Initial Unity prototype

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apolloxyx 2025-05-07 23:02:10 -04:00
commit 138750dd52
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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UIVirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
{
[System.Serializable]
public class BoolEvent : UnityEvent<bool> { }
[System.Serializable]
public class Event : UnityEvent { }
[Header("Output")]
public BoolEvent buttonStateOutputEvent;
public Event buttonClickOutputEvent;
public void OnPointerDown(PointerEventData eventData)
{
OutputButtonStateValue(true);
}
public void OnPointerUp(PointerEventData eventData)
{
OutputButtonStateValue(false);
}
public void OnPointerClick(PointerEventData eventData)
{
OutputButtonClickEvent();
}
void OutputButtonStateValue(bool buttonState)
{
buttonStateOutputEvent.Invoke(buttonState);
}
void OutputButtonClickEvent()
{
buttonClickOutputEvent.Invoke();
}
}