Initial Unity prototype
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using UnityEngine;
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namespace StarterAssets
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{
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public class UICanvasControllerInput : MonoBehaviour
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{
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[Header("Output")]
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public StarterAssetsInputs starterAssetsInputs;
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public void VirtualMoveInput(Vector2 virtualMoveDirection)
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{
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starterAssetsInputs.MoveInput(virtualMoveDirection);
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}
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public void VirtualLookInput(Vector2 virtualLookDirection)
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{
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starterAssetsInputs.LookInput(virtualLookDirection);
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}
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public void VirtualJumpInput(bool virtualJumpState)
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{
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starterAssetsInputs.JumpInput(virtualJumpState);
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}
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public void VirtualSprintInput(bool virtualSprintState)
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{
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starterAssetsInputs.SprintInput(virtualSprintState);
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}
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}
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}
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