = _player.is_movement_enabled() - _prior_camera_enabled = _player.is_camera_input_enabled() - _player.set_movement_enabled(false) - # Release any active right-click drag first. The shop must not remember the - # drag's transient captured mode because release may happen inside the UI. - _player.set_camera_input_enabled(false) - _prior_mouse_mode = _get_restorable_mouse_mode(Input.mouse_mode) - _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true) - Input.mouse_mode = Input.MOUSE_MODE_VISIBLE - _transaction_pending = ( - _network_shop != null - and _network_shop.is_local_purchase_pending() - ) - _feedback.text = "" - _refresh() - show() - _buy_button.call_deferred("grab_focus") - menu_visibility_changed.emit(true) - return true - - -func close_shop(restore_controls: bool = true) -> void: - if not visible: - return - menu_exit_started.emit() - get_viewport().gui_release_focus() - hide() - if _fishing_spot != null: - _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false) - if restore_controls and _player != null: - _player.set_movement_enabled(_prior_movement_enabled) - _player.set_camera_input_enabled(_prior_camera_enabled) - Input.mouse_mode = _prior_mouse_mode - menu_visibility_changed.emit(false) - - -func consume_escape() -> bool: - if not visible: - return false - close_shop() - return true - - -func close_for_range_exit() -> void: - close_shop() - - -func close_for_water_recovery() -> void: - close_shop(false) - - -func close_for_session_end() -> void: - close_shop(false) - - -func _get_restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode: - if mouse_mode == Input.MOUSE_MODE_CAPTURED: - return Input.MOUSE_MODE_VISIBLE - return mouse_mode - - -func _unhandled_input(event: InputEvent) -> void: - if not visible or not event.is_action_pressed("ui_cancel"): - return - close_shop() - get_viewport().set_input_as_handled() - - -func _purchase_cube() -> void: - if _network_shop == null or _transaction_pending: - return - var request_id: String = _network_shop.request_decor( - DecorCatalogType.BASIC_CUBE_ID - ) - if request_id.is_empty(): - _refresh() - - -func _on_purchase_pending(_request_id: String) -> void: - _transaction_pending = true - _feedback.text = "purchasing…" - _refresh() - - -func _on_purchase_finished( - _request_id: String, - accepted: bool, - message: String, - product_id: StringName, - category: int, - _quantity: int, - total_cost: int, -) -> void: - if ( - category != NetworkShopProtocol.ProductCategory.DECOR - or product_id != DecorCatalogType.BASIC_CUBE_ID - ): - return - _transaction_pending = false - _feedback.text = ( - "basic cube purchased · %d fishcoin spent" % total_cost - if accepted - else message.to_lower() - ) - _refresh() - - -func _on_wallet_changed(_balance: int, _delta: int) -> void: - _refresh() - - -func _refresh() -> void: - if _wallet_label == null: - return - var balance: int = _wallet.get_balance() if _wallet != null else 0 - var owned: int = ( - _home_state.get_owned_count(DecorCatalogType.BASIC_CUBE_ID) - if _home_state != null else 0 - ) - var carried: int = ( - _bag.get_quantity(DecorCatalogType.BASIC_CUBE_ID) - if _bag != null else 0 - ) - _wallet_label.text = "%d fishcoins" % balance - _owned_label.text = "owned %d · packed %d" % [owned, carried] - _buy_button.disabled = ( - _transaction_pending - or _wallet == null - or not _wallet.can_afford( - DecorCatalogType.get_price(DecorCatalogType.BASIC_CUBE_ID) - ) - or _bag == null - or not _bag.can_add_item(DecorCatalogType.BASIC_CUBE_ID, 1) - or owned >= DecorCatalogType.MAX_OWNED_PER_PRODUCT - ) - - -func _build_ui() -> void: - set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - z_index = 83 - mouse_filter = Control.MOUSE_FILTER_STOP - var blocker := ColorRect.new() - blocker.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - blocker.color = Color(0.02, 0.08, 0.10, 0.55) - blocker.mouse_filter = Control.MOUSE_FILTER_STOP - add_child(blocker) - - var panel := PanelContainer.new() - panel.set_anchors_preset(Control.PRESET_CENTER) - panel.position = Vector2(-440.0, -250.0) - panel.size = Vector2(880.0, 500.0) - panel.add_theme_stylebox_override( - "panel", - UtilityPageStyleType.rounded_style( - UtilityPageStyleType.OCEAN_PANEL_DEEP, 24 - ), - ) - add_child(panel) - var margin := MarginContainer.new() - for side: StringName in [ - &"margin_left", &"margin_top", &"margin_right", &"margin_bottom", - ]: - margin.add_theme_constant_override(side, 28) - panel.add_child(margin) - var layout := VBoxContainer.new() - layout.add_theme_constant_override("separation", 18) - margin.add_child(layout) - - var header := HBoxContainer.new() - header.add_theme_constant_override("separation", 12) - layout.add_child(header) - var title := Label.new() - title.text = "decor" - title.add_theme_font_size_override("font_size", 38) - title.size_flags_horizontal = Control.SIZE_EXPAND_FILL - header.add_child(title) - _wallet_label = Label.new() - _wallet_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT - _wallet_label.add_theme_font_size_override("font_size", 22) - header.add_child(_wallet_label) - - var item_panel := PanelContainer.new() - item_panel.size_flags_vertical = Control.SIZE_EXPAND_FILL - item_panel.add_theme_stylebox_override( - "panel", - UtilityPageStyleType.rounded_style( - UtilityPageStyleType.OCEAN_FIELD, 18 - ), - ) - layout.add_child(item_panel) - var item_margin := MarginContainer.new() - for side: StringName in [ - &"margin_left", &"margin_top", &"margin_right", &"margin_bottom", - ]: - item_margin.add_theme_constant_override(side, 24) - item_panel.add_child(item_margin) - var item_row := HBoxContainer.new() - item_row.add_theme_constant_override("separation", 28) - item_margin.add_child(item_row) - var preview := Panel.new() - preview.custom_minimum_size = Vector2(150.0, 150.0) - preview.add_theme_stylebox_override( - "panel", - UtilityPageStyleType.rounded_style(Color("b77a55"), 12), - ) - item_row.add_child(preview) - var details := VBoxContainer.new() - details.size_flags_horizontal = Control.SIZE_EXPAND_FILL - details.add_theme_constant_override("separation", 10) - item_row.add_child(details) - var item_name := Label.new() - item_name.text = DecorCatalogType.get_display_name( - DecorCatalogType.BASIC_CUBE_ID - ) - item_name.add_theme_font_size_override("font_size", 32) - details.add_child(item_name) - var description := Label.new() - description.text = DecorCatalogType.get_description( - DecorCatalogType.BASIC_CUBE_ID - ) - description.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - description.add_theme_font_size_override("font_size", 20) - description.size_flags_vertical = Control.SIZE_EXPAND_FILL - details.add_child(description) - _owned_label = Label.new() - _owned_label.add_theme_font_size_override("font_size", 18) - details.add_child(_owned_label) - _buy_button = Button.new() - _buy_button.text = "buy · 1 fishcoin" - _buy_button.custom_minimum_size = Vector2(260.0, 58.0) - UtilityPageStyleType.apply_ocean_button(_buy_button) - _buy_button.pressed.connect(_purchase_cube) - details.add_child(_buy_button) - - var footer := HBoxContainer.new() - footer.add_theme_constant_override("separation", 12) - layout.add_child(footer) - _feedback = Label.new() - _feedback.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _feedback.add_theme_font_size_override("font_size", 18) - footer.add_child(_feedback) - _close_button = Button.new() - _close_button.text = "close" - _close_button.custom_minimum_size = Vector2(150.0, 50.0) - UtilityPageStyleType.apply_ocean_button(_close_button) - _close_button.pressed.connect(close_shop) - footer.add_child(_close_button) - _buy_button.focus_neighbor_bottom = _buy_button.get_path_to(_close_button) - _close_button.focus_neighbor_top = _close_button.get_path_to(_buy_button) diff --git a/ui/decor_shop.gd.uid b/ui/decor_shop.gd.uid deleted file mode 100644 index ed65203..0000000 --- a/ui/decor_shop.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://810ck3mvbn5v diff --git a/ui/decor_shop.tscn b/ui/decor_shop.tscn deleted file mode 100644 index 2b26f04..0000000 --- a/ui/decor_shop.tscn +++ /dev/null @@ -1,14 +0,0 @@ -[gd_scene load_steps=2 format=3] - -[ext_resource type="Script" path="res://ui/decor_shop.gd" id="1_script"] - -[node name="DecorShop" type="Control"] -unique_name_in_owner = true -visible = false -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -script = ExtResource("1_script") diff --git a/ui/fishing_danger_vignette.gdshader b/ui/fishing_danger_vignette.gdshader deleted file mode 100644 index 8eee3df..0000000 --- a/ui/fishing_danger_vignette.gdshader +++ /dev/null @@ -1,10 +0,0 @@ -shader_type canvas_item; - -uniform float intensity : hint_range(0.0, 1.0) = 0.0; - -void fragment() { - vec2 centered = UV * 2.0 - 1.0; - centered.x *= 0.56; - float edge = smoothstep(0.42, 1.02, length(centered)); - COLOR = vec4(0.16, 0.018, 0.025, edge * intensity * 0.72); -} diff --git a/ui/fishing_danger_vignette.gdshader.uid b/ui/fishing_danger_vignette.gdshader.uid deleted file mode 100644 index 578ec8b..0000000 --- a/ui/fishing_danger_vignette.gdshader.uid +++ /dev/null @@ -1 +0,0 @@ -uid://c1qcj3m4b10x4 diff --git a/ui/fishing_shop.gd b/ui/fishing_shop.gd index 26ce681..ad8247c 100644 --- a/ui/fishing_shop.gd +++ b/ui/fishing_shop.gd @@ -15,6 +15,9 @@ const PlayerFishingUpgradesType = preload( "res://progression/player_fishing_upgrades.gd" ) const PlayerType = preload("res://player/player.gd") +const PlayerCoolerCapacityType = preload( + "res://progression/player_cooler_capacity.gd" +) const PlayerArtUnlocksType = preload( "res://progression/player_art_unlocks.gd" ) @@ -69,9 +72,7 @@ const CURRENCY_ICON: Texture2D = preload( signal menu_visibility_changed(is_open: bool) signal menu_exit_started -@warning_ignore("unused_signal") signal sell_fish_requested -@warning_ignore("unused_signal") signal shop_cooler_return_requested signal shop_cooler_confirmation_cancel_requested @@ -153,6 +154,9 @@ const ROD_PRICE_ICON_SIZE: float = 22.0 @onready var _barrier_price_bubble: PanelContainer = %BarrierPriceBubble @onready var _barrier_purchase: Button = %BarrierPurchase @onready var _supplies_list: VBoxContainer = %SuppliesList +@onready var _cooler_cost: CurrencyAmount = %CoolerCost +@onready var _cooler_price_bubble: PanelContainer = %CoolerPriceBubble +@onready var _cooler_purchase: Button = %CoolerPurchase @onready var _backpack_cost: CurrencyAmount = %BackpackCost @onready var _backpack_price_bubble: PanelContainer = %BackpackPriceBubble @onready var _backpack_purchase: Button = %BackpackPurchase @@ -168,6 +172,7 @@ var _inventory: FishInventory var _hotbar: PlayerHotbar var _inventory_layout: PlayerInventoryLayout var _item_catalog: ItemCatalogType +var _cooler_capacity: PlayerCoolerCapacityType var _art_unlocks: PlayerArtUnlocksType var _network_shop: NetworkShopService var _network_sale: NetworkSaleService @@ -197,6 +202,7 @@ func _ready() -> void: %CloseButton.pressed.connect(close_shop) _reel_purchase.pressed.connect(_purchase_reel_speed) _barrier_purchase.pressed.connect(_purchase_barrier_power) + _cooler_purchase.pressed.connect(_purchase_cooler_capacity) _backpack_purchase.pressed.connect(_purchase_backpack_capacity) @@ -347,6 +353,7 @@ func _focus_shop_section() -> void: for upgrade_button: Button in [ _reel_purchase, _barrier_purchase, + _cooler_purchase, _backpack_purchase, ]: if not upgrade_button.disabled: @@ -397,11 +404,9 @@ func _select_shop_section(section_index: int, focus_content: bool) -> void: _controller_zone = ControllerZone.CONTENT if section_index == int(_shop_section): if section_index != ShopSection.SELL_FISH: - var showing_current_upgrades: bool = ( - section_index == ShopSection.UPGRADES - ) - _upgrades_content.visible = showing_current_upgrades - _supplies_content.visible = not showing_current_upgrades + var showing_upgrades := section_index == ShopSection.UPGRADES + _upgrades_content.visible = showing_upgrades + _supplies_content.visible = not showing_upgrades _update_shop_tab_selection() if focus_content: _focus_shop_section() @@ -474,12 +479,12 @@ func _apply_shop_controller_zone_focus_modes() -> void: func _set_descendant_button_focus_mode( root_control: Control, - requested_focus_mode: Control.FocusMode, + focus_mode: Control.FocusMode, ) -> void: for child: Node in root_control.find_children("*", "BaseButton", true, false): var button := child as BaseButton if button != null: - button.focus_mode = requested_focus_mode + button.focus_mode = focus_mode func _update_shop_tab_selection() -> void: @@ -504,6 +509,7 @@ func _apply_shop_styles() -> void: for panel: PanelContainer in [ _reel_price_bubble, _barrier_price_bubble, + _cooler_price_bubble, _backpack_price_bubble, ]: var price_style := UtilityPageStyleType.rounded_style( @@ -520,6 +526,7 @@ func _apply_shop_styles() -> void: for price: CurrencyAmount in [ _reel_cost, _barrier_cost, + _cooler_cost, _backpack_cost, ]: var amount_label := price.get_amount_label() @@ -531,6 +538,7 @@ func _apply_shop_styles() -> void: %CloseButton, _reel_purchase, _barrier_purchase, + _cooler_purchase, _backpack_purchase, ]: UtilityPageStyleType.apply_ocean_button(button) @@ -551,6 +559,7 @@ func setup( hotbar: PlayerHotbar, inventory_layout: PlayerInventoryLayout, item_catalog: ItemCatalogType, + cooler_capacity: PlayerCoolerCapacityType, art_unlocks: PlayerArtUnlocksType, network_shop: NetworkShopService, network_sale: NetworkSaleService, @@ -567,6 +576,7 @@ func setup( _hotbar = hotbar _inventory_layout = inventory_layout _item_catalog = item_catalog + _cooler_capacity = cooler_capacity _art_unlocks = art_unlocks _network_shop = network_shop _network_sale = network_sale @@ -602,6 +612,10 @@ func setup( _upgrades.upgrades_changed.connect(_on_upgrades_changed) if not _bag.contents_changed.is_connected(_on_bag_changed): _bag.contents_changed.connect(_on_bag_changed) + if not _cooler_capacity.capacity_changed.is_connected( + _on_cooler_capacity_changed + ): + _cooler_capacity.capacity_changed.connect(_on_cooler_capacity_changed) if not _inventory_layout.backpack_capacity_changed.is_connected( _on_backpack_capacity_changed ): @@ -640,14 +654,11 @@ func open_shop() -> bool: ) _prior_movement_enabled = _player.is_movement_enabled() _prior_camera_enabled = _player.is_camera_input_enabled() - _player.set_movement_enabled(false) - # Releasing an active camera drag before the snapshot prevents the close - # path from restoring a captured pointer after its matching button release - # has been consumed by the shop. - _player.set_camera_input_enabled(false) - _prior_mouse_mode = _get_restorable_mouse_mode(Input.mouse_mode) + _prior_mouse_mode = Input.mouse_mode _snapshot_stored = true _mouse_snapshot_stored = true + _player.set_movement_enabled(false) + _player.set_camera_input_enabled(false) _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true) Input.mouse_mode = Input.MOUSE_MODE_VISIBLE _set_feedback("") @@ -708,14 +719,14 @@ func deactivate_shop_cooler_page() -> void: func _set_shop_panel_background_pointer_blocking(blocking: bool) -> void: - var panel_mouse_filter := ( + var mouse_filter := ( Control.MOUSE_FILTER_STOP if blocking else Control.MOUSE_FILTER_IGNORE ) - _shop_panel.mouse_filter = panel_mouse_filter - _shop_panel_margin.mouse_filter = panel_mouse_filter - _shop_panel_layout.mouse_filter = panel_mouse_filter + _shop_panel.mouse_filter = mouse_filter + _shop_panel_margin.mouse_filter = mouse_filter + _shop_panel_layout.mouse_filter = mouse_filter func set_shop_cooler_modal_open(is_open: bool) -> void: @@ -822,6 +833,7 @@ func _refresh_all() -> void: _refresh_wallet() _refresh_upgrades() _refresh_supplies() + _refresh_cooler_capacity() _refresh_backpack_capacity() @@ -1572,6 +1584,41 @@ func _add_supply_icon_tile( return tile_host +func _refresh_cooler_capacity() -> void: + if _cooler_capacity == null: + return + var level: int = _cooler_capacity.get_level() + var cost: int = _cooler_capacity.get_next_cost() + var next_capacity: int = _cooler_capacity.get_next_capacity() + _cooler_purchase.disabled = ( + cost < 0 + or _transaction_in_progress + or _closing + or _network_shop == null + or not _network_shop.can_request_purchase() + or not _cooler_capacity.can_purchase(_wallet) + ) + var cooler_effect: String + if cost < 0: + cooler_effect = "%d slots · maximum level" % ( + _cooler_capacity.get_capacity() + ) + _cooler_price_bubble.hide() + else: + _cooler_price_bubble.show() + cooler_effect = "%d → %d slots" % [ + _cooler_capacity.get_capacity(), + next_capacity, + ] + _cooler_cost.set_amount(cost) + _cooler_purchase.tooltip_text = _upgrade_tooltip( + "storage capacity", + level, + cooler_effect, + ) + _cooler_purchase.accessibility_name = _cooler_purchase.tooltip_text + + func _refresh_backpack_capacity() -> void: if _inventory_layout == null: return @@ -1673,6 +1720,23 @@ func _purchase_art_upgrade(product_id: StringName) -> void: _network_shop.request_art_upgrade(product_id) +func _purchase_cooler_capacity() -> void: + if _transaction_in_progress or not _is_transaction_context_valid(): + _set_feedback("unable to complete purchase.") + return + var cost: int = _cooler_capacity.get_next_cost() + if cost < 0: + _set_feedback("Upgrade is already at maximum.") + return + if not _wallet.can_afford(cost): + _set_feedback("Insufficient funds.") + return + if _network_shop == null: + _set_feedback("Purchase could not be completed.") + return + _network_shop.request_cooler_capacity_upgrade() + + func _purchase_backpack_capacity() -> void: if _transaction_in_progress or not _is_transaction_context_valid(): _set_feedback("unable to complete purchase.") @@ -1793,6 +1857,7 @@ func _on_wallet_changed(_balance: int, _delta: int) -> void: _refresh_wallet() _refresh_upgrades() _refresh_supplies() + _refresh_cooler_capacity() _refresh_backpack_capacity() @@ -1807,6 +1872,10 @@ func _on_bag_changed() -> void: _refresh_supplies() +func _on_cooler_capacity_changed(_level: int, _capacity: int) -> void: + _refresh_cooler_capacity() + + func _on_backpack_capacity_changed(_level: int, _capacity: int) -> void: _refresh_backpack_capacity() @@ -1828,9 +1897,3 @@ func _apply_mouse_close_policy(reason: CloseReason) -> void: CloseReason.TEARDOWN: pass _mouse_snapshot_stored = false - - -func _get_restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode: - if mouse_mode == Input.MOUSE_MODE_CAPTURED: - return Input.MOUSE_MODE_VISIBLE - return mouse_mode diff --git a/ui/fishing_shop.tscn b/ui/fishing_shop.tscn index 66fcbd9..70ccec1 100644 --- a/ui/fishing_shop.tscn +++ b/ui/fishing_shop.tscn @@ -257,6 +257,35 @@ layout_mode = 2 amount = 100 icon_size = 24.0 +[node name="CoolerTile" type="Control" parent="ShopPanel/Margin/Layout/Body/Upgrades/UpgradeScroll/UpgradeGrid"] +custom_minimum_size = Vector2(144, 168) +layout_mode = 2 +mouse_filter = 2 + +[node name="CoolerPurchase" type="Button" parent="ShopPanel/Margin/Layout/Body/Upgrades/UpgradeScroll/UpgradeGrid/CoolerTile"] +unique_name_in_owner = true +offset_right = 144.0 +offset_bottom = 144.0 +tooltip_text = "storage capacity" +icon = ExtResource("7_close") +expand_icon = true +icon_max_width = 92 + +[node name="CoolerPriceBubble" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/UpgradeScroll/UpgradeGrid/CoolerTile"] +unique_name_in_owner = true +z_index = 2 +offset_left = 22.0 +offset_top = 128.0 +offset_right = 122.0 +offset_bottom = 160.0 +mouse_filter = 2 + +[node name="CoolerCost" parent="ShopPanel/Margin/Layout/Body/Upgrades/UpgradeScroll/UpgradeGrid/CoolerTile/CoolerPriceBubble" instance=ExtResource("8_currency")] +unique_name_in_owner = true +layout_mode = 2 +amount = 75 +icon_size = 24.0 + [node name="BackpackTile" type="Control" parent="ShopPanel/Margin/Layout/Body/Upgrades/UpgradeScroll/UpgradeGrid"] custom_minimum_size = Vector2(144, 168) layout_mode = 2 diff --git a/ui/game_ui.gd b/ui/game_ui.gd index 90d7013..6efea59 100644 --- a/ui/game_ui.gd +++ b/ui/game_ui.gd @@ -20,8 +20,6 @@ const TitleScreenType = preload("res://ui/title_screen.gd") const PauseMenuType = preload("res://ui/pause_menu.gd") const NetworkSessionType = preload("res://network/network_session.gd") const FishingShopType = preload("res://ui/fishing_shop.gd") -const DecorShopType = preload("res://ui/decor_shop.gd") -const RVUpgradeShopType = preload("res://ui/rv_upgrade_shop.gd") const SettingsPanelType = preload("res://ui/settings_panel.gd") const PlayerFishingUpgradesType = preload( "res://progression/player_fishing_upgrades.gd" @@ -29,14 +27,7 @@ const PlayerFishingUpgradesType = preload( const ShopInteractionType = preload( "res://world/fishing_shop_interaction.gd" ) -const DecorShopInteractionType = preload( - "res://world/decor_shop_interaction.gd" -) -const RVUpgradeInteractionType = preload( - "res://world/rv_upgrade_interaction.gd" -) const PlayerStorageType = preload("res://ui/player_storage.gd") -const HomeDecorToolbarType = preload("res://ui/home_decor_toolbar.gd") const PlayerStorageInteractionType = preload( "res://world/player_storage_interaction.gd" ) @@ -74,28 +65,22 @@ const PlayerExperienceType = preload( const UIReferencePresentationType = preload( "res://ui/ui_reference_presentation.gd" ) -const BeachBottleServiceType = preload( - "res://messages/beach_bottle_service.gd" -) const MAIN_BUBBLE_PROFILE: BubbleMenuProfile = preload( "res://ui/components/bubble_menu/bubble_menu_profile.tres" ) const ACTIVE_BAIT_EMPTY_ICON: Texture2D = preload( "res://ui/icons/pictograms/x_dark.png" ) -const RV_STORAGE_ICON: Texture2D = preload( - "res://ui/icons/tab_menu/inventory_simple.png" -) signal pixelation_settings_visibility_changed(is_visible: bool) signal crisp_reset_focus_requested signal interactive_pointer_ui_changed(is_open: bool) signal passive_pointer_ui_changed(is_enabled: bool) +signal player_menu_backdrop_visibility_changed(is_visible: bool) +signal shop_backdrop_visibility_changed(is_visible: bool) signal virtual_pointer_mode_changed(is_active: bool) signal social_prompt_accepted signal social_prompt_declined -signal data_root_changed -signal rv_storage_requested const VIRTUAL_MOUSE_INPUT_OWNER: StringName = &"controller_virtual_mouse" const EMOTE_RADIAL_CAMERA_OWNER: StringName = &"emote_radial_menu" @@ -120,7 +105,6 @@ const FISHING_PANEL_SHOWCASE_BOTTOM_OFFSET: float = -104.0 @onready var _status_label: Label = %StatusLabel @onready var _bite_prompt_button: Button = %BitePromptButton @onready var _gameplay_transient_hud: Control = %GameplayTransientHUD -@onready var _gameplay_screen_effects: Control = %GameplayScreenEffects @onready var _active_bait_indicator: Control = %ActiveBaitIndicator @onready var _active_bait_button: Button = %ActiveBaitButton @onready var _active_bait_quantity_badge: Panel = %ActiveBaitQuantityBadge @@ -135,7 +119,6 @@ const FISHING_PANEL_SHOWCASE_BOTTOM_OFFSET: float = -104.0 @onready var _barrier_health: Label = %BarrierHealth @onready var _showcase_details: Label = %ShowcaseDetails @onready var _fishing_panel: PanelContainer = %FishingPanel -@onready var _fishing_danger_vignette: ColorRect = %FishingDangerVignette @onready var _experience_panel: PanelContainer = %ExperienceProgressPanel @onready var _experience_level_label: Label = %ExperienceLevelLabel @onready var _experience_award_label: Label = %ExperienceAwardLabel @@ -150,10 +133,7 @@ const VoiceProfilesType = preload( const SHOP_ANIMALESE_VOICE_ID: String = "natural" const SHOP_ANIMALESE_BASE_PITCH: float = 1.08 const SHOP_SPEECH_CHARACTERS_PER_SECOND: float = 28.0 -const SHOP_PROMPT_DIALOGUE_SIZE := Vector2(300.0, 72.0) -const SHOP_PROMPT_COMPACT_SIZE := Vector2(30.0, 30.0) -const FISHING_DANGER_START_GAP: float = 0.15 -const FISHING_DANGER_FULL_GAP: float = 0.025 +const SHOP_NPC_SPEECH_COOLDOWN_MILLISECONDS: int = 5000 @onready var _canonical_stage: Control = %CanonicalStage @@ -164,11 +144,7 @@ const FISHING_DANGER_FULL_GAP: float = 0.025 @onready var _social_prompt: BubbleConfirmationPage = %SocialPrompt @onready var _hotbar_ui: HotbarUIType = %Hotbar @onready var _fishing_shop: FishingShopType = %FishingShop -@onready var _decor_shop: DecorShopType = %DecorShop -@onready var _rv_upgrade_shop: RVUpgradeShopType = %RVUpgradeShop @onready var _player_storage: PlayerStorageType = %PlayerStorage -@onready var _home_decor_toolbar: HomeDecorToolbarType = %HomeDecorToolbar -@onready var _rv_storage_button: Button = %RVStorageButton @onready var _storage_prompt: PanelContainer = %StoragePrompt @onready var _storage_prompt_message: Label = %StoragePromptMessage @onready var _shop_prompt: Control = %ShopPrompt @@ -178,11 +154,9 @@ const FISHING_DANGER_FULL_GAP: float = 0.025 @onready var _shop_prompt_key: Label = %ShopPromptKey @onready var _shop_prompt_pointer: Polygon2D = %ShopPromptPointer var _shop_animalese_voice: AnimaleseVoiceType -var _shop_speech_tween: Tween var _shop_npc_player_in_range: bool = false -var _shop_npc_dialogue_active: bool = false var _shop_npc_spoken_for_current_visit: bool = false -var _shop_npc_source_id: int = 0 +var _shop_npc_next_speech_msec: int = 0 @onready var _chat_ui: ChatUIType = %ChatUI @onready var _emote_radial_menu: EmoteRadialMenuType = %EmoteRadialMenu @onready var _quick_radial_menu: QuickRadialMenuType = %QuickRadialMenu @@ -209,7 +183,6 @@ var _hotbar: PlayerHotbarType var _item_catalog: ItemCatalogType var _player_menu_open: bool = false var _gameplay_ui_enabled: bool = false -var _gameplay_input_locked: bool = false var _gameplay_hud_hidden: bool = false var _fishing_spot: FishingSpotType var _system_menu_open: bool = false @@ -221,10 +194,7 @@ var _chat_input_open: bool = false var _player_menu_hotbar_visible: bool = false var _main_shop_buyer: FishBuyerProfileType var _shop_interaction: ShopInteractionType -var _decor_shop_interaction: DecorShopInteractionType -var _rv_upgrade_shop_interaction: RVUpgradeInteractionType var _storage_interaction: PlayerStorageInteractionType -var _beach_bottle_service: BeachBottleServiceType var _surface_drawing: NetworkSurfaceDrawingService var _surface_drawing_hotbar_selected: bool = false var _experience: PlayerExperienceType @@ -250,23 +220,14 @@ var _controller_text_entry_request: Callable var _controller_text_entry_is_open: Callable var _controller_text_entry_close: Callable var _restore_chat_keyboard_after_fishing: bool = false -var _rv_storage_button_requested_visible: bool = false -var _previous_barrier_health := PackedInt32Array() -var _barrier_feedback_initialized: bool = false -var _fishing_danger_target: float = 0.0 -var _fishing_danger_intensity: float = 0.0 -var _fishing_danger_pulse_time: float = 0.0 -var _catch_track_shake_tween: Tween func _ready() -> void: _prioritize_surface_drawing_pointer_input() _bite_prompt_button.pressed.connect(_on_bite_prompt_pressed) - _rv_storage_button.pressed.connect(_on_rv_storage_button_pressed) _social_prompt.confirmed.connect(_accept_social_prompt) _social_prompt.cancelled.connect(_decline_social_prompt) _apply_active_bait_indicator_style() - _apply_rv_storage_button_style() _refresh_active_bait_indicator() _refresh_interaction_prompt_bindings() # Reward feedback must remain above full-screen canonical menus. Keeping the @@ -298,9 +259,6 @@ func _ready() -> void: _player_menu.controller_hotbar_management_ended.connect( _on_controller_hotbar_management_ended ) - _player_menu.controller_text_entry_requested.connect( - request_controller_text_entry_for - ) _title_settings_panel.panel_visibility_changed.connect( _on_settings_visibility_changed ) @@ -313,8 +271,6 @@ func _ready() -> void: _pause_settings_panel.crisp_reset_focus_requested.connect( crisp_reset_focus_requested.emit ) - _title_settings_panel.data_root_changed.connect(data_root_changed.emit) - _pause_settings_panel.data_root_changed.connect(data_root_changed.emit) if not Input.joy_connection_changed.is_connected( _on_controller_connection_changed ): @@ -384,14 +340,11 @@ func setup( fishing_upgrades: PlayerFishingUpgradesType, shop_interaction: ShopInteractionType, storage_interaction: PlayerStorageInteractionType, - decor_shop_interaction: DecorShopInteractionType, - rv_upgrade_shop_interaction: RVUpgradeInteractionType, item_effects: PlayerItemEffectsType, cooler_capacity: PlayerCoolerCapacityType, network_session: NetworkSessionType, network_sale_service: NetworkSaleService, network_shop_service: NetworkShopService, - home_state: PlayerHomeState, network_chat_service: NetworkChatService, network_profile: NetworkProfilePreferences, spawn_service: PlayerSpawnService, @@ -503,7 +456,6 @@ func setup( discovery, player_jobs, world_time, - world_weather, world_environment, world_sun, ) @@ -529,28 +481,12 @@ func setup( hotbar, inventory_layout, item_catalog, + cooler_capacity, art_unlocks, network_shop_service, network_sale_service, reservations, ) - _decor_shop.setup( - player, - wallet, - fishing_spot, - decor_shop_interaction, - bag, - home_state, - network_shop_service, - ) - _rv_upgrade_shop.setup( - player, - wallet, - fishing_spot, - rv_upgrade_shop_interaction, - home_state, - network_shop_service, - ) _player_storage.setup( player, fishing_spot, @@ -565,8 +501,7 @@ func setup( _on_storage_visibility_changed ) _fishing_shop.menu_visibility_changed.connect(_on_shop_visibility_changed) - _decor_shop.menu_visibility_changed.connect(_on_shop_visibility_changed) - _rv_upgrade_shop.menu_visibility_changed.connect(_on_shop_visibility_changed) + _fishing_shop.menu_exit_started.connect(_on_shop_exit_started) _fishing_shop.sell_fish_requested.connect(_on_shop_sell_fish_requested) _fishing_shop.shop_cooler_return_requested.connect( _on_shop_cooler_return_requested @@ -576,8 +511,6 @@ func setup( ) _main_shop_buyer = main_shop_buyer _shop_interaction = shop_interaction - _decor_shop_interaction = decor_shop_interaction - _rv_upgrade_shop_interaction = rv_upgrade_shop_interaction _storage_interaction = storage_interaction _surface_drawing = surface_drawing if ( @@ -597,25 +530,14 @@ func setup( ) -func setup_message_bottles(service: BeachBottleServiceType) -> void: - _beach_bottle_service = service - _player_menu.setup_message_bottles(service) - - func set_world_interactions( shop_interaction: ShopInteractionType, storage_interaction: PlayerStorageInteractionType, - decor_shop_interaction: DecorShopInteractionType, - rv_upgrade_shop_interaction: RVUpgradeInteractionType, ) -> void: _shop_interaction = shop_interaction _storage_interaction = storage_interaction - _decor_shop_interaction = decor_shop_interaction - _rv_upgrade_shop_interaction = rv_upgrade_shop_interaction _fishing_shop.set_world_interaction(shop_interaction) _player_storage.set_world_interaction(storage_interaction) - _decor_shop.set_world_interaction(decor_shop_interaction) - _rv_upgrade_shop.set_world_interaction(rv_upgrade_shop_interaction) func _prioritize_surface_drawing_pointer_input() -> void: @@ -640,9 +562,6 @@ func _prioritize_surface_drawing_pointer_input() -> void: func _input(event: InputEvent) -> void: - if _gameplay_input_locked: - get_viewport().set_input_as_handled() - return if _social_prompt_open and event.is_action_pressed("ui_cancel"): _decline_social_prompt() get_viewport().set_input_as_handled() @@ -651,9 +570,6 @@ func _input(event: InputEvent) -> void: # overlay is processed before the UI beneath it and consumes the event. if is_controller_text_entry_open(): return - if _handle_settings_data_dialog_controller_input(event): - get_viewport().set_input_as_handled() - return if _handle_virtual_mouse_input(event): get_viewport().set_input_as_handled() return @@ -696,7 +612,6 @@ func _input(event: InputEvent) -> void: return var can_open: bool = ( _gameplay_ui_enabled - and not _gameplay_input_locked and not _system_menu_open and not _player_menu_open and not _shop_open @@ -711,7 +626,6 @@ func _input(event: InputEvent) -> void: can_open and not _quick_radial_menu.is_open(), ): var emote_is_open: bool = _emote_radial_menu.is_open() - _refresh_home_decor_toolbar_obscuring() if emote_is_open != emote_was_open and _player != null: _player.set_camera_input_suppressed( EMOTE_RADIAL_CAMERA_OWNER, @@ -725,7 +639,6 @@ func _input(event: InputEvent) -> void: can_open and not _emote_radial_menu.is_open(), ): var quick_is_open: bool = _quick_radial_menu.is_open() - _refresh_home_decor_toolbar_obscuring() if quick_is_open != quick_was_open and _player != null: _player.set_camera_input_suppressed( QUICK_RADIAL_CAMERA_OWNER, @@ -734,34 +647,9 @@ func _input(event: InputEvent) -> void: get_viewport().set_input_as_handled() -func _handle_settings_data_dialog_controller_input( - event: InputEvent, -) -> bool: - var button_event := event as InputEventJoypadButton - if button_event == null or not button_event.pressed: - return false - var accept_pressed: bool = ( - _controller_mapping_manager.event_matches_role( - event, ControllerMappingManagerType.ROLE_A - ) - if _controller_mapping_manager != null - else button_event.button_index == JOY_BUTTON_A - ) - if not accept_pressed: - return false - for panel: SettingsPanelType in [ - _title_settings_panel, _pause_settings_panel, - ]: - var entry: Control = panel.get_data_management_text_entry_control() - if entry != null: - return request_controller_text_entry_for(entry) - return false - - func _reconcile_radial_menu_input() -> void: var blocked: bool = ( not _gameplay_ui_enabled - or _gameplay_input_locked or _system_menu_open or _player_menu_open or _shop_open @@ -792,7 +680,6 @@ func _close_radial_menus() -> void: func _close_emote_radial_menu() -> void: if _emote_radial_menu != null and _emote_radial_menu.is_open(): _emote_radial_menu.close_menu() - _refresh_home_decor_toolbar_obscuring() if _player != null and is_instance_valid(_player): _player.set_camera_input_suppressed( EMOTE_RADIAL_CAMERA_OWNER, @@ -803,7 +690,6 @@ func _close_emote_radial_menu() -> void: func _close_quick_radial_menu() -> void: if _quick_radial_menu != null and _quick_radial_menu.is_open(): _quick_radial_menu.close_menu() - _refresh_home_decor_toolbar_obscuring() if _player != null and is_instance_valid(_player): _player.set_camera_input_suppressed( QUICK_RADIAL_CAMERA_OWNER, @@ -814,7 +700,6 @@ func _close_quick_radial_menu() -> void: func _can_use_character_call() -> bool: return ( _gameplay_ui_enabled - and not _gameplay_input_locked and not _system_menu_open and not _player_menu_open and not _shop_open @@ -837,28 +722,14 @@ func _character_call_yields_to_world_interaction( _shop_interaction != null and _shop_interaction.is_local_player_in_range() ) - or ( - _decor_shop_interaction != null - and _decor_shop_interaction.is_local_player_in_range() - ) - or ( - _rv_upgrade_shop_interaction != null - and _rv_upgrade_shop_interaction.is_local_player_in_range() - ) or ( _storage_interaction != null and _storage_interaction.is_local_player_in_range() ) - or ( - _beach_bottle_service != null - and _beach_bottle_service.is_local_player_in_range() - ) ) and _fishing_spot != null and _fishing_spot.can_open_fishing_shop() and not _fishing_shop.visible - and not _decor_shop.visible - and not _rv_upgrade_shop.visible ) @@ -900,7 +771,6 @@ func _handle_controller_chat_controls(event: InputEvent) -> bool: button_event == null or not button_event.pressed or not _gameplay_ui_enabled - or _gameplay_input_locked or _system_menu_open or _player_menu_open or _shop_open @@ -1112,7 +982,6 @@ func _mapped_virtual_mouse_stick() -> Vector2: func _can_start_virtual_mouse() -> bool: return ( _gameplay_ui_enabled - and not _gameplay_input_locked and not _showcase_active and not _system_menu_open and not _player_menu_open @@ -1492,7 +1361,6 @@ func _can_surface_drawing_be_active() -> bool: return ( _surface_drawing_hotbar_selected and _gameplay_ui_enabled - and not _gameplay_input_locked and not _system_menu_open and not _player_menu_open and not _shop_open @@ -1597,19 +1465,12 @@ func _refresh_interaction_prompt_bindings() -> void: func _resize_interaction_prompts() -> void: - if not _shop_npc_dialogue_active: - _shop_prompt_key_badge.position = Vector2.ZERO - _shop_prompt_key_badge.size = SHOP_PROMPT_COMPACT_SIZE - else: - var badge_width: float = maxf( - 24.0, - ceilf(_shop_prompt_key.get_combined_minimum_size().x) + 12.0, - ) - _shop_prompt_key_badge.position = Vector2( - _shop_prompt.size.x - badge_width + 6.0, - -8.0, - ) - _shop_prompt_key_badge.size = Vector2(badge_width, 24.0) + var badge_width: float = maxf( + 24.0, + ceilf(_shop_prompt_key.get_combined_minimum_size().x) + 12.0, + ) + _shop_prompt_key_badge.position.x = _shop_prompt.size.x - badge_width + 6.0 + _shop_prompt_key_badge.size.x = badge_width var storage_width: float = maxf( 220.0, ceilf(_storage_prompt_message.get_combined_minimum_size().x) + 24.0, @@ -1638,13 +1499,6 @@ func _process(delta: float) -> void: _update_virtual_mouse(delta) _update_controller_menu_scroll(delta) _update_experience_bubble_position() - _update_fishing_danger_vignette(delta) - _try_start_shop_npc_speech() - if _player != null: - _player.set_fishing_reel_camera_active( - _fishing_spot != null - and _fishing_spot.is_reel_input_active() - ) func _update_controller_menu_scroll(delta: float) -> void: @@ -1794,34 +1648,6 @@ func _apply_active_bait_indicator_style() -> void: _active_bait_button.add_theme_color_override(state, Color.WHITE) -func _apply_rv_storage_button_style() -> void: - var normal_style: StyleBoxFlat = MAIN_BUBBLE_PROFILE.make_normal_style() - var hover_style: StyleBoxFlat = MAIN_BUBBLE_PROFILE.make_hover_style() - var pressed_style: StyleBoxFlat = MAIN_BUBBLE_PROFILE.make_pressed_style() - for style: StyleBoxFlat in [normal_style, hover_style, pressed_style]: - style.set_corner_radius_all(29) - style.content_margin_left = 9.0 - style.content_margin_top = 9.0 - style.content_margin_right = 9.0 - style.content_margin_bottom = 9.0 - _rv_storage_button.icon = RV_STORAGE_ICON - _rv_storage_button.add_theme_stylebox_override("normal", normal_style) - _rv_storage_button.add_theme_stylebox_override("hover", hover_style) - _rv_storage_button.add_theme_stylebox_override("focus", hover_style) - _rv_storage_button.add_theme_stylebox_override("pressed", pressed_style) - for state: StringName in [ - &"icon_normal_color", - &"icon_hover_color", - &"icon_focus_color", - &"icon_pressed_color", - ]: - _rv_storage_button.add_theme_color_override(state, Color.WHITE) - - -func _on_rv_storage_button_pressed() -> void: - rv_storage_requested.emit() - - func _refresh_active_bait_indicator() -> void: _refresh_active_bait_indicator_visibility() if not is_node_ready(): @@ -1885,21 +1711,17 @@ func set_gameplay_ui_enabled(enabled: bool) -> void: if not enabled: _gameplay_hud_hidden = false _refresh_active_bait_indicator_visibility() - _refresh_rv_storage_button_visibility() if enabled: _try_start_shop_npc_speech() _refresh_gameplay_hud_visibility() _refresh_chat_availability() if not enabled: - _home_decor_toolbar.set_active(false) _end_virtual_mouse() _close_radial_menus() if _surface_drawing != null: _surface_drawing.deactivate() close_player_menu_for_session_end() _fishing_shop.close_for_session_end() - _decor_shop.close_for_session_end() - _rv_upgrade_shop.close_for_session_end() _player_storage.close_for_session_end() _fishing_panel.visible = false _shop_prompt.hide() @@ -1908,45 +1730,18 @@ func set_gameplay_ui_enabled(enabled: bool) -> void: _hotbar_ui.set_gameplay_input_enabled(false) else: _refresh_hotbar_visibility() - _hotbar_ui.set_gameplay_input_enabled( - not _gameplay_input_locked - ) + _hotbar_ui.set_gameplay_input_enabled(true) _refresh_fishing_panel_visibility() call_deferred("_start_next_experience_animation") _refresh_surface_drawing_activation() -func set_gameplay_input_locked(locked: bool) -> void: - if _gameplay_input_locked == locked: - return - _gameplay_input_locked = locked - if locked: - _end_virtual_mouse() - _close_radial_menus() - _hotbar_ui.set_drag_enabled(false) - if _surface_drawing != null: - _surface_drawing.deactivate() - _refresh_rv_storage_button_visibility() - _refresh_hotbar_visibility() - _refresh_chat_availability() - _hotbar_ui.set_gameplay_input_enabled( - _gameplay_ui_enabled - and not _gameplay_input_locked - and not _system_menu_open - and not _player_menu_open - and not _shop_open - and not _storage_open - ) - _refresh_surface_drawing_activation() - - func set_gameplay_hud_hidden(hidden: bool) -> void: _gameplay_hud_hidden = hidden if _quick_radial_menu != null: _quick_radial_menu.set_hud_hidden(hidden) _refresh_gameplay_hud_visibility() _refresh_active_bait_indicator_visibility() - _refresh_rv_storage_button_visibility() _refresh_hotbar_visibility() _refresh_chat_availability() @@ -1958,7 +1753,6 @@ func is_gameplay_hud_hidden() -> bool: func _can_toggle_gameplay_hud() -> bool: return ( _gameplay_ui_enabled - and not _gameplay_input_locked and not _system_menu_open and not _player_menu_open and not _shop_open @@ -1985,7 +1779,6 @@ func _refresh_gameplay_hud_visibility() -> void: and not _storage_open ) _gameplay_transient_hud.visible = show_world_hud - _gameplay_screen_effects.visible = show_world_hud _experience_presentation.visible = ( _gameplay_ui_enabled and not _gameplay_hud_hidden ) @@ -2001,7 +1794,6 @@ func set_system_menu_open(is_open: bool) -> void: _refresh_hotbar_visibility() _hotbar_ui.set_gameplay_input_enabled( _gameplay_ui_enabled - and not _gameplay_input_locked and not is_open and not _player_menu_open and not _shop_open @@ -2065,48 +1857,13 @@ func get_fishing_shop() -> FishingShopType: return _fishing_shop -func get_decor_shop() -> DecorShopType: - return _decor_shop - - -func get_rv_upgrade_shop() -> RVUpgradeShopType: - return _rv_upgrade_shop - - func get_player_storage() -> PlayerStorageType: return _player_storage -func get_home_decor_toolbar() -> HomeDecorToolbarType: - return _home_decor_toolbar - - -func set_rv_interior_camera_mode(enabled: bool) -> void: - _hotbar_ui.set_rv_interior_camera_mode(enabled) - - -func set_rv_storage_button_visible(requested_visible: bool) -> void: - _rv_storage_button_requested_visible = requested_visible - _refresh_rv_storage_button_visibility() - - -func _refresh_rv_storage_button_visibility() -> void: - _rv_storage_button.visible = ( - _rv_storage_button_requested_visible - and _gameplay_ui_enabled - and not _gameplay_input_locked - and not _gameplay_hud_hidden - and not _system_menu_open - and not _player_menu_open - and not _shop_open - and not _storage_open - ) - - func set_storage_prompt_visible( requested_visible: bool, world_anchor: Vector3 = Vector3(0.0, INF, 0.0), - action_text: String = "open storage", ) -> void: if not _storage_prompt.has_meta(&"styled"): _storage_prompt.set_meta(&"styled", true) @@ -2115,7 +1872,6 @@ func set_storage_prompt_visible( ) style.anti_aliasing = false _storage_prompt.add_theme_stylebox_override("panel", style) - _storage_prompt_message.text = action_text _storage_prompt.visible = ( requested_visible and _gameplay_ui_enabled @@ -2133,7 +1889,7 @@ func _position_storage_prompt(world_anchor: Vector3) -> void: if _player == null: _storage_prompt.hide() return - var camera := _player.get_active_gameplay_camera() + var camera := _player.get_gameplay_camera() if camera == null or camera.is_position_behind(world_anchor): _storage_prompt.hide() return @@ -2168,42 +1924,11 @@ func set_shop_prompt_visible( _position_shop_prompt(world_anchor) -func set_shop_npc_player_in_range( - in_range: bool, - dialogue_text: String = "", - source_id: int = 0, - dialogue_active: bool = false, -) -> void: - var source_changed: bool = source_id != _shop_npc_source_id - var next_dialogue_active: bool = in_range and dialogue_active - var dialogue_stage_changed: bool = ( - next_dialogue_active != _shop_npc_dialogue_active - ) - var dialogue_changed: bool = ( - not dialogue_text.is_empty() - and _shop_prompt_message.text != dialogue_text - ) - if source_changed or dialogue_changed or dialogue_stage_changed: - _cancel_shop_npc_speech() - _shop_npc_source_id = source_id - if dialogue_changed: - _shop_prompt_message.text = dialogue_text - _shop_prompt_message.visible_characters = -1 - _shop_npc_spoken_for_current_visit = false - if source_changed or dialogue_stage_changed: - _shop_npc_spoken_for_current_visit = false - if ( - _shop_npc_player_in_range == in_range - and not dialogue_changed - and not source_changed - and not dialogue_stage_changed - ): +func set_shop_npc_player_in_range(in_range: bool) -> void: + if _shop_npc_player_in_range == in_range: return _shop_npc_player_in_range = in_range - _shop_npc_dialogue_active = next_dialogue_active - _apply_shop_prompt_mode() - if not in_range or not _shop_npc_dialogue_active: - _cancel_shop_npc_speech() + if not in_range: _shop_npc_spoken_for_current_visit = false return _try_start_shop_npc_speech() @@ -2212,33 +1937,31 @@ func set_shop_npc_player_in_range( func _try_start_shop_npc_speech() -> void: if ( not _shop_npc_player_in_range - or not _shop_npc_dialogue_active or _shop_npc_spoken_for_current_visit or not _gameplay_ui_enabled ): return _shop_npc_spoken_for_current_visit = true + var now_msec: int = Time.get_ticks_msec() + if now_msec < _shop_npc_next_speech_msec: + return + _shop_npc_next_speech_msec = ( + now_msec + SHOP_NPC_SPEECH_COOLDOWN_MILLISECONDS + ) _ensure_shop_animalese_voice() TypewriterRevealType.start( _shop_prompt_message, SHOP_SPEECH_CHARACTERS_PER_SECOND, ) - _shop_speech_tween = _shop_animalese_voice.speak_text( + _shop_animalese_voice.speak_text( _shop_prompt_message, _shop_prompt_message.text, - "shopkeeper:%d" % _shop_npc_source_id, + "shopkeeper", SHOP_ANIMALESE_VOICE_ID, SHOP_SPEECH_CHARACTERS_PER_SECOND, ) -func _cancel_shop_npc_speech() -> void: - TypewriterRevealType.cancel(_shop_prompt_message) - if _shop_speech_tween != null and _shop_speech_tween.is_valid(): - _shop_speech_tween.kill() - _shop_speech_tween = null - - func _ensure_shop_animalese_voice() -> void: if _shop_animalese_voice != null: return @@ -2274,36 +1997,13 @@ func _apply_shop_prompt_style() -> void: UtilityPageStyle.OCEAN_PANEL_MID, 0.96, ) - _apply_shop_prompt_mode() - - -func _apply_shop_prompt_mode() -> void: - if not is_node_ready(): - return - var dialogue_mode: bool = _shop_npc_dialogue_active - var requested_size := ( - SHOP_PROMPT_DIALOGUE_SIZE - if dialogue_mode - else SHOP_PROMPT_COMPACT_SIZE - ) - _shop_prompt.custom_minimum_size = requested_size - _shop_prompt.size = requested_size - _shop_prompt_bubble.visible = dialogue_mode - _shop_prompt_message.visible = dialogue_mode - _shop_prompt_pointer.visible = dialogue_mode - var badge_style := ( - _shop_prompt_key_badge.get_theme_stylebox("panel") as StyleBoxFlat - ) - if badge_style != null: - badge_style.set_corner_radius_all(12 if dialogue_mode else 15) - _resize_interaction_prompts() func _position_shop_prompt(world_anchor: Vector3) -> void: if _player == null: _shop_prompt.hide() return - var camera: Camera3D = _player.get_active_gameplay_camera() + var camera: Camera3D = _player.get_gameplay_camera() if camera == null or camera.is_position_behind(world_anchor): _shop_prompt.hide() return @@ -2325,7 +2025,7 @@ func _position_shop_prompt(world_anchor: Vector3) -> void: ): _shop_prompt.hide() return - var pointer_height := 10.0 if _shop_npc_dialogue_active else 6.0 + var pointer_height := 10.0 var desired := screen_position - Vector2( _shop_prompt.size.x * 0.5, _shop_prompt.size.y + pointer_height, @@ -2342,15 +2042,14 @@ func _position_shop_prompt(world_anchor: Vector3) -> void: ui_viewport_size.y - _shop_prompt.size.y - pointer_height - 8.0, ), ) - if _shop_npc_dialogue_active: - _shop_prompt_pointer.position = Vector2( - clampf( - screen_position.x - _shop_prompt.position.x, - 20.0, - _shop_prompt.size.x - 20.0, - ), - _shop_prompt.size.y - 1.0, - ) + _shop_prompt_pointer.position = Vector2( + clampf( + screen_position.x - _shop_prompt.position.x, + 20.0, + _shop_prompt.size.x - 20.0, + ), + _shop_prompt.size.y - 1.0, + ) func get_screen_fade() -> ScreenFade: @@ -2508,12 +2207,6 @@ func _on_catch_display_changed( and _fishing_spot != null and _fishing_spot.is_fighting() ) - _update_fishing_feedback( - progress, - chase_progress, - barrier_health, - encounter_visible, - ) _green_catch_progress.value = progress * 100.0 _red_chase_progress.value = maxf(chase_progress, 0.0) * 100.0 _catch_track.visible = encounter_visible @@ -2550,93 +2243,6 @@ func _on_catch_display_changed( _refresh_fishing_panel_visibility() -func _update_fishing_feedback( - progress: float, - chase_progress: float, - barrier_health: PackedInt32Array, - encounter_visible: bool, -) -> void: - if not encounter_visible: - _previous_barrier_health.clear() - _barrier_feedback_initialized = false - _fishing_danger_target = 0.0 - return - if _barrier_feedback_initialized: - var comparison_count: int = mini( - _previous_barrier_health.size(), - barrier_health.size(), - ) - var barrier_hit: bool = false - var barrier_broken: bool = false - for barrier_index: int in range(comparison_count): - if ( - barrier_health[barrier_index] - >= _previous_barrier_health[barrier_index] - ): - continue - barrier_hit = true - barrier_broken = ( - barrier_broken - or barrier_health[barrier_index] <= 0 - ) - if barrier_hit: - _play_barrier_feedback(barrier_broken) - _previous_barrier_health = barrier_health.duplicate() - _barrier_feedback_initialized = true - var chase_gap: float = progress - maxf(chase_progress, 0.0) - _fishing_danger_target = clampf( - inverse_lerp( - FISHING_DANGER_START_GAP, - FISHING_DANGER_FULL_GAP, - chase_gap, - ), - 0.0, - 1.0, - ) - - -func _play_barrier_feedback(barrier_broken: bool) -> void: - if _player != null: - _player.play_fishing_barrier_camera_feedback(barrier_broken) - if _catch_track_shake_tween != null: - _catch_track_shake_tween.kill() - _catch_track.rotation = 0.0 - var tilt: float = 0.018 if barrier_broken else 0.008 - var beat: float = 0.038 if barrier_broken else 0.028 - _catch_track_shake_tween = create_tween() - _catch_track_shake_tween.tween_property( - _catch_track, "rotation", -tilt, beat - ) - _catch_track_shake_tween.tween_property( - _catch_track, "rotation", tilt, beat - ) - _catch_track_shake_tween.tween_property( - _catch_track, "rotation", -tilt * 0.45, beat - ) - _catch_track_shake_tween.tween_property( - _catch_track, "rotation", 0.0, beat - ) - - -func _update_fishing_danger_vignette(delta: float) -> void: - _fishing_danger_pulse_time += delta - _fishing_danger_intensity = lerpf( - _fishing_danger_intensity, - _fishing_danger_target, - 1.0 - exp(-8.0 * delta), - ) - var pulse: float = ( - 0.88 + sin(_fishing_danger_pulse_time * 5.5) * 0.12 - ) - var shown_intensity: float = _fishing_danger_intensity * pulse - _fishing_danger_vignette.visible = shown_intensity > 0.01 - var vignette_material := ( - _fishing_danger_vignette.material as ShaderMaterial - ) - if vignette_material != null: - vignette_material.set_shader_parameter("intensity", shown_intensity) - - func _update_barrier_markers( positions: PackedFloat32Array, health: PackedInt32Array, @@ -2938,15 +2544,14 @@ func _on_player_menu_visibility_changed(is_open: bool) -> void: true, UIMotion.PLAYER_MENU_ENTER_DURATION, ) + player_menu_backdrop_visibility_changed.emit(true) else: _player_menu_hotbar_visible = false _hotbar_ui.set_presentation_visible(false, false) _hotbar_ui.set_player_menu_context(false) _refresh_chat_availability() _hotbar_ui.set_gameplay_input_enabled( - _gameplay_ui_enabled - and not _gameplay_input_locked - and not is_open + _gameplay_ui_enabled and not is_open ) if not is_open: _hotbar_ui.set_drag_enabled(false) @@ -2968,6 +2573,13 @@ func _on_player_menu_exit_started() -> void: true, UIMotion.PLAYER_MENU_EXIT_DURATION, ) + player_menu_backdrop_visibility_changed.emit(false) + + +func _on_shop_exit_started() -> void: + if not _shop_open: + return + shop_backdrop_visibility_changed.emit(false) func _on_shop_visibility_changed(is_open: bool) -> void: @@ -2975,6 +2587,8 @@ func _on_shop_visibility_changed(is_open: bool) -> void: if is_open: _close_radial_menus() _refresh_surface_drawing_activation() + if is_open: + shop_backdrop_visibility_changed.emit(true) if not is_open and _player_menu.is_shop_cooler_mounted(): _player_menu.unmount_shop_cooler() _refresh_gameplay_hud_visibility() @@ -2982,7 +2596,6 @@ func _on_shop_visibility_changed(is_open: bool) -> void: _refresh_hotbar_visibility() _hotbar_ui.set_gameplay_input_enabled( _gameplay_ui_enabled - and not _gameplay_input_locked and not is_open and not _system_menu_open and not _player_menu_open @@ -3004,7 +2617,6 @@ func _on_storage_visibility_changed(is_open: bool) -> void: _refresh_hotbar_visibility() _hotbar_ui.set_gameplay_input_enabled( _gameplay_ui_enabled - and not _gameplay_input_locked and not is_open and not _system_menu_open and not _player_menu_open @@ -3117,7 +2729,6 @@ func _on_hotbar_presentation_transition_finished( ) -> void: _hotbar_ui.set_drag_enabled( presentation_visible - and not _gameplay_input_locked and _player_menu_open and _player_menu_hotbar_visible and not _system_menu_open @@ -3127,7 +2738,6 @@ func _on_hotbar_presentation_transition_finished( func _refresh_hotbar_visibility() -> void: _hotbar_ui.set_presentation_visible( _gameplay_ui_enabled - and not _gameplay_input_locked and ( not _gameplay_hud_hidden or (_player_menu_open and _player_menu_hotbar_visible) @@ -3145,8 +2755,6 @@ func _refresh_hotbar_visibility() -> void: func _emit_interactive_pointer_ui_changed() -> void: _refresh_active_bait_indicator_visibility() - _refresh_rv_storage_button_visibility() - _refresh_home_decor_toolbar_obscuring() interactive_pointer_ui_changed.emit( _system_menu_open or _player_menu_open @@ -3156,26 +2764,6 @@ func _emit_interactive_pointer_ui_changed() -> void: ) -func _refresh_home_decor_toolbar_obscuring() -> void: - if _home_decor_toolbar == null: - return - _home_decor_toolbar.set_menu_obscured( - _system_menu_open - or _player_menu_open - or _shop_open - or _storage_open - or _chat_input_open - or ( - _emote_radial_menu != null - and _emote_radial_menu.is_open() - ) - or ( - _quick_radial_menu != null - and _quick_radial_menu.is_open() - ) - ) - - func _on_chat_text_entry_ownership_changed(active: bool) -> void: _chat_input_open = active if active: @@ -3190,7 +2778,6 @@ func _refresh_chat_availability() -> void: return var chat_available := ( _gameplay_ui_enabled - and not _gameplay_input_locked and not _system_menu_open and not _player_menu_open and not _shop_open @@ -3198,5 +2785,4 @@ func _refresh_chat_availability() -> void: ) _chat_ui.set_available(chat_available) _chat_ui.set_hud_hidden(_gameplay_hud_hidden and not _chat_input_open) - _chat_ui.set_world_nameplates_hud_hidden(_gameplay_hud_hidden) passive_pointer_ui_changed.emit(chat_available) diff --git a/ui/game_ui.tscn b/ui/game_ui.tscn index 6c802e0..483433a 100644 --- a/ui/game_ui.tscn +++ b/ui/game_ui.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=27 format=3] +[gd_scene load_steps=22 format=3] [ext_resource type="Script" path="res://ui/game_ui.gd" id="1_ui"] [ext_resource type="PackedScene" path="res://ui/player_menu.tscn" id="2_menu"] @@ -15,13 +15,6 @@ [ext_resource type="Script" path="res://ui/controller_virtual_cursor.gd" id="13_cursor"] [ext_resource type="PackedScene" path="res://ui/player_storage.tscn" id="14_storage"] [ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_confirmation_page.tscn" id="15_social_prompt"] -[ext_resource type="PackedScene" path="res://ui/decor_shop.tscn" id="16_decor_shop"] -[ext_resource type="PackedScene" path="res://ui/home_decor_toolbar.tscn" id="17_decor_toolbar"] -[ext_resource type="PackedScene" path="res://ui/rv_upgrade_shop.tscn" id="18_rv_upgrade_shop"] -[ext_resource type="Shader" path="res://ui/fishing_danger_vignette.gdshader" id="19_fishing_vignette"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_fishing_vignette"] -shader = ExtResource("19_fishing_vignette") [sub_resource type="StyleBoxFlat" id="StyleBox_chase_background"] bg_color = Color(0.032, 0.118, 0.15, 1) @@ -81,30 +74,6 @@ mouse_filter = 2 [node name="SurfaceDrawingToolbar" parent="UIRoot" instance=ExtResource("11_drawing_toolbar")] unique_name_in_owner = true -[node name="GameplayScreenEffects" type="Control" parent="UIRoot"] -unique_name_in_owner = true -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 - -[node name="FishingDangerVignette" type="ColorRect" parent="UIRoot/GameplayScreenEffects"] -unique_name_in_owner = true -visible = false -z_index = 50 -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 -material = SubResource("ShaderMaterial_fishing_vignette") -color = Color(1, 1, 1, 1) - [node name="GameplayTransientHUD" type="Control" parent="UIRoot/CanonicalStage"] unique_name_in_owner = true layout_mode = 1 @@ -341,7 +310,6 @@ offset_right = 420.0 offset_bottom = -124.0 grow_horizontal = 2 grow_vertical = 0 -pivot_offset = Vector2(420, 18) mouse_filter = 2 [node name="GreenCatchProgress" type="ProgressBar" parent="UIRoot/CanonicalStage/GameplayTransientHUD/CatchTrack"] @@ -470,7 +438,7 @@ theme_override_constants/margin_bottom = 8 unique_name_in_owner = true layout_mode = 2 theme_override_font_sizes/font_size = 18 -text = "Listen, you may suck at fishing but I've got some things that might help." +text = "Hey, if you've got any fish I've got cash! OwO" horizontal_alignment = 1 vertical_alignment = 1 autowrap_mode = 2 @@ -504,40 +472,9 @@ polygon = PackedVector2Array(-8, 0, 8, 0, 0, 10) [node name="FishingShop" parent="UIRoot/CanonicalStage" instance=ExtResource("8_shop")] unique_name_in_owner = true -[node name="DecorShop" parent="UIRoot/CanonicalStage" instance=ExtResource("16_decor_shop")] -unique_name_in_owner = true - -[node name="RVUpgradeShop" parent="UIRoot/CanonicalStage" instance=ExtResource("18_rv_upgrade_shop")] -unique_name_in_owner = true - -[node name="HomeDecorToolbar" parent="UIRoot/CanonicalStage" instance=ExtResource("17_decor_toolbar")] -unique_name_in_owner = true - [node name="PlayerStorage" parent="UIRoot/CanonicalStage" instance=ExtResource("14_storage")] unique_name_in_owner = true -[node name="RVStorageButton" type="Button" parent="UIRoot/CanonicalStage/GameplayTransientHUD"] -unique_name_in_owner = true -visible = false -z_index = 57 -layout_mode = 1 -anchors_preset = 1 -anchor_left = 1.0 -anchor_right = 1.0 -offset_left = -74.0 -offset_top = 16.0 -offset_right = -16.0 -offset_bottom = 74.0 -grow_horizontal = 0 -mouse_default_cursor_shape = 2 -focus_mode = 0 -tooltip_text = "open RV storage" -theme = ExtResource("3_theme") -texture_filter = 1 -expand_icon = true -icon_alignment = 1 -vertical_icon_alignment = 1 - [node name="StoragePrompt" type="PanelContainer" parent="UIRoot/CanonicalStage/GameplayTransientHUD"] unique_name_in_owner = true visible = false diff --git a/ui/home_decor_toolbar.gd b/ui/home_decor_toolbar.gd deleted file mode 100644 index 0214c86..0000000 --- a/ui/home_decor_toolbar.gd +++ /dev/null @@ -1,173 +0,0 @@ -class_name HomeDecorToolbar -extends PanelContainer - -signal placement_mode_requested(mode: int) -signal rotate_requested -signal store_requested -signal cancel_requested -signal exit_requested - -var _mode_button: Button -var _selection_label: Label -var _rotate_button: Button -var _store_button: Button -var _clear_button: Button -var _exit_button: Button -var _mode: PlayerHomeState.PlacementMode = PlayerHomeState.PlacementMode.GRID -var _interactive: bool = true -var _selection_active: bool = false -var _active: bool = false -var _menu_obscured: bool = false - - -func _ready() -> void: - _build_ui() - _refresh_visibility() - - -func set_active(active: bool) -> void: - _active = active - _refresh_visibility() - - -func set_menu_obscured(obscured: bool) -> void: - _menu_obscured = obscured - _refresh_visibility() - - -func set_interactive(interactive: bool) -> void: - _interactive = interactive - _refresh_button_interactivity() - - -func set_mode(mode: PlayerHomeState.PlacementMode) -> void: - _mode = mode - if _mode_button != null: - _mode_button.text = ( - "grid" - if mode == PlayerHomeState.PlacementMode.GRID - else "free" - ) - _mode_button.tooltip_text = "placement mode: %s" % _mode_button.text - - -func set_selection(instance_id: String, display_name: String = "") -> void: - var selected: bool = not instance_id.is_empty() - _selection_active = selected - if _selection_label != null: - _selection_label.text = ( - "selected: %s" % display_name - if selected else "use held decor to place; click or drag to edit" - ) - _refresh_button_interactivity() - - -func report_status(message: String) -> void: - if _selection_label != null: - _selection_label.text = message - - -func _refresh_visibility() -> void: - visible = _active and not _menu_obscured - - -func _build_ui() -> void: - set_anchors_preset(Control.PRESET_TOP_RIGHT) - offset_left = -610.0 - offset_top = 0.0 - offset_right = 0.0 - offset_bottom = 106.0 - custom_minimum_size = Vector2(610.0, 0.0) - z_index = 85 - mouse_filter = Control.MOUSE_FILTER_STOP - var panel_style: StyleBoxFlat = UtilityPageStyle.panel_style() - panel_style.set_corner_radius_all(10) - panel_style.content_margin_left = 6.0 - panel_style.content_margin_top = 6.0 - panel_style.content_margin_right = 6.0 - panel_style.content_margin_bottom = 6.0 - add_theme_stylebox_override("panel", panel_style) - var margin := MarginContainer.new() - for side: StringName in [ - &"margin_left", &"margin_top", &"margin_right", &"margin_bottom", - ]: - margin.add_theme_constant_override(side, 6) - add_child(margin) - var layout := VBoxContainer.new() - layout.add_theme_constant_override("separation", 5) - margin.add_child(layout) - var row := HBoxContainer.new() - row.add_theme_constant_override("separation", 5) - layout.add_child(row) - var title := Label.new() - title.text = "decor" - title.custom_minimum_size = Vector2(70.0, 46.0) - title.vertical_alignment = VERTICAL_ALIGNMENT_CENTER - title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - title.add_theme_font_size_override("font_size", 19) - row.add_child(title) - _mode_button = _add_tool_button(row, "grid", "switch placement mode", 82.0) - _mode_button.pressed.connect(_toggle_mode) - _rotate_button = _add_tool_button(row, "rotate", "rotate selected decor", 92.0) - _rotate_button.pressed.connect(rotate_requested.emit) - _store_button = _add_tool_button(row, "pack", "pack selected decor", 82.0) - _store_button.pressed.connect(store_requested.emit) - _clear_button = _add_tool_button(row, "clear", "clear selection", 82.0) - _clear_button.pressed.connect(cancel_requested.emit) - _exit_button = _add_tool_button(row, "Exit RV", "exit the RV", 100.0) - _exit_button.name = "ExitRVButton" - _exit_button.pressed.connect(exit_requested.emit) - _selection_label = Label.new() - _selection_label.text = "use held decor to place; click or drag to edit" - _selection_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - _selection_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _selection_label.add_theme_font_size_override("font_size", 15) - layout.add_child(_selection_label) - _refresh_button_interactivity() - - -func _add_tool_button( - parent: Container, - button_text: String, - button_tooltip: String, - minimum_width: float, -) -> Button: - var button := Button.new() - button.text = button_text - button.tooltip_text = button_tooltip - button.accessibility_name = button_tooltip - button.custom_minimum_size = Vector2(minimum_width, 46.0) - button.size_flags_horizontal = Control.SIZE_EXPAND_FILL - UtilityPageStyle.apply_ocean_button(button) - for style_name: StringName in [ - &"normal", &"hover", &"pressed", &"focus", &"disabled", - ]: - var existing: StyleBox = button.get_theme_stylebox(style_name) - var rounded := existing.duplicate() as StyleBoxFlat - if rounded == null: - continue - rounded.set_corner_radius_all(20) - button.add_theme_stylebox_override(style_name, rounded) - parent.add_child(button) - return button - - -func _refresh_button_interactivity() -> void: - if _mode_button != null: - _mode_button.disabled = not _interactive - if _rotate_button != null: - _rotate_button.disabled = not _interactive or not _selection_active - if _store_button != null: - _store_button.disabled = not _interactive or not _selection_active - if _clear_button != null: - _clear_button.disabled = not _interactive or not _selection_active - - -func _toggle_mode() -> void: - _mode = ( - PlayerHomeState.PlacementMode.FREE - if _mode == PlayerHomeState.PlacementMode.GRID - else PlayerHomeState.PlacementMode.GRID - ) - set_mode(_mode) - placement_mode_requested.emit(int(_mode)) diff --git a/ui/home_decor_toolbar.gd.uid b/ui/home_decor_toolbar.gd.uid deleted file mode 100644 index b1bb23b..0000000 --- a/ui/home_decor_toolbar.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://bmtlixw3wief3 diff --git a/ui/home_decor_toolbar.tscn b/ui/home_decor_toolbar.tscn deleted file mode 100644 index 671308d..0000000 --- a/ui/home_decor_toolbar.tscn +++ /dev/null @@ -1,8 +0,0 @@ -[gd_scene load_steps=2 format=3] - -[ext_resource type="Script" path="res://ui/home_decor_toolbar.gd" id="1_script"] - -[node name="HomeDecorToolbar" type="PanelContainer"] -unique_name_in_owner = true -visible = false -script = ExtResource("1_script") diff --git a/ui/hotbar.gd b/ui/hotbar.gd index 5f54217..24a9aa8 100644 --- a/ui/hotbar.gd +++ b/ui/hotbar.gd @@ -37,7 +37,6 @@ var _slots: Array[BubbleHotbarSlotType] = [] var _gameplay_input_enabled: bool = false var _drag_enabled: bool = false var _swap_hotbar_camera_scroll: bool = false -var _rv_interior_camera_mode: bool = false var _motion_elapsed: float = 0.0 var _compact_layout: bool = false var _player_menu_context: bool = false @@ -100,10 +99,6 @@ func set_swap_hotbar_camera_scroll(enabled: bool) -> void: _swap_hotbar_camera_scroll = enabled -func set_rv_interior_camera_mode(enabled: bool) -> void: - _rv_interior_camera_mode = enabled - - func set_drag_enabled(enabled: bool) -> void: _drag_enabled = enabled for slot: BubbleHotbarSlotType in _slots: @@ -313,11 +308,7 @@ func _unhandled_input(event: InputEvent) -> void: if ( event is InputEventMouseButton and event.pressed - and ( - event.shift_pressed - if _rv_interior_camera_mode - else event.shift_pressed == _swap_hotbar_camera_scroll - ) + and event.shift_pressed == _swap_hotbar_camera_scroll ): if event.button_index == MOUSE_BUTTON_WHEEL_UP: _hotbar.cycle_selection(-1) diff --git a/ui/icons/address_hidden.svg b/ui/icons/address_hidden.svg deleted file mode 100644 index 919ce57..0000000 --- a/ui/icons/address_hidden.svg +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/ui/icons/address_visible.svg b/ui/icons/address_visible.svg deleted file mode 100644 index cc9de82..0000000 --- a/ui/icons/address_visible.svg +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/ui/icons/address_visible.svg.import b/ui/icons/address_visible.svg.import deleted file mode 100644 index 37d1c13..0000000 --- a/ui/icons/address_visible.svg.import +++ /dev/null @@ -1,43 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://dbmqtwisapw4n" -path="res://.godot/imported/address_visible.svg-da2e41f3b965e45cfc3839b82d107ccf.ctex" -metadata={ -"vram_texture": false -} - 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var centered_position := Vector2i( - floori(float(host_size.x - available_size.x) / 2.0), - floori(float(host_size.y - available_size.y) / 2.0), - ) - dialog.position = centered_position + dialog.position = (host_size - available_size) / 2 _finalize_compact_file_dialog.call_deferred( dialog, host_size, available_size ) diff --git a/ui/logbook_catalog.gd b/ui/logbook_catalog.gd index ac7a910..d5dc639 100644 --- a/ui/logbook_catalog.gd +++ b/ui/logbook_catalog.gd @@ -2,9 +2,6 @@ class_name LogbookCatalog extends RefCounted const FishDataType = preload("res://fish/fish_data.gd") -const FishInventoryType = preload("res://inventory/fish_inventory.gd") -const CollectionLogType = preload("res://collection/collection_log.gd") -const CalendarSeasonType = preload("res://world/calendar_season.gd") enum Category { FRESH_WATER, @@ -13,66 +10,6 @@ enum Category { SHELLFISH, } -enum DiscoveryFilter { - ALL, - CAUGHT, - MISSING, - INCOMPLETE, -} - -enum SortMode { - CATALOG_NUMBER, - NAME, - RARITY, - CATCH_COUNT, - QUALITY_PROGRESS, - VALUE, - WEIGHT, -} - -enum AvailabilityFilter { - ANY, - AVAILABLE_NOW, -} - -enum SeasonFilter { - ANY, - CURRENT, - SPRING, - SUMMER, - FALL, - WINTER, -} - -enum TimeFilter { - ANY, - CURRENT, - DAY, - NIGHT, -} - -enum RarityFilter { - ANY, - COMMON, - UNCOMMON, - RARE, - EPIC, - LEGENDARY, -} - -enum MethodFilter { - ANY, - FISHING, - NET, - DIGGING, -} - -enum HoldingFilter { - ANY, - IN_COOLER, - FAVORITED, -} - static func category_for(fish: FishDataType) -> Category: if fish == null: @@ -136,278 +73,3 @@ static func ordered_species( return a.catalog_number < b.catalog_number ) return ordered - - -static func filtered_species( - candidates: Array[FishDataType], - category: Category, - collection_log: CollectionLogType, - inventory: FishInventoryType, - options: Dictionary, - available_now_resolver: Callable = Callable(), - current_season: int = CalendarSeasonType.UNKNOWN, - current_is_night: bool = false, -) -> Array[FishDataType]: - var filtered: Array[FishDataType] = [] - for fish: FishDataType in ordered_species(candidates): - if category_for(fish) != category: - continue - if not _matches_filters( - fish, - collection_log, - inventory, - options, - available_now_resolver, - current_season, - current_is_night, - ): - continue - filtered.append(fish) - var sort_mode := int(options.get("sort", SortMode.CATALOG_NUMBER)) - var descending := bool(options.get("descending", false)) - filtered.sort_custom( - func(first: FishDataType, second: FishDataType) -> bool: - return _species_less_than( - first, - second, - collection_log, - sort_mode, - descending, - ) - ) - return filtered - - -static func available_groups( - candidates: Array[FishDataType], - category: Category, - _collection_log: CollectionLogType, -) -> Array[String]: - var groups: Array[String] = [] - for fish: FishDataType in ordered_species(candidates): - if category_for(fish) != category: - continue - var group := _group_label(fish) - if not group.is_empty() and group not in groups: - groups.append(group) - groups.sort_custom( - func(first: String, second: String) -> bool: - return first.naturalnocasecmp_to(second) < 0 - ) - return groups - - -static func quality_progress( - collection_log: CollectionLogType, - fish_id: StringName, -) -> int: - if collection_log == null: - return 0 - var mask: int = collection_log.get_quality_mask(fish_id) - var count: int = 0 - while mask > 0: - count += mask & 1 - mask >>= 1 - return count - - -static func _matches_filters( - fish: FishDataType, - collection_log: CollectionLogType, - inventory: FishInventoryType, - options: Dictionary, - available_now_resolver: Callable, - current_season: int, - current_is_night: bool, -) -> bool: - var discovered := ( - collection_log != null and collection_log.has_discovered(fish.id) - ) - match int(options.get("show", DiscoveryFilter.ALL)): - DiscoveryFilter.CAUGHT: - if not discovered: - return false - DiscoveryFilter.MISSING: - if discovered: - return false - DiscoveryFilter.INCOMPLETE: - if ( - not discovered - or collection_log.has_mastered(fish.id) - ): - return false - - var search_text := str(options.get("search", "")).strip_edges().to_lower() - if not search_text.is_empty(): - var number_text := str(catalog_number(fish)) - var number_query := search_text.trim_prefix("#") - var number_matches := ( - number_query.is_valid_int() - and number_text == number_query - ) - var identity_matches := false - if discovered: - identity_matches = " ".join([ - fish.display_name, - _group_label(fish), - fish.get_habitat_label(), - ]).to_lower().contains(search_text) - if not number_matches and not identity_matches: - return false - - if ( - int(options.get("availability", AvailabilityFilter.ANY)) - == AvailabilityFilter.AVAILABLE_NOW - ): - if available_now_resolver.is_valid(): - var resolved: Variant = available_now_resolver.call(fish) - if typeof(resolved) != TYPE_BOOL or not bool(resolved): - return false - elif not _matches_season(fish, current_season): - return false - - var season_filter := int(options.get("season", SeasonFilter.ANY)) - if season_filter != SeasonFilter.ANY: - var requested_season := current_season - if season_filter >= SeasonFilter.SPRING: - requested_season = season_filter - SeasonFilter.SPRING - if not _matches_season(fish, requested_season): - return false - - var time_filter := int(options.get("time", TimeFilter.ANY)) - if time_filter != TimeFilter.ANY: - var requested_night := current_is_night - if time_filter == TimeFilter.DAY: - requested_night = false - elif time_filter == TimeFilter.NIGHT: - requested_night = true - if not _matches_time(fish, requested_night): - return false - - var rarity_filter := int(options.get("rarity", RarityFilter.ANY)) - if ( - rarity_filter != RarityFilter.ANY - and fish.rarity != rarity_filter - RarityFilter.COMMON - ): - return false - - var method_filter := int(options.get("method", MethodFilter.ANY)) - if ( - method_filter != MethodFilter.ANY - and fish.collection_method != method_filter - MethodFilter.FISHING - ): - return false - - var holding_filter := int(options.get("holding", HoldingFilter.ANY)) - if holding_filter != HoldingFilter.ANY: - var favorites_only := holding_filter == HoldingFilter.FAVORITED - if not _has_current_catch(inventory, fish.id, favorites_only): - return false - - var requested_group := str(options.get("group", "")) - if ( - not requested_group.is_empty() - and _group_label(fish).nocasecmp_to(requested_group) != 0 - ): - return false - return true - - -static func _species_less_than( - first: FishDataType, - second: FishDataType, - collection_log: CollectionLogType, - sort_mode: int, - descending: bool, -) -> bool: - var first_discovered := ( - collection_log != null and collection_log.has_discovered(first.id) - ) - var second_discovered := ( - collection_log != null and collection_log.has_discovered(second.id) - ) - if sort_mode != SortMode.CATALOG_NUMBER: - if first_discovered != second_discovered: - return first_discovered - if not first_discovered and not second_discovered: - return _catalog_less_than(first, second) - - var comparison: int = 0 - match sort_mode: - SortMode.NAME: - comparison = first.display_name.naturalnocasecmp_to( - second.display_name - ) - SortMode.RARITY: - comparison = first.rarity - second.rarity - SortMode.CATCH_COUNT: - comparison = ( - collection_log.get_catch_count(first.id) - - collection_log.get_catch_count(second.id) - ) - SortMode.QUALITY_PROGRESS: - comparison = ( - quality_progress(collection_log, first.id) - - quality_progress(collection_log, second.id) - ) - SortMode.VALUE: - comparison = first.sell_value_max - second.sell_value_max - SortMode.WEIGHT: - comparison = _compare_floats( - first.get_maximum_weight(), - second.get_maximum_weight(), - ) - _: - comparison = first.catalog_number - second.catalog_number - if comparison != 0: - return comparison > 0 if descending else comparison < 0 - return _catalog_less_than(first, second) - - -static func _catalog_less_than(first: FishDataType, second: FishDataType) -> bool: - if first.catalog_number == second.catalog_number: - return String(first.id) < String(second.id) - return first.catalog_number < second.catalog_number - - -static func _compare_floats(first: float, second: float) -> int: - if is_equal_approx(first, second): - return 0 - return -1 if first < second else 1 - - -static func _matches_season(fish: FishDataType, season: int) -> bool: - return fish.is_available_in_season(season) - - -static func _matches_time(fish: FishDataType, requested_night: bool) -> bool: - if ( - fish.collection_method != FishDataType.CollectionMethod.FISHING - or fish.availability == null - ): - return true - return ( - fish.availability.allow_night - if requested_night - else fish.availability.allow_day - ) - - -static func _has_current_catch( - inventory: FishInventoryType, - fish_id: StringName, - favorites_only: bool, -) -> bool: - if inventory == null: - return false - for fish_catch in inventory.get_catches_by_fish_id(fish_id): - if fish_catch != null and (not favorites_only or fish_catch.is_favorited): - return true - return false - - -static func _group_label(fish: FishDataType) -> String: - if fish == null: - return "" - var group := String(fish.collection_group).strip_edges() - return group if not group.is_empty() else fish.get_habitat_label() diff --git a/ui/logbook_page.gd b/ui/logbook_page.gd index afe0b02..6319dd6 100644 --- a/ui/logbook_page.gd +++ b/ui/logbook_page.gd @@ -6,21 +6,10 @@ const FishDataType = preload("res://fish/fish_data.gd") const FishQualityType = preload("res://fish/fish_quality.gd") const FishInventoryType = preload("res://inventory/fish_inventory.gd") const FishPoolType = preload("res://fish/fish_pool.gd") -const FishingSpotType = preload("res://fishing/fishing_spot.gd") -const WorldTimeServiceType = preload("res://world/world_time_service.gd") -const WorldWeatherServiceType = preload( - "res://world/world_weather_service.gd" -) const SILHOUETTE_SHADER: Shader = preload( "res://ui/logbook_silhouette.gdshader" ) const OrganizerTabType = preload("res://ui/components/organizer_tab.gd") -const ControllerFocusNavigationType = preload( - "res://ui/controller_focus_navigation.gd" -) -const NOTEPAD_INK_ACTION_SCENE: PackedScene = preload( - "res://ui/components/bubble_menu/notepad_ink_action.tscn" -) const InventoryNotepadType = preload( "res://ui/components/inventory_notepad.gd" ) @@ -59,8 +48,6 @@ const LOGBOOK_TAB_LEFT_INSET: float = 92.0 const LOGBOOK_TAB_SIZE := Vector2(108.0, 38.0) const LOGBOOK_TAB_SEPARATION: float = 6.0 const LOGBOOK_TAB_TEXT_SIDE_INSET: float = 10.0 -const INDEX_TAB_SIZE := Vector2(88.0, 38.0) -const INDEX_TAB_RIGHT_INSET: float = 72.0 const PAGE_CONTENT_SCALE: float = 0.97 const WIDE_OUTER_MARGINS := Rect2(52.0, 85.0, 52.0, 18.0) const COMPACT_OUTER_MARGINS := Rect2(160.0, 85.0, 160.0, 106.0) @@ -74,53 +61,17 @@ const DETAIL_SECTION_SEPARATION: int = 10 const DETAIL_QUALITY_SECTION_SIZE := Vector2(300.0, 104.0) const DETAIL_STATS_SECTION_SIZE := Vector2(400.0, 160.0) const DETAIL_STATS_ROW_SEPARATION: int = 8 -const INDEX_OPTION_HEIGHT: float = 34.0 -const INDEX_CONTENT_LEFT_INSET: float = 44.0 -const INDEX_CONTENT_TOP_INSET: float = 4.0 -const INDEX_CONTENT_RIGHT_INSET: float = 22.0 -const INDEX_CONTENT_BOTTOM_INSET: float = 10.0 -const INDEX_SHOW_LABELS := [ - "all entries", "caught", "missing", "needs quality", -] -const INDEX_SORT_LABELS := [ - "catalog no.", "name", "rarity", "number caught", - "quality progress", "value", "weight", -] -const INDEX_AVAILABILITY_LABELS := [ - "any time", "available now", -] -const INDEX_SEASON_LABELS := [ - "any season", "current season", "spring", "summer", "fall", "winter", -] -const INDEX_TIME_LABELS := [ - "any time", "current time", "day", "night", -] -const INDEX_RARITY_LABELS := [ - "any rarity", "common", "uncommon", "rare", "epic", "legendary", -] -const INDEX_METHOD_LABELS := [ - "any method", "fishing", "netting", "digging", -] -const INDEX_HOLDING_LABELS := [ - "any ownership", "in cooler", "favorited", -] - -signal controller_text_entry_requested(control: Control) enum ControllerZone { TABS, ENTRIES, DETAILS, - INDEX, OVERLAY, } var _collection_log: CollectionLogType var _inventory: FishInventoryType var _catalog: FishPoolType -var _fishing_spot: FishingSpotType -var _world_time: WorldTimeServiceType -var _world_weather: WorldWeatherServiceType var _category: LogbookCatalog.Category = ( LogbookCatalog.Category.FRESH_WATER ) @@ -160,31 +111,6 @@ var _portrait_overlay_stats_view: Control var _portrait_overlay_stats: GridContainer var _overlay_return_focus: Control var _controller_zone: ControllerZone = ControllerZone.TABS -var _index_tab: OrganizerTabType -var _index_body: VBoxContainer -var _index_search: LineEdit -var _index_summary: Label -var _index_note: Label -var _index_reset: Button -var _index_option_buttons: Dictionary[StringName, Button] = {} -var _index_controls: Array[Control] = [] -var _index_open: bool = false -var _index_update_in_progress: bool = false -var _index_visible_count: int = 0 -var _index_category_total: int = 0 -var _index_options: Dictionary = { - "search": "", - "show": LogbookCatalog.DiscoveryFilter.ALL, - "sort": LogbookCatalog.SortMode.CATALOG_NUMBER, - "descending": false, - "availability": LogbookCatalog.AvailabilityFilter.ANY, - "season": LogbookCatalog.SeasonFilter.ANY, - "time": LogbookCatalog.TimeFilter.ANY, - "rarity": LogbookCatalog.RarityFilter.ANY, - "method": LogbookCatalog.MethodFilter.ANY, - "holding": LogbookCatalog.HoldingFilter.ANY, - "group": "", -} func _ready() -> void: @@ -198,16 +124,10 @@ func setup( collection_log: CollectionLogType, inventory: FishInventoryType, catalog: FishPoolType, - fishing_spot: FishingSpotType = null, - world_time: WorldTimeServiceType = null, - world_weather: WorldWeatherServiceType = null, ) -> void: _collection_log = collection_log _inventory = inventory _catalog = catalog - _fishing_spot = fishing_spot - _world_time = world_time - _world_weather = world_weather if not _collection_log.fish_discovered.is_connected( _on_fish_discovered ): @@ -218,28 +138,12 @@ func setup( _collection_log.collection_changed.connect(_on_collection_changed) if not _inventory.catches_changed.is_connected(_on_inventory_changed): _inventory.catches_changed.connect(_on_inventory_changed) - if ( - _world_time != null - and not _world_time.time_changed.is_connected( - _on_logbook_context_changed - ) - ): - _world_time.time_changed.connect(_on_logbook_context_changed) - _world_time.calendar_date_changed.connect(_on_logbook_context_changed) - if ( - _world_weather != null - and not _world_weather.weather_changed.is_connected( - _on_logbook_context_changed - ) - ): - _world_weather.weather_changed.connect(_on_logbook_context_changed) _refresh_catalog() func set_compact_presentation(compact: bool) -> void: _compact_presentation = compact _apply_presentation_margins() - _apply_index_presentation() func activate() -> void: @@ -276,17 +180,6 @@ func set_interactive(value: bool) -> void: if _interactive and not tab.button_pressed else Control.MOUSE_FILTER_IGNORE ) - if _index_tab != null: - _index_tab.focus_mode = ( - Control.FOCUS_ALL - if _interactive and _controller_zone == ControllerZone.TABS - else Control.FOCUS_NONE - ) - _index_tab.mouse_filter = ( - Control.MOUSE_FILTER_STOP - if _interactive - else Control.MOUSE_FILTER_IGNORE - ) for entry: Button in _entry_buttons.values(): entry.focus_mode = ( Control.FOCUS_ALL @@ -306,19 +199,6 @@ func set_interactive(value: bool) -> void: if _interactive and _controller_zone == ControllerZone.DETAILS else Control.FOCUS_NONE ) - for index_control: Control in _index_controls: - if not is_instance_valid(index_control): - continue - index_control.focus_mode = ( - Control.FOCUS_ALL - if _interactive and _controller_zone == ControllerZone.INDEX - else Control.FOCUS_NONE - ) - index_control.mouse_filter = ( - Control.MOUSE_FILTER_STOP - if _interactive and _index_open - else Control.MOUSE_FILTER_IGNORE - ) if _portrait_overlay_backdrop != null: _portrait_overlay_backdrop.focus_mode = ( Control.FOCUS_ALL @@ -334,9 +214,6 @@ func focus_initial() -> void: _portrait_overlay_backdrop.grab_focus() return if _controller_zone == ControllerZone.TABS: - if _index_open and _index_tab != null: - _index_tab.grab_focus() - return var category_tab_index: int = _category_tab_categories.find(_category) if category_tab_index >= 0: _category_tabs[category_tab_index].grab_focus() @@ -345,10 +222,6 @@ func focus_initial() -> void: if not _detail_buttons.is_empty(): _detail_buttons.front().grab_focus() return - if _controller_zone == ControllerZone.INDEX: - if _index_search != null: - _index_search.grab_focus() - return var selected := _entry_buttons.get(_selected_entry_key) as Button if selected != null: selected.grab_focus() @@ -358,12 +231,7 @@ func focus_initial() -> void: func reset_controller_zone() -> void: - # The catalog index stays open across player-menu closes. Restore its text - # entry zone as well, otherwise reopening the menu disables the visible - # search field until the index is manually closed and opened again. - _controller_zone = ( - ControllerZone.INDEX if _index_open else ControllerZone.TABS - ) + _controller_zone = ControllerZone.TABS set_interactive(_interactive) call_deferred("focus_initial") @@ -379,8 +247,6 @@ func handle_controller_input(event: InputEvent) -> bool: _hide_portrait_overlay() ControllerZone.DETAILS: _set_controller_zone(ControllerZone.ENTRIES) - ControllerZone.INDEX: - _set_index_open(false) ControllerZone.ENTRIES: _set_controller_zone(ControllerZone.TABS) ControllerZone.TABS: @@ -388,43 +254,15 @@ func handle_controller_input(event: InputEvent) -> bool: return true if _controller_zone == ControllerZone.TABS: if event.is_action_pressed("ui_left"): - if _index_open: - _set_index_open(false, false) - _category_tabs.back().grab_focus() - return true _select_adjacent_controller_category(-1) return true if event.is_action_pressed("ui_right"): - if ( - _category_tab_categories.find(_category) - == _category_tab_categories.size() - 1 - ): - _set_index_open(true, false) - _index_tab.grab_focus() - return true _select_adjacent_controller_category(1) return true if accept_pressed: - if _index_open: - _set_controller_zone(ControllerZone.INDEX) - elif not _entry_buttons.is_empty(): + if not _entry_buttons.is_empty(): _set_controller_zone(ControllerZone.ENTRIES) return true - if _controller_zone == ControllerZone.INDEX: - var focus_owner := get_viewport().gui_get_focus_owner() - if accept_pressed and focus_owner == _index_search: - controller_text_entry_requested.emit(_index_search) - return true - if event.is_action_pressed("ui_left"): - var previous_key := _index_key_for_control(focus_owner) - if not previous_key.is_empty(): - _cycle_index_option(previous_key, -1) - return true - if event.is_action_pressed("ui_right") or accept_pressed: - var next_key := _index_key_for_control(focus_owner) - if not next_key.is_empty(): - _cycle_index_option(next_key, 1) - return true if _controller_zone == ControllerZone.ENTRIES and accept_pressed: if not _selected_entry_key.is_empty() and not _detail_buttons.is_empty(): _set_controller_zone(ControllerZone.DETAILS) @@ -491,20 +329,6 @@ func _build_interface() -> void: tabs.add_child(tab) _category_tabs.append(tab) _category_tab_categories.append(category) - _index_tab = OrganizerTabType.new() - _index_tab.name = "CatalogIndexTab" - _index_tab.anchor_left = 1.0 - _index_tab.anchor_right = 1.0 - _index_tab.offset_left = -INDEX_TAB_RIGHT_INSET - INDEX_TAB_SIZE.x - _index_tab.offset_top = 37.0 - _index_tab.offset_right = -INDEX_TAB_RIGHT_INSET - _index_tab.offset_bottom = 37.0 + INDEX_TAB_SIZE.y - _index_tab.text = "index" - _index_tab.palette_index = 0 - _index_tab.tooltip_text = "Open catalog index" - _index_tab.accessibility_name = "Catalog index" - _index_tab.pressed.connect(_toggle_index_page) - stack.add_child(_index_tab) _configure_category_focus() var book := Control.new() @@ -594,176 +418,9 @@ func _build_interface() -> void: right_page.add_child(_detail_body) _apply_page_content_scale(_detail_body) _show_no_selection() - _build_index_page(right_page) _build_portrait_overlay() -func _build_index_page(right_page: Control) -> void: - _index_body = VBoxContainer.new() - _index_body.name = "CatalogIndex" - _index_body.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - _index_body.offset_left = INDEX_CONTENT_LEFT_INSET - _index_body.offset_top = INDEX_CONTENT_TOP_INSET - _index_body.offset_right = -INDEX_CONTENT_RIGHT_INSET - _index_body.offset_bottom = -INDEX_CONTENT_BOTTOM_INSET - _index_body.add_theme_constant_override("separation", 4) - _index_body.visible = false - right_page.add_child(_index_body) - _apply_page_content_scale(_index_body) - _apply_index_presentation() - - var heading := _label("catalog index", 28) - heading.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _index_body.add_child(heading) - _index_summary = _field_label("", 14) - _index_summary.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _index_summary.add_theme_color_override("font_color", MUTED_INK) - _index_body.add_child(_index_summary) - - var search_stack := VBoxContainer.new() - search_stack.add_theme_constant_override("separation", 0) - _index_body.add_child(search_stack) - var search_label := _field_label("find by name, group, or catalog no.", 13) - search_label.add_theme_color_override("font_color", MUTED_INK) - search_stack.add_child(search_label) - _index_search = LineEdit.new() - _index_search.name = "CatalogIndexSearch" - _index_search.custom_minimum_size.y = 34.0 - _index_search.placeholder_text = "write here..." - _index_search.max_length = 48 - _index_search.add_theme_font_override( - "font", InventoryNotepadType.HANDWRITTEN_FONT - ) - _index_search.add_theme_font_size_override("font_size", 18) - _index_search.add_theme_color_override("font_color", INK) - _index_search.add_theme_color_override("caret_color", INK) - _index_search.add_theme_color_override( - "font_placeholder_color", Color(MUTED_INK, 0.72) - ) - for style_name: StringName in [ - &"normal", &"focus", &"read_only", - ]: - _index_search.add_theme_stylebox_override( - style_name, - _index_search_style(style_name == &"focus"), - ) - _index_search.text_changed.connect(_on_index_search_changed) - search_stack.add_child(_index_search) - _index_controls.append(_index_search) - - var options_grid := GridContainer.new() - options_grid.columns = 2 - options_grid.size_flags_horizontal = Control.SIZE_EXPAND_FILL - options_grid.add_theme_constant_override("h_separation", 18) - options_grid.add_theme_constant_override("v_separation", 2) - _index_body.add_child(options_grid) - for descriptor: Dictionary in [ - {"key": &"show", "label": "show"}, - {"key": &"rarity", "label": "rarity"}, - {"key": &"sort", "label": "sort by"}, - {"key": &"availability", "label": "availability"}, - {"key": &"descending", "label": "order"}, - {"key": &"season", "label": "season"}, - {"key": &"method", "label": "method"}, - {"key": &"time", "label": "time of day"}, - {"key": &"holding", "label": "ownership"}, - {"key": &"group", "label": "collection group"}, - ]: - options_grid.add_child(_make_index_option( - descriptor["key"], - str(descriptor["label"]), - )) - - var footer := HBoxContainer.new() - footer.alignment = BoxContainer.ALIGNMENT_CENTER - _index_body.add_child(footer) - _index_reset = NOTEPAD_INK_ACTION_SCENE.instantiate() as Button - _index_reset.name = "CatalogIndexReset" - _index_reset.custom_minimum_size = Vector2(126.0, 34.0) - _index_reset.text = "clear index" - _apply_index_value_font(_index_reset) - _index_reset.tooltip_text = "Clear every catalog filter" - _index_reset.accessibility_name = "Clear catalog index filters" - _index_reset.pressed.connect(_reset_index) - footer.add_child(_index_reset) - _index_controls.append(_index_reset) - - _index_note = _field_label( - "silhouettes keep names hidden in filtered results", - 12, - ) - _index_note.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _index_note.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - _index_note.add_theme_color_override("font_color", Color(MUTED_INK, 0.82)) - _index_body.add_child(_index_note) - _update_index_controls() - _configure_index_focus.call_deferred() - - -func _make_index_option(key: StringName, label_text: String) -> Control: - var stack := VBoxContainer.new() - stack.size_flags_horizontal = Control.SIZE_EXPAND_FILL - stack.add_theme_constant_override("separation", -3) - var label := _field_label(label_text, 12) - label.add_theme_color_override("font_color", MUTED_INK) - stack.add_child(label) - var button := NOTEPAD_INK_ACTION_SCENE.instantiate() as Button - button.name = "CatalogIndex%s" % String(key).capitalize().replace(" ", "") - button.custom_minimum_size = Vector2(0.0, INDEX_OPTION_HEIGHT) - button.size_flags_horizontal = Control.SIZE_EXPAND_FILL - button.clip_text = true - _apply_index_value_font(button) - button.tooltip_text = "Change %s; use left or right on a controller" % label_text - button.pressed.connect(_cycle_index_option.bind(key, 1)) - button.gui_input.connect(_on_index_option_gui_input.bind(key)) - stack.add_child(button) - _index_option_buttons[key] = button - _index_controls.append(button) - return stack - - -func _apply_index_value_font(button: Button) -> void: - button.add_theme_font_override( - "font", InventoryNotepadType.HANDWRITTEN_FONT - ) - button.add_theme_font_size_override("font_size", 18) - for color_name: StringName in [ - &"font_color", - &"font_hover_color", - &"font_focus_color", - &"font_pressed_color", - ]: - button.add_theme_color_override(color_name, INK) - - -func _index_search_style(focused: bool) -> StyleBoxFlat: - var style := StyleBoxFlat.new() - style.bg_color = Color(1.0, 0.97, 0.82, 0.12 if focused else 0.0) - style.border_color = Color(INK, 0.72 if focused else 0.42) - style.border_width_bottom = 2 - style.content_margin_left = 6 - style.content_margin_right = 22 - style.content_margin_top = 2 - style.content_margin_bottom = 3 - return style - - -func _configure_index_focus() -> void: - var controls: Array[Control] = [] - for control: Control in _index_controls: - if control != null and is_instance_valid(control): - controls.append(control) - if not controls.is_empty(): - ControllerFocusNavigationType.configure_spatial_neighbors(controls) - - -func _apply_index_presentation() -> void: - if _index_body == null: - return - var scale_value := 0.82 if _compact_presentation else PAGE_CONTENT_SCALE - _index_body.scale = Vector2.ONE * scale_value - - func _apply_presentation_margins() -> void: if _outer_margin == null: return @@ -891,30 +548,11 @@ func _refresh_catalog() -> void: var preserved_entry_key: StringName = _selected_entry_key _clear_entries() var species: Array[FishDataType] = [] - var category_total: int = 0 if _catalog != null: - for fish: FishDataType in LogbookCatalog.ordered_species( - _catalog.candidates - ): - if LogbookCatalog.category_for(fish) == _category: - category_total += 1 - var available_now_resolver := Callable() - if _fishing_spot != null and is_instance_valid(_fishing_spot): - available_now_resolver = Callable( - _fishing_spot, - "is_species_available_now", - ) - species = LogbookCatalog.filtered_species( - _catalog.candidates, - _category, - _collection_log, - _inventory, - _index_options, - available_now_resolver, - _current_season(), - _current_is_night(), - ) + species = LogbookCatalog.ordered_species(_catalog.candidates) for fish: FishDataType in species: + if LogbookCatalog.category_for(fish) != _category: + continue var discovered: bool = _collection_log.has_discovered(fish.id) var entry: Button = _make_entry(fish, discovered) var selection_key: StringName = ( @@ -934,11 +572,7 @@ func _refresh_catalog() -> void: ) ) _catalog_grid.add_child(entry) - _empty_state.text = ( - "No entries match this index." - if _index_has_active_criteria() - else LogbookCatalog.empty_state(_category) - ) + _empty_state.text = LogbookCatalog.empty_state(_category) _empty_state.visible = _entry_buttons.is_empty() _catalog_scroll.visible = not _entry_buttons.is_empty() if ( @@ -955,269 +589,10 @@ func _refresh_catalog() -> void: _selected_entry_key = StringName() _refresh_selection_styles() _refresh_details(false) - _update_index_controls(species.size(), category_total) set_interactive(_interactive) _refresh_catalog_scroll_indicators.call_deferred() -func _toggle_index_page() -> void: - _set_index_open(not _index_open) - - -func _set_index_open(open: bool, restore_focus: bool = true) -> void: - _index_open = open - if _index_tab != null: - _index_tab.set_selected(open) - _index_tab.tooltip_text = ( - "Return to catch record" if open else "Open catalog index" - ) - if _index_body != null: - _index_body.visible = open - if _detail_body != null: - _detail_body.visible = not open - if not open: - _refresh_details(false) - _update_index_controls() - if restore_focus and _active and _interactive: - if open: - _controller_zone = ControllerZone.INDEX - set_interactive(true) - _index_search.grab_focus() - elif _controller_zone == ControllerZone.INDEX: - _controller_zone = ControllerZone.TABS - set_interactive(true) - _index_tab.grab_focus() - - -func _on_index_search_changed(value: String) -> void: - if _index_update_in_progress: - return - _index_options["search"] = value - _refresh_catalog() - - -func _cycle_index_option(key: StringName, direction: int = 1) -> void: - if not _index_options.has(key): - return - if key == &"descending": - _index_options[key] = not bool(_index_options[key]) - elif key == &"group": - var groups: Array[String] = [""] - if _catalog != null: - groups.append_array(LogbookCatalog.available_groups( - _catalog.candidates, - _category, - _collection_log, - )) - var current_index := groups.find(str(_index_options[key])) - if current_index < 0: - current_index = 0 - _index_options[key] = groups[wrapi( - current_index + direction, - 0, - groups.size(), - )] - else: - var option_count := _index_option_count(key) - if option_count <= 0: - return - _index_options[key] = wrapi( - int(_index_options[key]) + direction, - 0, - option_count, - ) - _refresh_catalog() - - -func _on_index_option_gui_input( - event: InputEvent, - key: StringName, -) -> void: - var mouse_event := event as InputEventMouseButton - if mouse_event == null or not mouse_event.pressed: - return - if mouse_event.button_index in [MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_WHEEL_UP]: - _cycle_index_option(key, -1) - get_viewport().set_input_as_handled() - elif mouse_event.button_index == MOUSE_BUTTON_WHEEL_DOWN: - _cycle_index_option(key, 1) - get_viewport().set_input_as_handled() - - -func _index_key_for_control(control: Control) -> StringName: - for key: StringName in _index_option_buttons: - if _index_option_buttons[key] == control: - return key - return StringName() - - -func _reset_index() -> void: - _index_options = { - "search": "", - "show": LogbookCatalog.DiscoveryFilter.ALL, - "sort": LogbookCatalog.SortMode.CATALOG_NUMBER, - "descending": false, - "availability": LogbookCatalog.AvailabilityFilter.ANY, - "season": LogbookCatalog.SeasonFilter.ANY, - "time": LogbookCatalog.TimeFilter.ANY, - "rarity": LogbookCatalog.RarityFilter.ANY, - "method": LogbookCatalog.MethodFilter.ANY, - "holding": LogbookCatalog.HoldingFilter.ANY, - "group": "", - } - _index_update_in_progress = true - _index_search.text = "" - _index_update_in_progress = false - _refresh_catalog() - - -func _update_index_controls( - visible_count: int = -1, - category_total: int = -1, -) -> void: - if visible_count >= 0: - _index_visible_count = visible_count - if category_total >= 0: - _index_category_total = category_total - if _index_summary != null: - _index_summary.text = "%d shown of %d" % [ - _index_visible_count, - _index_category_total, - ] - for key: StringName in _index_option_buttons: - var button := _index_option_buttons[key] - if button == null: - continue - button.text = _index_option_label(key) - button.accessibility_name = "%s: %s" % [ - String(key).replace("_", " "), - button.text, - ] - if _index_tab != null: - var marked := _index_has_active_criteria() - _index_tab.text = "index •" if marked else "index" - _index_tab.accessibility_name = ( - "Catalog index, filters active" if marked else "Catalog index" - ) - if _index_reset != null: - _index_reset.disabled = not _index_has_active_criteria() - - -func _index_option_label(key: StringName) -> String: - match key: - &"show": - return INDEX_SHOW_LABELS[int(_index_options[key])] - &"sort": - return INDEX_SORT_LABELS[int(_index_options[key])] - &"availability": - return INDEX_AVAILABILITY_LABELS[int(_index_options[key])] - &"season": - return INDEX_SEASON_LABELS[int(_index_options[key])] - &"time": - return INDEX_TIME_LABELS[int(_index_options[key])] - &"rarity": - return INDEX_RARITY_LABELS[int(_index_options[key])] - &"method": - return INDEX_METHOD_LABELS[int(_index_options[key])] - &"holding": - return INDEX_HOLDING_LABELS[int(_index_options[key])] - &"group": - var group := str(_index_options[key]) - return group if not group.is_empty() else "any group" - &"descending": - var descending := bool(_index_options[key]) - match int(_index_options["sort"]): - LogbookCatalog.SortMode.NAME: - return "z–a" if descending else "a–z" - LogbookCatalog.SortMode.CATALOG_NUMBER: - return "high–low" if descending else "low–high" - LogbookCatalog.SortMode.RARITY: - return ( - "rare–common" if descending else "common–rare" - ) - LogbookCatalog.SortMode.VALUE, LogbookCatalog.SortMode.WEIGHT: - return "high–low" if descending else "low–high" - _: - return "most first" if descending else "least first" - return "any" - - -func _index_option_count(key: StringName) -> int: - match key: - &"show": - return INDEX_SHOW_LABELS.size() - &"sort": - return INDEX_SORT_LABELS.size() - &"availability": - return INDEX_AVAILABILITY_LABELS.size() - &"season": - return INDEX_SEASON_LABELS.size() - &"time": - return INDEX_TIME_LABELS.size() - &"rarity": - return INDEX_RARITY_LABELS.size() - &"method": - return INDEX_METHOD_LABELS.size() - &"holding": - return INDEX_HOLDING_LABELS.size() - return 0 - - -func _index_has_active_criteria() -> bool: - return ( - not str(_index_options["search"]).is_empty() - or int(_index_options["show"]) - != LogbookCatalog.DiscoveryFilter.ALL - or int(_index_options["sort"]) - != LogbookCatalog.SortMode.CATALOG_NUMBER - or bool(_index_options["descending"]) - or int(_index_options["availability"]) - != LogbookCatalog.AvailabilityFilter.ANY - or int(_index_options["season"]) - != LogbookCatalog.SeasonFilter.ANY - or int(_index_options["time"]) - != LogbookCatalog.TimeFilter.ANY - or int(_index_options["rarity"]) - != LogbookCatalog.RarityFilter.ANY - or int(_index_options["method"]) - != LogbookCatalog.MethodFilter.ANY - or int(_index_options["holding"]) - != LogbookCatalog.HoldingFilter.ANY - or not str(_index_options["group"]).is_empty() - ) - - -func _current_season() -> int: - return ( - _world_time.get_season() - if _world_time != null - else CalendarSeason.UNKNOWN - ) - - -func _current_is_night() -> bool: - return _world_time != null and _world_time.is_night_period() - - -func notify_availability_context_changed() -> void: - _on_logbook_context_changed() - - -func _on_logbook_context_changed( - _first: Variant = null, - _second: Variant = null, -) -> void: - if ( - int(_index_options["availability"]) - == LogbookCatalog.AvailabilityFilter.AVAILABLE_NOW - or int(_index_options["season"]) - == LogbookCatalog.SeasonFilter.CURRENT - or int(_index_options["time"]) - == LogbookCatalog.TimeFilter.CURRENT - ): - _refresh_catalog() - - func _make_entry(fish: FishDataType, discovered: bool) -> Button: var entry := Button.new() entry.custom_minimum_size = CATALOG_ENTRY_SIZE @@ -1288,11 +663,8 @@ func _add_entry_content( func _select_category(category: LogbookCatalog.Category) -> void: if category == _category: - if _index_open: - _set_index_open(false) return _category = category - _set_index_open(false, false) _selected_id = StringName() _selected_entry_key = StringName() for index: int in _category_tabs.size(): @@ -1311,11 +683,6 @@ func _configure_category_focus() -> void: tab.focus_neighbor_right = tab.get_path_to( _category_tabs[mini(index + 1, _category_tabs.size() - 1)] ) - if not _category_tabs.is_empty() and _index_tab != null: - var final_tab: Button = _category_tabs.back() - final_tab.focus_neighbor_right = final_tab.get_path_to(_index_tab) - _index_tab.focus_neighbor_left = _index_tab.get_path_to(final_tab) - _index_tab.focus_neighbor_right = _index_tab.get_path_to(_index_tab) func _animate_tab_entry() -> void: @@ -1323,15 +690,11 @@ func _animate_tab_entry() -> void: (_category_tabs[index] as OrganizerTabType).animate_entrance( float(index) * 0.025 ) - if _index_tab != null: - _index_tab.animate_entrance(float(_category_tabs.size()) * 0.025) func _settle_tabs_for_close() -> void: for tab: OrganizerTabType in _category_tabs: tab.settle_for_close() - if _index_tab != null: - _index_tab.settle_for_close() func _begin_category_transition() -> void: @@ -1387,12 +750,9 @@ func _set_category_content_alpha(alpha: float) -> void: _empty_state.modulate.a = alpha if _detail_body != null: _detail_body.modulate.a = alpha - if _index_body != null: - _index_body.modulate.a = alpha func _select_entry(entry_key: StringName, fish_id: StringName) -> void: - _set_index_open(false, false) if fish_id.is_empty(): _selected_id = StringName() _selected_entry_key = entry_key @@ -1924,9 +1284,7 @@ func _on_collection_changed() -> void: func _on_inventory_changed() -> void: - # Ownership filters and favorite-backed views depend on the live cooler, - # while rebuilding the catalog also keeps the selected detail current. - _refresh_catalog() + _refresh_details(false) func _unknown_selection_key(fish: FishDataType) -> StringName: diff --git a/ui/mail_page.gd b/ui/mail_page.gd index 62bcdbb..0bfef1f 100644 --- a/ui/mail_page.gd +++ b/ui/mail_page.gd @@ -329,9 +329,9 @@ func _configure_compose_controller_navigation() -> void: and _attachment_amount.is_visible_in_tree() ) var amount_left: Control = _amount_minus if amount_visible else _compose_cancel - var amount_middle: Control = _compose_cancel - if amount_visible: - amount_middle = _attachment_amount + var amount_middle: Control = ( + _attachment_amount if amount_visible else _compose_cancel + ) var amount_right: Control = _amount_plus if amount_visible else _send_button _set_compose_neighbors( _greeting, _greeting, _recipient, _greeting, _body diff --git a/ui/message_bottle_reader.gd b/ui/message_bottle_reader.gd deleted file mode 100644 index 2a02cb6..0000000 --- a/ui/message_bottle_reader.gd +++ /dev/null @@ -1,119 +0,0 @@ -class_name MessageBottleReader -extends Control - -signal closed - -const MAX_PARCHMENT_SIZE := Vector2(640.0, 480.0) -const FALLBACK_PARCHMENT_ASPECT: float = 4.0 / 3.0 -const VIEWPORT_MARGIN := Vector2(32.0, 32.0) - -@export var parchment_texture: Texture2D: - set(value): - parchment_texture = value - _apply_parchment_texture() - -@onready var _parchment_surface: Control = %ParchmentSurface -@onready var _fallback_panel: Control = %FallbackPanel -@onready var _parchment_art: TextureRect = %ParchmentArt -@onready var _message_label: Label = %MessageLabel -@onready var _close_button: Button = %CloseButton - -var _previous_focus: WeakRef - - -func _ready() -> void: - _close_button.pressed.connect(dismiss) - _close_button.focus_neighbor_left = _close_button.get_path_to(_close_button) - _close_button.focus_neighbor_right = _close_button.get_path_to(_close_button) - _close_button.focus_neighbor_top = _close_button.get_path_to(_close_button) - _close_button.focus_neighbor_bottom = _close_button.get_path_to(_close_button) - _apply_parchment_texture() - _resize_parchment() - hide() - - -func present(message_text: String) -> void: - if not is_node_ready(): - call_deferred("present", message_text) - return - if not is_open(): - var focus_owner: Control = get_viewport().gui_get_focus_owner() - _previous_focus = weakref(focus_owner) if focus_owner != null else null - _message_label.text = message_text - show() - _close_button.call_deferred("grab_focus") - - -func dismiss() -> void: - if not is_open(): - return - hide() - _restore_previous_focus.call_deferred() - closed.emit() - - -func is_open() -> bool: - return visible - - -func consume_escape() -> bool: - if not is_open(): - return false - dismiss() - return true - - -func _unhandled_input(event: InputEvent) -> void: - if not is_open() or not event.is_action_pressed(&"ui_cancel"): - return - if consume_escape(): - get_viewport().set_input_as_handled() - - -func _notification(what: int) -> void: - if what == NOTIFICATION_RESIZED and is_node_ready(): - _resize_parchment() - - -func _resize_parchment() -> void: - var available_size: Vector2 = ( - get_viewport_rect().size - VIEWPORT_MARGIN - ).max(Vector2.ONE) - var target_size: Vector2 = MAX_PARCHMENT_SIZE.min(available_size) - var aspect: float = FALLBACK_PARCHMENT_ASPECT - if parchment_texture != null: - var texture_size: Vector2 = parchment_texture.get_size() - if texture_size.x > 0.0 and texture_size.y > 0.0: - aspect = texture_size.x / texture_size.y - if target_size.x / target_size.y > aspect: - target_size.x = target_size.y * aspect - else: - target_size.y = target_size.x / aspect - _parchment_surface.custom_minimum_size = target_size.floor() - - -func _apply_parchment_texture() -> void: - if _parchment_art == null: - return - _parchment_art.texture = parchment_texture - _parchment_art.visible = parchment_texture != null - if _fallback_panel != null: - _fallback_panel.visible = parchment_texture == null - _resize_parchment() - - -func _restore_previous_focus() -> void: - if _previous_focus == null: - get_viewport().gui_release_focus() - return - var previous: Control = _previous_focus.get_ref() as Control - _previous_focus = null - if ( - is_instance_valid(previous) - and previous.is_inside_tree() - and previous.is_visible_in_tree() - and previous.focus_mode != Control.FOCUS_NONE - ): - previous.grab_focus() - else: - get_viewport().gui_release_focus() diff --git a/ui/message_bottle_reader.gd.uid b/ui/message_bottle_reader.gd.uid deleted file mode 100644 index 7f47194..0000000 --- a/ui/message_bottle_reader.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://fege70iyongd diff --git a/ui/message_bottle_reader.tscn b/ui/message_bottle_reader.tscn deleted file mode 100644 index fbb5071..0000000 --- a/ui/message_bottle_reader.tscn +++ /dev/null @@ -1,172 +0,0 @@ -[gd_scene load_steps=8 format=3] - -[ext_resource type="Script" path="res://ui/message_bottle_reader.gd" id="1_reader"] -[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] -[ext_resource type="Texture2D" path="res://messages/assets/parchment.png" id="3_parchment"] - -[sub_resource type="StyleBoxFlat" id="StyleBox_parchment"] -content_margin_left = 0.0 -content_margin_top = 0.0 -content_margin_right = 0.0 -content_margin_bottom = 0.0 -bg_color = Color(0.88, 0.76, 0.49, 1) -border_width_left = 3 -border_width_top = 3 -border_width_right = 3 -border_width_bottom = 3 -border_color = Color(0.29, 0.19, 0.09, 1) -corner_radius_top_left = 18 -corner_radius_top_right = 18 -corner_radius_bottom_right = 18 -corner_radius_bottom_left = 18 - -[sub_resource type="StyleBoxFlat" id="StyleBox_button_normal"] -content_margin_left = 22.0 -content_margin_top = 8.0 -content_margin_right = 22.0 -content_margin_bottom = 8.0 -bg_color = Color(0.29, 0.19, 0.09, 1) -corner_radius_top_left = 8 -corner_radius_top_right = 8 -corner_radius_bottom_right = 8 -corner_radius_bottom_left = 8 - -[sub_resource type="StyleBoxFlat" id="StyleBox_button_hover"] -content_margin_left = 22.0 -content_margin_top = 8.0 -content_margin_right = 22.0 -content_margin_bottom = 8.0 -bg_color = Color(0.42, 0.28, 0.12, 1) -border_width_left = 2 -border_width_top = 2 -border_width_right = 2 -border_width_bottom = 2 -border_color = Color(0.98, 0.9, 0.66, 1) -corner_radius_top_left = 8 -corner_radius_top_right = 8 -corner_radius_bottom_right = 8 -corner_radius_bottom_left = 8 - -[sub_resource type="StyleBoxFlat" id="StyleBox_button_pressed"] -content_margin_left = 22.0 -content_margin_top = 8.0 -content_margin_right = 22.0 -content_margin_bottom = 8.0 -bg_color = Color(0.2, 0.13, 0.06, 1) -corner_radius_top_left = 8 -corner_radius_top_right = 8 -corner_radius_bottom_right = 8 -corner_radius_bottom_left = 8 - -[node name="MessageBottleReader" type="Control"] -visible = false -process_mode = 3 -z_index = 250 -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 0 -theme = ExtResource("2_theme") -script = ExtResource("1_reader") -parchment_texture = ExtResource("3_parchment") - -[node name="Center" type="CenterContainer" parent="."] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 - -[node name="ParchmentSurface" type="Control" parent="Center"] -unique_name_in_owner = true -custom_minimum_size = Vector2(680, 420) -layout_mode = 2 -mouse_filter = 1 - -[node name="FallbackPanel" type="PanelContainer" parent="Center/ParchmentSurface"] -unique_name_in_owner = true -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 -theme_override_styles/panel = SubResource("StyleBox_parchment") - -[node name="ParchmentArt" type="TextureRect" parent="Center/ParchmentSurface"] -unique_name_in_owner = true -visible = false -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 -texture_filter = 1 -expand_mode = 1 -stretch_mode = 0 - -[node name="ContentMargin" type="MarginContainer" parent="Center/ParchmentSurface"] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 -theme_override_constants/margin_left = 70 -theme_override_constants/margin_top = 44 -theme_override_constants/margin_right = 70 -theme_override_constants/margin_bottom = 44 - -[node name="Layout" type="VBoxContainer" parent="Center/ParchmentSurface/ContentMargin"] -layout_mode = 2 -mouse_filter = 2 -theme_override_constants/separation = 12 - -[node name="MessageScroll" type="ScrollContainer" parent="Center/ParchmentSurface/ContentMargin/Layout"] -layout_mode = 2 -size_flags_vertical = 3 -mouse_filter = 0 -horizontal_scroll_mode = 0 - -[node name="MessageLabel" type="Label" parent="Center/ParchmentSurface/ContentMargin/Layout/MessageScroll"] -unique_name_in_owner = true -custom_minimum_size = Vector2(0, 140) -layout_mode = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -mouse_filter = 2 -theme_override_colors/font_color = Color(0.22, 0.13, 0.055, 1) -theme_override_font_sizes/font_size = 24 -text = "it's as simple as pushing squares" -horizontal_alignment = 1 -vertical_alignment = 1 -autowrap_mode = 3 - -[node name="ButtonCenter" type="CenterContainer" parent="Center/ParchmentSurface/ContentMargin/Layout"] -layout_mode = 2 -mouse_filter = 2 - -[node name="CloseButton" type="Button" parent="Center/ParchmentSurface/ContentMargin/Layout/ButtonCenter"] -unique_name_in_owner = true -custom_minimum_size = Vector2(120, 44) -layout_mode = 2 -focus_mode = 2 -mouse_default_cursor_shape = 2 -theme_override_colors/font_color = Color(0.98, 0.9, 0.66, 1) -theme_override_colors/font_hover_color = Color(1, 0.95, 0.8, 1) -theme_override_colors/font_pressed_color = Color(1, 0.95, 0.8, 1) -theme_override_font_sizes/font_size = 22 -theme_override_styles/normal = SubResource("StyleBox_button_normal") -theme_override_styles/hover = SubResource("StyleBox_button_hover") -theme_override_styles/focus = SubResource("StyleBox_button_hover") -theme_override_styles/pressed = SubResource("StyleBox_button_pressed") -text = "close" diff --git a/ui/network/join_game_page.gd b/ui/network/join_game_page.gd index 71b39c2..93ba793 100644 --- a/ui/network/join_game_page.gd +++ b/ui/network/join_game_page.gd @@ -1,8 +1,8 @@ class_name JoinGamePage extends Control -signal join_requested(route: ConnectionRoute) -signal join_confirmation_requested(endpoint: String, relayed: bool) +signal join_requested(endpoint: String) +signal join_confirmation_requested(endpoint: String) signal back_requested enum Mode { @@ -17,23 +17,14 @@ const DISCOVERY_REFRESH_SECONDS: float = 8.0 const ControllerFocusNavigationType = preload( "res://ui/controller_focus_navigation.gd" ) -const ADDRESS_HIDDEN_ICON: Texture2D = preload( - "res://ui/icons/address_hidden.svg" -) -const ADDRESS_VISIBLE_ICON: Texture2D = preload( - "res://ui/icons/address_visible.svg" -) const ADDRESS_FORMAT_HELP: String = ( "Hostname, IPv4, or [IPv6]. Port 7777 is used when omitted; " + "include the port shown by a host when it differs." ) const DIRECT_WORKFLOW_HELP: String = ( - "Direct connections expose your public IP address to the remote host. " - + "Only connect to people you trust.\n" - + ADDRESS_FORMAT_HELP - + "\n" - + "Join Now connects once; Save Server stores this address locally." + "%s\nJoin Now connects once; Save Server stores this address locally." + % ADDRESS_FORMAT_HELP ) @onready var _main_panel: PanelContainer = %MainPanel @@ -42,9 +33,6 @@ const DIRECT_WORKFLOW_HELP: String = ( @onready var _list_content: Control = %ListContent @onready var _list_title: Label = %ListTitle @onready var _online_controls: Control = %OnlineControls -@onready var _address_privacy_controls: Control = %AddressPrivacyControls -@onready var _address_privacy_label: Label = %AddressPrivacyLabel -@onready var _address_visibility_button: Button = %AddressVisibilityButton @onready var _presence_button: Button = %PresenceButton @onready var _room_open_button: Button = %RoomOpenButton @onready var _room_listing_button: Button = %RoomListingButton @@ -96,7 +84,6 @@ var _connection_error_latched: bool = false var _pending_confirmation_endpoint: String = "" var _pending_confirmation_room: Dictionary = {} var _owns_pending_public_join: bool = false -var _addresses_visible: bool = false func _ready() -> void: @@ -109,9 +96,6 @@ func _ready() -> void: _presence_button.pressed.connect(_on_presence_pressed) _room_open_button.pressed.connect(_on_room_open_pressed) _room_listing_button.pressed.connect(_on_room_listing_pressed) - _address_visibility_button.pressed.connect( - _on_address_visibility_pressed - ) _refresh_button.pressed.connect(_request_discovery_refresh) _join_button.pressed.connect(_request_join) _save_button.pressed.connect(_on_save_pressed) @@ -326,7 +310,6 @@ func setup( func open_page(preserved_endpoint: String = "") -> void: - _addresses_visible = false if not preserved_endpoint.is_empty(): _address.text = preserved_endpoint elif _address.text.is_empty(): @@ -385,11 +368,7 @@ func confirm_pending_join() -> bool: return false return true _set_status("Connecting…") - var endpoint := EndpointParser.parse(endpoint_text) - if not endpoint.is_valid(): - _set_status(endpoint.error_message, true) - return false - join_requested.emit(ConnectionRoute.direct(endpoint)) + join_requested.emit(endpoint_text) return true @@ -415,10 +394,7 @@ func _set_mode(mode: Mode, clear_connection_error: bool = true) -> void: _discovery_refresh_timer.stop() if not is_visible_in_tree(): return - var initial_focus: Control = _server_list - if mode == Mode.DIRECT: - initial_focus = _address - _defer_focus_control(initial_focus) + _defer_focus_control(_address if mode == Mode.DIRECT else _server_list) func _default_mode_status(mode: Mode) -> String: @@ -426,7 +402,7 @@ func _default_mode_status(mode: Mode) -> String: Mode.FRIENDS: return "friend status is live and not stored by discovery" Mode.DIRECT: - return "direct connection • your public IP is visible to the host" + return "direct connection • default port 7777" Mode.SAVED: return "saved servers are stored on this device" Mode.RECENT: @@ -468,26 +444,18 @@ func _request_join() -> void: if _discovery == null: _set_status("Could not prepare the public connection.", true) return + endpoint_text = _discovery.room_endpoint(room) discovery_room = room.duplicate(true) elif _mode != Mode.DIRECT and _selected_entry != null: endpoint_text = _selected_entry.normalized_endpoint - var endpoint: ConnectionEndpoint - if discovery_room.is_empty(): - endpoint = EndpointParser.parse(endpoint_text) - if not endpoint.is_valid(): - _set_status(endpoint.error_message, true) - return + var endpoint: ConnectionEndpoint = EndpointParser.parse(endpoint_text) + if not endpoint.is_valid(): + _set_status(endpoint.error_message, true) + return if _gameplay_context: - _pending_confirmation_endpoint = ( - "public room" - if not discovery_room.is_empty() - else endpoint.normalized_display - ) + _pending_confirmation_endpoint = endpoint.normalized_display _pending_confirmation_room = discovery_room - join_confirmation_requested.emit( - _pending_confirmation_endpoint, - _room_uses_relay(discovery_room), - ) + join_confirmation_requested.emit(endpoint.normalized_display) return if not discovery_room.is_empty(): _owns_pending_public_join = true @@ -497,20 +465,22 @@ func _request_join() -> void: return _set_status("Connecting…") _address.text = endpoint.normalized_display - join_requested.emit(ConnectionRoute.direct(endpoint)) + join_requested.emit(endpoint.normalized_display) -func _on_public_join_prepared(route: ConnectionRoute) -> void: +func _on_public_join_prepared(endpoint_text: String) -> void: if not _owns_pending_public_join: return _owns_pending_public_join = false if _mode not in [Mode.DISCOVER, Mode.FRIENDS] or not is_visible_in_tree(): return - if route == null or not route.is_valid() or not route.is_discovery_join(): - _set_status("Could not reach this room.", true) + var endpoint: ConnectionEndpoint = EndpointParser.parse(endpoint_text) + if not endpoint.is_valid(): + _set_status("Discovery returned an invalid room address.", true) return + _address.text = endpoint.normalized_display _set_status("Connecting…") - join_requested.emit(route) + join_requested.emit(endpoint.normalized_display) func _on_public_join_status_changed(message: String, is_error: bool) -> void: @@ -545,7 +515,7 @@ func _on_save_pressed() -> void: ) if existing != null: _set_status( - "Already saved locally as “%s”." % _display_entry_name(existing), + "Already saved locally as “%s”." % existing.display_name, true, ) _set_mode(Mode.SAVED) @@ -557,7 +527,7 @@ func _on_save_pressed() -> void: if _mode == Mode.RECENT and _selected_entry != null and not _selected_entry.last_observed_server_name.is_empty() - else "Saved Server" + else endpoint.host ) _name_entry_active = true _name_edit.show() @@ -586,7 +556,7 @@ func _commit_name_entry() -> void: _set_status( "Server updated." if was_editing - else "Saved locally as “%s”." % _display_entry_name(saved) + else "Saved locally as “%s”." % saved.display_name ) _clear_edit_state() _mode = Mode.SAVED @@ -599,17 +569,7 @@ func _on_edit_pressed() -> void: return _editing_entry_id = _selected_entry.entry_id _address.text = _selected_entry.normalized_endpoint - _name_edit.text = ( - _selected_entry.display_name - if ( - _addresses_visible - or not _entry_label_reveals_address( - _selected_entry.display_name, - _selected_entry, - ) - ) - else "Saved Server" - ) + _name_edit.text = _selected_entry.display_name _name_entry_active = true _name_edit.show() _save_button.text = "save" @@ -728,10 +688,9 @@ func _restore_entry_selection_and_focus( _selected_entry = null _server_list.deselect_all() _refresh() - var restored_focus: Control = _current_mode_button() - if selected: - restored_focus = _server_list - _defer_focus_control(restored_focus) + _defer_focus_control( + _server_list if selected else _current_mode_button() + ) func _current_mode_button() -> Button: @@ -801,10 +760,7 @@ func _refresh_entries() -> void: else "online" ) _server_list.add_item("%s — %s" % [ - str(friend.get( - "display_name", - NetworkProfilePreferences.DEFAULT_DISPLAY_NAME, - )), state, + str(friend.get("display_name", "Player")), state, ]) return if _saved_servers == null or _mode == Mode.DIRECT: @@ -829,8 +785,8 @@ func _refresh_entries() -> void: "%s%s — %s%s" % [ prefix, - _display_entry_name(entry), - _display_endpoint(entry.normalized_endpoint), + entry.display_name, + entry.normalized_endpoint, count, ] ) @@ -862,7 +818,6 @@ func _refresh() -> void: var list_content_visible: bool = not direct_content_visible _direct_content.visible = direct_content_visible _list_content.visible = list_content_visible - _refresh_address_privacy_controls() _list_title.text = _current_list_title() _refresh_online_controls(discovery_mode, friends_mode, connecting) _address.visible = direct or _name_entry_active @@ -1019,10 +974,8 @@ func _refresh_online_controls( if not local_host: return var room_open: bool = _network_session.is_open_host() - var host_discovery_mode: String = ( - _discovery.get_host_discovery_mode() - if _discovery != null - else DiscoveryClient.HOST_DISCOVERY_PRIVATE + var room_listed: bool = ( + _discovery != null and _discovery.is_discoverable() ) _room_open_button.text = "room: open" if room_open else "room: closed" _room_open_button.disabled = connecting @@ -1031,7 +984,9 @@ func _refresh_online_controls( if room_open else "Open this room so other players can connect." ) - _room_listing_button.text = "discovery | %s" % host_discovery_mode + _room_listing_button.text = ( + "listing: on" if room_listed else "listing: off" + ) _room_listing_button.disabled = ( connecting or _discovery == null @@ -1039,14 +994,9 @@ func _refresh_online_controls( or not room_open ) _room_listing_button.tooltip_text = ( - "Stop discovery listing. Existing relay connections remain active " - + "until those players disconnect." - if host_discovery_mode == DiscoveryClient.HOST_CONNECTION_RELAY - else "Switch this public listing to the privacy relay. Relay hosting " - + "hides peer IPs but may add latency and uses shared server capacity." - if host_discovery_mode == DiscoveryClient.HOST_CONNECTION_DIRECT - else "List this room through direct discovery. Joining players and the " - + "host can see one another's public IP addresses." + "Remove this room from the public room browser." + if room_listed + else "List this open room in the public room browser." if room_open and _discovery != null and _discovery.is_configured() else "Open the room before enabling its public listing." if _discovery != null and _discovery.is_configured() @@ -1071,7 +1021,6 @@ func _configure_controller_navigation() -> void: online_controls.append(control) var content_controls: Array[Control] = [] for control: Control in [ - _address_visibility_button, _address, _name_edit, _server_list, @@ -1103,7 +1052,6 @@ func _configure_controller_navigation() -> void: _presence_button, _room_open_button, _room_listing_button, - _address_visibility_button, _address, _name_edit, _server_list, @@ -1255,10 +1203,10 @@ func _recover_controller_focus( ) -> void: if not is_visible_in_tree(): return - var focus_owner: Control = get_viewport().gui_get_focus_owner() - if focus_owner != null and focus_owner in controls: + var owner: Control = get_viewport().gui_get_focus_owner() + if owner != null and owner in controls: return - if focus_owner != null and _delete_confirmation.is_ancestor_of(focus_owner): + if owner != null and _delete_confirmation.is_ancestor_of(owner): return if fallback != null: _defer_focus_control(fallback) @@ -1267,8 +1215,8 @@ func _recover_controller_focus( func _format_entry_details(entry: SavedServerEntry) -> String: var parts: Array[String] = [] if _mode == Mode.SAVED: - parts.append("Name: %s" % _display_entry_name(entry)) - parts.append("Address: %s" % _display_endpoint(entry.normalized_endpoint)) + parts.append("Name: %s" % entry.display_name) + parts.append("Address: %s" % entry.normalized_endpoint) if _server_trust != null: var trust := _server_trust.get_record(entry.get_endpoint()) if trust.is_empty(): @@ -1287,10 +1235,7 @@ func _format_entry_details(entry: SavedServerEntry) -> String: or entry.last_observed_server_name != entry.display_name ) ): - parts.append( - "Server name: %s" - % _display_entry_label(entry.last_observed_server_name, entry) - ) + parts.append("Server name: %s" % entry.last_observed_server_name) if entry.last_observed_max_players > 0: parts.append( "Players: %d / %d" @@ -1310,139 +1255,22 @@ func _format_entry_details(entry: SavedServerEntry) -> String: parts.append( "Last result: %s" % _format_result_code(entry.last_result_code) ) - parts.append("Connection: direct peer-to-peer • not relayed") - parts.append("Joining shares your public IP address with the remote host.") return "\n".join(parts) -func _on_address_visibility_pressed() -> void: - _addresses_visible = not _addresses_visible - if _mode in [Mode.SAVED, Mode.RECENT]: - var selected_id := ( - _selected_entry.entry_id if _selected_entry != null else "" - ) - _refresh_entries() - if not selected_id.is_empty(): - _select_entry_id(selected_id) - _refresh() - - -func _refresh_address_privacy_controls() -> void: - var relevant := ( - _mode in [Mode.DIRECT, Mode.SAVED, Mode.RECENT] - or _name_entry_active - ) - _address_privacy_controls.visible = relevant - _address.secret = not _addresses_visible - _address_privacy_label.text = ( - "addresses visible" - if _addresses_visible - else "addresses hidden for streamer safety" - ) - _address_visibility_button.icon = ( - ADDRESS_VISIBLE_ICON if _addresses_visible else ADDRESS_HIDDEN_ICON - ) - _address_visibility_button.tooltip_text = ( - "Hide server addresses" - if _addresses_visible - else "Show server addresses" - ) - _address_visibility_button.accessibility_name = ( - "hide server addresses" - if _addresses_visible - else "show server addresses" - ) - - -func _display_endpoint(endpoint: String) -> String: - return endpoint if _addresses_visible else "*****" - - -func _display_entry_name(entry: SavedServerEntry) -> String: - if entry == null: - return "server" - if ( - _addresses_visible - or not _entry_label_reveals_address(entry.display_name, entry) - ): - return entry.display_name - return ( - "saved server" - if entry.kind == SavedServerEntry.Kind.SAVED - else "recent server" - ) - - -func _display_entry_label( - label: String, - entry: SavedServerEntry, -) -> String: - if _addresses_visible or not _entry_label_reveals_address(label, entry): - return label - return "*****" - - -func _entry_label_reveals_address( - label: String, - entry: SavedServerEntry, -) -> bool: - if entry == null: - return false - var normalized_label: String = label.strip_edges().to_lower() - if normalized_label.is_empty(): - return false - for candidate: String in [ - entry.normalized_endpoint, - entry.normalized_host, - entry.host, - ]: - var normalized_candidate: String = candidate.strip_edges().to_lower() - if normalized_candidate.is_empty(): - continue - if normalized_label == normalized_candidate: - return true - if ( - normalized_candidate.contains(".") - or normalized_candidate.contains(":") - ) and normalized_label.contains(normalized_candidate): - return true - return false - - func _format_discovery_details(room: Dictionary) -> String: if room.is_empty(): return "Select a public room." - var relayed := _room_uses_relay(room) var lines: Array[String] = [ "Room: %s" % str(room.get("room_name", "Public room")), - "Host: %s" % ( - "dedicated server operator" - if str(room.get("host_kind", "player")) == "dedicated" - else "another player" - ), "Players: %d / %d" % [ int(room.get("current_players", 0)), int(room.get("max_players", 0)), ], - ( - "Connection: privacy relay" - if relayed - else "Connection: direct peer-to-peer • not relayed" - ), - ( - "IP privacy: the other player sees the relay address, not your " - + "residential IP. The relay service still handles both addresses." - if relayed - else "IP privacy: joining shares your public IP address with the host." - ), - ( - "Relay failure stops the join; straywild will not silently fall back " - + "to a direct connection. The extra network hop may increase latency." - if relayed - else "The room address is disclosed to your game only after you press " - + "Join; it is not displayed or saved. Use a VPN if you need stronger " - + "privacy." + "Connection: %s" % ( + _discovery.room_endpoint(room) if _discovery != null else "—" ), + "Direct UDP connection • ping is measured after joining", ] if _discovery != null and _discovery.is_own_room(room): lines.append("This is the room you are currently hosting.") @@ -1454,36 +1282,17 @@ func _format_friend_details(friend: Dictionary) -> String: return "Select a friend." var room := _selected_friend_room() var lines: Array[String] = [ - "Friend: %s" % str(friend.get( - "display_name", NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - )), + "Friend: %s" % str(friend.get("display_name", "Player")), "Status: %s" % ( "online" if bool(friend.get("online", false)) else "offline" ), ] if not room.is_empty(): - var relayed := _room_uses_relay(room) lines.append("Room: %s" % str(room.get("room_name", "Public room"))) - lines.append("Host: %s" % ( - "dedicated server operator" - if str(room.get("host_kind", "player")) == "dedicated" - else "another player" - )) lines.append("Players: %d / %d" % [ int(room.get("current_players", 0)), int(room.get("max_players", 0)), ]) - lines.append( - "Connection: privacy relay" - if relayed - else "Connection: direct peer-to-peer • not relayed" - ) - lines.append( - "The other player sees the relay address; the relay service still " - + "handles both network addresses. The extra hop may add latency." - if relayed - else "Joining shares your public IP address with the host." - ) elif bool(friend.get("online", false)): lines.append("This friend is not in a joinable public room.") else: @@ -1525,10 +1334,6 @@ func _discovery_room_is_full(room: Dictionary) -> bool: return int(room.get("current_players", 0)) >= int(room.get("max_players", 0)) -func _room_uses_relay(room: Dictionary) -> bool: - return str(room.get("connection_mode", "")) == "relay" - - func _request_discovery_refresh() -> void: if ( _discovery == null @@ -1626,15 +1431,14 @@ func _on_room_open_pressed() -> void: func _on_room_listing_pressed() -> void: if _discovery == null: return - if not _discovery.cycle_host_discovery_mode(): + var enabling: bool = not _discovery.is_discoverable() + if not _discovery.set_discoverable(enabling): return - match _discovery.get_host_discovery_mode(): - DiscoveryClient.HOST_CONNECTION_DIRECT: - _set_status("Discovery is listing this room as a direct connection.") - DiscoveryClient.HOST_CONNECTION_RELAY: - _set_status("Discovery is listing this room through the privacy relay.") - _: - _set_status("Discovery listing is private.") + _set_status( + "The room is being listed publicly." + if enabling + else "The room is no longer listed publicly." + ) _refresh() @@ -1735,9 +1539,7 @@ func _on_back_pressed() -> void: if _name_entry_active: _clear_edit_state() _refresh() - var content: Control = _server_list - if _mode == Mode.DIRECT: - content = _address + var content: Control = _address if _mode == Mode.DIRECT else _server_list _defer_focus_control(content) return if ( diff --git a/ui/network/join_game_page.tscn b/ui/network/join_game_page.tscn index 4466fc9..9374a85 100644 --- a/ui/network/join_game_page.tscn +++ b/ui/network/join_game_page.tscn @@ -1,11 +1,9 @@ -[gd_scene load_steps=7 format=3] +[gd_scene load_steps=5 format=3] [ext_resource type="Script" path="res://ui/network/join_game_page.gd" id="1_script"] [ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] [ext_resource type="Script" path="res://ui/components/organizer_tab.gd" id="3_tab"] [ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_confirmation_page.tscn" id="4_confirmation"] -[ext_resource type="Texture2D" path="res://ui/icons/address_hidden.svg" id="5_address_hidden"] -[ext_resource type="Texture2D" path="res://ui/icons/address_visible.svg" id="6_address_visible"] [node name="JoinGamePage" type="Control"] visible = false @@ -119,33 +117,6 @@ theme_override_constants/margin_bottom = 20 layout_mode = 2 theme_override_constants/separation = 12 -[node name="AddressPrivacyControls" type="HBoxContainer" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/ContentLayout"] -unique_name_in_owner = true -visible = false -custom_minimum_size = Vector2(0, 40) -layout_mode = 2 -theme_override_constants/separation = 10 - -[node name="AddressPrivacyLabel" type="Label" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/ContentLayout/AddressPrivacyControls"] -unique_name_in_owner = true -layout_mode = 2 -size_flags_horizontal = 3 -theme_override_font_sizes/font_size = 14 -text = "addresses hidden for streamer safety" -horizontal_alignment = 2 -vertical_alignment = 1 - -[node name="AddressVisibilityButton" type="Button" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/ContentLayout/AddressPrivacyControls"] -unique_name_in_owner = true -custom_minimum_size = Vector2(44, 40) -layout_mode = 2 -focus_mode = 2 -tooltip_text = "Show server addresses" -icon = ExtResource("5_address_hidden") -expand_icon = true -icon_max_width = 27 -accessibility_name = "show server addresses" - [node name="PageStack" type="Control" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/ContentLayout"] layout_mode = 2 size_flags_vertical = 3 @@ -243,8 +214,6 @@ theme_override_font_sizes/font_size = 19 placeholder_text = "example.net or 192.168.1.50:7777" alignment = 1 max_length = 300 -secret = true -secret_character = "*" [node name="AddressHelper" type="Label" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/ContentLayout/PageStack/DirectContent"] unique_name_in_owner = true diff --git a/ui/new_game_setup_page.gd b/ui/new_game_setup_page.gd index 989880b..68e2aa8 100644 --- a/ui/new_game_setup_page.gd +++ b/ui/new_game_setup_page.gd @@ -167,8 +167,8 @@ func _on_seed_submitted(_text: String) -> void: func _request_start() -> void: - var world_seed: int = get_selected_world_seed() - if _world_layout == WorldLayoutType.GENERATED and world_seed == 0: + var seed: int = get_selected_world_seed() + if _world_layout == WorldLayoutType.GENERATED and seed == 0: _status.text = ( "enter some text or a whole number from 1 to %d." % SaveManagerType.MAX_WORLD_SEED @@ -176,10 +176,10 @@ func _request_start() -> void: _seed_edit.grab_focus() _seed_edit.select_all() return - if world_seed == 0: - world_seed = SaveManagerType.roll_world_seed() + if seed == 0: + seed = SaveManagerType.roll_world_seed() _start_button.disabled = true - start_requested.emit(_world_layout, world_seed) + start_requested.emit(_world_layout, seed) func _refresh_presentation() -> void: @@ -226,43 +226,33 @@ func _refresh_start_state() -> void: func _configure_controller_focus() -> void: var generated: bool = _world_layout == WorldLayoutType.GENERATED var custom: bool = generated and _seed_mode == SeedMode.CUSTOM - var generated_button_bottom: Control = _start_button - var starter_button_bottom: Control = _back_button - var random_seed_button_bottom: Control = _start_button - var custom_seed_button_bottom: Control = _back_button - if generated: - generated_button_bottom = _random_seed_button - starter_button_bottom = _custom_seed_button - if custom: - random_seed_button_bottom = _seed_edit - custom_seed_button_bottom = _seed_edit _set_neighbors( _generated_button, _generated_button, _starter_button, _generated_button, - generated_button_bottom, + _random_seed_button if generated else _start_button, ) _set_neighbors( _starter_button, _generated_button, _starter_button, _starter_button, - starter_button_bottom, + _custom_seed_button if generated else _back_button, ) _set_neighbors( _random_seed_button, _random_seed_button, _custom_seed_button, _generated_button, - random_seed_button_bottom, + _seed_edit if custom else _start_button, ) _set_neighbors( _custom_seed_button, _random_seed_button, _custom_seed_button, _starter_button, - custom_seed_button_bottom, + _seed_edit if custom else _back_button, ) _set_neighbors( _seed_edit, @@ -271,11 +261,13 @@ func _configure_controller_focus() -> void: _custom_seed_button, _start_button, ) - var action_top: Control = _generated_button - if generated: - action_top = _random_seed_button - if custom: - action_top = _seed_edit + var action_top: Control = ( + _seed_edit + if custom + else _random_seed_button + if generated + else _generated_button + ) _set_neighbors( _start_button, _start_button, diff --git a/ui/pause_menu.gd b/ui/pause_menu.gd index b1cdcd1..f07655b 100644 --- a/ui/pause_menu.gd +++ b/ui/pause_menu.gd @@ -25,7 +25,7 @@ signal return_to_title_requested signal reset_progress_requested signal quit_requested signal menu_visibility_changed(is_open: bool) -signal join_game_requested(route: ConnectionRoute) +signal join_game_requested(endpoint: String) enum ConfirmationAction { NONE, @@ -240,29 +240,18 @@ func _close_join_game() -> void: _begin_root_entry(true) -func _on_join_confirmation_requested( - _endpoint: String, - relayed: bool, -) -> void: +func _on_join_confirmation_requested(_endpoint: String) -> void: if _action_in_progress or _root_transition_active: _join_game_page.cancel_pending_join_confirmation() return _confirmation_action = ConfirmationAction.JOIN_ANOTHER _confirmation_returns_to_join_game = true - var privacy_message := ( - "this join uses a privacy relay. the other player sees the relay " - + "address instead of your residential IP; the relay service still " - + "handles both addresses and will not silently fall back to direct." - if relayed - else "this is a direct peer-to-peer connection, not a relay. the " - + "remote host can see your public IP address. discovery room " - + "addresses are not displayed or saved." - ) _confirmation_page.configure( - "join another game?\n\n" - + "your progression will be saved first. current players will be " - + "disconnected if you are hosting.\n\n" - + privacy_message, + ( + "join another game?\n\n" + + "your progression will be saved first. current players will be " + + "disconnected if you are hosting." + ), "save and join", "cancel", BubbleConfirmationPageType.InitialFocus.CONFIRM, @@ -272,8 +261,8 @@ func _on_join_confirmation_requested( _show_confirmation() -func _on_confirmed_join_requested(route: ConnectionRoute) -> void: - join_game_requested.emit(route) +func _on_confirmed_join_requested(endpoint: String) -> void: + join_game_requested.emit(endpoint) func report_network_error(message: String) -> void: diff --git a/ui/player_menu.gd b/ui/player_menu.gd index e814f9d..3c5dc77 100644 --- a/ui/player_menu.gd +++ b/ui/player_menu.gd @@ -81,12 +81,6 @@ const GeneralInventoryGridType = preload( const GeneralInventorySlotType = preload( "res://ui/components/general_inventory_slot.gd" ) -const MessageBottleReaderType = preload( - "res://ui/message_bottle_reader.gd" -) -const BeachBottleServiceType = preload( - "res://messages/beach_bottle_service.gd" -) const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0) const NAVIGATION_PRESENTATION_SCALE: float = 0.60 const NAVIGATION_REFERENCE_SIZE := Vector2(840.0, 100.0) @@ -98,7 +92,6 @@ const NAVIGATION_CANONICAL_POSITION := Vector2( const NAVIGATION_SELECTED_SCALE: float = 1.02 const MAIN_SHOP_BUYER_ID: StringName = &"main_fishing_shop" const PELICAN_BUYER_ID: StringName = &"pelicans" -const MESSAGE_BOTTLE_ITEM_ID: StringName = &"message_bottle" signal menu_visibility_changed(is_open: bool) signal inventory_hotbar_context_changed(show_hotbar: bool) @@ -112,7 +105,6 @@ signal controller_hotbar_management_requested(initial_slot: int) signal controller_hotbar_management_ended signal menu_exit_started signal shop_cooler_modal_changed(is_open: bool) -signal controller_text_entry_requested(control: Control) enum Section { COOLER, @@ -266,9 +258,6 @@ const LIGHT_COOLER_WATER_COLOR := Color(0.037, 0.27, 0.375, 1.0) @onready var _players_tab: BubbleButtonType = %PlayersTab @onready var _mail_unread_badge: Label = %MailUnreadBadge @onready var _close_button: BubbleButtonType = %CloseButton -@onready var _message_bottle_reader: MessageBottleReaderType = ( - %MessageBottleReader -) @onready var _cooler_scroll: ScrollContainer = %CoolerScroll @onready var _cooler_host: Control = %CoolerHost @onready var _sale_confirmation: PanelContainer = %SaleConfirmation @@ -303,7 +292,6 @@ var _fishing_spot: FishingSpotType var _bag: PlayerBagType var _hotbar: PlayerHotbarType var _item_catalog: ItemCatalogType -var _message_bottle_service: BeachBottleServiceType var _inventory_layout: PlayerInventoryLayout var _cooler_capacity: PlayerCoolerCapacityType var _current_section: Section = Section.BAG @@ -321,7 +309,6 @@ var _controller_hotbar_assignment_kind: PlayerHotbarType.AssignmentKind = ( PlayerHotbarType.AssignmentKind.EMPTY ) var _controller_hotbar_identity: StringName -var _controller_hotbar_entry_key: String = "" var _controller_storage_identity: StringName var _controller_previous_hotbar_slot: int = 0 var _controller_previous_storage_slot: int = 0 @@ -371,7 +358,6 @@ var _selected_inventory_kind: int = -1 var _selected_inventory_identity: StringName var _inventory_move_kind: int = -1 var _inventory_move_identity: StringName -var _inventory_move_key: String = "" var _context_tooltip: PanelContainer var _context_tooltip_label: Label var _context_tooltip_source: Control @@ -423,9 +409,6 @@ func _ready() -> void: _logbook_tab.pressed.connect( _show_section.bind(Section.LOGBOOK) ) - _catalog_logbook.controller_text_entry_requested.connect( - controller_text_entry_requested.emit - ) _the_net_tab.pressed.connect(_show_section.bind(Section.NET)) _mail_tab.pressed.connect(_show_section.bind(Section.MAIL)) _profile_tab.pressed.connect(_show_section.bind(Section.PROFILE)) @@ -437,7 +420,6 @@ func _ready() -> void: _sell_bubble.pressed.connect(_on_sell_pressed) _confirm_sale_button.pressed.connect(_on_confirm_sale_pressed) _cancel_sale_button.pressed.connect(_close_sale_confirmation) - _message_bottle_reader.closed.connect(_on_message_bottle_reader_closed) _configure_sale_confirmation_focus() _cooler_sort_option.add_item("catch order", SortMode.CATCH_ORDER) _cooler_sort_option.add_item("name", SortMode.NAME) @@ -574,7 +556,6 @@ func setup( discovery: DiscoveryClient, player_jobs: PlayerJobService, world_time: WorldTimeService, - world_weather: WorldWeatherService, world_environment: WorldEnvironment, world_sun: DirectionalLight3D, ) -> void: @@ -608,14 +589,7 @@ func setup( world_sun, ) _players_page.setup(network_player_list, discovery) - _catalog_logbook.setup( - collection_log, - inventory, - catalog, - fishing_spot, - world_time, - world_weather, - ) + _catalog_logbook.setup(collection_log, inventory, catalog) _the_net_page.setup(player_jobs, world_time) _network_mail_service.unread_count_changed.connect( _on_mail_unread_count_changed @@ -676,10 +650,6 @@ func setup_controller_mapping( _the_net_page.setup_controller_mapping(_controller_mapping_manager) -func setup_message_bottles(service: BeachBottleServiceType) -> void: - _message_bottle_service = service - - func set_profile_preview_world_pixel_size(pixel_size: int) -> void: _profile_page.set_world_pixel_size(pixel_size) @@ -693,23 +663,6 @@ func allows_global_controller_scroll() -> bool: func _input(event: InputEvent) -> void: if event is InputEventKey and event.echo: return - if visible and _message_bottle_reader.is_open(): - var bottle_cancel: bool = event.is_action_pressed(&"ui_cancel") - var bottle_button := event as InputEventJoypadButton - if ( - bottle_button != null - and bottle_button.pressed - and _event_matches_controller_role( - event, - ControllerMappingManagerType.ROLE_B, - JOY_BUTTON_B, - ) - ): - bottle_cancel = true - if bottle_cancel: - _message_bottle_reader.dismiss() - get_viewport().set_input_as_handled() - return if _handle_controller_ownership_input(event): get_viewport().set_input_as_handled() return @@ -745,7 +698,7 @@ func _handle_controller_ownership_input(event: InputEvent) -> bool: if not _is_inventory_section(_current_section): return _handle_active_page_controller_input(event) var button_event := event as InputEventJoypadButton - var accept_button_event: bool = ( + var accept_event: bool = ( button_event != null and _event_matches_controller_role( event, @@ -754,7 +707,7 @@ func _handle_controller_ownership_input(event: InputEvent) -> bool: ) ) var accept_pressed: bool = ( - accept_button_event + accept_event and button_event.pressed ) var cancel_pressed: bool = ( @@ -812,7 +765,7 @@ func _handle_controller_ownership_input(event: InputEvent) -> bool: if accept_pressed: _confirm_controller_storage_placement() return true - if accept_button_event: + if accept_event: return true if ( event.is_action_pressed("ui_down") @@ -845,7 +798,7 @@ func _handle_controller_ownership_input(event: InputEvent) -> bool: ): _cancel_active_item_move() return _try_enter_notepad_controller_ownership() - if _current_section == Section.TACKLE_BOX and accept_button_event: + if _current_section == Section.TACKLE_BOX and accept_event: # Bait and lures are unlock collections, not movable inventory slots. # Controller Y owns their contextual equip/notepad action; A is # intentionally inert and consumed so it cannot activate the Button. @@ -866,7 +819,7 @@ func _handle_controller_ownership_input(event: InputEvent) -> bool: if _current_section == Section.COOLER: _enter_inventory_sort_zone() return true - if accept_button_event: + if accept_event: if button_event.pressed: _controller_accept_held = true _controller_accept_hold_elapsed = 0.0 @@ -1021,14 +974,11 @@ func _controller_focus_is_on_last_inventory_row() -> bool: var slot := focus_owner as GeneralInventorySlotType if slot == null: return false - var focused_row: int = int( - float(slot.slot_index) / float(BAG_STORAGE_COLUMNS) + return ( + slot.slot_index / BAG_STORAGE_COLUMNS + >= (_inventory_layout.get_inventory_capacity() - 1) + / BAG_STORAGE_COLUMNS ) - var final_row: int = int( - float(_inventory_layout.get_inventory_capacity() - 1) - / float(BAG_STORAGE_COLUMNS) - ) - return focused_row >= final_row return false @@ -1070,7 +1020,6 @@ func _try_begin_controller_hotbar_placement() -> bool: PlayerHotbarType.AssignmentKind.EMPTY ) var identity: StringName - var entry_key: String = "" if _current_section == Section.COOLER: var fish_node := focus_owner as CoolerFishSpriteType if fish_node == null or fish_node.catch_id.is_empty(): @@ -1082,7 +1031,6 @@ func _try_begin_controller_hotbar_placement() -> bool: if slot == null or slot.entry_identity.is_empty(): return false identity = slot.entry_identity - entry_key = slot.entry_key if slot.entry_kind == PlayerInventoryLayout.EntryKind.CATCH: assignment_kind = PlayerHotbarType.AssignmentKind.FISH else: @@ -1095,9 +1043,7 @@ func _try_begin_controller_hotbar_placement() -> bool: assignment_kind = PlayerHotbarType.AssignmentKind.ITEM else: return false - return _begin_controller_hotbar_placement( - assignment_kind, identity, entry_key - ) + return _begin_controller_hotbar_placement(assignment_kind, identity) func _begin_controller_hotbar_placement_for_item(item_id: StringName) -> bool: @@ -1116,7 +1062,6 @@ func _begin_controller_hotbar_placement_for_item(item_id: StringName) -> bool: func _begin_controller_hotbar_placement( assignment_kind: PlayerHotbarType.AssignmentKind, identity: StringName, - entry_key: String = "", ) -> bool: if _hotbar == null or identity.is_empty(): return false @@ -1124,7 +1069,6 @@ func _begin_controller_hotbar_placement( _controller_source_identity = identity _controller_hotbar_assignment_kind = assignment_kind _controller_hotbar_identity = identity - _controller_hotbar_entry_key = entry_key _controller_previous_hotbar_slot = _hotbar.get_selected_slot() var initial_slot: int = _find_controller_hotbar_assignment( assignment_kind, @@ -1183,13 +1127,10 @@ func _controller_storage_focus_is_on_last_row() -> bool: var slot := get_viewport().gui_get_focus_owner() as BagStorageSlotType if slot == null: return false - var focused_row: int = int( - float(slot.storage_slot_index) / float(BAG_STORAGE_COLUMNS) + return ( + slot.storage_slot_index / BAG_STORAGE_COLUMNS + >= (_bag_slot_nodes.size() - 1) / BAG_STORAGE_COLUMNS ) - var final_row: int = int( - float(_bag_slot_nodes.size() - 1) / float(BAG_STORAGE_COLUMNS) - ) - return focused_row >= final_row func _find_controller_hotbar_assignment( @@ -1233,7 +1174,6 @@ func _confirm_controller_hotbar_placement() -> void: assigned = _hotbar.assign_item( slot_index, _controller_hotbar_identity, - _controller_hotbar_entry_key, ) if assigned: _release_controller_ownership(true, false) @@ -1253,7 +1193,6 @@ func _return_controller_hotbar_placement_to_storage() -> bool: _controller_ownership = ControllerOwnership.STORAGE_PLACEMENT _controller_hotbar_assignment_kind = PlayerHotbarType.AssignmentKind.EMPTY _controller_hotbar_identity = StringName() - _controller_hotbar_entry_key = "" _apply_inventory_controller_zone_focus_modes() _configure_bag_storage_slot_focus() var target_index: int = clampi( @@ -1279,7 +1218,6 @@ func _release_controller_ownership( _controller_source_identity = StringName() _controller_hotbar_assignment_kind = PlayerHotbarType.AssignmentKind.EMPTY _controller_hotbar_identity = StringName() - _controller_hotbar_entry_key = "" _controller_storage_identity = StringName() if prior_ownership == ControllerOwnership.NOTEPAD_ACTIONS: _set_inventory_notepad_visible(source_section, false) @@ -1553,8 +1491,6 @@ func consume_escape() -> bool: func _consume_player_menu_back() -> bool: if _transitioning or _page_transitioning: return true - if _message_bottle_reader.consume_escape(): - return true if _sale_confirmation.visible: _close_sale_confirmation() return true @@ -1611,14 +1547,11 @@ func open_menu() -> void: _cancel_page_tween() _prior_movement_enabled = _player.is_movement_enabled() _prior_camera_input_enabled = _player.is_camera_input_enabled() - _player.set_movement_enabled(false) - # Ending an active right-click camera drag restores its ordinary pointer - # mode. Snapshot after that handoff so this menu never restores the drag's - # transient captured mode when it closes. - _player.set_camera_input_enabled(false) - _prior_mouse_mode = _get_restorable_mouse_mode(Input.mouse_mode) + _prior_mouse_mode = Input.mouse_mode _control_snapshot_stored = true _mouse_snapshot_stored = true + _player.set_movement_enabled(false) + _player.set_camera_input_enabled(false) _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true) Input.mouse_mode = Input.MOUSE_MODE_VISIBLE visible = true @@ -1830,16 +1763,6 @@ func _apply_mouse_close_policy(reason: CloseReason) -> void: _mouse_snapshot_stored = false -func _get_restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode: - # Mouse capture belongs to an in-progress camera drag, never to the player - # menu itself. A held right button can be released while this menu owns - # input, so restoring CAPTURED here would leave the pointer hidden without - # an active drag to release it. - if mouse_mode == Input.MOUSE_MODE_CAPTURED: - return Input.MOUSE_MODE_VISIBLE - return mouse_mode - - func _on_bite_activated() -> void: if visible: close_menu(CloseReason.BITE_STARTED) @@ -2627,10 +2550,7 @@ func _on_tackle_button_gui_input( call_deferred("_release_pointer_focus", button) if ( mouse_event == null - or mouse_event.button_index not in [ - MOUSE_BUTTON_LEFT, - MOUSE_BUTTON_RIGHT, - ] + or mouse_event.button_index != MOUSE_BUTTON_RIGHT or not mouse_event.pressed ): return @@ -2859,7 +2779,6 @@ func _toggle_active_tackle() -> void: func _on_active_bait_changed(_item_id: StringName) -> void: _update_tackle_detail() - _catalog_logbook.notify_availability_context_changed() func _on_active_lure_changed(_item_id: StringName) -> void: @@ -3412,7 +3331,6 @@ func _finish_close( _page_transitioning = false _bag_drag_active = false _cancel_active_item_move() - _message_bottle_reader.dismiss() _set_inventory_notepad_visible(Section.BAG, false) _set_inventory_notepad_visible(Section.TACKLE_BOX, false) _hide_inventory_context_tooltip() @@ -3815,7 +3733,6 @@ func _refresh_all() -> void: func _on_bag_changed() -> void: _refresh_bag() _refresh_tackle_box() - _catalog_logbook.notify_availability_context_changed() func _on_hotbar_changed() -> void: @@ -3907,19 +3824,11 @@ func _on_general_inventory_slot_activated( or _controller_ownership == ControllerOwnership.NOTEPAD_ACTIONS ): return - if ( - _inventory_move_identity.is_empty() - and slot.entry_kind == PlayerInventoryLayout.EntryKind.ITEM - and slot.entry_identity == MESSAGE_BOTTLE_ITEM_ID - ): - _open_message_bottle(slot) - return if _inventory_move_identity.is_empty(): if slot.entry_identity.is_empty(): return _inventory_move_kind = slot.entry_kind _inventory_move_identity = slot.entry_identity - _inventory_move_key = slot.entry_key _selected_inventory_kind = slot.entry_kind _selected_inventory_identity = slot.entry_identity _selected_bag_item_id = ( @@ -3938,46 +3847,15 @@ func _on_general_inventory_slot_activated( return var move_kind: int = _inventory_move_kind var move_identity: StringName = _inventory_move_identity - var move_key: String = _inventory_move_key _cancel_inventory_move(false) if _inventory_layout == null: return - if not move_key.is_empty(): - _inventory_layout.move_entry_by_key( - move_key, - PlayerInventoryLayout.InventoryContainer.INVENTORY, - slot.slot_index, - ) - else: - _inventory_layout.move_entry( - move_kind, - move_identity, - PlayerInventoryLayout.InventoryContainer.INVENTORY, - slot.slot_index, - ) - - -func _open_message_bottle(slot: GeneralInventorySlotType) -> void: - _cancel_active_item_move() - _hide_inventory_context_tooltip() - if _message_bottle_service == null: - _show_inventory_context_tooltip(slot, "The message cannot be opened yet.") - return - var result: Dictionary = _message_bottle_service.read_held_bottle() - if not bool(result.get("ok", false)): - _show_inventory_context_tooltip( - slot, - str(result.get("error", "The message could not be opened.")), - ) - return - _set_shell_interactive(false) - _message_bottle_reader.present(str(result.get("text", ""))) - - -func _on_message_bottle_reader_closed() -> void: - if not visible or _transitioning or _page_transitioning: - return - _set_shell_interactive(true) + _inventory_layout.move_entry( + move_kind, + move_identity, + PlayerInventoryLayout.InventoryContainer.INVENTORY, + slot.slot_index, + ) func _open_general_inventory_notepad( @@ -4030,7 +3908,6 @@ func _cancel_inventory_move(hide_tooltip: bool = true) -> bool: return false _inventory_move_kind = -1 _inventory_move_identity = StringName() - _inventory_move_key = "" if _general_inventory_grid != null: for slot: GeneralInventorySlotType in _general_inventory_grid.get_slots(): slot.set_move_source(false) @@ -4403,6 +4280,12 @@ func _sort_bag_storage_items(a: OwnedItemType, b: OwnedItemType) -> bool: func _sort_tackle_items(a: OwnedItemType, b: OwnedItemType) -> bool: + if a.storage_slot >= 0 and b.storage_slot >= 0: + return a.storage_slot < b.storage_slot + if a.storage_slot >= 0: + return true + if b.storage_slot >= 0: + return false var order_a := FishingShopStockType.get_stock_order_index(a.item_id) var order_b := FishingShopStockType.get_stock_order_index(b.item_id) if order_a >= 0 and order_b >= 0 and order_a != order_b: @@ -4662,6 +4545,11 @@ func _refresh_economy_summary() -> void: if not is_node_ready(): return var balance: int = _wallet.get_balance() if _wallet != null else 0 + var held_total: int = ( + _inventory.get_total_sale_value() + if _inventory != null + else 0 + ) _notepad_wallet_value.set_amount(balance) _notepad_capacity_value.text = "%d / %d" % [ _inventory.get_all_catches().size() if _inventory != null else 0, diff --git a/ui/player_menu.tscn b/ui/player_menu.tscn index 10481c6..18f9918 100644 --- a/ui/player_menu.tscn +++ b/ui/player_menu.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=31 format=3] +[gd_scene load_steps=30 format=3] [ext_resource type="Script" path="res://ui/player_menu.gd" id="1_menu"] [ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] @@ -29,7 +29,6 @@ [ext_resource type="Texture2D" path="res://ui/icons/tab_menu/online_simple.png" id="30_online_simple"] [ext_resource type="Texture2D" path="res://ui/icons/tab_menu/close.png" id="31_close"] [ext_resource type="PackedScene" path="res://ui/components/currency_amount.tscn" id="32_currency"] -[ext_resource type="PackedScene" path="res://ui/message_bottle_reader.tscn" id="33_bottle_reader"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cooler_water"] shader = ExtResource("14_water") @@ -1106,6 +1105,3 @@ motion_period = 5.3 motion_phase = 4.2 deformation_amplitude = 0.01 deformation_period = 6.2 - -[node name="MessageBottleReader" parent="." instance=ExtResource("33_bottle_reader")] -unique_name_in_owner = true diff --git a/ui/player_storage.gd b/ui/player_storage.gd index 397c74e..25eb0d4 100644 --- a/ui/player_storage.gd +++ b/ui/player_storage.gd @@ -4,7 +4,6 @@ extends Control const INPUT_OWNER: StringName = &"player_storage" signal menu_visibility_changed(is_open: bool) -signal decorate_requested var _player: Player var _fishing_spot: FishingSpot @@ -15,9 +14,6 @@ var _storage_grid: GeneralInventoryGrid var _inventory_count: Label var _storage_count: Label var _feedback: Label -var _title: Label -var _decorate_button: Button -var _home_access: bool = false var _prior_movement_enabled: bool = true var _prior_camera_enabled: bool = true var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE @@ -59,13 +55,13 @@ func setup( item_catalog, PlayerInventoryLayout.InventoryContainer.STORAGE, ) - _inventory_grid.slot_activated.connect( - _on_slot_activated.bind( + _inventory_grid.entry_selected.connect( + _on_entry_selected.bind( PlayerInventoryLayout.InventoryContainer.STORAGE ) ) - _storage_grid.slot_activated.connect( - _on_slot_activated.bind( + _storage_grid.entry_selected.connect( + _on_entry_selected.bind( PlayerInventoryLayout.InventoryContainer.INVENTORY ) ) @@ -79,42 +75,20 @@ func set_world_interaction(interaction: PlayerStorageInteraction) -> void: func open_storage() -> bool: - return _open_storage(false) - - -func open_storage_from_home(allow_decorating: bool = true) -> bool: - return _open_storage(true, allow_decorating) - - -func _open_storage( - home_access: bool, - allow_decorating: bool = false, -) -> bool: if ( visible or _player == null + or _interaction == null + or not _interaction.is_local_player_in_range() or _fishing_spot == null or not _fishing_spot.can_open_fishing_shop() - or ( - not home_access - and ( - _interaction == null - or not _interaction.is_local_player_in_range() - ) - ) ): return false - _home_access = home_access - _title.text = "home storage" if home_access else "private storage" - _decorate_button.visible = home_access and allow_decorating _prior_movement_enabled = _player.is_movement_enabled() _prior_camera_enabled = _player.is_camera_input_enabled() + _prior_mouse_mode = Input.mouse_mode _player.set_movement_enabled(false) - # End an in-progress right-click camera drag before taking the snapshot. - # A held button can be released while this page owns input, so captured mode - # is never a valid mouse mode to restore when the page closes. _player.set_camera_input_enabled(false) - _prior_mouse_mode = _get_restorable_mouse_mode(Input.mouse_mode) _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true) Input.mouse_mode = Input.MOUSE_MODE_VISIBLE _feedback.text = "select an item to move it · drag to choose a slot" @@ -138,13 +112,10 @@ func close_storage(restore_controls: bool = true) -> void: _player.set_movement_enabled(_prior_movement_enabled) _player.set_camera_input_enabled(_prior_camera_enabled) Input.mouse_mode = _prior_mouse_mode - _home_access = false menu_visibility_changed.emit(false) func close_for_range_exit() -> void: - if _home_access: - return close_storage() @@ -156,12 +127,6 @@ func close_for_session_end() -> void: close_storage(false) -func _get_restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode: - if mouse_mode == Input.MOUSE_MODE_CAPTURED: - return Input.MOUSE_MODE_VISIBLE - return mouse_mode - - func consume_escape() -> bool: if not visible: return false @@ -170,24 +135,20 @@ func consume_escape() -> bool: func _unhandled_input(event: InputEvent) -> void: - if not visible: - return - var close_requested: bool = event.is_action_pressed("ui_cancel") or ( - _home_access and event.is_action_pressed("interact") - ) - if not close_requested or (event is InputEventKey and event.echo): + if not visible or not event.is_action_pressed("ui_cancel"): return close_storage() get_viewport().set_input_as_handled() -func _on_slot_activated( - slot: GeneralInventorySlot, +func _on_entry_selected( + kind: int, + identity: StringName, target_container: int, ) -> void: - if slot == null or slot.entry_key.is_empty() or _layout == null: + if kind < 0 or identity.is_empty() or _layout == null: return - if _layout.move_entry_key_to_first_free(slot.entry_key, target_container): + if _layout.move_entry_to_first_free(kind, identity, target_container): _feedback.text = ( "moved to storage" if target_container == PlayerInventoryLayout.InventoryContainer.STORAGE @@ -287,20 +248,12 @@ func _build_ui() -> void: var header := HBoxContainer.new() layout.add_child(header) - _title = Label.new() - _title.text = "private storage" - _title.add_theme_font_size_override("font_size", 32) - _title.add_theme_color_override("font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY) - _title.size_flags_horizontal = Control.SIZE_EXPAND_FILL - header.add_child(_title) - _decorate_button = Button.new() - _decorate_button.text = "decorate home" - _decorate_button.tooltip_text = "Place decor inside your home" - _decorate_button.custom_minimum_size = Vector2(160.0, 48.0) - UtilityPageStyle.apply_ocean_button(_decorate_button) - _decorate_button.hide() - _decorate_button.pressed.connect(_request_decorating) - header.add_child(_decorate_button) + var title := Label.new() + title.text = "private storage" + title.add_theme_font_size_override("font_size", 32) + title.add_theme_color_override("font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY) + title.size_flags_horizontal = Control.SIZE_EXPAND_FILL + header.add_child(title) var close := Button.new() close.text = "×" close.tooltip_text = "Close storage" @@ -332,13 +285,6 @@ func _build_ui() -> void: layout.add_child(_feedback) -func _request_decorating() -> void: - if not _home_access: - return - close_storage() - decorate_requested.emit() - - func _build_column(parent: HBoxContainer, title_text: String) -> Dictionary: var panel := PanelContainer.new() panel.custom_minimum_size = Vector2(550.0, 0.0) diff --git a/ui/players_page.gd b/ui/players_page.gd index 396f3b4..68f25c6 100644 --- a/ui/players_page.gd +++ b/ui/players_page.gd @@ -401,10 +401,7 @@ func _refresh_host_settings() -> void: if not _room_name_edit.has_focus(): _room_name_edit.text = _discovery.get_room_name() var is_open: bool = _service.is_open_host() - var discovery_mode: String = _discovery.get_host_discovery_mode() - var is_discoverable: bool = ( - discovery_mode != DiscoveryClient.HOST_DISCOVERY_PRIVATE - ) + var is_discoverable: bool = _discovery.is_discoverable() _set_host_toggle_state( _online_toggle, _online_state_label, @@ -414,7 +411,7 @@ func _refresh_host_settings() -> void: _set_host_toggle_state( _discoverable_toggle, _discoverable_state_label, - discovery_mode.to_upper(), + "ON" if is_discoverable else "OFF", is_discoverable, ) _online_toggle.disabled = not _service.is_local_host() @@ -430,11 +427,9 @@ func _refresh_host_settings() -> void: ) _discoverable_toggle.disabled = not can_publish _discoverable_toggle.tooltip_text = ( - "Stop discovery listing. Existing relayed players remain connected." - if discovery_mode == DiscoveryClient.HOST_CONNECTION_RELAY - else "Switch discovery from direct hosting to the privacy relay." - if discovery_mode == DiscoveryClient.HOST_CONNECTION_DIRECT - else "List this open game through direct discovery." + "Stop advertising this game in the public room browser." + if is_discoverable + else "Advertise this open game in the public room browser." if can_publish else "Open the game before enabling discovery." if _discovery.is_configured() @@ -465,7 +460,7 @@ func _on_online_pressed() -> void: func _on_discoverable_pressed() -> void: if _discovery == null: return - _discovery.cycle_host_discovery_mode() + _discovery.set_discoverable(not _discovery.is_discoverable()) _refresh_host_settings() @@ -479,7 +474,7 @@ func _on_host_settings_changed( _set_host_toggle_state( _discoverable_toggle, _discoverable_state_label, - _discovery.get_host_discovery_mode().to_upper(), + "ON" if discoverable else "OFF", discoverable, ) _refresh_host_settings() @@ -689,10 +684,7 @@ func _build_relationship_rows() -> void: label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS var fingerprint := str(record["fingerprint"]) label.text = "%s %s" % [ - str(record.get( - "last_known_display_name", - NetworkProfilePreferences.DEFAULT_DISPLAY_NAME, - )), + str(record.get("last_known_display_name", "Player")), "Blocked" if bool(record.get("blocked", false)) else "Muted", ] _configure_identity_tooltip( @@ -736,9 +728,7 @@ func _build_friend_rows() -> void: for friend: Dictionary in friends: var row := _make_row() var fingerprint := str(friend.get("fingerprint", "")) - var display_name := str(friend.get( - "display_name", NetworkProfilePreferences.DEFAULT_DISPLAY_NAME - )) + var display_name := str(friend.get("display_name", "Player")) var room: Dictionary = ( friend.get("room", {}) if typeof(friend.get("room", {})) == TYPE_DICTIONARY @@ -840,10 +830,7 @@ func _build_ban_rows() -> void: label.clip_text = true label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS label.text = "%s banned %s" % [ - str(record.get( - "last_known_display_name", - NetworkProfilePreferences.DEFAULT_DISPLAY_NAME, - )), + str(record.get("last_known_display_name", "Player")), Time.get_date_string_from_unix_time(int(record.get("banned_unix", 0))), ] _configure_identity_tooltip( diff --git a/ui/profile_page.gd b/ui/profile_page.gd index a90e2da..ece0673 100644 --- a/ui/profile_page.gd +++ b/ui/profile_page.gd @@ -34,7 +34,6 @@ const VoiceProfilesType = preload( "res://player/animalese_voice_profiles.gd" ) const VOICE_CATEGORY_ID: String = "voice" -const NAME_TOOLTIP_BASE: String = "Shown to other players in multiplayer." enum ControllerZone { ACCOUNT, @@ -46,10 +45,8 @@ enum ControllerZone { var _service: NetworkProfileService var _experience: PlayerExperience var _draft_name: String = "" -var _draft_title: String = NetworkProfilePreferences.DEFAULT_TITLE var _draft_appearance: Dictionary = {} var _persisted_name: String = "" -var _persisted_title: String = NetworkProfilePreferences.DEFAULT_TITLE var _persisted_appearance: Dictionary = {} var _draft_voice_id: String = VoiceProfilesType.DEFAULT_ID var _persisted_voice_id: String = VoiceProfilesType.DEFAULT_ID @@ -64,8 +61,6 @@ var _dirty: bool = false var _allow_duplicate: bool = false var _name_edit: LineEdit -var _title_edit: LineEdit -var _name_label: Label var _name_status: Label var _suggestions: HBoxContainer var _category_list: VBoxContainer @@ -103,10 +98,6 @@ var _fur_color_channel_buttons: Dictionary[String, Button] = {} var _fur_color_channel_swatches: Dictionary[String, Panel] = {} var _fur_custom_color_display: Panel var _fur_custom_color_label: Label -var _option_scroll: ScrollContainer -var _active_option_scroll_key: String = "" -var _option_scroll_positions: Dictionary[String, int] = {} -var _option_scroll_restore_generation: int = 0 var _controller_mapping_manager: ControllerMappingManagerType var _controller_zone: ControllerZone = ControllerZone.ACCOUNT var _controller_option_depth: int = 0 @@ -224,9 +215,8 @@ func consume_escape() -> bool: if _discard_confirmation.visible: _close_discard_confirmation() return true - if _name_edit.has_focus() or _title_edit.has_focus(): + if _name_edit.has_focus(): _name_edit.release_focus() - _title_edit.release_focus() return true if _dirty: _show_confirmation("discard") @@ -436,18 +426,6 @@ func _focus_controller_zone() -> void: if not _profile_interactive: return var controls: Array[Control] = _active_controller_zone_controls() - # The account zone starts with a LineEdit in layout order. Do not activate - # text entry merely because the Profile page opened or controller focus - # returned from customization; keep the name field opt-in. - if ( - _controller_zone == ControllerZone.ACCOUNT - and _customize_button in controls - and _customize_button.focus_mode != Control.FOCUS_NONE - and _customize_button.is_visible_in_tree() - and not _customize_button.disabled - ): - _customize_button.grab_focus() - return for control: Control in controls: var button := control as BaseButton if ( @@ -518,7 +496,6 @@ func _account_controller_controls() -> Array[Control]: var controls: Array[Control] = [] for control: Control in [ _name_edit, - _title_edit, _customize_button, _apply_button, _revert_button, @@ -627,26 +604,22 @@ func _build_ui() -> void: layout.add_child(account_row) var account_stack := VBoxContainer.new() account_stack.size_flags_horizontal = Control.SIZE_EXPAND_FILL - account_stack.add_theme_constant_override("separation", 7) + account_stack.add_theme_constant_override("separation", 2) account_row.add_child(account_stack) var name_line := HBoxContainer.new() - name_line.name = "PlayerNameRow" name_line.add_theme_constant_override("separation", 10) account_stack.add_child(name_line) - _name_label = Label.new() - _name_label.name = "PlayerNameLabel" - _name_label.text = "name" - _name_label.tooltip_text = NAME_TOOLTIP_BASE - _name_label.custom_minimum_size.x = 128.0 - _name_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER - _name_label.add_theme_color_override( + var name_label := Label.new() + name_label.text = "player name" + name_label.custom_minimum_size.x = 98.0 + name_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER + name_label.add_theme_color_override( "font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY ) - name_line.add_child(_name_label) + name_line.add_child(name_label) _name_edit = LineEdit.new() - _name_edit.name = "PlayerNameEdit" _name_edit.max_length = NetworkProtocol.MAX_DISPLAY_NAME_LENGTH - _name_edit.placeholder_text = NetworkProfilePreferences.DEFAULT_DISPLAY_NAME + _name_edit.placeholder_text = "Player" _name_edit.custom_minimum_size = Vector2(280, 34) UtilityPageStyle.apply_ocean_line_edit(_name_edit) _name_edit.add_theme_stylebox_override( @@ -656,46 +629,23 @@ func _build_ui() -> void: ) _name_edit.text_changed.connect(_on_name_changed) name_line.add_child(_name_edit) - var title_line := HBoxContainer.new() - title_line.name = "PlayerTitleRow" - title_line.add_theme_constant_override("separation", 10) - account_stack.add_child(title_line) - var title_label := Label.new() - title_label.name = "PlayerTitleLabel" - title_label.text = "title" - title_label.tooltip_text = "Shown below your name to other players." - title_label.custom_minimum_size.x = 128.0 - title_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER - title_label.add_theme_color_override( - "font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY + var helper := Label.new() + helper.text = "Shown to other players in multiplayer." + helper.add_theme_font_size_override("font_size", 12) + helper.add_theme_color_override( + "font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY ) - title_line.add_child(title_label) - _title_edit = LineEdit.new() - _title_edit.name = "PlayerTitleEdit" - _title_edit.max_length = NetworkProtocol.MAX_PLAYER_TITLE_LENGTH - _title_edit.placeholder_text = NetworkProfilePreferences.DEFAULT_TITLE - _title_edit.custom_minimum_size = Vector2(280, 34) - UtilityPageStyle.apply_ocean_line_edit(_title_edit) - _title_edit.add_theme_stylebox_override( - "normal", UtilityPageStyle.ocean_button_style( - UtilityPageStyle.OCEAN_PANEL_MID - ) - ) - _title_edit.text_changed.connect(_on_title_changed) - title_line.add_child(_title_edit) + account_stack.add_child(helper) _name_status = Label.new() - _name_status.name = "PlayerNameStatus" - _name_status.visible = false + _name_status.add_theme_font_size_override("font_size", 12) + _name_status.add_theme_color_override( + "font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY + ) account_stack.add_child(_name_status) _suggestions = HBoxContainer.new() _suggestions.add_theme_constant_override("separation", 6) account_stack.add_child(_suggestions) - var account_info_stack := VBoxContainer.new() - account_info_stack.name = "ProfileIdentityStack" - account_info_stack.size_flags_horizontal = Control.SIZE_EXPAND_FILL - account_info_stack.add_theme_constant_override("separation", 7) - account_row.add_child(account_info_stack) var identity_value := Label.new() identity_value.name = "IdentityFingerprint" identity_value.text = "identity • stored on this device" @@ -706,14 +656,11 @@ func _build_ui() -> void: identity_value.add_theme_color_override( "font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY ) - identity_value.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT - account_info_stack.add_child(identity_value) + account_stack.add_child(identity_value) var experience_row := HBoxContainer.new() - experience_row.name = "ProfileExperienceRow" - experience_row.alignment = BoxContainer.ALIGNMENT_END experience_row.add_theme_constant_override("separation", 9) - account_info_stack.add_child(experience_row) + account_stack.add_child(experience_row) _experience_level = Label.new() _experience_level.custom_minimum_size.x = 64.0 _experience_level.add_theme_font_size_override("font_size", 14) @@ -748,7 +695,7 @@ func _build_ui() -> void: actions.alignment = BoxContainer.ALIGNMENT_END actions.size_flags_vertical = Control.SIZE_SHRINK_BEGIN actions.add_theme_constant_override("separation", 7) - account_info_stack.add_child(actions) + account_row.add_child(actions) _customize_button = Button.new() _customize_button.text = "customize" _customize_button.custom_minimum_size.x = 96.0 @@ -948,14 +895,6 @@ func _select_category(category_id: String) -> void: func _refresh_options() -> void: - _capture_option_scroll_position() - _option_scroll = null - _active_option_scroll_key = "" - _option_scroll_restore_generation += 1 - _restore_option_scroll_position.call_deferred( - _option_scroll_context_key(), - _option_scroll_restore_generation, - ) _cancel_feature_preview_requests() _fur_color_channel_buttons.clear() _fur_color_channel_swatches.clear() @@ -1001,54 +940,6 @@ func _refresh_options() -> void: _option_list.add_child(button) -func _option_scroll_context_key() -> String: - if _category_id != "fur_pattern": - return _category_id - if _active_fur_section == FUR_SECTION_COLORS: - return "fur_pattern:%s" % FUR_SECTION_COLORS - return "fur_pattern:%s:%s" % [ - FUR_SECTION_PATTERNS, - _active_fur_pattern_id, - ] - - -func _register_option_scroll(scroll: ScrollContainer) -> void: - _option_scroll = scroll - _active_option_scroll_key = _option_scroll_context_key() - - -func _capture_option_scroll_position() -> void: - if ( - _option_scroll == null - or not is_instance_valid(_option_scroll) - or _active_option_scroll_key.is_empty() - ): - return - _option_scroll_positions[_active_option_scroll_key] = ( - _option_scroll.scroll_vertical - ) - - -func _restore_option_scroll_position( - context_key: String, - generation: int, -) -> void: - # Scroll ranges are calculated after the rebuilt controls complete a layout - # pass. Waiting one frame avoids assigning against the new container's - # temporary zero range, which would clamp the saved position back to the top. - await get_tree().process_frame - if ( - generation != _option_scroll_restore_generation - or context_key != _active_option_scroll_key - or _option_scroll == null - or not is_instance_valid(_option_scroll) - ): - return - _option_scroll.scroll_vertical = int( - _option_scroll_positions.get(context_key, 0) - ) - - func _category_label(category_id: String) -> String: return ( "voice" @@ -1341,13 +1232,11 @@ func _build_scale_option() -> void: func _build_feature_preview_options(_options: Array) -> void: var scroll := ScrollContainer.new() - scroll.name = "FeatureOptionScroll" scroll.custom_minimum_size = Vector2(190.0, 0.0) scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_AUTO _option_list.add_child(scroll) - _register_option_scroll(scroll) var grid := GridContainer.new() grid.columns = OPTION_GRID_COLUMNS grid.add_theme_constant_override("h_separation", 8) @@ -1612,10 +1501,10 @@ func _resize_feature_preview_image(image: Image, max_dimension: int) -> void: var largest_dimension := maxi(source_size.x, source_size.y) if largest_dimension <= max_dimension: return - var resize_scale := float(max_dimension) / float(largest_dimension) + var scale := float(max_dimension) / float(largest_dimension) image.resize( - maxi(roundi(float(source_size.x) * resize_scale), 1), - maxi(roundi(float(source_size.y) * resize_scale), 1), + maxi(roundi(float(source_size.x) * scale), 1), + maxi(roundi(float(source_size.y) * scale), 1), Image.INTERPOLATE_NEAREST, ) @@ -1698,13 +1587,11 @@ func _build_fur_pattern_options() -> void: pattern_margin.add_theme_constant_override("margin_bottom", 10) pattern_panel.add_child(pattern_margin) var pattern_scroll := ScrollContainer.new() - pattern_scroll.name = "FurPatternScroll" pattern_scroll.size_flags_horizontal = Control.SIZE_EXPAND_FILL pattern_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL pattern_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED pattern_scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_AUTO pattern_margin.add_child(pattern_scroll) - _register_option_scroll(pattern_scroll) var pattern_grid := GridContainer.new() pattern_grid.name = "FurPatternGrid" pattern_grid.columns = FUR_PATTERN_GRID_COLUMNS @@ -1771,7 +1658,6 @@ func _build_fur_color_channels(options: Array) -> void: color_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED color_scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_AUTO color_margin.add_child(color_scroll) - _register_option_scroll(color_scroll) var color_stack := VBoxContainer.new() color_stack.name = "FurColorStack" color_stack.size_flags_horizontal = Control.SIZE_EXPAND_FILL @@ -2241,16 +2127,10 @@ func _on_name_changed(value: String) -> void: _refresh_actions() _clear_suggestions() if NetworkProfilePreferences.is_valid_display_name(value): - _set_name_status("Checking this game…") + _name_status.text = "Checking this game…" _debounce.start() else: - _set_name_status("Use 1–24 plain-text characters.") - - -func _on_title_changed(value: String) -> void: - _draft_title = value - _dirty = _draft_differs() - _refresh_actions() + _name_status.text = "Use 1–24 plain-text characters." func _request_conflict_check() -> void: @@ -2265,9 +2145,9 @@ func _on_conflict_result( ) -> void: _clear_suggestions() if not has_conflict: - _set_name_status("Name is available in this game.") + _name_status.text = "Name is available in this game." return - _set_name_status("That name is already in use in this game.") + _name_status.text = "That name is already in use in this game." for suggestion: String in suggestion_names: var button := Button.new() button.text = suggestion @@ -2278,7 +2158,7 @@ func _on_conflict_result( anyway.text = "use anyway" anyway.pressed.connect(func() -> void: _allow_duplicate = true - _set_name_status("Duplicate name allowed for this apply.") + _name_status.text = "Duplicate name allowed for this apply." ) UtilityPageStyle.apply_compact_ocean_button(anyway) _suggestions.add_child(anyway) @@ -2329,13 +2209,12 @@ func _apply() -> void: _draft_speech_speed_id, _draft_call_id, _draft_sample_set_id, - _draft_title, ) func _on_apply_finished(accepted: bool, message: String) -> void: _apply_button.disabled = false - _set_name_status(message) + _name_status.text = message if accepted: _load_persisted() @@ -2344,7 +2223,6 @@ func _load_persisted() -> void: if _service == null: return _persisted_name = _service.get_persisted_name() - _persisted_title = _service.get_persisted_title() _persisted_appearance = _service.get_persisted_appearance() _persisted_voice_id = _service.get_persisted_voice_id() _persisted_speech_speed_id = ( @@ -2353,7 +2231,6 @@ func _load_persisted() -> void: _persisted_call_id = _service.get_persisted_call_id() _persisted_sample_set_id = _service.get_persisted_sample_set_id() _draft_name = _persisted_name - _draft_title = _persisted_title _draft_appearance = _persisted_appearance.duplicate(true) _draft_voice_id = _persisted_voice_id _draft_speech_speed_id = _persisted_speech_speed_id @@ -2363,13 +2240,12 @@ func _load_persisted() -> void: VoiceProfilesType.speed_for(_persisted_speech_speed_id) ) _name_edit.text = _draft_name - _title_edit.text = _draft_title _preview.apply_appearance_profile(_draft_appearance) _appearance_preview_timer.stop() _service.preview_appearance(_persisted_appearance) _dirty = false _allow_duplicate = false - _set_name_status("") + _name_status.text = "" _clear_suggestions() _refresh_options() _refresh_actions() @@ -2412,8 +2288,6 @@ func _confirm_pending_action() -> void: _draft_speech_speed_id = VoiceProfilesType.DEFAULT_SPEED_ID _draft_call_id = VoiceProfilesType.DEFAULT_CALL_ID _draft_sample_set_id = VoiceProfilesType.DEFAULT_SAMPLE_SET_ID - _draft_title = NetworkProfilePreferences.DEFAULT_TITLE - _title_edit.text = _draft_title _preview.apply_appearance_profile(_draft_appearance) _queue_draft_appearance_preview() _dirty = _draft_differs() @@ -2444,7 +2318,6 @@ func _publish_draft_appearance() -> void: func _draft_differs() -> bool: return ( _draft_name.strip_edges() != _persisted_name - or _draft_title.strip_edges() != _persisted_title or _draft_appearance != _persisted_appearance or _draft_voice_id != _persisted_voice_id or _draft_speech_speed_id != _persisted_speech_speed_id @@ -2457,7 +2330,6 @@ func _refresh_actions() -> void: _apply_button.disabled = ( not _dirty or not NetworkProfilePreferences.is_valid_display_name(_draft_name) - or not NetworkProfilePreferences.is_valid_title(_draft_title) ) _revert_button.disabled = not _dirty @@ -2467,12 +2339,3 @@ func _clear_suggestions() -> void: _suggestions.remove_child(child) child.queue_free() _apply_controller_zone_focus() - - -func _set_name_status(message: String) -> void: - _name_status.text = message - _name_label.tooltip_text = ( - NAME_TOOLTIP_BASE - if message.is_empty() - else "%s\n%s" % [NAME_TOOLTIP_BASE, message] - ) diff --git a/ui/quick_radial_menu.gd b/ui/quick_radial_menu.gd index 45d2632..05ce0a3 100644 --- a/ui/quick_radial_menu.gd +++ b/ui/quick_radial_menu.gd @@ -18,8 +18,8 @@ const SECTOR_COUNT: int = 3 var _hud_hidden: bool = false -func set_hud_hidden(is_hidden: bool) -> void: - _hud_hidden = is_hidden +func set_hud_hidden(hidden: bool) -> void: + _hud_hidden = hidden _refresh_labels() diff --git a/ui/rv_upgrade_shop.gd b/ui/rv_upgrade_shop.gd deleted file mode 100644 index 11c0a4d..0000000 --- a/ui/rv_upgrade_shop.gd +++ /dev/null @@ -1,330 +0,0 @@ -class_name RVUpgradeShop -extends Control - -const INPUT_OWNER: StringName = &"rv_upgrade_shop" -const UtilityPageStyleType = preload("res://ui/utility_page_style.gd") -const CurrencyPresentationType = preload("res://ui/currency_presentation.gd") - -signal menu_visibility_changed(is_open: bool) -signal menu_exit_started - -var _player: Player -var _wallet: PlayerWallet -var _fishing_spot: FishingSpot -var _interaction: RVUpgradeInteraction -var _home_state: PlayerHomeState -var _network_shop: NetworkShopService -var _wallet_amount: CurrencyAmount -var _price_amount: CurrencyAmount -var _home_label: Label -var _storage_label: Label -var _feedback: Label -var _upgrade_button: Button -var _close_button: Button -var _transaction_pending: bool = false -var _prior_movement_enabled: bool = true -var _prior_camera_enabled: bool = true -var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE - - -func _ready() -> void: - UtilityPageStyleType.apply_page(self) - _build_ui() - hide() - - -func setup( - player: Player, - wallet: PlayerWallet, - fishing_spot: FishingSpot, - interaction: RVUpgradeInteraction, - home_state: PlayerHomeState, - network_shop: NetworkShopService, -) -> void: - _player = player - _wallet = wallet - _fishing_spot = fishing_spot - _interaction = interaction - _home_state = home_state - _network_shop = network_shop - if not _wallet.balance_changed.is_connected(_on_wallet_changed): - _wallet.balance_changed.connect(_on_wallet_changed) - if not _home_state.changed.is_connected(_refresh): - _home_state.changed.connect(_refresh) - if ( - _network_shop != null - and not _network_shop.local_purchase_pending.is_connected( - _on_purchase_pending - ) - ): - _network_shop.local_purchase_pending.connect(_on_purchase_pending) - _network_shop.local_purchase_finished.connect(_on_purchase_finished) - _refresh() - - -func set_world_interaction(interaction: RVUpgradeInteraction) -> void: - _interaction = interaction - - -func open_shop() -> bool: - if ( - visible - or _player == null - or _wallet == null - or _fishing_spot == null - or _interaction == null - or not _interaction.is_local_player_in_range() - or not _fishing_spot.can_open_fishing_shop() - ): - return false - _prior_movement_enabled = _player.is_movement_enabled() - _prior_camera_enabled = _player.is_camera_input_enabled() - _player.set_movement_enabled(false) - _player.set_camera_input_enabled(false) - _prior_mouse_mode = _restorable_mouse_mode(Input.mouse_mode) - _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true) - Input.mouse_mode = Input.MOUSE_MODE_VISIBLE - _transaction_pending = ( - _network_shop != null - and _network_shop.is_local_purchase_pending() - ) - _feedback.text = "" - _refresh() - show() - _upgrade_button.call_deferred("grab_focus") - menu_visibility_changed.emit(true) - return true - - -func close_shop(restore_controls: bool = true) -> void: - if not visible: - return - menu_exit_started.emit() - get_viewport().gui_release_focus() - hide() - if _fishing_spot != null: - _fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, false) - if restore_controls and _player != null: - _player.set_movement_enabled(_prior_movement_enabled) - _player.set_camera_input_enabled(_prior_camera_enabled) - Input.mouse_mode = _prior_mouse_mode - menu_visibility_changed.emit(false) - - -func consume_escape() -> bool: - if not visible: - return false - close_shop() - return true - - -func close_for_range_exit() -> void: - close_shop() - - -func close_for_water_recovery() -> void: - close_shop(false) - - -func close_for_session_end() -> void: - close_shop(false) - - -func _unhandled_input(event: InputEvent) -> void: - if not visible or not event.is_action_pressed("ui_cancel"): - return - close_shop() - get_viewport().set_input_as_handled() - - -func _purchase_upgrade() -> void: - if _network_shop == null or _transaction_pending: - return - var request_id: String = _network_shop.request_home_upgrade() - if request_id.is_empty(): - _refresh() - - -func _on_purchase_pending(_request_id: String) -> void: - _transaction_pending = true - _feedback.text = "upgrading…" - _refresh() - - -func _on_purchase_finished( - _request_id: String, - accepted: bool, - message: String, - product_id: StringName, - category: int, - _quantity: int, - _total_cost: int, -) -> void: - if ( - category != NetworkShopProtocol.ProductCategory.HOME_UPGRADE - or product_id != NetworkShopService.HOME_UPGRADE_PRODUCT_ID - ): - return - _transaction_pending = false - _feedback.text = "starter RV unlocked" if accepted else message.to_lower() - _refresh() - - -func _on_wallet_changed(_balance: int, _delta: int) -> void: - _refresh() - - -func _refresh() -> void: - if _wallet_amount == null: - return - var balance: int = _wallet.get_balance() if _wallet != null else 0 - var tier: int = _home_state.get_tier() if _home_state != null else 0 - var current_capacity: int = ( - _home_state.get_storage_capacity() if _home_state != null else 9 - ) - var next_capacity: int = ( - _home_state.get_next_storage_capacity() if _home_state != null else -1 - ) - var cost: int = ( - _home_state.get_next_upgrade_cost() if _home_state != null else -1 - ) - _wallet_amount.set_amount(balance) - _price_amount.set_amount(maxi(cost, 0)) - if tier >= PlayerHomeState.MAX_TIER: - _home_label.text = "starter RV" - _storage_label.text = "storage · %d slots" % current_capacity - _upgrade_button.text = "unlocked" - _upgrade_button.disabled = true - _price_amount.visible = false - else: - _home_label.text = "tent → starter RV" - _storage_label.text = "storage · %d → %d slots" % [ - current_capacity, next_capacity, - ] - _upgrade_button.text = "upgrade" - _upgrade_button.disabled = ( - _transaction_pending - or _wallet == null - or not _wallet.can_afford(cost) - or _network_shop == null - or not _network_shop.can_request_home_upgrade() - ) - _price_amount.visible = true - - -func _restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode: - return ( - Input.MOUSE_MODE_VISIBLE - if mouse_mode == Input.MOUSE_MODE_CAPTURED - else mouse_mode - ) - - -func _build_ui() -> void: - set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - z_index = 83 - mouse_filter = Control.MOUSE_FILTER_STOP - var blocker := ColorRect.new() - blocker.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) - blocker.color = Color(0.02, 0.08, 0.10, 0.55) - blocker.mouse_filter = Control.MOUSE_FILTER_STOP - add_child(blocker) - - var panel := PanelContainer.new() - panel.set_anchors_preset(Control.PRESET_CENTER) - panel.position = Vector2(-390.0, -225.0) - panel.size = Vector2(780.0, 450.0) - panel.add_theme_stylebox_override( - "panel", - UtilityPageStyleType.rounded_style( - UtilityPageStyleType.OCEAN_PANEL_DEEP, 24 - ), - ) - add_child(panel) - var margin := MarginContainer.new() - for side: StringName in [ - &"margin_left", &"margin_top", &"margin_right", &"margin_bottom", - ]: - margin.add_theme_constant_override(side, 28) - panel.add_child(margin) - var layout := VBoxContainer.new() - layout.add_theme_constant_override("separation", 18) - margin.add_child(layout) - - var header := HBoxContainer.new() - header.add_theme_constant_override("separation", 12) - layout.add_child(header) - var title := Label.new() - title.text = "home upgrades" - title.add_theme_font_size_override("font_size", 38) - title.size_flags_horizontal = Control.SIZE_EXPAND_FILL - header.add_child(title) - _wallet_amount = CurrencyPresentationType.instantiate_amount(0, 24.0) - header.add_child(_wallet_amount) - - var offer := PanelContainer.new() - offer.size_flags_vertical = Control.SIZE_EXPAND_FILL - offer.add_theme_stylebox_override( - "panel", - UtilityPageStyleType.rounded_style( - UtilityPageStyleType.OCEAN_FIELD, 18 - ), - ) - layout.add_child(offer) - var offer_margin := MarginContainer.new() - for side: StringName in [ - &"margin_left", &"margin_top", &"margin_right", &"margin_bottom", - ]: - offer_margin.add_theme_constant_override(side, 28) - offer.add_child(offer_margin) - var details := VBoxContainer.new() - details.alignment = BoxContainer.ALIGNMENT_CENTER - details.add_theme_constant_override("separation", 14) - offer_margin.add_child(details) - _home_label = Label.new() - _home_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _home_label.add_theme_font_size_override("font_size", 34) - details.add_child(_home_label) - var description := Label.new() - description.text = ( - "A weatherproof home with a larger interior and built-in storage." - ) - description.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - description.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - description.add_theme_font_size_override("font_size", 20) - details.add_child(description) - _storage_label = Label.new() - _storage_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - _storage_label.add_theme_font_size_override("font_size", 22) - details.add_child(_storage_label) - var purchase_row := HBoxContainer.new() - purchase_row.alignment = BoxContainer.ALIGNMENT_CENTER - purchase_row.add_theme_constant_override("separation", 10) - details.add_child(purchase_row) - _upgrade_button = Button.new() - _upgrade_button.custom_minimum_size = Vector2(220.0, 60.0) - UtilityPageStyleType.apply_ocean_button(_upgrade_button) - _upgrade_button.pressed.connect(_purchase_upgrade) - purchase_row.add_child(_upgrade_button) - _price_amount = CurrencyPresentationType.instantiate_amount(0, 24.0) - purchase_row.add_child(_price_amount) - - var footer := HBoxContainer.new() - footer.add_theme_constant_override("separation", 12) - layout.add_child(footer) - _feedback = Label.new() - _feedback.size_flags_horizontal = Control.SIZE_EXPAND_FILL - _feedback.add_theme_font_size_override("font_size", 18) - footer.add_child(_feedback) - _close_button = Button.new() - _close_button.text = "close" - _close_button.custom_minimum_size = Vector2(150.0, 50.0) - UtilityPageStyleType.apply_ocean_button(_close_button) - _close_button.pressed.connect(close_shop) - footer.add_child(_close_button) - _upgrade_button.focus_neighbor_bottom = _upgrade_button.get_path_to( - _close_button - ) - _close_button.focus_neighbor_top = _close_button.get_path_to( - _upgrade_button - ) diff --git a/ui/rv_upgrade_shop.gd.uid b/ui/rv_upgrade_shop.gd.uid deleted file mode 100644 index ddd043e..0000000 --- a/ui/rv_upgrade_shop.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://b5pnsuph7fxrd diff --git a/ui/rv_upgrade_shop.tscn b/ui/rv_upgrade_shop.tscn deleted file mode 100644 index 22abf58..0000000 --- a/ui/rv_upgrade_shop.tscn +++ /dev/null @@ -1,14 +0,0 @@ -[gd_scene load_steps=2 format=3] - -[ext_resource type="Script" path="res://ui/rv_upgrade_shop.gd" id="1_script"] - -[node name="RVUpgradeShop" type="Control"] -unique_name_in_owner = true -visible = false -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -script = ExtResource("1_script") diff --git a/ui/save_slots_page.gd b/ui/save_slots_page.gd index c8666fc..ba142f7 100644 --- a/ui/save_slots_page.gd +++ b/ui/save_slots_page.gd @@ -34,7 +34,6 @@ enum SeedMode { @onready var _empty_slots_label: Label = %EmptySlotsLabel @onready var _slot_name_edit: LineEdit = %SelectedSlotName @onready var _slot_summary: RichTextLabel = %SlotSummary -@onready var _online_slot_button: CheckButton = %OnlineSlotButton @onready var _play_button: Button = %PlaySlotButton @onready var _rename_button: Button = %RenameSlotButton @onready var _duplicate_button: Button = %DuplicateSlotButton @@ -76,7 +75,6 @@ func _ready() -> void: _saves_tab.pressed.connect(_select_page.bind(PAGE_SAVES, true)) _new_slot_tab.pressed.connect(_open_fresh_slot_page) _play_button.pressed.connect(_request_play) - _online_slot_button.toggled.connect(_on_online_slot_toggled) _rename_button.pressed.connect(_rename_selected_slot) _duplicate_button.pressed.connect(_prepare_duplicate) _export_button.pressed.connect(_choose_export_path) @@ -287,14 +285,9 @@ func _refresh_slots() -> void: button.size_flags_horizontal = Control.SIZE_EXPAND_FILL button.focus_mode = Control.FOCUS_ALL button.toggle_mode = true - var markers: Array[String] = [] - if bool(slot.get("active", false)): - markers.append("loaded") - if bool(slot.get("online", false)): - markers.append("online") - button.text = str(slot.get("display_name", "save")) - if not markers.is_empty(): - button.text += " · " + " · ".join(markers) + button.text = str(slot.get("display_name", "save")) + ( + " · active" if bool(slot.get("active", false)) else "" + ) button.alignment = HORIZONTAL_ALIGNMENT_LEFT UtilityPageStyle.apply_ocean_button(button) button.pressed.connect(_select_slot.bind(slot_id, false)) @@ -328,14 +321,10 @@ func _refresh_selected_slot() -> void: _slot_name_edit.text = "" _slot_name_edit.editable = false _slot_summary.text = "[center]create or import a save slot to begin.[/center]" - _online_slot_button.set_pressed_no_signal(false) else: _slot_name_edit.editable = true _slot_name_edit.text = str(slot.get("display_name", "save")) _slot_summary.text = _format_slot_summary(slot) - _online_slot_button.set_pressed_no_signal( - bool(slot.get("online", false)) - ) _refresh_action_state() @@ -348,9 +337,9 @@ func _format_slot_summary(slot: Dictionary) -> String: int(slot.get("last_played_at_unix", 0)) ) return ( - "[font_size=24]level %d[/font_size]\n" + "[font_size=24]level %d[/font_size]\n\n" + "%d catches · %d discovered\n" - + "%d fishcoins\n" + + "%d fishcoins\n\n" + "%s · seed %d\n" + "last played %s" ) % [ @@ -369,7 +358,6 @@ func _refresh_action_state() -> void: var has_slot: bool = not slot.is_empty() var has_save: bool = has_slot and bool(slot.get("has_save", false)) _play_button.disabled = _busy or not has_save - _online_slot_button.disabled = _busy or not has_save _rename_button.disabled = _busy or not has_slot _duplicate_button.disabled = _busy or not has_save _export_button.disabled = _busy or not has_save @@ -387,21 +375,6 @@ func _request_play() -> void: play_requested.emit(_selected_slot_id) -func _on_online_slot_toggled(enabled: bool) -> void: - if _catalog == null or _selected_slot_id.is_empty(): - return - if not enabled: - _online_slot_button.set_pressed_no_signal( - _catalog.get_online_slot_id() == _selected_slot_id - ) - return - if not _catalog.mark_slot_for_online(_selected_slot_id): - _status.text = "the online progression could not be changed." - _online_slot_button.set_pressed_no_signal(false) - return - _status.text = "this progression will be used when joining online games." - - func _rename_selected_slot() -> void: if _catalog == null or _rename_button.disabled: return @@ -466,7 +439,7 @@ func _choose_import_path() -> void: _import_dialog.access = FileDialog.ACCESS_FILESYSTEM _import_dialog.use_native_dialog = false _import_dialog.filters = PackedStringArray([ - "*.nfsave ; straywild progression archive", + "*.nfsave ; NETfishing progression archive", ]) _import_dialog.file_selected.connect(_import_file_selected) if _interface_fonts != null: @@ -506,7 +479,7 @@ func _choose_export_path() -> void: _export_dialog.access = FileDialog.ACCESS_FILESYSTEM _export_dialog.use_native_dialog = false _export_dialog.filters = PackedStringArray([ - "*.nfsave ; straywild progression archive", + "*.nfsave ; NETfishing progression archive", ]) _export_dialog.file_selected.connect(_export_file_selected) if _interface_fonts != null: @@ -536,21 +509,21 @@ func _export_file_selected(path: String) -> void: func _request_create() -> void: if _create_button.disabled: return - var world_seed: int = _selected_world_seed() - if _world_layout == WorldLayoutType.GENERATED and world_seed == 0: + var seed: int = _selected_world_seed() + if _world_layout == WorldLayoutType.GENERATED and seed == 0: _status.text = "enter text or a whole number from 1 to %d." % SaveManagerType.MAX_WORLD_SEED _seed_edit.grab_focus() _seed_edit.select_all() return - if world_seed == 0: - world_seed = SaveManagerType.roll_world_seed() + if seed == 0: + seed = SaveManagerType.roll_world_seed() _busy = true _status.text = "creating save slot..." _refresh_action_state() create_requested.emit( PlayerSaveSlotCatalog.normalized_name(_new_slot_name.text), _world_layout, - world_seed, + seed, _duplicate_source_slot_id, ) @@ -671,9 +644,8 @@ func _configure_controller_focus() -> void: var bottom: Control = _import_button if index == _slot_buttons.size() - 1 else _slot_buttons[index + 1] _set_neighbors(button, button, _slot_name_edit, top, bottom) _set_neighbors(_import_button, _import_button, _slot_name_edit, last, _back_button) - _set_neighbors(_slot_name_edit, first, _slot_name_edit, _saves_tab, _online_slot_button) - _set_neighbors(_online_slot_button, _import_button, _online_slot_button, _slot_name_edit, _play_button) - _set_neighbors(_play_button, _import_button, _play_button, _online_slot_button, _rename_button) + _set_neighbors(_slot_name_edit, first, _slot_name_edit, _saves_tab, _play_button) + _set_neighbors(_play_button, _import_button, _play_button, _slot_name_edit, _rename_button) _set_neighbors(_rename_button, _import_button, _duplicate_button, _play_button, _export_button) _set_neighbors(_duplicate_button, _rename_button, _duplicate_button, _play_button, _delete_button) _set_neighbors(_export_button, _import_button, _delete_button, _rename_button, _back_button) @@ -684,27 +656,13 @@ func _configure_controller_focus() -> void: _new_slot_tab.focus_neighbor_bottom = _new_slot_tab.get_path_to(_new_slot_name) var generated: bool = _world_layout == WorldLayoutType.GENERATED var custom: bool = generated and _seed_mode == SeedMode.CUSTOM - var generated_button_bottom: Control = _create_button - var starter_button_bottom: Control = _back_button - var random_seed_button_bottom: Control = _create_button - var custom_seed_button_bottom: Control = _back_button - if generated: - generated_button_bottom = _random_seed_button - starter_button_bottom = _custom_seed_button - if custom: - random_seed_button_bottom = _seed_edit - custom_seed_button_bottom = _seed_edit _set_neighbors(_new_slot_name, _new_slot_name, _new_slot_name, _new_slot_tab, _generated_button) - _set_neighbors(_generated_button, _generated_button, _starter_button, _new_slot_name, generated_button_bottom) - _set_neighbors(_starter_button, _generated_button, _starter_button, _new_slot_name, starter_button_bottom) - _set_neighbors(_random_seed_button, _random_seed_button, _custom_seed_button, _generated_button, random_seed_button_bottom) - _set_neighbors(_custom_seed_button, _random_seed_button, _custom_seed_button, _starter_button, custom_seed_button_bottom) + _set_neighbors(_generated_button, _generated_button, _starter_button, _new_slot_name, _random_seed_button if generated else _create_button) + _set_neighbors(_starter_button, _generated_button, _starter_button, _new_slot_name, _custom_seed_button if generated else _back_button) + _set_neighbors(_random_seed_button, _random_seed_button, _custom_seed_button, _generated_button, _seed_edit if custom else _create_button) + _set_neighbors(_custom_seed_button, _random_seed_button, _custom_seed_button, _starter_button, _seed_edit if custom else _back_button) _set_neighbors(_seed_edit, _seed_edit, _seed_edit, _custom_seed_button, _create_button) - var action_top: Control = _generated_button - if generated: - action_top = _random_seed_button - if custom: - action_top = _seed_edit + var action_top: Control = _seed_edit if custom else _random_seed_button if generated else _generated_button _set_neighbors(_create_button, _create_button, _back_button, action_top, _create_button) _set_neighbors(_back_button, _create_button, _back_button, action_top, _back_button) @@ -758,7 +716,7 @@ func _safe_filename(value: String) -> String: var result: String = value.strip_edges().to_lower().replace(" ", "-") for character: String in ["/", "\\", ":", "*", "?", "\"", "<", ">", "|"]: result = result.replace(character, "") - return "straywild-save" if result.is_empty() else result + return "netfishing-save" if result.is_empty() else result func _on_slots_changed() -> void: diff --git a/ui/save_slots_page.tscn b/ui/save_slots_page.tscn index 982cd0a..87d5f93 100644 --- a/ui/save_slots_page.tscn +++ b/ui/save_slots_page.tscn @@ -140,7 +140,7 @@ layout_mode = 2 [node name="DetailsColumn" type="VBoxContainer" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/PageStack/SavesPage"] layout_mode = 2 size_flags_horizontal = 3 -theme_override_constants/separation = 8 +theme_override_constants/separation = 10 [node name="Title" type="Label" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/PageStack/SavesPage/DetailsColumn"] layout_mode = 2 @@ -165,14 +165,6 @@ scroll_active = false autowrap_mode = 2 vertical_alignment = 1 -[node name="OnlineSlotButton" type="CheckButton" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/PageStack/SavesPage/DetailsColumn"] -unique_name_in_owner = true -custom_minimum_size = Vector2(0, 44) -layout_mode = 2 -focus_mode = 2 -text = "use this save online" -tooltip_text = "Use this save when joining an online room" - [node name="Actions" type="VBoxContainer" parent="MainPanel/OuterMargin/Layout/ContentPanel/ContentMargin/PageStack/SavesPage/DetailsColumn"] unique_name_in_owner = true layout_mode = 2 @@ -338,7 +330,7 @@ text = "create and play" [node name="FooterGroup" type="MarginContainer" parent="MainPanel/OuterMargin/Layout"] layout_mode = 2 -theme_override_constants/margin_top = 32 +theme_override_constants/margin_top = 34 [node name="FooterLayout" type="VBoxContainer" parent="MainPanel/OuterMargin/Layout/FooterGroup"] layout_mode = 2 diff --git a/ui/settings_panel.gd b/ui/settings_panel.gd index 5bcc7c0..049b9c9 100644 --- a/ui/settings_panel.gd +++ b/ui/settings_panel.gd @@ -30,8 +30,8 @@ const KeyboardMouseMappingManagerType = preload( const KeyboardMouseMappingPanelType = preload( "res://ui/keyboard_mouse_mapping_panel.gd" ) -const DataManagementDialogType = preload( - "res://ui/data_management_dialog.gd" +const DialogControllerNavigationType = preload( + "res://ui/file_dialog_controller_navigation.gd" ) signal applied signal closed @@ -40,7 +40,6 @@ signal opened signal crisp_reset_focus_requested signal panel_visibility_changed(is_visible: bool) signal navigation_transition_started -signal data_root_changed enum PresentationMode { TITLE_EMBEDDED, @@ -139,7 +138,7 @@ var _keyboard_mouse_mapping_panel: KeyboardMouseMappingPanelType var _data_folder_dialog: FileDialog var _backup_file_dialog: FileDialog var _export_file_dialog: FileDialog -var _data_management_dialog: DataManagementDialogType +var _passphrase_dialog: ConfirmationDialog var _passphrase_entry: LineEdit var _passphrase_confirm: LineEdit var _pending_identity_operation := "" @@ -150,11 +149,6 @@ var _pending_import_data: Dictionary = {} func _notification(what: int) -> void: if what == NOTIFICATION_VISIBILITY_CHANGED and not visible: - if ( - _data_management_dialog != null - and _data_management_dialog.is_open() - ): - _data_management_dialog.dismiss() _release_owned_focus() @@ -188,22 +182,6 @@ func _ready() -> void: _keyboard_mouse_mapping_panel.closed.connect( _on_keyboard_mouse_mapping_panel_closed ) - _data_management_dialog = DataManagementDialogType.new() - _data_management_dialog.name = "DataManagementDialog" - _data_management_dialog.theme = theme - # Add the dialog beneath this panel first so it becomes ready while the - # scene is assembling. Moving a child directly to a sibling from _ready() - # makes Godot reject the add because the parent is still busy setting up. - add_child(_data_management_dialog) - var dialog_host := get_parent() as Control - # The pause settings panel sits inside a CenterContainer, which would size a - # direct child as a centered dialog instead of a full-screen input blocker. - # Host the overlay on the first non-container parent so it always covers the - # canonical settings presentation. - if dialog_host is Container: - dialog_host = dialog_host.get_parent() as Control - if dialog_host != null: - call_deferred("_move_data_management_dialog_to_host", dialog_host) resized.connect(_refresh_panel_size) var parent_control := get_parent() as Control if parent_control != null: @@ -212,39 +190,6 @@ func _ready() -> void: call_deferred("_refresh_panel_size") -func _exit_tree() -> void: - if ( - _data_management_dialog != null - and is_instance_valid(_data_management_dialog) - and not _data_management_dialog.is_queued_for_deletion() - ): - _data_management_dialog.queue_free() - - -func _move_data_management_dialog_to_host(dialog_host: Control) -> void: - if ( - _data_management_dialog == null - or not is_instance_valid(_data_management_dialog) - or dialog_host == null - or not is_instance_valid(dialog_host) - or _data_management_dialog.get_parent() == dialog_host - ): - return - # The overlay is first added below SettingsPanel so it can finish _ready(). - # Do not preserve that temporary parent's transform when moving it onto the - # canonical title/pause stage: doing so leaves the full-rect anchors paired - # with the settings panel's offset and makes the first presentation differ - # from later container layout passes. - _data_management_dialog.reparent(dialog_host, false) - _data_management_dialog.set_anchors_and_offsets_preset( - Control.PRESET_FULL_RECT - ) - _data_management_dialog.position = Vector2.ZERO - _data_management_dialog.scale = Vector2.ONE - _data_management_dialog.rotation = 0.0 - _data_management_dialog.pivot_offset = Vector2.ZERO - - func _populate_option_buttons() -> void: for selector: OptionButton in [_world_pixelation, _ui_pixelation]: selector.clear() @@ -535,11 +480,6 @@ func _finish_animated_close( func _finish_panel_close(applied_result: bool) -> void: _cancel_panel_transition() - if ( - _data_management_dialog != null - and _data_management_dialog.is_open() - ): - _data_management_dialog.dismiss() if ( _controller_mapping_panel != null and _controller_mapping_panel.is_open() @@ -571,12 +511,6 @@ func _cancel_panel_transition() -> void: func handle_back() -> void: - if ( - _data_management_dialog != null - and _data_management_dialog.is_open() - ): - _data_management_dialog.cancel() - return if ( _keyboard_mouse_mapping_panel != null and _keyboard_mouse_mapping_panel.is_open() @@ -671,20 +605,6 @@ func is_input_mapping_capturing() -> bool: ) -func is_data_management_dialog_open() -> bool: - return ( - _data_management_dialog != null - and _data_management_dialog.is_open() - ) - - -func get_data_management_text_entry_control() -> Control: - if not is_data_management_dialog_open(): - return null - var focused: Control = _data_management_dialog.focused_control() - return focused if focused is LineEdit or focused is TextEdit else null - - func _refresh_data_page() -> void: if not is_node_ready() or _data_root == null: return @@ -692,7 +612,6 @@ func _refresh_data_page() -> void: %DataStorageMode.text = "storage mode: " + _data_root.storage_mode_text() %ChangeDataFolder.disabled = ( _data_root.override_active - or _presentation_mode != PresentationMode.TITLE_EMBEDDED or (_network_session != null and _network_session.is_session_active()) ) var fingerprint: String = ( @@ -730,16 +649,7 @@ func _release_owned_focus() -> void: if not is_inside_tree(): return var focus_owner: Control = get_viewport().gui_get_focus_owner() - if ( - focus_owner != null - and ( - is_ancestor_of(focus_owner) - or ( - _data_management_dialog != null - and _data_management_dialog.is_ancestor_of(focus_owner) - ) - ) - ): + if focus_owner != null and is_ancestor_of(focus_owner): focus_owner.release_focus() @@ -758,9 +668,6 @@ func _choose_data_folder() -> void: if _data_root == null or _data_root.override_active: _feedback.text = "the data folder is externally managed." return - if _presentation_mode != PresentationMode.TITLE_EMBEDDED: - _feedback.text = "return to title to change the data folder." - return if _network_session != null and _network_session.is_session_active(): _feedback.text = "return to title to change the data folder." return @@ -777,12 +684,6 @@ func _choose_data_folder() -> void: func _change_data_folder(path: String) -> void: - if ( - _presentation_mode != PresentationMode.TITLE_EMBEDDED - or (_network_session != null and _network_session.is_session_active()) - ): - _feedback.text = "return to title to change the data folder." - return var result: Dictionary = PortableDataMigration.migrate_active_to( _data_root, path ) @@ -796,7 +697,9 @@ func _change_data_folder(path: String) -> void: ).to_lower() _refresh_data_page() return - _complete_data_root_change("data folder changed.") + _feedback.text = "data folder changed. NETfishing will close safely." + _refresh_data_page() + get_tree().call_deferred("quit") else: _feedback.text = str( result.get("message", "could not change the data folder.") @@ -804,63 +707,41 @@ func _change_data_folder(path: String) -> void: func _show_existing_data_folder_choice(path: String) -> void: - _data_management_dialog.present( - "existing straywild data", - ( - "the selected folder already contains different straywild data. " - + "choose one complete data set; data is never merged." - ), - [ - { - "id": &"use_selected", - "text": "use selected data", - "tone": DataManagementDialogType.ActionTone.PRIMARY, - }, - { - "id": &"replace", - "text": "replace selected data", - "tone": DataManagementDialogType.ActionTone.DANGER, - }, - { - "id": &"cancel", - "text": "cancel", - "tone": DataManagementDialogType.ActionTone.SECONDARY, - "cancel": true, - }, - ], - _on_existing_data_folder_choice_action.bind(path), - null, - null, - Vector2(600.0, 390.0), + var dialog := ConfirmationDialog.new() + dialog.title = "existing NETfishing data" + dialog.ok_button_text = "use selected data" + dialog.dialog_text = ( + "the selected folder contains different NETfishing data.\n\n" + + "choose one complete data set. data will not be merged." ) - - -func _on_existing_data_folder_choice_action( - action: StringName, - path: String, -) -> void: - if action == &"use_selected": + dialog.add_button("replace selected data", false, "replace") + dialog.confirmed.connect(func() -> void: if _data_root.use_existing_root(path): - _complete_data_root_change("data folder changed.") + _feedback.text = "data folder changed. NETfishing will close safely." + get_tree().call_deferred("quit") else: _feedback.text = _data_root.error_message - return - if action != &"replace": - return - var result: Dictionary = PortableDataMigration.replace_existing_with_active( - _data_root, path + dialog.queue_free() ) - _feedback.text = str( - result.get("message", "could not replace selected data.") + dialog.custom_action.connect(func(action: StringName) -> void: + if action != &"replace": + return + var result: Dictionary = PortableDataMigration.replace_existing_with_active( + _data_root, path + ) + _feedback.text = str( + result.get("message", "could not replace selected data.") + ) + if bool(result.get("ok", false)): + get_tree().call_deferred("quit") + dialog.queue_free() + ) + _interface_fonts.apply_utility_theme(dialog) + add_child(dialog) + dialog.popup_centered(Vector2i(620, 340)) + _configure_confirmation_dialog.call_deferred( + dialog, dialog.get_cancel_button() ) - if bool(result.get("ok", false)): - _complete_data_root_change(_feedback.text.to_lower()) - - -func _complete_data_root_change(message: String) -> void: - _feedback.text = message - _refresh_data_page() - data_root_changed.emit() func _choose_identity_export(identity_type: String) -> void: @@ -875,7 +756,7 @@ func _choose_identity_export(identity_type: String) -> void: _export_file_dialog.access = FileDialog.ACCESS_FILESYSTEM _export_file_dialog.use_native_dialog = false _export_file_dialog.filters = PackedStringArray([ - "*.nfidentity ; straywild identity backup", + "*.nfidentity ; NETfishing identity backup", ]) _export_file_dialog.file_selected.connect( _identity_export_file_selected @@ -905,7 +786,7 @@ func _choose_identity_import(identity_type: String) -> void: _backup_file_dialog.access = FileDialog.ACCESS_FILESYSTEM _backup_file_dialog.use_native_dialog = false _backup_file_dialog.filters = PackedStringArray([ - "*.nfidentity ; straywild identity backup", + "*.nfidentity ; NETfishing identity backup", ]) _backup_file_dialog.file_selected.connect( _identity_import_file_selected @@ -921,123 +802,51 @@ func _identity_import_file_selected(path: String) -> void: _show_passphrase_dialog(false) -func _show_passphrase_dialog( - exporting: bool, - error_message: String = "", - previous_passphrase: String = "", - previous_confirmation: String = "", -) -> void: - var fields := VBoxContainer.new() - fields.name = "PassphraseFields" - fields.add_theme_constant_override("separation", 10) - if not error_message.is_empty(): - var error_label := Label.new() - error_label.name = "PassphraseError" - error_label.text = error_message - error_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - error_label.add_theme_font_override("font", UtilityPageStyle.TuffyFont) - error_label.add_theme_font_size_override("font_size", 17) - error_label.add_theme_color_override( - "font_color", Color("f08d98") - ) - fields.add_child(error_label) - var instruction := Label.new() - instruction.text = ( - "set a passphrase for this encrypted backup. you will need it " - + "to restore the identity later." - if exporting - else "enter the passphrase used to protect this identity backup." - ) - instruction.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - instruction.add_theme_font_override("font", UtilityPageStyle.TuffyFont) - instruction.add_theme_font_size_override("font_size", 18) - instruction.add_theme_color_override( - "font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY - ) - fields.add_child(instruction) - if exporting: +func _show_passphrase_dialog(exporting: bool) -> void: + if _passphrase_dialog == null: + _passphrase_dialog = ConfirmationDialog.new() + _passphrase_dialog.title = "encrypted identity backup" + _passphrase_dialog.confirmed.connect(_submit_identity_passphrase) + var fields := VBoxContainer.new() var warning := Label.new() warning.text = ( - "keep the backup file and passphrase private. anyone with both " - + "can use this identity." + "anyone with this backup and passphrase can use your identity." ) warning.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART - warning.add_theme_font_override("font", UtilityPageStyle.TuffyFont) - warning.add_theme_font_size_override("font_size", 17) - warning.add_theme_color_override("font_color", Color("f5d78e")) fields.add_child(warning) - _passphrase_entry = LineEdit.new() - _passphrase_entry.name = "Passphrase" - _passphrase_entry.placeholder_text = ( - "new passphrase (12 characters minimum)" - if exporting else "backup passphrase" - ) - _passphrase_entry.secret = true - _passphrase_entry.text = previous_passphrase - _passphrase_entry.custom_minimum_size = Vector2(0.0, 46.0) - _passphrase_entry.size_flags_horizontal = Control.SIZE_EXPAND_FILL - UtilityPageStyle.apply_ocean_line_edit(_passphrase_entry) - fields.add_child(_passphrase_entry) - _passphrase_confirm = null - if exporting: + _passphrase_entry = LineEdit.new() + _passphrase_entry.placeholder_text = "passphrase (12 characters minimum)" + _passphrase_entry.secret = true + fields.add_child(_passphrase_entry) _passphrase_confirm = LineEdit.new() - _passphrase_confirm.name = "ConfirmPassphrase" _passphrase_confirm.placeholder_text = "confirm passphrase" _passphrase_confirm.secret = true - _passphrase_confirm.text = previous_confirmation - _passphrase_confirm.custom_minimum_size = Vector2(0.0, 46.0) - _passphrase_confirm.size_flags_horizontal = Control.SIZE_EXPAND_FILL - UtilityPageStyle.apply_ocean_line_edit(_passphrase_confirm) fields.add_child(_passphrase_confirm) - _data_management_dialog.present( - ("backup %s identity" % _pending_identity_type) - if exporting else ("restore %s identity" % _pending_identity_type), - "", - [ - { - "id": &"confirm", - "text": "create backup" if exporting else "restore identity", - "tone": DataManagementDialogType.ActionTone.PRIMARY, - }, - { - "id": &"cancel", - "text": "cancel", - "tone": DataManagementDialogType.ActionTone.SECONDARY, - "cancel": true, - }, - ], - _on_identity_passphrase_action, - fields, - _passphrase_entry, - Vector2(600.0, 385.0 if exporting else 310.0), + _passphrase_dialog.add_child(fields) + _interface_fonts.apply_utility_theme(_passphrase_dialog) + add_child(_passphrase_dialog) + _passphrase_confirm.visible = exporting + _passphrase_entry.clear() + _passphrase_confirm.clear() + _passphrase_dialog.dialog_text = ( + "create a passphrase-encrypted backup." + if exporting else "enter the backup passphrase." + ) + _passphrase_dialog.popup_centered(Vector2i(560, 300)) + _configure_confirmation_dialog.call_deferred( + _passphrase_dialog, _passphrase_entry ) - - -func _on_identity_passphrase_action(action: StringName) -> void: - if action == &"confirm": - _submit_identity_passphrase() func _submit_identity_passphrase() -> void: - if _passphrase_entry == null: - return var passphrase: String = _passphrase_entry.text if _pending_identity_operation == "export": - var confirmation: String = ( - _passphrase_confirm.text if _passphrase_confirm != null else "" - ) - if not _identity_backups.export_backup( + _identity_backups.export_backup( _pending_identity_type, _pending_identity_path, passphrase, - confirmation, - ): - _show_passphrase_dialog( - true, - _feedback.text, - passphrase, - confirmation, - ) + _passphrase_confirm.text, + ) return var inspected: Dictionary = _identity_backups.import_backup( _pending_identity_type, @@ -1052,74 +861,46 @@ func _submit_identity_passphrase() -> void: "incoming": inspected["incoming_fingerprint"], } _show_identity_replacement_confirmation() - elif not bool(inspected.get("ok", false)): - _show_passphrase_dialog(false, _feedback.text, passphrase) func _show_identity_replacement_confirmation() -> void: - _data_management_dialog.present( - "replace active identity?", - ( - "current identity\n%s\n\nimported identity\n%s\n\n" - + "other players will recognize this device as the imported identity." - ) % [ - NetworkIdentityCrypto.format_fingerprint(_pending_import_data["current"]), - NetworkIdentityCrypto.format_fingerprint(_pending_import_data["incoming"]), - ], - [ - { - "id": &"review", - "text": "review replacement", - "tone": DataManagementDialogType.ActionTone.PRIMARY, - }, - { - "id": &"cancel", - "text": "cancel", - "tone": DataManagementDialogType.ActionTone.SECONDARY, - "cancel": true, - }, - ], - _on_identity_replacement_review_action, - null, - null, - Vector2(620.0, 400.0), + var dialog := ConfirmationDialog.new() + dialog.title = "replace active identity?" + dialog.ok_button_text = "review replacement" + dialog.dialog_text = ( + "current:\n%s\n\nincoming:\n%s\n\n" + + "other players will recognize this device as the imported identity." + ) % [ + NetworkIdentityCrypto.format_fingerprint(_pending_import_data["current"]), + NetworkIdentityCrypto.format_fingerprint(_pending_import_data["incoming"]), + ] + dialog.set_meta("confirmation_step", 1) + dialog.confirmed.connect(_advance_identity_replacement.bind(dialog)) + dialog.canceled.connect(dialog.queue_free) + _interface_fonts.apply_utility_theme(dialog) + add_child(dialog) + dialog.popup_centered(Vector2i(620, 360)) + _configure_confirmation_dialog.call_deferred( + dialog, dialog.get_cancel_button() ) -func _on_identity_replacement_review_action(action: StringName) -> void: - if action != &"review": - _pending_import_data.clear() +func _advance_identity_replacement(dialog: ConfirmationDialog) -> void: + if int(dialog.get_meta("confirmation_step", 1)) == 1: + dialog.set_meta("confirmation_step", 2) + dialog.ok_button_text = "replace identity" + dialog.dialog_text = ( + "replace the active identity and archive the current key locally?" + ) + dialog.call_deferred("popup_centered", Vector2i(560, 280)) + _configure_confirmation_dialog.call_deferred( + dialog, dialog.get_cancel_button() + ) return - _data_management_dialog.present( - "replace active identity?", - ( - "this permanently replaces the active identity. the current key " - + "will be archived locally so it can be recovered later." - ), - [ - { - "id": &"replace", - "text": "replace identity", - "tone": DataManagementDialogType.ActionTone.DANGER, - }, - { - "id": &"cancel", - "text": "cancel", - "tone": DataManagementDialogType.ActionTone.SECONDARY, - "cancel": true, - }, - ], - _on_identity_replacement_final_action, - null, - null, - Vector2(580.0, 315.0), - ) + _confirm_identity_replacement(dialog) -func _on_identity_replacement_final_action(action: StringName) -> void: - if action != &"replace": - _pending_import_data.clear() - return +func _confirm_identity_replacement(dialog: ConfirmationDialog) -> void: _identity_backups.import_backup( _pending_identity_type, _pending_identity_path, @@ -1127,6 +908,17 @@ func _on_identity_replacement_final_action(action: StringName) -> void: true, ) _pending_import_data.clear() + dialog.queue_free() + + +func _configure_confirmation_dialog( + dialog: ConfirmationDialog, + preferred_control: Control, +) -> void: + if dialog != null and is_instance_valid(dialog) and dialog.visible: + DialogControllerNavigationType.configure_scope( + dialog, preferred_control + ) func _identity_operation_allowed() -> bool: diff --git a/ui/title_credits_page.tscn b/ui/title_credits_page.tscn index 2697ced..1fe54e0 100644 --- a/ui/title_credits_page.tscn +++ b/ui/title_credits_page.tscn @@ -45,7 +45,7 @@ horizontal_alignment = 1 layout_mode = 2 theme_override_colors/font_color = Color(0.624, 0.812, 0.824, 1) theme_override_font_sizes/font_size = 18 -text = "straywild is created by Woofmeow" +text = "NETfishing is created by Woofmeow" horizontal_alignment = 1 [node name="Columns" type="HBoxContainer" parent="Paper/Margin/Layout"] diff --git a/ui/title_screen.gd b/ui/title_screen.gd index f376fae..07a61fd 100644 --- a/ui/title_screen.gd +++ b/ui/title_screen.gd @@ -31,18 +31,55 @@ const SaveSlotsPageType = preload("res://ui/save_slots_page.gd") const CurrencyPresentationType = preload( "res://ui/currency_presentation.gd" ) -const LOGO_ASPECT_RATIO: float = 2560.0 / 480.0 +const DECORATIVE_FISH_TEXTURES: Array[Texture2D] = [ + preload("res://fish/species/bass/fish_bass_striped.png"), + preload("res://fish/species/bluegill/fish_bluegill.png"), + preload("res://fish/species/carp/fish_carp_common.png"), + preload("res://fish/species/sunfish/fish_sunfish.png"), +] +const DECORATIVE_BUBBLE_TEXTURES: Array[Texture2D] = [ + preload("res://ui/assets/title/bubbles/bubble1.png"), + preload("res://ui/assets/title/bubbles/bubble2.png"), + preload("res://ui/assets/title/bubbles/bubble3.png"), +] + +const FIRST_FISH_DELAY_MIN: float = 2.0 +const FIRST_FISH_DELAY_MAX: float = 5.0 +const NEXT_FISH_DELAY_MIN: float = 5.0 +const NEXT_FISH_DELAY_MAX: float = 12.0 +const CROSSING_DURATION_MIN: float = 8.0 +const CROSSING_DURATION_MAX: float = 16.0 +const FISH_LONGEST_SIDE_MIN: float = 120.0 +const FISH_LONGEST_SIDE_MAX: float = 210.0 +const FISH_EDGE_MARGIN: float = 24.0 +const BUBBLE_EVENT_DELAY_MIN: float = 4.0 +const BUBBLE_EVENT_DELAY_MAX: float = 10.0 +const BUBBLE_CLUSTER_DELAY_MIN: float = 0.25 +const BUBBLE_CLUSTER_DELAY_MAX: float = 0.65 +const BUBBLE_TRAVEL_DURATION_MIN: float = 7.0 +const BUBBLE_TRAVEL_DURATION_MAX: float = 14.0 +const BUBBLE_SCALE_MIN: float = 0.65 +const BUBBLE_SCALE_MAX: float = 1.15 +const BUBBLE_OPACITY_MIN: float = 0.55 +const BUBBLE_OPACITY_MAX: float = 0.90 +const BUBBLE_DRIFT_MIN: float = 10.0 +const BUBBLE_DRIFT_MAX: float = 45.0 +const BUBBLE_WOBBLE_MIN: float = 3.0 +const BUBBLE_WOBBLE_MAX: float = 9.0 +const BUBBLE_EDGE_MARGIN: float = 16.0 +const MAX_DECORATIVE_BUBBLES: int = 6 +const MAX_TRANSITION_BUBBLES: int = 30 +const LOGO_ASPECT_RATIO: float = 2560.0 / 760.0 const LOGO_WIDTH_FACTOR: float = 0.4784 const LOGO_MIN_WIDTH: float = 294.0 const LOGO_MAX_WIDTH: float = 662.0 const TITLE_HORIZONTAL_MARGIN: float = 48.0 const TITLE_DESKTOP_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0) const TITLE_COMPACT_REFERENCE_SIZE: Vector2 = Vector2(640.0, 480.0) -const BUBBLE_FIELD_MAX_WIDTH: float = 500.0 -const BUBBLE_FIELD_DESKTOP_HEIGHT: float = 360.0 +const BUBBLE_FIELD_MAX_WIDTH: float = 440.0 +const BUBBLE_FIELD_DESKTOP_HEIGHT: float = 318.0 const BUBBLE_FIELD_COMPACT_WIDTH: float = 294.0 const BUBBLE_FIELD_COMPACT_HEIGHT: float = 200.0 -const BUBBLE_FIELD_DESKTOP_OFFSET_Y: float = -10.0 const BUBBLE_COMPACT_HEIGHT_THRESHOLD: float = 560.0 const START_PROMPT_MIN_SCALE: float = 0.985 const START_PROMPT_MAX_SCALE: float = 1.015 @@ -50,14 +87,8 @@ const START_PROMPT_CYCLE_SECONDS: float = 3.0 const QUICK_MENU_ENTER_DURATION: float = 0.14 const QUICK_MENU_EXIT_DURATION: float = 0.10 const QUICK_MENU_ENTER_SCALE: float = 0.97 -const INTRO_PROMPT_FADE_DURATION: float = 0.24 -const INTRO_LOGO_FLOAT_DURATION: float = 0.72 -const INTRO_MENU_REVEAL_DELAY: float = 0.34 -const INTRO_MENU_REVEAL_DURATION: float = 0.30 -const INTRO_LOGO_CENTER_Y_RATIO: float = 0.43 signal new_game_requested(world_layout: StringName, world_seed: int) -@warning_ignore("unused_signal") signal continue_game_requested signal slot_play_requested(slot_id: String) signal new_slot_requested( @@ -67,7 +98,7 @@ signal new_slot_requested( duplicate_source_slot_id: String, ) signal quit_requested -signal join_game_requested(route: ConnectionRoute) +signal join_game_requested(endpoint: String) enum ConfirmationAction { NONE, @@ -82,7 +113,6 @@ enum ConfirmationAction { @onready var _quit_button: BubbleButtonType = %QuitButton @onready var _join_game_button: BubbleButtonType = %JoinGameButton @onready var _feedback_label: RichTextLabel = %FeedbackLabel -@onready var _continue_stats_drawer: RichTextLabel = %ContinueStatsDrawer @onready var _confirmation_page: TitleConfirmationBubblePageType = ( %ConfirmationPage ) @@ -90,6 +120,12 @@ enum ConfirmationAction { @onready var _title_presentation_scale_root: Control = ( %TitlePresentationScaleRoot ) +@onready var _background: ColorRect = %Background +@onready var _decorative_fish_layer: Control = %DecorativeFishLayer +@onready var _decorative_fish_timer: Timer = %DecorativeFishTimer +@onready var _decorative_bubble_layer: Control = %DecorativeBubbleLayer +@onready var _decorative_bubble_event_timer: Timer = %DecorativeBubbleEventTimer +@onready var _decorative_bubble_cluster_timer: Timer = %DecorativeBubbleClusterTimer @onready var _title_logo: TextureRect = %TitleLogo @onready var _playtest_label: Label = %PlaytestLabel @onready var _presentation_center: CenterContainer = %Center @@ -113,6 +149,17 @@ var _settings_manager: SettingsManagerType var _inspection: SaveInspectionType var _confirmation_action: ConfirmationAction = ConfirmationAction.NONE var _action_in_progress: bool = false +var _decorative_rng := RandomNumberGenerator.new() +var _decorative_fish: TextureRect +var _decorative_fish_tween: Tween +var _decorative_presentation_ready: bool = false +var _decorative_presentation_active: bool = false +var _decorative_generation: int = 0 +var _decorative_bubbles: Array[TextureRect] = [] +var _decorative_bubble_tweens: Dictionary[int, Tween] = {} +var _transition_bubble_ids: Dictionary[int, bool] = {} +var _pending_cluster_bubbles: int = 0 +var _minimal_presentation: bool = false var _awaiting_start_input: bool = false var _start_prompt_elapsed: float = 0.0 var _navigation_focus_active: bool = false @@ -172,16 +219,27 @@ func _ready() -> void: _settings_panel.closed.connect(_on_settings_closed) _settings_panel.closing.connect(_on_settings_closing) _settings_panel.opened.connect(_on_settings_opened) + _settings_panel.navigation_transition_started.connect( + _emit_navigation_bubble_flurry + ) _credits_page.back_requested.connect(_close_credits) _save_slots_page.back_requested.connect(_close_save_slots) _save_slots_page.play_requested.connect(_on_slot_play_requested) _save_slots_page.create_requested.connect(_on_new_slot_requested) _bubble_field.configure(_get_title_buttons()) - _bubble_field.motion_scale = 1.0 + _bubble_field.motion_scale = 0.0 + _decorative_fish_timer.timeout.connect(_on_decorative_fish_timer_timeout) + _decorative_bubble_event_timer.timeout.connect( + _on_decorative_bubble_event_timer_timeout + ) + _decorative_bubble_cluster_timer.timeout.connect( + _on_decorative_bubble_cluster_timer_timeout + ) visibility_changed.connect(_on_title_visibility_changed) resized.connect(_update_responsive_title_stage) get_window().size_changed.connect(_update_responsive_title_stage) _start_prompt_label.resized.connect(_update_start_prompt_pivot) + _decorative_rng.randomize() set_process(false) call_deferred("_update_responsive_title_stage") call_deferred("_update_start_prompt_pivot") @@ -211,9 +269,19 @@ func setup( Input.mouse_mode = Input.MOUSE_MODE_VISIBLE _refresh_save_inspection() show() + _decorative_presentation_ready = true + _start_decorative_presentation() _begin_title_entry() +func set_minimal_presentation(enabled: bool) -> void: + _minimal_presentation = enabled + if _minimal_presentation: + _stop_decorative_presentation() + elif visible: + _start_decorative_presentation() + + func reopen() -> void: _cancel_title_entry_transition() _cancel_title_settings_transition() @@ -227,6 +295,7 @@ func reopen() -> void: _save_slots_page.close_page() _refresh_save_inspection() show() + _start_decorative_presentation() _start_entry_prompt_animation() @@ -243,16 +312,9 @@ func reopen_to_menu() -> void: _set_title_bubbles_interactive(true) -func refresh_after_data_root_change() -> void: - _save_slots_page.refresh_page() - _refresh_save_inspection() - - func open_join_game_page(endpoint: String = "") -> void: _cancel_title_entry_transition() _awaiting_start_input = false - _set_title_bubbles_interactive(false) - _release_primary_menu_focus() _start_prompt_center.hide() _presentation_center.hide() _settings_panel.hide() @@ -291,7 +353,6 @@ func _close_join_game() -> void: _presentation_center.show() _button_center.show() _start_prompt_center.hide() - _set_title_bubbles_interactive(true) _focus_initial_button() @@ -334,6 +395,28 @@ func is_awaiting_start_input() -> bool: return _awaiting_start_input +func is_decorative_presentation_active() -> bool: + return _decorative_presentation_active + + +func get_active_decorative_fish_count() -> int: + return 1 if is_instance_valid(_decorative_fish) else 0 + + +func get_active_decorative_bubble_count() -> int: + return _decorative_bubbles.size() + + +func is_decorative_bubble_scheduler_active() -> bool: + return ( + _decorative_presentation_active + and ( + not _decorative_bubble_event_timer.is_stopped() + or not _decorative_bubble_cluster_timer.is_stopped() + ) + ) + + func _update_title_layout() -> void: if not is_node_ready(): return @@ -381,12 +464,6 @@ func _update_title_layout() -> void: Vector2(field_width, field_height), compact_layout ) - _bubble_field.position = Vector2( - 0.0, - BUBBLE_FIELD_DESKTOP_OFFSET_Y - * field_height - / BUBBLE_FIELD_DESKTOP_HEIGHT, - ) _configure_title_controller_navigation() if not _title_settings_transition_active: call_deferred("_capture_title_bubble_rest_position") @@ -443,6 +520,12 @@ func _update_world_preview_resolution() -> void: _world_pixel_size, displayed_size ) + var shader_material := _background.material as ShaderMaterial + if shader_material != null: + shader_material.set_shader_parameter( + "virtual_pixel_density", + Vector2(grid_size) + ) var logo_material := _title_logo.material as ShaderMaterial if logo_material != null: var render_scale: float = ( @@ -459,6 +542,23 @@ func _update_world_preview_resolution() -> void: ) +func _snap_world_preview(value: Vector2) -> Vector2: + var displayed_size := Vector2i( + maxi(1, roundi(size.x)), + maxi(1, roundi(size.y)) + ) + var grid_size: Vector2i = PlayerSettings.get_world_grid_size( + _world_pixel_size, + displayed_size + ) + var render_scale: float = float(grid_size.y) / float(displayed_size.y) + var step: float = 1.0 / render_scale + return Vector2( + roundf(value.x / step) * step, + roundf(value.y / step) * step + ) + + func _process(delta: float) -> void: if not visible: return @@ -625,10 +725,6 @@ func _prepare_awaiting_start_input() -> void: _continue_stats_hovered = false _continue_stats_focused = false _cancel_continue_stats_fade() - _continue_stats_drawer.hide() - _continue_stats_drawer.modulate.a = 0.0 - _continue_stats_drawer.scale = Vector2(1.0, 0.001) - _version_row.show() _main_content.show() _start_prompt_center.show() _start_prompt_center.modulate.a = 1.0 @@ -679,6 +775,7 @@ func _reveal_primary_menu() -> void: _navigation_focus_active = false _release_title_focus() _bubble_motion_root.position = Vector2.ZERO + _branding_motion_root.position = Vector2.ZERO _bubble_field.pivot_offset = _bubble_field.size * 0.5 _bubble_field.scale = Vector2.ONE * QUICK_MENU_ENTER_SCALE _bubble_field.modulate.a = 0.0 @@ -687,28 +784,20 @@ func _reveal_primary_menu() -> void: _start_prompt_center, "modulate:a", 0.0, - INTRO_PROMPT_FADE_DURATION + QUICK_MENU_EXIT_DURATION ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN) - _title_entry_transition.tween_property( - _branding_motion_root, - "position", - Vector2.ZERO, - INTRO_LOGO_FLOAT_DURATION - ).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT) _title_entry_transition.tween_property( _bubble_field, "scale", Vector2.ONE, - INTRO_MENU_REVEAL_DURATION - ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT).set_delay( - INTRO_MENU_REVEAL_DELAY - ) + QUICK_MENU_ENTER_DURATION + ).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT) _title_entry_transition.tween_property( _bubble_field, "modulate:a", 1.0, - INTRO_MENU_REVEAL_DURATION - ).set_delay(INTRO_MENU_REVEAL_DELAY) + QUICK_MENU_ENTER_DURATION + ) _title_entry_transition.finished.connect( _finish_primary_menu_reveal.bind(generation), CONNECT_ONE_SHOT @@ -725,7 +814,6 @@ func _finish_primary_menu_reveal(generation: int) -> void: _title_entry_transition_active = false _start_prompt_center.hide() _start_prompt_center.modulate.a = 1.0 - _branding_motion_root.position = Vector2.ZERO _bubble_field.scale = Vector2.ONE _bubble_field.modulate.a = 1.0 _feedback_label.modulate.a = 0.0 @@ -767,18 +855,10 @@ func _prepare_intro_presentation(generation: int) -> void: return _branding_motion_root.size = _branding_slot.size _bubble_motion_root.size = _bubble_layout_slot.size + _branding_motion_root.position = Vector2.ZERO _bubble_motion_root.position = Vector2.ZERO _title_content_rest_position = _presentation_center.position _title_bubble_rest_position = _bubble_field.position - var branding_rect: Rect2 = _get_title_stage_rect(_branding_slot) - var desired_branding_center_y: float = ( - _title_presentation_scale_root.size.y - * INTRO_LOGO_CENTER_Y_RATIO - ) - _branding_motion_root.position = Vector2( - 0.0, - desired_branding_center_y - branding_rect.get_center().y, - ) _intro_geometry_ready = true @@ -828,7 +908,7 @@ func _update_continue_stats_visibility() -> void: and _presentation_center.visible ) if requested_visible: - _continue_stats_drawer.text = _get_continue_stats_text() + _feedback_label.text = _get_continue_stats_text() _fade_continue_stats_to(1.0 if requested_visible else 0.0) @@ -842,47 +922,16 @@ func _fade_continue_stats_to(target_opacity: float) -> void: if not is_node_ready(): return _cancel_continue_stats_fade() - var target_scale := Vector2( - 1.0, - 1.0 if target_opacity > 0.0 else 0.001, - ) - if target_opacity > 0.0: - _continue_stats_drawer.show() - if ( - is_equal_approx( - _continue_stats_drawer.modulate.a, - target_opacity, - ) - and _continue_stats_drawer.scale.is_equal_approx(target_scale) - ): - _continue_stats_drawer.modulate.a = target_opacity - _continue_stats_drawer.scale = target_scale - if target_opacity <= 0.0: - _continue_stats_drawer.hide() + if is_equal_approx(_feedback_label.modulate.a, target_opacity): + _feedback_label.modulate.a = target_opacity return - _continue_stats_fade = create_tween().set_parallel(true) + _continue_stats_fade = create_tween() _continue_stats_fade.tween_property( - _continue_stats_drawer, + _feedback_label, "modulate:a", target_opacity, QUICK_MENU_ENTER_DURATION ).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT) - _continue_stats_fade.tween_property( - _continue_stats_drawer, - "scale", - target_scale, - QUICK_MENU_ENTER_DURATION - ).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT) - if target_opacity <= 0.0: - _continue_stats_fade.chain().tween_callback( - _finish_continue_stats_hide - ) - - -func _finish_continue_stats_hide() -> void: - _continue_stats_fade = null - if _continue_stats_drawer.modulate.a <= 0.001: - _continue_stats_drawer.hide() func _cancel_continue_stats_fade() -> void: @@ -928,7 +977,6 @@ func _on_continue_pressed() -> void: _release_primary_menu_focus() _presentation_center.hide() _start_prompt_center.hide() - _version_row.hide() _join_game_page.close_page() _credits_page.close_page() _new_game_setup_page.close_page() @@ -937,7 +985,6 @@ func _on_continue_pressed() -> void: func _close_save_slots() -> void: _save_slots_page.close_page() - _version_row.show() _presentation_center.show() _button_center.show() _start_prompt_center.hide() @@ -1084,6 +1131,7 @@ func _on_confirmation_accepted() -> void: or _confirmation_action == ConfirmationAction.NONE ): return + var action: ConfirmationAction = _confirmation_action _confirmation_page.lock_interaction() _action_in_progress = true if not _save_manager.delete_progression_save(): @@ -1132,6 +1180,7 @@ func _begin_confirmation_open() -> void: _confirmation_transition_generation += 1 _cancel_confirmation_transition() _confirmation_transition_active = true + _emit_navigation_bubble_flurry() _confirmation_title_content_rest_position = _presentation_center.position _set_confirmation_stage_rect() _confirmation_page.hide_page() @@ -1189,6 +1238,7 @@ func _begin_confirmation_return() -> void: _confirmation_transition_generation += 1 _cancel_confirmation_transition() _confirmation_transition_active = true + _emit_navigation_bubble_flurry() _confirmation_page.lock_interaction() var generation: int = _confirmation_transition_generation _confirmation_page.transition_out( @@ -1325,6 +1375,7 @@ func _begin_title_cluster_exit() -> void: _title_settings_transition_generation += 1 _cancel_title_settings_tween() _title_settings_transition_active = true + _emit_navigation_bubble_flurry() _title_content_rest_position = _presentation_center.position _title_bubble_rest_position = _bubble_field.position _set_title_bubbles_interactive(false) @@ -1424,8 +1475,6 @@ func _finish_title_cluster_return(generation: int) -> void: func _set_title_bubbles_interactive(interactive: bool) -> void: for bubble: BubbleButton in _get_title_buttons(): - if not interactive: - bubble.reset_hover_presentation() bubble.focus_mode = ( Control.FOCUS_ALL if interactive else Control.FOCUS_NONE ) @@ -1442,39 +1491,21 @@ func _configure_title_controller_navigation() -> void: ControllerFocusNavigationType.configure_spatial_neighbors( _get_title_buttons() ) - _play_button.focus_neighbor_right = ( - _play_button.get_path_to(_join_game_button) - ) - _join_game_button.focus_neighbor_left = ( + # The large Play bubble overlaps the inward edge of every surrounding + # bubble. Center-only spatial scoring otherwise links the four outside + # bubbles into a ring with no route back into Play. + _join_game_button.focus_neighbor_right = ( _join_game_button.get_path_to(_play_button) ) - _join_game_button.focus_neighbor_bottom = ( - _join_game_button.get_path_to(_settings_button) - ) _settings_button.focus_neighbor_left = ( _settings_button.get_path_to(_play_button) ) - _settings_button.focus_neighbor_top = ( - _settings_button.get_path_to(_join_game_button) - ) - _settings_button.focus_neighbor_bottom = ( - _settings_button.get_path_to(_credits_button) - ) - _credits_button.focus_neighbor_left = ( + _credits_button.focus_neighbor_right = ( _credits_button.get_path_to(_play_button) ) - _credits_button.focus_neighbor_top = ( - _credits_button.get_path_to(_settings_button) - ) - _credits_button.focus_neighbor_bottom = ( - _credits_button.get_path_to(_quit_button) - ) _quit_button.focus_neighbor_left = ( _quit_button.get_path_to(_play_button) ) - _quit_button.focus_neighbor_top = ( - _quit_button.get_path_to(_credits_button) - ) func _capture_title_bubble_rest_position() -> void: @@ -1544,7 +1575,7 @@ func _refresh_save_inspection() -> void: _delete_button.disabled = not _inspection.can_delete() _feedback_label.text = _center_feedback_text(_inspection.message) if _inspection.status == SaveInspectionType.Status.VALID_SUPPORTED: - _continue_stats_drawer.text = _get_continue_stats_text() + _feedback_label.text = _get_continue_stats_text() if not _inspection.can_continue(): _hide_continue_stats_context() else: @@ -1578,8 +1609,11 @@ func _on_quit_pressed() -> void: func _on_title_visibility_changed() -> void: + if not _decorative_presentation_ready: + return if visible: set_process(true) + _start_decorative_presentation() else: _hide_continue_stats_context() _stop_entry_prompt_animation() @@ -1587,3 +1621,482 @@ func _on_title_visibility_changed() -> void: _modal_restore_navigation_focus = false _reset_confirmation() _credits_page.close_page() + _stop_decorative_presentation() + + +func _start_decorative_presentation() -> void: + if ( + not _decorative_presentation_ready + or not visible + or _decorative_presentation_active + or _minimal_presentation + ): + return + _decorative_generation += 1 + _decorative_presentation_active = true + _schedule_next_decorative_fish( + FIRST_FISH_DELAY_MIN, + FIRST_FISH_DELAY_MAX + ) + _schedule_next_decorative_bubble_event( + BUBBLE_EVENT_DELAY_MIN, + BUBBLE_EVENT_DELAY_MAX + ) + + +func _stop_decorative_presentation() -> void: + _decorative_generation += 1 + _decorative_presentation_active = false + _decorative_fish_timer.stop() + if _decorative_fish_tween != null: + _decorative_fish_tween.kill() + _decorative_fish_tween = null + if is_instance_valid(_decorative_fish): + _decorative_fish.queue_free() + _decorative_fish = null + _decorative_bubble_event_timer.stop() + _decorative_bubble_cluster_timer.stop() + _pending_cluster_bubbles = 0 + for bubble_tween: Tween in _decorative_bubble_tweens.values(): + if bubble_tween != null: + bubble_tween.kill() + _decorative_bubble_tweens.clear() + for bubble: TextureRect in _decorative_bubbles: + if is_instance_valid(bubble): + bubble.queue_free() + _decorative_bubbles.clear() + _transition_bubble_ids.clear() + + +func _schedule_next_decorative_fish( + minimum_delay: float, + maximum_delay: float, +) -> void: + if not _decorative_presentation_active or not visible: + return + _decorative_fish_timer.start( + _decorative_rng.randf_range(minimum_delay, maximum_delay) + ) + + +func _on_decorative_fish_timer_timeout() -> void: + if ( + not _decorative_presentation_active + or not visible + or is_instance_valid(_decorative_fish) + ): + return + _spawn_decorative_fish(_decorative_generation) + + +func _spawn_decorative_fish(generation: int) -> void: + if ( + generation != _decorative_generation + or not _decorative_presentation_active + or not visible + or DECORATIVE_FISH_TEXTURES.is_empty() + ): + return + var layer_size: Vector2 = _decorative_fish_layer.size + if layer_size.x <= 1.0 or layer_size.y <= 1.0: + _schedule_next_decorative_fish(0.5, 1.0) + return + var texture: Texture2D = DECORATIVE_FISH_TEXTURES[ + _decorative_rng.randi_range(0, DECORATIVE_FISH_TEXTURES.size() - 1) + ] + var source_size: Vector2 = texture.get_size() + if source_size.x <= 0.0 or source_size.y <= 0.0: + _schedule_next_decorative_fish( + NEXT_FISH_DELAY_MIN, + NEXT_FISH_DELAY_MAX + ) + return + var longest_side: float = _decorative_rng.randf_range( + FISH_LONGEST_SIDE_MIN, + FISH_LONGEST_SIDE_MAX + ) + var presentation_scale: float = longest_side / maxf( + source_size.x, + source_size.y + ) + var presentation_size: Vector2 = source_size * presentation_scale + var fish_control := TextureRect.new() + fish_control.name = "DecorativeFish" + fish_control.texture = texture + fish_control.expand_mode = TextureRect.EXPAND_IGNORE_SIZE + fish_control.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED + fish_control.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST + fish_control.mouse_filter = Control.MOUSE_FILTER_IGNORE + fish_control.custom_minimum_size = presentation_size + fish_control.size = presentation_size + fish_control.modulate.a = 0.46 + + var direction: float = ( + 1.0 + if _decorative_rng.randi_range(0, 1) == 1 + else -1.0 + ) + fish_control.flip_h = direction > 0.0 + var minimum_y: float = maxf(24.0, layer_size.y * 0.08) + var maximum_y: float = maxf( + minimum_y, + layer_size.y - presentation_size.y - maxf(24.0, layer_size.y * 0.08) + ) + var base_y: float = _decorative_rng.randf_range(minimum_y, maximum_y) + var bob_amplitude: float = _decorative_rng.randf_range(3.0, 8.0) + var bob_speed: float = _decorative_rng.randf_range(0.65, 1.15) + var crossing_duration: float = _decorative_rng.randf_range( + CROSSING_DURATION_MIN, + CROSSING_DURATION_MAX + ) + var horizontal_bounds: Vector2 = get_decorative_fish_crossing_bounds( + layer_size.x, + presentation_size.x, + direction, + ) + fish_control.position = Vector2(horizontal_bounds.x, base_y) + _decorative_fish_layer.add_child(fish_control) + _decorative_fish = fish_control + _decorative_fish_tween = create_tween() + _decorative_fish_tween.tween_method( + _update_decorative_fish.bind( + fish_control, + direction, + base_y, + bob_amplitude, + bob_speed, + crossing_duration, + generation + ), + 0.0, + 1.0, + crossing_duration + ) + _decorative_fish_tween.finished.connect( + _on_decorative_fish_finished.bind(fish_control, generation), + CONNECT_ONE_SHOT + ) + + +func _update_decorative_fish( + progress: float, + fish_control: TextureRect, + direction: float, + base_y: float, + bob_amplitude: float, + bob_speed: float, + crossing_duration: float, + generation: int, +) -> void: + if ( + generation != _decorative_generation + or not _decorative_presentation_active + or not is_instance_valid(fish_control) + ): + return + var horizontal_bounds: Vector2 = get_decorative_fish_crossing_bounds( + _decorative_fish_layer.size.x, + fish_control.size.x, + direction, + ) + fish_control.position.x = lerpf( + horizontal_bounds.x, horizontal_bounds.y, progress + ) + var bobbed_y: float = ( + base_y + + sin(progress * crossing_duration * bob_speed) * bob_amplitude + ) + fish_control.position.y = clampf( + bobbed_y, + 8.0, + maxf(8.0, _decorative_fish_layer.size.y - fish_control.size.y - 8.0) + ) + fish_control.position = _snap_world_preview(fish_control.position) + + +static func get_decorative_fish_crossing_bounds( + layer_width: float, + fish_width: float, + direction: float, +) -> Vector2: + var outside_left: float = -fish_width - FISH_EDGE_MARGIN + var outside_right: float = layer_width + FISH_EDGE_MARGIN + return ( + Vector2(outside_left, outside_right) + if direction > 0.0 + else Vector2(outside_right, outside_left) + ) + + +func _on_decorative_fish_finished( + fish_control: TextureRect, + generation: int, +) -> void: + if generation != _decorative_generation: + return + _decorative_fish_tween = null + if is_instance_valid(fish_control): + fish_control.queue_free() + if _decorative_fish == fish_control: + _decorative_fish = null + _schedule_next_decorative_fish( + NEXT_FISH_DELAY_MIN, + NEXT_FISH_DELAY_MAX + ) + + +func _schedule_next_decorative_bubble_event( + minimum_delay: float, + maximum_delay: float, +) -> void: + if not _decorative_presentation_active or not visible: + return + _decorative_bubble_event_timer.start( + _decorative_rng.randf_range(minimum_delay, maximum_delay) + ) + + +func _on_decorative_bubble_event_timer_timeout() -> void: + if not _decorative_presentation_active or not visible: + return + var available_slots: int = ( + MAX_DECORATIVE_BUBBLES - _get_idle_decorative_bubble_count() + ) + if available_slots <= 0: + _schedule_next_decorative_bubble_event( + BUBBLE_EVENT_DELAY_MIN, + BUBBLE_EVENT_DELAY_MAX + ) + return + var event_size: int = _choose_decorative_bubble_event_size() + event_size = mini(event_size, available_slots) + if not _spawn_decorative_bubble(_decorative_generation): + _schedule_next_decorative_bubble_event(0.5, 1.0) + return + _pending_cluster_bubbles = event_size - 1 + if _pending_cluster_bubbles > 0: + _start_decorative_bubble_cluster_timer() + else: + _schedule_next_decorative_bubble_event( + BUBBLE_EVENT_DELAY_MIN, + BUBBLE_EVENT_DELAY_MAX + ) + + +func _choose_decorative_bubble_event_size() -> int: + var roll: float = _decorative_rng.randf() + if roll < 0.75: + return 1 + if roll < 0.95: + return 2 + return 3 + + +func _start_decorative_bubble_cluster_timer() -> void: + _decorative_bubble_cluster_timer.start( + _decorative_rng.randf_range( + BUBBLE_CLUSTER_DELAY_MIN, + BUBBLE_CLUSTER_DELAY_MAX + ) + ) + + +func _on_decorative_bubble_cluster_timer_timeout() -> void: + if ( + not _decorative_presentation_active + or not visible + or _pending_cluster_bubbles <= 0 + ): + _pending_cluster_bubbles = 0 + return + if _get_idle_decorative_bubble_count() < MAX_DECORATIVE_BUBBLES: + _spawn_decorative_bubble(_decorative_generation) + _pending_cluster_bubbles -= 1 + if _pending_cluster_bubbles > 0: + _start_decorative_bubble_cluster_timer() + else: + _schedule_next_decorative_bubble_event( + BUBBLE_EVENT_DELAY_MIN, + BUBBLE_EVENT_DELAY_MAX + ) + + +func _spawn_decorative_bubble( + generation: int, + start_y_ratio: float = -1.0, + normalized_x_override: float = -1.0, + is_transition_bubble: bool = false, +) -> bool: + if ( + generation != _decorative_generation + or not _decorative_presentation_active + or not visible + or DECORATIVE_BUBBLE_TEXTURES.is_empty() + ): + return false + if is_transition_bubble: + if _transition_bubble_ids.size() >= MAX_TRANSITION_BUBBLES: + return false + elif _get_idle_decorative_bubble_count() >= MAX_DECORATIVE_BUBBLES: + return false + var layer_size: Vector2 = _decorative_bubble_layer.size + if layer_size.x <= 1.0 or layer_size.y <= 1.0: + return false + var texture: Texture2D = DECORATIVE_BUBBLE_TEXTURES[ + _decorative_rng.randi_range( + 0, + DECORATIVE_BUBBLE_TEXTURES.size() - 1 + ) + ] + var presentation_scale: float = _decorative_rng.randf_range( + BUBBLE_SCALE_MIN, + BUBBLE_SCALE_MAX + ) + var presentation_size: Vector2 = texture.get_size() * presentation_scale + var bubble := TextureRect.new() + bubble.name = "DecorativeBubble" + bubble.texture = texture + bubble.expand_mode = TextureRect.EXPAND_IGNORE_SIZE + bubble.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED + bubble.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST + bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE + bubble.size = presentation_size + bubble.modulate.a = _decorative_rng.randf_range( + BUBBLE_OPACITY_MIN, + BUBBLE_OPACITY_MAX + ) + _decorative_bubble_layer.add_child(bubble) + _decorative_bubbles.append(bubble) + if is_transition_bubble: + _transition_bubble_ids[bubble.get_instance_id()] = true + + var normalized_x: float = normalized_x_override + if normalized_x < 0.0: + normalized_x = _decorative_rng.randf_range(0.08, 0.92) + var drift_direction: float = ( + 1.0 if _decorative_rng.randi_range(0, 1) == 1 else -1.0 + ) + var horizontal_drift: float = ( + _decorative_rng.randf_range( + BUBBLE_DRIFT_MIN, + BUBBLE_DRIFT_MAX + ) + * drift_direction + ) + var wobble_amplitude: float = _decorative_rng.randf_range( + BUBBLE_WOBBLE_MIN, + BUBBLE_WOBBLE_MAX + ) + var wobble_cycles: float = _decorative_rng.randf_range(0.8, 1.6) + var wobble_phase: float = _decorative_rng.randf_range(0.0, TAU) + var travel_duration: float = _decorative_rng.randf_range( + BUBBLE_TRAVEL_DURATION_MIN, + BUBBLE_TRAVEL_DURATION_MAX + ) + if start_y_ratio >= 0.0: + var full_start_y: float = ( + layer_size.y + presentation_size.y + BUBBLE_EDGE_MARGIN + ) + var end_y: float = -presentation_size.y - BUBBLE_EDGE_MARGIN + var burst_start_y: float = ( + start_y_ratio * layer_size.y - presentation_size.y * 0.5 + ) + var remaining_distance: float = maxf(burst_start_y - end_y, 1.0) + var full_distance: float = maxf(full_start_y - end_y, 1.0) + travel_duration *= remaining_distance / full_distance + _update_decorative_bubble( + 0.0, + bubble, + normalized_x, + horizontal_drift, + wobble_amplitude, + wobble_cycles, + wobble_phase, + start_y_ratio, + generation + ) + var bubble_tween: Tween = create_tween() + _decorative_bubble_tweens[bubble.get_instance_id()] = bubble_tween + bubble_tween.tween_method( + _update_decorative_bubble.bind( + bubble, + normalized_x, + horizontal_drift, + wobble_amplitude, + wobble_cycles, + wobble_phase, + start_y_ratio, + generation + ), + 0.0, + 1.0, + travel_duration + ) + bubble_tween.finished.connect( + _on_decorative_bubble_finished.bind(bubble, generation), + CONNECT_ONE_SHOT + ) + return true + + +func _update_decorative_bubble( + progress: float, + bubble: TextureRect, + normalized_x: float, + horizontal_drift: float, + wobble_amplitude: float, + wobble_cycles: float, + wobble_phase: float, + start_y_ratio: float, + generation: int, +) -> void: + if ( + generation != _decorative_generation + or not _decorative_presentation_active + or not is_instance_valid(bubble) + ): + return + var layer_size: Vector2 = _decorative_bubble_layer.size + var start_y: float = ( + layer_size.y + bubble.size.y + BUBBLE_EDGE_MARGIN + ) + if start_y_ratio >= 0.0: + start_y = start_y_ratio * layer_size.y - bubble.size.y * 0.5 + var end_y: float = -bubble.size.y - BUBBLE_EDGE_MARGIN + var base_x: float = normalized_x * layer_size.x + var wobble: float = sin( + wobble_phase + progress * TAU * wobble_cycles + ) * wobble_amplitude + bubble.position = _snap_world_preview(Vector2( + base_x + + horizontal_drift * progress + + wobble + - bubble.size.x * 0.5, + lerpf(start_y, end_y, progress) + )) + + +func _on_decorative_bubble_finished( + bubble: TextureRect, + generation: int, +) -> void: + if generation != _decorative_generation: + return + if is_instance_valid(bubble): + _decorative_bubble_tweens.erase(bubble.get_instance_id()) + _transition_bubble_ids.erase(bubble.get_instance_id()) + _decorative_bubbles.erase(bubble) + bubble.queue_free() + + +func _get_idle_decorative_bubble_count() -> int: + return _decorative_bubbles.size() - _transition_bubble_ids.size() + + +func _emit_navigation_bubble_flurry() -> void: + # Page changes now use a quick fade and scale without travel bubbles. + pass + + +func _exit_tree() -> void: + _stop_decorative_presentation() diff --git a/ui/title_screen.tscn b/ui/title_screen.tscn index daf8c0a..4d02718 100644 --- a/ui/title_screen.tscn +++ b/ui/title_screen.tscn @@ -1,36 +1,29 @@ -[gd_scene load_steps=28 format=3] +[gd_scene load_steps=25 format=3] [ext_resource type="Script" path="res://ui/title_screen.gd" id="1_script"] [ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] [ext_resource type="PackedScene" path="res://ui/settings_panel.tscn" id="3_settings"] -[ext_resource type="Shader" path="res://ui/player_menu_pattern.gdshader" id="4_grass_shader"] -[ext_resource type="Texture2D" path="res://ui/assets/title/straywild_logo.png" id="5_logo"] +[ext_resource type="Shader" path="res://ui/title_water_background.gdshader" id="4_water_shader"] +[ext_resource type="Texture2D" path="res://ui/assets/title/netfishing_logo.png" id="5_logo"] [ext_resource type="Shader" path="res://ui/title_logo_underwater.gdshader" id="6_logo_shader"] [ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_button.gd" id="7_bubble_button"] [ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_cluster.gd" id="8_bubble_cluster"] [ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="9_bubble_profile"] [ext_resource type="PackedScene" path="res://ui/title_confirmation_bubble_page.tscn" id="10_confirmation_page"] [ext_resource type="PackedScene" path="res://ui/network/join_game_page.tscn" id="11_join_page"] -[ext_resource type="Texture2D" path="res://ui/icons/new_menu/online.png" id="12_online_dark"] -[ext_resource type="Texture2D" path="res://ui/icons/new_menu/settings.png" id="13_settings_dark"] -[ext_resource type="Texture2D" path="res://ui/icons/new_menu/close.png" id="14_x_dark"] +[ext_resource type="Texture2D" path="res://ui/icons/pictograms/online_dark.png" id="12_online_dark"] +[ext_resource type="Texture2D" path="res://ui/icons/pictograms/settings_dark.png" id="13_settings_dark"] +[ext_resource type="Texture2D" path="res://ui/icons/pictograms/x_dark.png" id="14_x_dark"] [ext_resource type="PackedScene" path="res://ui/title_credits_page.tscn" id="15_credits_page"] -[ext_resource type="Texture2D" path="res://ui/icons/new_menu/play.png" id="16_continue"] +[ext_resource type="Texture2D" path="res://ui/icons/main_menu/continue.png" id="16_continue"] [ext_resource type="Texture2D" path="res://ui/icons/main_menu/new_game.png" id="17_new_game"] -[ext_resource type="Texture2D" path="res://ui/icons/new_menu/credits.png" id="18_credits"] +[ext_resource type="Texture2D" path="res://ui/icons/main_menu/credits.png" id="18_credits"] [ext_resource type="Texture2D" path="res://ui/icons/main_menu/delete_save.png" id="19_delete_save"] [ext_resource type="PackedScene" path="res://ui/new_game_setup_page.tscn" id="20_new_game_setup"] [ext_resource type="PackedScene" path="res://ui/save_slots_page.tscn" id="21_save_slots"] -[ext_resource type="Texture2D" path="res://world/generation/chunks/assets/chunk_0000_grass_lite.png" id="22_grass_pattern"] -[ext_resource type="Resource" path="res://ui/components/bubble_menu/title_menu_profile.tres" id="23_title_menu_profile"] -[ext_resource type="Resource" path="res://ui/components/bubble_menu/title_secondary_menu_profile.tres" id="24_title_secondary_menu_profile"] -[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_grass"] -shader = ExtResource("4_grass_shader") -shader_parameter/pattern_texture = ExtResource("22_grass_pattern") -shader_parameter/source_tile_size = Vector2(128, 128) -shader_parameter/display_scale = 1.0 -shader_parameter/scroll_velocity_pixels = Vector2(-7.5, -7.5) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water"] +shader = ExtResource("4_water_shader") [sub_resource type="ShaderMaterial" id="ShaderMaterial_title_logo"] shader = ExtResource("6_logo_shader") @@ -46,17 +39,6 @@ corner_radius_top_right = 14 corner_radius_bottom_right = 14 corner_radius_bottom_left = 14 -[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_continue_stats_drawer"] -content_margin_left = 10.0 -content_margin_top = 18.0 -content_margin_right = 10.0 -content_margin_bottom = 2.0 -bg_color = Color(0.031, 0.122, 0.169, 1) -corner_radius_top_left = 14 -corner_radius_top_right = 14 -corner_radius_bottom_right = 14 -corner_radius_bottom_left = 14 - [node name="TitleScreen" type="Control"] unique_name_in_owner = true z_index = 200 @@ -73,7 +55,7 @@ script = ExtResource("1_script") [node name="Background" type="ColorRect" parent="."] unique_name_in_owner = true visible = false -material = SubResource("ShaderMaterial_title_grass") +material = SubResource("ShaderMaterial_title_water") layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 @@ -82,6 +64,42 @@ grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 +[node name="DecorativeFishLayer" type="Control" parent="."] +unique_name_in_owner = true +z_index = 1 +clip_contents = true +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 + +[node name="DecorativeFishTimer" type="Timer" parent="."] +unique_name_in_owner = true +one_shot = true + +[node name="DecorativeBubbleLayer" type="Control" parent="."] +unique_name_in_owner = true +z_index = 2 +clip_contents = true +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 + +[node name="DecorativeBubbleEventTimer" type="Timer" parent="."] +unique_name_in_owner = true +one_shot = true + +[node name="DecorativeBubbleClusterTimer" type="Timer" parent="."] +unique_name_in_owner = true +one_shot = true + [node name="ResponsiveTitleStage" type="Control" parent="."] unique_name_in_owner = true z_index = 10 @@ -104,13 +122,13 @@ mouse_filter = 1 unique_name_in_owner = true z_index = 12 layout_mode = 1 -anchor_top = 0.5 +anchor_top = 1.0 anchor_right = 1.0 -anchor_bottom = 0.5 -offset_top = 45.0 -offset_bottom = 101.0 +anchor_bottom = 1.0 +offset_top = -104.0 +offset_bottom = -48.0 grow_horizontal = 2 -grow_vertical = 2 +grow_vertical = 0 mouse_filter = 2 [node name="StartPromptLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/StartPromptCenter"] @@ -118,6 +136,8 @@ unique_name_in_owner = true layout_mode = 2 mouse_filter = 2 theme_override_colors/font_color = Color(1, 1, 1, 1) +theme_override_colors/font_outline_color = Color(0.02, 0.075, 0.11, 0.9) +theme_override_constants/outline_size = 3 theme_override_font_sizes/font_size = 39 text = "press any key to start" horizontal_alignment = 1 @@ -182,38 +202,32 @@ texture = ExtResource("5_logo") expand_mode = 1 stretch_mode = 5 -[node name="VersionRow" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot"] +[node name="VersionRow" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent"] unique_name_in_owner = true -z_index = 12 -custom_minimum_size = Vector2(280, 28) -layout_mode = 1 -anchor_left = 0.5 -anchor_top = 1.0 -anchor_right = 0.5 -anchor_bottom = 1.0 -offset_left = -140.0 -offset_top = -38.0 -offset_right = 140.0 -offset_bottom = -10.0 -grow_horizontal = 2 -grow_vertical = 0 +custom_minimum_size = Vector2(0, 18) +layout_mode = 2 mouse_filter = 2 -[node name="VersionAnchor" type="CenterContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/VersionRow"] +[node name="VersionAnchor" type="CenterContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent/VersionRow"] layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 +anchor_left = 0.7 +anchor_top = 0.5 +anchor_right = 0.7 +anchor_bottom = 0.5 +offset_left = -140.0 +offset_top = -17.0 +offset_right = 140.0 +offset_bottom = 11.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 -[node name="PlaytestLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/VersionRow/VersionAnchor"] +[node name="PlaytestLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent/VersionRow/VersionAnchor"] unique_name_in_owner = true layout_mode = 2 theme_override_colors/font_color = Color(0.682, 0.733, 0.761, 1) theme_override_font_sizes/font_size = 22 -text = "v0.20.4-alpha" +text = "v0.18.1-alpha" horizontal_alignment = 1 [node name="Spacer" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent"] @@ -228,75 +242,47 @@ layout_mode = 2 [node name="BubbleLayoutSlot" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter"] unique_name_in_owner = true -custom_minimum_size = Vector2(500, 360) +custom_minimum_size = Vector2(440, 318) layout_mode = 2 [node name="BubbleMotionRoot" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot"] unique_name_in_owner = true layout_mode = 0 -offset_right = 500.0 -offset_bottom = 360.0 +offset_right = 440.0 +offset_bottom = 318.0 mouse_filter = 2 [node name="BubbleField" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot"] unique_name_in_owner = true -custom_minimum_size = Vector2(500, 360) +custom_minimum_size = Vector2(440, 318) layout_mode = 0 -offset_right = 500.0 -offset_top = -10.0 -offset_bottom = 350.0 +offset_right = 440.0 +offset_bottom = 318.0 script = ExtResource("8_bubble_cluster") -profile = ExtResource("23_title_menu_profile") -desktop_reference_size = Vector2(500, 360) -collision_separation_enabled = false +profile = ExtResource("9_bubble_profile") [node name="PlayButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true -offset_left = 36.0 -offset_top = 30.0 -offset_right = 366.0 -offset_bottom = 360.0 +offset_left = 106.0 +offset_top = 71.0 +offset_right = 290.0 +offset_bottom = 249.0 texture_filter = 1 icon = ExtResource("16_continue") -accessibility_name = "play straywild" +tooltip_text = "play" +accessibility_name = "play" script = ExtResource("7_bubble_button") -profile = ExtResource("23_title_menu_profile") -neutral_size = Vector2(330, 330) -desktop_anchor = Vector2(201, 195) -compact_anchor = Vector2(201, 195) -minimum_font_size = 28 -maximum_font_size = 36 -icon_fill_ratio_override = 0.9 -horizontal_amplitude = 0.0 -vertical_amplitude = 0.0 -deformation_amplitude = 0.0 -hover_wiggle_amplitude = Vector2(7, 6) -hover_wiggle_period = 3.8 -hover_drawer_text = "play straywild" -hover_drawer_mode = 1 -elliptical_hit_area = false - -[node name="ContinueStatsDrawer" type="RichTextLabel" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField/PlayButton"] -unique_name_in_owner = true -show_behind_parent = true -z_index = -1 -visible = false -layout_mode = 0 -offset_left = 22.0 -offset_top = 314.0 -offset_right = 308.0 -offset_bottom = 360.0 -pivot_offset = Vector2(143, 0) -scale = Vector2(1, 0.001) -mouse_filter = 2 -theme_override_font_sizes/normal_font_size = 15 -text = "" -bbcode_enabled = true -scroll_active = false -autowrap_mode = 2 -horizontal_alignment = 1 -vertical_alignment = 1 -theme_override_styles/normal = SubResource("StyleBoxFlat_continue_stats_drawer") +profile = ExtResource("9_bubble_profile") +neutral_size = Vector2(184, 178) +desktop_anchor = Vector2(198, 160) +compact_anchor = Vector2(198, 164) +minimum_font_size = 19 +maximum_font_size = 30 +horizontal_amplitude = 1.8 +vertical_amplitude = 4.6 +motion_period = 5.8 +deformation_amplitude = 0.01 +deformation_period = 6.7 [node name="NewGameButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true @@ -327,75 +313,75 @@ deformation_period = 5.9 [node name="SettingsButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true -offset_left = 384.0 -offset_top = 116.0 -offset_right = 456.0 -offset_bottom = 188.0 +offset_left = 254.0 +offset_top = 12.0 +offset_right = 374.0 +offset_bottom = 128.0 texture_filter = 1 icon = ExtResource("13_settings_dark") +tooltip_text = "settings" accessibility_name = "settings" script = ExtResource("7_bubble_button") -profile = ExtResource("24_title_secondary_menu_profile") -neutral_size = Vector2(72, 72) -desktop_anchor = Vector2(420, 152) -compact_anchor = Vector2(420, 152) +profile = ExtResource("9_bubble_profile") +desktop_anchor = Vector2(314, 70) +compact_anchor = Vector2(333, 75) +compact_minimum_size = Vector2(94, 90) minimum_font_size = 15 -maximum_font_size = 20 -horizontal_amplitude = 0.0 -vertical_amplitude = 0.0 -deformation_amplitude = 0.0 -hover_wiggle_amplitude = Vector2(2.4, 1.2) -hover_wiggle_period = 1.9 -hover_drawer_text = "settings" -elliptical_hit_area = false +maximum_font_size = 22 +vertical_amplitude = 3.7 +motion_period = 4.9 +motion_phase = 2.5 +deformation_period = 6.3 [node name="CreditsButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true -offset_left = 384.0 -offset_top = 202.0 -offset_right = 456.0 -offset_bottom = 274.0 +offset_left = 54.0 +offset_top = 209.0 +offset_right = 138.0 +offset_bottom = 291.0 texture_filter = 1 icon = ExtResource("18_credits") +tooltip_text = "credits" accessibility_name = "credits" script = ExtResource("7_bubble_button") -profile = ExtResource("24_title_secondary_menu_profile") -neutral_size = Vector2(72, 72) -desktop_anchor = Vector2(420, 238) -compact_anchor = Vector2(420, 238) -minimum_font_size = 15 -maximum_font_size = 20 -horizontal_amplitude = 0.0 -vertical_amplitude = 0.0 -deformation_amplitude = 0.0 -hover_wiggle_amplitude = Vector2(2.4, 1.2) -hover_wiggle_period = 1.9 -hover_drawer_text = "credits" -elliptical_hit_area = false +profile = ExtResource("9_bubble_profile") +neutral_size = Vector2(84, 82) +desktop_anchor = Vector2(96, 250) +compact_anchor = Vector2(82, 258) +compact_minimum_size = Vector2(62, 62) +minimum_font_size = 12 +maximum_font_size = 17 +horizontal_amplitude = 1.4 +vertical_amplitude = 3.0 +motion_period = 5.0 +motion_phase = 1.8 +deformation_amplitude = 0.015 +deformation_period = 5.6 [node name="JoinGameButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true -offset_left = 384.0 -offset_top = 30.0 -offset_right = 456.0 -offset_bottom = 102.0 +offset_left = 21.0 +offset_top = 11.0 +offset_right = 143.0 +offset_bottom = 129.0 texture_filter = 1 icon = ExtResource("12_online_dark") -accessibility_name = "online" +tooltip_text = "join game" +accessibility_name = "join game" script = ExtResource("7_bubble_button") -profile = ExtResource("24_title_secondary_menu_profile") -neutral_size = Vector2(72, 72) -desktop_anchor = Vector2(420, 66) -compact_anchor = Vector2(420, 66) +profile = ExtResource("9_bubble_profile") +neutral_size = Vector2(122, 118) +desktop_anchor = Vector2(82, 70) +compact_anchor = Vector2(63, 75) +compact_minimum_size = Vector2(82, 80) minimum_font_size = 15 -maximum_font_size = 20 -horizontal_amplitude = 0.0 -vertical_amplitude = 0.0 -deformation_amplitude = 0.0 -hover_wiggle_amplitude = Vector2(2.4, 1.2) -hover_wiggle_period = 1.9 -hover_drawer_text = "online" -elliptical_hit_area = false +maximum_font_size = 22 +horizontal_amplitude = 1.7 +vertical_amplitude = 3.8 +motion_period = 5.2 +motion_phase = 3.1 +deformation_amplitude = 0.015 +deformation_period = 5.7 [node name="DeleteSaveButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true @@ -425,41 +411,35 @@ deformation_period = 5.4 [node name="QuitButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] unique_name_in_owner = true -offset_left = 384.0 -offset_top = 288.0 -offset_right = 456.0 -offset_bottom = 360.0 +offset_left = 255.0 +offset_top = 204.0 +offset_right = 349.0 +offset_bottom = 296.0 texture_filter = 1 icon = ExtResource("14_x_dark") -accessibility_name = "close" +tooltip_text = "quit" +accessibility_name = "quit" script = ExtResource("7_bubble_button") -profile = ExtResource("24_title_secondary_menu_profile") -neutral_size = Vector2(72, 72) -desktop_anchor = Vector2(420, 324) -compact_anchor = Vector2(420, 324) +profile = ExtResource("9_bubble_profile") +neutral_size = Vector2(94, 92) +desktop_anchor = Vector2(302, 250) +compact_anchor = Vector2(317, 254) +compact_minimum_size = Vector2(68, 68) minimum_font_size = 14 -maximum_font_size = 20 -horizontal_amplitude = 0.0 -vertical_amplitude = 0.0 -deformation_amplitude = 0.0 -hover_wiggle_amplitude = Vector2(2.4, 1.2) -hover_wiggle_period = 1.9 -hover_drawer_text = "close" -elliptical_hit_area = false +maximum_font_size = 18 +horizontal_amplitude = 1.4 +vertical_amplitude = 3.2 +motion_period = 4.2 +motion_phase = 4.8 +deformation_amplitude = 0.02 +deformation_period = 4.8 -[node name="FeedbackLabel" type="RichTextLabel" parent="ResponsiveTitleStage/TitlePresentationScaleRoot"] +[node name="FeedbackLabel" type="RichTextLabel" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent"] unique_name_in_owner = true -z_index = 12 visible = false -custom_minimum_size = Vector2(500, 44) -layout_mode = 1 -anchor_left = 0.5 -anchor_right = 0.5 -offset_left = -250.0 -offset_top = 224.0 -offset_right = 250.0 -offset_bottom = 268.0 -grow_horizontal = 2 +custom_minimum_size = Vector2(430, 44) +layout_mode = 2 +size_flags_horizontal = 4 text = "" bbcode_enabled = true scroll_active = false diff --git a/ui/title_water_background.gdshader b/ui/title_water_background.gdshader new file mode 100644 index 0000000..ca12bc6 --- /dev/null +++ b/ui/title_water_background.gdshader @@ -0,0 +1,97 @@ +shader_type canvas_item; + +uniform vec4 surface_color : source_color = vec4(0.10, 0.45, 0.62, 1.0); +uniform vec4 middle_color : source_color = vec4(0.055, 0.285, 0.40, 1.0); +uniform vec4 depth_color : source_color = vec4(0.02, 0.16, 0.27, 1.0); +uniform vec2 virtual_pixel_density = vec2(320.0, 180.0); +uniform float color_step_count : hint_range(2.0, 16.0, 1.0) = 14.0; +uniform float continuous_depth_blend : hint_range(0.0, 0.25, 0.01) = 0.12; +uniform float wave_speed : hint_range(0.0, 0.5, 0.01) = 0.10; +uniform float wave_scale : hint_range(0.5, 8.0, 0.1) = 2.4; +uniform float wave_strength : hint_range(0.0, 0.05, 0.001) = 0.012; +uniform float caustic_strength : hint_range(0.0, 0.08, 0.001) = 0.018; +uniform bool animation_enabled = true; + +void fragment() { + vec2 grid_size = max(virtual_pixel_density, vec2(1.0)); + vec2 pixel_uv = (floor(UV * grid_size) + vec2(0.5)) / grid_size; + float continuous_depth = pixel_uv.y; + float caustic_level = 0.0; + if (animation_enabled) { + float motion = TIME * wave_speed; + float broad_wave = sin( + pixel_uv.x * wave_scale + motion + ); + float secondary_wave = sin( + pixel_uv.x * 1.1 + pixel_uv.y * 1.6 - motion * 0.65 + ); + float movement_falloff = 1.0 - pixel_uv.y * 0.75; + float depth_displacement = ( + (broad_wave * 0.65 + secondary_wave * 0.35) + * wave_strength + * movement_falloff + ); + continuous_depth = clamp( + pixel_uv.y + + depth_displacement, + 0.0, + 1.0 + ); + float caustic_wave = clamp( + ( + sin( + pixel_uv.x * 4.0 + + pixel_uv.y * 1.2 + + motion * 0.7 + ) + * sin( + pixel_uv.x * 1.7 + - pixel_uv.y * 2.2 + - motion * 0.55 + ) + - 0.25 + ) / 0.75, + 0.0, + 1.0 + ); + caustic_level = floor(caustic_wave * 3.0) / 3.0; + } + float depth_steps = max(2.0, floor(color_step_count)); + float band_index = floor( + continuous_depth * (depth_steps - 1.0) + 0.5 + ); + float band_depth = band_index / (depth_steps - 1.0); + float display_depth = mix( + band_depth, + continuous_depth, + clamp(continuous_depth_blend, 0.0, 0.25) + ); + + vec3 water_color; + if (display_depth < 0.5) { + water_color = mix( + surface_color.rgb, + middle_color.rgb, + display_depth * 2.0 + ); + } else { + water_color = mix( + middle_color.rgb, + depth_color.rgb, + (display_depth - 0.5) * 2.0 + ); + } + + float upper_water_mask = 1.0 - smoothstep( + 0.18, + 0.34, + pixel_uv.y + ); + water_color += ( + vec3(0.05, 0.12, 0.14) + * caustic_level + * upper_water_mask + * caustic_strength + ); + COLOR = vec4(clamp(water_color, vec3(0.0), vec3(1.0)), 1.0); +} diff --git a/ui/title_water_background.gdshader.uid b/ui/title_water_background.gdshader.uid new file mode 100644 index 0000000..fda761b --- /dev/null +++ b/ui/title_water_background.gdshader.uid @@ -0,0 +1 @@ +uid://c8s1g7tn771du diff --git a/ui/typewriter_reveal.gd b/ui/typewriter_reveal.gd index e068451..aa4f3d6 100644 --- a/ui/typewriter_reveal.gd +++ b/ui/typewriter_reveal.gd @@ -4,7 +4,6 @@ extends RefCounted const DEFAULT_CHARACTERS_PER_SECOND: float = 28.0 const MIN_CHARACTERS_PER_SECOND: float = 12.0 const MAX_CHARACTERS_PER_SECOND: float = 60.0 -const ACTIVE_TWEEN_META: StringName = &"typewriter_reveal_active_tween" static var _characters_per_second: float = DEFAULT_CHARACTERS_PER_SECOND @@ -27,7 +26,6 @@ static func start( ) -> float: if label == null: return 0.0 - cancel(label, false) var character_count: int = label.get_total_character_count() if character_count <= 0: label.visible_characters = -1 @@ -40,39 +38,10 @@ static func start( ) var duration := float(character_count) / resolved_characters_per_second var reveal_tween := label.create_tween() - label.set_meta(ACTIVE_TWEEN_META, reveal_tween) reveal_tween.tween_property( label, "visible_characters", character_count, duration, ).from(0).set_trans(Tween.TRANS_LINEAR) - reveal_tween.finished.connect( - _on_reveal_finished.bind(label, reveal_tween), - CONNECT_ONE_SHOT, - ) return duration - - -static func cancel(label: Label, reveal_all: bool = true) -> void: - if label == null: - return - var reveal_tween: Tween - if label.has_meta(ACTIVE_TWEEN_META): - reveal_tween = label.get_meta(ACTIVE_TWEEN_META) as Tween - if reveal_tween != null and reveal_tween.is_valid(): - reveal_tween.kill() - if label.has_meta(ACTIVE_TWEEN_META): - label.remove_meta(ACTIVE_TWEEN_META) - if reveal_all: - label.visible_characters = -1 - - -static func _on_reveal_finished(label: Label, reveal_tween: Tween) -> void: - if label == null or not is_instance_valid(label): - return - if ( - label.has_meta(ACTIVE_TWEEN_META) - and label.get_meta(ACTIVE_TWEEN_META) == reveal_tween - ): - label.remove_meta(ACTIVE_TWEEN_META) diff --git a/world/decor_shop_interaction.gd b/world/decor_shop_interaction.gd deleted file mode 100644 index a325134..0000000 --- a/world/decor_shop_interaction.gd +++ /dev/null @@ -1,10 +0,0 @@ -class_name DecorShopInteraction -extends FishingShopInteraction - -const DECOR_DIALOGUE_TEXT: String = ( - "You gonna decorate that hot box or what? I've got some new decor in, take a look." -) - - -func get_dialogue_text(_home_tier: int = -1) -> String: - return DECOR_DIALOGUE_TEXT diff --git a/world/decor_shop_interaction.gd.uid b/world/decor_shop_interaction.gd.uid deleted file mode 100644 index 955738c..0000000 --- a/world/decor_shop_interaction.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://u70jgwedk7ym diff --git a/world/environment/straywild_environment.tres b/world/environment/netfishing_environment.tres similarity index 87% rename from world/environment/straywild_environment.tres rename to world/environment/netfishing_environment.tres index f4c5b75..4f625e4 100644 --- a/world/environment/straywild_environment.tres +++ b/world/environment/netfishing_environment.tres @@ -1,6 +1,6 @@ [gd_resource type="Environment" load_steps=2 format=3] -[ext_resource type="Sky" path="res://world/environment/straywild_sky.tres" id="1_sky"] +[ext_resource type="Sky" path="res://world/environment/netfishing_sky.tres" id="1_sky"] [resource] background_mode = 2 diff --git a/world/environment/straywild_sky.gdshader b/world/environment/netfishing_sky.gdshader similarity index 98% rename from world/environment/straywild_sky.gdshader rename to world/environment/netfishing_sky.gdshader index 83defee..22af7ad 100644 --- a/world/environment/straywild_sky.gdshader +++ b/world/environment/netfishing_sky.gdshader @@ -1,6 +1,6 @@ shader_type sky; -#include "res://world/environment/straywild_sky_clouds.gdshaderinc" +#include "res://world/environment/netfishing_sky_clouds.gdshaderinc" uniform vec4 sky_top_color : source_color = vec4(0.204, 0.498, 0.643, 1.0); uniform vec4 sky_horizon_color : source_color = vec4(0.663, 0.843, 0.847, 1.0); diff --git a/world/environment/straywild_sky.gdshader.uid b/world/environment/netfishing_sky.gdshader.uid similarity index 100% rename from world/environment/straywild_sky.gdshader.uid rename to world/environment/netfishing_sky.gdshader.uid diff --git a/world/environment/straywild_sky.tres b/world/environment/netfishing_sky.tres similarity index 89% rename from world/environment/straywild_sky.tres rename to world/environment/netfishing_sky.tres index 553b687..98fb4e0 100644 --- a/world/environment/straywild_sky.tres +++ b/world/environment/netfishing_sky.tres @@ -1,8 +1,8 @@ [gd_resource type="Sky" format=3 uid="uid://dersyay71dyat"] -[ext_resource type="Shader" uid="uid://chbcdlhui3ro4" path="res://world/environment/straywild_sky.gdshader" id="1_sky_shader"] +[ext_resource type="Shader" uid="uid://chbcdlhui3ro4" path="res://world/environment/netfishing_sky.gdshader" id="1_sky_shader"] -[sub_resource type="ShaderMaterial" id="ShaderMaterial_straywild"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_netfishing"] shader = ExtResource("1_sky_shader") shader_parameter/cloud_coverage = 0.0 shader_parameter/cloud_opacity = 0.0 @@ -36,4 +36,4 @@ shader_parameter/star_visibility = 0.0 shader_parameter/star_strength = 0.72 [resource] -sky_material = SubResource("ShaderMaterial_straywild") +sky_material = SubResource("ShaderMaterial_netfishing") diff --git a/world/environment/straywild_sky_clouds.gdshaderinc b/world/environment/netfishing_sky_clouds.gdshaderinc similarity index 100% rename from world/environment/straywild_sky_clouds.gdshaderinc rename to world/environment/netfishing_sky_clouds.gdshaderinc diff --git a/world/environment/straywild_sky_clouds.gdshaderinc.uid b/world/environment/netfishing_sky_clouds.gdshaderinc.uid similarity index 100% rename from world/environment/straywild_sky_clouds.gdshaderinc.uid rename to world/environment/netfishing_sky_clouds.gdshaderinc.uid diff --git a/world/fishing_shop_interaction.gd b/world/fishing_shop_interaction.gd index 3289bf8..d912eca 100644 --- a/world/fishing_shop_interaction.gd +++ b/world/fishing_shop_interaction.gd @@ -3,85 +3,26 @@ extends Area3D signal local_player_range_changed(in_range: bool) -const DIALOGUE_TEXT: String = ( - "Listen, you may suck at fishing but I've got some things that might help." -) -const TERRAIN_COLLISION_MASK: int = 1 -const WATER_COLLISION_MASK: int = 4 | 8 -const SHOPKEEPER_INTERACTION_GROUP: StringName = &"shopkeeper_interactions" -const ROAMING_ORIGIN_META: StringName = &"shopkeeper_roaming_origin" - @export_node_path("Node3D") var look_character_path: NodePath = ^"../Shopkeeper" -@export_category("Shopkeeper Roaming") -@export var roaming_enabled: bool = true -@export_range(0.1, 5.0, 0.05, "suffix:m") var roaming_radius: float = 2.8 -@export_range(0.1, 4.0, 0.05, "suffix:m") var minimum_route_distance: float = 1.5 -@export_range(0.1, 5.0, 0.05, "suffix:m") var maximum_route_distance: float = 2.35 -@export_range(0.1, 2.0, 0.05, "suffix:m/s") var roaming_speed: float = 0.55 -@export_range(0.1, 10.0, 0.1, "suffix:s") var minimum_idle_seconds: float = 2.0 -@export_range(0.1, 15.0, 0.1, "suffix:s") var maximum_idle_seconds: float = 5.0 -@export_range(90.0, 1080.0, 15.0, "degrees/s") var turn_speed_degrees: float = 600.0 -@export_category("Shopkeeper Route Safety") -@export_range(0.1, 1.0, 0.05, "suffix:m") var route_sample_spacing: float = 0.45 -@export_range(0.0, 1.0, 0.01) var minimum_ground_up_dot: float = 0.78 -@export_range(0.05, 1.0, 0.05, "suffix:m") var maximum_step_height: float = 0.3 -@export_range(0.1, 2.0, 0.05, "suffix:m") var maximum_route_height_change: float = 0.55 -@export_range(0.1, 2.0, 0.05, "suffix:m") var other_shopkeeper_clearance: float = 1.2 -@export_range(0.1, 2.0, 0.05, "suffix:m") var local_player_clearance: float = 0.85 -@export_category("Shopkeeper Interaction") -@export_range(0.5, 3.0, 0.05, "suffix:m") var local_interaction_reach: float = 1.5 -@export_range(0.5, 5.0, 0.05, "suffix:m") var interaction_height_tolerance: float = 1.25 var _local_player: Player var _local_player_in_range: bool = false var _look_character: WorldCharacterDisplay -var _shopkeeper_root: Node3D -var _roaming_origin: Vector3 -var _roaming_destination: Vector3 -var _roaming_initialized: bool = false -var _roaming_walking: bool = false -var _roaming_route: Array[Vector3] = [] -var _roaming_route_index: int = 0 -var _idle_seconds_remaining: float = 0.0 -var _engaged: bool = false -var _roaming_rng := RandomNumberGenerator.new() -var _roaming_heading := Vector2.ZERO -var _yielding_to_priority_key: String = "" -var _separation_retry_seconds: float = 0.0 func _ready() -> void: _look_character = get_node_or_null( look_character_path ) as WorldCharacterDisplay - # Only the presentation roams. The authoritative interaction Area3D stays at - # its authored location so host/client purchase validation never depends on - # unsynchronised ambient motion. - _shopkeeper_root = _look_character - _roaming_rng.seed = hash(get_path()) - var initial_heading_angle := _roaming_rng.randf_range(0.0, TAU) - _roaming_heading = Vector2( - cos(initial_heading_angle), - sin(initial_heading_angle), - ) - _initialize_roaming_origin() - add_to_group(SHOPKEEPER_INTERACTION_GROUP) body_entered.connect(_on_body_entered) body_exited.connect(_on_body_exited) - set_process(false) - set_physics_process(false) func setup_local_player(player: Player) -> void: _local_player = player if _look_character != null: _look_character.set_head_look_target(player) - _initialize_roaming_origin() - _schedule_idle() - # Local eligibility follows the moving presentation even when roaming is - # disabled at runtime, so the authored Area3D is never treated as its proxy. - set_physics_process(true) - _refresh_local_player_proximity() + _refresh_overlaps() func is_local_player_in_range() -> bool: @@ -89,807 +30,41 @@ func is_local_player_in_range() -> bool: func is_avatar_in_range(avatar: Player) -> bool: - if avatar == null or not is_instance_valid(avatar): - return false - var offset := avatar.global_position - _get_roaming_origin_global() - var vertical_distance := absf(offset.y) - offset.y = 0.0 - # Ambient presentation motion is intentionally local-only. The host cannot - # trust an unsynchronised visual position, so purchase authorization uses a - # conservative envelope around the fixed authored origin. The Area3D itself - # remains fixed and is never enlarged or moved by the patrol. return ( - offset.length() - <= get_authority_interaction_radius() - and vertical_distance <= interaction_height_tolerance + avatar != null + and is_instance_valid(avatar) + and avatar in get_overlapping_bodies() ) -func get_authority_interaction_radius() -> float: - return roaming_radius + local_interaction_reach - - -func get_dialogue_text(_home_tier: int = -1) -> String: - return DIALOGUE_TEXT - - func get_prompt_anchor_position() -> Vector3: if _look_character != null: - # Keep the world prompt tied to the stable character root. Bone-driven - # anchors bob during walking and make a compact interaction glyph jitter. - return _look_character.global_position + Vector3.UP * 2.05 + return _look_character.get_head_anchor_position() return global_position + Vector3.UP * 1.25 -func set_engaged(engaged: bool) -> void: - if _engaged == engaged: - return - _engaged = engaged - _roaming_walking = false - _roaming_route.clear() - _roaming_route_index = 0 - _yielding_to_priority_key = "" - _separation_retry_seconds = 0.0 - if _look_character != null: - _look_character.set_locomotion_walking(false) - _look_character.set_head_look_active( - engaged or _local_player_in_range - ) - if not engaged: - _schedule_idle() - - -func is_engaged() -> bool: - return _engaged - - -func get_shopkeeper_position() -> Vector3: - if _look_character != null and is_instance_valid(_look_character): - return _look_character.global_position - return global_position - - -func _physics_process(delta: float) -> void: - _process(delta) - - -# Kept as a separate update entry point so focused runtime validations can -# advance deterministic slices without waiting on the SceneTree clock. -func _process(delta: float) -> void: - _refresh_local_player_proximity() - if _shopkeeper_root == null or not is_instance_valid(_shopkeeper_root): - return - if _engaged: - _face_local_player(delta) - return - if not roaming_enabled: - _set_roaming_walking(false) - return - if not _roaming_initialized: - _initialize_roaming_origin() - if _separation_retry_seconds > 0.0: - _separation_retry_seconds = maxf( - _separation_retry_seconds - delta, - 0.0, - ) - return - if _separate_from_overlapping_shopkeeper(delta): - return - if _roaming_walking: - _advance_roaming_walk(delta) - return - _idle_seconds_remaining -= delta - if _idle_seconds_remaining <= 0.0: - _choose_roaming_destination() - - -func get_local_player_distance_squared() -> float: - if _local_player == null or not is_instance_valid(_local_player): - return INF - var character_position: Vector3 = global_position - if _look_character != null and is_instance_valid(_look_character): - # Use the character root rather than the animated head/prompt anchor so - # nearest-shop handoffs stay stable while the NPC idles or looks around. - character_position = _look_character.global_position - var offset: Vector3 = _local_player.global_position - character_position - # Shop selection is about which character the player is standing beside. - # A small terrain-height difference must not let a farther NPC win. - offset.y = 0.0 - return offset.length_squared() - - -func _initialize_roaming_origin() -> void: - if _shopkeeper_root == null or not is_instance_valid(_shopkeeper_root): - return - if _roaming_initialized: - return - # The origin is local to the shop root, so it is safe to capture at _ready() - # and survives later generated-world root placement. - # Never recapture after a patrol has started: setup can run again when active - # world bindings refresh, and turning the current waypoint into a new origin - # would let the safety envelope drift indefinitely. - if _shopkeeper_root.has_meta(ROAMING_ORIGIN_META): - _roaming_origin = _shopkeeper_root.get_meta( - ROAMING_ORIGIN_META, - _shopkeeper_root.position, - ) as Vector3 - else: - _roaming_origin = _shopkeeper_root.position - _shopkeeper_root.set_meta(ROAMING_ORIGIN_META, _roaming_origin) - _roaming_destination = _roaming_origin - _roaming_initialized = true - - -func _get_roaming_origin_global() -> Vector3: - if ( - _shopkeeper_root != null - and is_instance_valid(_shopkeeper_root) - and _shopkeeper_root.get_parent_node_3d() != null - ): - var local_origin := ( - _roaming_origin - if _roaming_initialized - else _shopkeeper_root.position - ) - return _shopkeeper_root.get_parent_node_3d().to_global(local_origin) - # Area3D is authored one metre above the character's feet. - return global_position - Vector3.UP - - -func _schedule_idle() -> void: - _set_roaming_walking(false) - _roaming_route.clear() - _roaming_route_index = 0 - _yielding_to_priority_key = "" - _idle_seconds_remaining = _roaming_rng.randf_range( - minf(minimum_idle_seconds, maximum_idle_seconds), - maxf(minimum_idle_seconds, maximum_idle_seconds), - ) - - -func _schedule_route_retry() -> void: - _set_roaming_walking(false) - _roaming_route.clear() - _roaming_route_index = 0 - _idle_seconds_remaining = _roaming_rng.randf_range(0.35, 0.8) - - -func _choose_roaming_destination() -> void: - if _shopkeeper_root == null or not is_instance_valid(_shopkeeper_root): - return - var current := _shopkeeper_root.position - var current_2d := Vector2(current.x, current.z) - var origin_2d := Vector2(_roaming_origin.x, _roaming_origin.z) - var origin_offset := current_2d - origin_2d - var safe_radius := maxf(roaming_radius, 0.1) - var requested_minimum := minf( - minimum_route_distance, - safe_radius * 0.8, - ) - var requested_maximum := maxf( - requested_minimum, - minf(maximum_route_distance, safe_radius * 1.25), - ) - var base_heading := _roaming_heading.normalized() - if base_heading.is_zero_approx(): - var fallback_angle := _roaming_rng.randf_range(0.0, TAU) - base_heading = Vector2(cos(fallback_angle), sin(fallback_angle)) - # This is a correlated random walk: most legs continue in roughly the same - # direction from the NPC's CURRENT position. Only near the safety boundary - # does it gradually steer back inward. The authored origin is a fence, not a - # behavioral target, so the result reads as exploring instead of orbiting. - var boundary_ratio := clampf(origin_offset.length() / safe_radius, 0.0, 1.0) - if boundary_ratio > 0.68 and not origin_offset.is_zero_approx(): - var inward := -origin_offset.normalized() - var inward_weight := remap(boundary_ratio, 0.68, 1.0, 0.15, 0.82) - base_heading = base_heading.lerp(inward, inward_weight).normalized() - # Route selection is intentionally capped: even a completely blocked patch - # cannot turn an ambient idle transition into a large one-frame query spike. - for attempt: int in 4: - var turn_limit := deg_to_rad(38.0 + minf(float(attempt), 8.0) * 6.0) - var candidate_heading := base_heading.rotated( - _roaming_rng.randf_range(-turn_limit, turn_limit) - ).normalized() - var route_distance := _roaming_rng.randf_range( - requested_minimum, - requested_maximum, - ) - var candidate_2d := current_2d + candidate_heading * route_distance - var candidate_from_origin := candidate_2d - origin_2d - if candidate_from_origin.length() > safe_radius: - continue - var candidate := Vector3(candidate_2d.x, current.y, candidate_2d.y) - var safe_destination := _resolve_safe_route_destination(candidate) - if safe_destination.is_empty(): - continue - _roaming_destination = safe_destination["position"] as Vector3 - _roaming_route.clear() - for waypoint: Vector3 in safe_destination.get("waypoints", []): - _roaming_route.append(waypoint) - _roaming_route_index = 0 - _yielding_to_priority_key = "" - var accepted_offset := _roaming_destination - current - _roaming_heading = Vector2( - accepted_offset.x, - accepted_offset.z, - ).normalized() - _set_roaming_walking(true) - return - # Staying put is preferable to walking through a tree, over a cliff, or into - # water. Spread retries across frames so a boxed-in NPC cannot spend hundreds - # of physics queries in one idle transition on a low-end device. - _schedule_route_retry() - - -func _resolve_safe_route_destination(candidate: Vector3) -> Dictionary: - if ( - _shopkeeper_root == null - or not is_instance_valid(_shopkeeper_root) - or not is_inside_tree() - ): - return {} - var parent := _shopkeeper_root.get_parent_node_3d() - if parent == null or get_world_3d() == null: - return {} - var current_world := _shopkeeper_root.global_position - var candidate_world := parent.to_global(candidate) - var horizontal_route := candidate_world - current_world - horizontal_route.y = 0.0 - var route_length := horizontal_route.length() - if route_length < maxf(minimum_route_distance, 0.05): - return {} - if _route_conflicts_with_reserved_corridors(current_world, candidate_world): - return {} - var sample_count := maxi( - 2, - ceili(route_length / maxf(route_sample_spacing, 0.1)), - ) - var first_ground := _probe_walkable_ground(current_world, current_world.y) - if first_ground.is_empty(): - return {} - var first_position := first_ground["position"] as Vector3 - var previous_position := first_position - var waypoints: Array[Vector3] = [] - for sample_index: int in range(1, sample_count + 1): - var progress := float(sample_index) / float(sample_count) - var sample_horizontal := current_world.lerp(candidate_world, progress) - sample_horizontal.y = previous_position.y - var ground := _probe_walkable_ground( - sample_horizontal, - previous_position.y, - ) - if ground.is_empty(): - return {} - var ground_position := ground["position"] as Vector3 - if ( - absf(ground_position.y - previous_position.y) - > maximum_step_height - or absf(ground_position.y - first_position.y) - > maximum_route_height_change - or _segment_has_obstacle(previous_position, ground_position) - or _is_too_close_to_other_shopkeeper(ground_position) - ): - return {} - previous_position = ground_position - waypoints.append(parent.to_local(ground_position)) - return { - "position": parent.to_local(previous_position), - "waypoints": waypoints, - } - - -func _probe_walkable_ground( - world_position: Vector3, - reference_height: float, -) -> Dictionary: - var space_state := get_world_3d().direct_space_state - var ray_start := Vector3( - world_position.x, - reference_height + 1.75, - world_position.z, - ) - var ray_end := Vector3( - world_position.x, - reference_height - 2.5, - world_position.z, - ) - var query := PhysicsRayQueryParameters3D.create( - ray_start, - ray_end, - TERRAIN_COLLISION_MASK, - ) - query.collide_with_areas = false - query.collide_with_bodies = true - var result := space_state.intersect_ray(query) - if result.is_empty(): - return {} - var normal := result.get("normal", Vector3.ZERO) as Vector3 - if normal.dot(Vector3.UP) < minimum_ground_up_dot: - return {} - var ground_position := result.get("position", world_position) as Vector3 - if _is_water_position(ground_position + Vector3.UP * 0.15): - return {} - return { - "position": ground_position, - "normal": normal, - } - - -func _segment_has_obstacle(from_ground: Vector3, to_ground: Vector3) -> bool: - var route := to_ground - from_ground - var horizontal := Vector3(route.x, 0.0, route.z) - if horizontal.length_squared() <= 0.000001: - return false - var side := Vector3.UP.cross(horizontal.normalized()) * 0.22 - var space_state := get_world_3d().direct_space_state - for side_offset: Vector3 in [-side, Vector3.ZERO, side]: - var query := PhysicsRayQueryParameters3D.create( - from_ground + side_offset + Vector3.UP * 0.55, - to_ground + side_offset + Vector3.UP * 0.55, - TERRAIN_COLLISION_MASK, - ) - query.collide_with_areas = false - query.collide_with_bodies = true - if not space_state.intersect_ray(query).is_empty(): - return true - return false - - -func _is_water_position(world_position: Vector3) -> bool: - var query := PhysicsPointQueryParameters3D.new() - query.position = world_position - query.collision_mask = WATER_COLLISION_MASK - query.collide_with_areas = true - query.collide_with_bodies = false - return not get_world_3d().direct_space_state.intersect_point( - query, - 8, - ).is_empty() - - -func _is_too_close_to_other_shopkeeper(world_position: Vector3) -> bool: - if other_shopkeeper_clearance <= 0.0: - return false - var minimum_distance_squared := other_shopkeeper_clearance * other_shopkeeper_clearance - for node: Node in get_tree().get_nodes_in_group( - SHOPKEEPER_INTERACTION_GROUP - ): - var other := node as FishingShopInteraction - if other == null or other == self or not is_instance_valid(other): - continue - var offset := other.get_shopkeeper_position() - world_position - offset.y = 0.0 - if offset.length_squared() < minimum_distance_squared: - return true - return false - - -func _route_conflicts_with_reserved_corridors( - from_world: Vector3, - to_world: Vector3, -) -> bool: - var from_2d := Vector2(from_world.x, from_world.z) - var to_2d := Vector2(to_world.x, to_world.z) - var npc_clearance_squared := ( - other_shopkeeper_clearance * other_shopkeeper_clearance - ) - for node: Node in get_tree().get_nodes_in_group( - SHOPKEEPER_INTERACTION_GROUP - ): - var other := node as FishingShopInteraction - if other == null or other == self or not is_instance_valid(other): - continue - var other_from_world := other.get_shopkeeper_position() - var other_to_world := other.get_roaming_destination_global() - var other_from := Vector2(other_from_world.x, other_from_world.z) - var other_to := Vector2(other_to_world.x, other_to_world.z) - if not other.is_roaming_walking(): - other_to = other_from - if ( - _segment_distance_squared(from_2d, to_2d, other_from, other_to) - < npc_clearance_squared - ): - return true - if _local_player != null and is_instance_valid(_local_player): - var player_position := Vector2( - _local_player.global_position.x, - _local_player.global_position.z, - ) - if ( - _point_segment_distance_squared(player_position, from_2d, to_2d) - < local_player_clearance * local_player_clearance - ): - return true - return false - - -func _segment_distance_squared( - first_start: Vector2, - first_end: Vector2, - second_start: Vector2, - second_end: Vector2, -) -> float: - if Geometry2D.segment_intersects_segment( - first_start, - first_end, - second_start, - second_end, - ) != null: - return 0.0 - return minf( - minf( - _point_segment_distance_squared( - first_start, - second_start, - second_end, - ), - _point_segment_distance_squared( - first_end, - second_start, - second_end, - ), - ), - minf( - _point_segment_distance_squared( - second_start, - first_start, - first_end, - ), - _point_segment_distance_squared( - second_end, - first_start, - first_end, - ), - ), - ) - - -func _point_segment_distance_squared( - point: Vector2, - segment_start: Vector2, - segment_end: Vector2, -) -> float: - var segment := segment_end - segment_start - var segment_length_squared := segment.length_squared() - if segment_length_squared <= 0.000001: - return point.distance_squared_to(segment_start) - var progress := clampf( - (point - segment_start).dot(segment) / segment_length_squared, - 0.0, - 1.0, - ) - return point.distance_squared_to(segment_start + segment * progress) - - -func get_roaming_destination_global() -> Vector3: - if ( - _shopkeeper_root != null - and is_instance_valid(_shopkeeper_root) - and _shopkeeper_root.get_parent_node_3d() != null - ): - return _shopkeeper_root.get_parent_node_3d().to_global( - _roaming_destination - ) - return get_shopkeeper_position() - - -func is_roaming_walking() -> bool: - return _roaming_walking - - -func _advance_roaming_walk(delta: float) -> void: - if _separate_from_overlapping_shopkeeper(delta): - return - if _roaming_route_index >= _roaming_route.size(): - _schedule_route_retry() - return - var route_target := _roaming_route[_roaming_route_index] - var offset := route_target - _shopkeeper_root.position - if offset.length_squared() <= 0.0025: - _shopkeeper_root.position = route_target - _roaming_route_index += 1 - if _roaming_route_index >= _roaming_route.size(): - _shopkeeper_root.position = _roaming_destination - _schedule_idle() - return - var horizontal_offset := offset - horizontal_offset.y = 0.0 - if horizontal_offset.length_squared() <= 0.000001: - _shopkeeper_root.position = _shopkeeper_root.position.move_toward( - route_target, - roaming_speed * delta, - ) - return - if _should_yield_for_live_traffic(route_target, delta): - return - _turn_root_toward( - _shopkeeper_root.get_parent_node_3d().to_global(route_target), - delta, - ) - var local_forward := _shopkeeper_root.basis.z.normalized() - var travel_direction := horizontal_offset.normalized() - var facing_alignment := local_forward.dot(travel_direction) - # Turn in place briefly rather than skating sideways while the body catches - # up to a newly selected patrol leg. - if facing_alignment < cos(deg_to_rad(10.0)): - if _look_character != null: - _look_character.set_locomotion_walking(false) - return - if _look_character != null: - _look_character.set_locomotion_walking(true) - _shopkeeper_root.position = _shopkeeper_root.position.move_toward( - route_target, - roaming_speed * delta, - ) - - -func _separate_from_overlapping_shopkeeper(delta: float) -> bool: - var current_world := get_shopkeeper_position() - var nearest: FishingShopInteraction - var nearest_offset := Vector3.ZERO - var nearest_distance_squared := INF - var clearance_squared := ( - other_shopkeeper_clearance * other_shopkeeper_clearance - ) - for node: Node in get_tree().get_nodes_in_group( - SHOPKEEPER_INTERACTION_GROUP - ): - var other := node as FishingShopInteraction - if other == null or other == self or not is_instance_valid(other): - continue - var offset := current_world - other.get_shopkeeper_position() - offset.y = 0.0 - var distance_squared := offset.length_squared() - if ( - distance_squared < clearance_squared - and distance_squared < nearest_distance_squared - ): - nearest = other - nearest_offset = offset - nearest_distance_squared = distance_squared - if nearest == null: - return false - var away := nearest_offset.normalized() - if away.is_zero_approx(): - # Exact overlaps use opposite deterministic axes, so both characters move - # apart instead of choosing the same random escape direction. - away = ( - Vector3.RIGHT - if _traffic_priority_key() < nearest._traffic_priority_key() - else Vector3.LEFT - ) - var turn_sign := ( - 1.0 - if _traffic_priority_key() < nearest._traffic_priority_key() - else -1.0 - ) - var inward := _get_roaming_origin_global() - current_world - inward.y = 0.0 - var escape_directions: Array[Vector3] = [ - away, - away.rotated(Vector3.UP, turn_sign * PI * 0.25), - away.rotated(Vector3.UP, turn_sign * PI * 0.5), - ] - if not inward.is_zero_approx(): - escape_directions.append(inward.normalized()) - escape_directions.append( - inward.normalized().rotated( - Vector3.UP, - turn_sign * PI * 0.25, - ) - ) - for escape_direction: Vector3 in escape_directions: - if _try_live_separation_step(escape_direction, delta): - _separation_retry_seconds = 0.0 - return true - # If terrain or props block every deterministic escape, avoid repeating the - # same raycast set every physics frame. Another NPC can still move clear while - # this one pauses, then normal route planning resumes after the short cooldown. - _separation_retry_seconds = 0.25 - return true - - -func _try_live_separation_step(world_direction: Vector3, delta: float) -> bool: - var parent := _shopkeeper_root.get_parent_node_3d() - if parent == null: - return false - var direction := world_direction - direction.y = 0.0 - direction = direction.normalized() - if direction.is_zero_approx(): - return false - var current_world := _shopkeeper_root.global_position - var candidate_world := ( - current_world + direction * roaming_speed * maxf(delta, 0.001) - ) - var origin_offset := candidate_world - _get_roaming_origin_global() - origin_offset.y = 0.0 - if origin_offset.length() > roaming_radius: - return false - var ground := _probe_walkable_ground(candidate_world, current_world.y) - if ground.is_empty(): - return false - var ground_position := ground["position"] as Vector3 - if ( - absf(ground_position.y - current_world.y) > maximum_step_height - or _segment_has_obstacle(current_world, ground_position) - ): - return false - _roaming_route.clear() - _roaming_route_index = 0 - _roaming_destination = parent.to_local( - ground_position + direction * other_shopkeeper_clearance - ) - _roaming_walking = true - _yielding_to_priority_key = "" - _turn_root_toward(ground_position + direction, delta) - var local_direction := parent.global_basis.inverse() * direction - local_direction.y = 0.0 - local_direction = local_direction.normalized() - if ( - _shopkeeper_root.basis.z.normalized().dot(local_direction) - < cos(deg_to_rad(12.0)) - ): - if _look_character != null: - _look_character.set_locomotion_walking(false) - return true - if _look_character != null: - _look_character.set_locomotion_walking(true) - _shopkeeper_root.global_position = ground_position - return true - - -func _should_yield_for_live_traffic( - local_target: Vector3, - delta: float, -) -> bool: - var current_world := get_shopkeeper_position() - var target_world := _shopkeeper_root.get_parent_node_3d().to_global( - local_target - ) - var proposed_world := current_world.move_toward( - target_world, - roaming_speed * maxf(delta, 0.001), - ) - var current_2d := Vector2(current_world.x, current_world.z) - var proposed_2d := Vector2(proposed_world.x, proposed_world.z) - var clearance_squared := ( - other_shopkeeper_clearance * other_shopkeeper_clearance - ) - for node: Node in get_tree().get_nodes_in_group( - SHOPKEEPER_INTERACTION_GROUP - ): - var other := node as FishingShopInteraction - if other == null or other == self or not is_instance_valid(other): - continue - if other._yielding_to_priority_key == _traffic_priority_key(): - continue - var other_current_world := other.get_shopkeeper_position() - var other_target_world := other.get_next_roaming_target_global() - var other_current := Vector2( - other_current_world.x, - other_current_world.z, - ) - var other_target := Vector2( - other_target_world.x, - other_target_world.z, - ) - if not other.is_roaming_walking(): - other_target = other_current - if ( - _segment_distance_squared( - current_2d, - proposed_2d, - other_current, - other_target, - ) >= clearance_squared - ): - continue - if ( - other.is_roaming_walking() - and _traffic_priority_key() < other._traffic_priority_key() - ): - continue - _yielding_to_priority_key = other._traffic_priority_key() - _schedule_route_retry() - return true - if _local_player != null and is_instance_valid(_local_player): - var player_2d := Vector2( - _local_player.global_position.x, - _local_player.global_position.z, - ) - if ( - _point_segment_distance_squared( - player_2d, - current_2d, - proposed_2d, - ) < local_player_clearance * local_player_clearance - ): - _yielding_to_priority_key = "" - _schedule_route_retry() - return true - return false - - -func get_next_roaming_target_global() -> Vector3: - if ( - _shopkeeper_root != null - and is_instance_valid(_shopkeeper_root) - and _shopkeeper_root.get_parent_node_3d() != null - and _roaming_route_index < _roaming_route.size() - ): - return _shopkeeper_root.get_parent_node_3d().to_global( - _roaming_route[_roaming_route_index] - ) - return get_roaming_destination_global() - - -func _traffic_priority_key() -> String: - return str(get_path()) - - -func _set_roaming_walking(walking: bool) -> void: - if _roaming_walking == walking: - return - _roaming_walking = walking - if _look_character != null: - # A new patrol leg starts with a short idle turn-in-place. Translation - # switches to walking once the body is within ten degrees of its route. - _look_character.set_locomotion_walking(false) - - -func _face_local_player(delta: float) -> void: - if _local_player == null or not is_instance_valid(_local_player): - return - var target := _local_player.global_position - if _shopkeeper_root != null and is_instance_valid(_shopkeeper_root): - target.y = _shopkeeper_root.global_position.y - _turn_root_toward(target, delta) - - -func _turn_root_toward(world_target: Vector3, delta: float) -> void: - if _shopkeeper_root == null or not is_instance_valid(_shopkeeper_root): - return - var local_target := _shopkeeper_root.get_parent_node_3d().to_local( - world_target - ) - var direction := local_target - _shopkeeper_root.position - direction.y = 0.0 - if direction.length_squared() <= 0.000001: - return - # The imported standalone character faces local +Z (unlike Player's - # additional 180-degree rig wrapper). - var target_yaw := atan2(direction.x, direction.z) - _shopkeeper_root.rotation.y = rotate_toward( - _shopkeeper_root.rotation.y, - target_yaw, - deg_to_rad(turn_speed_degrees) * delta, - ) - - -func _refresh_local_player_proximity() -> void: - if _local_player == null or not is_instance_valid(_local_player): - _set_local_player_in_range(false) - return - var offset := _local_player.global_position - get_shopkeeper_position() - _set_local_player_in_range( - offset.length() <= local_interaction_reach +func _refresh_overlaps() -> void: + var is_overlapping: bool = ( + _local_player != null + and is_instance_valid(_local_player) + and _local_player in get_overlapping_bodies() ) + _set_local_player_in_range(is_overlapping) func _on_body_entered(body: Node3D) -> void: if body == _local_player: - _refresh_local_player_proximity() + _set_local_player_in_range(true) func _on_body_exited(body: Node3D) -> void: if body == _local_player: - _refresh_local_player_proximity() + _set_local_player_in_range(false) func _set_local_player_in_range(in_range: bool) -> void: if _look_character != null: - _look_character.set_head_look_active(in_range or _engaged) + _look_character.set_head_look_active(in_range) if _local_player_in_range == in_range: return _local_player_in_range = in_range diff --git a/world/generated/shorelines/starter_ocean_shoreline.tres b/world/generated/shorelines/starter_ocean_shoreline.tres new file mode 100644 index 0000000..627b08e --- /dev/null +++ b/world/generated/shorelines/starter_ocean_shoreline.tres @@ -0,0 +1,14 @@ +[gd_resource type="ArrayMesh" format=4 uid="uid://dmgps6rhbdjlw"] + +[resource] +_surfaces = [{ +"aabb": AABB(-27.86245, -0.432, -26.431866, 54.402885, 1e-05, 51.728455), +"attribute_data": 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+}] diff --git a/world/generation/chunks/definitions/chunk_0003.tres b/world/generation/chunks/definitions/chunk_0003.tres index 6575013..f681406 100644 --- a/world/generation/chunks/definitions/chunk_0003.tres +++ b/world/generation/chunks/definitions/chunk_0003.tres @@ -16,5 +16,5 @@ allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass") water_inlet_edges = 1 water_outlet_edges = 4 -water_surface_size = Vector2(4.2, 10) +water_surface_size = Vector2(2.3, 10) water_surface_offset = Vector2(-0.315, 0) diff --git a/world/generation/chunks/definitions/chunk_0016.tres b/world/generation/chunks/definitions/chunk_0016.tres index ac8bea7..14474e9 100644 --- a/world/generation/chunks/definitions/chunk_0016.tres +++ b/world/generation/chunks/definitions/chunk_0016.tres @@ -16,5 +16,5 @@ allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass") water_inlet_edges = 1 water_outlet_edges = 4 -water_surface_size = Vector2(4.2, 10) +water_surface_size = Vector2(2.3, 10) water_surface_offset = Vector2(0.323, 0) diff --git a/world/generation/generated_world_region.gd b/world/generation/generated_world_region.gd index 6ba1786..aa27a65 100644 --- a/world/generation/generated_world_region.gd +++ b/world/generation/generated_world_region.gd @@ -1,5 +1,3 @@ -# Generated terrain initialization is runtime-only, not editor-time tooling. -@warning_ignore("missing_tool") class_name GeneratedWorldRegion extends WorldRegion @@ -11,18 +9,9 @@ const FishingShopInteractionType = preload( const PlayerStorageInteractionType = preload( "res://world/player_storage_interaction.gd" ) -const DecorShopInteractionType = preload( - "res://world/decor_shop_interaction.gd" -) -const RVUpgradeInteractionType = preload( - "res://world/rv_upgrade_interaction.gd" -) const PrecipitationOcclusionType = preload( "res://world/environment/precipitation_occlusion.gd" ) -const FOLIAGE_WIND_SHADER: Shader = preload( - "res://world/materials/foliage_wind.gdshader" -) const WATER_BODY_SCENE: PackedScene = preload("res://world/water_body.tscn") const SALT_WATER_MATERIAL: Material = preload( "res://world/materials/stylized_water.tres" @@ -54,15 +43,6 @@ const PROP_MINIMUM_GROUND_CLEARANCE := 0.05 const PROP_MAXIMUM_SUPPORT_HEIGHT_DIFFERENCE := 0.35 const PROP_CHANCE_SCALE := 10000 const PROP_SELECTION_WEIGHT_SCALE := 1000 -const WATER_RECOVERY_MINIMUM_GROUND_CLEARANCE := 0.05 -const WATER_RECOVERY_MINIMUM_UP_DOT := 0.6 -const WATER_RECOVERY_FOOTPRINT_RADIUS := 0.6 -const WATER_RECOVERY_INSET_STEP := 0.25 -const WATER_RECOVERY_MAXIMUM_INSET := 1.5 -const WATER_RECOVERY_SEARCH_EXPANSIONS: Array[float] = [1.5, 4.0, 12.0] -const HOME_GROUND_HEIGHT_TOLERANCE := 0.5 -const HOME_ELEVATION_HEIGHT_TOLERANCE := 0.6 -const SHOPKEEPER_MINIMUM_SEPARATION := 3.7 const PROP_SURFACE_SAMPLE_DIRECTIONS: Array[Vector2] = [ Vector2(1.0, 0.0), Vector2(0.70710678, 0.70710678), @@ -80,27 +60,10 @@ const PROCEDURAL_PROP_GROUPS: Array[StringName] = [ &"grass_detail", &"sand_tree", ] -const FOLIAGE_MATERIAL_NAMES: Array[StringName] = [ - &"leaf", - &"leaf_light", - &"leaf_dark", - &"pine", - &"leaf_variant_light", - &"leaf_variant_mid", - &"leaf_variant_dark", -] -# Retain the exact generated material override while foliage wind is active so -# profile changes restore both the selected palette and authored surface state. -const FOLIAGE_WIND_SOURCE_MATERIALS_META: StringName = ( - &"foliage_wind_source_materials" -) @export var initial_seed := PlayerSaveManager.DEFAULT_WORLD_SEED @export var prop_catalog: TerrainPropCatalog @export var biome_catalog: TerrainBiomeCatalog -@export_group("Foliage Wind") -@export_range(0.0, 0.4, 0.005) var foliage_wind_strength: float = 0.36 -@export_range(0.0, 4.0, 0.05) var foliage_wind_speed: float = 0.9 @onready var _generator: TerrainChunkGenerator = %TerrainChunkGenerator @onready var _player_spawn: Marker3D = %PlayerSpawn @@ -111,21 +74,14 @@ const FOLIAGE_WIND_SOURCE_MATERIALS_META: StringName = ( @onready var _player_storage: PlayerStorageInteractionType = ( $Interactables/PlayerStorageBox/InteractionArea ) -@onready var _decor_shop: DecorShopInteractionType = ( - $Interactables/DecorShopWorld/InteractionArea -) -@onready var _rv_upgrade_shop: RVUpgradeInteractionType = ( - $Interactables/RVUpgradeShopWorld/InteractionArea -) @onready var _shop_root: Node3D = %FishingShopWorld @onready var _storage_root: Node3D = %PlayerStorageBox -@onready var _decor_shop_root: Node3D = %DecorShopWorld -@onready var _rv_upgrade_shop_root: Node3D = %RVUpgradeShopWorld @onready var _decorations: Node3D = %Decorations @onready var _tree_anchors: GatherableAnchorSet3D = %ReachableTreeTrunks @onready var _diggable_beach: DiggableArea3D = %DiggableBeach @onready var _ocean: WaterBodyAuthoring = %OceanWater @onready var _fresh_water_root: Node3D = %FreshWaterBodies +@onready var _shoreline_reference: MeshInstance3D = %ShorelineReference var _current_seed := PlayerSaveManager.DEFAULT_WORLD_SEED var _light_performance_profile := false @@ -134,10 +90,6 @@ var _placed_prop_clearance_radii: Array[float] = [] var _placed_prop_groups: Array[StringName] = [] var _placed_group_coordinates: Dictionary[StringName, Array] = {} var _biome_assignments: Dictionary[Vector2i, StringName] = {} -var _water_recovery_triangles_by_coordinate: Dictionary[Vector2i, Array] = {} -var _home_accessible_elevations_by_coordinate: Dictionary[Vector2i, Array] = {} -var _foliage_wind_enabled: bool = false -var _foliage_wind_strength_multiplier: float = 1.0 func _ready() -> void: @@ -145,19 +97,19 @@ func _ready() -> void: _validate_prop_catalog() _validate_biome_catalog() _configure_static_water() - _set_foliage_wind_enabled(not _light_performance_profile) + _build_shoreline_reference() -func generate_world(world_seed: int) -> bool: - if world_seed <= 0 or world_seed > PlayerSaveManager.MAX_WORLD_SEED: +func generate_world(seed: int) -> bool: + if seed <= 0 or seed > PlayerSaveManager.MAX_WORLD_SEED: return false if ( - world_seed == _current_seed + seed == _current_seed and _generator.get_generated_chunks_root() != null ): return true - _current_seed = world_seed - _generator.generation_seed = world_seed + _current_seed = seed + _generator.generation_seed = seed return _generator.generate() @@ -189,12 +141,8 @@ func get_player_storage() -> PlayerStorageInteractionType: return _player_storage -func get_decor_shop() -> DecorShopInteractionType: - return _decor_shop - - -func get_rv_upgrade_shop() -> RVUpgradeInteractionType: - return _rv_upgrade_shop +func get_saltwater_shoreline_mesh() -> MeshInstance3D: + return _shoreline_reference func get_prop_catalog() -> TerrainPropCatalog: @@ -211,36 +159,13 @@ func get_biome_at(coordinate: Vector2i) -> StringName: func set_light_performance_profile(enabled: bool) -> void: _light_performance_profile = enabled - _set_foliage_wind_enabled(not enabled) - var surface_motion := _get_ocean_surface_motion() - if surface_motion != null: - # Reset the old shader material before _apply_water_materials() swaps it. - surface_motion.set_motion_enabled(false) _apply_water_materials() - if surface_motion != null and not enabled: - surface_motion.set_motion_enabled(true) - - -func set_foliage_wind_strength_multiplier(multiplier: float) -> void: - _foliage_wind_strength_multiplier = maxf(multiplier, 0.0) - _set_foliage_wind_enabled(_foliage_wind_enabled) - - -func set_water_motion_strength_multiplier(multiplier: float) -> void: - var surface_motion := _get_ocean_surface_motion() - if surface_motion != null: - surface_motion.set_motion_strength_multiplier(multiplier) - - -func _get_ocean_surface_motion() -> WaterSurfaceMotion: - return _ocean.get_node_or_null(^"VisualWater") as WaterSurfaceMotion func get_spawn_surface_triangles( material_names: Array[StringName], minimum_global_y: float, minimum_up_dot: float = 0.6, - maximum_global_y: float = 100.0, ) -> Array[PackedVector3Array]: var triangles: Array[PackedVector3Array] = [] if material_names.is_empty(): @@ -261,62 +186,13 @@ func get_spawn_surface_triangles( mesh.surface_get_arrays(surface_index), minimum_global_y, minimum_up_dot, - maximum_global_y, ) return triangles -func is_home_exterior_position_accessible(world_position: Vector3) -> bool: - var local_position := _generator.to_local(world_position) - if local_position.y <= HOME_GROUND_HEIGHT_TOLERANCE: - return true - var coordinate := _generator.coordinate_for_local_position(local_position) - for value: Variant in _home_accessible_elevations_by_coordinate.get( - coordinate, - [], - ): - if absf(local_position.y - float(value)) <= ( - HOME_ELEVATION_HEIGHT_TOLERANCE - ): - return true - return false - - -func get_water_recovery_position( - entry_position: Vector3, - fallback_position: Vector3, -) -> Vector3: - if ( - not entry_position.is_finite() - or _water_recovery_triangles_by_coordinate.is_empty() - ): - return super(entry_position, fallback_position) - var nearest_surface_distance := _nearest_recovery_surface_distance( - entry_position - ) - if not is_finite(nearest_surface_distance): - return super(entry_position, fallback_position) - for expansion: float in WATER_RECOVERY_SEARCH_EXPANSIONS: - var maximum_distance := nearest_surface_distance + expansion - var result: Variant = _nearest_safe_recovery_surface_position( - entry_position, - maximum_distance, - ) - if result is Vector3: - return result as Vector3 - var map_wide_result: Variant = _nearest_safe_recovery_surface_position( - entry_position, - get_playable_half_extents().length() * 2.0, - ) - if map_wide_result is Vector3: - return map_wide_result as Vector3 - return super(entry_position, fallback_position) - - func _on_generation_completed(summary: Dictionary) -> void: _diggable_beach.invalidate_surface_cache() var records: Array[Dictionary] = _generator.placement_records() - _cache_home_accessible_elevations(records) _assign_biomes(records, summary) var spawn_position := Vector3.ZERO _clear_children(_decorations) @@ -352,12 +228,12 @@ func _on_generation_completed(summary: Dictionary) -> void: group_counts[group_key] = 0 _placed_group_coordinates[group_key] = [] for record: Dictionary in records: - var record_position: Vector3 = record.get("position", Vector3.ZERO) + var position: Vector3 = record.get("position", Vector3.ZERO) var tags: PackedStringArray = record.get( "tags", PackedStringArray() ) if "spawn" in tags: - spawn_position = record_position + spawn_position = position continue var coordinate: Vector2i = record.get( "coordinate", @@ -449,10 +325,6 @@ func _on_generation_completed(summary: Dictionary) -> void: grass_surface_triangles_by_coordinate, sand_surface_triangles_by_coordinate, ) - _cache_water_recovery_surfaces( - grass_surface_triangles_by_coordinate, - sand_surface_triangles_by_coordinate, - ) _place_spawn_amenities(spawn_position) _configure_fresh_water(records) _configure_diggable_area() @@ -460,101 +332,9 @@ func _on_generation_completed(summary: Dictionary) -> void: # generated world is assembled. Mark the final decoration tree once every # prop and material variant is in place so rain canopy occlusion persists. _mark_precipitation_occluders() - _set_foliage_wind_enabled(_foliage_wind_enabled) world_generated.emit(_current_seed, summary) -func _cache_home_accessible_elevations( - records: Array[Dictionary], -) -> void: - _home_accessible_elevations_by_coordinate.clear() - var records_by_coordinate: Dictionary[Vector2i, Dictionary] = {} - var elevation_tiers: Dictionary[int, bool] = {} - for record: Dictionary in records: - var coordinate: Vector2i = record.get( - "coordinate", - Vector2i(-1, -1), - ) - records_by_coordinate[coordinate] = record - for tier: int in _elevation_tiers_for_tags( - record.get("tags", PackedStringArray()) - ): - elevation_tiers[tier] = true - var visited: Dictionary[String, bool] = {} - for tier: int in elevation_tiers: - var elevation_tag := "elevation_%d" % tier - for coordinate: Vector2i in records_by_coordinate: - var visit_key := _home_elevation_visit_key(coordinate, tier) - if visited.has(visit_key): - continue - var record: Dictionary = records_by_coordinate[coordinate] - var tags: PackedStringArray = record.get( - "tags", - PackedStringArray(), - ) - if elevation_tag not in tags: - continue - var component: Array[Vector2i] = [] - var pending: Array[Vector2i] = [coordinate] - var has_ramp := false - while not pending.is_empty(): - var current: Vector2i = pending.pop_back() - var current_key := _home_elevation_visit_key(current, tier) - if visited.has(current_key): - continue - var current_record: Dictionary = records_by_coordinate.get( - current, - {}, - ) - var current_tags: PackedStringArray = current_record.get( - "tags", - PackedStringArray(), - ) - if elevation_tag not in current_tags: - continue - visited[current_key] = true - component.append(current) - has_ramp = has_ramp or "ramp" in current_tags - for offset: Vector2i in [ - Vector2i.LEFT, - Vector2i.RIGHT, - Vector2i.UP, - Vector2i.DOWN, - ]: - pending.append(current + offset) - if not has_ramp: - continue - var surface_height := ( - float(tier - 1) * _generator.elevated_cliff_level_height - ) - for component_coordinate: Vector2i in component: - var heights: Array = ( - _home_accessible_elevations_by_coordinate.get( - component_coordinate, - [], - ) - ) - heights.append(surface_height) - _home_accessible_elevations_by_coordinate[ - component_coordinate - ] = heights - - -func _elevation_tiers_for_tags(tags: PackedStringArray) -> Array[int]: - var tiers: Array[int] = [] - for tag_value: String in tags: - if not tag_value.begins_with("elevation_"): - continue - var suffix := tag_value.trim_prefix("elevation_") - if suffix.is_valid_int(): - tiers.append(suffix.to_int()) - return tiers - - -func _home_elevation_visit_key(coordinate: Vector2i, tier: int) -> String: - return "%d:%d:%d" % [tier, coordinate.x, coordinate.y] - - func _mark_precipitation_occluders() -> void: for prop: Node in _decorations.get_children(): var prop_group := prop.get_meta(&"terrain_prop_group", &"") as StringName @@ -563,143 +343,6 @@ func _mark_precipitation_occluders() -> void: PrecipitationOcclusionType.mark_tree_meshes(prop) -func _set_foliage_wind_enabled(enabled: bool) -> void: - _foliage_wind_enabled = enabled - for prop: Node in _decorations.get_children(): - _apply_foliage_wind_to_node(prop, enabled) - - -func _apply_foliage_wind_to_node(root_node: Node, enabled: bool) -> void: - var mesh_instance := root_node as MeshInstance3D - if mesh_instance != null: - if enabled: - _apply_foliage_wind_to_mesh(mesh_instance) - else: - _remove_foliage_wind_from_mesh(mesh_instance) - for child: Node in root_node.get_children(): - _apply_foliage_wind_to_node(child, enabled) - - -func _remove_foliage_wind_from_mesh(mesh_instance: MeshInstance3D) -> void: - if mesh_instance.mesh == null: - return - var source_materials: Dictionary = mesh_instance.get_meta( - FOLIAGE_WIND_SOURCE_MATERIALS_META, - {}, - ) - for surface_index: int in mesh_instance.mesh.get_surface_count(): - var override_material: Material = ( - mesh_instance.get_surface_override_material(surface_index) - ) - var shader_material := override_material as ShaderMaterial - if ( - shader_material != null - and shader_material.shader == FOLIAGE_WIND_SHADER - ): - var source_material: Material = source_materials.get( - surface_index, - null, - ) as Material - mesh_instance.set_surface_override_material( - surface_index, - source_material, - ) - source_materials.erase(surface_index) - if source_materials.is_empty(): - mesh_instance.remove_meta(FOLIAGE_WIND_SOURCE_MATERIALS_META) - else: - mesh_instance.set_meta( - FOLIAGE_WIND_SOURCE_MATERIALS_META, - source_materials, - ) - - -func _apply_foliage_wind_to_mesh(mesh_instance: MeshInstance3D) -> void: - if mesh_instance.mesh == null: - return - var source_materials: Dictionary = mesh_instance.get_meta( - FOLIAGE_WIND_SOURCE_MATERIALS_META, - {}, - ) - var bounds: AABB = mesh_instance.get_aabb() - var mesh_global_scale: Vector3 = mesh_instance.global_basis.get_scale().abs() - var horizontal_scale: float = maxf( - (mesh_global_scale.x + mesh_global_scale.z) * 0.5, - 0.001, - ) - var local_strength: float = ( - foliage_wind_strength * _foliage_wind_strength_multiplier - / horizontal_scale - ) - var phase: float = fposmod( - mesh_instance.global_position.x * 0.73 - + mesh_instance.global_position.z * 0.41, - TAU, - ) - for surface_index: int in mesh_instance.mesh.get_surface_count(): - var override_material: Material = ( - mesh_instance.get_surface_override_material(surface_index) - ) - var existing_wind := override_material as ShaderMaterial - if ( - existing_wind != null - and existing_wind.shader == FOLIAGE_WIND_SHADER - ): - existing_wind.set_shader_parameter( - "local_wind_strength", - local_strength, - ) - continue - var source_material: Material = mesh_instance.get_active_material( - surface_index - ) - if not source_material is StandardMaterial3D: - continue - if not FOLIAGE_MATERIAL_NAMES.has( - StringName(source_material.resource_name) - ): - continue - if not source_materials.has(surface_index): - source_materials[surface_index] = ( - mesh_instance.get_surface_override_material(surface_index) - ) - var source_standard := source_material as StandardMaterial3D - var wind_material := ShaderMaterial.new() - wind_material.shader = FOLIAGE_WIND_SHADER - wind_material.set_shader_parameter( - "albedo_color", - source_standard.albedo_color, - ) - wind_material.set_shader_parameter( - "material_roughness", - source_standard.roughness, - ) - wind_material.set_shader_parameter( - "material_metallic", - source_standard.metallic, - ) - wind_material.set_shader_parameter("local_min_y", bounds.position.y) - wind_material.set_shader_parameter( - "local_height", - maxf(bounds.size.y, 0.001), - ) - wind_material.set_shader_parameter( - "local_wind_strength", - local_strength, - ) - wind_material.set_shader_parameter("wind_speed", foliage_wind_speed) - wind_material.set_shader_parameter("wind_phase", phase) - mesh_instance.set_surface_override_material( - surface_index, - wind_material, - ) - if not source_materials.is_empty(): - mesh_instance.set_meta( - FOLIAGE_WIND_SOURCE_MATERIALS_META, - source_materials, - ) - - func _assign_biomes( records: Array[Dictionary], summary: Dictionary, @@ -739,16 +382,10 @@ func _assign_biomes( func _place_spawn_amenities(center: Vector3) -> void: _player_spawn.position = center + Vector3(0.0, 0.18, 2.2) _safe_spawn.position = _player_spawn.position - # Keep each shopkeeper in a distinct approach lane. Their compact prompt - # areas retain only a narrow seam overlap for a continuous handoff. - _shop_root.position = center + Vector3(3.0, 0.0, -2.0) + _shop_root.position = center + Vector3(2.35, 0.0, -1.35) _shop_root.rotation.y = PI - _storage_root.position = center + Vector3(-0.5, 0.0, 3.2) + _storage_root.position = center + Vector3(-2.4, 0.0, 1.2) _storage_root.rotation.y = PI * 0.5 - _decor_shop_root.position = center + Vector3(-3.0, 0.0, 1.7) - _decor_shop_root.rotation.y = PI * 0.5 - _rv_upgrade_shop_root.position = center + Vector3(-3.0, 0.0, -2.0) - _rv_upgrade_shop_root.rotation.y = PI func _configure_static_water() -> void: @@ -1238,12 +875,12 @@ func _prop_yaw( ) -func _nearest_ocean_direction(world_position: Vector3) -> Vector2: +func _nearest_ocean_direction(position: Vector3) -> Vector2: var half_extents := get_playable_half_extents() - var distance_x := half_extents.x - absf(world_position.x) - var distance_z := half_extents.y - absf(world_position.z) - var direction_x := Vector2.RIGHT if world_position.x >= 0.0 else Vector2.LEFT - var direction_z := Vector2.DOWN if world_position.z >= 0.0 else Vector2.UP + var distance_x := half_extents.x - absf(position.x) + var distance_z := half_extents.y - absf(position.z) + var direction_x := Vector2.RIGHT if position.x >= 0.0 else Vector2.LEFT + var direction_z := Vector2.DOWN if position.z >= 0.0 else Vector2.UP if absf(distance_x - distance_z) <= _generator.catalog.chunk_size * 0.35: return (direction_x + direction_z).normalized() return direction_x if distance_x < distance_z else direction_z @@ -1375,8 +1012,8 @@ func _spawn_distance_eligible_definitions( ) -> Array[TerrainPropDefinition]: var result: Array[TerrainPropDefinition] = [] var center := Vector2i( - int(float(_generator.grid_size.x) / 2.0), - int(float(_generator.grid_size.y) / 2.0), + _generator.grid_size.x / 2, + _generator.grid_size.y / 2, ) var distance := ( absi(coordinate.x - center.x) @@ -1415,7 +1052,7 @@ func _record_prop_group_coordinate( func _has_preferred_prop_near( definition: TerrainPropDefinition, - world_position: Vector3, + position: Vector3, ) -> bool: for index: int in _placed_prop_positions.size(): if ( @@ -1424,7 +1061,7 @@ func _has_preferred_prop_near( ): continue var other := _placed_prop_positions[index] - if Vector2(world_position.x - other.x, world_position.z - other.z).length() <= ( + if Vector2(position.x - other.x, position.z - other.z).length() <= ( definition.preferred_nearby_radius ): return true @@ -1505,12 +1142,12 @@ func _biome_group_key( return StringName("%s:%s" % [biome_id, group]) -func _has_prop_clearance(world_position: Vector3, radius: float) -> bool: +func _has_prop_clearance(position: Vector3, radius: float) -> bool: for index: int in _placed_prop_positions.size(): var other := _placed_prop_positions[index] var distance := Vector2( - world_position.x - other.x, - world_position.z - other.z, + position.x - other.x, + position.z - other.z, ).length() if distance < radius + _placed_prop_clearance_radii[index]: return false @@ -1612,7 +1249,6 @@ func _terrain_surface_triangles_by_coordinate( mesh_instance.mesh.surface_get_arrays(surface_index), -INF, 0.35, - 100.0, ) if triangles.is_empty(): continue @@ -1625,203 +1261,6 @@ func _terrain_surface_triangles_by_coordinate( return triangles_by_coordinate -func _cache_water_recovery_surfaces( - grass_triangles: Dictionary[Vector2i, Array], - sand_triangles: Dictionary[Vector2i, Array], -) -> void: - _water_recovery_triangles_by_coordinate.clear() - _append_water_recovery_surfaces(grass_triangles) - _append_water_recovery_surfaces(sand_triangles) - - -func _append_water_recovery_surfaces( - source: Dictionary[Vector2i, Array], -) -> void: - for coordinate: Vector2i in source: - var eligible: Array = _water_recovery_triangles_by_coordinate.get( - coordinate, - [], - ) - for triangle: PackedVector3Array in source[coordinate]: - if triangle.size() != 3: - continue - if minf( - triangle[0].y, - minf(triangle[1].y, triangle[2].y), - ) <= WATER_HEIGHT + WATER_RECOVERY_MINIMUM_GROUND_CLEARANCE: - continue - var cross := (triangle[1] - triangle[0]).cross( - triangle[2] - triangle[0] - ) - if ( - cross.length_squared() <= 0.0000001 - or absf(cross.normalized().dot(Vector3.UP)) - < WATER_RECOVERY_MINIMUM_UP_DOT - ): - continue - eligible.append(triangle) - if not eligible.is_empty(): - _water_recovery_triangles_by_coordinate[coordinate] = eligible - - -func _nearest_recovery_surface_distance(entry_position: Vector3) -> float: - var entry_horizontal := Vector2(entry_position.x, entry_position.z) - var nearest_distance_squared := INF - for coordinate: Vector2i in _water_recovery_triangles_by_coordinate: - for triangle: PackedVector3Array in ( - _water_recovery_triangles_by_coordinate[coordinate] - ): - var closest := _closest_horizontal_point_on_triangle( - entry_horizontal, - triangle, - ) - nearest_distance_squared = minf( - nearest_distance_squared, - entry_horizontal.distance_squared_to(closest), - ) - return sqrt(nearest_distance_squared) - - -func _nearest_safe_recovery_surface_position( - entry_position: Vector3, - maximum_distance: float, -) -> Variant: - var entry_horizontal := Vector2(entry_position.x, entry_position.z) - var maximum_distance_squared := maximum_distance * maximum_distance - var best_distance_squared := INF - var best_position: Variant = null - for coordinate: Vector2i in _water_recovery_triangles_by_coordinate: - for triangle: PackedVector3Array in ( - _water_recovery_triangles_by_coordinate[coordinate] - ): - var closest := _closest_horizontal_point_on_triangle( - entry_horizontal, - triangle, - ) - if ( - entry_horizontal.distance_squared_to(closest) - > maximum_distance_squared - ): - continue - var centroid := Vector2( - (triangle[0].x + triangle[1].x + triangle[2].x) / 3.0, - (triangle[0].z + triangle[1].z + triangle[2].z) / 3.0, - ) - var inset_distance := minf( - closest.distance_to(centroid), - WATER_RECOVERY_MAXIMUM_INSET, - ) - var inset_steps := ceili( - inset_distance / WATER_RECOVERY_INSET_STEP - ) - for inset_index: int in inset_steps + 1: - var candidate_horizontal := closest.move_toward( - centroid, - minf( - float(inset_index) * WATER_RECOVERY_INSET_STEP, - inset_distance, - ), - ) - var distance_squared := entry_horizontal.distance_squared_to( - candidate_horizontal - ) - if ( - distance_squared > maximum_distance_squared - or distance_squared >= best_distance_squared - ): - continue - var candidate := Vector3( - candidate_horizontal.x, - entry_position.y, - candidate_horizontal.y, - ) - var safe_position: Variant = _safe_recovery_surface_position( - candidate - ) - if safe_position is Vector3: - best_distance_squared = distance_squared - best_position = safe_position - return best_position - - -func _safe_recovery_surface_position(candidate: Vector3) -> Variant: - var nearby_triangles := _water_recovery_surface_triangles_near(candidate) - var surface_height := _surface_height_at(candidate, nearby_triangles) - if ( - surface_height <= WATER_HEIGHT + WATER_RECOVERY_MINIMUM_GROUND_CLEARANCE - or not _surface_supports_prop_footprint( - candidate, - surface_height, - WATER_RECOVERY_FOOTPRINT_RADIUS, - nearby_triangles, - ) - or not _has_prop_clearance( - candidate, - WATER_RECOVERY_FOOTPRINT_RADIUS, - ) - ): - return null - candidate.y = surface_height - return candidate - - -func _water_recovery_surface_triangles_near( - world_position: Vector3, -) -> Array[PackedVector3Array]: - var result: Array[PackedVector3Array] = [] - if _generator.catalog == null or _generator.catalog.chunk_size <= 0.0: - return result - var local_position := _generator.to_local(world_position) - var half_grid := Vector2( - float(_generator.grid_size.x - 1) * 0.5, - float(_generator.grid_size.y - 1) * 0.5, - ) - var coordinate := Vector2i( - roundi(local_position.x / _generator.catalog.chunk_size + half_grid.x), - roundi(local_position.z / _generator.catalog.chunk_size + half_grid.y), - ) - for offset_x: int in range(-1, 2): - for offset_y: int in range(-1, 2): - var nearby_coordinate := coordinate + Vector2i(offset_x, offset_y) - result.append_array( - _water_recovery_triangles_by_coordinate.get( - nearby_coordinate, - [], - ) - ) - return result - - -func _closest_horizontal_point_on_triangle( - point: Vector2, - triangle: PackedVector3Array, -) -> Vector2: - var polygon := PackedVector2Array([ - Vector2(triangle[0].x, triangle[0].z), - Vector2(triangle[1].x, triangle[1].z), - Vector2(triangle[2].x, triangle[2].z), - ]) - if Geometry2D.is_point_in_polygon(point, polygon): - return point - var closest := Geometry2D.get_closest_point_to_segment( - point, - polygon[0], - polygon[1], - ) - var nearest_distance_squared := point.distance_squared_to(closest) - for edge_index: int in range(1, 3): - var edge_closest := Geometry2D.get_closest_point_to_segment( - point, - polygon[edge_index], - polygon[(edge_index + 1) % 3], - ) - var distance_squared := point.distance_squared_to(edge_closest) - if distance_squared < nearest_distance_squared: - nearest_distance_squared = distance_squared - closest = edge_closest - return closest - - func _terrain_coordinate_for(mesh_instance: MeshInstance3D) -> Vector2i: var current: Node = mesh_instance while current != null and current != _generator: @@ -1844,12 +1283,12 @@ func _surface_triangles_for_coordinate( func _surface_height_at( - world_position: Vector3, + position: Vector3, triangles: Array[PackedVector3Array], ) -> float: var highest := -INF - var segment_start := world_position + Vector3.UP * 100.0 - var segment_end := world_position + Vector3.DOWN * 100.0 + var segment_start := position + Vector3.UP * 100.0 + var segment_end := position + Vector3.DOWN * 100.0 for triangle: PackedVector3Array in triangles: if triangle.size() != 3: continue @@ -1866,13 +1305,13 @@ func _surface_height_at( func _surface_supports_prop_footprint( - world_position: Vector3, + position: Vector3, surface_height: float, radius: float, triangles: Array[PackedVector3Array], ) -> bool: for direction: Vector2 in PROP_SURFACE_SAMPLE_DIRECTIONS: - var sample_position := world_position + Vector3( + var sample_position := position + Vector3( direction.x * radius, 0.0, direction.y * radius, @@ -1918,13 +1357,48 @@ func _add_prop_collision( body.add_child(collision) +func _build_shoreline_reference() -> void: + var half := get_playable_half_extents() + var width := 0.05 + var vertices := PackedVector3Array() + var indices := PackedInt32Array() + var corners := [ + Vector3(-half.x, WATER_HEIGHT, -half.y), + Vector3(half.x, WATER_HEIGHT, -half.y), + Vector3(half.x, WATER_HEIGHT, half.y), + Vector3(-half.x, WATER_HEIGHT, half.y), + ] + for index: int in 4: + var start: Vector3 = corners[index] + var finish: Vector3 = corners[(index + 1) % 4] + var direction := (finish - start).normalized() + var perpendicular := Vector3(-direction.z, 0.0, direction.x) * width + var base := vertices.size() + vertices.append_array(PackedVector3Array([ + start - perpendicular, + start + perpendicular, + finish + perpendicular, + finish - perpendicular, + ])) + indices.append_array(PackedInt32Array([ + base, base + 1, base + 2, + base, base + 2, base + 3, + ])) + var arrays := [] + arrays.resize(Mesh.ARRAY_MAX) + arrays[Mesh.ARRAY_VERTEX] = vertices + arrays[Mesh.ARRAY_INDEX] = indices + var mesh := ArrayMesh.new() + mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) + _shoreline_reference.mesh = mesh + + func _append_surface_triangles( result: Array[PackedVector3Array], mesh_instance: MeshInstance3D, arrays: Array, minimum_global_y: float, minimum_up_dot: float, - maximum_global_y: float, ) -> void: if arrays.size() <= Mesh.ARRAY_INDEX: return @@ -1934,28 +1408,10 @@ func _append_surface_triangles( return if indices.is_empty(): for index: int in range(0, vertices.size() - 2, 3): - _append_triangle( - result, - mesh_instance, - vertices[index], - vertices[index + 1], - vertices[index + 2], - minimum_global_y, - minimum_up_dot, - maximum_global_y, - ) + _append_triangle(result, mesh_instance, vertices[index], vertices[index + 1], vertices[index + 2], minimum_global_y, minimum_up_dot) return for index: int in range(0, indices.size() - 2, 3): - _append_triangle( - result, - mesh_instance, - vertices[indices[index]], - vertices[indices[index + 1]], - vertices[indices[index + 2]], - minimum_global_y, - minimum_up_dot, - maximum_global_y, - ) + _append_triangle(result, mesh_instance, vertices[indices[index]], vertices[indices[index + 1]], vertices[indices[index + 2]], minimum_global_y, minimum_up_dot) func _append_triangle( @@ -1966,15 +1422,11 @@ func _append_triangle( local_c: Vector3, minimum_global_y: float, minimum_up_dot: float, - maximum_global_y: float, ) -> void: var a := mesh_instance.to_global(local_a) var b := mesh_instance.to_global(local_b) var c := mesh_instance.to_global(local_c) - if ( - maxf(a.y, maxf(b.y, c.y)) <= minimum_global_y - or minf(a.y, minf(b.y, c.y)) >= maximum_global_y - ): + if minf(a.y, minf(b.y, c.y)) <= minimum_global_y: return var cross := (b - a).cross(c - a) if cross.length_squared() <= 0.0000001: diff --git a/world/generation/generated_world_region.tscn b/world/generation/generated_world_region.tscn index 03446a0..47ee6bc 100644 --- a/world/generation/generated_world_region.tscn +++ b/world/generation/generated_world_region.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=17 format=3] +[gd_scene load_steps=14 format=3] [ext_resource type="Script" path="res://world/generation/generated_world_region.gd" id="1_region"] [ext_resource type="Script" path="res://world/generation/terrain_chunk_generator.gd" id="2_generator"] @@ -13,9 +13,6 @@ [ext_resource type="Resource" path="res://fish/pools/starter_pond_pool.tres" id="11_pond_pool"] [ext_resource type="Resource" path="res://world/generation/props/terrain_prop_catalog.tres" id="12_prop_catalog"] [ext_resource type="Resource" path="res://world/generation/biomes/terrain_biome_catalog.tres" id="13_biome_catalog"] -[ext_resource type="PackedScene" path="res://world/interactables/decor_shop_world.tscn" id="14_decor_shop"] -[ext_resource type="PackedScene" path="res://world/interactables/rv_upgrade_shop_world.tscn" id="15_rv_upgrade"] -[ext_resource type="Script" path="res://world/water_surface_motion.gd" id="16_water_motion"] [node name="GeneratedWorldRegion" type="Node3D"] script = ExtResource("1_region") @@ -61,9 +58,6 @@ fish_pool = ExtResource("10_ocean_pool") water_type = 1 location_tags = Array[StringName]([&"coast", &"ocean", &"generated_ocean"]) -[node name="VisualWater" parent="WaterBodies/OceanWater" index="0"] -script = ExtResource("16_water_motion") - [node name="FreshWaterBodies" type="Node3D" parent="WaterBodies"] unique_name_in_owner = true @@ -104,11 +98,10 @@ unique_name_in_owner = true [node name="PlayerStorageBox" parent="Interactables" instance=ExtResource("6_storage")] unique_name_in_owner = true -[node name="DecorShopWorld" parent="Interactables" instance=ExtResource("14_decor_shop")] -unique_name_in_owner = true - -[node name="RVUpgradeShopWorld" parent="Interactables" instance=ExtResource("15_rv_upgrade")] -unique_name_in_owner = true - [node name="Decorations" type="Node3D" parent="."] unique_name_in_owner = true + +[node name="ShorelineReference" type="MeshInstance3D" parent="."] +unique_name_in_owner = true +visible = false +cast_shadow = 0 diff --git a/world/generation/terrain_chunk_generator.gd b/world/generation/terrain_chunk_generator.gd index 381b919..49bf693 100644 --- a/world/generation/terrain_chunk_generator.gd +++ b/world/generation/terrain_chunk_generator.gd @@ -282,13 +282,11 @@ func _resolved_layout_validation_error( if counts.get(required_id, 0) <= 0: return "required chunk %s is missing." % required_id if force_center_chunk_id != &"": - @warning_ignore("integer_division") var center := Vector2i(grid_size.x / 2, grid_size.y / 2) var center_index := center.y * grid_size.x + center.x if layout[center_index].definition.stable_id != force_center_chunk_id: return "the forced center chunk is missing from the center cell." for index: int in layout.size(): - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var current := layout[index] if not _variant_respects_ocean_boundary(current, coordinate): @@ -958,7 +956,6 @@ func _candidate_has_domain_support( index: int, domains: Dictionary, ) -> bool: - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var possible_required_neighbors := 0 for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -1018,7 +1015,6 @@ func _placed_neighbor_requirements_have_domain_support( var placement := _placements[index] if placement == null or placement.definition.minimum_required_neighbors <= 0: continue - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var possible_neighbors := 0 for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -1209,7 +1205,6 @@ func _candidate_dynamic_cell_rules_are_satisfied( ) -> bool: if not _definition_has_capacity(candidate.definition): return false - @warning_ignore("integer_division") var center_index := (grid_size.y / 2) * grid_size.x + grid_size.x / 2 if ( index != center_index @@ -1293,15 +1288,12 @@ func _candidate_can_occupy_cell( candidate: TerrainChunkVariant, index: int, ) -> bool: - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) - @warning_ignore("integer_division") - var center := Vector2i(grid_size.x / 2, grid_size.y / 2) if ( _cell_requires_reserved_grass(index) and candidate.definition.stable_id != elevated_cliff_base_chunk_id and not ( - coordinate == center + coordinate == Vector2i(grid_size.x / 2, grid_size.y / 2) and force_center_chunk_id != &"" and candidate.definition.stable_id == force_center_chunk_id and "grass" in candidate.definition.tags @@ -1309,6 +1301,7 @@ func _candidate_can_occupy_cell( ) ): return false + var center := Vector2i(grid_size.x / 2, grid_size.y / 2) if ( coordinate == center and force_center_chunk_id != &"" @@ -1360,7 +1353,6 @@ func _prepare_elevated_feature_region() -> bool: "Elevated cliff feature requires at least an 11x11 terrain grid." ) return false - @warning_ignore("integer_division") var forced_center := Vector2i(grid_size.x / 2, grid_size.y / 2) var candidates: Array[Vector2i] = [] for row: int in range( @@ -1676,7 +1668,6 @@ func _lake_feature_candidates( var result: Array[Dictionary] = [] if footprint_size.x < 2 or footprint_size.y < 2: return result - @warning_ignore("integer_division") var center := Vector2i(grid_size.x / 2, grid_size.y / 2) for row: int in range( LAKE_FEATURE_CLEARANCE + 1, @@ -1970,7 +1961,6 @@ func _river_feature_candidate_is_valid( or outlet_coordinates.size() != 2 ): return false - @warning_ignore("integer_division") var center := Vector2i(grid_size.x / 2, grid_size.y / 2) var source_lookup: Dictionary[Vector2i, bool] = {} var source_exit_lookup: Dictionary[Vector2i, bool] = {} @@ -2537,10 +2527,8 @@ func _build_grid_solver_caches() -> void: _neighbor_indices.resize(_placements.size()) _static_cell_candidate_masks.resize(_placements.size()) _static_cell_candidate_masks.fill(0) - @warning_ignore("integer_division") var center := Vector2i(grid_size.x / 2, grid_size.y / 2) for index: int in _placements.size(): - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var neighbors := PackedInt32Array([-1, -1, -1, -1]) for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -2608,7 +2596,6 @@ func _apply_grass_sand_smoothing() -> bool: return false var candidates: Array[Dictionary] = [] - @warning_ignore("integer_division") var center := Vector2i(grid_size.x / 2, grid_size.y / 2) for index: int in _placements.size(): var placement := _placements[index] @@ -2617,7 +2604,6 @@ func _apply_grass_sand_smoothing() -> bool: smoothing_sand_chunk_id, ]: continue - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) if ( _coordinate_is_on_boundary(coordinate) @@ -2660,7 +2646,6 @@ func _apply_grass_sand_smoothing() -> bool: if replacement_count >= maximum_smoothing_placements: break var index := int(candidate["index"]) - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var diagonal := candidate["variant"] as TerrainChunkVariant if ( @@ -3275,7 +3260,6 @@ func _primary_elevated_top_coordinate() -> Vector2i: if _coordinate_has_primary_elevated_top(_elevated_feature_center): return _elevated_feature_center for index: int in _placements.size(): - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) if not _coordinate_has_primary_elevated_top(coordinate): continue @@ -3651,11 +3635,11 @@ func _weighted_candidate_order( candidate.definition, ): weight *= long_repeat_weight_multiplier - @warning_ignore("integer_division") - var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) if ( candidate.definition.prefers_map_boundary - and _coordinate_is_on_boundary(coordinate) + and _coordinate_is_on_boundary( + Vector2i(index % grid_size.x, index / grid_size.x) + ) ): weight *= boundary_preference_multiplier remaining.append(candidate) @@ -3685,7 +3669,6 @@ func _adjacent_definition_repeat_count( index: int, definition: TerrainChunkDefinition, ) -> int: - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var count := 0 for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -3707,7 +3690,6 @@ func _preferred_neighbor_count( index: int, definition: TerrainChunkDefinition, ) -> int: - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var count := 0 for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -3729,7 +3711,6 @@ func _long_definition_run_count( index: int, definition: TerrainChunkDefinition, ) -> int: - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var count := 0 for axis: Vector2i in [Vector2i.RIGHT, Vector2i.DOWN]: @@ -3781,7 +3762,6 @@ func _neighbor_requirement_validation_error( var placement := layout[index] if placement == null or placement.definition.minimum_required_neighbors <= 0: continue - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var matching_neighbors := 0 for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -3829,7 +3809,6 @@ func _walkable_connectivity_validation_error( return "" var start_index := walkable_indices[0] if force_center_chunk_id != &"": - @warning_ignore("integer_division") var center := Vector2i(grid_size.x / 2, grid_size.y / 2) var center_index := center.y * grid_size.x + center.x if ( @@ -3843,7 +3822,6 @@ func _walkable_connectivity_validation_error( while pending_cursor < pending.size(): var index := pending[pending_cursor] pending_cursor += 1 - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var current := layout[index] for edge_value: int in TerrainChunkTopology.Edge.values(): @@ -3914,7 +3892,6 @@ func _least_repeated_equivalent_rotation( definition: TerrainChunkDefinition, rotations: PackedInt32Array, ) -> int: - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var best_score := 3 var best_rotations := PackedInt32Array() @@ -3967,7 +3944,6 @@ func _build_solution_root() -> Node3D: var variant := _placements[index] if variant == null: continue - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) var chunk_root := _instantiate_chunk_root(variant.definition) if chunk_root == null: @@ -4349,7 +4325,6 @@ func _count_adjacent_repeat_edges() -> int: var current := _placements[index] if current == null: continue - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) if coordinate.x > 0: var west := _placements[index - 1] @@ -4408,7 +4383,6 @@ func placement_records() -> Array[Dictionary]: var variant: TerrainChunkVariant = _placements[index] if variant == null: continue - @warning_ignore("integer_division") var coordinate := Vector2i(index % grid_size.x, index / grid_size.x) result.append({ "coordinate": coordinate, @@ -4440,19 +4414,6 @@ func chunk_position(coordinate: Vector2i) -> Vector3: ) -func coordinate_for_local_position(local_position: Vector3) -> Vector2i: - if catalog == null or catalog.chunk_size <= 0.0: - return Vector2i(-1, -1) - var half_grid := Vector2( - float(grid_size.x - 1) * 0.5, - float(grid_size.y - 1) * 0.5, - ) - return Vector2i( - roundi(local_position.x / catalog.chunk_size + half_grid.x), - roundi(local_position.z / catalog.chunk_size + half_grid.y), - ) - - func get_generated_chunks_root() -> Node3D: return _generated_chunks diff --git a/world/interactables/decor_shop_world.tscn b/world/interactables/decor_shop_world.tscn deleted file mode 100644 index cd51771..0000000 --- a/world/interactables/decor_shop_world.tscn +++ /dev/null @@ -1,35 +0,0 @@ -[gd_scene load_steps=5 format=3] - -[ext_resource type="Script" path="res://world/decor_shop_interaction.gd" id="1_shop"] -[ext_resource type="PackedScene" path="res://art/exported/characters/base/straywild_base_character.glb" id="2_character"] -[ext_resource type="Script" path="res://world/world_character_display.gd" id="3_display"] - -[sub_resource type="SphereShape3D" id="InteractionShape"] -resource_local_to_scene = true -radius = 1.5 - -[node name="DecorShopWorld" type="Node3D"] - -[node name="Shopkeeper" parent="." instance=ExtResource("2_character")] -script = ExtResource("3_display") -species_id = "round" -fur_color_id = "brown" -ears_id = "bear" -tail_id = "bear" -eyes_id = "tired" -nose_id = "triangle_pink" -mouth_id = "simple_smile" -head_look_enabled = true - -[node name="AnimationPlayer" parent="Shopkeeper"] -autoplay = "idle" - -[node name="InteractionArea" type="Area3D" parent="."] -unique_name_in_owner = true -position = Vector3(0, 1, 0) -collision_layer = 0 -collision_mask = 2 -script = ExtResource("1_shop") - -[node name="InteractionShape" type="CollisionShape3D" parent="InteractionArea"] -shape = SubResource("InteractionShape") diff --git a/world/interactables/fishing_shop_world.tscn b/world/interactables/fishing_shop_world.tscn index 4daee51..7221005 100644 --- a/world/interactables/fishing_shop_world.tscn +++ b/world/interactables/fishing_shop_world.tscn @@ -1,12 +1,12 @@ [gd_scene load_steps=5 format=3] [ext_resource type="Script" path="res://world/fishing_shop_interaction.gd" id="1_shop"] -[ext_resource type="PackedScene" path="res://art/exported/characters/base/straywild_base_character.glb" id="2_character"] +[ext_resource type="PackedScene" path="res://art/exported/characters/base/netfishing_base_character.glb" id="2_character"] [ext_resource type="Script" path="res://world/world_character_display.gd" id="3_display"] [sub_resource type="SphereShape3D" id="InteractionShape"] resource_local_to_scene = true -radius = 1.5 +radius = 3.0 [node name="FishingShopWorld" type="Node3D"] @@ -26,7 +26,7 @@ autoplay = "idle" [node name="InteractionArea" type="Area3D" parent="."] unique_name_in_owner = true -position = Vector3(0, 1, 0) +position = Vector3(0, 1, -0.3) collision_layer = 0 collision_mask = 2 script = ExtResource("1_shop") diff --git a/world/interactables/player_storage_box.tscn b/world/interactables/player_storage_box.tscn index 008f0ac..4bf9a8e 100644 --- a/world/interactables/player_storage_box.tscn +++ b/world/interactables/player_storage_box.tscn @@ -27,8 +27,6 @@ size = Vector3(1.62, 0.86, 1.02) radius = 2.3 [node name="PlayerStorageBox" type="Node3D"] -process_mode = 4 -visible = false [node name="Body" type="MeshInstance3D" parent="."] position = Vector3(0, 0.35, 0) @@ -46,7 +44,6 @@ collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] position = Vector3(0, 0.43, 0) -disabled = true shape = SubResource("CollisionShape") [node name="InteractionArea" type="Area3D" parent="."] @@ -57,7 +54,6 @@ collision_mask = 2 script = ExtResource("1_interaction") [node name="CollisionShape3D" type="CollisionShape3D" parent="InteractionArea"] -disabled = true shape = SubResource("InteractionShape") [node name="PromptAnchor" type="Marker3D" parent="."] diff --git a/world/interactables/rv_upgrade_shop_world.tscn b/world/interactables/rv_upgrade_shop_world.tscn deleted file mode 100644 index 83f9126..0000000 --- a/world/interactables/rv_upgrade_shop_world.tscn +++ /dev/null @@ -1,36 +0,0 @@ -[gd_scene load_steps=5 format=3] - -[ext_resource type="Script" path="res://world/rv_upgrade_interaction.gd" id="1_shop"] -[ext_resource type="PackedScene" path="res://art/exported/characters/base/straywild_base_character.glb" id="2_character"] -[ext_resource type="Script" path="res://world/world_character_display.gd" id="3_display"] - -[sub_resource type="SphereShape3D" id="InteractionShape"] -resource_local_to_scene = true -radius = 1.5 - -[node name="RVUpgradeShopWorld" type="Node3D"] - -[node name="Shopkeeper" parent="." instance=ExtResource("2_character")] -script = ExtResource("3_display") -species_id = "pointy" -fur_color_id = "teal" -ears_id = "pointy_long" -tail_id = "fox" -eyes_id = "interested" -nose_id = "triangle_small" -mouth_id = "cheeky_smile" -head_look_enabled = true - -[node name="AnimationPlayer" parent="Shopkeeper"] -autoplay = "idle" - -[node name="InteractionArea" type="Area3D" parent="."] -unique_name_in_owner = true -position = Vector3(0, 1, 0) -collision_layer = 0 -collision_mask = 2 -script = ExtResource("1_shop") - -[node name="InteractionShape" type="CollisionShape3D" parent="InteractionArea"] -shape = SubResource("InteractionShape") -vertical_icon_alignment = 1 diff --git a/world/materials/shoreline_tide.gdshader b/world/materials/shoreline_tide.gdshader new file mode 100644 index 0000000..f8a58e0 --- /dev/null +++ b/world/materials/shoreline_tide.gdshader @@ -0,0 +1,71 @@ +shader_type spatial; +render_mode blend_mix, depth_draw_never, cull_disabled, unshaded; + +uniform vec4 lead_color : source_color = vec4(0.780, 0.960, 0.930, 1.0); +uniform vec4 trail_color : source_color = vec4(0.500, 0.840, 0.820, 1.0); +uniform float ribbon_width : hint_range(0.2, 2.0, 0.01) = 1.35; +uniform float land_inset : hint_range(0.0, 0.4, 0.01) = 0.12; +uniform float tide_speed : hint_range(0.1, 3.0, 0.01) = 1.42; +uniform float tide_distance : hint_range(0.0, 0.6, 0.01) = 0.42; +uniform float lead_width : hint_range(0.01, 0.2, 0.005) = 0.14; +uniform float trail_width : hint_range(0.02, 0.4, 0.005) = 0.32; +uniform float lead_strength : hint_range(0.0, 1.0, 0.01) = 0.88; +uniform float trail_strength : hint_range(0.0, 1.0, 0.01) = 0.52; +uniform float phase_scale : hint_range(0.001, 0.2, 0.001) = 0.035; +uniform float phase_strength : hint_range(0.0, 2.0, 0.01) = 0.55; + +varying vec3 world_position; + + +float hash_21(vec2 point) { + return fract(sin(dot(point, vec2(127.1, 311.7))) * 43758.5453); +} + + +float value_noise(vec2 point) { + vec2 cell = floor(point); + vec2 local = fract(point); + vec2 blend = local * local * (3.0 - 2.0 * local); + float bottom = mix(hash_21(cell), hash_21(cell + vec2(1.0, 0.0)), blend.x); + float top = mix( + hash_21(cell + vec2(0.0, 1.0)), + hash_21(cell + vec2(1.0, 1.0)), + blend.x + ); + return mix(bottom, top, blend.y); +} + + +float soft_line(float coordinate, float center, float width) { + float normalized_width = max(width / ribbon_width, 0.001); + float derivative_width = min(fwidth(coordinate) * 1.25, normalized_width * 0.65); + return 1.0 - smoothstep( + max(normalized_width * 0.25 - derivative_width, 0.0), + normalized_width + derivative_width, + abs(coordinate - center) + ); +} + + +void vertex() { + world_position = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz; +} + + +void fragment() { + float phase = ( + value_noise(world_position.xz * phase_scale) * 2.0 - 1.0 + ) * phase_strength; + float ebb = sin(TIME * tide_speed + phase) * 0.5 + 0.5; + float shoreline = land_inset / ribbon_width; + float lead_position = shoreline + ebb * tide_distance / ribbon_width; + float trail_position = lead_position + max(tide_distance * 0.72, 0.10) / ribbon_width; + float lead = soft_line(UV.y, lead_position, lead_width); + float trail = soft_line(UV.y, trail_position, trail_width); + float edge_fade = smoothstep(0.0, 0.055, UV.y) * (1.0 - smoothstep(0.90, 1.0, UV.y)); + float lead_alpha = lead * lead_strength; + float trail_alpha = trail * trail_strength; + float combined_alpha = max(lead_alpha, trail_alpha) * edge_fade; + ALBEDO = mix(trail_color.rgb, lead_color.rgb, lead_alpha); + ALPHA = combined_alpha; +} diff --git a/world/materials/shoreline_tide.gdshader.uid b/world/materials/shoreline_tide.gdshader.uid new file mode 100644 index 0000000..e8e5d36 --- /dev/null +++ b/world/materials/shoreline_tide.gdshader.uid @@ -0,0 +1 @@ +uid://5dauni8hb2lv diff --git a/world/materials/shoreline_tide.tres b/world/materials/shoreline_tide.tres new file mode 100644 index 0000000..65d2fa8 --- /dev/null +++ b/world/materials/shoreline_tide.tres @@ -0,0 +1,19 @@ +[gd_resource type="ShaderMaterial" load_steps=2 format=3] + +[ext_resource type="Shader" path="res://world/materials/shoreline_tide.gdshader" id="1_shader"] + +[resource] +render_priority = 1 +shader = ExtResource("1_shader") +shader_parameter/lead_color = Color(0.78, 0.96, 0.93, 1) +shader_parameter/trail_color = Color(0.5, 0.84, 0.82, 1) +shader_parameter/ribbon_width = 1.35 +shader_parameter/land_inset = 0.12 +shader_parameter/tide_speed = 1.42 +shader_parameter/tide_distance = 0.42 +shader_parameter/lead_width = 0.14 +shader_parameter/trail_width = 0.32 +shader_parameter/lead_strength = 0.88 +shader_parameter/trail_strength = 0.52 +shader_parameter/phase_scale = 0.035 +shader_parameter/phase_strength = 0.55 diff --git a/world/materials/stylized_water.gdshader b/world/materials/stylized_water.gdshader index 61e5622..669f649 100644 --- a/world/materials/stylized_water.gdshader +++ b/world/materials/stylized_water.gdshader @@ -1,27 +1,35 @@ shader_type spatial; render_mode blend_mix, depth_draw_never, cull_back, unshaded, fog_disabled; -// Use one depth sample directly behind this water pixel. Do not turn this into -// a neighbourhood filter: samples from adjacent cliff faces are what caused -// the former wedges and folding at corners. uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest; uniform vec4 shore_color : source_color = vec4(0.475, 0.788, 0.796, 1.0); uniform vec4 shallow_color : source_color = vec4(0.227, 0.604, 0.663, 1.0); uniform vec4 deep_color : source_color = vec4(0.110, 0.345, 0.435, 1.0); -uniform vec4 shoreline_foam_color : source_color = vec4(0.580, 0.850, 0.860, 1.0); +uniform vec4 tide_wash_color : source_color = vec4(0.360, 0.720, 0.735, 1.0); uniform float shallow_depth : hint_range(0.1, 3.0, 0.01) = 0.70; uniform float deep_depth : hint_range(0.5, 12.0, 0.05) = 3.60; +uniform float shore_depth_width : hint_range(0.02, 1.0, 0.01) = 0.16; uniform float shore_alpha : hint_range(0.1, 1.0, 0.01) = 0.44; uniform float shallow_alpha : hint_range(0.1, 1.0, 0.01) = 0.60; uniform float deep_alpha : hint_range(0.1, 1.0, 0.01) = 0.82; -// WaterSurfaceMotion supplies the inverse of its visual bob here. Shore -// coloration and foam therefore use the physical waterline rather than a -// surface that moves a few centimetres through the terrain every frame. -uniform float stable_surface_height_offset = 0.0; +uniform bool tide_effect_enabled = true; +uniform float tide_speed : hint_range(0.1, 3.0, 0.01) = 1.42; +uniform float tide_distance : hint_range(0.0, 0.6, 0.01) = 0.30; +uniform float tide_wash_width : hint_range(0.05, 1.0, 0.01) = 0.38; +uniform float tide_wash_strength : hint_range(0.0, 0.3, 0.01) = 0.11; +uniform float tide_wash_alpha_shift : hint_range(0.0, 0.15, 0.005) = 0.045; + +uniform float phase_noise_scale : hint_range(0.001, 0.5, 0.001) = 0.055; +uniform float phase_noise_strength : hint_range(0.0, 2.0, 0.01) = 0.68; +uniform float contour_corner_variation : hint_range(0.0, 0.15, 0.005) = 0.045; +uniform float contour_smoothing_pixels : hint_range(0.0, 2.5, 0.05) = 1.0; +uniform float contour_smoothing_strength : hint_range(0.0, 1.0, 0.01) = 0.72; +uniform float contour_depth_reject : hint_range(0.05, 2.0, 0.01) = 0.60; +uniform float shoreline_horizontal_reach : hint_range(0.05, 1.5, 0.01) = 0.32; uniform float contact_fade_depth : hint_range(0.0, 0.1, 0.001) = 0.018; uniform float open_water_drift_scale : hint_range(0.001, 0.3, 0.001) = 0.018; uniform vec2 open_water_drift_speed = vec2(0.010, -0.007); @@ -33,17 +41,14 @@ uniform float surface_mark_strength : hint_range(0.0, 0.3, 0.005) = 0.12; uniform float surface_mottle_scale : hint_range(0.01, 1.0, 0.01) = 0.11; uniform vec2 surface_mottle_speed = vec2(-0.018, 0.013); uniform float surface_mottle_strength : hint_range(0.0, 0.2, 0.005) = 0.07; -uniform float shoreline_foam_speed : hint_range(0.1, 3.0, 0.01) = 1.42; -uniform float shoreline_foam_phase_noise_scale : hint_range(0.001, 0.5, 0.001) = 0.055; -uniform float shoreline_foam_phase_noise_strength : hint_range(0.0, 2.0, 0.01) = 0.68; uniform vec2 shoreline_mark_density = vec2(4.60, 3.20); uniform vec2 shoreline_mark_drift = vec2(0.085, -0.060); -uniform float shoreline_foam_depth : hint_range(0.1, 2.0, 0.01) = 0.55; -uniform float shoreline_foam_strength : hint_range(0.0, 1.0, 0.01) = 0.95; -uniform float shoreline_base_fill : hint_range(0.0, 1.0, 0.01) = 0.58; -uniform float shoreline_opacity_boost : hint_range(0.0, 0.5, 0.01) = 0.38; +uniform float shoreline_mark_depth : hint_range(0.1, 2.0, 0.01) = 0.95; +uniform float shoreline_mark_strength : hint_range(0.0, 1.0, 0.01) = 0.82; +uniform float shoreline_base_fill : hint_range(0.0, 1.0, 0.01) = 0.32; +uniform float shoreline_opacity_boost : hint_range(0.0, 0.5, 0.01) = 0.26; uniform float surface_highlight_night_floor : hint_range(0.0, 1.0, 0.01) = 0.72; -uniform float shoreline_minimum_reach : hint_range(0.1, 1.0, 0.01) = 0.22; +uniform float shoreline_minimum_reach : hint_range(0.1, 1.0, 0.01) = 0.48; uniform float distant_alpha_start : hint_range(10.0, 2000.0, 1.0) = 260.0; uniform float distant_alpha_end : hint_range(20.0, 5000.0, 1.0) = 1400.0; @@ -166,6 +171,40 @@ vec3 reconstruct_world_position( } +float sample_water_depth( + vec2 screen_uv, + float water_surface_height, + mat4 inverse_projection, + mat4 inverse_view +) { + float raw_depth = texture(depth_texture, screen_uv).r; + vec3 scene_world_position = reconstruct_world_position( + screen_uv, + raw_depth, + inverse_projection, + inverse_view + ); + return water_surface_height - scene_world_position.y; +} + + +float contour_neighbor_weight( + float center_depth, + float neighbor_depth, + float rejection_distance +) { + if (neighbor_depth <= 0.0) { + return 0.0; + } + float safe_rejection = max(rejection_distance, 0.001); + return 1.0 - smoothstep( + safe_rejection * 0.35, + safe_rejection, + abs(neighbor_depth - center_depth) + ); +} + + void vertex() { vec4 world_vertex = MODEL_MATRIX * vec4(VERTEX, 1.0); vec4 view_vertex = VIEW_MATRIX * world_vertex; @@ -182,32 +221,151 @@ void vertex() { void fragment() { float raw_depth = texture(depth_texture, SCREEN_UV).r; - // The ocean is a single flat surface. Its visible surf must not be inferred - // from neighbouring depth-buffer pixels: that is camera dependent at cliffs - // and corners, and previously created flickering triangular shoreline masks. - // Use only the terrain sample directly behind this pixel for depth coloration - // and foam. Clear depth is sky/open water, not an imaginary zero-depth shore. - bool has_scene_depth = raw_depth < 0.99999; - float water_depth = deep_depth * 4.0; - if (has_scene_depth) { - vec3 scene_world_position = reconstruct_world_position( - SCREEN_UV, - raw_depth, - INV_PROJECTION_MATRIX, - INV_VIEW_MATRIX - ); - float stable_surface_height = ( - world_position.y + stable_surface_height_offset - ); - water_depth = max(stable_surface_height - scene_world_position.y, 0.0); - } + vec3 scene_world_position = reconstruct_world_position( + SCREEN_UV, + raw_depth, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float water_depth = max(world_position.y - scene_world_position.y, 0.0); water_depth = min(water_depth, deep_depth * 4.0); - // A very thin alpha threshold is visibly unstable at oblique angles, even - // with a correct centre depth sample. Blend the final contact over a broad, - // fixed physical range rather than toggling it across a single screen pixel. + + float contour_depth = water_depth; + float contour_feature_support = 1.0; + if (tide_effect_enabled) { + vec2 contour_texel = ( + vec2(1.0) / vec2(textureSize(depth_texture, 0)) + * contour_smoothing_pixels + ); + float contour_depth_sum = water_depth; + float contour_weight_sum = 1.0; + float left_depth = sample_water_depth( + SCREEN_UV - vec2(contour_texel.x, 0.0), + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float right_depth = sample_water_depth( + SCREEN_UV + vec2(contour_texel.x, 0.0), + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float upper_depth = sample_water_depth( + SCREEN_UV - vec2(0.0, contour_texel.y), + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float lower_depth = sample_water_depth( + SCREEN_UV + vec2(0.0, contour_texel.y), + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float upper_left_depth = sample_water_depth( + SCREEN_UV - contour_texel, + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float upper_right_depth = sample_water_depth( + SCREEN_UV + vec2(contour_texel.x, -contour_texel.y), + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float lower_left_depth = sample_water_depth( + SCREEN_UV + vec2(-contour_texel.x, contour_texel.y), + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float lower_right_depth = sample_water_depth( + SCREEN_UV + contour_texel, + world_position.y, + INV_PROJECTION_MATRIX, + INV_VIEW_MATRIX + ); + float left_weight = contour_neighbor_weight( + water_depth, left_depth, contour_depth_reject + ); + float right_weight = contour_neighbor_weight( + water_depth, right_depth, contour_depth_reject + ); + float upper_weight = contour_neighbor_weight( + water_depth, upper_depth, contour_depth_reject + ); + float lower_weight = contour_neighbor_weight( + water_depth, lower_depth, contour_depth_reject + ); + float diagonal_scale = 0.70710678; + float upper_left_weight = contour_neighbor_weight( + water_depth, upper_left_depth, contour_depth_reject + ) * diagonal_scale; + float upper_right_weight = contour_neighbor_weight( + water_depth, upper_right_depth, contour_depth_reject + ) * diagonal_scale; + float lower_left_weight = contour_neighbor_weight( + water_depth, lower_left_depth, contour_depth_reject + ) * diagonal_scale; + float lower_right_weight = contour_neighbor_weight( + water_depth, lower_right_depth, contour_depth_reject + ) * diagonal_scale; + contour_depth_sum += left_depth * left_weight; + contour_depth_sum += right_depth * right_weight; + contour_depth_sum += upper_depth * upper_weight; + contour_depth_sum += lower_depth * lower_weight; + contour_depth_sum += upper_left_depth * upper_left_weight; + contour_depth_sum += upper_right_depth * upper_right_weight; + contour_depth_sum += lower_left_depth * lower_left_weight; + contour_depth_sum += lower_right_depth * lower_right_weight; + float neighbor_support = ( + left_weight + + right_weight + + upper_weight + + lower_weight + + upper_left_weight + + upper_right_weight + + lower_left_weight + + lower_right_weight + ); + contour_weight_sum += neighbor_support; + float smoothed_contour_depth = contour_depth_sum / contour_weight_sum; + contour_depth = mix( + water_depth, + smoothed_contour_depth, + contour_smoothing_strength + ); + contour_feature_support = smoothstep(0.75, 1.75, neighbor_support); + } + + vec2 scene_world_dx = dFdx(scene_world_position.xz); + vec2 scene_world_dy = dFdy(scene_world_position.xz); + float horizontal_dx = max(length(scene_world_dx), 0.0001); + float horizontal_dy = max(length(scene_world_dy), 0.0001); + float depth_gradient = length(vec2( + dFdx(water_depth) / horizontal_dx, + dFdy(water_depth) / horizontal_dy + )); + float estimated_shore_distance = min( + water_depth / max(depth_gradient, 0.001), + shoreline_horizontal_reach * 4.0 + ); + float proximity_center = shoreline_horizontal_reach * 0.86; + float proximity_filter_width = max( + fwidth(estimated_shore_distance) * 1.5, + shoreline_horizontal_reach * 0.12 + ); + float shoreline_proximity = 1.0 - smoothstep( + max(proximity_center - proximity_filter_width, 0.0), + proximity_center + proximity_filter_width, + estimated_shore_distance + ); + float contact_filter_width = max(fwidth(water_depth) * 1.5, 0.004); float contact_stability = smoothstep( - 0.0, - max(contact_fade_depth, 0.10), + max(contact_fade_depth - contact_filter_width, 0.0), + contact_fade_depth + contact_filter_width, water_depth ); @@ -218,67 +376,36 @@ void fragment() { float water_alpha = mix(shore_alpha, shallow_alpha, shallow_mix); water_alpha = mix(water_alpha, deep_alpha, deep_mix); - // Foam is driven by the exact same stable, one-pixel terrain depth as the - // base shoreline. Its breakup pattern lives in world coordinates, so camera - // motion cannot bend, fold, or slide it across unrelated terrain at corners. - float shoreline_foam = 0.0; - if (has_scene_depth) { - vec2 phase_coordinates = ( - world_position.xz * shoreline_foam_phase_noise_scale - ); - float shoreline_phase = ( - value_noise(phase_coordinates) - + value_noise( - phase_coordinates * 0.47 + vec2(9.7, 3.1) - ) * 0.5 - - 0.75 - ) * shoreline_foam_phase_noise_strength; - float shoreline_cycle = ( - sin(TIME * shoreline_foam_speed + shoreline_phase) * 0.5 + 0.5 - ); - float animated_shoreline_depth = shoreline_foam_depth * mix( - shoreline_minimum_reach, - 1.0, - shoreline_cycle - ); - float shoreline_mask = 1.0 - smoothstep( - max(animated_shoreline_depth * 0.08, 0.01), - max(animated_shoreline_depth, 0.02), - water_depth - ); - shoreline_mask *= 1.0 - smoothstep( - shallow_depth, - deep_depth, - water_depth - ); - float shoreline_marks = max( - blocky_mark_layer( - world_position.xz * shoreline_mark_density - + TIME * shoreline_mark_drift, - 17.0, - 0.04 - ), - blocky_mark_layer( - world_position.xz * shoreline_mark_density * 1.37 - - TIME * shoreline_mark_drift.yx * 0.73, - 41.0, - 0.08 - ) - ); - shoreline_foam = shoreline_mask * mix( - shoreline_base_fill, - 1.0, - shoreline_marks - ); - water_color = mix( - water_color, - shoreline_foam_color.rgb, - shoreline_foam * shoreline_foam_strength - ); - water_alpha = min( - water_alpha + shoreline_foam * shoreline_opacity_boost, - 0.98 - ); + if (tide_effect_enabled) { + vec2 phase_coordinates = world_position.xz * phase_noise_scale; + float phase_variation = ( + value_noise(phase_coordinates) + + value_noise(phase_coordinates * 0.47 + vec2(9.7, 3.1)) * 0.5 + - 0.75 + ) * phase_noise_strength; + float corner_variation = ( + value_noise(phase_coordinates * 1.73 + vec2(4.2, 13.6)) * 2.0 - 1.0 + ) * contour_corner_variation; + float ebb = sin(TIME * tide_speed + phase_variation) * 0.5 + 0.5; + float lead_threshold = shore_depth_width + ebb * tide_distance + corner_variation; + float tide_wash = 1.0 - smoothstep( + lead_threshold, + lead_threshold + max(tide_wash_width, 0.001), + contour_depth + ); + tide_wash *= contour_feature_support; + tide_wash *= shoreline_proximity; + tide_wash *= 1.0 - smoothstep(shallow_depth, deep_depth, water_depth); + water_color = mix( + water_color, + tide_wash_color.rgb, + tide_wash * tide_wash_strength + ); + water_alpha = min( + water_alpha + + tide_wash * tide_wash_alpha_shift, + 0.96 + ); } vec2 flowing_grid = ( @@ -337,6 +464,57 @@ void fragment() { surface_mark * surface_mark_strength * mark_visibility ); + vec2 shoreline_phase_coordinates = world_position.xz * phase_noise_scale; + float shoreline_phase = ( + value_noise(shoreline_phase_coordinates) + + value_noise( + shoreline_phase_coordinates * 0.47 + vec2(9.7, 3.1) + ) * 0.5 + - 0.75 + ) * phase_noise_strength; + float shoreline_cycle = ( + sin(TIME * tide_speed + shoreline_phase) * 0.5 + 0.5 + ); + float animated_shoreline_depth = shoreline_mark_depth * mix( + shoreline_minimum_reach, + 1.0, + shoreline_cycle + ); + float shoreline_mask = 1.0 - smoothstep( + max(animated_shoreline_depth * 0.08, 0.01), + max(animated_shoreline_depth, 0.02), + contour_depth + ); + float shoreline_depth_visibility = 1.0 - smoothstep( + shallow_depth, + deep_depth, + water_depth + ); + shoreline_mask *= shoreline_depth_visibility; + float shoreline_marks = max( + blocky_mark_layer( + world_position.xz * shoreline_mark_density + + TIME * shoreline_mark_drift, + 17.0, + 0.04 + ), + blocky_mark_layer( + world_position.xz * shoreline_mark_density * 1.37 + - TIME * shoreline_mark_drift.yx * 0.73, + 41.0, + 0.08 + ) + ); + float shoreline_foam = shoreline_mask * mix( + shoreline_base_fill, + 1.0, + shoreline_marks + ); + shoreline_foam *= shoreline_proximity; + water_alpha = min( + water_alpha + shoreline_foam * shoreline_opacity_boost, + 0.98 + ); // Keep the water tint visually continuous across authored terrain contact. // Fully fading here exposes the raised sand edge as a broken tan seam; the // fishing resolver, rather than this presentation shader, owns castability. @@ -373,7 +551,7 @@ void fragment() { ); float visible_highlight = max( surface_highlight, - shoreline_foam * shoreline_foam_strength + shoreline_foam * shoreline_mark_strength ); water_color = mix( water_color, diff --git a/world/materials/stylized_water.tres b/world/materials/stylized_water.tres index ae99df2..7f4671a 100644 --- a/world/materials/stylized_water.tres +++ b/world/materials/stylized_water.tres @@ -8,12 +8,26 @@ shader = ExtResource("1_water_shader") shader_parameter/shore_color = Color(0.47451, 0.788235, 0.796078, 1) shader_parameter/shallow_color = Color(0.227451, 0.603922, 0.662745, 1) shader_parameter/deep_color = Color(0.109804, 0.345098, 0.435294, 1) -shader_parameter/shoreline_foam_color = Color(0.580392, 0.85098, 0.858824, 1) +shader_parameter/tide_wash_color = Color(0.360784, 0.721569, 0.733333, 1) shader_parameter/shallow_depth = 0.7 shader_parameter/deep_depth = 3.6 +shader_parameter/shore_depth_width = 0.1 shader_parameter/shore_alpha = 0.68 shader_parameter/shallow_alpha = 0.78 shader_parameter/deep_alpha = 0.9 +shader_parameter/tide_effect_enabled = true +shader_parameter/tide_speed = 1.42 +shader_parameter/tide_distance = 0.11 +shader_parameter/tide_wash_width = 0.16 +shader_parameter/tide_wash_strength = 0.11 +shader_parameter/tide_wash_alpha_shift = 0.045 +shader_parameter/phase_noise_scale = 0.055 +shader_parameter/phase_noise_strength = 0.68 +shader_parameter/contour_corner_variation = 0.025 +shader_parameter/contour_smoothing_pixels = 1.35 +shader_parameter/contour_smoothing_strength = 0.88 +shader_parameter/contour_depth_reject = 0.6 +shader_parameter/shoreline_horizontal_reach = 0.32 shader_parameter/contact_fade_depth = 0.018 shader_parameter/open_water_drift_scale = 0.018 shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007) @@ -25,13 +39,10 @@ shader_parameter/surface_mark_strength = 0.12 shader_parameter/surface_mottle_scale = 0.11 shader_parameter/surface_mottle_speed = Vector2(-0.018, 0.013) shader_parameter/surface_mottle_strength = 0.07 -shader_parameter/shoreline_foam_speed = 1.42 -shader_parameter/shoreline_foam_phase_noise_scale = 0.055 -shader_parameter/shoreline_foam_phase_noise_strength = 0.68 shader_parameter/shoreline_mark_density = Vector2(4.6, 3.2) shader_parameter/shoreline_mark_drift = Vector2(0.085, -0.06) -shader_parameter/shoreline_foam_depth = 0.55 -shader_parameter/shoreline_foam_strength = 0.95 +shader_parameter/shoreline_mark_depth = 0.55 +shader_parameter/shoreline_mark_strength = 0.95 shader_parameter/shoreline_base_fill = 0.58 shader_parameter/shoreline_opacity_boost = 0.38 shader_parameter/surface_highlight_night_floor = 0.72 diff --git a/world/materials/stylized_water_fresh.tres b/world/materials/stylized_water_fresh.tres index 07bbfd3..5fe4c8f 100644 --- a/world/materials/stylized_water_fresh.tres +++ b/world/materials/stylized_water_fresh.tres @@ -8,12 +8,26 @@ shader = ExtResource("1_water_shader") shader_parameter/shore_color = Color(0.47451, 0.788235, 0.796078, 1) shader_parameter/shallow_color = Color(0.227451, 0.603922, 0.662745, 1) shader_parameter/deep_color = Color(0.109804, 0.345098, 0.435294, 1) -shader_parameter/shoreline_foam_color = Color(0.580392, 0.85098, 0.858824, 1) +shader_parameter/tide_wash_color = Color(0.360784, 0.721569, 0.733333, 1) shader_parameter/shallow_depth = 0.7 shader_parameter/deep_depth = 3.6 +shader_parameter/shore_depth_width = 0.1 shader_parameter/shore_alpha = 0.68 shader_parameter/shallow_alpha = 0.78 shader_parameter/deep_alpha = 0.9 +shader_parameter/tide_effect_enabled = false +shader_parameter/tide_speed = 1.42 +shader_parameter/tide_distance = 0.3 +shader_parameter/tide_wash_width = 0.38 +shader_parameter/tide_wash_strength = 0.11 +shader_parameter/tide_wash_alpha_shift = 0.045 +shader_parameter/phase_noise_scale = 0.055 +shader_parameter/phase_noise_strength = 0.68 +shader_parameter/contour_corner_variation = 0.045 +shader_parameter/contour_smoothing_pixels = 1.35 +shader_parameter/contour_smoothing_strength = 0.88 +shader_parameter/contour_depth_reject = 0.6 +shader_parameter/shoreline_horizontal_reach = 0.32 shader_parameter/contact_fade_depth = 0.018 shader_parameter/open_water_drift_scale = 0.018 shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007) @@ -25,13 +39,10 @@ shader_parameter/surface_mark_strength = 0.12 shader_parameter/surface_mottle_scale = 0.11 shader_parameter/surface_mottle_speed = Vector2(-0.018, 0.013) shader_parameter/surface_mottle_strength = 0.07 -shader_parameter/shoreline_foam_speed = 1.42 -shader_parameter/shoreline_foam_phase_noise_scale = 0.055 -shader_parameter/shoreline_foam_phase_noise_strength = 0.68 shader_parameter/shoreline_mark_density = Vector2(4.6, 3.2) shader_parameter/shoreline_mark_drift = Vector2(0.085, -0.06) -shader_parameter/shoreline_foam_depth = 0.55 -shader_parameter/shoreline_foam_strength = 0.95 +shader_parameter/shoreline_mark_depth = 0.55 +shader_parameter/shoreline_mark_strength = 0.95 shader_parameter/shoreline_base_fill = 0.58 shader_parameter/shoreline_opacity_boost = 0.38 shader_parameter/surface_highlight_night_floor = 0.72 diff --git a/world/rain_ambience.gd b/world/rain_ambience.gd index f308827..0a3a9a1 100644 --- a/world/rain_ambience.gd +++ b/world/rain_ambience.gd @@ -13,7 +13,6 @@ var _weather_service: WorldWeatherService var _fade_tween: Tween var _is_active: bool = false var _audio_enabled: bool = false -var _suppressed: bool = false func _ready() -> void: @@ -78,18 +77,6 @@ func set_active(active: bool) -> void: ) -func set_suppressed(suppressed: bool) -> void: - if _suppressed == suppressed: - return - _suppressed = suppressed - if suppressed: - _silence_immediately() - return - _transition_to_rain( - _weather_service != null and _weather_service.is_raining() - ) - - func _on_weather_changed( weather: WorldWeatherService.Weather, _seconds_remaining: float, @@ -98,7 +85,7 @@ func _on_weather_changed( func _transition_to_rain(is_raining: bool) -> void: - if not _is_active or not _audio_enabled or _suppressed: + if not _is_active or not _audio_enabled: return _stop_fade() if is_raining: @@ -133,11 +120,7 @@ func _fade_volume_to(target_volume_db: float, stop_after_fade: bool) -> void: func _finish_fade_out() -> void: - if ( - not _suppressed - and _weather_service != null - and _weather_service.is_raining() - ): + if _weather_service != null and _weather_service.is_raining(): return stop() volume_db = SILENT_VOLUME_DB diff --git a/world/rain_puddle_presentation.gd b/world/rain_puddle_presentation.gd deleted file mode 100644 index 82c2a39..0000000 --- a/world/rain_puddle_presentation.gd +++ /dev/null @@ -1,645 +0,0 @@ -class_name RainPuddlePresentation -extends Node3D - -## Client-only rain puddles. These are deliberately visual-only: they have no -## collision, water-region, fishing, persistence, or networking components. - -const PUDDLE_SURFACE_MATERIALS: Array[StringName] = [ - &"grass_lite", - &"grass", - &"sand", -] -const TERRAIN_COLLISION_MASK: int = 1 -const MAX_PUDDLES: int = 14 -const SURFACE_CELL_SIZE: float = 8.0 -const SURFACE_SEARCH_CELL_RADIUS: int = 3 -const SURFACE_CLEARANCE_ABOVE_WATER: float = 0.08 -const MINIMUM_SURFACE_UP_DOT: float = 0.985 -const MINIMUM_PLAYER_DISTANCE: float = 2.5 -const MAXIMUM_PLAYER_DISTANCE: float = 17.0 -const RELEASE_DISTANCE: float = 23.0 -# Puddle radius is intentionally generous: the presentation should read from -# the normal gameplay camera rather than as tiny ground specks. -const MINIMUM_PUDDLE_RADIUS: float = 0.78 -const MAXIMUM_PUDDLE_RADIUS: float = 2.76 -const MINIMUM_PUDDLE_SPACING: float = 4.35 -const MAXIMUM_PLAYER_HEIGHT_OFFSET: float = 1.0 -const SPAWN_INTERVAL_SECONDS: float = 0.18 -const FADE_IN_ALPHA_PER_SECOND: float = 0.85 -const FADE_OUT_ALPHA_PER_SECOND: float = 0.055 -const SPLASH_COOLDOWN_SECONDS: float = 0.34 -const SPLASH_COLOR := Color(0.42, 0.76, 0.80, 0.92) -const PUDDLE_COLOR := Color(0.055, 0.18, 0.225, 0.42) - - -class PuddleState: - var visual: MeshInstance3D - var material: StandardMaterial3D - var center: Vector3 = Vector3.ZERO - var radii: Vector2 = Vector2.ONE - var rotation_y: float = 0.0 - var alpha: float = 0.0 - var active: bool = false - var player_was_inside: bool = false - var splash_cooldown: float = 0.0 - - -var _test_world: TestWorld -var _weather_service: WorldWeatherService -var _local_player: Player -var _light_performance_profile: bool = false -var _is_active: bool = false -var _suppressed: bool = false -var _surface_cache_ready: bool = false -var _surface_triangles: Array[PackedVector3Array] = [] -var _surface_triangle_indices_by_cell: Dictionary = {} -var _puddles: Array[PuddleState] = [] -var _random := RandomNumberGenerator.new() -var _spawn_accumulator: float = 0.0 -var _player_was_grounded: bool = false -var _visual_root: Node3D -var _splash_root: Node3D -var _puddle_mesh: CylinderMesh - - -func _ready() -> void: - set_process(false) - - -func _exit_tree() -> void: - if ( - _weather_service != null - and _weather_service.weather_changed.is_connected( - _on_weather_changed - ) - ): - _weather_service.weather_changed.disconnect(_on_weather_changed) - - -func configure( - test_world: TestWorld, - weather_service: WorldWeatherService, - local_player: Player, - light_performance_profile: bool, -) -> void: - if ( - _weather_service != null - and _weather_service.weather_changed.is_connected( - _on_weather_changed - ) - ): - _weather_service.weather_changed.disconnect(_on_weather_changed) - _test_world = test_world - _weather_service = weather_service - _local_player = local_player - _light_performance_profile = light_performance_profile - _random.seed = _seed_for_world() - if ( - _weather_service != null - and not _weather_service.weather_changed.is_connected( - _on_weather_changed - ) - ): - _weather_service.weather_changed.connect(_on_weather_changed) - if not _light_performance_profile: - _prepare_visual_pool() - refresh_world() - _refresh_processing() - - -func set_active(active: bool) -> void: - if _is_active == active: - return - _is_active = active - if not _is_active: - _clear_puddles() - _refresh_processing() - - -func set_suppressed(suppressed: bool) -> void: - if _suppressed == suppressed: - return - _suppressed = suppressed - if _suppressed: - _clear_puddles() - _refresh_processing() - - -func refresh_world() -> void: - _surface_cache_ready = false - _surface_triangles.clear() - _surface_triangle_indices_by_cell.clear() - _spawn_accumulator = 0.0 - _player_was_grounded = false - _random.seed = _seed_for_world() - _clear_puddles() - _refresh_processing() - - -func is_light_performance_profile() -> bool: - return _light_performance_profile - - -func get_active_puddle_count() -> int: - var count: int = 0 - for puddle: PuddleState in _puddles: - if puddle.active and puddle.alpha > 0.0: - count += 1 - return count - - -func _process(delta: float) -> void: - if not _can_present_puddles(): - return - var player_position: Vector3 = _local_player.global_position - var is_raining: bool = _weather_service.is_raining() - if is_raining: - _ensure_surface_cache() - _release_distant_puddles(player_position) - _fade_puddles_in(delta) - _spawn_accumulator += delta - while _spawn_accumulator >= SPAWN_INTERVAL_SECONDS: - _spawn_accumulator -= SPAWN_INTERVAL_SECONDS - if not _spawn_puddle_near(player_position): - break - else: - _fade_puddles_out(delta) - _update_player_splashes(player_position, delta) - _refresh_processing() - - -func _on_weather_changed( - _weather: WorldWeatherService.Weather, - _seconds_remaining: float, -) -> void: - if _weather_service != null and _weather_service.is_raining(): - _spawn_accumulator = SPAWN_INTERVAL_SECONDS - _refresh_processing() - - -func _can_present_puddles() -> bool: - return ( - not _light_performance_profile - and _is_active - and not _suppressed - and _test_world != null - and _test_world.is_world_ready() - and _weather_service != null - and _local_player != null - and _local_player.is_local_control_enabled() - ) - - -func _refresh_processing() -> void: - var should_process: bool = ( - _can_present_puddles() - and ( - _weather_service.is_raining() - or _has_active_puddles() - ) - ) - set_process(should_process) - - -func _has_active_puddles() -> bool: - for puddle: PuddleState in _puddles: - if puddle.active: - return true - return false - - -func _prepare_visual_pool() -> void: - if _visual_root != null: - return - _visual_root = Node3D.new() - _visual_root.name = "PuddleVisuals" - add_child(_visual_root) - _splash_root = Node3D.new() - _splash_root.name = "PuddleSplashes" - add_child(_splash_root) - _puddle_mesh = CylinderMesh.new() - _puddle_mesh.top_radius = 1.0 - _puddle_mesh.bottom_radius = 1.0 - _puddle_mesh.height = 0.012 - _puddle_mesh.radial_segments = 12 - _puddle_mesh.rings = 1 - for _index: int in MAX_PUDDLES: - var material := StandardMaterial3D.new() - material.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA - material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED - material.cull_mode = BaseMaterial3D.CULL_DISABLED - material.roughness = 0.18 - material.metallic = 0.0 - var visual := MeshInstance3D.new() - visual.name = "RainPuddle" - visual.mesh = _puddle_mesh - visual.material_override = material - visual.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF - visual.visible = false - _visual_root.add_child(visual) - var puddle := PuddleState.new() - puddle.visual = visual - puddle.material = material - _puddles.append(puddle) - - -func _ensure_surface_cache() -> void: - if _surface_cache_ready or _test_world == null: - return - _surface_cache_ready = true - var saltwater_height: float = _test_world.get_saltwater_surface_height() - if is_nan(saltwater_height): - return - var candidate_triangles: Array[PackedVector3Array] = ( - _test_world.get_spawn_surface_triangles( - PUDDLE_SURFACE_MATERIALS, - saltwater_height + SURFACE_CLEARANCE_ABOVE_WATER, - MINIMUM_SURFACE_UP_DOT, - ) - ) - for triangle: PackedVector3Array in candidate_triangles: - if not is_puddle_surface_eligible(triangle, saltwater_height): - continue - var triangle_index: int = _surface_triangles.size() - _surface_triangles.append(triangle) - var center: Vector3 = ( - triangle[0] + triangle[1] + triangle[2] - ) / 3.0 - var cell: Vector2i = _surface_cell_for(center) - var triangle_indices: Array = ( - _surface_triangle_indices_by_cell.get(cell, []) as Array - ) - triangle_indices.append(triangle_index) - _surface_triangle_indices_by_cell[cell] = triangle_indices - - -func _spawn_puddle_near(player_position: Vector3) -> bool: - if _active_puddle_count() >= MAX_PUDDLES: - return false - var puddle: PuddleState = _first_inactive_puddle() - if puddle == null: - return false - for _attempt: int in 24: - var triangle_index: int = _random_nearby_triangle_index( - player_position - ) - if triangle_index < 0 or triangle_index >= _surface_triangles.size(): - return false - var triangle: PackedVector3Array = _surface_triangles[triangle_index] - var position: Vector3 = _random_point_in_triangle(triangle) - var horizontal_distance: float = Vector2( - position.x, - position.z, - ).distance_to(Vector2(player_position.x, player_position.z)) - if ( - horizontal_distance < MINIMUM_PLAYER_DISTANCE - or horizontal_distance > MAXIMUM_PLAYER_DISTANCE - or _is_candidate_blocked(position) - or _is_near_existing_puddle(position) - ): - continue - var maximum_radius: float = minf( - MAXIMUM_PUDDLE_RADIUS, - _minimum_triangle_edge_distance(position, triangle) * 0.65, - ) - if maximum_radius < MINIMUM_PUDDLE_RADIUS: - continue - var radius_x: float = _random.randf_range( - MINIMUM_PUDDLE_RADIUS, - maximum_radius, - ) - var radius_z: float = radius_x * _random.randf_range(0.58, 0.86) - _activate_puddle( - puddle, - position, - Vector2(radius_x, radius_z), - _random.randf_range(0.0, TAU), - ) - return true - return false - - -func _active_puddle_count() -> int: - var count: int = 0 - for puddle: PuddleState in _puddles: - if puddle.active: - count += 1 - return count - - -func _first_inactive_puddle() -> PuddleState: - for puddle: PuddleState in _puddles: - if not puddle.active: - return puddle - return null - - -func _random_nearby_triangle_index(player_position: Vector3) -> int: - var base_cell: Vector2i = _surface_cell_for(player_position) - for _attempt: int in 16: - var cell := base_cell + Vector2i( - _random.randi_range( - -SURFACE_SEARCH_CELL_RADIUS, - SURFACE_SEARCH_CELL_RADIUS, - ), - _random.randi_range( - -SURFACE_SEARCH_CELL_RADIUS, - SURFACE_SEARCH_CELL_RADIUS, - ), - ) - var triangle_indices: Array = ( - _surface_triangle_indices_by_cell.get(cell, []) as Array - ) - if not triangle_indices.is_empty(): - return int(triangle_indices[_random.randi_range( - 0, - triangle_indices.size() - 1, - )]) - return -1 - - -func _activate_puddle( - puddle: PuddleState, - center: Vector3, - radii: Vector2, - rotation_y: float, -) -> void: - puddle.center = center - puddle.radii = radii - puddle.rotation_y = rotation_y - puddle.alpha = 0.0 - puddle.active = true - puddle.player_was_inside = false - puddle.splash_cooldown = 0.0 - puddle.visual.global_position = center + Vector3.UP * 0.012 - puddle.visual.rotation = Vector3(0.0, rotation_y, 0.0) - puddle.visual.scale = Vector3(radii.x, 1.0, radii.y) - _apply_puddle_alpha(puddle) - puddle.visual.visible = true - - -func _fade_puddles_in(delta: float) -> void: - for puddle: PuddleState in _puddles: - if not puddle.active: - continue - puddle.alpha = minf( - 1.0, - puddle.alpha + FADE_IN_ALPHA_PER_SECOND * delta, - ) - _apply_puddle_alpha(puddle) - - -func _fade_puddles_out(delta: float) -> void: - for puddle: PuddleState in _puddles: - if not puddle.active: - continue - puddle.alpha = maxf( - 0.0, - puddle.alpha - FADE_OUT_ALPHA_PER_SECOND * delta, - ) - if puddle.alpha <= 0.0: - _deactivate_puddle(puddle) - continue - _apply_puddle_alpha(puddle) - - -func _release_distant_puddles(player_position: Vector3) -> void: - for puddle: PuddleState in _puddles: - if ( - puddle.active - and Vector2(puddle.center.x, puddle.center.z).distance_to( - Vector2(player_position.x, player_position.z) - ) > RELEASE_DISTANCE - ): - _deactivate_puddle(puddle) - - -func _deactivate_puddle(puddle: PuddleState) -> void: - puddle.active = false - puddle.alpha = 0.0 - puddle.player_was_inside = false - puddle.splash_cooldown = 0.0 - if puddle.visual != null: - puddle.visual.visible = false - - -func _clear_puddles() -> void: - for puddle: PuddleState in _puddles: - _deactivate_puddle(puddle) - if _splash_root == null: - return - for splash: Node in _splash_root.get_children(): - splash.queue_free() - - -func _apply_puddle_alpha(puddle: PuddleState) -> void: - if puddle.material == null: - return - var color := PUDDLE_COLOR - color.a *= puddle.alpha - puddle.material.albedo_color = color - - -func _is_candidate_blocked(position: Vector3) -> bool: - if not is_inside_tree(): - return false - var world: World3D = get_world_3d() - if world == null: - return false - var query := PhysicsRayQueryParameters3D.create( - position + Vector3.UP * 0.05, - position + Vector3.UP * 1.75, - TERRAIN_COLLISION_MASK, - ) - query.collide_with_areas = false - query.collide_with_bodies = true - return not world.direct_space_state.intersect_ray(query).is_empty() - - -func _is_near_existing_puddle(position: Vector3) -> bool: - var horizontal_position := Vector2(position.x, position.z) - for puddle: PuddleState in _puddles: - if not puddle.active: - continue - var minimum_distance: float = ( - MINIMUM_PUDDLE_SPACING + maxf(puddle.radii.x, puddle.radii.y) - ) - if horizontal_position.distance_to( - Vector2(puddle.center.x, puddle.center.z) - ) < minimum_distance: - return true - return false - - -func _update_player_splashes( - player_position: Vector3, - delta: float, -) -> void: - var grounded: bool = _local_player.is_on_floor() - for puddle: PuddleState in _puddles: - if not puddle.active or puddle.alpha <= 0.08: - continue - puddle.splash_cooldown = maxf( - 0.0, - puddle.splash_cooldown - delta, - ) - var is_inside: bool = is_point_inside_puddle( - player_position, - puddle.center, - puddle.radii, - puddle.rotation_y, - ) - var should_splash: bool = ( - is_inside - and puddle.splash_cooldown <= 0.0 - and ( - not puddle.player_was_inside - or (not _player_was_grounded and grounded) - ) - ) - if should_splash: - _emit_splash(player_position, puddle.center.y) - puddle.splash_cooldown = SPLASH_COOLDOWN_SECONDS - puddle.player_was_inside = is_inside - _player_was_grounded = grounded - - -func _emit_splash(player_position: Vector3, surface_height: float) -> void: - if _splash_root == null or not _splash_root.visible: - return - var particles := CPUParticles3D.new() - particles.name = "RainPuddleSplash" - particles.global_position = Vector3( - player_position.x, - surface_height + 0.04, - player_position.z, - ) - particles.amount = 7 - particles.lifetime = 0.38 - particles.one_shot = true - particles.local_coords = true - particles.explosiveness = 1.0 - particles.direction = Vector3.UP - particles.spread = 48.0 - particles.gravity = Vector3(0.0, -3.2, 0.0) - particles.initial_velocity_min = 0.65 - particles.initial_velocity_max = 1.15 - particles.scale_amount_min = 0.7 - particles.scale_amount_max = 1.0 - var material := StandardMaterial3D.new() - material.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA - material.albedo_color = SPLASH_COLOR - material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED - material.roughness = 1.0 - var droplet_mesh := BoxMesh.new() - droplet_mesh.size = Vector3(0.028, 0.04, 0.028) - droplet_mesh.material = material - particles.mesh = droplet_mesh - _splash_root.add_child(particles) - particles.emitting = true - var cleanup := create_tween() - cleanup.tween_interval(0.5) - cleanup.tween_callback(particles.queue_free) - - -func _seed_for_world() -> int: - if _test_world == null: - return 1 - return max(_test_world.get_generation_seed(), 1) ^ 0x5261696e - - -func _surface_cell_for(position: Vector3) -> Vector2i: - return Vector2i( - floori(position.x / SURFACE_CELL_SIZE), - floori(position.z / SURFACE_CELL_SIZE), - ) - - -func _random_point_in_triangle(triangle: PackedVector3Array) -> Vector3: - var first: float = _random.randf() - var second: float = _random.randf() - if first + second > 1.0: - first = 1.0 - first - second = 1.0 - second - return triangle[0] + (triangle[1] - triangle[0]) * first + ( - triangle[2] - triangle[0] - ) * second - - -func _minimum_triangle_edge_distance( - position: Vector3, - triangle: PackedVector3Array, -) -> float: - var horizontal_position := Vector2(position.x, position.z) - return minf( - _horizontal_distance_to_segment( - horizontal_position, - Vector2(triangle[0].x, triangle[0].z), - Vector2(triangle[1].x, triangle[1].z), - ), - minf( - _horizontal_distance_to_segment( - horizontal_position, - Vector2(triangle[1].x, triangle[1].z), - Vector2(triangle[2].x, triangle[2].z), - ), - _horizontal_distance_to_segment( - horizontal_position, - Vector2(triangle[2].x, triangle[2].z), - Vector2(triangle[0].x, triangle[0].z), - ), - ), - ) - - -static func is_puddle_surface_eligible( - triangle: PackedVector3Array, - saltwater_height: float, -) -> bool: - if triangle.size() != 3 or is_nan(saltwater_height): - return false - for vertex: Vector3 in triangle: - if vertex.y <= saltwater_height + SURFACE_CLEARANCE_ABOVE_WATER: - return false - var cross: Vector3 = (triangle[1] - triangle[0]).cross( - triangle[2] - triangle[0] - ) - return ( - cross.length_squared() > 0.0000001 - and absf(cross.normalized().dot(Vector3.UP)) >= MINIMUM_SURFACE_UP_DOT - ) - - -static func is_point_inside_puddle( - world_position: Vector3, - center: Vector3, - radii: Vector2, - rotation_y: float = 0.0, -) -> bool: - if radii.x <= 0.0 or radii.y <= 0.0: - return false - if absf(world_position.y - center.y) > MAXIMUM_PLAYER_HEIGHT_OFFSET: - return false - var offset := Vector2( - world_position.x - center.x, - world_position.z - center.z, - ).rotated(-rotation_y) - offset = Vector2(offset.x / radii.x, offset.y / radii.y) - return offset.length_squared() <= 1.0 - - -static func _horizontal_distance_to_segment( - point: Vector2, - start: Vector2, - end: Vector2, -) -> float: - var segment: Vector2 = end - start - var segment_length_squared: float = segment.length_squared() - if segment_length_squared <= 0.0000001: - return point.distance_to(start) - var ratio: float = clampf( - (point - start).dot(segment) / segment_length_squared, - 0.0, - 1.0, - ) - return point.distance_to(start + segment * ratio) diff --git a/world/rain_puddle_presentation.gd.uid b/world/rain_puddle_presentation.gd.uid deleted file mode 100644 index 6fff927..0000000 --- a/world/rain_puddle_presentation.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://lhwc7dc1pivp diff --git a/world/regions/starter_island_region.gd b/world/regions/starter_island_region.gd index 130da68..3af3010 100644 --- a/world/regions/starter_island_region.gd +++ b/world/regions/starter_island_region.gd @@ -8,12 +8,6 @@ const FishingShopInteractionType = preload( const PlayerStorageInteractionType = preload( "res://world/player_storage_interaction.gd" ) -const DecorShopInteractionType = preload( - "res://world/decor_shop_interaction.gd" -) -const RVUpgradeInteractionType = preload( - "res://world/rv_upgrade_interaction.gd" -) const FOLIAGE_WIND_SHADER: Shader = preload( "res://world/materials/foliage_wind.gdshader" ) @@ -55,14 +49,6 @@ var fishing_shop_path: NodePath = ( var player_storage_path: NodePath = ( ^"Interactables/PlayerStorageBox/InteractionArea" ) -@export_node_path("Area3D") -var decor_shop_path: NodePath = ( - ^"Interactables/DecorShopWorld/InteractionArea" -) -@export_node_path("Area3D") -var rv_upgrade_shop_path: NodePath = ( - ^"Interactables/RVUpgradeShopWorld/InteractionArea" -) @export_group("Terrain Collision") # The imported GLB is the collision authority. Rebuild once per region load so # newly authored terrain and props cannot retain a stale saved fallback shape. @@ -72,7 +58,6 @@ var rv_upgrade_shop_path: NodePath = ( @export_range(0.0, 4.0, 0.05) var foliage_wind_speed: float = 0.9 var _foliage_wind_enabled: bool = false -var _foliage_wind_strength_multiplier: float = 1.0 func _ready() -> void: @@ -99,18 +84,8 @@ func get_player_storage() -> PlayerStorageInteractionType: return get_node_or_null(player_storage_path) as PlayerStorageInteractionType -func get_decor_shop() -> DecorShopInteractionType: - return get_node_or_null(decor_shop_path) as DecorShopInteractionType - - -func get_rv_upgrade_shop() -> RVUpgradeInteractionType: - return get_node_or_null(rv_upgrade_shop_path) as RVUpgradeInteractionType - - -func _get_ocean_surface_motion() -> WaterSurfaceMotion: - return get_node_or_null( - ^"WaterBodies/Ocean/VisualWater" - ) as WaterSurfaceMotion +func get_saltwater_shoreline_mesh() -> MeshInstance3D: + return get_node_or_null(^"ShorelineRibbons/Ocean") as MeshInstance3D func set_light_performance_profile(enabled: bool) -> void: @@ -118,7 +93,9 @@ func set_light_performance_profile(enabled: bool) -> void: var pond := get_node_or_null( ^"WaterBodies/Pond/VisualWater" ) as MeshInstance3D - var ocean := _get_ocean_surface_motion() + var ocean := get_node_or_null( + ^"WaterBodies/Ocean/VisualWater" + ) as MeshInstance3D if pond != null: pond.material_override = ( _create_light_water_material( @@ -129,9 +106,6 @@ func set_light_performance_profile(enabled: bool) -> void: else NORMAL_FRESH_WATER_MATERIAL ) if ocean != null: - # Reset the old shader material before replacing it with the lite material. - # Otherwise its last bob offset could leak into the next normal-profile use. - ocean.set_motion_enabled(false) ocean.material_override = ( _create_light_water_material( LIGHT_SALT_WATER_COLOR, @@ -140,17 +114,9 @@ func set_light_performance_profile(enabled: bool) -> void: if enabled else NORMAL_SALT_WATER_MATERIAL ) - if not enabled: - ocean.set_motion_enabled(true) -func set_foliage_wind_strength_multiplier(multiplier: float) -> void: - _foliage_wind_strength_multiplier = maxf(multiplier, 0.0) - _set_foliage_wind_enabled(_foliage_wind_enabled) - - -func set_water_motion_strength_multiplier(multiplier: float) -> void: - var ocean := _get_ocean_surface_motion() - if ocean != null: - ocean.set_motion_strength_multiplier(multiplier) + var surface_motion := ocean as WaterSurfaceMotion + if surface_motion != null: + surface_motion.set_motion_enabled(not enabled) func is_foliage_wind_enabled() -> bool: @@ -173,7 +139,6 @@ func get_spawn_surface_triangles( material_names: Array[StringName], minimum_global_y: float, minimum_up_dot: float = 0.6, - maximum_global_y: float = 100.0, ) -> Array[PackedVector3Array]: var triangles: Array[PackedVector3Array] = [] if material_names.is_empty(): @@ -212,7 +177,6 @@ func get_spawn_surface_triangles( vertices[vertex_index + 2], minimum_global_y, minimum_up_dot, - maximum_global_y, ) else: for index_offset: int in range(0, indices.size() - 2, 3): @@ -224,7 +188,6 @@ func get_spawn_surface_triangles( vertices[indices[index_offset + 2]], minimum_global_y, minimum_up_dot, - maximum_global_y, ) return triangles @@ -237,14 +200,14 @@ func _append_spawn_triangle( local_c: Vector3, minimum_global_y: float, minimum_up_dot: float, - maximum_global_y: float, ) -> void: var a: Vector3 = mesh_instance.to_global(local_a) var b: Vector3 = mesh_instance.to_global(local_b) var c: Vector3 = mesh_instance.to_global(local_c) if ( - maxf(a.y, maxf(b.y, c.y)) <= minimum_global_y - or minf(a.y, minf(b.y, c.y)) >= maximum_global_y + a.y <= minimum_global_y + or b.y <= minimum_global_y + or c.y <= minimum_global_y ): return var cross: Vector3 = (b - a).cross(c - a) @@ -354,29 +317,13 @@ func _apply_foliage_wind_to_mesh(mesh_instance: MeshInstance3D) -> void: (mesh_global_scale.x + mesh_global_scale.z) * 0.5, 0.001, ) - var local_strength: float = ( - foliage_wind_strength * _foliage_wind_strength_multiplier - / horizontal_scale - ) + var local_strength: float = foliage_wind_strength / horizontal_scale var phase: float = fposmod( mesh_instance.global_position.x * 0.73 + mesh_instance.global_position.z * 0.41, TAU, ) for surface_index: int in mesh_instance.mesh.get_surface_count(): - var override_material: Material = ( - mesh_instance.get_surface_override_material(surface_index) - ) - var existing_wind := override_material as ShaderMaterial - if ( - existing_wind != null - and existing_wind.shader == FOLIAGE_WIND_SHADER - ): - existing_wind.set_shader_parameter( - "local_wind_strength", - local_strength, - ) - continue var source_material: Material = mesh_instance.get_active_material( surface_index ) diff --git a/world/regions/starter_island_region.tscn b/world/regions/starter_island_region.tscn index 3da63eb..8f4bc4b 100644 --- a/world/regions/starter_island_region.tscn +++ b/world/regions/starter_island_region.tscn @@ -11,12 +11,13 @@ [ext_resource type="PackedScene" path="res://world/interactables/player_storage_box.tscn" id="8_storage"] [ext_resource type="Script" uid="uid://dtcgnxl1kmdu1" path="res://world/water_body_authoring.gd" id="10_water_body"] [ext_resource type="Material" path="res://world/materials/stylized_water.tres" id="13_water"] +[ext_resource type="ArrayMesh" path="res://world/generated/shorelines/starter_ocean_shoreline.tres" id="17_ocean_shoreline"] [ext_resource type="Material" path="res://world/materials/stylized_water_fresh.tres" id="19_fresh_water"] [ext_resource type="Script" uid="uid://drdjm443o35tc" path="res://world/water_surface_motion.gd" id="20_surface_motion"] +[ext_resource type="Script" path="res://world/water/shoreline_ribbon_baker.gd" id="21_shoreline_baker"] +[ext_resource type="Script" path="res://world/water/shoreline_ribbon_config.gd" id="22_shoreline_config"] [ext_resource type="Script" path="res://world/digging/diggable_area_3d.gd" id="23_diggable_area"] [ext_resource type="Script" path="res://world/gathering/gatherable_anchor_set_3d.gd" id="24_gatherable_anchors"] -[ext_resource type="PackedScene" path="res://world/interactables/decor_shop_world.tscn" id="25_decor_shop"] -[ext_resource type="PackedScene" path="res://world/interactables/rv_upgrade_shop_world.tscn" id="26_rv_upgrade"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_4e4k5"] data = PackedVector3Array(10.033899, 3.3913999, 3.3446, 13.3786, 3.3913999, 0, 13.3786, 3.3913999, 3.3446, 10.033899, 3.3913999, 3.3446, 10.033899, 3.3913999, 0, 13.3786, 3.3913999, 0, 6.6893, 3.3913999, 3.3446, 10.033899, 3.3913999, 0, 10.033899, 3.3913999, 3.3446, 6.6893, 3.3913999, 3.3446, 6.6893, 3.3913999, 0, 10.033899, 3.3913999, 0, 6.6893, 3.3913999, 0, 10.033899, 3.3913999, -3.3446, 10.033899, 3.3913999, 0, 6.6893, 3.3913999, 6.6893, 6.6893, 3.3913999, 3.3446, 10.033899, 3.3913999, 3.3446, 6.6893, 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-21.7402, 29.679499, -0.6044, -20.0679, 26.7572, -0.2593, -20.0679, 26.7572, -0.2593, -21.7402, 29.679499, -0.6044, -21.7402, 29.679499, -0.6044, -20.0679, 26.7572, -0.2593, -23.412498, 29.679499, -0.6044, -21.7402, 26.7572, -0.2593, -21.7402, 26.7572, -0.2593, -23.412498, 29.679499, -0.6044, -23.412498, 29.679499, -0.6044, -21.7402, 26.7572, -0.2593, -25.084799, 29.679499, -0.6044, -23.412498, 26.7572, -0.2593, -23.412498, 26.7572, -0.2593, -25.084799, 29.679499, -0.6044, -25.084799, 29.679499, -0.6044, -23.412498, 26.7572, -0.2593, -26.7572, 29.679499, -0.6044, -25.084799, 26.7572, -0.2593, -25.084799, 26.7572, -0.2593, -26.7572, 29.679499, -0.6044, -26.7572, 29.679499, -0.6044, -25.084799) @@ -57,6 +58,29 @@ size = Vector3(48, 5, 18) resource_local_to_scene = true size = Vector3(48, 5, 18) +[sub_resource type="Resource" id="ShorelineRibbonConfigPond"] +script = ExtResource("22_shoreline_config") +terrain_source = NodePath("../Terrain/Visual/starter_island") +water_height = 2.51 +generation_bounds = Rect2(-17.45, -4.08375, 16.1, 12.3675) +water_reference = Vector2(-9.4, 2.1) +water_is_inside = true +output_resource_path = "res://world/generated/shorelines/starter_pond_shoreline.tres" + +[sub_resource type="Resource" id="ShorelineRibbonConfigOcean"] +script = ExtResource("22_shoreline_config") +terrain_source = NodePath("../Terrain/Visual/starter_island") +water_type = 1 +water_height = -0.45 +generation_bounds = Rect2(-42, -50, 108, 100) +water_reference = Vector2(0, 0) +water_is_inside = false +output_resource_path = "res://world/generated/shorelines/starter_ocean_shoreline.tres" +simplification_tolerance = 0.55 +smoothing_iterations = 3 +resample_spacing = 0.16 +corner_rounding_distance = 2.4 + [node name="StarterIslandRegion" type="Node3D" unique_id=1830415700] script = ExtResource("1_region") region_id = &"starter_island" @@ -116,6 +140,17 @@ position = Vector3(-19.4381, 4.4016, 0.5559) [node name="TreeWestNorth" type="Marker3D" parent="GatherableAnchors/ReachableTreeTrunks"] position = Vector3(-17.4368, 4.3886, 1.3864) +[node name="ShorelineRibbonBaker" type="Node" parent="."] +script = ExtResource("21_shoreline_baker") +water_bodies = Array[ExtResource("22_shoreline_config")]([SubResource("ShorelineRibbonConfigPond"), SubResource("ShorelineRibbonConfigOcean")]) + +[node name="ShorelineRibbons" type="Node3D" parent="."] + +[node name="Ocean" type="MeshInstance3D" parent="ShorelineRibbons"] +visible = false +cast_shadow = 0 +mesh = ExtResource("17_ocean_shoreline") + [node name="WaterBodies" type="Node3D" parent="." unique_id=1417012172] [node name="Pond" type="Node3D" parent="WaterBodies" unique_id=995477450] @@ -253,11 +288,3 @@ transform = Transform3D(-0.9976046, 0, -0.06917416, 0, 1, 0, 0.06917416, 0, -0.9 [node name="PlayerStorageBox" parent="Interactables" instance=ExtResource("8_storage")] position = Vector3(-3.25, 3.42, 11.25) - -[node name="DecorShopWorld" parent="Interactables" instance=ExtResource("25_decor_shop")] -position = Vector3(-3.15, 3.42, 11.25) -rotation = Vector3(0, 1.5707964, 0) - -[node name="RVUpgradeShopWorld" parent="Interactables" instance=ExtResource("26_rv_upgrade")] -position = Vector3(-6.25, 3.42, 9) -rotation = Vector3(0, 1.5707964, 0) diff --git a/world/regions/world_region.gd b/world/regions/world_region.gd index b19175d..a0730e4 100644 --- a/world/regions/world_region.gd +++ b/world/regions/world_region.gd @@ -18,30 +18,18 @@ func get_fishing_shop() -> FishingShopInteraction: return null -func get_decor_shop() -> DecorShopInteraction: - return null - - -func get_rv_upgrade_shop() -> RVUpgradeInteraction: - return null - - func get_player_storage() -> PlayerStorageInteraction: return null +func get_saltwater_shoreline_mesh() -> MeshInstance3D: + return null + + func set_light_performance_profile(_enabled: bool) -> void: pass -func set_foliage_wind_strength_multiplier(_multiplier: float) -> void: - pass - - -func set_water_motion_strength_multiplier(_multiplier: float) -> void: - pass - - func get_playable_half_extents() -> Vector2: return Vector2(50.0, 50.0) @@ -50,24 +38,10 @@ func get_spawn_surface_triangles( _material_names: Array[StringName], _minimum_global_y: float, _minimum_up_dot: float = 0.6, - _maximum_global_y: float = 100.0, ) -> Array[PackedVector3Array]: return [] -func get_saltwater_surface_height() -> float: - for water_region: FishableWaterRegion in get_fishable_water_regions(): - if water_region.water_type == WaterType.Type.SALT_WATER: - return water_region.get_surface_height() - return NAN - - -## Authored regions are assumed to expose only deliberately reachable home -## sites. Procedural regions override this to reject isolated elevations. -func is_home_exterior_position_accessible(_position: Vector3) -> bool: - return true - - func get_fishable_water_regions() -> Array[FishableWaterRegion]: var regions: Array[FishableWaterRegion] = [] var root: Node = get_node_or_null(fishable_water_root) @@ -98,24 +72,6 @@ func get_safe_respawn_points() -> Array[SafeRespawnPoint]: return points -func get_water_recovery_position( - entry_position: Vector3, - fallback_position: Vector3, -) -> Vector3: - if not entry_position.is_finite(): - return fallback_position - var target_position := fallback_position - var nearest_distance := INF - for point: SafeRespawnPoint in get_safe_respawn_points(): - if point == null or not is_instance_valid(point) or not point.enabled: - continue - var distance := point.get_horizontal_distance_squared(entry_position) - if distance < nearest_distance: - nearest_distance = distance - target_position = point.global_position - return target_position - - func get_diggable_areas() -> Array[DiggableArea3D]: var areas: Array[DiggableArea3D] = [] var root: Node = get_node_or_null(diggable_area_root) diff --git a/world/rv_upgrade_interaction.gd b/world/rv_upgrade_interaction.gd deleted file mode 100644 index fb24246..0000000 --- a/world/rv_upgrade_interaction.gd +++ /dev/null @@ -1,15 +0,0 @@ -class_name RVUpgradeInteraction -extends FishingShopInteraction - -const TENT_DIALOGUE_TEXT: String = ( - "That tent is looking awful cramped. Can I talk you into an upgrade?" -) -const RV_DIALOGUE_TEXT: String = "How's the new RV treating you?" - - -func get_dialogue_text(home_tier: int = -1) -> String: - return ( - RV_DIALOGUE_TEXT - if home_tier >= PlayerHomeState.STARTER_RV_TIER - else TENT_DIALOGUE_TEXT - ) diff --git a/world/rv_upgrade_interaction.gd.uid b/world/rv_upgrade_interaction.gd.uid deleted file mode 100644 index cb57804..0000000 --- a/world/rv_upgrade_interaction.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://c0h08goorv2of diff --git a/world/shoreline_ambience.gd b/world/shoreline_ambience.gd new file mode 100644 index 0000000..b86da69 --- /dev/null +++ b/world/shoreline_ambience.gd @@ -0,0 +1,183 @@ +class_name ShorelineAmbience +extends Node + +const WAVES_STREAM_PATH: String = "res://audio/ambience/waves.wav" + +@export_range(0.0, 20.0, 0.1) var near_distance: float = 2.0 +@export_range(1.0, 100.0, 0.5) var far_distance: float = 24.0 +@export_range(-40.0, 12.0, 0.5) var near_volume_db: float = 1.0 +@export_range(-80.0, 0.0, 0.5) var far_volume_db: float = -18.0 +@export_range(0.05, 1.0, 0.05) var distance_update_interval: float = 0.2 +@export_range(0.1, 20.0, 0.1) var volume_smoothing_speed: float = 4.0 + +@onready var _waves_audio: AudioStreamPlayer = %WavesAudio + +var _listener: Node3D +var _shoreline_segments: Array[PackedVector2Array] = [] +var _distance_update_remaining: float = 0.0 +var _target_volume_db: float = -80.0 +var _is_active := false +var _audio_enabled: bool = false + + +func _ready() -> void: + _waves_audio.bus = &"Environment" + _waves_audio.stream = null + _waves_audio.volume_db = -80.0 + set_process(false) + + +func set_audio_enabled(enabled: bool) -> void: + if _audio_enabled == enabled: + return + _audio_enabled = enabled + if not _audio_enabled: + _waves_audio.stop() + _waves_audio.stream = null + set_process(false) + return + if not ResourceLoader.exists(WAVES_STREAM_PATH, "AudioStream"): + return + _waves_audio.stream = load(WAVES_STREAM_PATH) as AudioStream + _configure_audio_loop(_waves_audio.stream) + if _is_active: + set_process(true) + _update_target_volume() + _waves_audio.volume_db = _target_volume_db + if _waves_audio.stream != null: + _waves_audio.play() + + +func configure(listener: Node3D, shoreline_mesh: MeshInstance3D) -> void: + _listener = listener + _shoreline_segments = _extract_shoreline_segments(shoreline_mesh) + _distance_update_remaining = 0.0 + if _shoreline_segments.is_empty(): + push_warning("Saltwater shoreline ambience has no coastline geometry.") + + +func set_active(active: bool) -> void: + _is_active = active + set_process(active and _audio_enabled) + if active: + if not _audio_enabled: + return + _distance_update_remaining = 0.0 + _update_target_volume() + _waves_audio.volume_db = _target_volume_db + if not _waves_audio.playing and _waves_audio.stream != null: + _waves_audio.play() + else: + _waves_audio.stop() + _waves_audio.volume_db = -80.0 + + +func _process(delta: float) -> void: + if not _is_active: + return + _distance_update_remaining -= delta + if _distance_update_remaining <= 0.0: + _distance_update_remaining = distance_update_interval + _update_target_volume() + _waves_audio.volume_db = lerpf( + _waves_audio.volume_db, + _target_volume_db, + 1.0 - exp(-volume_smoothing_speed * delta), + ) + + +func _update_target_volume() -> void: + if _listener == null or _shoreline_segments.is_empty(): + _target_volume_db = -80.0 + return + var listener_position := Vector2( + _listener.global_position.x, + _listener.global_position.z, + ) + var distance := distance_to_segments(listener_position, _shoreline_segments) + var blend := clampf( + inverse_lerp(near_distance, maxf(near_distance + 0.01, far_distance), distance), + 0.0, + 1.0, + ) + _target_volume_db = lerpf(near_volume_db, far_volume_db, smoothstep(0.0, 1.0, blend)) + + +func _extract_shoreline_segments( + shoreline_mesh: MeshInstance3D, +) -> Array[PackedVector2Array]: + var segments: Array[PackedVector2Array] = [] + var seen_segments: Dictionary = {} + if shoreline_mesh == null or shoreline_mesh.mesh == null: + return segments + for surface_index in shoreline_mesh.mesh.get_surface_count(): + var arrays := shoreline_mesh.mesh.surface_get_arrays(surface_index) + var vertices: PackedVector3Array = arrays[Mesh.ARRAY_VERTEX] + var indices: PackedInt32Array = arrays[Mesh.ARRAY_INDEX] + if indices.is_empty(): + continue + for index_offset in range(0, indices.size() - 2, 3): + var triangle := PackedVector2Array() + for corner in 3: + var vertex := shoreline_mesh.to_global( + vertices[indices[index_offset + corner]] + ) + triangle.append(Vector2(vertex.x, vertex.z)) + _append_unique_segment(segments, seen_segments, triangle[0], triangle[1]) + _append_unique_segment(segments, seen_segments, triangle[1], triangle[2]) + _append_unique_segment(segments, seen_segments, triangle[2], triangle[0]) + return segments + + +func _append_unique_segment( + segments: Array[PackedVector2Array], + seen_segments: Dictionary, + start: Vector2, + end: Vector2, +) -> void: + if start.distance_squared_to(end) <= 0.000001: + return + # The baked ribbon repeats shared triangle edges. Quantized canonical keys + # keep only distinct segments without an O(n²) startup pass. + var first := start + var second := end + if first.x > second.x or (is_equal_approx(first.x, second.x) and first.y > second.y): + first = end + second = start + var key := "%d,%d:%d,%d" % [ + roundi(first.x * 10000.0), + roundi(first.y * 10000.0), + roundi(second.x * 10000.0), + roundi(second.y * 10000.0), + ] + if seen_segments.has(key): + return + seen_segments[key] = true + segments.append(PackedVector2Array([start, end])) + + +static func distance_to_segments( + point: Vector2, + segments: Array[PackedVector2Array], +) -> float: + var closest_squared := INF + for segment in segments: + if segment.size() < 2: + continue + var closest := Geometry2D.get_closest_point_to_segment( + point, + segment[0], + segment[1], + ) + closest_squared = minf(closest_squared, point.distance_squared_to(closest)) + return sqrt(closest_squared) if closest_squared < INF else INF + + +func _configure_audio_loop(stream: AudioStream) -> void: + var wav := stream as AudioStreamWAV + if wav == null: + return + wav.loop_mode = AudioStreamWAV.LOOP_FORWARD + if wav.loop_end <= wav.loop_begin: + wav.loop_begin = 0 + wav.loop_end = int(round(wav.get_length() * wav.mix_rate)) diff --git a/world/shoreline_ambience.gd.uid b/world/shoreline_ambience.gd.uid new file mode 100644 index 0000000..3188ec7 --- /dev/null +++ b/world/shoreline_ambience.gd.uid @@ -0,0 +1 @@ +uid://b0c3o2vy76fg3 diff --git a/world/test_world.gd b/world/test_world.gd index 64dd157..d9d18dc 100644 --- a/world/test_world.gd +++ b/world/test_world.gd @@ -7,12 +7,6 @@ const FishingShopInteractionType = preload( const PlayerStorageInteractionType = preload( "res://world/player_storage_interaction.gd" ) -const DecorShopInteractionType = preload( - "res://world/decor_shop_interaction.gd" -) -const RVUpgradeInteractionType = preload( - "res://world/rv_upgrade_interaction.gd" -) const WorldLayoutType = preload("res://world/world_layout.gd") const GENERATED_REGION_SCENE: PackedScene = preload( "res://world/generation/generated_world_region.tscn" @@ -36,10 +30,7 @@ const WORLD_BOUNDARY_SHORELINE_CLEARANCE := 18.0 var _world_layout: StringName = WorldLayoutType.GENERATED var _world_seed: int = PlayerSaveManager.DEFAULT_WORLD_SEED var _light_performance_profile: bool = false -var _foliage_wind_strength_multiplier: float = 1.0 -var _water_motion_strength_multiplier: float = 1.0 var _dedicated_simulation: bool = false -var _local_home_interior_presentation_active: bool = false func get_player_water_triggers() -> Array[PlayerWaterTrigger]: @@ -58,16 +49,6 @@ func get_safe_respawn_points() -> Array[SafeRespawnPoint]: ) -func get_water_recovery_position(entry_position: Vector3) -> Vector3: - if _active_region == null: - return global_position - var fallback_position := get_player_spawn_transform().origin - return _active_region.get_water_recovery_position( - entry_position, - fallback_position, - ) - - func get_fishing_shop() -> FishingShopInteractionType: return _active_region.get_fishing_shop() @@ -76,14 +57,6 @@ func get_player_storage() -> PlayerStorageInteractionType: return _active_region.get_player_storage() -func get_decor_shop() -> DecorShopInteractionType: - return _active_region.get_decor_shop() - - -func get_rv_upgrade_shop() -> RVUpgradeInteractionType: - return _active_region.get_rv_upgrade_shop() - - func get_player_spawn_transform() -> Transform3D: return _active_region.get_player_spawn_transform() @@ -102,28 +75,6 @@ func set_light_performance_profile(enabled: bool) -> void: _active_region.set_light_performance_profile(enabled) -func set_foliage_wind_strength_multiplier(multiplier: float) -> void: - _foliage_wind_strength_multiplier = maxf(multiplier, 0.0) - if _active_region != null: - _active_region.set_foliage_wind_strength_multiplier( - _foliage_wind_strength_multiplier - ) - - -func set_water_motion_strength_multiplier(multiplier: float) -> void: - _water_motion_strength_multiplier = maxf(multiplier, 0.0) - if _active_region != null: - _active_region.set_water_motion_strength_multiplier( - _water_motion_strength_multiplier - ) - - -func set_local_home_interior_presentation_active(enabled: bool) -> void: - _local_home_interior_presentation_active = enabled - if _active_region != null and not _dedicated_simulation: - _active_region.visible = not enabled - - func set_dedicated_simulation(enabled: bool) -> void: _dedicated_simulation = enabled if _active_region != null: @@ -188,58 +139,43 @@ func get_fishable_water_regions() -> Array[FishableWaterRegion]: ) +func get_saltwater_shoreline_mesh() -> MeshInstance3D: + return _active_region.get_saltwater_shoreline_mesh() + + func get_spawn_surface_triangles( material_names: Array[StringName], minimum_global_y: float, - minimum_up_dot: float = 0.6, - maximum_global_y: float = 100.0, ) -> Array[PackedVector3Array]: return _active_region.get_spawn_surface_triangles( material_names, minimum_global_y, - minimum_up_dot, - maximum_global_y, ) -func get_saltwater_surface_height() -> float: - return ( - _active_region.get_saltwater_surface_height() - if _active_region != null - else NAN - ) - - -func is_home_exterior_position_accessible(world_position: Vector3) -> bool: - return ( - _active_region != null - and _active_region.is_home_exterior_position_accessible(world_position) - ) - - -func activate_world(layout: StringName, world_seed: int) -> bool: +func activate_world(layout: StringName, seed: int) -> bool: if ( not WorldLayoutType.is_valid(layout) - or world_seed <= 0 - or world_seed > PlayerSaveManager.MAX_WORLD_SEED + or seed <= 0 + or seed > PlayerSaveManager.MAX_WORLD_SEED ): return false if _active_region == null or _active_region.region_id != layout: - if not _replace_active_region(layout, world_seed): + if not _replace_active_region(layout, seed): return false _world_layout = layout - _world_seed = world_seed + _world_seed = seed if layout == WorldLayoutType.GENERATED: if not _active_region.has_method("generate_world"): return false - if not bool(_active_region.call("generate_world", world_seed)): + if not bool(_active_region.call("generate_world", seed)): return false _configure_world_coverage() return true -func generate_world(world_seed: int) -> bool: - return activate_world(WorldLayoutType.GENERATED, world_seed) +func generate_world(seed: int) -> bool: + return activate_world(WorldLayoutType.GENERATED, seed) func get_world_layout() -> StringName: @@ -307,7 +243,7 @@ func _find_active_region() -> WorldRegion: return null -func _replace_active_region(layout: StringName, world_seed: int) -> bool: +func _replace_active_region(layout: StringName, seed: int) -> bool: var region_scene: PackedScene = ( GENERATED_REGION_SCENE if layout == WorldLayoutType.GENERATED @@ -317,23 +253,15 @@ func _replace_active_region(layout: StringName, world_seed: int) -> bool: if replacement == null: return false if layout == WorldLayoutType.GENERATED: - replacement.set("initial_seed", world_seed) + replacement.set("initial_seed", seed) if _active_region != null: _regions_root.remove_child(_active_region) _active_region.free() _active_region = replacement _regions_root.add_child(_active_region) _active_region.set_light_performance_profile(_light_performance_profile) - _active_region.set_foliage_wind_strength_multiplier( - _foliage_wind_strength_multiplier - ) - _active_region.set_water_motion_strength_multiplier( - _water_motion_strength_multiplier - ) if _dedicated_simulation: _set_region_presentation_enabled(_active_region, false) - else: - _active_region.visible = not _local_home_interior_presentation_active return true @@ -365,8 +293,8 @@ func _configure_world_coverage() -> void: coverage_shape.size = Vector3(half.x * 2.0, 4.0, half.y * 2.0) -func _set_bound(body: Node3D, world_position: Vector3, size: Vector3) -> void: - body.position = world_position +func _set_bound(body: Node3D, position: Vector3, size: Vector3) -> void: + body.position = position var collision := body.get_node("Shape") as CollisionShape3D var shape := collision.shape as BoxShape3D if shape != null: diff --git a/world/test_world.tscn b/world/test_world.tscn index 2a94f53..18697aa 100644 --- a/world/test_world.tscn +++ b/world/test_world.tscn @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://world/test_world.gd" id="1_world"] [ext_resource type="PackedScene" path="res://world/generation/generated_world_region.tscn" id="2_island"] [ext_resource type="Script" path="res://world/below_world_failsafe.gd" id="3_water_trigger"] -[ext_resource type="Environment" path="res://world/environment/straywild_environment.tres" id="4_environment"] +[ext_resource type="Environment" path="res://world/environment/netfishing_environment.tres" id="4_environment"] [sub_resource type="BoxShape3D" id="NorthSouthBoundsShape"] size = Vector3(168.8772, 14, 2) diff --git a/world/water/shoreline_ribbon_baker.gd b/world/water/shoreline_ribbon_baker.gd new file mode 100644 index 0000000..a88b6e4 --- /dev/null +++ b/world/water/shoreline_ribbon_baker.gd @@ -0,0 +1,139 @@ +@tool +class_name ShorelineRibbonBaker +extends Node + +@export var water_bodies: Array[ShorelineRibbonConfig] = [] +@export_enum("Off", "Raw", "Simplified", "Smoothed") var debug_path_stage := 0 +@export_tool_button("Rebuild Shoreline Ribbons") +var rebuild_shorelines: Callable = rebuild_all + + +func rebuild_all() -> Array[Dictionary]: + var results: Array[Dictionary] = [] + for configuration: ShorelineRibbonConfig in water_bodies: + var result := _rebuild(configuration) + if result.is_empty(): + return [] + results.append(result) + _update_debug_display(results) + return results + + +func _rebuild(configuration: ShorelineRibbonConfig) -> Dictionary: + if configuration == null: + push_error("Shoreline ribbon configuration is missing.") + return {} + if configuration.water_type != WaterType.Type.SALT_WATER: + return { + "skipped": true, + "water_type": configuration.water_type, + "output_path": configuration.output_resource_path, + } + var source := get_node_or_null(configuration.terrain_source) as Node3D + if source == null: + push_error( + "Shoreline terrain source was not found: %s" + % configuration.terrain_source + ) + return {} + if configuration.output_resource_path.is_empty(): + push_error("Shoreline output resource path is empty.") + return {} + var faces := _terrain_faces(source) + if faces.is_empty(): + push_error("Configured shoreline terrain source exposes no triangles.") + return {} + var result := ShorelineRibbonGenerator.generate( + faces, + configuration.water_height, + configuration.generation_bounds, + configuration.water_reference, + configuration.water_is_inside, + configuration.simplification_tolerance, + configuration.smoothing_iterations, + configuration.resample_spacing, + configuration.corner_rounding_distance, + ) + var output_directory := configuration.output_resource_path.get_base_dir() + DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_directory)) + var save_error := ResourceSaver.save( + result["mesh"], configuration.output_resource_path + ) + if save_error != OK: + push_error( + "Failed to save %s: %s" + % [configuration.output_resource_path, error_string(save_error)] + ) + return {} + result["output_path"] = configuration.output_resource_path + result["water_height"] = configuration.water_height + result["water_type"] = configuration.water_type + result["skipped"] = false + return result + + +func _update_debug_display(results: Array[Dictionary]) -> void: + var previous := get_node_or_null("_ShorelinePathDebug") + if previous != null: + previous.queue_free() + if not Engine.is_editor_hint() or debug_path_stage == 0: + return + var debug_mesh := ImmediateMesh.new() + var debug_material := StandardMaterial3D.new() + debug_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED + debug_material.albedo_color = Color(1.0, 0.35, 0.65, 1.0) + var stage_key: String = [ + "", "debug_raw_paths", "debug_simplified_paths", "debug_smoothed_paths" + ][debug_path_stage] + for result: Dictionary in results: + if result.get("skipped", false): + continue + var height := float(result["water_height"]) + 0.06 + for path_data: Dictionary in result[stage_key]: + var points: PackedVector2Array = path_data["points"] + if points.size() < 2: + continue + debug_mesh.surface_begin(Mesh.PRIMITIVE_LINE_STRIP, debug_material) + for point: Vector2 in points: + debug_mesh.surface_add_vertex(Vector3(point.x, height, point.y)) + if path_data["closed"]: + debug_mesh.surface_add_vertex(Vector3(points[0].x, height, points[0].y)) + debug_mesh.surface_end() + var debug_instance := MeshInstance3D.new() + debug_instance.name = "_ShorelinePathDebug" + debug_instance.mesh = debug_mesh + add_child(debug_instance) + + +func _terrain_faces(source: Node3D) -> PackedVector3Array: + var result := PackedVector3Array() + if source is CollisionShape3D: + var collision_shape := source as CollisionShape3D + var concave_shape := collision_shape.shape as ConcavePolygonShape3D + if concave_shape == null: + return result + for vertex: Vector3 in concave_shape.get_faces(): + result.append(_to_map_space(source, vertex)) + return result + if source is MeshInstance3D: + var mesh_instance := source as MeshInstance3D + if mesh_instance.mesh == null: + return result + for surface: int in mesh_instance.mesh.get_surface_count(): + var arrays := mesh_instance.mesh.surface_get_arrays(surface) + var vertices := arrays[Mesh.ARRAY_VERTEX] as PackedVector3Array + var indices := arrays[Mesh.ARRAY_INDEX] as PackedInt32Array + if indices.is_empty(): + for vertex: Vector3 in vertices: + result.append(_to_map_space(source, vertex)) + else: + for index: int in indices: + result.append(_to_map_space(source, vertices[index])) + return result + + +func _to_map_space(source: Node3D, vertex: Vector3) -> Vector3: + var map_root := get_parent() as Node3D + if map_root == null: + return source.to_global(vertex) + return map_root.to_local(source.to_global(vertex)) diff --git a/world/water/shoreline_ribbon_baker.gd.uid b/world/water/shoreline_ribbon_baker.gd.uid new file mode 100644 index 0000000..2991de4 --- /dev/null +++ b/world/water/shoreline_ribbon_baker.gd.uid @@ -0,0 +1 @@ +uid://bj704rvwwh77b diff --git a/world/water/shoreline_ribbon_config.gd b/world/water/shoreline_ribbon_config.gd new file mode 100644 index 0000000..682bfed --- /dev/null +++ b/world/water/shoreline_ribbon_config.gd @@ -0,0 +1,15 @@ +class_name ShorelineRibbonConfig +extends Resource + +@export_node_path("CollisionShape3D", "MeshInstance3D") var terrain_source: NodePath +@export var water_type: WaterType.Type = WaterType.Type.FRESH_WATER +@export var water_height := 0.0 +@export var generation_bounds := Rect2() +@export var water_reference := Vector2.ZERO +@export var water_is_inside := true +@export_file("*.tres") var output_resource_path := "" +@export_group("Optional Smoothing Overrides") +@export var simplification_tolerance := -1.0 +@export_range(-1, 4, 1) var smoothing_iterations := -1 +@export var resample_spacing := -1.0 +@export var corner_rounding_distance := -1.0 diff --git a/world/water/shoreline_ribbon_config.gd.uid b/world/water/shoreline_ribbon_config.gd.uid new file mode 100644 index 0000000..6a563e3 --- /dev/null +++ b/world/water/shoreline_ribbon_config.gd.uid @@ -0,0 +1 @@ +uid://c8hk3eojujyax diff --git a/world/water/shoreline_ribbon_generator.gd b/world/water/shoreline_ribbon_generator.gd new file mode 100644 index 0000000..9708b06 --- /dev/null +++ b/world/water/shoreline_ribbon_generator.gd @@ -0,0 +1,636 @@ +class_name ShorelineRibbonGenerator +extends RefCounted + +const WATER_PLANE_EPSILON := 0.001 +const ENDPOINT_MERGE_TOLERANCE := 0.03 +const LOOP_CLOSURE_TOLERANCE := 0.06 +const MINIMUM_FRAGMENT_LENGTH := 2.0 +const SIMPLIFICATION_TOLERANCE := 0.55 +const SMOOTHING_ITERATIONS := 3 +const RESAMPLE_SPACING := 0.16 +const CORNER_ROUNDING_DISTANCE := 2.4 +const CORNER_ROUNDING_START_DEGREES := 24.0 +const CORNER_ROUNDING_FULL_DEGREES := 78.0 +const MAXIMUM_JOIN_SCALE := 1.0 +const RIBBON_REACH_GROWTH_PER_METER := 0.52 +const RIBBON_WIDTH := 1.35 +const LAND_INSET := 0.12 +const SURFACE_OFFSET := 0.018 + + +static func generate( + faces: PackedVector3Array, + water_height: float, + bounds: Rect2, + water_reference: Vector2, + water_is_inside: bool, + simplification_override := -1.0, + smoothing_iterations_override := -1, + resample_spacing_override := -1.0, + corner_rounding_override := -1.0 +) -> Dictionary: + var simplification := ( + SIMPLIFICATION_TOLERANCE + if simplification_override < 0.0 + else simplification_override + ) + var smoothing_iterations := ( + SMOOTHING_ITERATIONS + if smoothing_iterations_override < 0 + else smoothing_iterations_override + ) + var resample_spacing := ( + RESAMPLE_SPACING + if resample_spacing_override < 0.0 + else resample_spacing_override + ) + var corner_rounding := ( + CORNER_ROUNDING_DISTANCE + if corner_rounding_override < 0.0 + else corner_rounding_override + ) + var segments := _extract_segments(faces, water_height, bounds) + var raw_paths := _stitch_segments(segments) + var processed_paths: Array[Dictionary] = [] + var simplified_paths: Array[Dictionary] = [] + var raw_point_count := 0 + var simplified_point_count := 0 + var smoothed_point_count := 0 + for path_data: Dictionary in raw_paths: + var raw_points: PackedVector2Array = path_data["points"] + var closed: bool = path_data["closed"] + if _path_length(raw_points, closed) < MINIMUM_FRAGMENT_LENGTH: + continue + var simplified := _simplify(raw_points, closed, simplification) + simplified_paths.append({"points": simplified, "closed": closed}) + var rounded := _round_sharp_corners( + simplified, + closed, + corner_rounding, + ) + var smoothed := _chaikin(rounded, closed, smoothing_iterations) + var resampled := _resample(smoothed, closed, resample_spacing) + if resampled.size() < (3 if closed else 2): + continue + raw_point_count += raw_points.size() + simplified_point_count += simplified.size() + smoothed_point_count += resampled.size() + processed_paths.append({"points": resampled, "closed": closed}) + var mesh := _build_mesh( + processed_paths, + water_height, + water_reference, + water_is_inside + ) + return { + "mesh": mesh, + "segment_count": segments.size(), + "loop_count": processed_paths.size(), + "raw_point_count": raw_point_count, + "simplified_point_count": simplified_point_count, + "smoothed_point_count": smoothed_point_count, + "triangle_count": _mesh_triangle_count(mesh), + "debug_raw_paths": raw_paths, + "debug_simplified_paths": simplified_paths, + "debug_smoothed_paths": processed_paths, + } + + +static func _extract_segments( + faces: PackedVector3Array, + water_height: float, + bounds: Rect2 +) -> Array[PackedVector2Array]: + var segments: Array[PackedVector2Array] = [] + for index: int in range(0, faces.size(), 3): + var triangle: Array[Vector3] = [ + faces[index], faces[index + 1], faces[index + 2] + ] + var hits := PackedVector2Array() + for edge: int in 3: + var a := triangle[edge] + var b := triangle[(edge + 1) % 3] + var distance_a := a.y - water_height + var distance_b := b.y - water_height + if ( + absf(distance_a) <= WATER_PLANE_EPSILON + and absf(distance_b) <= WATER_PLANE_EPSILON + ): + continue + if not ( + distance_a * distance_b < 0.0 + or absf(distance_a) <= WATER_PLANE_EPSILON + or absf(distance_b) <= WATER_PLANE_EPSILON + ): + continue + var denominator := distance_a - distance_b + var amount := ( + 0.0 + if absf(denominator) <= WATER_PLANE_EPSILON + else distance_a / denominator + ) + var hit3 := a.lerp(b, clampf(amount, 0.0, 1.0)) + var hit := Vector2(hit3.x, hit3.z) + if bounds.has_point(hit) and not _contains_near(hits, hit): + hits.append(hit) + if ( + hits.size() == 2 + and hits[0].distance_to(hits[1]) > WATER_PLANE_EPSILON + ): + segments.append(hits) + return segments + + +static func _stitch_segments( + segments: Array[PackedVector2Array] +) -> Array[Dictionary]: + var point_by_key: Dictionary = {} + var adjacency: Dictionary = {} + var unused_edges: Dictionary = {} + for segment: PackedVector2Array in segments: + var a_key := _point_key(segment[0]) + var b_key := _point_key(segment[1]) + if a_key == b_key: + continue + point_by_key[a_key] = segment[0] + point_by_key[b_key] = segment[1] + if not adjacency.has(a_key): + adjacency[a_key] = [] + if not adjacency.has(b_key): + adjacency[b_key] = [] + var edge_key := _edge_key(a_key, b_key) + if unused_edges.has(edge_key): + continue + (adjacency[a_key] as Array).append(b_key) + (adjacency[b_key] as Array).append(a_key) + unused_edges[edge_key] = true + + var starts: Array = [] + for key: Vector2i in adjacency: + if (adjacency[key] as Array).size() != 2: + starts.append(key) + for key: Vector2i in adjacency: + if not starts.has(key): + starts.append(key) + + var paths: Array[Dictionary] = [] + for start: Vector2i in starts: + while _has_unused_neighbor(start, adjacency, unused_edges): + var walked := _walk_path(start, point_by_key, adjacency, unused_edges) + if (walked["points"] as PackedVector2Array).size() >= 2: + paths.append(walked) + return paths + + +static func _walk_path( + start: Vector2i, + point_by_key: Dictionary, + adjacency: Dictionary, + unused_edges: Dictionary +) -> Dictionary: + var points := PackedVector2Array() + var previous := Vector2i(2147483647, 2147483647) + var current := start + var closed := false + var guard := unused_edges.size() + 2 + while guard > 0: + guard -= 1 + points.append(point_by_key[current]) + var next_key := Vector2i(2147483647, 2147483647) + for candidate: Vector2i in adjacency[current]: + if candidate == previous and (adjacency[current] as Array).size() > 1: + continue + if unused_edges.get(_edge_key(current, candidate), false): + next_key = candidate + break + if next_key.x == 2147483647: + for candidate: Vector2i in adjacency[current]: + if unused_edges.get(_edge_key(current, candidate), false): + next_key = candidate + break + if next_key.x == 2147483647: + break + unused_edges[_edge_key(current, next_key)] = false + previous = current + current = next_key + if current == start: + closed = true + break + return {"points": points, "closed": closed} + + +static func _simplify( + points: PackedVector2Array, + closed: bool, + tolerance: float +) -> PackedVector2Array: + if points.size() <= (4 if closed else 2): + return points + if not closed: + return _rdp_open(points, tolerance) + var split_a := 0 + var split_b := 1 + var greatest_distance := 0.0 + for a: int in points.size(): + for b: int in range(a + 1, points.size()): + var distance := points[a].distance_squared_to(points[b]) + if distance > greatest_distance: + greatest_distance = distance + split_a = a + split_b = b + var first_arc := _closed_arc(points, split_a, split_b) + var second_arc := _closed_arc(points, split_b, split_a) + var first_result := _rdp_open(first_arc, tolerance) + var second_result := _rdp_open(second_arc, tolerance) + var result := PackedVector2Array() + for index: int in first_result.size() - 1: + result.append(first_result[index]) + for index: int in second_result.size() - 1: + result.append(second_result[index]) + return result if result.size() >= 4 else points + + +static func _rdp_open( + points: PackedVector2Array, + tolerance: float +) -> PackedVector2Array: + if points.size() <= 2: + return points + var greatest_distance := 0.0 + var split_index := 0 + for index: int in range(1, points.size() - 1): + var distance := _point_segment_distance( + points[index], points[0], points[points.size() - 1] + ) + if distance > greatest_distance: + greatest_distance = distance + split_index = index + if greatest_distance <= tolerance: + return PackedVector2Array([points[0], points[points.size() - 1]]) + var left := _rdp_open(points.slice(0, split_index + 1), tolerance) + var right := _rdp_open(points.slice(split_index), tolerance) + var result := PackedVector2Array() + for index: int in left.size() - 1: + result.append(left[index]) + result.append_array(right) + return result + + +static func _closed_arc( + points: PackedVector2Array, + start: int, + finish: int +) -> PackedVector2Array: + var result := PackedVector2Array() + var index := start + result.append(points[index]) + while index != finish: + index = (index + 1) % points.size() + result.append(points[index]) + return result + + +static func _chaikin( + points: PackedVector2Array, + closed: bool, + iterations: int +) -> PackedVector2Array: + var result := points + for _iteration: int in iterations: + var next := PackedVector2Array() + if not closed: + next.append(result[0]) + var edge_count := result.size() if closed else result.size() - 1 + for index: int in edge_count: + var a := result[index] + var b := result[(index + 1) % result.size()] + next.append(a.lerp(b, 0.25)) + next.append(a.lerp(b, 0.75)) + if not closed: + next.append(result[result.size() - 1]) + result = next + return result + + +static func _round_sharp_corners( + points: PackedVector2Array, + closed: bool, + rounding_distance: float, +) -> PackedVector2Array: + if rounding_distance <= WATER_PLANE_EPSILON or points.size() < 3: + return points + var result := PackedVector2Array() + for index: int in points.size(): + if not closed and (index == 0 or index == points.size() - 1): + result.append(points[index]) + continue + var previous := points[(index - 1 + points.size()) % points.size()] + var point := points[index] + var following := points[(index + 1) % points.size()] + var incoming_vector := point - previous + var outgoing_vector := following - point + var incoming_length := incoming_vector.length() + var outgoing_length := outgoing_vector.length() + if ( + incoming_length <= WATER_PLANE_EPSILON + or outgoing_length <= WATER_PLANE_EPSILON + ): + result.append(point) + continue + var incoming := incoming_vector / incoming_length + var outgoing := outgoing_vector / outgoing_length + var turn_degrees := rad_to_deg( + acos(clampf(incoming.dot(outgoing), -1.0, 1.0)) + ) + var corner_weight := smoothstep( + CORNER_ROUNDING_START_DEGREES, + CORNER_ROUNDING_FULL_DEGREES, + turn_degrees, + ) + var cut_distance := minf( + rounding_distance * corner_weight, + minf(incoming_length, outgoing_length) * 0.44, + ) + if cut_distance <= WATER_PLANE_EPSILON: + result.append(point) + continue + var entry := point - incoming * cut_distance + var exit := point + outgoing * cut_distance + var curve_steps := maxi(3, ceili(cut_distance / 0.22)) + for step: int in curve_steps + 1: + var amount := float(step) / float(curve_steps) + var first := entry.lerp(point, amount) + var second := point.lerp(exit, amount) + var rounded_point := first.lerp(second, amount) + if ( + result.is_empty() + or result[result.size() - 1].distance_to(rounded_point) + > WATER_PLANE_EPSILON + ): + result.append(rounded_point) + return result + + +static func _resample( + points: PackedVector2Array, + closed: bool, + spacing: float +) -> PackedVector2Array: + var total_length := _path_length(points, closed) + if total_length <= spacing: + return points + var count := maxi(roundi(total_length / spacing), 3 if closed else 2) + var actual_spacing := total_length / float(count if closed else count - 1) + var result := PackedVector2Array() + var edge := 0 + var edge_start_distance := 0.0 + var edge_length := points[0].distance_to(points[1]) + for sample: int in count: + var target := actual_spacing * sample + while target > edge_start_distance + edge_length and edge < points.size() - 1: + edge_start_distance += edge_length + edge += 1 + if edge >= points.size() - 1: + edge_length = points[edge].distance_to(points[0]) if closed else 0.0 + else: + edge_length = points[edge].distance_to(points[edge + 1]) + var next_index := (edge + 1) % points.size() + var amount := ( + 0.0 + if edge_length <= WATER_PLANE_EPSILON + else (target - edge_start_distance) / edge_length + ) + result.append(points[edge].lerp(points[next_index], clampf(amount, 0.0, 1.0))) + return result + + +static func _build_mesh( + paths: Array[Dictionary], + water_height: float, + water_reference: Vector2, + water_is_inside: bool +) -> ArrayMesh: + var vertices := PackedVector3Array() + var normals := PackedVector3Array() + var uvs := PackedVector2Array() + var indices := PackedInt32Array() + for path_data: Dictionary in paths: + var points: PackedVector2Array = path_data["points"] + var closed: bool = path_data["closed"] + var closed_water_side := ( + _closed_path_water_side(points, water_is_inside) + if closed + else 0.0 + ) + var base_index := vertices.size() + var water_normals := PackedVector2Array() + var join_scales := PackedFloat32Array() + var water_reaches := PackedFloat32Array() + for index: int in points.size(): + var previous := points[(index - 1 + points.size()) % points.size()] + var following := points[(index + 1) % points.size()] + if not closed: + previous = points[maxi(index - 1, 0)] + following = points[mini(index + 1, points.size() - 1)] + var point := points[index] + var incoming := previous.direction_to(point) + var outgoing := point.direction_to(following) + if incoming.is_zero_approx(): + incoming = outgoing + if outgoing.is_zero_approx(): + outgoing = incoming + var incoming_normal := Vector2(-incoming.y, incoming.x) + var outgoing_normal := Vector2(-outgoing.y, outgoing.x) + var water_normal := incoming_normal + outgoing_normal + if water_normal.is_zero_approx(): + water_normal = outgoing_normal + water_normal = water_normal.normalized() + if closed: + water_normal *= closed_water_side + else: + var toward_reference := point.direction_to(water_reference) + if ( + (water_is_inside and water_normal.dot(toward_reference) < 0.0) + or (not water_is_inside and water_normal.dot(toward_reference) > 0.0) + ): + water_normal = -water_normal + var join_scale := minf( + 1.0 / maxf(absf(water_normal.dot(outgoing_normal)), 0.55), + MAXIMUM_JOIN_SCALE, + ) + var water_reach := _safe_water_reach( + incoming, + outgoing, + water_normal, + previous.distance_to(point), + point.distance_to(following), + (RIBBON_WIDTH - LAND_INSET) * join_scale, + ) + water_normals.append(water_normal) + join_scales.append(join_scale) + water_reaches.append(water_reach) + water_reaches = _smooth_water_reaches( + points, + water_reaches, + closed, + ) + var path_distance := 0.0 + for index: int in points.size(): + if index > 0: + path_distance += points[index - 1].distance_to(points[index]) + var point := points[index] + var water_normal := water_normals[index] + var join_scale := join_scales[index] + var land_point := ( + point - water_normal * LAND_INSET * join_scale + ) + var water_point := ( + point + + water_normal * water_reaches[index] + ) + vertices.append(Vector3(land_point.x, water_height + SURFACE_OFFSET, land_point.y)) + vertices.append(Vector3(water_point.x, water_height + SURFACE_OFFSET, water_point.y)) + normals.append(Vector3.UP) + normals.append(Vector3.UP) + uvs.append(Vector2(path_distance, 0.0)) + uvs.append(Vector2(path_distance, 1.0)) + var edge_count := points.size() if closed else points.size() - 1 + for index: int in edge_count: + var next := (index + 1) % points.size() + var a := base_index + index * 2 + var b := a + 1 + var c := base_index + next * 2 + var d := c + 1 + indices.append_array(PackedInt32Array([a, c, b, b, c, d])) + var arrays := [] + arrays.resize(Mesh.ARRAY_MAX) + arrays[Mesh.ARRAY_VERTEX] = vertices + arrays[Mesh.ARRAY_NORMAL] = normals + arrays[Mesh.ARRAY_TEX_UV] = uvs + arrays[Mesh.ARRAY_INDEX] = indices + var mesh := ArrayMesh.new() + if not vertices.is_empty(): + mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) + return mesh + + +static func _safe_water_reach( + incoming: Vector2, + outgoing: Vector2, + water_normal: Vector2, + incoming_length: float, + outgoing_length: float, + desired_reach: float, +) -> float: + var turn_cross := incoming.cross(outgoing) + var water_side := incoming.cross(water_normal) + if turn_cross * water_side <= 0.0: + return desired_reach + var turn_angle := acos(clampf(incoming.dot(outgoing), -1.0, 1.0)) + if turn_angle <= WATER_PLANE_EPSILON: + return desired_reach + var radius := minf(incoming_length, outgoing_length) / maxf( + 2.0 * sin(turn_angle * 0.5), + WATER_PLANE_EPSILON, + ) + return minf(desired_reach, maxf(radius * 0.58, 0.24)) + + +static func _smooth_water_reaches( + points: PackedVector2Array, + reaches: PackedFloat32Array, + closed: bool, +) -> PackedFloat32Array: + var result := reaches.duplicate() + if result.size() < 2: + return result + for _pass: int in 3: + var forward_start := 0 if closed else 1 + for index: int in range(forward_start, result.size()): + var previous := (index - 1 + result.size()) % result.size() + var allowed := ( + result[previous] + + points[previous].distance_to(points[index]) + * RIBBON_REACH_GROWTH_PER_METER + ) + result[index] = minf(result[index], allowed) + var backward_start := result.size() - 1 if closed else result.size() - 2 + for index: int in range(backward_start, -1, -1): + var following := (index + 1) % result.size() + var allowed := ( + result[following] + + points[index].distance_to(points[following]) + * RIBBON_REACH_GROWTH_PER_METER + ) + result[index] = minf(result[index], allowed) + return result + + +static func _closed_path_water_side( + points: PackedVector2Array, + water_is_inside: bool, +) -> float: + var signed_area_twice := 0.0 + for index: int in points.size(): + signed_area_twice += points[index].cross( + points[(index + 1) % points.size()] + ) + var interior_side := 1.0 if signed_area_twice >= 0.0 else -1.0 + return interior_side if water_is_inside else -interior_side + + +static func _point_key(point: Vector2) -> Vector2i: + return Vector2i( + roundi(point.x / ENDPOINT_MERGE_TOLERANCE), + roundi(point.y / ENDPOINT_MERGE_TOLERANCE) + ) + + +static func _edge_key(a: Vector2i, b: Vector2i) -> String: + if a.x < b.x or (a.x == b.x and a.y <= b.y): + return "%d:%d|%d:%d" % [a.x, a.y, b.x, b.y] + return "%d:%d|%d:%d" % [b.x, b.y, a.x, a.y] + + +static func _has_unused_neighbor( + key: Vector2i, + adjacency: Dictionary, + unused_edges: Dictionary +) -> bool: + for neighbor: Vector2i in adjacency[key]: + if unused_edges.get(_edge_key(key, neighbor), false): + return true + return false + + +static func _contains_near(points: PackedVector2Array, point: Vector2) -> bool: + for existing: Vector2 in points: + if existing.distance_to(point) <= WATER_PLANE_EPSILON: + return true + return false + + +static func _point_segment_distance(point: Vector2, a: Vector2, b: Vector2) -> float: + var segment := b - a + if segment.length_squared() <= WATER_PLANE_EPSILON: + return point.distance_to(a) + var amount := clampf((point - a).dot(segment) / segment.length_squared(), 0.0, 1.0) + return point.distance_to(a + segment * amount) + + +static func _path_length(points: PackedVector2Array, closed: bool) -> float: + var result := 0.0 + for index: int in points.size() - 1: + result += points[index].distance_to(points[index + 1]) + if closed and points.size() > 2: + result += points[points.size() - 1].distance_to(points[0]) + return result + + +static func _mesh_triangle_count(mesh: ArrayMesh) -> int: + if mesh.get_surface_count() == 0: + return 0 + var arrays := mesh.surface_get_arrays(0) + return floori( + float((arrays[Mesh.ARRAY_INDEX] as PackedInt32Array).size()) / 3.0 + ) diff --git a/world/water/shoreline_ribbon_generator.gd.uid b/world/water/shoreline_ribbon_generator.gd.uid new file mode 100644 index 0000000..2edffe8 --- /dev/null +++ b/world/water/shoreline_ribbon_generator.gd.uid @@ -0,0 +1 @@ +uid://dhp7ctspabll diff --git a/world/water_recovery_controller.gd b/world/water_recovery_controller.gd index 445f858..9626881 100644 --- a/world/water_recovery_controller.gd +++ b/world/water_recovery_controller.gd @@ -25,7 +25,6 @@ var _game_ui: GameUI var _screen_fade: ScreenFade var _water_triggers: Array[PlayerWaterTrigger] = [] var _safe_points: Array[SafeRespawnPoint] = [] -var _recovery_position_resolver := Callable() var _initial_spawn_transform: Transform3D var _entry_position: Vector3 var _bob_base_position: Vector3 @@ -44,7 +43,6 @@ func setup( screen_fade: ScreenFade, water_triggers: Array[PlayerWaterTrigger], safe_points: Array[SafeRespawnPoint], - recovery_position_resolver: Callable = Callable(), ) -> void: _player = player _fishing_spot = fishing_spot @@ -52,7 +50,6 @@ func setup( _screen_fade = screen_fade _water_triggers = water_triggers _safe_points = safe_points - _recovery_position_resolver = recovery_position_resolver _initial_spawn_transform = player.global_transform for water_trigger: PlayerWaterTrigger in _water_triggers: if ( @@ -76,13 +73,7 @@ func update_world_context( initial_spawn_transform: Transform3D, water_triggers: Array[PlayerWaterTrigger], safe_points: Array[SafeRespawnPoint], - recovery_position_resolver: Callable = Callable(), ) -> void: - # A world change replaces the trigger set and recovery resolver. Never let - # an in-flight recovery retain its old-world input lock or fade callback. - # The caller may be changing worlds while gameplay remains active, so this - # variant restores the control state that recovery itself captured. - _abort_active_recovery(true) for water_trigger: PlayerWaterTrigger in _water_triggers: if ( water_trigger != null @@ -97,7 +88,6 @@ func update_world_context( _initial_spawn_transform = initial_spawn_transform _water_triggers = water_triggers _safe_points = safe_points - _recovery_position_resolver = recovery_position_resolver for water_trigger: PlayerWaterTrigger in _water_triggers: if ( water_trigger != null @@ -122,27 +112,23 @@ func _process(delta: float) -> void: func set_recovery_enabled(enabled: bool) -> void: - if _recovery_enabled == enabled: - return _recovery_enabled = enabled - if not enabled: - # Gameplay/session teardown can happen while the screen is fading. The - # normal finish callback would then never be allowed to leave the fishing - # input gate, which makes the next session appear unable to fish. Preserve - # the caller's disabled controls while releasing recovery-owned state. - _abort_active_recovery(false) func is_recovery_active() -> bool: return state != RecoveryState.IDLE -func is_recovery_enabled() -> bool: - return _recovery_enabled - - func _exit_tree() -> void: - _abort_active_recovery(true) + _generation += 1 + if _screen_fade != null and is_instance_valid(_screen_fade): + _screen_fade.reset_immediately() + if _player != null and is_instance_valid(_player): + _player.restore_gameplay_orientation_after_recovery() + _player.set_water_recovery_active(false) + _player.set_movement_enabled(_prior_movement_enabled) + _player.set_camera_input_enabled(_prior_camera_input_enabled) + state = RecoveryState.IDLE func _on_recovery_requested( @@ -197,7 +183,17 @@ func _on_fade_transition_completed( func _respawn_player() -> void: - var target_position := _resolve_recovery_position() + var target_position: Vector3 = _initial_spawn_transform.origin + var nearest_distance: float = INF + for point: SafeRespawnPoint in _safe_points: + if point == null or not is_instance_valid(point) or not point.enabled: + continue + var distance: float = point.get_horizontal_distance_squared( + _entry_position + ) + if distance < nearest_distance: + nearest_distance = distance + target_position = point.global_position target_position.y += respawn_height_offset var respawn_transform: Transform3D = _player.global_transform respawn_transform.basis = _recovery_root_basis @@ -208,23 +204,6 @@ func _respawn_player() -> void: local_respawn_completed.emit(_entry_position) -func _resolve_recovery_position() -> Vector3: - if _recovery_position_resolver.is_valid(): - var resolved: Variant = _recovery_position_resolver.call(_entry_position) - if resolved is Vector3 and (resolved as Vector3).is_finite(): - return resolved as Vector3 - var target_position := _initial_spawn_transform.origin - var nearest_distance := INF - for point: SafeRespawnPoint in _safe_points: - if point == null or not is_instance_valid(point) or not point.enabled: - continue - var distance := point.get_horizontal_distance_squared(_entry_position) - if distance < nearest_distance: - nearest_distance = distance - target_position = point.global_position - return target_position - - func _finish_recovery() -> void: _player.restore_gameplay_orientation_after_recovery() _player.set_water_recovery_active(false) @@ -234,26 +213,3 @@ func _finish_recovery() -> void: state = RecoveryState.IDLE _bob_elapsed = 0.0 recovery_finished.emit() - - -func _abort_active_recovery(restore_controls: bool) -> void: - if state == RecoveryState.IDLE: - return - # Invalidate every in-flight ScreenFade completion before returning control. - # This makes cancellation safe whether recovery was bobbing, fading out, or - # fading in. - _generation += 1 - if _screen_fade != null and is_instance_valid(_screen_fade): - _screen_fade.reset_immediately() - if _player != null and is_instance_valid(_player): - _player.restore_gameplay_orientation_after_recovery() - _player.set_water_recovery_active(false) - _player.velocity = Vector3.ZERO - if restore_controls: - _player.set_movement_enabled(_prior_movement_enabled) - _player.set_camera_input_enabled(_prior_camera_input_enabled) - if _fishing_spot != null and is_instance_valid(_fishing_spot): - _fishing_spot.end_water_recovery() - state = RecoveryState.IDLE - _bob_elapsed = 0.0 - recovery_finished.emit() diff --git a/world/water_surface_motion.gd b/world/water_surface_motion.gd index 0957646..02e397e 100644 --- a/world/water_surface_motion.gd +++ b/world/water_surface_motion.gd @@ -5,9 +5,6 @@ const DEFAULT_AMPLITUDE: float = 0.055 const DEFAULT_CYCLE_SECONDS: float = 7.0 const DEFAULT_SECONDARY_SWELL: float = 0.18 const DEFAULT_PHASE_OFFSET: float = 0.0 -const STABLE_SURFACE_HEIGHT_OFFSET_PARAMETER: StringName = ( - &"stable_surface_height_offset" -) @export_range(0.0, 0.2, 0.005, "suffix:m") var amplitude: float = ( DEFAULT_AMPLITUDE @@ -21,64 +18,27 @@ const STABLE_SURFACE_HEIGHT_OFFSET_PARAMETER: StringName = ( @export_range(0.0, TAU, 0.01, "radians") var phase_offset: float = 0.0 var _base_height: float -var _motion_strength_multiplier: float = 1.0 func _ready() -> void: _base_height = position.y - _apply_height_offset(0.0) set_process(amplitude > 0.0) func _process(_delta: float) -> void: - _apply_height_offset( - calculate_height_offset( - _current_time_seconds(), - get_effective_amplitude(), - cycle_seconds, - secondary_swell, - phase_offset, - ) + position.y = _base_height + calculate_height_offset( + _current_time_seconds(), + amplitude, + cycle_seconds, + secondary_swell, + phase_offset, ) func set_motion_enabled(enabled: bool) -> void: set_process(enabled and amplitude > 0.0) if not enabled: - _apply_height_offset(0.0) - - -func set_motion_strength_multiplier(multiplier: float) -> void: - _motion_strength_multiplier = maxf(multiplier, 0.0) - if _motion_strength_multiplier <= 0.0: - _apply_height_offset(0.0) - - -func get_motion_strength_multiplier() -> float: - return _motion_strength_multiplier - - -func get_effective_amplitude() -> float: - return amplitude * _motion_strength_multiplier - - -func _apply_height_offset(height_offset: float) -> void: - position.y = _base_height + height_offset - # Headless worlds have no visible shoreline to correct. Skip the visual - # material update there and keep dedicated/headless worlds presentation-free. - if DisplayServer.get_name() == "headless": - return - # The surface can still bob visually, but all shoreline shader thresholds - # should remain at the authored waterline. Only the active ocean uses this - # moving material, so publishing the offset on that material is sufficient. - var shader_material := material_override as ShaderMaterial - if shader_material == null: - shader_material = get_active_material(0) as ShaderMaterial - if shader_material != null: - shader_material.set_shader_parameter( - STABLE_SURFACE_HEIGHT_OFFSET_PARAMETER, - -height_offset - ) + position.y = _base_height static func get_default_height_offset() -> float: diff --git a/world/world_character_display.gd b/world/world_character_display.gd index 5a5a91c..a145f3b 100644 --- a/world/world_character_display.gd +++ b/world/world_character_display.gd @@ -50,8 +50,6 @@ var _skeleton: Skeleton3D var _look_target: Node3D var _look_target_proxy: Node3D var _head_look_requested: bool = false -var _animation_player: AnimationPlayer -var _locomotion_walking: bool = false func _ready() -> void: @@ -64,9 +62,7 @@ func _ready() -> void: appearance["nose"] = nose_id appearance["mouth"] = mouth_id PlayerVisualPresenterType.apply_appearance(self, appearance) - _animation_player = find_child("AnimationPlayer", true, false) as AnimationPlayer _prepare_head_look() - _apply_locomotion_animation() func _process(delta: float) -> void: @@ -97,28 +93,6 @@ func set_head_look_active(active: bool) -> void: _head_look_requested = active -func set_locomotion_walking(walking: bool) -> void: - if _locomotion_walking == walking: - return - _locomotion_walking = walking - _apply_locomotion_animation() - - -func is_locomotion_walking() -> bool: - return _locomotion_walking - - -func _apply_locomotion_animation() -> void: - if _animation_player == null: - return - var requested: StringName = &"walking" if _locomotion_walking else &"idle" - if ( - _animation_player.has_animation(requested) - and _animation_player.current_animation != requested - ): - _animation_player.play(requested, 0.18) - - func get_head_anchor_position() -> Vector3: if _skeleton == null: return global_position + Vector3.UP * 1.8 diff --git a/world/world_time_service.gd b/world/world_time_service.gd index 56ef0d8..b521c7f 100644 --- a/world/world_time_service.gd +++ b/world/world_time_service.gd @@ -381,8 +381,8 @@ func _set_remote_datetime(time_hours: float, date_id: String) -> void: "year": int(date_id.substr(0, 4)), "month": int(date_id.substr(5, 2)), "day": int(date_id.substr(8, 2)), - "hour": int(float(total_seconds) / 3600.0), - "minute": int(float(total_seconds) / 60.0) % 60, + "hour": total_seconds / 3600, + "minute": (total_seconds / 60) % 60, "second": total_seconds % 60, } _set_calendar_date_id(date_id) @@ -432,14 +432,11 @@ static func _is_leap_year(year: int) -> bool: static func _weekday_for_date(year: int, month: int, day: int) -> int: var adjusted_year: int = year - 1 if month < 3 else year - var leap_years: int = int(float(adjusted_year) / 4.0) - var skipped_centuries: int = int(float(adjusted_year) / 100.0) - var restored_quadricentennials: int = int(float(adjusted_year) / 400.0) return posmod( adjusted_year - + leap_years - - skipped_centuries - + restored_quadricentennials + + adjusted_year / 4 + - adjusted_year / 100 + + adjusted_year / 400 + WEEKDAY_MONTH_OFFSETS[month - 1] + day, 7, diff --git a/world/world_time_visual_controller.gd b/world/world_time_visual_controller.gd index bc1e4d2..ec67e85 100644 --- a/world/world_time_visual_controller.gd +++ b/world/world_time_visual_controller.gd @@ -115,7 +115,6 @@ var _weather_to: WorldWeatherService.Weather = ( ) var _weather_transition: float = 1.0 var _light_performance_profile: bool = false -var _local_home_interior_active: bool = false func setup( @@ -186,28 +185,6 @@ func apply_weather_immediately( _apply_time(_time_service.get_time_hours()) -func set_local_home_interior_active(active: bool) -> void: - if _local_home_interior_active == active: - return - _local_home_interior_active = active - if _rain != null: - _rain.visible = not active - _rain.process_mode = ( - Node.PROCESS_MODE_DISABLED if active else Node.PROCESS_MODE_INHERIT - ) - if _rain_collision != null: - _rain_collision.visible = not active - _rain_collision.process_mode = ( - Node.PROCESS_MODE_DISABLED if active else Node.PROCESS_MODE_INHERIT - ) - if _storm_clouds != null: - _storm_clouds.process_mode = ( - Node.PROCESS_MODE_DISABLED if active else Node.PROCESS_MODE_INHERIT - ) - if _time_service != null: - _apply_time(_time_service.get_time_hours()) - - func _prepare_runtime_environment() -> bool: if ( _time_service == null @@ -229,7 +206,7 @@ func _prepare_runtime_environment() -> bool: runtime_sky.sky_material.duplicate(true) as ShaderMaterial ) if _sky_material == null: - push_error("World time visuals require the straywild sky material.") + push_error("World time visuals require the NETfishing sky material.") return false runtime_sky.sky_material = _sky_material _environment.sky = runtime_sky @@ -723,8 +700,6 @@ func _weather_value( rainy: float, foggy: float, ) -> float: - if _local_home_interior_active: - return sunny return lerpf( _weather_state_value(_weather_from, sunny, cloudy, rainy, foggy), _weather_state_value(_weather_to, sunny, cloudy, rainy, foggy), diff --git a/world/world_weather_service.gd b/world/world_weather_service.gd index 74b1f4b..9c8d995 100644 --- a/world/world_weather_service.gd +++ b/world/world_weather_service.gd @@ -27,8 +27,6 @@ const FOGGY_DURATION_RANGE := Vector2( const MAX_PERSISTED_SECONDS: float = WEATHER_PERIOD_SECONDS const DAILY_PLAN_SEGMENT_HOURS: float = 1.0 const DAILY_PLAN_SEGMENT_COUNT: int = 24 -const CLOUDY_TO_SUNNY_THRESHOLD: float = 0.50 -const CLOUDY_TO_RAINY_THRESHOLD: float = 0.95 var _weather: Weather = DEFAULT_WEATHER var _seconds_remaining: float = SUNNY_DURATION_RANGE.x @@ -330,9 +328,9 @@ func _choose_next_weather() -> Weather: return Weather.CLOUDY Weather.CLOUDY: var roll: float = _rng.randf() - if roll < CLOUDY_TO_SUNNY_THRESHOLD: + if roll < 0.45: return Weather.SUNNY - if roll < CLOUDY_TO_RAINY_THRESHOLD: + if roll < 0.80: return Weather.RAINY return Weather.FOGGY return Weather.SUNNY