# Asset provenance This document records where runtime assets came from and what must be verified before redistribution. A Git commit proves when bytes entered this repository; it does not by itself prove authorship or licensing. ## Intake policy For every new external or supplied asset, record: - creator or supplying party; - original source location or delivery channel; - source filename and repository destination; - source and destination SHA-256 when copied without modification; - license or explicit permission; - any permitted transformations; - the importing commit or release. Runtime resources must use `res://` paths. Workstation Sync folders are intake locations only and must never appear in scenes or resources. ## Current inventory | Asset family | Repository location | Recorded provenance | | --- | --- | --- | | Fish art and portraits | `fish/species/`, `art/exported/fish/` | 2D artwork by contributor Rheannon Eisworth. | | Item icons | `items/icons/` | 2D artwork by contributor Rheannon Eisworth. | | Inventory notepad | `art/ui/ui_notepad.png` | 2D artwork by contributor Rheannon Eisworth; integrated without a runtime external path. | | Environment textures | `art/exported/environment/textures/` | 2D artwork by contributor Rheannon Eisworth. | | UI patterns | `art/patterns/` | 2D artwork by contributor Rheannon Eisworth. | | Character and world models | `art/exported/` | Original 3D models by the project owner. Any embedded 2D artwork is by Rheannon Eisworth. | | Tuffy font | `ui/fonts/Tuffy_Bold.otf` | Public-domain dedication in `ui/fonts/Tuffy-LICENSE.txt`. | | Seattle Avenue font | `ui/fonts/seattle_avenue.otf` | License and attribution not present; resolve before public distribution. | | Title music | `audio/music/title/as_in_four_wolves.ogg` | Original music composed and owned by the project owner. | | Fishing fight loop | `audio/sfx/fishing/fighting.wav` | Edited from “Spinning reel.wav” by Freesound user tosha73, sound 509902, CC0. | | Manual-reeling loop | `audio/sfx/fishing/reeling.wav` | Edited from the same CC0 “Spinning reel.wav” source. | | Saltwater wave ambience | `audio/ambience/waves.wav` | “Gentle Ocean Waves Loop” by Freesound user kkenny101, sound 852826, CC0. | | Bobber water impact | `audio/sfx/fishing/bobber.wav` | “Quick Water Droplet” by Freesound user qubodup, sound 792931, CC0. | | Character bark call | `sound/dialogue/calls/bark.wav` | Edited from `Dog_Bark.wav` by Freesound user ivolipa, sound 328729, CC0. | | Character meow call | `sound/dialogue/calls/meow.wav` | Edited from `Cat meow.m4a` by Freesound user Christyboy100, sound 495694, Attribution 3.0. | ### Fishing fight loop source record - Source page: https://freesound.org/s/509902/ - Creator: tosha73 - Source title: `Spinning reel.wav` - License: Creative Commons Zero (CC0) - Downloaded source filename: `509902__tosha73__spinning-reel.wav` - Downloaded source SHA-256: `9741afdb1ec9c73f5e039f0e5ac174998cb0a1f737b626531e63919d4d232fad` - Audacity working project: `fighting.aup3` - Audacity project SHA-256: `9928f077ecf48d01416f8d05700707e1b07d0f731846db80e27116f5b82dbbf5` - Runtime edit source/destination SHA-256: `b6f3f2f94bfaf9254ac04dd96b1fd28c15e1011a1db44bb3e70eeaa95de3c212` - Runtime format: 48 kHz, 16-bit, stereo PCM WAV; 2.593479 seconds; configured as a forward loop by the fishing presentation. - Manual-reeling Audacity project: `reeling.aup3` - Manual-reeling Audacity project SHA-256: `20ad52f6bdd16ae6561f06f8355fe309e95023e815053fd5dfbd5a5ce3c1f9f9` - Manual-reeling runtime source/destination SHA-256: `e403d5b7c8af1da4b28599cc0f51de3eda70d9e9296db27852fe7dc95617a29d` - Manual-reeling runtime format: 48 kHz, 16-bit, stereo PCM WAV; 2.388083 seconds; configured as a forward loop. - The downloaded source and Audacity projects remain in the project owner's source-work archive; only the finished runtime edits ship in the game. ### Saltwater wave ambience source record - Source page: https://freesound.org/s/852826/ - Creator: kkenny101 - Source title: `Gentle Ocean Waves Loop` - License: Creative Commons Zero (CC0) - Downloaded source filename: `852826__kkenny101__gentle-ocean-waves-loop.wav` - Downloaded source and runtime source/destination SHA-256: `f93e9890583f072ac52cf197b8b5942397d3d5e889fbdb9112a0776142f50229` - Runtime format: 48 kHz, 24-bit, mono PCM WAV; 21.769917 seconds; configured as a forward loop. - The downloaded source remains in the project owner's source-work archive; only the finished runtime loop ships in the game. ### Bobber water-impact source record - Source page: https://freesound.org/s/792931/ - Creator: qubodup - Source title: `Quick Water Droplet` - License: Creative Commons Zero (CC0) - Downloaded source filename: `792931__qubodup__quick-water-droplet.wav` - Downloaded source and runtime source/destination SHA-256: `aef0d16384efed4a7b071c4d80c21597617f882f4e0c1d5295ac194d315eafb7` - Runtime format: 48 kHz, 16-bit, mono PCM WAV; 0.197146 seconds; one-shot. - The downloaded source remains in the project owner's source-work archive; only the finished runtime sound ships in the game. ### Character-call source records #### Bark - Source page: https://freesound.org/s/328729/ - Creator: ivolipa - Source title: `Dog_Bark.wav` - License: Creative Commons Zero (CC0) - Downloaded source filename: `328729__ivolipa__dog_bark.wav` - Downloaded source SHA-256: `c3d542dee7bfcc1901428e0c1408c0bd522d778d8e5e1dbca156cab008f3d712` - Runtime edit source/destination SHA-256: `5ac2f32f33724a2fc232d725c5c37d4cfe3e93b3c1f19aa4177d2c8e3009ec78` - Runtime format: 44.1 kHz, 16-bit, stereo PCM WAV; 0.446780 seconds; one-shot. #### Meow - Source page: https://freesound.org/s/495694/ - Creator: Christyboy100 - Source title: `Cat meow.m4a` - License: Attribution 3.0 - Downloaded source filename: `495694__christyboy100__cat-meow.m4a` - Downloaded source SHA-256: `afa3f6ef7afa2f7fee1e634d5505d2101cbba4421f8d8ff9adf562939c7a18f8` - Converted working WAV SHA-256: `a505e6e230e7d9d76b65c46270d97a35a1acc510b43aa5e7343d7b04f424cade` - Runtime edit source/destination SHA-256: `cce22ce1fbbc9325126a153aedc4526fde1aacf78780574fb432197dd44eb6b3` - Runtime format: 44.1 kHz, 16-bit, stereo PCM WAV; 0.605420 seconds; one-shot. - The downloaded sources and working edits remain in the project owner's source-work archive; only the finished runtime sounds ship in the game. ## Generated resources Godot `.import` sidecars and deterministic shoreline `.tres` meshes are derived repository resources, not original artwork. `.godot/imported/`, editor caches, captures, exports, and temporary test data are not tracked. ## Release gate Before a public binary or source release: 1. Resolve the Seattle Avenue font license and attribution gap above. 2. Record the public owner/studio credit and the contributor's redistribution permission in the chosen project license or release records. 3. Confirm the project-wide source/content license selected by the owner. 4. Search exported resources for external filesystem paths. 5. Preserve required third-party notices with the package.