# Drop-in facial features Facial feature textures are discovered when the game starts. Put new PNGs in the matching directory, restart the game, and the option will appear in the Profile customization page. ```text eyes/.png noses/.png mouth/.png ``` The category directory is authoritative. A category prefix is optional, so both `sleepy.png` and `eyes_sleepy.png` become the option ID `sleepy`. Filenames are normalized to lowercase snake_case. Use stable names because the resulting IDs are stored in appearance snapshots and sent to peers. Keep each PNG on the established facial-feature canvas with an RGBA transparent background. Godot imports the PNG automatically in the editor; the runtime registry ignores `.import` files and other non-PNG files. The current game bundles its facial assets under `res://`. Adding a file to a development checkout is picked up on the next startup. An exported build must be rebuilt to include newly added `res://` files in its package.