class_name PlayerSettings extends Resource const MIN_AUTO_CLICK_INTERVAL: float = 0.10 const MAX_AUTO_CLICK_INTERVAL: float = 0.50 const MIN_MOUSE_SENSITIVITY: float = 0.001 const MAX_MOUSE_SENSITIVITY: float = 0.012 const MIN_CONTROLLER_SENSITIVITY: float = 0.5 const MAX_CONTROLLER_SENSITIVITY: float = 5.0 const MIN_WORLD_PIXEL_SIZE: int = 1 const MAX_WORLD_PIXEL_SIZE: int = 5 const DEFAULT_WORLD_PIXEL_SIZE: int = 3 const MIN_UI_PIXEL_SIZE: int = 1 const MAX_UI_PIXEL_SIZE: int = 5 const DEFAULT_UI_PIXEL_SIZE: int = 3 const WORLD_RENDER_SCALES: Array[float] = [1.0, 0.9, 0.8, 0.65, 0.45] const UI_RENDER_SCALES: Array[float] = [1.0, 0.975, 0.95, 0.925, 0.9] @export var auto_click_enabled: bool = false @export_range(0.10, 0.50, 0.01) var auto_click_interval: float = 0.20 @export_range(0.001, 0.012, 0.0005) var mouse_camera_sensitivity: float = 0.005 @export_range(0.5, 5.0, 0.1) var controller_camera_sensitivity: float = 2.5 @export var invert_camera_y: bool = false @export_range(1, 5, 1) var world_pixel_size: int = DEFAULT_WORLD_PIXEL_SIZE @export_range(1, 5, 1) var ui_pixel_size: int = DEFAULT_UI_PIXEL_SIZE func is_valid() -> bool: return ( is_finite(auto_click_interval) and auto_click_interval >= MIN_AUTO_CLICK_INTERVAL and auto_click_interval <= MAX_AUTO_CLICK_INTERVAL and is_finite(mouse_camera_sensitivity) and mouse_camera_sensitivity >= MIN_MOUSE_SENSITIVITY and mouse_camera_sensitivity <= MAX_MOUSE_SENSITIVITY and is_finite(controller_camera_sensitivity) and controller_camera_sensitivity >= MIN_CONTROLLER_SENSITIVITY and controller_camera_sensitivity <= MAX_CONTROLLER_SENSITIVITY and world_pixel_size >= MIN_WORLD_PIXEL_SIZE and world_pixel_size <= MAX_WORLD_PIXEL_SIZE and ui_pixel_size >= MIN_UI_PIXEL_SIZE and ui_pixel_size <= MAX_UI_PIXEL_SIZE ) func copy() -> PlayerSettings: var result := PlayerSettings.new() result.auto_click_enabled = auto_click_enabled result.auto_click_interval = auto_click_interval result.mouse_camera_sensitivity = mouse_camera_sensitivity result.controller_camera_sensitivity = controller_camera_sensitivity result.invert_camera_y = invert_camera_y result.world_pixel_size = world_pixel_size result.ui_pixel_size = ui_pixel_size return result static func get_world_render_scale(pixel_size: int) -> float: var index: int = clampi( pixel_size, MIN_WORLD_PIXEL_SIZE, MAX_WORLD_PIXEL_SIZE ) - 1 return WORLD_RENDER_SCALES[index] static func get_ui_render_scale(pixel_size: int) -> float: var index: int = clampi( pixel_size, MIN_UI_PIXEL_SIZE, MAX_UI_PIXEL_SIZE ) - 1 return UI_RENDER_SCALES[index]