[gd_resource type="ShaderMaterial" load_steps=3 format=3] [ext_resource type="Texture2D" path="res://art/exported/environment/textures/sand.png" id="1_texture"] [ext_resource type="Shader" path="res://world/materials/terrain_surface_projection.gdshader" id="2_shader"] [resource] resource_name = "Starter Island Sand" shader = ExtResource("2_shader") shader_parameter/albedo_texture = ExtResource("1_texture") shader_parameter/albedo_tint = Color(1, 1, 1, 1) shader_parameter/tile_world_size = 2.5 shader_parameter/blend_sharpness = 6.0 shader_parameter/top_projection_bias = 2.0 shader_parameter/roughness = 1.0 shader_parameter/specular = 0.5